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CeruleanMelaniesHouse_Script:
call EnableAutoTextBoxDrawing
ret
CeruleanMelaniesHouse_TextPointers:
dw CeruleanHouse1Text1
dw CeruleanHouse1Text2
dw CeruleanHouse1Text3
dw CeruleanHouse1Text4
CeruleanHouse1Text1:
text_asm
ld a, $1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
CheckEvent EVENT_GOT_BULBASAUR_IN_CERULEAN
jr nz, .asm_1cfbf
ld hl, CeruleanHouse1Text_1cfc8
call PrintText
ld a, [wPikachuHappiness]
cp 147
jr c, .asm_1cfb3
ld hl, CeruleanHouse1Text_1cfce
call PrintText
call YesNoChoice
ld a, [wCurrentMenuItem]
and a
jr nz, .asm_1cfb6
ld a, $1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld a, BULBASAUR
ld [wd11e], a
ld [wcf91], a
call GetMonName
ld a, $1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
lb bc, BULBASAUR, 10
call GivePokemon
jr nc, .asm_1cfb3
ld a, [wAddedToParty]
and a
call z, WaitForTextScrollButtonPress
ld a, $1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld hl, CeruleanHouse1Text_1cfd3
call PrintText
ld a, HS_CERULEAN_BULBASAUR
ld [wMissableObjectIndex], a
predef HideObject
SetEvent EVENT_GOT_BULBASAUR_IN_CERULEAN
.asm_1cfb3
jp TextScriptEnd
.asm_1cfb6
ld hl, CeruleanHouse1Text_1cfdf
call PrintText
jp TextScriptEnd
.asm_1cfbf
ld hl, CeruleanHouse1Text_1cfd9
call PrintText
jp TextScriptEnd
CeruleanHouse1Text_1cfc8:
text_far MelanieText1
text_waitbutton
text_end
CeruleanHouse1Text_1cfce:
text_far MelanieText2
text_end
CeruleanHouse1Text_1cfd3:
text_far MelanieText3
text_waitbutton
text_end
CeruleanHouse1Text_1cfd9:
text_far MelanieText4
text_waitbutton
text_end
CeruleanHouse1Text_1cfdf:
text_far MelanieText5
text_waitbutton
text_end
CeruleanHouse1Text2:
text_far MelanieBulbasaurText
text_asm
ld a, BULBASAUR
call PlayCry
jp TextScriptEnd
CeruleanHouse1Text3:
text_far MelanieOddishText
text_asm
ld a, ODDISH
call PlayCry
jp TextScriptEnd
CeruleanHouse1Text4:
text_far MelanieSandshrewText
text_asm
ld a, SANDSHREW
call PlayCry
jp TextScriptEnd
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