1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
|
Route22_Script:
call EnableAutoTextBoxDrawing
ld hl, Route22_ScriptPointers
ld a, [wRoute22CurScript]
jp CallFunctionInTable
Route22_ScriptPointers:
dw Route22Script0
dw Route22Script1
dw Route22Script2
dw Route22Script3
dw Route22Script4
dw Route22Script5
dw Route22Script6
dw Route22Script7
Route22Script_50ece:
xor a
ld [wJoyIgnore], a
ld [wRoute22CurScript], a
Route22Script7:
ret
Route22Script_50ed6:
ld a, OPP_RIVAL1
ld [wCurOpponent], a
ld a, $2
ld [wTrainerNo], a
ret
Route22Script_50ee1:
ld a, OPP_RIVAL2
ld [wCurOpponent], a
ld a, [wRivalStarter]
add 7
ld [wTrainerNo], a
ret
Route22MoveRivalSprite:
ld de, Route22RivalMovementData
ld a, [wcf0d]
cp $1
jr z, .asm_50ef1
inc de
.asm_50ef1
call MoveSprite
ld a, SPRITE_FACING_RIGHT
ldh [hSpriteFacingDirection], a
jp SetSpriteFacingDirectionAndDelay
Route22RivalMovementData:
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db -1 ; end
Route22Script0:
CheckEvent EVENT_ROUTE22_RIVAL_WANTS_BATTLE
ret z
ld hl, .Route22RivalBattleCoords
call ArePlayerCoordsInArray
ret nc
ld a, [wCoordIndex]
ld [wcf0d], a
xor a
ldh [hJoyHeld], a
ld a, $f0
ld [wJoyIgnore], a
ld a, PLAYER_DIR_LEFT
ld [wPlayerMovingDirection], a
CheckEvent EVENT_1ST_ROUTE22_RIVAL_BATTLE
jr nz, .firstRivalBattle
CheckEventReuseA EVENT_2ND_ROUTE22_RIVAL_BATTLE ; is this the rival at the end of the game?
jp nz, Route22Script_5104e
ret
.Route22RivalBattleCoords
dbmapcoord 29, 4
dbmapcoord 29, 5
db -1 ; end
.firstRivalBattle
ld a, $1
ld [wEmotionBubbleSpriteIndex], a
xor a ; EXCLAMATION_BUBBLE
ld [wWhichEmotionBubble], a
predef EmotionBubble
ld a, [wWalkBikeSurfState]
and a
jr z, .asm_50f4e
call StopAllMusic
.asm_50f4e
ld c, BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
call PlayMusic
ld a, $1
ldh [hSpriteIndex], a
call Route22MoveRivalSprite
ld a, $1
ld [wRoute22CurScript], a
ret
Route22Script1:
ld a, [wd730]
bit 0, a
ret nz
ld a, [wcf0d]
cp $1
jr nz, .asm_50f78
ld a, PLAYER_DIR_DOWN
ld [wPlayerMovingDirection], a
ld a, SPRITE_FACING_UP
jr .asm_50f7a
.asm_50f78
ld a, SPRITE_FACING_RIGHT
.asm_50f7a
ldh [hSpriteFacingDirection], a
ld a, $1
ldh [hSpriteIndex], a
call SetSpriteFacingDirectionAndDelay
xor a
ld [wJoyIgnore], a
ld a, $1
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld hl, wd72d
set 6, [hl]
set 7, [hl]
ld hl, Route22RivalDefeatedText1
ld de, Route22Text_511bc
call SaveEndBattleTextPointers
call Route22Script_50ed6
ld a, $2
ld [wRoute22CurScript], a
ret
Route22RivalDefeatedText1:
text_far _Route22RivalDefeatedText1
text_end
Route22Text_511bc:
text_far _Route22Text_511bc
text_end
Route22Script2:
ld a, [wIsInBattle]
cp $ff
jp z, Route22Script_50ece
ld a, [wRivalStarter]
cp RIVAL_STARTER_FLAREON
jr nz, .keep_rival_starter
ld a, RIVAL_STARTER_JOLTEON
ld [wRivalStarter], a
.keep_rival_starter
ld a, [wSpritePlayerStateData1FacingDirection]
and a ; cp SPRITE_FACING_DOWN
jr nz, .notDown
ld a, SPRITE_FACING_UP
jr .done
.notDown
ld a, SPRITE_FACING_RIGHT
.done
ldh [hSpriteFacingDirection], a
ld a, $1
ldh [hSpriteIndex], a
call SetSpriteFacingDirectionAndDelay
ld a, $f0
ld [wJoyIgnore], a
SetEvent EVENT_BEAT_ROUTE22_RIVAL_1ST_BATTLE
ld a, $1
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
call StopAllMusic
farcall Music_RivalAlternateStart
ld a, [wcf0d]
cp $1
jr nz, .asm_50fff
call Route22Script_51008
jr .asm_51002
.asm_50fff
call Route22Script_5100d
.asm_51002
ld a, $3
ld [wRoute22CurScript], a
ret
Route22Script_51008:
ld de, Route22RivalExitMovementData1
jr Route22MoveRival1
Route22Script_5100d:
ld de, Route22RivalExitMovementData2
Route22MoveRival1:
ld a, $1
ldh [hSpriteIndex], a
jp MoveSprite
Route22RivalExitMovementData1:
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db -1 ; end
Route22RivalExitMovementData2:
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db -1 ; end
Route22Script3:
ld a, [wd730]
bit 0, a
ret nz
xor a
ld [wJoyIgnore], a
ld a, HS_ROUTE_22_RIVAL_1
ld [wMissableObjectIndex], a
predef HideObject
call PlayDefaultMusic
ResetEvents EVENT_1ST_ROUTE22_RIVAL_BATTLE, EVENT_ROUTE22_RIVAL_WANTS_BATTLE
ld a, $0
ld [wRoute22CurScript], a
ret
Route22Script_5104e:
ld a, $2
ld [wEmotionBubbleSpriteIndex], a
xor a ; EXCLAMATION_BUBBLE
ld [wWhichEmotionBubble], a
predef EmotionBubble
ld a, [wWalkBikeSurfState]
and a
jr z, .skipYVisibilityTesta
call StopAllMusic
.skipYVisibilityTesta
call StopAllMusic
farcall Music_RivalAlternateTempo
ld a, $2
ldh [hSpriteIndex], a
call Route22MoveRivalSprite
ld a, $4
ld [wRoute22CurScript], a
ret
Route22Script4:
ld a, [wd730]
bit 0, a
ret nz
ld a, $2
ldh [hSpriteIndex], a
ld a, [wcf0d]
cp $1
jr nz, .asm_510a1
ld a, PLAYER_DIR_DOWN
ld [wPlayerMovingDirection], a
ld a, SPRITE_FACING_UP
jr .asm_510a8
.asm_510a1
ld a, PLAYER_DIR_LEFT
ld [wPlayerMovingDirection], a
ld a, SPRITE_FACING_RIGHT
.asm_510a8
ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
xor a
ld [wJoyIgnore], a
ld a, $2
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld hl, wd72d
set 6, [hl]
set 7, [hl]
ld hl, Route22RivalDefeatedText2
ld de, Route22Text_511d0
call SaveEndBattleTextPointers
call Route22Script_50ee1
ld a, $5
ld [wRoute22CurScript], a
ret
Route22RivalDefeatedText2:
text_far _Route22RivalDefeatedText2
text_end
Route22Text_511d0:
text_far _Route22Text_511d0
text_end
Route22Script5:
ld a, [wIsInBattle]
cp $ff
jp z, Route22Script_50ece
ld a, $2
ldh [hSpriteIndex], a
ld a, [wcf0d]
cp $1
jr nz, .asm_510fb
ld a, PLAYER_DIR_DOWN
ld [wPlayerMovingDirection], a
ld a, SPRITE_FACING_UP
jr .asm_51102
.asm_510fb
ld a, PLAYER_DIR_LEFT
ld [wPlayerMovingDirection], a
ld a, SPRITE_FACING_RIGHT
.asm_51102
ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
ld a, $f0
ld [wJoyIgnore], a
SetEvent EVENT_BEAT_ROUTE22_RIVAL_2ND_BATTLE
ld a, $2
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
call StopAllMusic
farcall Music_RivalAlternateStartAndTempo
ld a, [wcf0d]
cp $1
jr nz, .asm_51134
call Route22Script_5113d
jr .asm_51137
.asm_51134
call Route22Script_51142
.asm_51137
ld a, $6
ld [wRoute22CurScript], a
ret
Route22Script_5113d:
ld de, MovementData_5114c
jr Route22MoveRival2
Route22Script_51142:
ld de, MovementData_5114d
Route22MoveRival2:
ld a, $2
ldh [hSpriteIndex], a
jp MoveSprite
MovementData_5114c:
db NPC_MOVEMENT_LEFT
MovementData_5114d:
db NPC_MOVEMENT_LEFT
db NPC_MOVEMENT_LEFT
db NPC_MOVEMENT_LEFT
db -1 ; end
Route22Script6:
ld a, [wd730]
bit 0, a
ret nz
xor a
ld [wJoyIgnore], a
ld a, HS_ROUTE_22_RIVAL_2
ld [wMissableObjectIndex], a
predef HideObject
call PlayDefaultMusic
ResetEvents EVENT_2ND_ROUTE22_RIVAL_BATTLE, EVENT_ROUTE22_RIVAL_WANTS_BATTLE
ld a, $7
ld [wRoute22CurScript], a
ret
Route22_TextPointers:
dw Route22Text1
dw Route22Text2
dw Route22FrontGateText
Route22Text1:
text_asm
farcall Func_f1b27
jp TextScriptEnd
Route22Text2:
text_asm
farcall Func_f1b47
jp TextScriptEnd
Route22FrontGateText:
text_asm
farcall Func_f1b67
jp TextScriptEnd
|