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MrFujisHouse_Script:
call EnableAutoTextBoxDrawing
ret
MrFujisHouse_TextPointers:
dw LavenderHouse1Text1
dw LavenderHouse1Text2
dw LavenderHouse1Text3
dw LavenderHouse1Text4
dw LavenderHouse1Text5
dw LavenderHouse1Text6
LavenderHouse1Text1:
text_asm
CheckEvent EVENT_RESCUED_MR_FUJI
jr nz, .rescued_mr_fuji
ld hl, LavenderHouse1Text_1d8d1
call PrintText
jr .done
.rescued_mr_fuji
ld hl, LavenderHouse1Text_1d8d6
call PrintText
.done
jp TextScriptEnd
LavenderHouse1Text_1d8d1:
text_far _LavenderHouse1Text_1d8d1
text_end
LavenderHouse1Text_1d8d6:
text_far _LavenderHouse1Text_1d8d6
text_end
LavenderHouse1Text2:
text_asm
CheckEvent EVENT_RESCUED_MR_FUJI
jr nz, .rescued_mr_fuji
ld hl, LavenderHouse1Text_1d8f4
call PrintText
jr .done
.rescued_mr_fuji
ld hl, LavenderHouse1Text_1d8f9
call PrintText
.done
jp TextScriptEnd
LavenderHouse1Text_1d8f4:
text_far _LavenderHouse1Text_1d8f4
text_end
LavenderHouse1Text_1d8f9:
text_far _LavenderHouse1Text_1d8f9
text_end
LavenderHouse1Text3:
text_far _LavenderHouse1Text3
text_asm
ld a, PSYDUCK
call PlayCry
jp TextScriptEnd
LavenderHouse1Text4:
text_far _LavenderHouse1Text4
text_asm
ld a, NIDORINO
call PlayCry
jp TextScriptEnd
LavenderHouse1Text5:
text_asm
CheckEvent EVENT_GOT_POKE_FLUTE
jr nz, .got_item
ld hl, LavenderHouse1Text_1d94c
call PrintText
lb bc, POKE_FLUTE, 1
call GiveItem
jr nc, .bag_full
ld hl, ReceivedFluteText
call PrintText
SetEvent EVENT_GOT_POKE_FLUTE
jr .done
.bag_full
ld hl, FluteNoRoomText
call PrintText
jr .done
.got_item
ld hl, MrFujiAfterFluteText
call PrintText
.done
jp TextScriptEnd
LavenderHouse1Text_1d94c:
text_far _LavenderHouse1Text_1d94c
text_end
ReceivedFluteText:
text_far _ReceivedFluteText
sound_get_key_item
text_far _FluteExplanationText
text_end
FluteNoRoomText:
text_far _FluteNoRoomText
text_end
MrFujiAfterFluteText:
text_far _MrFujiAfterFluteText
text_end
LavenderHouse1Text6:
text_far _LavenderHouse1Text6
text_end
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