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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-09-15 21:59:25 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-09-15 21:59:25 -0400 |
commit | 2860eb2607fe6f2fc13decb039a3b9260811fc65 (patch) | |
tree | 26ff7311409ea9f33b074bdccea7355a775fb420 | |
parent | 61c1f96ce1000c145b0e20a796211c2c403cc107 (diff) |
Screenshot
-rw-r--r-- | Add-a-new-map-and-landmark.md | 2 | ||||
-rw-r--r-- | screenshots/cave-warp.png | bin | 0 -> 4196 bytes |
2 files changed, 2 insertions, 0 deletions
diff --git a/Add-a-new-map-and-landmark.md b/Add-a-new-map-and-landmark.md index c99d102..3b84b7e 100644 --- a/Add-a-new-map-and-landmark.md +++ b/Add-a-new-map-and-landmark.md @@ -481,3 +481,5 @@ Anyway, we're done! ### Cave entrance/exit warp doesn't work The glowing yellow cave mouth *looks* like what warps you in and out, but it's not. The actual `warp_event` is placed right above it, on block $24 of the `cave` or `dark_cave` tilesets. This block looks just like block $02, the regular floor block, but it has the `WARP_CARPET_DOWN` collision in the bottom-right corner above where the cave mouth would be. + + diff --git a/screenshots/cave-warp.png b/screenshots/cave-warp.png Binary files differnew file mode 100644 index 0000000..ddfec23 --- /dev/null +++ b/screenshots/cave-warp.png |