1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
|
ApplyOutOfBattlePoisonDamage: ; c3de (3:43de)
ld a, [wd730]
add a
jp c, .noBlackOut ; no black out if joypad states are being simulated
ld a, [wd492]
bit 7, a
jp nz, .noBlackOut
ld a, [wd72e]
bit 6, a
jp nz, .noBlackOut
ld a, [wPartyCount]
and a
jp z, .noBlackOut
call IncrementDayCareMonExp
call Func_c4c7
ld a, [wStepCounter]
and $3 ; is the counter a multiple of 4?
jp nz, .skipPoisonEffectAndSound ; only apply poison damage every fourth step
ld [wWhichPokemon], a
ld hl, wPartyMon1Status
ld de, wPartySpecies
.applyDamageLoop
ld a, [hl]
and (1 << PSN)
jr z, .nextMon2 ; not poisoned
dec hl
dec hl
ld a, [hld]
ld b, a
ld a, [hli]
or b
jr z, .nextMon ; already fainted
; subtract 1 from HP
ld a, [hl]
dec a
ld [hld], a
inc a
jr nz, .noBorrow
; borrow 1 from upper byte of HP
dec [hl]
inc hl
jr .nextMon
.noBorrow
ld a, [hli]
or [hl]
jr nz, .nextMon ; didn't faint from damage
; the mon fainted from the damage
push hl
inc hl
inc hl
ld [hl], a
ld a, [de]
ld [wd11e], a
push de
ld a, [wWhichPokemon]
ld hl, wPartyMonNicks
call GetPartyMonName
xor a
ld [wJoyIgnore], a
call EnableAutoTextBoxDrawing
ld a, $d0
ld [hSpriteIndexOrTextID], a
call DisplayTextID
callab IsThisPartymonStarterPikachu_Party
jr nc, .curMonNotPlayerPikachu
ld e, $3
callab PlayPikachuSoundClip
calladb_ModifyPikachuHappiness PIKAHAPPY_PSNFNT
.curMonNotPlayerPikachu
pop de
pop hl
.nextMon
inc hl
inc hl
.nextMon2
inc de
ld a, [de]
inc a
jr z, .applyDamageLoopDone
ld bc, wPartyMon2 - wPartyMon1
add hl, bc
push hl
ld hl, wWhichPokemon
inc [hl]
pop hl
jr .applyDamageLoop
.applyDamageLoopDone
ld hl, wPartyMon1Status
ld a, [wPartyCount]
ld d, a
ld e, 0
.countPoisonedLoop
ld a, [hl]
and (1 << PSN)
or e
ld e, a
ld bc, wPartyMon2 - wPartyMon1
add hl, bc
dec d
jr nz, .countPoisonedLoop
ld a, e
and a ; are any party members poisoned?
jr z, .skipPoisonEffectAndSound
ld b, $2
predef InvertBGPal_4Frames ; change BG white to dark grey for 4 frames
ld a, SFX_POISONED
call PlaySound
.skipPoisonEffectAndSound
predef AnyPartyAlive
ld a, d
and a
jr nz, .noBlackOut
call EnableAutoTextBoxDrawing
ld a, $d1
ld [hSpriteIndexOrTextID], a
call DisplayTextID
ld hl, wd72e
set 5, [hl]
ld a, $ff
jr .done
.noBlackOut
xor a
.done
ld [wOutOfBattleBlackout], a
ret
Func_c4c7: ; c4c7 (3:44c7)
ld a, [wStepCounter]
and a
jr nz, .asm_c4de
call Random
and $1
jr z, .asm_c4de
calladb_ModifyPikachuHappiness $6
.asm_c4de
ld hl, wPikachuMood
ld a, [hl]
cp $80
jr z, .asm_c4ef
jr c, .asm_c4ea
dec a
dec a
.asm_c4ea
inc a
ld [hl], a
cp $80
ret nz
.asm_c4ef
xor a
ld [wd49c], a
ret
|