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Func_f1e70::
ld a, $1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld hl, CeladonMansion1Text_f1e96
call PrintText
callfar IsStarterPikachuInOurParty
ret nc
ld hl, CeladonMansionText_f1e9c
call PrintText
ld a, $0
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
call Func_f1ea2
call PrintText
ret
CeladonMansion1Text_f1e96:
text_far _CeladonMansion1Text2
text_waitbutton
text_end
CeladonMansionText_f1e9c:
text_far _CeladonMansion1Text6
text_promptbutton
text_end
Func_f1ea2:
ld hl, PikachuHappinessThresholds_f1eb9
.asm_f1ea5
ld a, [hli]
inc hl
and a
jr z, .asm_f1eb5
ld b, a
ld a, [wPikachuHappiness]
cp b
jr c, .asm_f1eb5
inc hl
inc hl
jr .asm_f1ea5
.asm_f1eb5
ld a, [hli]
ld h, [hl]
ld l, a
ret
PikachuHappinessThresholds_f1eb9:
dw 51, CeladonMansion1Text_f1ed5
dw 101, CeladonMansion1Text_f1eda
dw 131, CeladonMansion1Text_f1edf
dw 161, CeladonMansion1Text_f1ee4
dw 201, CeladonMansion1Text_f1ee9
dw 255, CeladonMansion1Text_f1eee
dbbw 0, $ff, CeladonMansion1Text_f1eee
CeladonMansion1Text_f1ed5:
text_far _CeladonMansion1Text7
text_end
CeladonMansion1Text_f1eda:
text_far _CeladonMansion1Text8
text_end
CeladonMansion1Text_f1edf:
text_far _CeladonMansion1Text9
text_end
CeladonMansion1Text_f1ee4:
text_far _CeladonMansion1Text10
text_end
CeladonMansion1Text_f1ee9:
text_far _CeladonMansion1Text11
text_end
CeladonMansion1Text_f1eee:
text_far _CeladonMansion1Text12
text_end
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