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RockTunnelB1F_Script:
call EnableAutoTextBoxDrawing
ld hl, RockTunnel2TrainerHeaders
ld de, RockTunnelB1F_ScriptPointers
ld a, [wRockTunnelB1FCurScript]
call ExecuteCurMapScriptInTable
ld [wRockTunnelB1FCurScript], a
ret
RockTunnelB1F_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
RockTunnelB1F_TextPointers:
dw RockTunnel2Text1
dw RockTunnel2Text2
dw RockTunnel2Text3
dw RockTunnel2Text4
dw RockTunnel2Text5
dw RockTunnel2Text6
dw RockTunnel2Text7
dw RockTunnel2Text8
RockTunnel2TrainerHeaders:
def_trainers
RockTunnel2TrainerHeader0:
trainer EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_0, 4, RockTunnel2BattleText2, RockTunnel2EndBattleText2, RockTunnel2AfterBattleText2
RockTunnel2TrainerHeader1:
trainer EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_1, 3, RockTunnel2BattleText3, RockTunnel2EndBattleText3, RockTunnel2AfterBattleText3
RockTunnel2TrainerHeader2:
trainer EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_2, 3, RockTunnel2BattleText4, RockTunnel2EndBattleText4, RockTunnel2AfterBattleText4
RockTunnel2TrainerHeader3:
trainer EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_3, 4, RockTunnel2BattleText5, RockTunnel2EndBattleText5, RockTunnel2AfterBattleText5
RockTunnel2TrainerHeader4:
trainer EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_4, 3, RockTunnel2BattleText6, RockTunnel2EndBattleText6, RockTunnel2AfterBattleText6
RockTunnel2TrainerHeader5:
trainer EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_5, 4, RockTunnel2BattleText7, RockTunnel2EndBattleText7, RockTunnel2AfterBattleText7
RockTunnel2TrainerHeader6:
trainer EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_6, 3, RockTunnel2BattleText8, RockTunnel2EndBattleText8, RockTunnel2AfterBattleText8
RockTunnel2TrainerHeader7:
trainer EVENT_BEAT_ROCK_TUNNEL_2_TRAINER_7, 3, RockTunnel2BattleText9, RockTunnel2EndBattleText9, RockTunnel2AfterBattleText9
db -1 ; end
RockTunnel2Text1:
text_asm
ld hl, RockTunnel2TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
RockTunnel2Text2:
text_asm
ld hl, RockTunnel2TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
RockTunnel2Text3:
text_asm
ld hl, RockTunnel2TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
RockTunnel2Text4:
text_asm
ld hl, RockTunnel2TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
RockTunnel2Text5:
text_asm
ld hl, RockTunnel2TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
RockTunnel2Text6:
text_asm
ld hl, RockTunnel2TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
RockTunnel2Text7:
text_asm
ld hl, RockTunnel2TrainerHeader6
call TalkToTrainer
jp TextScriptEnd
RockTunnel2Text8:
text_asm
ld hl, RockTunnel2TrainerHeader7
call TalkToTrainer
jp TextScriptEnd
RockTunnel2BattleText2:
text_far _RockTunnel2BattleText2
text_end
RockTunnel2EndBattleText2:
text_far _RockTunnel2EndBattleText2
text_end
RockTunnel2AfterBattleText2:
text_far _RockTunnel2AfterBattleText2
text_end
RockTunnel2BattleText3:
text_far _RockTunnel2BattleText3
text_end
RockTunnel2EndBattleText3:
text_far _RockTunnel2EndBattleText3
text_end
RockTunnel2AfterBattleText3:
text_far _RockTunnel2AfterBattleText3
text_end
RockTunnel2BattleText4:
text_far _RockTunnel2BattleText4
text_end
RockTunnel2EndBattleText4:
text_far _RockTunnel2EndBattleText4
text_end
RockTunnel2AfterBattleText4:
text_far _RockTunnel2AfterBattleText4
text_end
RockTunnel2BattleText5:
text_far _RockTunnel2BattleText5
text_end
RockTunnel2EndBattleText5:
text_far _RockTunnel2EndBattleText5
text_end
RockTunnel2AfterBattleText5:
text_far _RockTunnel2AfterBattleText5
text_end
RockTunnel2BattleText6:
text_far _RockTunnel2BattleText6
text_end
RockTunnel2EndBattleText6:
text_far _RockTunnel2EndBattleText6
text_end
RockTunnel2AfterBattleText6:
text_far _RockTunnel2AfterBattleText6
text_end
RockTunnel2BattleText7:
text_far _RockTunnel2BattleText7
text_end
RockTunnel2EndBattleText7:
text_far _RockTunnel2EndBattleText7
text_end
RockTunnel2AfterBattleText7:
text_far _RockTunnel2AfterBattleText7
text_end
RockTunnel2BattleText8:
text_far _RockTunnel2BattleText8
text_end
RockTunnel2EndBattleText8:
text_far _RockTunnel2EndBattleText8
text_end
RockTunnel2AfterBattleText8:
text_far _RockTunnel2AfterBattleText8
text_end
RockTunnel2BattleText9:
text_far _RockTunnel2BattleText9
text_end
RockTunnel2EndBattleText9:
text_far _RockTunnel2EndBattleText9
text_end
RockTunnel2AfterBattleText9:
text_far _RockTunnel2AfterBattleText9
text_end
|