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|
SetDefaultNamesBeforeTitlescreen: ; 414b (1:414b)
ld hl, NintenText
ld de, wPlayerName
call CopyFixedLengthText
ld hl, SonyText
ld de, wRivalName
call CopyFixedLengthText
xor a
ld [hWY], a
ld [wLetterPrintingDelayFlags], a
ld hl, wd732
ld [hli], a
ld [hli], a
ld [hl], a
ld a, BANK(Music_TitleScreen)
ld [wAudioROMBank], a
ld [wAudioSavedROMBank], a
DisplayTitleScreen: ; 4171 (1:4171)
call GBPalWhiteOut
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a
xor a
ld [hTilesetType], a
ld [hSCX], a
ld a, $40
ld [hSCY], a
ld a, $90
ld [hWY], a
call ClearScreen
call DisableLCD
call LoadFontTilePatterns
; todo: fix hl pointers
ld hl, NintendoCopyrightLogoGraphics ; 4:4c48
ld de, vTitleLogo + $600
ld bc, $50
ld a, BANK(NintendoCopyrightLogoGraphics)
call FarCopyData
ld hl, NineTile ; 4:4e08
ld de, vTitleLogo + $6e0
ld bc, $10
ld a, BANK(NineTile)
call FarCopyData
ld hl, GamefreakLogoGraphics ; 4:4d78
ld de, vTitleLogo + 101 * $10
ld bc, 9 * $10
ld a, BANK(GamefreakLogoGraphics)
call FarCopyData
callab LoadYellowTitleScreenGFX
ld hl, vBGMap0
ld bc, (vBGMap1 + $400) - vBGMap0
ld a, " "
call FillMemory
callab TitleScreen_PlacePokemonLogo
call FillSpriteBuffer0WithAA
call .WriteCopyrightTiles
call SaveScreenTilesToBuffer2
call LoadScreenTilesFromBuffer2
call EnableLCD
callab TitleScreen_PlacePikachu
ld a, $9b
call TitleScreenCopyTileMapToVRAM
call SaveScreenTilesToBuffer1
ld a, $40
ld [hWY], a
call LoadScreenTilesFromBuffer2
ld a, vBGMap0 / $100
call TitleScreenCopyTileMapToVRAM
ld b, SET_PAL_TITLE_SCREEN
call RunPaletteCommand
call GBPalNormal
ld a, %11100000
ld [rOBP0], a
call UpdateGBCPal_OBP0
; make pokemon logo bounce up and down
ld bc, hSCY ; background scroll Y
ld hl, .TitleScreenPokemonLogoYScrolls
.bouncePokemonLogoLoop
ld a, [hli]
and a
jr z, .finishedBouncingPokemonLogo
ld d, a
cp -3
jr nz, .skipPlayingSound
ld a, SFX_INTRO_CRASH
call PlaySound
.skipPlayingSound
ld a, [hli]
ld e, a
call .ScrollTitleScreenPokemonLogo
jr .bouncePokemonLogoLoop
.TitleScreenPokemonLogoYScrolls ; 4228 (1:4228)
; Controls the bouncing effect of the Pokemon logo on the title screen
db -4,16 ; y scroll amount, number of times to scroll
db 3,4
db -3,4
db 2,2
db -2,2
db 1,2
db -1,2
db 0 ; terminate list with 0
.ScrollTitleScreenPokemonLogo ; 4237 (1:4237)
; Scrolls the Pokemon logo on the title screen to create the bouncing effect
; Scrolls d pixels e times
call DelayFrame
ld a, [bc] ; background scroll Y
add d
ld [bc], a
dec e
jr nz, .ScrollTitleScreenPokemonLogo
ret
; place tiles for title screen copyright
.WriteCopyrightTiles ; 4241 (1:4241)
coord hl, 2, 17
ld de, .tileScreenCopyrightTiles
.titleScreenCopyrightTilesLoop
ld a, [de]
inc de
cp $ff
ret z
ld [hli], a
jr .titleScreenCopyrightTilesLoop
.tileScreenCopyrightTiles ; 424f (1:424f)
db $e0,$e1,$e2,$e3,$e1,$e2,$ee,$e5,$e6,$e7,$e8,$e9,$ea,$eb,$ec,$ed,$ff ; ©1995-1999 GAME FREAK inc.
.finishedBouncingPokemonLogo ; 4260 (1:4260)
call LoadScreenTilesFromBuffer1
ld c, 36
call DelayFrames
ld a, SFX_INTRO_WHOOSH
call PlaySound
; scroll game version in from the right
callab TitleScreen_PlacePikaSpeechBubble
ld a, SCREEN_HEIGHT_PIXELS
ld [hWY], a
call Delay3
ld e, 0
call TitleScreen_PlayPikachuPCM
call WaitForSoundToFinish
call StopAllMusic
ld a, MUSIC_TITLE_SCREEN
ld [wNewSoundID], a
call PlaySound
.loop
xor a
ld [wUnusedCC5B], a
ld [wTitleScreenScene], a
ld [wTitleScreenScene + 1], a
ld [wTitleScreenScene + 2], a
ld [wTitleScreenScene + 3], a
ld a, $f
ld [wTitleScreenScene + 4], a
.titleScreenLoop
call IncrementResetCounter
jp c, .doTitlescreenReset
call DelayFrame
call JoypadLowSensitivity
ld a, [hJoyHeld]
cp D_UP | SELECT | B_BUTTON
jr z, .go_to_main_menu
and A_BUTTON | START
jr nz, .go_to_main_menu
call DoTitleScreenFunction
jr .titleScreenLoop
.go_to_main_menu
ld e, $a
call TitleScreen_PlayPikachuPCM
call GBPalWhiteOutWithDelay3
call ClearSprites
xor a
ld [hWY], a
inc a
ld [H_AUTOBGTRANSFERENABLED], a
call ClearScreen
ld a, vBGMap0 / $100
call TitleScreenCopyTileMapToVRAM
ld a, vBGMap1 / $100
call TitleScreenCopyTileMapToVRAM
call Delay3
call LoadGBPal
ld a, [hJoyHeld]
ld b, a
and D_UP | SELECT | B_BUTTON
cp D_UP | SELECT | B_BUTTON
jp z, .doClearSaveDialogue
jp MainMenu
.asm_42f0 ; 42f0 (1:42f0)
; unreferenced
callab Func_e8e79
jp .loop
.asm_42fb ; 42fb (1:42fb)
; unreferenced
ld a, [wTitleScreenScene + 4]
inc a
cp $2a
jr c, .asm_4305
ld a, $f
.asm_4305
ld [wTitleScreenScene + 4], a
ld e, a
callab PlayPikachuSoundClip
xor a
ld [wTitleScreenScene + 2], a
ld [wTitleScreenScene + 3], a
jp .titleScreenLoop
.doTitlescreenReset ; 431b (1:431b)
ld [wAudioFadeOutControl], a
call StopAllMusic
.audioFadeLoop
ld a, [wAudioFadeOutControl]
and a
jr nz, .audioFadeLoop
jp Init
.doClearSaveDialogue ; 432a (1:432a)
jpba DoClearSaveDialogue
TitleScreenCopyTileMapToVRAM: ; 4332 (1:4332)
ld [H_AUTOBGTRANSFERDEST + 1], a
jp Delay3
LoadCopyrightAndTextBoxTiles: ; 4337 (1:4337)
xor a
ld [hWY], a
call ClearScreen
call LoadTextBoxTilePatterns
LoadCopyrightTiles: ; 4340 (1:4340)
ld de, NintendoCopyrightLogoGraphics
ld hl, vChars2 + $600
lb bc, BANK(NintendoCopyrightLogoGraphics), (TextBoxGraphics + $10 - NintendoCopyrightLogoGraphics) / $10 ; bug: overflows into text box graphics and copies the "A" tile
call CopyVideoData
coord hl, 2, 7
ld de, CopyrightTextString
jp PlaceString
CopyrightTextString: ; 4355 (1:4355)
db $60,$61,$62,$63,$61,$62,$7c,$7f,$65,$66,$67,$68,$69,$6a ; ©1995-1999 Nintendo
next $60,$61,$62,$63,$61,$62,$7c,$7f,$6b,$6c,$6d,$6e,$6f,$70,$71,$72 ; ©1995-1999 Creatures inc.
next $60,$61,$62,$63,$61,$62,$7c,$7f,$73,$74,$75,$76,$77,$78,$79,$7a,$7b ; ©1995-1999 GAME FREAK inc.
db "@"
TitleScreen_PlayPikachuPCM: ; 4387 (1:4387)
callab PlayPikachuSoundClip
ret
DoTitleScreenFunction: ; 4390 (1:4390)
call .CheckTimer
ld a, [wTitleScreenScene]
ld e, a
ld d, 0
ld hl, .Jumptable
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
.Jumptable: ; 43a2 (1:43a2)
dw .Nop
dw .BlinkHalf
dw .BlinkWait
dw .BlinkWait
dw .BlinkClosed
dw .BlinkWait
dw .BlinkWait
dw .BlinkHalf
dw .BlinkWait
dw .BlinkWait
dw .BlinkOpen
dw .GoBackToStart
.GoBackToStart: ; 43ba (1:43ba)
xor a
ld [wTitleScreenScene], a
.Nop
ret
.BlinkOpen: ; 43bf (1:43bf)
ld e, 0
jr .LoadBlinkFrame
.BlinkHalf: ; 43c3 (1:43c3)
ld e, 4
jr .LoadBlinkFrame
.BlinkClosed: ; 43c7 (1:43c7)
ld e, 8
.LoadBlinkFrame: ; 43c9 (1:43c9)
ld hl, wOAMBuffer + 2
ld c, 8
.loop
ld a, [hl]
and $f3
or e
ld [hli], a
inc hl
inc hl
inc hl
dec c
jr nz, .loop
.BlinkWait: ; 43d9 (1:43d9)
ld hl, wTitleScreenScene
inc [hl]
ret
.CheckTimer: ; 43de (1:43de)
ld hl, wTitleScreenTimer
ld a, [hl]
inc [hl]
and a
jr z, .restart
cp $80
jr z, .restart
cp $90
ret nz
.restart
ld a, $1
ld [wTitleScreenScene], a
ret
; copy text of fixed length NAME_LENGTH (like player name, rival name, mon names, ...)
CopyFixedLengthText: ; 43f3 (1:43f3)
ld bc, NAME_LENGTH
jp CopyData
NintenText: db "NINTEN@"
SonyText: db "SONY@"
IncrementResetCounter: ; 4405 (1:4405)
ld hl, wTitleScreenScene + 2
ld e, [hl]
inc hl
ld d, [hl]
inc de
ld a, d
cp $c
jr z, .doReset
ld [hl], d
dec hl
ld [hl], e
and a
ret
.doReset
scf
ret
FillSpriteBuffer0WithAA: ; 4418 (1:4418)
xor a
call SwitchSRAMBankAndLatchClockData
ld hl, sSpriteBuffer0
ld bc, $20
ld a, $aa
call FillMemory
call PrepareRTCDataAndDisableSRAM
ret
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