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IsPlayerTalkingToPikachu:: ; fcf0c (3f:4f0c)
ld a, [wd436]
and a
ret z
ld a, [hSpriteIndexOrTextID]
cp $f
ret nz
call InitializePikachuTextID
xor a
ld [hSpriteIndexOrTextID], a
ld [wd436], a
ret
InitializePikachuTextID: ; fcf20 (3f:4f20)
ld a, $d4 ; display
ld [hSpriteIndexOrTextID], a
xor a
ld [wPlayerMovingDirection], a
ld a, $1
ld [wAutoTextBoxDrawingControl], a
call DisplayTextID
xor a
ld [wAutoTextBoxDrawingControl], a
ret
DoStarterPikachuEmotions: ; fcf35 (3f:4f35)
ld e, a
ld d, $0
add hl, de
add hl, de
ld e, [hl]
inc hl
ld d, [hl]
.loop
ld a, [de]
inc de
cp $ff
jr z, .done
ld c, a
ld b, $0
ld hl, StarterPikachuEmotionsJumptable
add hl, bc
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
call JumpToAddress
jr .loop
.done
ret
StarterPikachuEmotionsJumptable: ; fcf54 (3f:4f54)
dw StarterPikachuEmotionCommand_nop ; 0
dw StarterPikachuEmotionCommand_text ; 1
dw StarterPikachuEmotionCommand_pcm ; 2
dw StarterPikachuEmotionCommand_emote ; 3
dw StarterPikachuEmotionCommand_movement ; 4
dw StarterPikachuEmotionCommand_pikapic ; 5
dw StarterPikachuEmotionCommand_subcmd ; 6
dw StarterPikachuEmotionCommand_delay ; 7
dw StarterPikachuEmotionCommand_nop2 ; 8
dw StarterPikachuEmotionCommand_9 ; 9
dw StarterPikachuEmotionCommand_nop3 ; a
StarterPikachuEmotionCommand_nop: ; fcf6a (3f:4f6a)
StarterPikachuEmotionCommand_nop3: ; fcf6a (3f:4f6a)
ret
StarterPikachuEmotionCommand_text: ; fcf6b (3f:4f6b)
ld a, [de]
ld l, a
inc de
ld a, [de]
ld h, a
inc de
push de
call PrintText
pop de
ret
StarterPikachuEmotionCommand_pcm: ; fcf77 (3f:4f77)
ld a, [de]
inc de
push de
ld e, a
nop
call PlayPikachuSoundClip_
pop de
ret
PlayPikachuSoundClip_: ; fcf81 (3f:4f81)
cp $ff
ret z
callab PlayPikachuSoundClip
ret
StarterPikachuEmotionCommand_emote: ; fcf8d (3f:4f8d)
ld a, [wUpdateSpritesEnabled]
push af
ld a, $ff
ld [wUpdateSpritesEnabled], a
ld a, [de]
inc de
push de
call ShowPikachuEmoteBubble
pop de
pop af
ld [wUpdateSpritesEnabled], a
ret
ShowPikachuEmoteBubble: ; fcfa2 (3f:4fa2)
ld [wWhichEmotionBubble], a
ld a, $f
ld [wEmotionBubbleSpriteIndex], a
predef EmotionBubble
ret
StarterPikachuEmotionCommand_movement: ; fcfb0 (3f:4fb0)
ld a, [de]
inc de
ld l, a
ld a, [de]
inc de
ld h, a
push de
ld b, BANK(DoStarterPikachuEmotions)
call ApplyPikachuMovementData_
pop de
ret
StarterPikachuEmotionCommand_delay: ; fcfbe (3f:4fbe)
ld a, [de]
inc de
push de
ld c, a
call DelayFrames
pop de
ret
StarterPikachuEmotionCommand_subcmd: ; fcfc7 (3f:4fc7)
ld a, [de]
inc de
push de
ld e, a
ld d, $0
ld hl, Jumptable_fcfda
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
call JumpToAddress
pop de
ret
Jumptable_fcfda:
dw LoadPikachuSpriteIntoVRAM
dw LoadFontTilePatterns
dw Pikachu_LoadCurrentMapViewUpdateSpritesAndDelay3
dw WaitForTextScrollButtonPress
dw PikachuPewterPokecenterCheck
dw PikachuFanClubCheck
dw PikachuBillsHouseCheck
StarterPikachuEmotionCommand_nop2: ; fcfe8 (3f:4fe8)
ret
StarterPikachuEmotionCommand_9: ; fcfe9 (3f:4fe9)
push de
call StarterPikachuEmotionCommand_turnawayfromplayer
call UpdateSprites
pop de
ret
StarterPikachuEmotionCommand_turnawayfromplayer: ; fcff2 (3f:4ff2)
ld a, [wPlayerFacingDirection]
xor $4
ld [wPikachuFacingDirection], a
ret
DeletedFunction_fcffb: ; fcffb (3f:4ffb)
; Inexplicably empty.
rept 5
nop
endr
ret
Func_fd001:: ; fd001 (3f:5001)
ld a, e
jr load_expression
Func_fd004:: ; fd004 (3f:5004)
call MapSpecificPikachuExpression
jr c, load_expression
call GetPikaPicAnimationScriptIndex
call DeletedFunction_fcffb
load_expression: ; fd00f (3f:500f)
ld [wExpressionNumber], a
ld hl, PikachuEmotionTable
call DoStarterPikachuEmotions
ret
PikachuEmotionTable: ; fd019 (3f:4019)
dw PikachuEmotion0_fd115
dw PikachuEmotion1_fd141
dw PikachuEmotion2_fd116
dw PikachuEmotion3_fd160
dw PikachuEmotion4_fd136
dw PikachuEmotion5_fd14d
dw PikachuEmotion6_fd153
dw PikachuEmotion7_fd128
dw PikachuEmotion8_fd147
dw PikachuEmotion9_fd166
dw PikachuEmotion10_fd11e
dw PikachuEmotion11_fd173
dw PikachuEmotion12_fd17a
dw PikachuEmotion13_fd180
dw PikachuEmotion14_fd189
dw PikachuEmotion15_fd191
dw PikachuEmotion16_fd197
dw PikachuEmotion17_fd19d
dw PikachuEmotion18_fd1a3
dw PikachuEmotion19_fd1a9
dw PikachuEmotion20_fd1b1
dw PikachuEmotion21_fd1b9 ; used a fishing rod
dw PikachuEmotion22_fd1c1
dw PikachuEmotion23_fd1c7
dw PikachuEmotion24_fd1cf
dw PikachuEmotion25_fd1d7
dw PikachuEmotion26_fd1df ; wake up pikachu in pewter pokemon center
dw PikachuEmotion27_fd1eb
dw PikachuEmotion28_fd1f1
dw PikachuEmotion29_fd1f7
dw PikachuEmotion30_fd1fc
dw PikachuEmotion31_fd20a
dw PikachuEmotion32_fd213
dw PikachuEmotion33_fd05d
PikachuEmotion33_fd05d: ; fd05d (3f:505d)
db $ff
MapSpecificPikachuExpression: ; fd05e (3f:505e)
ld a, [wCurMap]
cp POKEMON_FAN_CLUB
jr nz, .notFanClub
ld hl, wd492
bit 7, [hl]
ld a, $1d
jr z, .set_carry
call CheckPikachuFollowingPlayer
ld a, $1e
jr nz, .set_carry
jr .check_pikachu_status
.notFanClub
ld a, [wCurMap]
cp PEWTER_POKECENTER
jr nz, .notPewterPokecenter
call CheckPikachuFollowingPlayer
ld a, $1a
jr nz, .set_carry
jr .check_pikachu_status
.notPewterPokecenter
callab Func_f24ae
ld a, e
cp $ff
jr nz, .set_carry
jr .check_pikachu_status ; useless
.check_pikachu_status
call IsPlayerPikachuAsleepInParty
ld a, $b
jr c, .set_carry
callab CheckPikachuFaintedOrStatused ; same bank
ld a, $1c
jr c, .set_carry
ld a, [wCurMap]
cp POKEMONTOWER_1
jr c, .notInLavenderTower
cp POKEMONTOWER_7 + 1
ld a, $16
jr c, .set_carry
.notInLavenderTower
ld a, [wd49c]
and a
jr z, .no_carry
dec a
ld c, a
ld b, $0
ld hl, Pointer_fd0cb
add hl, bc
ld a, [hl]
jr .set_carry
.no_carry
and a
ret
.set_carry
scf
ret
Pointer_fd0cb:
db $12, $15, $17, $18, $19
IsPlayerPikachuAsleepInParty:: ; fd0d0 (3f:50d0)
xor a
ld [wWhichPokemon], a
.loop
ld a, [wWhichPokemon]
ld c, a
ld b, $0
ld hl, wPartySpecies
add hl, bc
ld a, [hl]
cp $ff
jr z, .done
cp PIKACHU
jr nz, .curMonNotStarterPikachu
callab IsThisPartymonStarterPikachu
jr nc, .curMonNotStarterPikachu
ld a, [wWhichPokemon]
ld hl, wPartyMon1Status
ld bc, wPartyMon2 - wPartyMon1
call AddNTimes
ld a, [hl]
and SLP
jr z, .done
jr .curMonSleepingPikachu
.curMonNotStarterPikachu
ld a, [wWhichPokemon]
cp PARTY_LENGTH - 1
jr z, .done
inc a
ld [wWhichPokemon], a
jr .loop
.curMonSleepingPikachu
scf
ret
.done
and a
ret
INCLUDE "data/pikachu_emotions.asm"
Func_fd252: ; fd252 (3f:5252)
ld a, $40
ld [h_0xFFFC], a
call LoadPikachuSpriteIntoVRAM
call Func_fd266
and a
jr z, .asm_fd262
call ApplyPikachuMovementData
.asm_fd262
xor a
ld [h_0xFFFC], a
ret
Func_fd266:
ld a, [wSpriteStateData2 + 15 * 16 + 4]
ld e, a
ld a, [wSpriteStateData2 + 15 * 16 + 5]
ld d, a
ld a, [wYCoord]
add 4
cp e
jr z, .asm_fd280
jr nc, .asm_fd27e
ld hl, Data_fd294
ld a, 1
ret
.asm_fd27e
xor a
ret
.asm_fd280
ld a, [wXCoord]
add 4
cp d
jr c, .asm_fd28e
ld hl, Data_fd299
ld a, 2
ret
.asm_fd28e
ld hl, Data_fd29d
ld a, 3
ret
Data_fd294:
db $00
db $36
db $2b
db $34
db $3f
Data_fd299:
db $00
db $36
db $34
db $3f
Data_fd29d:
db $00
db $36
db $33
db $3f
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