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Func_1510::
push hl
ld hl, wPikachuOverworldStateFlags
set 7, [hl]
ld hl, wSpritePikachuStateData1ImageIndex ; pikachu data?
ld [hl], $ff
pop hl
ret
Func_151d::
push hl
ld hl, wPikachuOverworldStateFlags
res 7, [hl]
pop hl
ret
EnablePikachuOverworldSpriteDrawing::
push hl
ld hl, wPikachuOverworldStateFlags
res 3, [hl]
pop hl
ret
DisablePikachuOverworldSpriteDrawing::
push hl
ld hl, wPikachuOverworldStateFlags
set 3, [hl]
ld hl, wSpritePikachuStateData1ImageIndex ; pikachu data?
ld [hl], $ff
pop hl
ret
DisablePikachuFollowingPlayer::
push hl
ld hl, wPikachuOverworldStateFlags
set 1, [hl]
pop hl
ret
EnablePikachuFollowingPlayer::
push hl
ld hl, wPikachuOverworldStateFlags
res 1, [hl]
pop hl
ret
CheckPikachuFollowingPlayer::
push hl
ld hl, wPikachuOverworldStateFlags
bit 1, [hl]
pop hl
ret
SpawnPikachu::
ld a, [hl]
dec a
swap a
ldh [hTilePlayerStandingOn], a
homecall SpawnPikachu_
ret
Pikachu_IsInArray::
ld b, $0
ld c, a
.loop
inc b
ld a, [hli]
cp $ff
jr z, .not_in_array
cp c
jr nz, .loop
dec b
dec hl
scf
ret
.not_in_array
dec b
dec hl
and a
ret
GetPikachuMovementScriptByte::
push hl
push bc
ldh a, [hLoadedROMBank]
push af
ld a, [wPikachuMovementScriptBank]
call BankswitchCommon
ld hl, wPikachuMovementScriptAddress
ld c, [hl]
inc hl
ld b, [hl]
ld a, [bc]
inc bc
ld [hl], b
dec hl
ld [hl], c
ld c, a
pop af
call BankswitchCommon
ld a, c
pop bc
pop hl
ret
ApplyPikachuMovementData::
ldh a, [hLoadedROMBank]
ld b, a
push af
ld a, BANK(ApplyPikachuMovementData_)
call BankswitchCommon
call ApplyPikachuMovementData_
pop af
call BankswitchCommon
ret
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