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ViridianCity_Script:
call EnableAutoTextBoxDrawing
ld hl, ViridianCity_ScriptPointers
ld a, [wViridianCityCurScript]
call CallFunctionInTable
ret
ViridianCity_ScriptPointers:
dw ViridianCityScript0
dw ViridianCityScript1
dw ViridianCityScript2
dw ViridianCityScript3
dw ViridianCityScript4
dw ViridianCityScript5
dw ViridianCityScript6
dw ViridianCityScript7
dw ViridianCityScript8
dw ViridianCityScript9
dw ViridianCityScript10
ViridianCityScript0:
call ViridianCityScript_1905b
call ViridianCityScript_190ab
ret
ViridianCityScript1:
call ViridianCityScript_19162
ViridianCityScript2:
call ViridianCityScript_1905b
ret
ViridianCityScript_1905b:
CheckEvent EVENT_VIRIDIAN_GYM_OPEN
ret nz
ld a, [wObtainedBadges]
cp ~(1 << BIT_EARTHBADGE)
jr nz, .gym_closed
SetEvent EVENT_VIRIDIAN_GYM_OPEN
ret
.gym_closed
ld a, [wYCoord]
cp 8
ret nz
ld a, [wXCoord]
cp 32
ret nz
ld a, $f
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
call StartSimulatingJoypadStates
ld a, $1
ld [wSimulatedJoypadStatesIndex], a
ld a, D_DOWN
ld [wSimulatedJoypadStatesEnd], a
xor a
ld [wSpritePlayerStateData1FacingDirection], a
ld [wJoyIgnore], a
ldh [hJoyHeld], a
ld a, $6
ld [wViridianCityCurScript], a
ret
ViridianCityScript6:
ld a, [wSimulatedJoypadStatesIndex]
and a
ret nz
call Delay3
ld a, $2
ld [wViridianCityCurScript], a
ret
ViridianCityScript_190ab:
ld a, [wYCoord]
cp 9
ret nz
ld a, [wXCoord]
cp 19
ret nz
ld a, $5
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
xor a
ldh [hJoyHeld], a
call ViridianCityScript_1914d
ld a, $5
ld [wViridianCityCurScript], a
ret
ViridianCityScript3:
call ViridianCityScript_190ef
call ViridianCityScript_190db
ResetEvent EVENT_02F
ld a, $4
ld [wViridianCityCurScript], a
ret
ViridianCityScript_190db:
xor a
ld [wListScrollOffset], a
ld a, BATTLE_TYPE_OLD_MAN
ld [wBattleType], a
ld a, 5
ld [wCurEnemyLVL], a
ld a, RATTATA
ld [wCurOpponent], a
ret
ViridianCityScript_190ef:
ld a, [wSprite03StateData1YPixels]
ldh [hSpriteScreenYCoord], a
ld a, [wSprite03StateData1XPixels]
ldh [hSpriteScreenXCoord], a
ld a, [wSprite03StateData2MapY]
ldh [hSpriteMapYCoord], a
ld a, [wSprite03StateData2MapX]
ldh [hSpriteMapXCoord], a
ret
ViridianCityScript4:
call ViridianCityScript_1912a
call UpdateSprites
call Delay3
SetEvent EVENT_02E
xor a
ld [wJoyIgnore], a
ld a, $10
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
xor a
ld [wBattleType], a
ld [wJoyIgnore], a
ld a, $2
ld [wViridianCityCurScript], a
ret
ViridianCityScript_1912a:
ldh a, [hSpriteScreenYCoord]
ld [wSprite03StateData1YPixels], a
ldh a, [hSpriteScreenXCoord]
ld [wSprite03StateData1XPixels], a
ldh a, [hSpriteMapYCoord]
ld [wSprite03StateData2MapY], a
ldh a, [hSpriteMapXCoord]
ld [wSprite03StateData2MapX], a
ret
ViridianCityScript5:
ld a, [wSimulatedJoypadStatesIndex]
and a
ret nz
call Delay3
ld a, $0
ld [wViridianCityCurScript], a
ret
ViridianCityScript_1914d:
call StartSimulatingJoypadStates
ld a, $1
ld [wSimulatedJoypadStatesIndex], a
ld a, D_DOWN
ld [wSimulatedJoypadStatesEnd], a
xor a
ld [wSpritePlayerStateData1FacingDirection], a
ld [wJoyIgnore], a
ret
ViridianCityScript_19162:
CheckEvent EVENT_02D
ret nz
ld a, [wYCoord]
cp 9
ret nz
ld a, [wXCoord]
cp 19
ret nz
ld a, $8
ldh [hSpriteIndexOrTextID], a
ld a, SPRITE_FACING_RIGHT
ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
ld a, $8
ld [wSpritePlayerStateData1FacingDirection], a
ld a, $8
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, D_UP | D_DOWN | D_LEFT | D_RIGHT | START | SELECT
ld [wJoyIgnore], a
ret
ViridianCityScript7:
call ViridianCityScript_190ef
call ViridianCityScript_190db
SetEvent EVENT_02F
ld a, D_UP | D_DOWN | D_LEFT | D_RIGHT | START | SELECT
ld [wJoyIgnore], a
ld a, $8
ld [wViridianCityCurScript], a
ret
ViridianCityScript8:
call ViridianCityScript_1912a
call UpdateSprites
call Delay3
SetEvent EVENT_02D
ld a, D_UP | D_DOWN | D_LEFT | D_RIGHT | START | SELECT
ld [wJoyIgnore], a
ld a, $8
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
xor a
ld [wBattleType], a
dec a
ld [wJoyIgnore], a
ld a, $9
ld [wViridianCityCurScript], a
ret
ViridianCityScript9:
ld de, ViridianCityOldManMovementData2
ld a, [wXCoord]
cp 19
jr z, .asm_191e4
callfar Func_f1a01
ld de, ViridianCityOldManMovementData1
.asm_191e4
ld a, $8
ldh [hSpriteIndexOrTextID], a
call MoveSprite
ld a, $a
ld [wViridianCityCurScript], a
ret
ViridianCityOldManMovementData1:
db NPC_MOVEMENT_RIGHT
ViridianCityOldManMovementData2:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db $ff
ViridianCityScript10:
ld a, [wd730]
bit 0, a
ret nz
ld a, $3
ld [wMissableObjectIndex], a
predef HideObject
xor a
ld [wJoyIgnore], a
ld a, $2
ld [wViridianCityCurScript], a
ret
ViridianCity_TextPointers:
dw ViridianCityText_0
dw ViridianCityText_1
dw ViridianCityText_2
dw ViridianCityText_3
dw ViridianCityText_4
dw ViridianCityText_5
dw ViridianCityText_6
dw ViridianCityText_7
dw ViridianCityText_8
dw ViridianCityText_9
dw ViridianCityText_10
dw MartSignText
dw PokeCenterSignText
dw ViridianCityText_11
dw ViridianCityText_12
dw ViridianCityText_13
ViridianCityText_0:
text_asm
farcall Func_f18bb
jp TextScriptEnd
ViridianCityText_1:
text_asm
farcall Func_f18c7
jp TextScriptEnd
ViridianCityText_2:
text_asm
farcall Func_f18e9
jp TextScriptEnd
ViridianCityText_3:
text_asm
farcall Func_f1911
jp TextScriptEnd
ViridianCityText_4:
text_asm
farcall Func_f192c
jp TextScriptEnd
ViridianCityText_5:
text_asm
farcall Func_f194a
jp TextScriptEnd
ViridianCityText_6:
text_asm
farcall Func_f198e
jp TextScriptEnd
ViridianCityText_13:
text_far _ViridianCityText_19219
text_end
ViridianCityText_7:
text_asm
CheckEvent EVENT_02D
jr nz, .asm_192a6
ld hl, ViridianCityText_192af
call PrintText
ld c, 2
call DelayFrames
ld a, $7
ld [wViridianCityCurScript], a
jr .asm_192ac
.asm_192a6
ld hl, ViridianCityText_192b4
call PrintText
.asm_192ac
jp TextScriptEnd
ViridianCityText_192af:
text_far _ViridianCityText_1920a
text_end
ViridianCityText_192b4:
text_far _OldManTextAfterBattle
text_end
ViridianCityText_8:
text_asm
farcall Func_f19c5
jp TextScriptEnd
ViridianCityText_9:
text_asm
farcall Func_f19d1
jp TextScriptEnd
ViridianCityText_10:
text_asm
farcall Func_f19dd
jp TextScriptEnd
ViridianCityText_11:
text_asm
farcall Func_f19e9
jp TextScriptEnd
ViridianCityText_12:
text_asm
farcall Func_f19f5
jp TextScriptEnd
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