diff options
author | Rangi <remy.oukaour+rangi42@gmail.com> | 2019-02-01 20:24:17 -0500 |
---|---|---|
committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2019-02-01 20:24:17 -0500 |
commit | 95db4ef813b5e7db206ab6ae9a353f523778ec5a (patch) | |
tree | c824cb7c64cd482d06efc5a5cc6fd2837276ab34 | |
parent | 33e1171bffba53b12c2cb525a0126d91659e0a19 (diff) |
GS Ball
-rw-r--r-- | Useful-unused-data-and-routines.md | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/Useful-unused-data-and-routines.md b/Useful-unused-data-and-routines.md index 34fad35..cd0df42 100644 --- a/Useful-unused-data-and-routines.md +++ b/Useful-unused-data-and-routines.md @@ -3,6 +3,7 @@ This page is for pointing out unused data or routines that were left over in the ## Contents +- [The GS Ball and Celebi event](#the-gs-ball-and-celebi-event) - [NPC sprites](#npc-sprites) - [Pink overworld sprite color](#pink-overworld-sprite-color) - [Map environment for outdoor dungeons](#map-environment-for-outdoor-dungeons) @@ -12,6 +13,24 @@ This page is for pointing out unused data or routines that were left over in the - [NPCs that trade for a male Pokémon](#npcs-that-trade-for-a-male-pokémon) +## The GS Ball and Celebi event + +The Japanese release of Pokémon Crystal had an entire event where you are given a GS Ball, show it to Kurt, and use it to encounter Celebi in Ilex Forest. This was entirely adapted and translated for the English version, but was never enabled until [the Wii Virtual Console release](https://www.youtube.com/watch?v=Pye8e4bYgug). + +The initial script where you get the GS Ball is in [maps/GoldenrodPokecenter1F.asm](../blob/master/maps/GoldenrodPokecenter1F.asm). It calls `BattleTowerAction` with the parameter `BATTLETOWERACTION_CHECKMOBILEEVENT` and checks for the result `MOBILE_EVENT_OBJECT_GS_BALL`. You could just change this to a typical `checkevent` command, or do what the Virtual Console release did and enable the original check: + +```asm +EnableGSBallScene: + ld a, BANK(sMobileEventIndex) + call GetSRAMBank + ld a, BATTLETOWERACTION_CHECKMOBILEEVENT + ld [sMobileEventIndex], a + jp CloseSRAM +``` + +Just put that in a map event script and instead of a typical `setevent` command, do `callasm EnableGSBallScene`. + + ## NPC sprites From [constants/sprite_constants.asm](../blob/master/constants/sprite_constants.asm): |