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LoreleisRoom_Object:
db $3 ; border block
def_warp_events
warp_event 4, 11, INDIGO_PLATEAU_LOBBY, 3
warp_event 5, 11, INDIGO_PLATEAU_LOBBY, 3
warp_event 4, 0, BRUNOS_ROOM, 1
warp_event 5, 0, BRUNOS_ROOM, 2
def_bg_events
def_object_events
object_event 5, 2, SPRITE_LORELEI, STAY, DOWN, 1, OPP_LORELEI, 1
def_warps_to LORELEIS_ROOM
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