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|
_EnemyAppearedText::
text_ram wEnemyMonNick
text_start
line "appeared!"
prompt
_TrainerWantsToFightText::
text_ram wTrainerName
text " wants"
line "to fight!"
prompt
_UnveiledGhostText::
text "SILPH SCOPE"
line "unveiled the"
cont "GHOST's identity!"
prompt
_GhostCantBeIDdText::
text "Darn! The GHOST"
line "can't be ID'd!"
prompt
_GoText::
text "Go! @"
text_end
_DoItText::
text "Do it! @"
text_end
_GetmText::
text "Get'm! @"
text_end
_EnemysWeakText::
text "The enemy's weak!"
line "Get'm! @"
text_end
_PlayerMon1Text::
text_ram wBattleMonNick
text "!"
done
_PlayerMon2Text::
text_ram wBattleMonNick
text " @"
text_end
_EnoughText::
text "enough!@"
text_end
_OKExclamationText::
text "OK!@"
text_end
_GoodText::
text "good!@"
text_end
_ComeBackText::
text_start
line "Come back!"
done
; money related
_PickUpPayDayMoneyText::
text "<PLAYER> picked up"
line "¥@"
text_bcd wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
text "!"
prompt
_ClearSaveDataText::
text "Clear all saved"
line "data?"
done
_WhichFloorText::
text "Which floor do"
line "you want? "
done
_SleepingPikachuText1::
text "There isn't any"
line "response..."
prompt
_PartyMenuNormalText::
text "Choose a #MON."
done
_PartyMenuItemUseText::
text "Use item on which"
line "#MON?"
done
_PartyMenuBattleText::
text "Bring out which"
line "#MON?"
done
_PartyMenuUseTMText::
text "Teach to which"
line "#MON?"
done
_PartyMenuSwapMonText::
text "Move #MON"
line "where?"
done
_PotionText::
text_ram wcd6d
text_start
line "recovered by @"
text_decimal wHPBarHPDifference, 2, 3
text "!"
done
_AntidoteText::
text_ram wcd6d
text " was"
line "cured of poison!"
done
_ParlyzHealText::
text_ram wcd6d
text "'s"
line "rid of paralysis!"
done
_BurnHealText::
text_ram wcd6d
text "'s"
line "burn was healed!"
done
_IceHealText::
text_ram wcd6d
text " was"
line "defrosted!"
done
_AwakeningText::
text_ram wcd6d
text_start
line "woke up!"
done
_FullHealText::
text_ram wcd6d
text "'s"
line "health returned!"
done
_ReviveText::
text_ram wcd6d
text_start
line "is revitalized!"
done
_RareCandyText::
text_ram wcd6d
text " grew"
line "to level @"
text_decimal wCurEnemyLVL, 1, 3
text "!@"
text_end
_TurnedOnPC1Text::
text "<PLAYER> turned on"
line "the PC."
prompt
_AccessedBillsPCText::
text "Accessed BILL's"
line "PC."
para "Accessed #MON"
line "Storage System."
prompt
_AccessedSomeonesPCText::
text "Accessed someone's"
line "PC."
para "Accessed #MON"
line "Storage System."
prompt
_AccessedMyPCText::
text "Accessed my PC."
para "Accessed Item"
line "Storage System."
prompt
_TurnedOnPC2Text::
text "<PLAYER> turned on"
line "the PC."
prompt
_WhatDoYouWantText::
text "What do you want"
line "to do?"
done
_WhatToDepositText::
text "What do you want"
line "to deposit?"
done
_DepositHowManyText::
text "How many?"
done
_ItemWasStoredText::
text_ram wcd6d
text " was"
line "stored via PC."
prompt
_NothingToDepositText::
text "You have nothing"
line "to deposit."
prompt
_NoRoomToStoreText::
text "No room left to"
line "store items."
prompt
_WhatToWithdrawText::
text "What do you want"
line "to withdraw?"
done
_WithdrawHowManyText::
text "How many?"
done
_WithdrewItemText::
text "Withdrew"
line "@"
text_ram wcd6d
text "."
prompt
_NothingStoredText::
text "There is nothing"
line "stored."
prompt
_CantCarryMoreText::
text "You can't carry"
line "any more items."
prompt
_WhatToTossText::
text "What do you want"
line "to toss away?"
done
_TossHowManyText::
text "How many?"
done
_AccessedHoFPCText::
text "Accessed #MON"
line "LEAGUE's site."
para "Accessed the HALL"
line "OF FAME List."
prompt
_SleepingPikachuText2::
text "There isn't any"
line "response..."
prompt
_SwitchOnText::
text "Switch on!"
prompt
_WhatText::
text "What?"
done
_DepositWhichMonText::
text "Deposit which"
line "#MON?"
done
_MonWasStoredText::
text_ram wcf4b
text " was"
line "stored in Box @"
text_ram wBoxNumString
text "."
prompt
_CantDepositLastMonText::
text "You can't deposit"
line "the last #MON!"
prompt
_BoxFullText::
text "Oops! This Box is"
line "full of #MON."
prompt
_MonIsTakenOutText::
text_ram wcf4b
text " is"
line "taken out."
cont "Got @"
text_ram wcf4b
text "."
prompt
_NoMonText::
text "What? There are"
line "no #MON here!"
prompt
_CantTakeMonText::
text "You can't take"
line "any more #MON."
para "Deposit #MON"
line "first."
prompt
_PikachuUnhappyText::
text_ram wcd6d
text " looks"
line "unhappy about it!"
prompt
_ReleaseWhichMonText::
text "Release which"
line "#MON?"
done
_OnceReleasedText::
text "Once released,"
line "@"
text_ram wcf4b
text " is"
cont "gone forever. OK?"
done
_MonWasReleasedText::
text_ram wcf4b
text " was"
line "released outside."
cont "Bye @"
_CF4BExclamationText::
text_ram wcf4b
text "!"
prompt
_RequireCoinCaseText::
text "A COIN CASE is"
line "required!@"
text_end
_ExchangeCoinsForPrizesText::
text "We exchange your"
line "coins for prizes."
prompt
_WhichPrizeText::
text "Which prize do"
line "you want?"
done
_HereYouGoText::
text "Here you go!@"
text_end
_SoYouWantPrizeText::
text "So, you want"
line "@"
text_ram wcd6d
text "?"
done
_SorryNeedMoreCoinsText::
text "Sorry, you need"
line "more coins.@"
text_end
_OopsYouDontHaveEnoughRoomText::
text "Oops! You don't"
line "have enough room.@"
text_end
_OhFineThenText::
text "Oh, fine then.@"
text_end
_GetDexRatedText::
text "Want to get your"
line "#DEX rated?"
done
_ClosedOaksPCText::
text "Closed link to"
line "PROF.OAK's PC.@"
text_end
_AccessedOaksPCText::
text "Accessed PROF."
line "OAK's PC."
para "Accessed #DEX"
line "Rating System."
prompt
_ExpressionText::
text "This expression is"
line "No. @"
text_decimal wExpressionNumber, 1, 2
text "."
prompt
_NotEnoughMemoryText::
text "Not enough Yellow"
line "Version memory."
done
_OakSpeechText1::
text "Hello there!"
line "Welcome to the"
cont "world of #MON!"
para "My name is OAK!"
line "People call me"
cont "the #MON PROF!"
prompt
_OakSpeechText2A::
text "This world is"
line "inhabited by"
cont "creatures called"
cont "#MON!@"
text_end
_OakSpeechText2B::
text $51,"For some people,"
line "#MON are"
cont "pets. Others use"
cont "them for fights."
para "Myself..."
para "I study #MON"
line "as a profession."
prompt
_IntroducePlayerText::
text "First, what is"
line "your name?"
prompt
_IntroduceRivalText::
text "This is my grand-"
line "son. He's been"
cont "your rival since"
cont "you were a baby."
para "...Erm, what is"
line "his name again?"
prompt
_OakSpeechText3::
text "<PLAYER>!"
para "Your very own"
line "#MON legend is"
cont "about to unfold!"
para "A world of dreams"
line "and adventures"
cont "with #MON"
cont "awaits! Let's go!"
done
_DoYouWantToNicknameText::
text "Do you want to"
line "give a nickname"
cont "to @"
text_ram wcd6d
text "?"
done
_YourNameIsText::
text "Right! So your"
line "name is <PLAYER>!"
prompt
_HisNameIsText::
text "That's right! I"
line "remember now! His"
cont "name is <RIVAL>!"
prompt
_WillBeTradedText::
text_ram wNameOfPlayerMonToBeTraded
text " and"
line "@"
text_ram wcd6d
text " will"
cont "be traded."
done
_Colosseum3MonsText::
text "You need 3 #MON"
line "to fight!"
prompt
_ColosseumMewText::
text "Sorry, MEW can't"
line "attend!"
prompt
_ColosseumDifferentMonsText::
text "Your #MON must"
line "all be different!"
prompt
_ColosseumMaxL55Text::
text "No #MON can"
line "exceed L55!"
prompt
_ColosseumMinL50Text::
text "All #MON must"
line "be at least L50!"
prompt
_ColosseumTotalL155Text::
text "Your total levels"
line "exceed 155!"
prompt
_ColosseumMaxL30Text::
text "No #MON can"
line "exceed L30!"
prompt
_ColosseumMinL25Text::
text "All #MON must"
line "be at least L25!"
prompt
_ColosseumTotalL80Text::
text "Your total levels"
line "exceed 80!"
prompt
_ColosseumMaxL20Text::
text "No #MON can"
line "exceed L20!"
prompt
_ColosseumMinL15Text::
text "All #MON must"
line "be at least L15!"
prompt
_ColosseumTotalL50Text::
text "Your total levels"
line "exceed 50!"
prompt
_ColosseumHeightText::
text_ram wcd6d
text " is over"
line "6’8” tall!"
prompt
_ColosseumWeightText::
text_ram wcd6d
text " weighs"
line "over 44 pounds!"
prompt
_ColosseumEvolvedText::
text_ram wcd6d
text " is an"
line "evolved #MON!"
prompt
_ColosseumIneligibleText::
text "Your opponent is"
line "ineligible."
prompt
_ColosseumWhereToText::
text "Where would you"
line "like to go?"
done
_ColosseumPleaseWaitText::
text "OK, please wait"
line "just a moment."
done
_ColosseumCanceledText::
text "The link was"
line "canceled."
done
_ColosseumVersionText::
text "The game versions"
line "don't match."
prompt
_TextIDErrorText::
text_decimal hSpriteIndexOrTextID, 1, 2
text " error."
done
_ContCharText::
text "<_CONT>@"
text_end
_NoPokemonText::
text "There are no"
line "#MON here!"
prompt
|