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authorBlackforest92 <64682409+Blackforest92@users.noreply.github.com>2020-07-24 14:46:29 +0700
committerBlackforest92 <64682409+Blackforest92@users.noreply.github.com>2020-07-24 14:46:29 +0700
commitbcfbcf6a14ecd5ff0cd5e9daed8d5d82cfbcf858 (patch)
tree3476fc06fb53f3a64d41975edae9b6f16e6c1ed0
parent86bc6d35256c66da32f3c3decdbac1ebc8a57cbf (diff)
Updated Trainer Backsprite Editing (markdown)
-rw-r--r--Trainer-Backsprite-Editing.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Trainer-Backsprite-Editing.md b/Trainer-Backsprite-Editing.md
index cf3fbe9..4248987 100644
--- a/Trainer-Backsprite-Editing.md
+++ b/Trainer-Backsprite-Editing.md
@@ -195,7 +195,7 @@ const union AnimCmd *const *const gTrainerBackAnimsPtrTable[] =
```
Then head to **`src/data.c`**, search for `gTrainerBackPicTable_Brendan`. You should see the backsprite data for Brendan, May, Steven, etc.
-Simply add `gTrainerBackPic_X + 0x2000, 0x0800,` don't forget to replace the *X* to match the code on the 5th line of the code above , for example :
+Simply add `gTrainerBackPic_X + 0x2000, 0x0800,` in the 5th line, don't forget to replace the *X* to match the code above , for example :
```c
const struct SpriteFrameImage gTrainerBackPicTable_Brendan[] =
{