summaryrefslogtreecommitdiff
path: root/home/copy2.asm
blob: 6245ad5d5f92dd286e72f4a4302e73beba2e489a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
IsTilePassable::
; sets carry if tile is passable, resets carry otherwise
	homecall_sf _IsTilePassable
	ret

FarCopyDataDouble::
; Expand bc bytes of 1bpp image data
; from a:de to 2bpp data at hl.
	ld [wFarCopyDataSavedROMBank], a
	ldh a, [hLoadedROMBank]
	push af
	ld a, [wFarCopyDataSavedROMBank]
	call BankswitchCommon
	ld a, h ; swap hl and de
	ld h, d
	ld d, a
	ld a, l
	ld l, e
	ld e, a
	ld a, b
	and a
	jr z, .eightbitcopyamount
	ld a, c
	and a ; multiple of $100
	jr z, .expandloop ; if so, do not increment b because the first instance of dec c results in underflow
.eightbitcopyamount
	inc b
.expandloop
	ld a, [de]
	inc de
	ld [hli], a
	ld [hli], a
	dec c
	jr nz, .expandloop
	dec b
	jr nz, .expandloop
	pop af
	call BankswitchCommon
	ret

CopyVideoData::
; Wait for the next VBlank, then copy c 2bpp
; tiles from b:de to hl, 8 tiles at a time.
; This takes c/8 frames.

	ldh a, [hAutoBGTransferEnabled]
	push af
	xor a ; disable auto-transfer while copying
	ldh [hAutoBGTransferEnabled], a

	ldh a, [hLoadedROMBank]
	push af

	ld a, b
	call BankswitchCommon

	ld a, e
	ldh [hVBlankCopySource], a
	ld a, d
	ldh [hVBlankCopySource + 1], a

	ld a, l
	ldh [hVBlankCopyDest], a
	ld a, h
	ldh [hVBlankCopyDest + 1], a

.loop
	ld a, c
	cp 8
	jr nc, .keepgoing

.done
	ldh [hVBlankCopySize], a
	call DelayFrame
	pop af
	call BankswitchCommon
	pop af
	ldh [hAutoBGTransferEnabled], a
	ret

.keepgoing
	ld a, 8
	ldh [hVBlankCopySize], a
	call DelayFrame
	ld a, c
	sub 8
	ld c, a
	jr .loop

CopyVideoDataDouble::
; Wait for the next VBlank, then copy c 1bpp
; tiles from b:de to hl, 8 tiles at a time.
; This takes c/8 frames.
	ldh a, [hAutoBGTransferEnabled]
	push af
	xor a ; disable auto-transfer while copying
	ldh [hAutoBGTransferEnabled], a
	ldh a, [hLoadedROMBank]
	push af

	ld a, b
	call BankswitchCommon

	ld a, e
	ldh [hVBlankCopyDoubleSource], a
	ld a, d
	ldh [hVBlankCopyDoubleSource + 1], a

	ld a, l
	ldh [hVBlankCopyDoubleDest], a
	ld a, h
	ldh [hVBlankCopyDoubleDest + 1], a

.loop
	ld a, c
	cp 8
	jr nc, .keepgoing

.done
	ldh [hVBlankCopyDoubleSize], a
	call DelayFrame
	pop af
	call BankswitchCommon
	pop af
	ldh [hAutoBGTransferEnabled], a
	ret

.keepgoing
	ld a, 8
	ldh [hVBlankCopyDoubleSize], a
	call DelayFrame
	ld a, c
	sub 8
	ld c, a
	jr .loop

FillMemory::
	push af
	ld a, b
	and a
	jr z, .eightbitcopyamount
	ld a, c
	and a
	jr z, .mulitpleof0x100
.eightbitcopyamount
	inc b
.mulitpleof0x100
	pop af
.loop
	ld [hli], a
	dec c
	jr nz, .loop
	dec b
	jr nz, .loop
	ret

GetFarByte::
; get a byte from a:hl
; and return it in a
	push bc
	ld b, a
	ldh a, [hLoadedROMBank]
	push af
	ld a, b
	call BankswitchCommon
	ld b, [hl]
	pop af
	call BankswitchCommon
	ld a, b
	pop bc
	ret

ClearScreenArea::
; Clear tilemap area cxb at hl.
	ld a, " " ; blank tile
	ld de, 20 ; screen width
.y
	push hl
	push bc
.x
	ld [hli], a
	dec c
	jr nz, .x
	pop bc
	pop hl
	add hl, de
	dec b
	jr nz, .y
	ret

CopyScreenTileBufferToVRAM::
; Copy wTileMap to the BG Map starting at b * $100.
; This is done in thirds of 6 rows, so it takes 3 frames.

	ld c, 6

	ld hl, $600 * 0
	decoord 0, 6 * 0
	call .setup
	call DelayFrame

	ld hl, $600 * 1
	decoord 0, 6 * 1
	call .setup
	call DelayFrame

	ld hl, $600 * 2
	decoord 0, 6 * 2
	call .setup
	jp DelayFrame

.setup
	ld a, d
	ldh [hVBlankCopyBGSource+1], a
	call GetRowColAddressBgMap
	ld a, l
	ldh [hVBlankCopyBGDest], a
	ld a, h
	ldh [hVBlankCopyBGDest+1], a
	ld a, c
	ldh [hVBlankCopyBGNumRows], a
	ld a, e
	ldh [hVBlankCopyBGSource], a
	ret

ClearScreen::
; Clear wTileMap, then wait
; for the bg map to update.
	ld bc, 20 * 18
	inc b
	hlcoord 0, 0
	ld a, " "
.loop
	ld [hli], a
	dec c
	jr nz, .loop
	dec b
	jr nz, .loop
	jp Delay3