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SummerBeachHouse_Script:
call EnableAutoTextBoxDrawing
ret
SummerBeachHouse_TextPointers:
dw SurfinDudeText
dw SummerBeachHousePikachuText
dw SummerBeachHouseSign1Text
dw SummerBeachHouseSign2Text
dw SummerBeachHouseSign3Text
dw SummerBeachHouseSign4Text
SurfinDudeText:
text_asm
ld a, [wd472]
vc_patch MiniGame
IF DEF (_YELLOW_VC)
bit 7, a
ELSE
bit 6, a
ENDC
vc_patch_end
jr nz, .next
ld hl, .SurfinDudeText4
call PrintText
jr .done
.next
ld hl, wd492
bit 0, [hl]
set 0, [hl]
jr nz, .next2
ld hl, .SurfinDudeText1
jr .next3
.next2
ld hl, .SurfinDudeText3
.next3
call PrintText
call YesNoChoice
ld a, [wCurrentMenuItem]
and a
jr nz, .asm_f226b
ld a, 1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
farcall SurfingPikachuMinigame
ld hl, wd492
set 1, [hl]
jr .done
.asm_f226b
ld hl, .SurfinDudeText2
call PrintText
.done
jp TextScriptEnd
.SurfinDudeText1
text_far _SurfinDudeText1
text_end
.SurfinDudeText2
text_far _SurfinDudeText2
text_end
.SurfinDudeText3
text_far _SurfinDudeText3
text_end
.SurfinDudeText4
text_far _SurfinDudeText4
text_end
SummerBeachHousePikachuText:
text_asm
ld hl, .SummerBeachHousePikachuText
call PrintText
ld a, PIKACHU
call PlayCry
call WaitForSoundToFinish
jp TextScriptEnd
.SummerBeachHousePikachuText
text_far _SummerBeachHousePikachuText
text_end
SummerBeachHouseSign1Text:
text_asm
ld hl, .SummerBeachHouseSign1Text2
ld a, [wd472]
bit 6, a
jr z, .next
ld hl, .SummerBeachHouseSign1Text1
.next
call PrintText
jp TextScriptEnd
.SummerBeachHouseSign1Text1
text_far _SummerBeachHouseSign1Text1
text_end
.SummerBeachHouseSign1Text2
text_far _SummerBeachHouseSign1Text2
text_end
SummerBeachHouseSign2Text:
text_asm
ld hl, .SummerBeachHouseSign2Text2
ld a, [wd472]
bit 6, a
jr z, .next
ld hl, .SummerBeachHouseSign2Text1
.next
call PrintText
jp TextScriptEnd
.SummerBeachHouseSign2Text1
text_far _SummerBeachHouseSign2Text1
text_end
.SummerBeachHouseSign2Text2
text_far _SummerBeachHouseSign2Text2
text_end
SummerBeachHouseSign3Text:
text_asm
ld hl, .SummerBeachHouseSign3Text2
ld a, [wd472]
bit 6, a
jr z, .next
ld hl, .SummerBeachHouseSign3Text1
.next
call PrintText
jp TextScriptEnd
.SummerBeachHouseSign3Text1
text_far _SummerBeachHouseSign3Text1
text_end
.SummerBeachHouseSign3Text2
text_far _SummerBeachHouseSign3Text2
text_end
SummerBeachHouseSign4Text:
text_asm
ld a, 1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld a, [wd472]
vc_patch MiniGameHighScorePC
IF DEF(_YELLOW_VC)
bit 7, a
ELSE
bit 6, a
ENDC
vc_patch_end
jr z, .asm_f2369
ld hl, wd492
bit 1, [hl]
jr z, .next2
ld a, 0
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
.next2
ld hl, .SummerBeachHousePrinterText2
call PrintText
ld a, [wd492]
bit 1, a
jr z, .asm_f236f
ld a, 1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld hl, .SummerBeachHousePrinterText3
call PrintText
call YesNoChoice
ld a, [wCurrentMenuItem]
and a
jp z, Func_f23d0
call SaveScreenTilesToBuffer2
ld hl, wd730
set 6, [hl]
xor a
ld [wUpdateSpritesEnabled], a
callfar Printer_PrepareSurfingMinigameHighScoreTileMap
call WaitForTextScrollButtonPress
ld hl, wd730
res 6, [hl]
call GBPalWhiteOutWithDelay3
call ReloadTilesetTilePatterns
call RestoreScreenTilesAndReloadTilePatterns
call LoadScreenTilesFromBuffer2
call Delay3
call GBPalNormal
ld a, 1
ld [wUpdateSpritesEnabled], a
jr .asm_f236f
.asm_f2369
ld hl, .SummerBeachHousePrinterText1
call PrintText
.asm_f236f
jp TextScriptEnd
.SummerBeachHousePrinterText1
text_far _SummerBeachHousePrinterText1
text_waitbutton
text_end
.SummerBeachHousePrinterText2
text_far _SummerBeachHousePrinterText2
text_waitbutton
text_end
.SummerBeachHousePrinterText3
text_far _SummerBeachHousePrinterText3
text_end
.SummerBeachHousePrinterText4
text_far _SummerBeachHousePrinterText4
text_end
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