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DisplayPokemonCenterDialogue_::
ld a, [wCurMap]
cp PEWTER_POKECENTER
jr nz, .regularCenter
call CheckPikachuFollowingPlayer
jr z, .regularCenter
ld hl, LooksContentText ; if pikachu is sleeping, don't heal
call PrintText
ret
.regularCenter
call SaveScreenTilesToBuffer1 ; save screen
ld hl, PokemonCenterWelcomeText
call PrintText
ld hl, wd72e
bit 2, [hl]
set 1, [hl]
set 2, [hl]
jr nz, .skipShallWeHealYourPokemon
ld hl, ShallWeHealYourPokemonText
call PrintText
.skipShallWeHealYourPokemon
call YesNoChoicePokeCenter ; yes/no menu
call UpdateSprites
ld a, [wCurrentMenuItem]
and a
jp nz, .declinedHealing ; if the player chose No
call SetLastBlackoutMap
callfar IsStarterPikachuInOurParty
jr nc, .notHealingPlayerPikachu
call CheckPikachuFollowingPlayer
jr nz, .notHealingPlayerPikachu
call LoadCurrentMapView
call Delay3
call UpdateSprites
callfar PikachuWalksToNurseJoy ; todo
.notHealingPlayerPikachu
ld hl, NeedYourPokemonText
call PrintText
ld c, 64
call DelayFrames
call CheckPikachuFollowingPlayer
jr nz, .playerPikachuNotOnScreen
call DisablePikachuOverworldSpriteDrawing
callfar IsStarterPikachuInOurParty
call c, Func_6eaa
.playerPikachuNotOnScreen
lb bc, 1, 8
call Func_6ebb
ld c, 30
call DelayFrames
farcall AnimateHealingMachine ; do the healing machine animation
predef HealParty
xor a
ld [wAudioFadeOutControl], a
ld a, [wAudioSavedROMBank]
ld [wAudioROMBank], a
ld a, [wMapMusicSoundID]
ld [wLastMusicSoundID], a
ld [wNewSoundID], a
call PlaySound
call CheckPikachuFollowingPlayer
jr nz, .doNotReturnPikachu
callfar IsStarterPikachuInOurParty
call c, Func_6eaa
ld a, $5
ld [wPikachuSpawnState], a
call EnablePikachuOverworldSpriteDrawing
.doNotReturnPikachu
lb bc, 1, 0
call Func_6ebb
ld hl, PokemonFightingFitText
call PrintText
callfar IsStarterPikachuInOurParty
jr nc, .notInParty
lb bc, 15, 0
call Func_6ebb
.notInParty
call LoadCurrentMapView
call Delay3
call UpdateSprites
callfar ReloadWalkingTilePatterns
ld a, $1
ldh [hSpriteIndex], a
ld a, $1
ldh [hSpriteImageIndex], a
call SpriteFunc_34a1
ld c, 40
call DelayFrames
call UpdateSprites
call LoadFontTilePatterns
jr .done
.declinedHealing
call LoadScreenTilesFromBuffer1 ; restore screen
.done
ld hl, PokemonCenterFarewellText
call PrintText
call UpdateSprites
ret
Func_6eaa:
ld a, $1
ldh [hSpriteIndex], a
ld a, $4
ldh [hSpriteImageIndex], a
call SpriteFunc_34a1
ld c, 64
call DelayFrames
ret
Func_6ebb:
ld a, b
ldh [hSpriteIndex], a
ld a, c
ldh [hSpriteImageIndex], a
push bc
call SetSpriteFacingDirectionAndDelay
pop bc
ld a, b
ldh [hSpriteIndex], a
ld a, c
ldh [hSpriteImageIndex], a
call SpriteFunc_34a1
ret
PokemonCenterWelcomeText:
text_far _PokemonCenterWelcomeText
text_end
ShallWeHealYourPokemonText:
text_pause
text_far _ShallWeHealYourPokemonText
text_end
NeedYourPokemonText:
text_far _NeedYourPokemonText
text_end
PokemonFightingFitText:
text_far _PokemonFightingFitText
text_end
PokemonCenterFarewellText:
text_pause
text_far _PokemonCenterFarewellText
text_end
LooksContentText:
text_far _LooksContentText
text_end
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