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IsStarterPikachuInOurParty:: ; fcdb8 (3f:4db8)
ld hl, wPartySpecies
ld de, wPartyMon1OTID
ld bc, wPartyMonOT
push hl
.loop
pop hl
ld a, [hli]
push hl
inc a
jr z, .noPlayerPikachu
cp PIKACHU + 1
jr nz, .curMonNotPlayerPikachu
ld h, d
ld l, e
ld a, [wPlayerID]
cp [hl]
jr nz, .curMonNotPlayerPikachu
inc hl
ld a, [wPlayerID+1]
cp [hl]
jr nz, .curMonNotPlayerPikachu
push de
push bc
ld hl, wPlayerName
ld d, $6 ; possible player length - 1
.nameCompareLoop
dec d
jr z, .sameOT
ld a, [bc]
inc bc
cp [hl]
inc hl
jr z, .nameCompareLoop
pop bc
pop de
.curMonNotPlayerPikachu
ld hl, wPartyMon2 - wPartyMon1
add hl, de
ld d, h
ld e, l
ld hl, NAME_LENGTH
add hl, bc
ld b, h
ld c, l
jr .loop
.sameOT
pop bc
pop de
ld h, d
ld l, e
ld bc, -NAME_LENGTH
add hl, bc
ld a, [hli]
or [hl]
jr z, .noPlayerPikachu ; XXX how is this determined?
pop hl
scf
ret
.noPlayerPikachu
pop hl
and a
ret
IsThisPartymonStarterPikachu_Box:: ; fce0d (3f:4e0d)
ld hl, wBoxMon1
ld bc, wBoxMon2 - wBoxMon1
ld de, wBoxMonOT
jr asm_fce21
IsThisPartymonStarterPikachu_Party:: ; fce18 (3f:4e18)
IsThisPartymonStarterPikachu::
ld hl, wPartyMon1
ld bc, wPartyMon2 - wPartyMon1
ld de, wPartyMonOT
asm_fce21: ; fce21 (3f:4e21)
ld a, [wWhichPokemon]
call AddNTimes
ld a, [hl]
cp PIKACHU
jr nz, .notPlayerPikachu
ld bc, wPartyMon1OTID - wPartyMon1
add hl, bc
ld a, [wPlayerID]
cp [hl]
jr nz, .notPlayerPikachu
inc hl
ld a, [wPlayerID+1]
cp [hl]
jr nz, .notPlayerPikachu
ld h, d
ld l, e
ld a, [wWhichPokemon]
ld bc, NAME_LENGTH
call AddNTimes
ld de, wPlayerName
ld b, $6
.loop
dec b
jr z, .isPlayerPikachu
ld a, [de]
inc de
cp [hl]
inc hl
jr z, .loop
.notPlayerPikachu
and a
ret
.isPlayerPikachu
scf
ret
UpdatePikachuMoodAfterBattle:: ; fce5a (3f:4e5a)
; because d is always $82 at this function, it serves to
; ensure Pikachu's mood is at least 130 after battle
push de
call IsStarterPikachuInOurParty
pop de
ret nc
ld a, d
cp 128
ld a, [wPikachuMood]
jr c, .d_less_than_128 ; we never jump
cp d
jr c, .load_d_into_mood
ret
.d_less_than_128
cp d
ret c
.load_d_into_mood
ld a, d
ld [wPikachuMood], a
ret
CheckPikachuFaintedOrStatused:: ; fce73 (3f:4e73)
; function to test if Pikachu is alive?
xor a
ld [wWhichPokemon], a
ld hl, wPartyCount
.loop
inc hl
ld a, [hl]
cp $ff
jr z, .dead_or_not_in_party
push hl
call IsThisPartymonStarterPikachu_Party
pop hl
jr nc, .next
ld a, [wWhichPokemon]
ld hl, wPartyMon1HP
ld bc, wPartyMon2 - wPartyMon1
call AddNTimes
ld a, [hli]
or [hl]
ld d, a
inc hl
inc hl
ld a, [hl] ; status
and a
jr nz, .alive
jr .dead_or_not_in_party
.next
ld a, [wWhichPokemon]
inc a
ld [wWhichPokemon], a
jr .loop
.alive
scf
ret
.dead_or_not_in_party
and a
ret
IsSurfingPikachuInThePlayersParty:: ; fceab (3f:4eab)
ld hl, wPartySpecies
ld de, wPartyMon1Moves
ld bc, wPartyMonOT
push hl
.loop
pop hl
ld a, [hli]
push hl
inc a
jr z, .noSurfingPlayerPikachu
cp PIKACHU+1
jr nz, .curMonNotSurfingPlayerPikachu
ld h, d
ld l, e
push hl
push bc
ld b, NUM_MOVES
.moveSearchLoop
ld a, [hli]
cp SURF
jr z, .foundSurfingPikachu
dec b
jr nz, .moveSearchLoop
pop bc
pop hl
jr .curMonNotSurfingPlayerPikachu
.foundSurfingPikachu
pop bc
pop hl
inc hl
inc hl
inc hl
inc hl
ld a, [wPlayerID]
cp [hl]
jr nz, .curMonNotSurfingPlayerPikachu
inc hl
ld a, [wPlayerID+1]
cp [hl]
jr nz, .curMonNotSurfingPlayerPikachu
push de
push bc
ld hl, wPlayerName
ld d, $6
.nameCompareLoop
dec d
jr z, .foundSurfingPlayerPikachu
ld a, [bc]
inc bc
cp [hl]
inc hl
jr z, .nameCompareLoop
pop bc
pop de
.curMonNotSurfingPlayerPikachu
ld hl, wPartyMon2 - wPartyMon1
add hl, de
ld d, h
ld e, l
ld hl, NAME_LENGTH
add hl, bc
ld b, h
ld c, l
jr .loop
.foundSurfingPlayerPikachu
pop bc
pop de
pop hl
scf
ret
.noSurfingPlayerPikachu
pop hl
and a
ret
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