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authorLogan <log.butt@gmail.com>2016-06-04 16:41:50 +1200
committereinstein95 <einstein95@users.noreply.github.com>2016-07-19 06:05:35 +1200
commitc4de6bae0e217c2614ef1f0e6028f0202cb5421d (patch)
tree42c3a274168893509d0b34f399082b33c8ba6ff9
parent0cc486cefed1230b08a05e747e3e29829283faf1 (diff)
Weeeee
-rwxr-xr-xengine/battle/core.asm16
-rwxr-xr-xengine/evos_moves.asm6
-rwxr-xr-xengine/give_pokemon.asm2
-rwxr-xr-xengine/items/items.asm16
-rwxr-xr-xengine/menu/naming_screen.asm32
-rwxr-xr-xengine/menu/start_sub_menus.asm2
-rwxr-xr-xengine/oak_speech2.asm4
-rwxr-xr-xengine/overworld/cinnabar_lab.asm2
-rwxr-xr-xengine/overworld/pokemart.asm2
-rwxr-xr-xengine/slot_machine.asm2
-rwxr-xr-xengine/trade.asm2
-rwxr-xr-xengine/trade2.asm2
-rw-r--r--home.asm12
-rw-r--r--text.asm403
-rw-r--r--text/maps/bills_house.asm2
-rw-r--r--text/maps/blues_house.asm2
-rw-r--r--text/maps/celadon_city.asm169
-rw-r--r--text/maps/celadon_dept_store_3f.asm2
-rw-r--r--text/maps/celadon_dept_store_roof.asm10
-rw-r--r--text/maps/celadon_diner.asm2
-rw-r--r--text/maps/celadon_gym.asm2
-rw-r--r--text/maps/cerulean_city.asm265
-rw-r--r--text/maps/cinnabar_gym.asm2
-rw-r--r--text/maps/cinnabar_island.asm41
-rw-r--r--text/maps/cinnabar_lab_fossil_room.asm4
-rw-r--r--text/maps/cinnabar_lab_metronome_room.asm2
-rw-r--r--text/maps/copycats_house_2f.asm2
-rw-r--r--text/maps/fan_club.asm2
-rw-r--r--text/maps/fuchsia_city.asm110
-rw-r--r--text/maps/fuchsia_fishing_house.asm2
-rw-r--r--text/maps/fuchsia_gym_2.asm2
-rw-r--r--text/maps/fujis_house.asm2
-rw-r--r--text/maps/lavender_town.asm68
-rw-r--r--text/maps/mr_psychics_house.asm2
-rw-r--r--text/maps/pallet_town.asm70
-rw-r--r--text/maps/pewter_city.asm138
-rw-r--r--text/maps/route_1.asm2
-rw-r--r--text/maps/route_12_house.asm2
-rw-r--r--text/maps/route_24_1.asm2
-rw-r--r--text/maps/safari_zone_secret_house.asm2
-rw-r--r--text/maps/saffron_city.asm163
-rw-r--r--text/maps/silph_co_11f.asm2
-rw-r--r--text/maps/vermilion_city.asm133
-rw-r--r--text/maps/vermilion_fishing_house.asm2
-rw-r--r--text/maps/vermilion_gym_2.asm2
-rw-r--r--text/maps/viridian_city.asm211
-rw-r--r--text/maps/wardens_house.asm2
-rw-r--r--text/move_names.asm312
-rw-r--r--text/pokedex.asm1795
-rwxr-xr-xwram.asm18
50 files changed, 2052 insertions, 2000 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index d444664c..6ed7a9cb 100755
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -2326,7 +2326,7 @@ UseBagItem:
ld a, [wcf91]
ld [wd11e], a
call GetItemName
- call CopyStringToCF4B ; copy name
+ call CopyStringToCF50 ; copy name
xor a
ld [wPseudoItemID], a
call UseItem
@@ -3632,7 +3632,7 @@ CheckPlayerStatusConditions:
ld a, RAGE
ld [wd11e], a
call GetMoveName
- call CopyStringToCF4B
+ call CopyStringToCF50
xor a
ld [wPlayerMoveEffect], a
ld hl, PlayerCanExecuteMove
@@ -3834,7 +3834,7 @@ PrintMoveName:
ret
_PrintMoveName:
- TX_FAR _CF4BText
+ TX_FAR _CF50Text
TX_ASM
ld hl, ExclamationPointPointerTable
ld a, [wd11e] ; exclamation point num
@@ -5216,7 +5216,7 @@ ReloadMoveData:
call IncrementMovePP
; the follow two function calls are used to reload the move name
call GetMoveName
- call CopyStringToCF4B
+ call CopyStringToCF50
ld a,$01
and a
ret
@@ -5717,7 +5717,7 @@ EnemyCanExecuteChargingMove:
ld [wNameListType], a
call GetName
ld de, wcd6d
- call CopyStringToCF4B
+ call CopyStringToCF50
EnemyCanExecuteMove:
xor a
ld [wMonIsDisobedient], a
@@ -6154,7 +6154,7 @@ CheckEnemyStatusConditions:
ld a, RAGE
ld [wd11e], a
call GetMoveName
- call CopyStringToCF4B
+ call CopyStringToCF50
xor a
ld [wEnemyMoveEffect], a
ld hl, EnemyCanExecuteMove
@@ -6196,7 +6196,7 @@ GetCurrentMove:
ld [wNameListType], a
call GetName
ld de, wcd6d
- jp CopyStringToCF4B
+ jp CopyStringToCF50
LoadEnemyMonData:
ld a, [wLinkState]
@@ -7958,7 +7958,7 @@ PrintStatText:
jr z, .findStatName_outer
jr .findStatName_inner
.foundStatName
- ld de, wcf4b
+ ld de, wcf50
ld bc, $a
jp CopyData
diff --git a/engine/evos_moves.asm b/engine/evos_moves.asm
index f50f8081..dc7d5668 100755
--- a/engine/evos_moves.asm
+++ b/engine/evos_moves.asm
@@ -114,7 +114,7 @@ Evolution_PartyMonLoop: ; loop over party mons
ld a, [wWhichPokemon]
ld hl, wPartyMonNicks
call GetPartyMonName
- call CopyStringToCF4B
+ call CopyStringToCF50
ld hl, IsEvolvingText
call PrintText
ld c, 50
@@ -268,7 +268,7 @@ RenameEvolvedMon:
pop af
ld [wd0b5], a
ld hl, wcd6d
- ld de, wcf4b
+ ld de, wcf50
.compareNamesLoop
ld a, [de]
inc de
@@ -368,7 +368,7 @@ LearnMoveFromLevelUp:
ld [wMoveNum], a
ld [wd11e], a
call GetMoveName
- call CopyStringToCF4B
+ call CopyStringToCF50
predef LearnMove
.done
ld a, [wcf91]
diff --git a/engine/give_pokemon.asm b/engine/give_pokemon.asm
index 49596782..d3c41885 100755
--- a/engine/give_pokemon.asm
+++ b/engine/give_pokemon.asm
@@ -18,7 +18,7 @@ _GivePokemon:
callab LoadEnemyMonData
call SetPokedexOwnedFlag
callab SendNewMonToBox
- ld hl, wcf4b
+ ld hl, wcf50
ld a, [wCurrentBoxNum]
and $7f
cp 9
diff --git a/engine/items/items.asm b/engine/items/items.asm
index be5a4b2e..643fb524 100755
--- a/engine/items/items.asm
+++ b/engine/items/items.asm
@@ -1306,9 +1306,9 @@ ItemUseMedicine:
jr nz,.statNameInnerLoop
jr .statNameLoop
.gotStatName
- ld de,wcf4b
+ ld de,wcf50
ld bc,10
- call CopyData ; copy the stat's name to wcf4b
+ call CopyData ; copy the stat's name to wcf50
ld a,SFX_HEAL_AILMENT
call PlaySound
ld hl,VitaminStatRoseText
@@ -2035,7 +2035,7 @@ ItemUsePPRestore:
ld a,[hl]
ld [wd11e],a
call GetMoveName
- call CopyStringToCF4B ; copy name to wcf4b
+ call CopyStringToCF50 ; copy name to wcf50
pop hl
ld a,[wPPRestoreItem]
cp a,ETHER
@@ -2212,7 +2212,7 @@ ItemUseTMHM:
ld a,[wd11e]
ld [wMoveNum],a
call GetMoveName
- call CopyStringToCF4B ; copy name to wcf4b
+ call CopyStringToCF50 ; copy name to wcf50
pop af
ld hl,BootedUpTMText
jr nc,.printBootedUpMachineText
@@ -2238,7 +2238,7 @@ ItemUseTMHM:
ld a,[wcf91]
push af
.chooseMon
- ld hl,wcf4b
+ ld hl,wcf50
ld de,wTempMoveNameBuffer
ld bc,14
call CopyData ; save the move name because DisplayPartyMenu will overwrite it
@@ -2249,7 +2249,7 @@ ItemUseTMHM:
call DisplayPartyMenu
push af
ld hl,wTempMoveNameBuffer
- ld de,wcf4b
+ ld de,wcf50
ld bc,14
call CopyData
pop af
@@ -2604,7 +2604,7 @@ TossItem_:
ld a,[wcf91]
ld [wd11e],a
call GetItemName
- call CopyStringToCF4B ; copy name to wcf4b
+ call CopyStringToCF50 ; copy name to wcf50
ld hl,IsItOKToTossItemText
call PrintText
coord hl, 14, 7
@@ -2624,7 +2624,7 @@ TossItem_:
ld a,[wcf91]
ld [wd11e],a
call GetItemName
- call CopyStringToCF4B ; copy name to wcf4b
+ call CopyStringToCF50 ; copy name to wcf50
ld hl,ThrewAwayItemText
call PrintText
pop hl
diff --git a/engine/menu/naming_screen.asm b/engine/menu/naming_screen.asm
index 23cef72d..7835be97 100755
--- a/engine/menu/naming_screen.asm
+++ b/engine/menu/naming_screen.asm
@@ -39,7 +39,7 @@ AskName:
pop hl
pop af
ld [wUpdateSpritesEnabled], a
- ld a, [wcf4b]
+ ld a, [wcf50]
cp "@"
ret nz
.declinedNickname
@@ -63,7 +63,7 @@ DisplayNameRaterScreen:
call GBPalWhiteOutWithDelay3
call RestoreScreenTilesAndReloadTilePatterns
call LoadGBPal
- ld a, [wcf4b]
+ ld a, [wcf50]
cp "@"
jr z, .playerCancelled
ld hl, wPartyMonNicks
@@ -109,7 +109,7 @@ DisplayNamingScreen:
ld a, 7
ld [wMaxMenuItem], a
ld a, "@"
- ld [wcf4b], a
+ ld [wcf50], a
xor a
ld hl, wNamingScreenSubmitName
ld [hli], a
@@ -157,7 +157,7 @@ DisplayNamingScreen:
.submitNickname
pop de
- ld hl, wcf4b
+ ld hl, wcf50
ld bc, NAME_LENGTH
call CopyData
call GBPalWhiteOutWithDelay3
@@ -368,23 +368,13 @@ PrintAlphabet:
ld [H_AUTOBGTRANSFERENABLED], a
jp Delay3
-<<<<<<< 25c27785aa83a12330ea58e1e35b2fec90dd84f4
LowerCaseAlphabet:
- db "abcdefghijklmnopqrstuvwxyz ×():;[]",$e1,$e2,"-?!♂♀/⠄,¥UPPER CASE@"
+ db "abcdefghijklmnopqrstuvwxyz ×():;[]",$e1,$e2,"-?!♂♀/⠄,¥MAJUSCULES@"
UpperCaseAlphabet:
- db "ABCDEFGHIJKLMNOPQRSTUVWXYZ ×():;[]",$e1,$e2,"-?!♂♀/⠄,¥lower case@"
+ db "ABCDEFGHIJKLMNOPQRSTUVWXYZ ×():;[]",$e1,$e2,"-?!♂♀/⠄,¥minuscules@"
PrintNicknameAndUnderscores:
-=======
-LowerCaseAlphabet: ; 6841 (1:6841)
- db "abcdefghijklmnopqrstuvwxyz ×():;[]",$e1,$e2,"-?!♂♀/",$f2,",¥MAJUSCULES@"
-
-UpperCaseAlphabet: ; 6879 (1:6879)
- db "ABCDEFGHIJKLMNOPQRSTUVWXYZ ×():;[]",$e1,$e2,"-?!♂♀/",$f2,",¥minuscules@"
-
-PrintNicknameAndUnderscores: ; 68b1 (1:68b1)
->>>>>>> Initial decompilation of FR Red
call CalcStringLength
ld a, c
ld [wNamingScreenNameLength], a
@@ -392,7 +382,7 @@ PrintNicknameAndUnderscores: ; 68b1 (1:68b1)
lb bc, 1, 10
call ClearScreenArea
coord hl, 10, 2
- ld de, wcf4b
+ ld de, wcf50
call PlaceString
coord hl, 10, 3
ld a, [wNamingScreenType]
@@ -468,9 +458,9 @@ Handakutens:
db "ハパ", "ヒピ", "フプ", "へぺ", "ホポ"
db $ff
-; calculates the length of the string at wcf4b and stores it in c
+; calculates the length of the string at wcf50 and stores it in c
CalcStringLength:
- ld hl, wcf4b
+ ld hl, wcf50
ld c, $0
.loop
ld a, [hl]
@@ -480,11 +470,7 @@ CalcStringLength:
inc c
jr .loop
-<<<<<<< 25c27785aa83a12330ea58e1e35b2fec90dd84f4
PrintNamingText:
-=======
-PrintNamingText: ; 699b (1:699b)
->>>>>>> Initial decompilation of FR Red
coord hl, 0, 1
ld a, [wNamingScreenType]
ld de, YourTextString
diff --git a/engine/menu/start_sub_menus.asm b/engine/menu/start_sub_menus.asm
index c7d71b24..dd7f8083 100755
--- a/engine/menu/start_sub_menus.asm
+++ b/engine/menu/start_sub_menus.asm
@@ -367,7 +367,7 @@ StartMenu_Item:
ld a,[wcf91]
ld [wd11e],a
call GetItemName
- call CopyStringToCF4B ; copy name to wcf4b
+ call CopyStringToCF50 ; copy name to wcf50
ld a,[wcf91]
cp a,BICYCLE
jr nz,.notBicycle2
diff --git a/engine/oak_speech2.asm b/engine/oak_speech2.asm
index 2e54fcb6..462d26b5 100755
--- a/engine/oak_speech2.asm
+++ b/engine/oak_speech2.asm
@@ -15,7 +15,7 @@ ChoosePlayerName:
xor a ; NAME_PLAYER_SCREEN
ld [wNamingScreenType], a
call DisplayNamingScreen
- ld a, [wcf4b]
+ ld a, [wcf50]
cp "@"
jr z, .customName
call ClearScreen
@@ -48,7 +48,7 @@ ChooseRivalName:
ld a, NAME_RIVAL_SCREEN
ld [wNamingScreenType], a
call DisplayNamingScreen
- ld a, [wcf4b]
+ ld a, [wcf50]
cp "@"
jr z, .customName
call ClearScreen
diff --git a/engine/overworld/cinnabar_lab.asm b/engine/overworld/cinnabar_lab.asm
index 13313746..03974684 100755
--- a/engine/overworld/cinnabar_lab.asm
+++ b/engine/overworld/cinnabar_lab.asm
@@ -116,7 +116,7 @@ LoadFossilItemAndMonName:
ld a, [wFossilMon]
ld [wd11e], a
call GetMonName
- call CopyStringToCF4B
+ call CopyStringToCF50
ld a, [wFossilItem]
ld [wd11e], a
call GetItemName
diff --git a/engine/overworld/pokemart.asm b/engine/overworld/pokemart.asm
index 823939b1..606e0581 100755
--- a/engine/overworld/pokemart.asm
+++ b/engine/overworld/pokemart.asm
@@ -159,7 +159,7 @@ DisplayPokemartDialogue_:
ld a,[wcf91] ; item ID
ld [wd11e],a ; store item ID for GetItemName
call GetItemName
- call CopyStringToCF4B ; copy name to wcf4b
+ call CopyStringToCF50 ; copy name to wcf50
ld hl,PokemartTellBuyPriceText
call PrintText
coord hl, 14, 7
diff --git a/engine/slot_machine.asm b/engine/slot_machine.asm
index 2dfcffde..b2eab14a 100755
--- a/engine/slot_machine.asm
+++ b/engine/slot_machine.asm
@@ -445,7 +445,7 @@ SlotMachine_CheckForMatches:
ld a, [hli]
ld h, [hl]
ld l, a
- ld de, wcf4b
+ ld de, wcf50
ld bc, 4
call CopyData
pop hl
diff --git a/engine/trade.asm b/engine/trade.asm
index c3913a7e..4eb5c6c4 100755
--- a/engine/trade.asm
+++ b/engine/trade.asm
@@ -189,7 +189,7 @@ LoadTradingGFXAndMonNames:
ld [wd11e], a
call GetMonName
ld hl, wcd6d
- ld de, wcf4b
+ ld de, wcf50
ld bc, NAME_LENGTH
call CopyData
ld a, [wTradedEnemyMonSpecies]
diff --git a/engine/trade2.asm b/engine/trade2.asm
index 062d5285..461c34cd 100755
--- a/engine/trade2.asm
+++ b/engine/trade2.asm
@@ -10,7 +10,7 @@ Trade_PrintPlayerMonInfoText:
lb bc, LEADING_ZEROES | 1, 3
call PrintNumber
coord hl, 5, 2
- ld de,wcf4b
+ ld de,wcf50
call PlaceString
coord hl, 8, 4
ld de,wTradedPlayerMonOT
diff --git a/home.asm b/home.asm
index bd4ace2e..4bcf2d4d 100644
--- a/home.asm
+++ b/home.asm
@@ -1533,7 +1533,7 @@ DisplayListMenuIDLoop::
call GetPartyMonName
.storeChosenEntry ; store the menu entry that the player chose and return
ld de,wcd6d
- call CopyStringToCF4B ; copy name to wcf4b
+ call CopyStringToCF50 ; copy name to wcf50
ld a,CHOSE_MENU_ITEM
ld [wMenuExitMethod],a
ld a,[wCurrentMenuItem]
@@ -3377,9 +3377,9 @@ GetItemPrice::
ld [MBC1RomBank], a
ret
-; copies a string from [de] to [wcf4b]
-CopyStringToCF4B::
- ld hl, wcf4b
+; copies a string from [de] to [wcf50]
+CopyStringToCF50::
+ ld hl, wcf50
; fall through
; copies a string from [de] to [hl]
@@ -4553,7 +4553,7 @@ ReloadMapSpriteTilePatterns::
GiveItem::
; Give player quantity c of item b,
-; and copy the item's name to wcf4b.
+; and copy the item's name to wcf50.
; Return carry on success.
ld a, b
ld [wd11e], a
@@ -4564,7 +4564,7 @@ GiveItem::
call AddItemToInventory
ret nc
call GetItemName
- call CopyStringToCF4B
+ call CopyStringToCF50
scf
ret
diff --git a/text.asm b/text.asm
index 83c2c32b..3da4c759 100644
--- a/text.asm
+++ b/text.asm
@@ -1320,7 +1320,7 @@ _InsteadText::
text "instead,"
cont "@@"
-_CF4BText::
+_CF50Text::
TX_RAM wcf50
text "@"
@@ -1830,7 +1830,7 @@ _MonWasReleasedText::
line "released outside."
cont "Bye @"
-_CF4BExclamationText::
+_CF50ExclamationText::
TX_RAM wcf50
text "!"
prompt
@@ -2660,106 +2660,109 @@ _CableClubNPCLinkClosedBecauseOfInactivityText::
SECTION "Text 10", ROMX, BANK[TEXT_10]
_CableClubNPCPleaseComeAgainText::
- text "Please come again!"
+ text "A bientôt!"
done
_CableClubNPCMakingPreparationsText::
- text "We're making"
- line "preparations."
- cont "Please wait."
+ text "Nous préparons"
+ line "le lien."
+ cont "Patience s.v.p.!"
done
_UsedStrengthText::
TX_RAM wcd6d
- text " used"
- line "STRENGTH.@@"
+ text ""
+ line "utilise FORCE.@@"
_CanMoveBouldersText::
TX_RAM wcd6d
- text " can"
- line "move boulders."
+ text ""
+ line "peut bouger"
+ cont "les rochers."
prompt
_CurrentTooFastText::
- text "The current is"
- line "much too fast!"
+ text "Le courant est"
+ line "trop rapide!"
prompt
_CyclingIsFunText::
- text "Cycling is fun!"
- line "Forget SURFing!"
+ text "Le vélo,"
+ line "c'est cool!"
+ cont "Oublie le SURF!"
prompt
_FlashLightsAreaText::
- text "A blinding FLASH"
- line "lights the area!"
+ text "Un FLASH éclaire"
+ line "les environs!"
prompt
_WarpToLastPokemonCenterText::
- text "Warp to the last"
- line "#MON CENTER."
+ text "Téléportation au"
+ line "dernier CENTRE"
+ cont "#MON visité."
done
_CannotUseTeleportNowText::
TX_RAM wcd6d
- text " can't"
- line "use TELEPORT now."
+ text " ne"
+ line "peut utiliser la"
+ cont "TELEPORTATION."
prompt
_CannotFlyHereText::
TX_RAM wcd6d
- text " can't"
- line "FLY here."
+ text " ne"
+ line "peut VOLER ici."
prompt
_NotHealthyEnoughText::
- text "Not healthy"
- line "enough."
+ text "Points de vie"
+ line "insuffisants."
prompt
_NewBadgeRequiredText::
- text "No! A new BADGE"
- line "is required."
+ text "Non! Un nouveau"
+ line "BADGE est requis."
prompt
_CannotUseItemsHereText::
- text "You can't use items"
- line "here."
+ text "Pas d'objets ici!"
prompt
_CannotGetOffHereText::
- text "You can't get off"
- line "here."
+ text "Impossible de"
+ line "descendre ici!"
prompt
_GotMonText::
- text "<PLAYER> got"
+ text "<PLAYER> obtient:"
line "@"
TX_RAM wcd6d
text "!@@"
_SetToBoxText::
- text "There's no more"
- line "room for #MON!"
+ text "Plus de place"
+ line "pour un #MON!"
cont "@"
TX_RAM wBoxMonNicks
- text " was"
- cont "sent to #MON"
- cont "BOX @"
+ text " est"
+ cont "transféré à la"
+ cont "BOITE @"
TX_RAM wcf50
- text " on PC!"
+ text " du PC!"
done
_BoxIsFullText::
- text "There's no more"
- line "room for #MON!"
+ text "Plus de place"
+ line "pour un #MON!"
- para "The #MON BOX"
- line "is full and can't"
- cont "accept any more!"
+ para "La BOITE #MON"
+ line "est pleine!"
- para "Change the BOX at"
- line "a #MON CENTER!"
+ para "Changez de BOITE"
+ line "dans un CENTRE"
+ cont "#MON!"
done
INCLUDE "text/maps/pallet_town.asm"
@@ -2774,239 +2777,247 @@ INCLUDE "text/maps/cinnabar_island.asm"
INCLUDE "text/maps/saffron_city.asm"
_ItemUseBallText00::
- text "It dodged the"
- line "thrown BALL!"
+ text "Il évite la BALL!"
- para "This #MON"
- line "can't be caught!"
+ para "Capture"
+ line "impossible!"
prompt
_ItemUseBallText01::
- text "You missed the"
+ text "Vous manquez le"
line "#MON!"
prompt
_ItemUseBallText02::
- text "Darn! The #MON"
- line "broke free!"
+ text "Zut de flûte! Il"
+ line "s'est libéré!"
prompt
_ItemUseBallText03::
- text "Aww! It appeared"
- line "to be caught! "
+ text "Méga-mince..."
+ line "Presque!"
prompt
_ItemUseBallText04::
- text "Shoot! It was so"
- line "close too!"
+ text "Pas d'bol, hein?"
prompt
_ItemUseBallText05::
- text "All right!"
+ text "Top cool!"
line "@"
TX_RAM wEnemyMonNick
- text " was"
- cont "caught!@@"
+ text " est"
+ cont "capturé!@@"
_ItemUseBallText07::
TX_RAM wBoxMonNicks
- text " was"
- line "transferred to"
- cont "BILL's PC!"
+ text " est"
+ line "transféré au PC"
+ cont "de LEO!"
prompt
_ItemUseBallText08::
TX_RAM wBoxMonNicks
- text " was"
- line "transferred to"
- cont "someone's PC!"
+ text " est"
+ line "transféré au PC"
+ cont "inconnu!"
prompt
_ItemUseBallText06::
- text "New #DEX data"
- line "will be added for"
- cont "@"
+ text "Le profil de"
+ line "@"
TX_RAM wEnemyMonNick
- text "!@@"
+ text " est"
+ cont "transféré sur le"
+ cont "#DEX!@@"
_SurfingGotOnText::
- text "<PLAYER> got on"
+ text "<PLAYER> monte sur"
line "@"
TX_RAM wcd6d
text "!"
prompt
_SurfingNoPlaceToGetOffText::
- text "There's no place"
- line "to get off!"
+ text "Impossible de"
+ line "descendre!"
prompt
_VitaminStatRoseText::
- TX_RAM wcd6d
- text "'s"
- line "@"
TX_RAM wcf50
- text " rose."
+ text " de"
+ line "@"
+ TX_RAM wcd6d
+ text ""
+ cont "augmente."
prompt
_VitaminNoEffectText::
- text "It won't have any"
- line "effect."
+ text "Ca ne marche pas."
prompt
_ThrewBaitText::
- text "<PLAYER> threw"
- line "some BAIT."
+ text "<PLAYER> lance"
+ line "un APPAT."
done
_ThrewRockText::
- text "<PLAYER> threw a"
- line "ROCK."
+ text "<PLAYER> lance"
+ line "un CAILLOU."
done
_PlayedFluteNoEffectText::
- text "Played the #"
- line "FLUTE."
+ text "Vous jouez de la"
+ line "#FLUTE."
- para "Now, that's a"
- line "catchy tune!"
+ para "Super!!! Ca c'est"
+ line "d'la zique!"
prompt
_FluteWokeUpText::
- text "All sleeping"
- line "#MON woke up."
+ text "Tous les #MON"
+ line "endormis se"
+ cont "réveillent."
prompt
_PlayedFluteHadEffectText::
- text "<PLAYER> played the"
- line "# FLUTE.@@"
+ text "<PLAYER> joue de"
+ line "la #FLUTE.@@"
_CoinCaseNumCoinsText::
- text "Coins"
+ text "Jetons"
line "@"
TX_BCD wPlayerCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
text " "
prompt
_ItemfinderFoundItemText::
- text "Yes! ITEMFINDER"
- line "indicates there's"
- cont "an item nearby."
+ text "Ouais!!!!"
+ line "Le CHERCH'OBJET"
+ cont "signale un objet"
+ cont "dans l'coin!"
prompt
_ItemfinderFoundNothingText::
- text "Nope! ITEMFINDER"
- line "isn't responding."
+ text "Non..."
+ line "Le CHERCH'OBJET"
+ cont "ne signale rien."
prompt
_RaisePPWhichTechniqueText::
- text "Raise PP of which"
- line "technique?"
+ text "Monter les PP de"
+ line "quelle attaque?"
done
_RestorePPWhichTechniqueText::
- text "Restore PP of"
- line "which technique?"
+ text "Remplir les PP de"
+ line "quelle attaque?"
done
_PPMaxedOutText::
+ text "PP de @"
TX_RAM wcf50
- text "'s PP"
- line "is maxed out."
+ text ""
+ line "sont au max."
prompt
_PPIncreasedText::
+ text "PP de @"
TX_RAM wcf50
- text "'s PP"
- line "increased."
+ text ""
+ line "augmentés."
prompt
_PPRestoredText::
- text "PP was restored."
+ text "PP restaurés."
prompt
_BootedUpTMText::
- text "Booted up a TM!"
+ text "CT enclenchée!"
prompt
_BootedUpHMText::
- text "Booted up an HM!"
+ text "CS enclenchée!"
prompt
_TeachMachineMoveText::
- text "It contained"
+ text "Elle contient:"
line "@"
TX_RAM wcf50
+
text "!"
- para "Teach @"
+ para "Apprendre"
+ line "@"
TX_RAM wcf50
- text ""
- line "to a #MON?"
+ text " à"
+ cont "un #MON?"
done
_MonCannotLearnMachineMoveText::
- TX_RAM wcd6d
- text " is not"
- line "compatible with"
- cont "@"
TX_RAM wcf50
+ text " est"
+ line "incompatible avec"
+ cont "@"
+ TX_RAM wcd6d
+
text "."
- para "It can't learn"
+ para "Instruction de"
line "@"
TX_RAM wcf50
- text "."
+
+ text ""
+ cont "impossible."
prompt
_ItemUseNotTimeText::
- text "OAK: <PLAYER>!"
- line "This isn't the"
- cont "time to use that! "
+ text "CHEN: Allô?"
+ line "<PLAYER>? C'est"
+ cont "pas l'moment de"
+ cont "faire ça!"
prompt
_ItemUseNotYoursToUseText::
- text "This isn't yours"
- line "to use!"
+ text "C'est pas à toi!"
prompt
_ItemUseNoEffectText::
- text "It won't have any"
- line "effect."
+ text "Sans effet."
prompt
_ThrowBallAtTrainerMonText1::
- text "The trainer"
- line "blocked the BALL!"
+ text "Le dresseur dévie"
+ line "la BALL!"
prompt
_ThrowBallAtTrainerMonText2::
- text "Don't be a thief!"
+ text "Voler, c'est mal!"
prompt
_NoCyclingAllowedHereText::
- text "No cycling"
- next "allowed here."
+ text "Interdit de"
+ next "pédaler ici!!!"
prompt
_NoSurfingHereText::
- text "No SURFing on"
+ text "Pas de SURF sur"
line "@"
TX_RAM wcd6d
- text " here!"
+ text " ici!"
prompt
_BoxFullCannotThrowBallText::
- text "The #MON BOX"
- line "is full! Can't"
- cont "use that item!"
+ text "La BOITE #MON"
+ line "est pleine! Objet"
+ cont "inutilisable!"
prompt
SECTION "Text 11", ROMX, BANK[TEXT_11]
_ItemUseText001::
- text "<PLAYER> used@@"
+ text "<PLAYER> utilise:@@"
_ItemUseText002::
TX_RAM wcf50
@@ -3014,7 +3025,7 @@ _ItemUseText002::
done
_GotOnBicycleText1::
- text "<PLAYER> got on the@@"
+ text "<PLAYER> monte sur@@"
_GotOnBicycleText2::
TX_RAM wcf50
@@ -3022,184 +3033,186 @@ _GotOnBicycleText2::
prompt
_GotOffBicycleText1::
- text "<PLAYER> got off@@"
+ text "<PLAYER> range@@"
_GotOffBicycleText2::
- text "the @"
+ text "la @"
TX_RAM wcf50
text "."
prompt
_ThrewAwayItemText::
- text "Threw away"
+ text "Adieu,"
line "@"
TX_RAM wcd6d
- text "."
+ text "!"
prompt
_IsItOKToTossItemText::
- text "Is it OK to toss"
+ text "Jeter:"
line "@"
TX_RAM wcf50
- text "?"
+ text ", OK?"
prompt
_TooImportantToTossText::
- text "That's too impor-"
- line "tant to toss!"
+ text "T'es pas bien!"
+ line "C'est beaucoup"
+ cont "trop important!"
prompt
_AlreadyKnowsText::
TX_RAM wcd6d
- text " knows"
- line "@"
+ text ""
+ line "connaît déjà"
+ cont "@"
TX_RAM wcf50
text "!"
prompt
_ConnectCableText::
- text "Okay, connect the"
- line "cable like so!"
+ text "OK! Branche le"
+ line "câble comme ça!"
prompt
_TradedForText::
- text "<PLAYER> traded"
+ text "<PLAYER> échange"
line "@"
TX_RAM wInGameTradeGiveMonName
- text " for"
+ text " contre"
cont "@"
TX_RAM wInGameTradeReceiveMonName
text "!@@"
_WannaTrade1Text::
- text "I'm looking for"
+ text "Je cherche un"
line "@"
TX_RAM wInGameTradeGiveMonName
- text "! Wanna"
+ text ""
- para "trade one for"
+ para "contre un"
line "@"
TX_RAM wInGameTradeReceiveMonName
- text "? "
+ text ", OK?"
done
_NoTrade1Text::
- text "Awww!"
- line "Oh well..."
+ text "Bon...."
+ line "Tant pis..."
done
_WrongMon1Text::
- text "What? That's not"
+ text "Mais c'est pas un"
line "@"
TX_RAM wInGameTradeGiveMonName
text "!"
- para "If you get one,"
- line "come back here!"
+ para "Reviens m'en"
+ line "apporter un!"
done
_Thanks1Text::
- text "Hey thanks!"
+ text "Merciiii!"
done
_AfterTrade1Text::
- text "Isn't my old"
+ text "Il est cool mon"
line "@"
TX_RAM wInGameTradeReceiveMonName
- text " great?"
+ text ", hein?"
done
_WannaTrade2Text::
- text "Hello there! Do"
- line "you want to trade"
+ text "Bien le bonjour!"
+ line "Veux-tu échanger:"
- para "your @"
+ para "@"
TX_RAM wInGameTradeGiveMonName
- text ""
- line "for @"
+ text " contre"
+ line "@"
TX_RAM wInGameTradeReceiveMonName
- text "?"
+ text ", OK?"
done
_NoTrade2Text::
- text "Well, if you"
- line "don't want to..."
+ text "Mmmm..."
+ line "Pas glop..."
done
_WrongMon2Text::
- text "Hmmm? This isn't"
+ text "Heu? C'est pas un"
line "@"
TX_RAM wInGameTradeGiveMonName
text "."
- para "Think of me when"
- line "you get one."
+ para "Essaie pas de"
+ line "m'arnaquer."
done
_Thanks2Text::
- text "Thanks!"
+ text "Merci merci!"
done
_AfterTrade2Text::
- text "The @"
+ text "Ton @"
TX_RAM wInGameTradeGiveMonName
- text " you"
- line "traded to me"
+ text ""
+ line "a évolué pendant"
- para "went and evolved!"
+ para "l'échange!"
done
_WannaTrade3Text::
- text "Hi! Do you have"
+ text "Salut! T'as un"
line "@"
TX_RAM wInGameTradeGiveMonName
text "?"
- para "Want to trade it"
- line "for @"
+ para "Contre un joli"
+ line "@"
TX_RAM wInGameTradeReceiveMonName
- text "?"
+ text ", OK?"
done
_NoTrade3Text::
- text "That's too bad."
+ text "Dommage."
done
_WrongMon3Text::
- text "...This is no"
+ text "...C'est pas un"
line "@"
TX_RAM wInGameTradeGiveMonName
text "."
- para "If you get one,"
- line "trade it with me!"
+ para "Reviens me voir"
+ line "avec un vrai!"
done
_Thanks3Text::
- text "Thanks pal!"
+ text "Merci l'ami!"
done
_AfterTrade3Text::
- text "How is my old"
+ text "Il est bien mon"
line "@"
TX_RAM wInGameTradeReceiveMonName
- text "?"
+ text ", hein?"
- para "My @"
+ para "Mon @"
TX_RAM wInGameTradeGiveMonName
- text " is"
- line "doing great!"
+ text ""
+ line "est terrible!"
done
_NothingToCutText::
- text "There isn't"
- line "anything to CUT!"
+ text "Il n'y a rien à"
+ line "COUPER!"
prompt
_UsedCutText::
TX_RAM wcd6d
- text " hacked"
- line "away with CUT!"
+ text " a tout"
+ line "coupé! Trop fort!"
prompt
diff --git a/text/maps/bills_house.asm b/text/maps/bills_house.asm
index 463b13e6..51dde4c2 100644
--- a/text/maps/bills_house.asm
+++ b/text/maps/bills_house.asm
@@ -56,7 +56,7 @@ _BillThankYouText::
_SSTicketReceivedText::
text $52, " received"
line "an @"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_SSTicketNoRoomText::
diff --git a/text/maps/blues_house.asm b/text/maps/blues_house.asm
index b676ea69..d3f392fc 100644
--- a/text/maps/blues_house.asm
+++ b/text/maps/blues_house.asm
@@ -14,7 +14,7 @@ _DaisyOfferMapText::
_GotMapText::
text $52," got a"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_DaisyBagFullText::
diff --git a/text/maps/celadon_city.asm b/text/maps/celadon_city.asm
index e2470ec1..f5634975 100644
--- a/text/maps/celadon_city.asm
+++ b/text/maps/celadon_city.asm
@@ -1,152 +1,161 @@
_CeladonCityText1::
- text "I got my KOFFING"
- line "in CINNABAR!"
+ text "J'ai eu mon"
+ line "SMOGO à"
+ cont "CRAMOIS'ILE!"
- para "It's nice, but it"
- line "breathes poison"
- cont "when it's angry!"
+ para "Il est gentil"
+ line "mais il crache du"
+ cont "poison pour un"
+ cont "rien!"
done
_CeladonCityText2::
- text "Heheh! This GYM"
- line "is great! It's"
- cont "full of women!"
+ text "Héhé! Cette ARENE"
+ line "est terrible! Y'a"
+ cont "plein d'meufs!"
done
_CeladonCityText3::
- text "The GAME CORNER"
- line "is bad for our"
- cont "city's image!"
+ text "Le CASINO n'est"
+ line "pas très bon pour"
+ cont "notre image!"
done
_CeladonCityText4::
- text "Moan! I blew it"
- line "all at the slots!"
+ text "Pfff... J'ai tout"
+ line "perdu au CASINO!"
- para "I knew I should"
- line "have cashed in my"
- cont "coins for prizes!"
+ para "J'aurais dû"
+ line "acheter un prix"
+ cont "avec mes jetons"
+ cont "avant de tout"
+ cont "claquer!"
done
_TM41PreText::
- text "Hello, there!"
+ text "Bonjour!"
- para "I've seen you,"
- line "but I never had a"
- cont "chance to talk!"
+ para "Enfin tu viens"
+ line "me parler!"
- para "Here's a gift for"
- line "dropping by!"
+ para "Allez, tiens!"
+ line "C'est pour toi!"
prompt
_ReceivedTM41Text::
- text $52, " received"
+ text $52, " reçoit:"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM41ExplanationText::
- text "TM41 teaches"
- line "SOFTBOILED!"
+ text "La CT41 contient"
+ line "E-COQUE!"
- para "Only one #MON"
- line "can use it!"
+ para "Un seul #MON"
+ line "peut l'utiliser:"
- para "That #MON is"
- line "CHANSEY!"
+ para "LEVEINARD!"
done
_TM41NoRoomText::
- text "Oh, your pack is"
- line "full of items!"
+ text "Oh! Ton sac est"
+ line "plein!"
done
_CeladonCityText6::
- text "This is my trusted"
- line "pal, POLIWRATH!"
+ text "C'est mon copain:"
+ line "TARTARD!"
- para "It evolved from"
- line "POLIWHIRL when I"
- cont "used WATER STONE!"
+ para "Il n'était qu'un"
+ line "TETARTE avant"
+ cont "d'utiliser une"
+ cont "PIERRE EAU!"
done
_CeladonCityText7::
- text "POLIWRATH: Ribi"
- line "ribit!@@"
+ text "TARTARD: Tarta!"
+ line "Taaaar!@@"
_CeladonCityText8::
- text "What are you"
- line "staring at?"
+ text "Kesstu mates?"
done
_CeladonCityText9::
- text "Keep out of TEAM"
- line "ROCKET's way!"
+ text "Laisse la TEAM"
+ line "tranquille!"
done
_CeladonCityText10::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "X ACCURACY boosts"
- line "the accuracy of"
- cont "techniques!"
+ para "PRECISION +"
+ line "augmente la"
+ cont "précision des"
+ cont "attaques!"
- para "DIRE HIT jacks up"
- line "the likelihood of"
- cont "critical hits!"
+ para "MUSCLE +"
+ line "augmente les"
+ cont "chances de coups"
+ cont "critiques!"
- para "Get your items at"
- line "CELADON DEPT."
- cont "STORE!"
+ para "Les meilleurs"
+ line "objets sont en"
+ cont "vente au CENTRE"
+ cont "COMMERCIAL de"
+ cont "CELADOPOLE!"
done
_CeladonCityText11::
- text "CELADON CITY"
- line "The City of"
- cont "Rainbow Dreams"
+ text "CELADOPOLE"
+ line "Ville aux rêves"
+ cont "arc-en-ciel"
done
_CeladonCityText13::
- text "CELADON CITY"
- line "#MON GYM"
- cont "LEADER: ERIKA"
+ text "CELADOPOLE"
+ line "ARENE #MON"
+ cont "CHAMPION: ERIKA"
- para "The Nature Loving"
- line "Princess!"
+ para "Le combat par"
+ line "les plantes!"
done
_CeladonCityText14::
- text "CELADON MANSION"
+ text "MANOIR CELADON"
done
_CeladonCityText15::
- text "Find what you"
- line "need at CELADON"
- cont "DEPT. STORE!"
+ text "Y'a tout c'qui"
+ line "t'faut au CENTRE"
+ cont "COMMERCIAL de"
+ cont "CELADOPOLE!"
done
_CeladonCityText16::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "GUARD SPEC."
- line "protects #MON"
- cont "against SPECIAL"
- cont "attacks such as"
- cont "fire and water!"
+ para "DEFENSE SPEC"
+ line "protège les"
+ cont "#MON des atta-"
+ cont "ques SPECIALES"
+ cont "telles que le feu"
+ cont "ou l'eau!"
- para "Get your items at"
- line "CELADON DEPT."
- cont "STORE!"
+ para "Y'a tout c'qui"
+ line "t'faut au CENTRE"
+ cont "COMMERCIAL de"
+ cont "CELADOPOLE!"
done
_CeladonCityText17::
- text "Coins exchanged"
- line "for prizes!"
- cont "PRIZE EXCHANGE"
+ text "CHANGE"
+ line "Des jetons contre"
+ cont "de bô prix!"
done
_CeladonCityText18::
- text "ROCKET GAME CORNER"
- line "The playground"
- cont "for grown-ups!"
+ text "CASINO ROCKET"
+ line "Club de jeu"
+ cont "pour adultes!"
done
diff --git a/text/maps/celadon_dept_store_3f.asm b/text/maps/celadon_dept_store_3f.asm
index 8211750d..6d69bdba 100644
--- a/text/maps/celadon_dept_store_3f.asm
+++ b/text/maps/celadon_dept_store_3f.asm
@@ -10,7 +10,7 @@ _TM18PreReceiveText::
_ReceivedTM18Text::
text "<PLAYER> received"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM18ExplanationText::
diff --git a/text/maps/celadon_dept_store_roof.asm b/text/maps/celadon_dept_store_roof.asm
index 4689b023..40898aca 100644
--- a/text/maps/celadon_dept_store_roof.asm
+++ b/text/maps/celadon_dept_store_roof.asm
@@ -16,13 +16,13 @@ _CeladonMartRoofText_484f3::
_CeladonMartRoofText_484f9::
text $52, " received"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_CeladonMartRoofText_484fe::
db $0
para "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text " contains"
line "ICE BEAM!"
@@ -42,13 +42,13 @@ _CeladonMartRoofText_48504::
_CeladonMartRoofText_4850a::
text $52, " received"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_CeladonMartRoofText_4850f::
db $0
para "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text " contains"
line "ROCK SLIDE!"
@@ -123,7 +123,7 @@ _VendingMachineText4::
done
_VendingMachineText5::
- TX_RAM wcf4b
+ TX_RAM wcf50
db $0
line "popped out!"
done
diff --git a/text/maps/celadon_diner.asm b/text/maps/celadon_diner.asm
index fd31eb20..f664899b 100644
--- a/text/maps/celadon_diner.asm
+++ b/text/maps/celadon_diner.asm
@@ -44,7 +44,7 @@ _CeladonDinerText_491a7::
_ReceivedCoinCaseText::
text $52, " received"
line "a @"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_CoinCaseNoRoomText::
diff --git a/text/maps/celadon_gym.asm b/text/maps/celadon_gym.asm
index 99833ee1..a509985d 100644
--- a/text/maps/celadon_gym.asm
+++ b/text/maps/celadon_gym.asm
@@ -64,7 +64,7 @@ _CeladonGymText9::
_ReceivedTM21Text::
text $52, " received"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM21ExplanationText::
diff --git a/text/maps/cerulean_city.asm b/text/maps/cerulean_city.asm
index 48d97e05..db232c1c 100644
--- a/text/maps/cerulean_city.asm
+++ b/text/maps/cerulean_city.asm
@@ -2,231 +2,236 @@ _CeruleanCityText_19668::
text $53, ": Yo!"
line $52, "!"
- para "You're still"
- line "struggling along"
- cont "back here?"
+ para "Alors tu t'en"
+ line "sors?"
- para "I'm doing great!"
- line "I caught a bunch"
- cont "of strong and"
- cont "smart #MON!"
+ para "Moi c'est l'pied!"
+ line "J'ai chopé un tas"
+ cont "de #MON méga"
+ cont "puissants et"
+ cont "tétra balèzes!"
- para "Here, let me see"
- line "what you caught,"
- cont $52, "!"
+ para "Fais-moi voir"
+ line "c'que t'as, p'tit"
+ cont "minable!"
done
_CeruleanCityText_1966d::
- text "Hey!"
- line "Take it easy!"
- cont "You won already!"
+ text "Houlà!"
+ line "Calmos minable!"
+ cont "T'as gagné, OK!"
prompt
_CeruleanCityText_19672::
- text "Heh!"
- line "You're no match"
- cont "for my genius!"
+ text "Pfff!"
+ line "Une perte de"
+ cont "temps. Mi-nable!"
prompt
_CeruleanCityText_19677::
- text $53, ": Hey,"
- line "guess what?"
+ text $53, ": Hé!"
+ line "Tu sais quoi?"
- para "I went to BILL's"
- line "and got him to"
- cont "show me his rare"
- cont "#MON!"
+ para "Chuis allé chez"
+ line "LEO et y m'a tout"
+ cont "montré ses"
+ cont "#MON rares!"
- para "That added a lot"
- line "of pages to my"
- cont "#DEX!"
+ para "Ca m'a rajouté"
+ line "plein d'pages sur"
+ cont "mon bô #DEX!"
- para "After all, BILL's"
- line "world famous as a"
+ para "Tout l'monde sait"
+ line "que LEO est un"
cont "#MANIAC!"
- para "He invented the"
- line "#MON Storage"
- cont "System on PC!"
+ para "Il a même inventé"
+ line "le stockage des"
+ cont "#MON par PC!"
- para "Since you're using"
- line "his system, go"
- cont "thank him!"
+ para "T'as qu'à aller"
+ line "l'voir!"
- para "Well, I better"
- line "get rolling!"
- cont "Smell ya later!"
+ para "Bon, je trace."
+ line "Tchao minab'!"
done
_CeruleanCityText_196d9::
- text "Hey! Stay out!"
- line "It's not your"
- cont "yard! Huh? Me?"
+ text "Hé le lutin!"
+ line "C'est pas chez"
+ cont "toi, ici..."
+ cont "Quoi? Moi?"
- para "I'm an innocent"
- line "bystander! Don't"
- cont "you believe me?"
+ para "J'suis innocent!"
+ line "Hein? Quoi dit?"
+ cont "Tu m'crois pas?"
+ cont "Tu m'cherches?"
done
_ReceivedTM28Text::
- text $52, " recovered"
- line "TM28!@@"
+ text $52, " récupère"
+ line "CT28!@@"
_ReceivedTM28Text2::
- db $0
- para "I better get"
- line "moving! Bye!@@"
+ text ""
+
+ para "J'décampe..."
+ line "Bye bye!@@"
_TM28NoRoomText::
- text "Make room for"
- line "this!"
+ text "Tu portes trop"
+ line "d'trucs!"
- para "I can't run until"
- line "I give it to you!"
+ para "Je dois te donner"
+ line "ça avant d'fuir."
+ cont "C'est écrit dans"
+ cont "l'histoire!"
done
_CeruleanCityText_196ee::
text "Stop!"
- line "I give up! I'll"
- cont "leave quietly!"
+ line "J",$e0,"me rends!" ; Stop 'm converting to $E5
+ cont "T'es trop fort!"
prompt
_CeruleanCityText_196f3::
- text "OK! I'll return"
- line "the TM I stole!"
+ text "OK! Voilà la CT"
+ line "qu'j'ai volée!"
prompt
_CeruleanCityText3::
- text "You're a trainer"
- line "too? Collecting,"
- cont "fighting, it's a"
- cont "tough life."
+ text "T'es un dresseur?"
+ line "Capturer..."
+ cont "Collectionner..."
+ cont "Se friter..."
+ cont "Dur, hein?"
done
_CeruleanCityText4::
- text "That bush in"
- line "front of the shop"
- cont "is in the way."
+ text "Ce buisson devant"
+ line "la boutique blo-"
+ cont "que le passage."
- para "There might be a"
- line "way around."
+ para "Il doit y avoir"
+ line "un moyen de"
+ cont "passer."
done
_CeruleanCityText5::
- text "You're making an"
- line "encyclopedia on"
- cont "#MON? That"
- cont "sounds amusing."
+ text "Tu fais une"
+ line "encyclopédie sur"
+ cont "les #MON?"
+ cont "Pas mal..."
done
_CeruleanCityText6::
- text "The people here"
- line "were robbed."
+ text "Ces pauvres gens"
+ line "ont été volés."
- para "It's obvious that"
- line "TEAM ROCKET is"
- cont "behind this most"
- cont "heinous crime!"
+ para "L'odieuse TEAM"
+ line "ROCKET est"
+ cont "derrière tout ça."
+ cont "C'est sûr!"
- para "Even our POLICE"
- line "force has trouble"
- cont "with the ROCKETs!"
+ para "Même les forces"
+ line "de police ont du"
+ cont "mal à lutter!"
done
_CeruleanCityText_19730::
- text "OK! SLOWBRO!"
- line "Use SONICBOOM!"
- cont "Come on, SLOWBRO"
- cont "pay attention!"
+ text "Allez! FLAGADOSS!"
+ line "Attaque! Attaque!"
+ cont "Mais non!!! Tu"
+ cont "m'écoutes, oui?"
done
_CeruleanCityText_19735::
- text "SLOWBRO punch!"
- line "No! You blew it"
- cont "again!"
+ text "FLAGADOSS, cogne!"
+ line "Mais non! Tu fais"
+ cont "n'importe quoi!"
done
_CeruleanCityText_1973a::
- text "SLOWBRO, WITHDRAW!"
- line "No! That's wrong!"
+ text "FLAGADOSS, REPLI!"
+ line "Non! Pas ça!"
- para "It's so hard to"
- line "control #MON!"
+ para "Pfff... C'est dur"
+ line "de contrôler un"
+ cont "#MON!"
- para "Your #MON's"
- line "obedience depends"
- cont "on your abilities"
- cont "as a trainer!"
+ para "Seuls les bons"
+ line "dresseurs se font"
+ cont "obéir par leurs"
+ cont "#MON!"
done
_CeruleanCityText_1976f::
- text "SLOWBRO took a"
- line "snooze..."
+ text "FLAGADOSS pionce"
+ line "comme une masse."
done
_CeruleanCityText_19774::
- text "SLOWBRO is"
- line "loafing around..."
+ text "FLAGADOSS"
+ line "flâne..."
done
_CeruleanCityText_19779::
- text "SLOWBRO turned"
- line "away..."
+ text "FLAGADOSS se"
+ line "balade..."
done
_CeruleanCityText_1977e::
- text "SLOWBRO"
- line "ignored orders..."
+ text "FLAGADOSS ignore"
+ line "les ordres..."
done
_CeruleanCityText9::
- text "I want a bright"
- line "red BICYCLE!"
+ text "Ze veux une zolie"
+ line "BICYCLETTE!"
- para "I'll keep it at"
- line "home, so it won't"
- cont "get dirty!"
+ para "Ze la veux toute"
+ line "rouze!"
done
_CeruleanCityText10::
- text "This is CERULEAN"
- line "CAVE! Horribly"
- cont "strong #MON"
- cont "live in there!"
+ text "Des #MON trop"
+ line "puissants vivent"
+ cont "dans la CAVE"
+ cont "AZUREE!"
- para "The #MON LEAGUE"
- line "champion is the"
- cont "only person who"
- cont "is allowed in!"
+ para "Seul le CHAMPION"
+ line "de la LIGUE"
+ cont "#MON a le"
+ cont "droit d'y entrer!"
done
_CeruleanCityText12::
- text "CERULEAN CITY"
- line "A Mysterious,"
- cont "Blue Aura"
- cont "Surrounds It"
+ text "AZURIA"
+ line "Baignée par une"
+ cont "aura d'un bleu"
+ cont "mystérieux"
done
_CeruleanCityText13::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "Pressing B Button"
- line "during evolution"
- cont "cancels the whole"
- cont "process."
+ para "Appuyer sur B"
+ line "pendant une évo-"
+ cont "lution l'annule."
done
_CeruleanCityText16::
- text "Grass and caves"
- line "handled easily!"
- cont "BIKE SHOP"
+ text "Plus vite que le"
+ line "vent, plus vite"
+ cont "dans les villes!"
+ cont "...CYCLES A GOGO"
done
_CeruleanCityText17::
- text "CERULEAN CITY"
- line "#MON GYM"
- cont "LEADER: MISTY"
+ text "AZURIA"
+ line "ARENE #MON"
+ cont "CHAMPION: ONDINE"
- para "The Tomboyish"
- line "Mermaid!"
+ para "La petite pest..."
+ line "Heu...sirène!"
done
diff --git a/text/maps/cinnabar_gym.asm b/text/maps/cinnabar_gym.asm
index b14f6f60..02f64add 100644
--- a/text/maps/cinnabar_gym.asm
+++ b/text/maps/cinnabar_gym.asm
@@ -44,7 +44,7 @@ _BlaineBadgeText::
_ReceivedTM38Text::
text $52, " received"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM38ExplanationText::
diff --git a/text/maps/cinnabar_island.asm b/text/maps/cinnabar_island.asm
index 352ab8ea..9d77229d 100644
--- a/text/maps/cinnabar_island.asm
+++ b/text/maps/cinnabar_island.asm
@@ -1,37 +1,40 @@
_CinnabarIslandText8::
- text "The door is"
- line "locked..."
+ text "La porte est"
+ line "fermée..."
done
_CinnabarIslandText1::
- text "CINNABAR GYM's"
- line "BLAINE is an odd"
- cont "man who has lived"
- cont "here for decades."
+ text "AUGUSTE,"
+ line "de l'ARENE de"
+ cont "CRAMOIS'ILE, vit"
+ cont "ici depuis des"
+ cont "lustres. Il est"
+ cont "aussi très"
+ cont "étrange..."
done
_CinnabarIslandText2::
- text "Scientists conduct"
- line "experiments in"
- cont "the burned out"
- cont "building."
+ text "Des scientifiques"
+ line "font de drôles"
+ cont "d'expériences"
+ cont "dans l'coin."
done
_CinnabarIslandText3::
- text "CINNABAR ISLAND"
- line "The Fiery Town of"
- cont "Burning Desire"
+ text "CRAMOIS'ILE"
+ line "Vive comme les"
+ cont "flammes"
done
_CinnabarIslandText6::
- text "#MON LAB"
+ text "LABO #MON"
done
_CinnabarIslandText7::
- text "CINNABAR ISLAND"
- line "#MON GYM"
- cont "LEADER: BLAINE"
+ text "CRAMOIS'ILE"
+ line "ARENE #MON"
+ cont "CHAMPION: AUGUSTE"
- para "The Hot-Headed"
- line "Quiz Master!"
+ para "Le cerveau!"
+ line "Chaud! Chaud!"
done
diff --git a/text/maps/cinnabar_lab_fossil_room.asm b/text/maps/cinnabar_lab_fossil_room.asm
index 565104b3..a10b67db 100644
--- a/text/maps/cinnabar_lab_fossil_room.asm
+++ b/text/maps/cinnabar_lab_fossil_room.asm
@@ -30,7 +30,7 @@ _Lab4Text_75dd5::
line "back to life!"
para "It was @"
- TX_RAM wcf4b
+ TX_RAM wcf50
db $0
line "like I think!"
prompt
@@ -43,7 +43,7 @@ _Lab4Text_610ae::
para "It is fossil of"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text ", a"
cont "#MON that is"
cont "already extinct!"
diff --git a/text/maps/cinnabar_lab_metronome_room.asm b/text/maps/cinnabar_lab_metronome_room.asm
index e2fbb558..d4221f2f 100644
--- a/text/maps/cinnabar_lab_metronome_room.asm
+++ b/text/maps/cinnabar_lab_metronome_room.asm
@@ -9,7 +9,7 @@ _TM35PreReceiveText::
_ReceivedTM35Text::
text $52, " received "
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM35ExplanationText::
diff --git a/text/maps/copycats_house_2f.asm b/text/maps/copycats_house_2f.asm
index 90833127..99590a8c 100644
--- a/text/maps/copycats_house_2f.asm
+++ b/text/maps/copycats_house_2f.asm
@@ -29,7 +29,7 @@ _TM31PreReceiveText::
_ReceivedTM31Text::
text $52, " received"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM31ExplanationText1::
diff --git a/text/maps/fan_club.asm b/text/maps/fan_club.asm
index 4827f2e8..4b664dc6 100644
--- a/text/maps/fan_club.asm
+++ b/text/maps/fan_club.asm
@@ -85,7 +85,7 @@ FanClubChairStoryText::
ReceivedBikeVoucherText::
text "<PLAYER> received"
line "a @"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
ExplainBikeVoucherText::
diff --git a/text/maps/fuchsia_city.asm b/text/maps/fuchsia_city.asm
index a90d0021..d894fb7b 100644
--- a/text/maps/fuchsia_city.asm
+++ b/text/maps/fuchsia_city.asm
@@ -1,29 +1,31 @@
_FuchsiaCityText1::
- text "Did you try the"
- line "SAFARI GAME? Some"
- cont "#MON can only"
- cont "be caught there."
+ text "Connais-tu le jeu"
+ line "du SAFARI?"
+ cont "Certains #MON"
+ cont "n'apparaissent"
+ cont "qu'à cet endroit."
done
_FuchsiaCityText2::
- text "SAFARI ZONE has a"
- line "zoo in front of"
- cont "the entrance."
+ text "Il y a un zoo"
+ line "devant l'entrée"
+ cont "du PARC SAFARI."
- para "Out back is the"
- line "SAFARI GAME for"
- cont "catching #MON."
+ para "Le jeu du SAFARI"
+ line "permet d'attraper"
+ cont "des #MON."
done
_FuchsiaCityText3::
- text "ERIK: Where's"
- line "SARA? I said I'd"
- cont "meet her here."
+ text "NICO: Mais où est"
+ line "JULIA? Elle est"
+ cont "tout l'temps à la"
+ cont "bourre."
done
_FuchsiaCityText4::
- text "That item ball in"
- line "there is really a"
+ text "Cette BALL est"
+ line "vraiment un"
cont "#MON."
done
@@ -32,86 +34,86 @@ _FuchsiaCityText5::
done
_FuchsiaCityText11::
- text "FUCHSIA CITY"
- line "Behold! It's"
- cont "Passion Pink!"
+ text "PARMANIE"
+ line "Rose comme la"
+ cont "passion"
done
_FuchsiaCityText13::
- text "SAFARI GAME"
- line "#MON-U-CATCH!"
+ text "JEU DU SAFARI"
+ line "Chope-les tous!"
done
_FuchsiaCityText16::
- text "SAFARI ZONE"
- line "WARDEN's HOME"
+ text "PARC SAFARI"
+ line "MAISON DU GARDIEN"
done
_FuchsiaCityText17::
- text "#MON PARADISE"
- line "SAFARI ZONE"
+ text "LE PARADIS DES"
+ line "#MON"
+ cont "PARC SAFARI"
done
_FuchsiaCityText18::
- text "FUCHSIA CITY"
- line "#MON GYM"
- cont "LEADER: KOGA"
+ text "PARMANIE"
+ line "ARENE #MON"
+ cont "CHAMPION: KOGA"
- para "The Poisonous"
- line "Ninja Master"
+ para "Le Ninja aux"
+ line "poisons infinis"
done
_FuchsiaCityChanseyText::
- text "Name: CHANSEY"
+ text "Nom: LEVEINARD"
- para "Catching one is"
- line "all up to chance."
+ para "Il faut un bol"
+ line "d'enfer pour en"
+ cont "capturer un."
prompt
_FuchsiaCityVoltorbText::
- text "Name: VOLTORB"
+ text "Nom: VOLTORBE"
- para "The very image of"
- line "a # BALL."
+ para "Portrait craché"
+ line "d'une # BALL."
prompt
_FuchsiaCityKangaskhanText::
- text "Name: KANGASKHAN"
+ text "Nom: KANGOUREX"
- para "A maternal #MON"
- line "that raises its"
- cont "young in a pouch"
- cont "on its belly."
+ para "Ce #MON élève"
+ line "son petit dans sa"
+ cont "poche ventrale."
prompt
_FuchsiaCitySlowpokeText::
- text "Name: SLOWPOKE"
+ text "Nom: RAMOLOSS"
- para "Friendly and very"
- line "slow moving."
+ para "Sympa mais..."
+ line "Méga-lent!"
prompt
_FuchsiaCityLaprasText::
- text "Name: LAPRAS"
+ text "Nom: LOKHLASS"
- para "A.K.A. the king"
- line "of the seas."
+ para "Le roi des mers."
prompt
_FuchsiaCityOmanyteText::
- text "Name: OMANYTE"
+ text "Nom: AMONITA"
- para "A #MON that"
- line "was resurrected"
- cont "from a fossil."
+ para "Un #MON créé"
+ line "à partir d'un"
+ cont "fossile."
prompt
_FuchsiaCityKabutoText::
- text "Name: KABUTO"
+ text "Nom: KABUTO"
- para "A #MON that"
- line "was resurrected"
- cont "from a fossil."
+ para "Un #MON créé"
+ line "à partir d'un"
+ cont "fossile."
prompt
_FuchsiaCityText_19b2a::
diff --git a/text/maps/fuchsia_fishing_house.asm b/text/maps/fuchsia_fishing_house.asm
index 195dc8ef..c9c45e8e 100644
--- a/text/maps/fuchsia_fishing_house.asm
+++ b/text/maps/fuchsia_fishing_house.asm
@@ -19,7 +19,7 @@ _FuchsiaHouse3Text_561c2::
para $52, " received"
line "a @"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_FuchsiaHouse3Text_56212::
diff --git a/text/maps/fuchsia_gym_2.asm b/text/maps/fuchsia_gym_2.asm
index ba1970e6..9eacdae0 100644
--- a/text/maps/fuchsia_gym_2.asm
+++ b/text/maps/fuchsia_gym_2.asm
@@ -27,7 +27,7 @@ _FuchsiaGymText9::
_ReceivedTM06Text::
text $52, " received"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM06ExplanationText::
diff --git a/text/maps/fujis_house.asm b/text/maps/fujis_house.asm
index 7c61d1ed..225ebafe 100644
--- a/text/maps/fujis_house.asm
+++ b/text/maps/fujis_house.asm
@@ -48,7 +48,7 @@ _LavenderHouse1Text_1d94c::
_ReceivedFluteText::
text $52, " received"
line "a @"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_FluteExplanationText::
diff --git a/text/maps/lavender_town.asm b/text/maps/lavender_town.asm
index 19b6c8c8..86d8c24c 100644
--- a/text/maps/lavender_town.asm
+++ b/text/maps/lavender_town.asm
@@ -1,64 +1,66 @@
_LavenderTownText_4413c::
- text "Do you believe in"
- line "GHOSTs?"
+ text "Crois-tu aux"
+ line "SPECTRES?"
done
_LavenderTownText_44141::
- text "Really? So there"
- line "are believers..."
+ text "Vraiment? Il en"
+ line "faut..."
done
_LavenderTownText_44146::
- text "Hahaha, I guess"
- line "not."
+ text "T'as raison."
- para "That white hand"
- line "on your shoulder,"
- cont "it's not real."
+ para "La main toute"
+ line "blanche sur ton"
+ cont "épaule est fausse"
+ cont "alors..."
done
_LavenderTownText2::
- text "This town is known"
- line "as the grave site"
- cont "of #MON."
+ text "Cette ville est"
+ line "le cimetière des"
+ cont "#MON."
- para "Memorial services"
- line "are held in"
- cont "#MON TOWER."
+ para "La TOUR #MON"
+ line "est le lieu de"
+ cont "recueillement."
done
_LavenderTownText3::
- text "GHOSTs appeared"
- line "in #MON TOWER."
+ text "Des SPECTRES sont"
+ line "apparus dans la"
+ cont "TOUR #MON."
- para "I think they're"
- line "the spirits of"
- cont "#MON that the"
- cont "ROCKETs killed."
+ para "Ils doivent être"
+ line "les esprits des"
+ cont "#MON tués par"
+ cont "la ROCKET."
done
_LavenderTownText4::
- text "LAVENDER TOWN"
- line "The Noble Purple"
- cont "Town"
+ text "LAVANVILLE"
+ line "Le pourpre de"
+ cont "la noblesse"
done
_LavenderTownText5::
- text "New SILPH SCOPE!"
+ text "Tout nouveau"
+ line "SCOPE SYLPHE!"
- para "Make the Invisible"
- line "Plain to See!"
+ para "Voir l'invisible!"
- para "SILPH CO."
+ para "SYLPHE SARL"
done
_LavenderTownText8::
- text "LAVENDER VOLUNTEER"
- line "#MON HOUSE"
+ text "BENEVOLAT DE"
+ line "LAVANVILLE"
+ cont "MAISON #MON"
done
_LavenderTownText9::
- text "May the Souls of"
- line "#MON Rest Easy"
- cont "#MON TOWER"
+ text "Paix à l'âme des"
+ line "#MON"
+ cont "TOUR #MON"
done
diff --git a/text/maps/mr_psychics_house.asm b/text/maps/mr_psychics_house.asm
index 8c37383d..653171df 100644
--- a/text/maps/mr_psychics_house.asm
+++ b/text/maps/mr_psychics_house.asm
@@ -8,7 +8,7 @@ _TM29PreReceiveText::
_ReceivedTM29Text::
text $52, " received"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM29ExplanationText::
diff --git a/text/maps/pallet_town.asm b/text/maps/pallet_town.asm
index 64b3325b..61a096c7 100644
--- a/text/maps/pallet_town.asm
+++ b/text/maps/pallet_town.asm
@@ -1,55 +1,61 @@
_OakAppearsText::
- text "OAK: Hey! Wait!"
- line "Don't go out!@@"
+ text "CHEN: Hé toi, là!"
+ line "Ne pars pas!@@"
_OakWalksUpText::
- text "OAK: It's unsafe!"
- line "Wild #MON live"
- cont "in tall grass!"
-
- para "You need your own"
- line "#MON for your"
- cont "protection."
- cont "I know!"
-
- para "Here, come with"
- line "me!"
+ text "CHEN: C'est super"
+ line "dangereux! Des"
+ cont "#MON sauvages"
+ cont "infestent les"
+ cont "hautes herbes!"
+
+ para "Il te faut un"
+ line "#MON pour te"
+ cont "protéger..."
+ cont "J'ai trouvé!"
+
+ para "Suis-moi!"
done
_PalletTownText2::
- text "I'm raising"
- line "#MON too!"
+ text "J'élève des"
+ line "#MON, moi"
+ cont "aussi!"
- para "When they get"
- line "strong, they can"
- cont "protect me!"
+ para "Une fois forts,"
+ line "ils pourront me"
+ cont "protéger!"
done
_PalletTownText3::
- text "Technology is"
- line "incredible!"
-
- para "You can now store"
- line "and recall items"
- cont "and #MON as"
- cont "data via PC!"
+ text "Le progrès..."
+ line "C'est dément!"
+
+ para "On peut désormais"
+ line "stocker et même"
+ cont "retirer des"
+ cont "objets ou des"
+ cont "#MON via PC!"
done
_PalletTownText4::
- text "OAK #MON"
- line "RESEARCH LAB"
+ text "LABO #MON"
+ line "DU PROF. CHEN"
done
_PalletTownText5::
- text "PALLET TOWN"
- line "Shades of your"
- cont "journey await!"
+ text "BOURG PALETTE"
+ line "Un monde de"
+ cont "couleurs s'ouvre"
+ cont "à vous!"
done
_PalletTownText6::
- text $52,"'s house "
+ text "Maison de"
+ line $52
done
_PalletTownText7::
- text $53,"'s house "
+ text "Maison de"
+ line $53
done
diff --git a/text/maps/pewter_city.asm b/text/maps/pewter_city.asm
index 03dfcc91..c373405d 100644
--- a/text/maps/pewter_city.asm
+++ b/text/maps/pewter_city.asm
@@ -1,117 +1,127 @@
_PewterCityText1::
- text "It's rumored that"
- line "CLEFAIRYs came"
- cont "from the moon!"
+ text "On raconte que"
+ line "les MELOFEE sont"
+ cont "les habitants de"
+ cont "la lune!"
- para "They appeared "
- line "after MOON STONE"
- cont "fell on MT.MOON."
+ para "Ils sont apparus"
+ line "après la chute de"
+ cont "la PIERRE LUNE"
+ cont "sur le MONT"
+ cont "SELENITE."
done
_PewterCityText2::
- text "There aren't many"
- line "serious #MON"
- cont "trainers here!"
+ text "Il y a de très"
+ line "bons dresseurs"
+ cont "par ici!"
- para "They're all like"
- line "BUG CATCHERs,"
- cont "but PEWTER GYM's"
- cont "BROCK is totally"
- cont "into it!"
+ para "Ils sont SCOUTS"
+ line "pour la plupart"
+ cont "mais PIERRE de"
+ cont "l'ARENE d'ARGENTA"
+ cont "est terrible!"
done
_PewterCityText_193f1::
- text "Did you check out"
- line "the MUSEUM?"
+ text "Es-tu allé au"
+ line "MUSEE?"
done
_PewterCityText_193f6::
- text "Weren't those"
- line "fossils from MT."
- cont "MOON amazing?"
+ text "Les fossiles du"
+ line "MONT SELENITE"
+ cont "sont beaux, hein?"
done
_PewterCityText_193fb::
- text "Really?"
- line "You absolutely"
- cont "have to go!"
+ text "Non?"
+ line "Mais il faut y"
+ cont "aller, voyons!"
done
_PewterCityText13::
- text "It's right here!"
- line "You have to pay"
- cont "to get in, but"
- cont "it's worth it!"
- cont "See you around!"
+ text "C'est par là!"
+ line "L'entrée est"
+ cont "payante mais ça"
+ cont "vaut l'coup!"
done
_PewterCityText_19427::
text "Psssst!"
- line "Do you know what"
- cont "I'm doing?"
+ line "Tu sais c'que"
+ cont "j'fais?"
done
_PewterCityText_1942c::
- text "That's right!"
- line "It's hard work!"
+ text "Ah bon?"
+ line "OK."
done
_PewterCityText_19431::
- text "I'm spraying REPEL"
- line "to keep #MON"
- cont "out of my garden!"
+ text "Je vaporise du"
+ line "REPOUSSE pour"
+ cont "éloigner les"
+ cont "#MON de mon"
+ cont "bô jardin!"
done
_PewterCityText_1945d::
- text "You're a trainer"
- line "right? BROCK's"
- cont "looking for new"
- cont "challengers!"
- cont "Follow me!"
+ text "T'es un dresseur?"
+ line "PIERRE cherche un"
+ cont "adversaire!"
+ cont "Suis-moi!"
done
_PewterCityText_19462::
- text "If you have the"
- line "right stuff, go"
- cont "take on BROCK!"
+ text "Si t'es fort..."
+ line "T'as pas tort..."
+ cont "Alors..."
+ cont "Bats PIERRE..."
+ cont "Ou t'es mort!"
done
_PewterCityText6::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "Any #MON that"
- line "takes part in"
- cont "battle, however"
- cont "short, earns EXP!"
+ para "Chaque #MON"
+ line "prenant part au"
+ cont "combat, même pen-"
+ cont "dant une seconde,"
+ cont "gagne de l'EXP!"
done
_PewterCityText7::
- text "NOTICE!"
+ text "AVIS!"
- para "Thieves have been"
- line "stealing #MON"
- cont "fossils at MT."
- cont "MOON! Please call"
- cont "PEWTER POLICE"
- cont "with any info!"
+ para "On nous signale"
+ line "des voleurs de"
+ cont "fossiles de"
+ cont "#MON sur le"
+ cont "MONT SELENITE."
+ cont "N'hésitez pas à"
+ cont "contacter la"
+ cont "POLICE d'ARGENTA!"
done
_PewterCityText10::
- text "PEWTER MUSEUM"
- line "OF SCIENCE"
+ text "MUSEE DES"
+ line "SCIENCES"
+ cont "d'ARGENTA"
done
_PewterCityText11::
- text "PEWTER CITY"
- line "#MON GYM"
- cont "LEADER: BROCK"
+ text "ARENE #MON"
+ line "d'ARGENTA"
+ cont "CHAMPION: PIERRE"
- para "The Rock Solid"
- line "#MON Trainer!"
+ para "L'dresseur dur"
+ line "comme la pierre!"
+ cont "Bonne blague."
done
_PewterCityText12::
- text "PEWTER CITY"
- line "A Stone Gray"
- cont "City"
+ text "ARGENTA"
+ line "Le mat et le gris"
+ cont "de la roche."
done
diff --git a/text/maps/route_1.asm b/text/maps/route_1.asm
index adffd705..3bd5ea95 100644
--- a/text/maps/route_1.asm
+++ b/text/maps/route_1.asm
@@ -15,7 +15,7 @@ _Route1ViridianMartSampleText::
_Route1Text_1cae8::
text $52, " got"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_Route1Text_1caee::
diff --git a/text/maps/route_12_house.asm b/text/maps/route_12_house.asm
index 4cb4beee..e3263c69 100644
--- a/text/maps/route_12_house.asm
+++ b/text/maps/route_12_house.asm
@@ -18,7 +18,7 @@ _Route12HouseText_564c5::
para $52, " received"
line "a @"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_Route12HouseText_564ca::
diff --git a/text/maps/route_24_1.asm b/text/maps/route_24_1.asm
index 25079b2f..915beb67 100644
--- a/text/maps/route_24_1.asm
+++ b/text/maps/route_24_1.asm
@@ -12,7 +12,7 @@ _Route24Text_51515::
_Route24Text_5151a::
text $52, " received"
line "a @"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_Route24Text_51521::
diff --git a/text/maps/safari_zone_secret_house.asm b/text/maps/safari_zone_secret_house.asm
index 1bbe89fd..ad290d7f 100644
--- a/text/maps/safari_zone_secret_house.asm
+++ b/text/maps/safari_zone_secret_house.asm
@@ -17,7 +17,7 @@ _SecretHouseText_4a350::
_ReceivedHM03Text::
text $52, " received"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_HM03ExplanationText::
diff --git a/text/maps/saffron_city.asm b/text/maps/saffron_city.asm
index a0422c8c..722795d9 100644
--- a/text/maps/saffron_city.asm
+++ b/text/maps/saffron_city.asm
@@ -1,151 +1,166 @@
_SaffronCityText1::
- text "What do you want?"
- line "Get lost!"
+ text "Kesstu veux?"
+ line "Du vent!"
done
_SaffronCityText2::
- text "BOSS said he'll"
- line "take this town!"
+ text "Eul' CHEF dit"
+ line "qu'il contrôlera"
+ cont "c'te ville!"
done
_SaffronCityText3::
- text "Get out of the"
- line "way!"
+ text "Bouge eud' là!"
done
_SaffronCityText4::
- text "SAFFRON belongs"
- line "to TEAM ROCKET!"
+ text "SAFRANIA est à"
+ line "la TEAM ROCKET!"
done
_SaffronCityText5::
- text "Being evil makes"
- line "me feel so alive!"
+ text "Etre méchant,"
+ line "c'est mieux que"
+ cont "d'se laver les"
+ cont "dents!"
done
_SaffronCityText6::
- text "Ow! Watch where"
- line "you're walking!"
+ text "Tu m'as marché"
+ line "sul'pied, non?"
done
_SaffronCityText7::
- text "With SILPH under"
- line "control, we can"
- cont "exploit #MON"
- cont "around the world!"
+ text "Avec la SYLPHE"
+ line "dans not' poche,"
+ cont "les #MON du"
+ cont "monde entier"
+ cont "seront notre"
+ cont "bizness!"
done
_SaffronCityText8::
- text "You beat TEAM"
- line "ROCKET all alone?"
- cont "That's amazing!"
+ text "T'as tout cassé"
+ line "la ROCKET tout"
+ cont "seul? Dingue!"
done
_SaffronCityText9::
- text "Yeah! TEAM ROCKET"
- line "is gone!"
- cont "It's safe to go"
- cont "out again!"
+ text "Ouais! La TEAM"
+ line "est partie!"
+ cont "On peut enfin"
+ cont "respirer!"
done
_SaffronCityText10::
- text "People should be"
- line "flocking back to"
- cont "SAFFRON now."
+ text "Tout le monde va"
+ line "vite revenir à"
+ cont "SAFRANIA."
done
_SaffronCityText11::
- text "I flew here on my"
- line "PIDGEOT when I"
- cont "read about SILPH."
+ text "Je suis venu ici"
+ line "en volant sur mon"
+ cont "ROUCARNAGE après"
+ cont "avoir lu les"
+ cont "nouvelles de la"
+ cont "SYLPHE."
- para "It's already over?"
- line "I missed the"
- cont "media action."
+ para "Tout est déjà"
+ line "fini? J'ai tout"
+ cont "loupé?"
done
_SaffronCityText12::
- text "PIDGEOT: Bi bibii!@@"
+ text "ROUCARNAGE: Rou!@@"
_SaffronCityText13::
- text "I saw ROCKET"
- line "BOSS escaping"
- cont "SILPH's building."
+ text "J'ai vu le CHEF"
+ line "de la TEAM ROCKET"
+ cont "s'enfuir de la"
+ cont "SYLPHE."
done
_SaffronCityText14::
- text "I'm a security"
- line "guard."
+ text "Moi...."
+ line "Chuis un garde."
- para "Suspicious kids I"
- line "don't allow in!"
+ para "Les nabots tout"
+ line "louches, moi,"
+ cont "j'les laisse pas"
+ cont "passer!"
done
_SaffronCityText15::
text "..."
- line "Snore..."
+ line "(pionce)..."
- para "Hah! He's taking"
- line "a snooze!"
+ para "Ha! Il dort!"
done
_SaffronCityText16::
- text "SAFFRON CITY"
- line "Shining, Golden"
- cont "Land of Commerce"
+ text "SAFRANIA"
+ line "Belle et dorée,"
+ cont "le commerce est"
+ cont "ici prospère"
done
_SaffronCityText17::
- text "FIGHTING DOJO"
+ text "DOJO"
done
_SaffronCityText18::
- text "SAFFRON CITY"
- line "#MON GYM"
- cont "LEADER: SABRINA"
+ text "SAFRANIA"
+ line "ARENE #MON"
+ cont "CHAMPION: MORGANE"
- para "The Master of"
- line "Psychic #MON!"
+ para "Maîtresse des"
+ line "forces psychiques"
done
_SaffronCityText20::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "FULL HEAL cures"
- line "all ailments like"
- cont "sleep and burns."
+ para "TOTAL SOIN fait"
+ line "disparaître tous"
+ cont "les changements"
+ cont "de statut comme"
+ cont "le sommeil ou le"
+ cont "gel."
- para "It costs a bit"
- line "more, but it's"
- cont "more convenient."
+ para "C'est un peu cher"
+ line "mais ça vaut le"
+ cont "coup."
done
_SaffronCityText21::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "New GREAT BALL"
- line "offers improved"
- cont "capture rates."
+ para "La SUPER BALL"
+ line "augmente les"
+ cont "chances de"
+ cont "capture."
- para "Try it on those"
- line "hard-to-catch"
- cont "#MON."
+ para "Faites un essai"
+ line "sur des #MON"
+ cont "très vivaces."
done
_SaffronCityText22::
- text "SILPH CO."
- line "OFFICE BUILDING"
+ text "SYLPHE SARL"
+ line "SIEGE SOCIAL"
done
_SaffronCityText24::
- text "MR.PSYCHIC's"
- line "HOUSE"
+ text "MAISON DE"
+ line "MR. PSY"
done
_SaffronCityText25::
- text "SILPH's latest"
- line "product!"
+ text "Dernier produit"
+ line "de la SYLPHE!"
- para "Release to be"
- line "determined..."
+ para "La date de sortie"
+ line "est encore à"
+ cont "déterminer..."
done
diff --git a/text/maps/silph_co_11f.asm b/text/maps/silph_co_11f.asm
index 8e7a3848..fc881158 100644
--- a/text/maps/silph_co_11f.asm
+++ b/text/maps/silph_co_11f.asm
@@ -22,7 +22,7 @@ _SilphCoPresidentText::
_ReceivedSilphCoMasterBallText::
text $52, " got a"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_SilphCo10Text_6231c::
diff --git a/text/maps/vermilion_city.asm b/text/maps/vermilion_city.asm
index b060a123..2332707a 100644
--- a/text/maps/vermilion_city.asm
+++ b/text/maps/vermilion_city.asm
@@ -1,126 +1,131 @@
_VermilionCityText1::
- text "We're careful"
- line "about pollution!"
+ text "La pollution,"
+ line "c'est mal!"
- para "We've heard GRIMER"
- line "multiplies in"
- cont "toxic sludge!"
+ para "On dit que TADMORV"
+ line "se multiplie!"
done
_VermilionCityText_198a7::
- text "Did you see S.S."
- line "ANNE moored in"
- cont "the harbor?"
+ text "As-tu vu"
+ line "L'OCEANE au port?"
done
_VermilionCityText_198ac::
- text "So, S.S.ANNE has"
- line "departed!"
+ text "L'OCEANE a"
+ line "levé l'ancre!"
- para "She'll be back in"
- line "about a year."
+ para "Il reviendra l'an"
+ line "prochain."
done
_SSAnneWelcomeText4::
- text "Welcome to S.S."
- line "ANNE!"
+ text "Bienvenue à bord"
+ line "de L'OCEANE!"
done
_SSAnneWelcomeText9::
- text "Welcome to S.S."
- line "ANNE!"
+ text "Bienvenue à bord"
+ line "de L'OCEANE!"
- para "Excuse me, do you"
- line "have a ticket?"
+ para "Puis-je voir"
+ line "votre passe?"
prompt
_SSAnneFlashedTicketText::
- text "<PLAYER> flashed"
- line "the S.S.TICKET!"
+ text "<PLAYER> montre"
+ line "le passe et crâne"
+ cont "à mort!"
- para "Great! Welcome to"
- line "S.S.ANNE!"
+ para "Heu...merci!"
+ line "Bienvenue à bord!"
done
_SSAnneNoTicketText::
- text "<PLAYER> doesn't"
- line "have the needed"
- cont "S.S.TICKET."
+ text "<PLAYER> n'a pas"
+ line "de passe!"
- para "Sorry!"
+ para "Désolé!"
- para "You need a ticket"
- line "to get aboard."
+ para "Il vous faut un"
+ line "passe pour monter"
+ cont "à bord."
done
_SSAnneNotHereText::
- text "The ship set sail."
+ text "L'OCEANE a"
+ line "levé l'ancre."
done
_VermilionCityText4::
- text "I'm putting up a"
- line "building on this"
- cont "plot of land."
+ text "Je construis un"
+ line "immeuble sur ce"
+ cont "terrain."
- para "My #MON is"
- line "tamping the land."
+ para "Mes #MON"
+ line "dament le sol."
done
_VermilionCityText5::
- text "MACHOP: Guoh!"
- line "Gogogoh!@@"
+ text "MACHOC: Maaaaa!"
+ line "Machoooo!@@"
_VermilionCityText14::
text ""
- para "A MACHOP is"
- line "stomping the land"
- cont "flat."
+ para "Un MACHOC"
+ line "pilonne le sol."
done
_VermilionCityText6::
- text "S.S.ANNE is a"
- line "famous luxury"
- cont "cruise ship."
+ text "L'OCEANE est"
+ line "un paquebot de"
+ cont "luxe."
- para "We visit VERMILION"
- line "once a year."
+ para "Nous nous rendons"
+ line "à CARMIN SUR MER"
+ cont "une fois par an."
done
_VermilionCityText7::
- text "VERMILION CITY"
- line "The Port of"
- cont "Exquisite Sunsets"
+ text "CARMIN SUR MER"
+ line "Le port aux"
+ cont "crépuscules"
+ cont "flamboyants"
done
_VermilionCityText8::
- text "NOTICE!"
+ text "AVIS!"
- para "ROUTE 12 may be"
- line "blocked off by a"
- cont "sleeping #MON."
+ para "La ROUTE 12 peut"
+ line "être bloquée par"
+ cont "un #MON"
+ cont "endormi."
- para "Detour through"
- line "ROCK TUNNEL to"
- cont "LAVENDER TOWN."
+ para "Prendre la GROTTE"
+ line "pour rejoindre"
+ cont "LAVANVILLE."
- para "VERMILION POLICE"
+ para "POLICE DE CARMIN"
+ line "SUR MER"
done
_VermilionCityText11::
- text "#MON FAN CLUB"
- line "All #MON fans"
- cont "welcome!"
+ text "FAN CLUB #MON"
+ line "Tous les dingues"
+ cont "de #MON sont"
+ cont "bienvenus!"
done
_VermilionCityText12::
- text "VERMILION CITY"
- line "#MON GYM"
- cont "LEADER: LT.SURGE"
+ text "CARMIN SUR MER"
+ line "ARENE #MON"
+ cont "CHAMPION:"
+ cont "MAJOR BOB"
- para "The Lightning "
- line "American!"
+ para "Le Ricain"
+ line "Survolté!"
done
_VermilionCityText13::
- text "VERMILION HARBOR"
+ text "PORT DE CARMIN"
done
diff --git a/text/maps/vermilion_fishing_house.asm b/text/maps/vermilion_fishing_house.asm
index 0fa28cae..7c2930c5 100644
--- a/text/maps/vermilion_fishing_house.asm
+++ b/text/maps/vermilion_fishing_house.asm
@@ -18,7 +18,7 @@ _VermilionHouse2Text_560b6::
para $52, " received"
line "an @"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_VermilionHouse2Text_560bb::
diff --git a/text/maps/vermilion_gym_2.asm b/text/maps/vermilion_gym_2.asm
index 4fd5e159..655a800b 100644
--- a/text/maps/vermilion_gym_2.asm
+++ b/text/maps/vermilion_gym_2.asm
@@ -26,7 +26,7 @@ _VermilionGymText_5cb77::
_ReceivedTM24Text::
text $52, " received "
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM24ExplanationText::
diff --git a/text/maps/viridian_city.asm b/text/maps/viridian_city.asm
index 17b2ec91..97a07e8f 100644
--- a/text/maps/viridian_city.asm
+++ b/text/maps/viridian_city.asm
@@ -1,180 +1,189 @@
_ViridianCityText1::
- text "Those # BALLs"
- line "at your waist!"
- cont "You have #MON!"
+ text "Des # BALL!"
+ line "Mais... T'as des"
+ cont "#MON!"
- para "It's great that"
- line "you can carry and"
- cont "use #MON any"
- cont "time, anywhere!"
+ para "C'est cool de"
+ line "pouvoir s'en"
+ cont "servir quand on"
+ cont "veut, hein?"
done
_ViridianCityText_19122::
- text "This #MON GYM"
- line "is always closed."
+ text "Cette ARENE"
+ line "#MON est"
+ cont "toujours fermée."
- para "I wonder who the"
- line "LEADER is?"
+ para "Mais qui en est"
+ line "le CHAMPION?"
done
_ViridianCityText_19127::
- text "VIRIDIAN GYM's"
- line "LEADER returned!"
+ text "Le CHAMPION de"
+ line "l'ARENE de"
+ cont "JADIELLE est de"
+ cont "retour! Dingue!"
done
_ViridianCityText_1914d::
- text "You want to know"
- line "about the 2 kinds"
- cont "of caterpillar"
+ text "Tu veux tout"
+ line "savoir sur les 2"
+ cont "types de chenille"
cont "#MON?"
done
_ViridianCityText_19152::
- text "Oh, OK then!"
+ text "Bon. OK."
done
_ViridianCityText_19157::
- text "CATERPIE has no"
- line "poison, but"
- cont "WEEDLE does."
+ text "Contrairement à"
+ line "CHENIPAN, ASPICOT"
+ cont "est venimeux."
- para "Watch out for its"
- line "POISON STING!"
+ para "Attention à son"
+ line "DARD-VENIN!"
done
_ViridianCityText_19175::
- text "Oh Grandpa! Don't"
- line "be so mean!"
- cont "He hasn't had his"
- cont "coffee yet."
+ text "Papinou! Tu vas"
+ line "t'lever, ouais?"
+ cont "T'as vidé la cave"
+ cont "ou quoi?"
done
_ViridianCityText_1917a::
- text "When I go shop in"
- line "PEWTER CITY, I"
- cont "have to take the"
- cont "winding trail in"
- cont "VIRIDIAN FOREST."
+ text "Je passe par la"
+ line "FORET DE JADE"
+ cont "pour faire mes"
+ cont "courses à"
+ cont "ARGENTA."
done
_ViridianCityText_19191::
- text "You can't go"
- line "through here!"
+ text "Passage..."
+ line "INTERDIT!"
- para "This is private"
- line "property!"
+ para "Propriété privée!"
done
_ViridianCityText_191ca::
- text "Yawn!"
- line "I must have dozed"
- cont "off in the sun."
-
- para "I had this dream"
- line "about a DROWZEE"
- cont "eating my dream."
- cont "What's this?"
- cont "Where did this TM"
- cont "come from?"
-
- para "This is spooky!"
- line "Here, you can"
- cont "have this TM."
+ text "(Baiiiille)!"
+ line "J'ai dû dormir"
+ cont "dehors."
+
+ para "J'ai rêvé qu'un"
+ line "SOPORIFIK"
+ cont "dévorait mes"
+ cont "rêves... Heu?"
+ cont "Qu'est-ce que"
+ cont "cette CT fait là?"
+
+ para "C'est dingue ça!"
+ line "Tiens... Elle est"
+ cont "pour toi."
prompt
_ReceivedTM42Text::
- text $52, " received"
- line "TM42!@@"
+ text $52, " reçoit:"
+ line "CT42!@@"
_TM42Explanation::
- text "TM42 contains"
- line "DREAM EATER..."
- cont "...Snore..."
+ text "CT42 contient"
+ line "DEVOREVE..."
+ cont "...(pionce)..."
done
_TM42NoRoomText::
- text "You have too much"
- line "stuff already."
+ text "Tu es trop"
+ line "chargé."
done
_ViridianCityText_1920a::
- text "Ahh, I've had my"
- line "coffee now and I"
- cont "feel great!"
+ text "Ahh... Un p'tit"
+ line "somme, un bon"
+ cont "café et hop! La"
+ cont "pêche pour la"
+ cont "journée!"
- para "Sure you can go"
- line "through!"
+ para "Mais bien sûr que"
+ line "tu peux passer!"
- para "Are you in a"
- line "hurry?"
+ para "Mais au fait..."
+ line "T'es pressé?"
done
_ViridianCityText_1920f::
- text "I see you're using"
- line "a #DEX."
+ text "Je vois que tu as"
+ line "un #DEX."
- para "When you catch a"
- line "#MON, #DEX"
- cont "is automatically"
- cont "updated."
+ para "Capture un"
+ line "#MON et il"
+ cont "sera mis à jour"
+ cont "automatiquement."
- para "What? Don't you"
- line "know how to catch"
- cont "#MON?"
+ para "Qu...QUOI?"
+ line "Tu ne sais pas"
+ cont "comment attraper"
+ cont "un #MON?"
- para "I'll show you"
- line "how to then."
+ para "J'vais t'montrer."
done
_ViridianCityText_19214::
- text "Time is money..."
- line "Go along then."
+ text "Le temps, c'est"
+ line "d'l'argent. Va."
done
_ViridianCityText_19219::
- text "First, you need"
- line "to weaken the"
- cont "target #MON."
+ text "D'abord, il faut"
+ line "affaiblir le"
+ cont "#MON désiré."
done
_ViridianCityText8::
- text "VIRIDIAN CITY "
- line "The Eternally"
- cont "Green Paradise"
+ text "JADIELLE"
+ line "Verte comme"
+ cont "l'espérance"
done
_ViridianCityText9::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "Catch #MON"
- line "and expand your"
+ para "Capturez des"
+ line "#MON et"
+ cont "agrandissez votre"
cont "collection!"
- para "The more you have,"
- line "the easier it is"
- cont "to fight!"
+ para "Plus vous en"
+ line "capturez, plus"
+ cont "les combats sont"
+ cont "faciles!"
done
_ViridianCityText10::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "The battle moves"
- line "of #MON are"
- cont "limited by their"
- cont "POWER POINTs, PP."
+ para "Les attaques sont"
+ line "limitées par des"
+ cont "PP (Points de"
+ cont "Pouvoir)."
- para "To replenish PP,"
- line "rest your tired"
- cont "#MON at a"
- cont "#MON CENTER!"
+ para "Pour disposer de"
+ line "tous vos PP,"
+ cont "faites soigner"
+ cont "vos #MON dans"
+ cont "un CENTRE"
+ cont "#MON!"
done
_ViridianCityText13::
- text "VIRIDIAN CITY"
- line "#MON GYM"
+ text "ARENE #MON"
+ line "de JADIELLE"
done
_ViridianCityText14::
- text "The GYM's doors"
- line "are locked..."
+ text "Les portes de"
+ line "l'ARENE sont"
+ cont "fermées..."
done
diff --git a/text/maps/wardens_house.asm b/text/maps/wardens_house.asm
index d4da3781..24361f2e 100644
--- a/text/maps/wardens_house.asm
+++ b/text/maps/wardens_house.asm
@@ -44,7 +44,7 @@ _WardenThankYouText::
_ReceivedHM04Text::
text $52, " received"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_HM04ExplanationText::
diff --git a/text/move_names.asm b/text/move_names.asm
index f8706ee3..2ac807ae 100644
--- a/text/move_names.asm
+++ b/text/move_names.asm
@@ -1,167 +1,167 @@
MoveNames::
- db "POUND@"
- db "KARATE CHOP@"
- db "DOUBLESLAP@"
- db "COMET PUNCH@"
- db "MEGA PUNCH@"
- db "PAY DAY@"
- db "FIRE PUNCH@"
- db "ICE PUNCH@"
- db "THUNDERPUNCH@"
- db "SCRATCH@"
- db "VICEGRIP@"
+ db "ECRAS'FACE@"
+ db "POING-KARATE@"
+ db "TORGNOLES@"
+ db "POING COMETE@"
+ db "ULTIMAPOING@"
+ db "JACKPOT@"
+ db "POING DE FEU@"
+ db "POINGLACE@"
+ db "POING-ECLAIR@"
+ db "GRIFFE@"
+ db "FORCE POIGNE@"
db "GUILLOTINE@"
- db "RAZOR WIND@"
- db "SWORDS DANCE@"
- db "CUT@"
- db "GUST@"
- db "WING ATTACK@"
- db "WHIRLWIND@"
- db "FLY@"
- db "BIND@"
- db "SLAM@"
- db "VINE WHIP@"
- db "STOMP@"
- db "DOUBLE KICK@"
- db "MEGA KICK@"
- db "JUMP KICK@"
- db "ROLLING KICK@"
- db "SAND-ATTACK@"
- db "HEADBUTT@"
- db "HORN ATTACK@"
- db "FURY ATTACK@"
- db "HORN DRILL@"
- db "TACKLE@"
- db "BODY SLAM@"
- db "WRAP@"
- db "TAKE DOWN@"
- db "THRASH@"
- db "DOUBLE-EDGE@"
- db "TAIL WHIP@"
- db "POISON STING@"
- db "TWINEEDLE@"
- db "PIN MISSILE@"
- db "LEER@"
- db "BITE@"
- db "GROWL@"
- db "ROAR@"
- db "SING@"
- db "SUPERSONIC@"
+ db "COUPE-VENT@"
+ db "DANSE-LAMES@"
+ db "COUPE@"
+ db "TORNADE@"
+ db "CRU-AILE@"
+ db "CYCLONE@"
+ db "VOL@"
+ db "ETREINTE@"
+ db "SOUPLESSE@"
+ db "FOUET LIANES@"
+ db "ECRASEMENT@"
+ db "DOUBLE PIED@"
+ db "ULTIMAWASHI@"
+ db "PIED SAUTE@"
+ db "MAWASHI GERI@"
+ db "JET DE SABLE@"
+ db "COUP D'BOULE@"
+ db "KOUD'KORNE@"
+ db "FURIE@"
+ db "EMPAL'KORNE@"
+ db "CHARGE@"
+ db "PLAQUAGE@"
+ db "LIGOTAGE@"
+ db "BELIER@"
+ db "MANIA@"
+ db "DAMOCLES@"
+ db "MIMI-QUEUE@"
+ db "DARD-VENIN@"
+ db "DOUBLE-DARD@"
+ db "DARD-NUEE@"
+ db "GROZ'YEUX@"
+ db "MORSURE@"
+ db "RUGISSEMENT@"
+ db "HURLEMENT@"
+ db "BERCEUSE@"
+ db "ULTRASON@"
db "SONICBOOM@"
- db "DISABLE@"
- db "ACID@"
- db "EMBER@"
- db "FLAMETHROWER@"
- db "MIST@"
- db "WATER GUN@"
- db "HYDRO PUMP@"
+ db "ENTRAVE@"
+ db "ACIDE@"
+ db "FLAMMECHE@"
+ db "LANCE-FLAMME@"
+ db "BRUME@"
+ db "PISTOLET A O@"
+ db "HYDROCANON@"
db "SURF@"
- db "ICE BEAM@"
+ db "LASER GLACE@"
db "BLIZZARD@"
- db "PSYBEAM@"
- db "BUBBLEBEAM@"
- db "AURORA BEAM@"
- db "HYPER BEAM@"
- db "PECK@"
- db "DRILL PECK@"
- db "SUBMISSION@"
- db "LOW KICK@"
- db "COUNTER@"
- db "SEISMIC TOSS@"
- db "STRENGTH@"
- db "ABSORB@"
- db "MEGA DRAIN@"
- db "LEECH SEED@"
- db "GROWTH@"
- db "RAZOR LEAF@"
- db "SOLARBEAM@"
- db "POISONPOWDER@"
- db "STUN SPORE@"
- db "SLEEP POWDER@"
- db "PETAL DANCE@"
- db "STRING SHOT@"
- db "DRAGON RAGE@"
- db "FIRE SPIN@"
- db "THUNDERSHOCK@"
- db "THUNDERBOLT@"
- db "THUNDER WAVE@"
- db "THUNDER@"
- db "ROCK THROW@"
- db "EARTHQUAKE@"
- db "FISSURE@"
- db "DIG@"
- db "TOXIC@"
- db "CONFUSION@"
- db "PSYCHIC@"
- db "HYPNOSIS@"
- db "MEDITATE@"
- db "AGILITY@"
- db "QUICK ATTACK@"
- db "RAGE@"
+ db "RAFALE PSY@"
+ db "BULLES D'O@"
+ db "ONDE BOREALE@"
+ db "ULTRALASER@"
+ db "PICPIC@"
+ db "BEC VRILLE@"
+ db "SACRIFICE@"
+ db "BALAYAGE@"
+ db "RIPOSTE@"
+ db "FRAPPE ATLAS@"
+ db "FORCE@"
+ db "VOL-VIE@"
+ db "MEGA-SANGSUE@"
+ db "VAMPIGRAINE@"
+ db "CROISSANCE@"
+ db "TRANCH'HERBE@"
+ db "LANCE-SOLEIL@"
+ db "POUDRE TOXIK@"
+ db "PARA-SPORE@"
+ db "POUDRE DODO@"
+ db "DANSE-FLEUR@"
+ db "SECRETION@"
+ db "DRACO-RAGE@"
+ db "DANSEFLAMME@"
+ db "ECLAIR@"
+ db "TONNERRE@"
+ db "CAGE-ECLAIR@"
+ db "FATAL-FOUDRE@"
+ db "JET-PIERRES@"
+ db "SEISME@"
+ db "ABIME@"
+ db "TUNNEL@"
+ db "TOXIK@"
+ db "CHOC MENTAL@"
+ db "PSYKO@"
+ db "HYPNOSE@"
+ db "YOGA@"
+ db "HATE@"
+ db "VIVE-ATTAQUE@"
+ db "FRENESIE@"
db "TELEPORT@"
- db "NIGHT SHADE@"
- db "MIMIC@"
- db "SCREECH@"
- db "DOUBLE TEAM@"
- db "RECOVER@"
- db "HARDEN@"
- db "MINIMIZE@"
- db "SMOKESCREEN@"
- db "CONFUSE RAY@"
- db "WITHDRAW@"
- db "DEFENSE CURL@"
- db "BARRIER@"
- db "LIGHT SCREEN@"
- db "HAZE@"
- db "REFLECT@"
- db "FOCUS ENERGY@"
- db "BIDE@"
+ db "TENEBRES@"
+ db "COPIE@"
+ db "GRINCEMENT@"
+ db "REFLET@"
+ db "SOIN@"
+ db "ARMURE@"
+ db "LILLIPUT@"
+ db "BROUILLARD@"
+ db "ONDE FOLIE@"
+ db "REPLI@"
+ db "BOUL'ARMURE@"
+ db "BOUCLIER@"
+ db "MUR LUMIERE@"
+ db "BUEE NOIRE@"
+ db "PROTECTION@"
+ db "PUISSANCE@"
+ db "PATIENCE@"
db "METRONOME@"
- db "MIRROR MOVE@"
- db "SELFDESTRUCT@"
- db "EGG BOMB@"
- db "LICK@"
- db "SMOG@"
- db "SLUDGE@"
- db "BONE CLUB@"
- db "FIRE BLAST@"
- db "WATERFALL@"
- db "CLAMP@"
- db "SWIFT@"
- db "SKULL BASH@"
- db "SPIKE CANNON@"
- db "CONSTRICT@"
- db "AMNESIA@"
- db "KINESIS@"
- db "SOFTBOILED@"
- db "HI JUMP KICK@"
- db "GLARE@"
- db "DREAM EATER@"
- db "POISON GAS@"
- db "BARRAGE@"
- db "LEECH LIFE@"
- db "LOVELY KISS@"
- db "SKY ATTACK@"
- db "TRANSFORM@"
- db "BUBBLE@"
- db "DIZZY PUNCH@"
+ db "MIMIQUE@"
+ db "DESTRUCTION@"
+ db "BOMB'OEUF@"
+ db "LECHOUILLE@"
+ db "PUREDPOIS@"
+ db "DETRITUS@"
+ db "MASSD'OS@"
+ db "DEFLAGRATION@"
+ db "CASCADE@"
+ db "CLAQUOIR@"
+ db "METEORES@"
+ db "COUD'KRANE@"
+ db "PICANON@"
+ db "CONSTRICTION@"
+ db "AMNESIE@"
+ db "TELEKINESIE@"
+ db "E-COQUE@"
+ db "PIED VOLTIGE@"
+ db "INTIMIDATION@"
+ db "DEVOREVE@"
+ db "GAZ TOXIK@"
+ db "PILONNAGE@"
+ db "VAMPIRISME@"
+ db "GROBISOU@"
+ db "PIQUE@"
+ db "MORPHING@"
+ db "ECUME@"
+ db "UPPERCUT@"
db "SPORE@"
db "FLASH@"
- db "PSYWAVE@"
- db "SPLASH@"
- db "ACID ARMOR@"
- db "CRABHAMMER@"
+ db "VAGUE PSY@"
+ db "TREMPETTE@"
+ db "ACIDARMURE@"
+ db "PINCE-MASSE@"
db "EXPLOSION@"
- db "FURY SWIPES@"
- db "BONEMERANG@"
- db "REST@"
- db "ROCK SLIDE@"
- db "HYPER FANG@"
- db "SHARPEN@"
- db "CONVERSION@"
- db "TRI ATTACK@"
- db "SUPER FANG@"
- db "SLASH@"
- db "SUBSTITUTE@"
- db "STRUGGLE@"
+ db "COMBO-GRIFFE@"
+ db "OSMERANG@"
+ db "REPOS@"
+ db "EBOULEMENT@"
+ db "CROC DE MORT@"
+ db "AFFUTAGE@"
+ db "ADAPTATION@"
+ db "TRIPLATTAQUE@"
+ db "CROC FATAL@"
+ db "TRANCHE@"
+ db "CLONAGE@"
+ db "LUTTE@"
diff --git a/text/pokedex.asm b/text/pokedex.asm
index 65f3d89d..c4f98c36 100644
--- a/text/pokedex.asm
+++ b/text/pokedex.asm
@@ -1,1510 +1,1493 @@
_RhydonDexEntry::
- text "Protected by an"
- next "armor-like hide,"
- next "it is capable of"
+ text "Son épiderme très"
+ next "épais lui permet"
+ next "de survivre dans"
- page "living in molten"
- next "lava of 3,600"
- next "degrees"
+ page "un environnement"
+ next "de plus de 3600"
+ next "degrés."
dex
_KangaskhanDexEntry::
- text "The infant rarely"
- next "ventures out of"
- next "its mother's"
+ text "Son enfant ne"
+ next "quitte la poche"
+ next "ventrale"
- page "protective pouch"
- next "until it is 3"
- next "years old"
+ page "protectrice qu'à"
+ next "l'âge de 3 ans."
dex
_NidoranMDexEntry::
- text "Stiffens its ears"
- next "to sense danger."
- next "The larger its"
+ text "Son ouïe très"
+ next "fine l'avertit du"
+ next "danger. Plus"
- page "horns, the more"
- next "powerful its"
- next "secreted venom"
+ page "ses cornes sont"
+ next "grandes, plus son"
+ next "poison est mortel."
dex
_ClefairyDexEntry::
- text "Its magical and"
- next "cute appeal has"
- next "many admirers."
+ text "Très recherché"
+ next "pour son aura"
+ next "mystique, il est"
- page "It is rare and"
- next "found only in"
- next "certain areas"
+ page "très rare et ne"
+ next "vit que dans des"
+ next "endroits précis."
dex
_SpearowDexEntry::
- text "Eats bugs in"
- next "grassy areas. It"
- next "has to flap its"
+ text "Il chasse les"
+ next "insectes dans les"
+ next "hautes herbes."
- page "short wings at"
- next "high speed to"
- next "stay airborne"
+ page "Ses petites ailes"
+ next "lui permettent de"
+ next "voler très vite."
dex
_VoltorbDexEntry::
- text "Usually found in"
- next "power plants."
- next "Easily mistaken"
+ text "Vivant dans les"
+ next "centrales, ce"
+ next "#MON survolté"
- page "for a # BALL,"
- next "they have zapped"
- next "many people"
+ page "est souvent"
+ next "confondu avec une"
+ next "# BALL."
dex
_NidokingDexEntry::
- text "It uses its"
- next "powerful tail in"
- next "battle to smash,"
+ text "Sa queue est une"
+ next "arme redoutable,"
+ next "il s'en sert pour"
- page "constrict, then"
- next "break the prey's"
- next "bones"
+ page "attraper sa proie"
+ next "et lui broyer les"
+ next "os."
dex
_SlowbroDexEntry::
- text "The SHELLDER that"
- next "is latched onto"
- next "SLOWPOKE's tail"
+ text "Le KOKIYAS"
+ next "accroché à la"
+ next "queue du RAMOLOSS"
- page "is said to feed"
- next "on the host's left"
- next "over scraps"
+ page "se nourrit des"
+ next "restes de son"
+ next "hôte."
dex
_IvysaurDexEntry::
- text "When the bulb on"
- next "its back grows"
- next "large, it appears"
+ text "Son bulbe dorsal"
+ next "devient si gros"
+ next "qu'il ne peut"
- page "to lose the"
- next "ability to stand"
- next "on its hind legs"
+ page "plus se tenir sur"
+ next "ses membres"
+ next "postérieurs."
dex
_ExeggutorDexEntry::
- text "Legend has it that"
- next "on rare occasions,"
- next "one of its heads"
+ text "On raconte que si"
+ next "une de ses têtes"
+ next "se détache, elle"
- page "will drop off and"
- next "continue on as an"
- next "EXEGGCUTE"
+ page "se transforme en"
+ next "un NOEUNOEUF."
dex
_LickitungDexEntry::
- text "Its tongue can be"
- next "extended like a"
- next "chameleon's. It"
+ text "Il peut projeter"
+ next "sa langue comme"
+ next "un caméléon. Tout"
- page "leaves a tingling"
- next "sensation when it"
- next "licks enemies"
+ page "contact avec elle"
+ next "provoque une"
+ next "irritation."
dex
_ExeggcuteDexEntry::
- text "Often mistaken"
- next "for eggs."
- next "When disturbed,"
+ text "Souvent pris pour"
+ next "des oeufs, ils"
+ next "attaquent en"
- page "they quickly"
- next "gather and attack"
- next "in swarms"
+ page "groupe comme un"
+ next "essaim."
dex
_GrimerDexEntry::
- text "Appears in filthy"
- next "areas. Thrives by"
- next "sucking up"
+ text "Vivant dans des"
+ next "tas d'ordures, il"
+ next "se nourrit des"
- page "polluted sludge"
- next "that is pumped"
- next "out of factories"
+ page "déchets polluants"
+ next "rejetés par les"
+ next "usines."
dex
_GengarDexEntry::
- text "Under a full moon,"
- next "this #MON"
- next "likes to mimic"
+ text "Les nuits de"
+ next "pleine lune, il"
+ next "imite l'ombre des"
- page "the shadows of"
- next "people and laugh"
- next "at their fright"
+ page "passants et se"
+ next "moque de leur"
+ next "effroi."
dex
_NidoranFDexEntry::
- text "Although small,"
- next "its venomous"
- next "barbs render this"
+ text "Ce #MON est"
+ next "hérissé de dards"
+ next "empoisonnés."
- page "#MON dangerous."
- next "The female has"
- next "smaller horns"
+ page "Les femelles ont"
+ next "des dards plus"
+ next "petits."
dex
_NidoqueenDexEntry::
- text "Its hard scales"
- next "provide strong"
- next "protection. It"
+ text "Ses écailles très"
+ next "résistantes et"
+ next "son corps massif"
- page "uses its hefty"
- next "bulk to execute"
- next "powerful moves"
+ page "sont des armes"
+ next "dévastatrices."
dex
_CuboneDexEntry::
- text "Because it never"
- next "removes its skull"
- next "helmet, no one"
+ text "Il ne retire"
+ next "jamais son casque"
+ next "en os. Personne"
- page "has ever seen"
- next "this #MON's"
- next "real face"
+ page "n'a jamais vu le"
+ next "visage de ce"
+ next "#MON."
dex
_RhyhornDexEntry::
- text "Its massive bones"
- next "are 1000 times"
- next "harder than human"
+ text "Avec une ossature"
+ next "1000 fois plus"
+ next "résistante que"
- page "bones. It can"
- next "easily knock a"
- next "trailer flying"
+ page "celle de l'homme,"
+ next "ses charges sont"
+ next "dévastatrices."
dex
_LaprasDexEntry::
- text "A #MON that"
- next "has been over-"
- next "hunted almost to"
+ text "Ce #MON en"
+ next "voie d'extinction"
+ next "peut transporter"
- page "extinction. It"
- next "can ferry people"
- next "across the water"
+ page "des passagers sur"
+ next "son dos par-delà"
+ next "les océans."
dex
_ArcanineDexEntry::
- text "A #MON that"
- next "has been admired"
- next "since the past"
+ text "Un #MON très"
+ next "recherché pour sa"
+ next "grâce légendaire."
- page "for its beauty."
- next "It runs agilely"
- next "as if on wings"
+ page "Son pas élégant"
+ next "semble glisser"
+ next "sur le vent."
dex
_MewDexEntry::
- text "So rare that it"
- next "is still said to"
- next "be a mirage by"
+ text "Unique et rare,"
+ next "son existence est"
+ next "remise en cause"
- page "many experts. Only"
- next "a few people have"
- next "seen it worldwide"
+ page "par les experts."
+ next "Peu nombreux sont"
+ next "ceux qui l'ont vu."
dex
_GyaradosDexEntry::
- text "Rarely seen in"
- next "the wild. Huge"
- next "and vicious, it"
+ text "Gigantesque et"
+ next "maléfique, il est"
+ next "capable de raser"
- page "is capable of"
- next "destroying entire"
- next "cities in a rage"
+ page "une ville dans un"
+ next "accès de rage"
+ next "terrifiante."
dex
_ShellderDexEntry::
- text "Its hard shell"
- next "repels any kind"
- next "of attack."
+ text "Protégé par une"
+ next "carapace très"
+ next "résistante, il"
- page "It is vulnerable"
- next "only when its"
- next "shell is open"
+ page "est vulnérable"
+ next "quand celle-ci"
+ next "s'ouvre."
dex
_TentacoolDexEntry::
- text "Drifts in shallow"
- next "seas. Anglers who"
- next "hook them by"
+ text "Flottant au bord"
+ next "des côtes, les"
+ next "pêcheurs se font"
- page "accident are"
- next "often punished by"
- next "its stinging acid"
+ page "souvent arroser"
+ next "d'acide quand ils"
+ next "en accrochent un."
dex
_GastlyDexEntry::
- text "Almost invisible,"
- next "this gaseous"
- next "#MON cloaks"
+ text "Ce #MON gazeux"
+ next "plonge ses"
+ next "victimes dans un"
- page "the target and"
- next "puts it to sleep"
- next "without notice"
+ page "profond sommeil"
+ next "sans qu'elles ne"
+ next "s'en aperçoivent."
dex
_ScytherDexEntry::
- text "With ninja-like"
- next "agility and speed,"
- next "it can create the"
+ text "Rapide et agile"
+ next "comme un ninja,"
+ next "il se déplace si"
- page "illusion that"
- next "there is more"
- next "than one"
+ page "vite qu'il crée"
+ next "l'illusion d'être"
+ next "en groupe."
dex
_StaryuDexEntry::
- text "An enigmatic"
- next "#MON that can"
- next "effortlessly"
+ text "Un #MON bien"
+ next "curieux qui peut"
+ next "régénérer ses"
- page "regenerate any"
- next "appendage it"
- next "loses in battle"
+ page "appendices"
+ next "sectionnés lors"
+ next "d'un combat."
dex
_BlastoiseDexEntry::
- text "A brutal #MON"
- next "with pressurized"
- next "water jets on its"
+ text "Un #MON brutal"
+ next "armé de canons"
+ next "hydrauliques."
- page "shell. They are"
- next "used for high"
- next "speed tackles"
+ page "Ses puissants"
+ next "jets d'eau sont"
+ next "dévastateurs."
dex
_PinsirDexEntry::
- text "If it fails to"
- next "crush the victim"
- next "in its pincers,"
+ text "Quand il ne peut"
+ next "écraser sa proie"
+ next "avec sa pince, il"
- page "it will swing it"
- next "around and toss"
- next "it hard"
+ page "la secoue et"
+ next "l'envoie dans les"
+ next "airs."
dex
_TangelaDexEntry::
- text "The whole body is"
- next "swathed with wide"
- next "vines that are"
+ text "Son corps est"
+ next "recouvert de"
+ next "lianes similaires"
- page "similar to sea-"
- next "weed. Its vines"
- next "shake as it walks"
+ page "à des algues."
+ next "Elles bougent"
+ next "quand il marche."
dex
_GrowlitheDexEntry::
- text "Very protective"
- next "of its territory."
- next "It will bark and"
+ text "Pour protéger"
+ next "son territoire il"
+ next "aboie et mord"
- page "bite to repel"
- next "intruders from"
- next "its space"
+ page "jusqu'à ce que"
+ next "les intrus"
+ next "s'enfuient."
dex
_OnixDexEntry::
- text "As it grows, the"
- next "stone portions of"
- next "its body harden"
+ text "Les parties en"
+ next "pierre de son"
+ next "corps durcissent"
- page "to become similar"
- next "to a diamond, but"
- next "colored black"
+ page "pour devenir"
+ next "comme un diamant"
+ next "de couleur noire."
dex
_FearowDexEntry::
- text "With its huge and"
- next "magnificent wings,"
- next "it can keep aloft"
+ text "Ses ailes géantes"
+ next "lui permettent de"
+ next "planer si"
- page "without ever"
- next "having to land"
- next "for rest"
+ page "longtemps qu'il"
+ next "ne se pose que"
+ next "très rarement."
dex
_PidgeyDexEntry::
- text "A common sight in"
- next "forests and woods."
- next "It flaps its"
+ text "Il est souvent vu"
+ next "dans les forêts."
+ next "Il brasse l'air"
- page "wings at ground"
- next "level to kick up"
- next "blinding sand"
+ page "de ses ailes près"
+ next "du sol pour"
+ next "projeter du sable."
dex
_SlowpokeDexEntry::
- text "Incredibly slow"
- next "and dopey. It"
- next "takes 5 seconds"
+ text "Très lent et"
+ next "endormi, il lui"
+ next "faut 5 secondes"
- page "for it to feel"
- next "pain when under"
- next "attack"
+ page "pour ressentir"
+ next "la douleur d'une"
+ next "attaque."
dex
_KadabraDexEntry::
- text "It emits special"
- next "alpha waves from"
- next "its body that"
+ text "Son corps émet"
+ next "des ondes alpha"
+ next "provoquant des"
- page "induce headaches"
- next "just by being"
- next "close by"
+ page "migraines à ceux"
+ next "qui se trouvent à"
+ next "proximité."
dex
_GravelerDexEntry::
- text "Rolls down slopes"
- next "to move. It rolls"
- next "over any obstacle"
+ text "Pour se déplacer"
+ next "il dégringole le"
+ next "long des pentes."
- page "without slowing"
- next "or changing its"
- next "direction"
+ page "Il pulvérise tout"
+ next "obstacle sur son"
+ next "passage."
dex
_ChanseyDexEntry::
- text "A rare and elusive"
- next "#MON that is"
- next "said to bring"
+ text "Un #MON rare"
+ next "et difficile à"
+ next "capturer qui"
- page "happiness to those"
- next "who manage to get"
- next "it"
+ page "porte chance et"
+ next "bien-être à son"
+ next "possesseur."
dex
_MachokeDexEntry::
- text "Its muscular body"
- next "is so powerful, it"
- next "must wear a power"
+ text "Son corps est si"
+ next "puissant qu'il"
+ next "lui faut une"
- page "save belt to be"
- next "able to regulate"
- next "its motions"
+ page "ceinture de force"
+ next "pour équilibrer"
+ next "ses mouvements."
dex
_MrMimeDexEntry::
- text "If interrupted"
- next "while it is"
- next "miming, it will"
+ text "Dérangez-le"
+ next "pendant qu'il"
+ next "mime et il se"
- page "slap around the"
- next "offender with its"
- next "broad hands"
+ page "battra en"
+ next "distribuant des"
+ next "volées de claques."
dex
_HitmonleeDexEntry::
- text "When in a hurry,"
- next "its legs lengthen"
- next "progressively."
+ text "S'il est pressé,"
+ next "ses jambes"
+ next "s'allongent"
- page "It runs smoothly"
- next "with extra long,"
- next "loping strides"
+ page "progressivement."
+ next "Il court alors"
+ next "très rapidement."
dex
_HitmonchanDexEntry::
- text "While apparently"
- next "doing nothing, it"
- next "fires punches in"
+ text "Il distribue des"
+ next "séries de coups"
+ next "de poing rapides"
- page "lightning fast"
- next "volleys that are"
- next "impossible to see"
+ page "comme l'éclair,"
+ next "invisibles à"
+ next "l'oeil nu."
dex
_ArbokDexEntry::
- text "It is rumored that"
- next "the ferocious"
- next "warning markings"
+ text "Les motifs"
+ next "féroces peints"
+ next "sur son corps"
- page "on its belly"
- next "differ from area"
- next "to area"
+ page "changent selon"
+ next "son environnement."
dex
_ParasectDexEntry::
- text "A host-parasite"
- next "pair in which the"
- next "parasite mushroom"
+ text "Une symbiose"
+ next "entre un parasite"
+ next "et un insecte. Le"
- page "has taken over the"
- next "host bug. Prefers"
- next "damp places"
+ page "champignon a pris"
+ next "le contrôle de"
+ next "son hôte."
dex
_PsyduckDexEntry::
- text "While lulling its"
- next "enemies with its"
- next "vacant look, this"
+ text "Il distrait ses"
+ next "ennemis avec des"
+ next "grimaces débiles"
- page "wily #MON will"
- next "use psychokinetic"
- next "powers"
+ page "et les attaque"
+ next "ensuite avec ses"
+ next "pouvoirs psy."
dex
_DrowzeeDexEntry::
- text "Puts enemies to"
- next "sleep then eats"
- next "their dreams."
+ text "Il endort ses"
+ next "ennemis et dévore"
+ next "leurs songes."
- page "Occasionally gets"
- next "sick from eating"
- next "bad dreams"
+ page "En mangeant de"
+ next "mauvais rêves, il"
+ next "devient malade."
dex
_GolemDexEntry::
- text "Its boulder-like"
- next "body is extremely"
- next "hard. It can"
+ text "Son corps de"
+ next "pierre est"
+ next "indestructible."
- page "easily withstand"
- next "dynamite blasts"
- next "without damage"
+ page "Il peut supporter"
+ next "des explosions de"
+ next "dynamite."
dex
_MagmarDexEntry::
- text "Its body always"
- next "burns with an"
- next "orange glow that"
+ text "Son corps en"
+ next "fusion brûle"
+ next "d'une flamme"
- page "enables it to"
- next "hide perfectly"
- next "among flames"
+ page "orangée, le"
+ next "rendant invisible"
+ next "dans le feu."
dex
_ElectabuzzDexEntry::
- text "Normally found"
- next "near power plants,"
- next "they can wander"
+ text "Vivant dans les"
+ next "centrales, il"
+ next "provoque des"
- page "away and cause"
- next "major blackouts"
- next "in cities"
+ page "pannes de courant"
+ next "en s'aventurant"
+ next "en ville."
dex
_MagnetonDexEntry::
- text "Formed by several"
- next "MAGNEMITEs linked"
- next "together. They"
+ text "Constitué de"
+ next "MAGNETI reliés"
+ next "les uns aux"
- page "frequently appear"
- next "when sunspots"
- next "flare up"
+ page "autres, il"
+ next "apparaît lorsque"
+ next "le soleil brille."
dex
_KoffingDexEntry::
- text "Because it stores"
- next "several kinds of"
- next "toxic gases in"
+ text "Son corps,"
+ next "constitué de gaz"
+ next "toxiques et"
- page "its body, it is"
- next "prone to exploding"
- next "without warning"
+ page "instables, peut"
+ next "exploser"
+ next "soudainement."
dex
_MankeyDexEntry::
- text "Extremely quick to"
- next "anger. It could"
- next "be docile one"
+ text "Il se met en"
+ next "colère très vite."
+ next "Calme ou furieux,"
- page "moment then"
- next "thrashing away"
- next "the next instant"
+ page "son humeur change"
+ next "d'une seconde à"
+ next "l'autre."
dex
_SeelDexEntry::
- text "The protruding"
- next "horn on its head"
- next "is very hard."
+ text "La corne sur son"
+ next "front est très"
+ next "résistante. Elle"
- page "It is used for"
- next "bashing through"
- next "thick ice"
+ page "lui sert à"
+ next "percer des"
+ next "blocs de glace."
dex
_DiglettDexEntry::
- text "Lives about one"
- next "yard underground"
- next "where it feeds on"
+ text "Il vit à un mètre"
+ next "sous la terre et"
+ next "se nourrit de"
- page "plant roots. It"
- next "sometimes appears"
- next "above ground"
+ page "racines. Il"
+ next "apparaît rarement"
+ next "à la surface."
dex
_TaurosDexEntry::
- text "When it targets"
- next "an enemy, it"
- next "charges furiously"
+ text "Une fois sa cible"
+ next "en vue, il la"
+ next "charge"
- page "while whipping its"
- next "body with its"
- next "long tails"
+ page "furieusement en"
+ next "fouettant l'air"
+ next "de sa queue."
dex
_FarfetchdDexEntry::
- text "The sprig of"
- next "green onions it"
- next "holds is its"
+ text "Il utilise"
+ next "l'oignon qu'il a"
+ next "dans la bouche"
- page "weapon. It is"
- next "used much like a"
- next "metal sword"
+ page "comme une épée"
+ next "d'acier."
dex
_VenonatDexEntry::
- text "Lives in the"
- next "shadows of tall"
- next "trees where it"
+ text "Il vit à l'ombre"
+ next "des grands arbres"
+ next "où il mange des"
- page "eats insects. It"
- next "is attracted by"
- next "light at night"
+ page "insectes. Il"
+ next "est attiré par la"
+ next "lumière."
dex
_DragoniteDexEntry::
- text "An extremely"
- next "rarely seen"
- next "marine #MON."
+ text "Un #MON"
+ next "marin extrêmement"
+ next "rare. On dit"
- page "Its intelligence"
- next "is said to match"
- next "that of humans"
+ page "qu'il est aussi"
+ next "intelligent que"
+ next "l'homme."
dex
_DoduoDexEntry::
- text "A bird that makes"
- next "up for its poor"
- next "flying with its"
+ text "Cet oiseau vole"
+ next "très mal mais"
+ next "court très vite."
- page "fast foot speed."
- next "Leaves giant"
- next "footprints"
+ page "Il laisse de"
+ next "gigantesques"
+ next "empreintes de pas."
dex
_PoliwagDexEntry::
- text "Its newly grown"
- next "legs prevent it"
- next "from running. It"
+ text "Il court mal"
+ next "avec ses petites"
+ next "pattes."
- page "appears to prefer"
- next "swimming than"
- next "trying to stand"
+ page "Il préfère nager"
+ next "que de se tenir"
+ next "debout."
dex
_JynxDexEntry::
- text "It seductively"
- next "wiggles its hips"
- next "as it walks. It"
+ text "Il ondule ses"
+ next "hanches en"
+ next "marchant et"
- page "can cause people"
- next "to dance in"
- next "unison with it"
+ page "entraîne les gens"
+ next "dans des danses"
+ next "frénétiques."
dex
_MoltresDexEntry::
- text "Known as the"
- next "legendary bird of"
- next "fire. Every flap"
+ text "Le légendaire"
+ next "oiseau du feu."
+ next "Une pluie de"
- page "of its wings"
- next "creates a dazzling"
- next "flash of flames"
+ page "flammes surgit à"
+ next "chaque battement"
+ next "de ses ailes."
dex
_ArticunoDexEntry::
- text "A legendary bird"
- next "#MON that is"
- next "said to appear to"
+ text "Le légendaire"
+ next "oiseau des glaces."
+ next "On dit qu'il"
- page "doomed people who"
- next "are lost in icy"
- next "mountains"
+ page "apparaît aux gens"
+ next "perdus dans les"
+ next "sommets."
dex
_ZapdosDexEntry::
- text "A legendary bird"
- next "#MON that is"
- next "said to appear"
+ text "L'oiseau"
+ next "légendaire de la"
+ next "foudre. Il"
- page "from clouds while"
- next "dropping enormous"
- next "lightning bolts"
+ page "surgit hors des"
+ next "nuages en lançant"
+ next "d'énormes éclairs."
dex
_DittoDexEntry::
- text "Capable of copying"
- next "an enemy's genetic"
- next "code to instantly"
+ text "Il est capable de"
+ next "copier le code"
+ next "génétique d'un"
- page "transform itself"
- next "into a duplicate"
- next "of the enemy"
+ page "ennemi pour se"
+ next "transformer en"
+ next "son double."
dex
_MeowthDexEntry::
- text "Adores circular"
- next "objects. Wanders"
- next "the streets on a"
+ text "Il adore les"
+ next "pièces de monnaie."
+ next "Il hante les rues"
- page "nightly basis to"
- next "look for dropped"
- next "loose change"
+ page "à la recherche de"
+ next "pièces oubliées"
+ next "par les passants."
dex
_KrabbyDexEntry::
- text "Its pincers are"
- next "not only powerful"
- next "weapons, they are"
+ text "Ses pinces sont"
+ next "des armes très"
+ next "puissantes. Elles"
- page "used for balance"
- next "when walking"
- next "sideways"
+ page "lui servent aussi"
+ next "à garder son"
+ next "équilibre."
dex
_VulpixDexEntry::
- text "At the time of"
- next "birth, it has"
- next "just one tail."
+ text "Il n'a qu'une"
+ next "seule queue à la"
+ next "naissance. Sa"
- page "The tail splits"
- next "from its tip as"
- next "it grows older"
+ page "queue se divise"
+ next "à la pointe au"
+ next "fil des ans."
dex
_NinetalesDexEntry::
- text "Very smart and"
- next "very vengeful."
- next "Grabbing one of"
+ text "Très intelligent"
+ next "et rancunier."
+ next "Attrapez-lui une"
- page "its many tails"
- next "could result in a"
- next "1000-year curse"
+ page "de ses queues et"
+ next "il vous maudira"
+ next "pour 1000 ans."
dex
_PikachuDexEntry::
- text "When several of"
- next "these #MON"
- next "gather, their"
+ text "Quand plusieurs"
+ next "de ces #MON"
+ next "se réunissent,"
- page "electricity could"
- next "build and cause"
- next "lightning storms"
+ page "ils provoquent"
+ next "de gigantesques"
+ next "orages."
dex
_RaichuDexEntry::
- text "Its long tail"
- next "serves as a"
- next "ground to protect"
+ text "Il doit garder sa"
+ next "queue en contact"
+ next "avec le sol pour"
- page "itself from its"
- next "own high voltage"
- next "power"
+ page "éviter toute"
+ next "électrocution."
dex
_DratiniDexEntry::
- text "Long considered a"
- next "mythical #MON"
- next "until recently"
+ text "Longtemps"
+ next "considéré comme"
+ next "légendaire, une"
- page "when a small"
- next "colony was found"
- next "living underwater"
+ page "colonie fut"
+ next "découverte dans"
+ next "les océans."
dex
_DragonairDexEntry::
- text "A mystical #MON"
- next "that exudes a"
- next "gentle aura."
+ text "Un #MON"
+ next "légendaire plein"
+ next "de charme."
- page "Has the ability"
- next "to change climate"
- next "conditions"
+ page "Il peut contrôler"
+ next "les variations"
+ next "climatiques."
dex
_KabutoDexEntry::
- text "A #MON that"
- next "was resurrected"
- next "from a fossil"
+ text "Un #MON"
+ next "reconstitué à"
+ next "partir d'un"
- page "found in what was"
- next "once the ocean"
- next "floor eons ago"
+ page "fossile trouvé"
+ next "dans un site"
+ next "préhistorique."
dex
_KabutopsDexEntry::
- text "Its sleek shape is"
- next "perfect for swim-"
- next "ming. It slashes"
+ text "Sa forme élancée"
+ next "lui permet de"
+ next "nager rapidement."
- page "prey with its"
- next "claws and drains"
- next "the body fluids"
+ page "Il lacère sa"
+ next "proie avant d'en"
+ next "absorber la vie."
dex
_HorseaDexEntry::
- text "Known to shoot"
- next "down flying bugs"
- next "with precision"
+ text "Réputé pour tirer"
+ next "avec précision"
+ next "un jet d'encre"
- page "blasts of ink"
- next "from the surface"
- next "of the water"
+ page "sur des insectes"
+ next "volants depuis la"
+ next "surface de l'eau."
dex
_SeadraDexEntry::
- text "Capable of swim-"
- next "ming backwards by"
- next "rapidly flapping"
+ text "Il peut nager à"
+ next "l'envers en"
+ next "agitant ses"
- page "its wing-like"
- next "pectoral fins and"
- next "stout tail"
+ page "petites nageoires"
+ next "pectorales."
dex
_SandshrewDexEntry::
- text "Burrows deep"
- next "underground in"
- next "arid locations"
+ text "Il s'enterre dans"
+ next "les régions"
+ next "arides et"
- page "far from water."
- next "It only emerges"
- next "to hunt for food"
+ page "désertiques. Il"
+ next "émerge seulement"
+ next "pour chasser."
dex
_SandslashDexEntry::
- text "Curls up into a"
- next "spiny ball when"
- next "threatened. It"
+ text "Il se roule en"
+ next "boule hérissée de"
+ next "piques s'il est"
- page "can roll while"
- next "curled up to"
- next "attack or escape"
+ page "menacé. Il peut"
+ next "ainsi s'enfuir ou"
+ next "attaquer."
dex
_OmanyteDexEntry::
- text "Although long"
- next "extinct, in rare"
- next "cases, it can be"
+ text "Disparu depuis"
+ next "longtemps, il"
+ next "peut être réanimé"
- page "genetically"
- next "resurrected from"
- next "fossils"
+ page "génétiquement à"
+ next "partir d'anciens"
+ next "fossiles."
dex
_OmastarDexEntry::
- text "A prehistoric"
- next "#MON that died"
- next "out when its"
+ text "Un #MON"
+ next "préhistorique qui"
+ next "disparut quand sa"
- page "heavy shell made"
- next "it impossible to"
- next "catch prey"
+ page "coquille devint"
+ next "trop lourde à"
+ next "déplacer."
dex
_JigglypuffDexEntry::
- text "When its huge eyes"
- next "light up, it sings"
- next "a mysteriously"
+ text "Quand ses yeux"
+ next "s'illuminent, il"
+ next "chante une"
- page "soothing melody"
- next "that lulls its"
- next "enemies to sleep"
+ page "mystérieuse"
+ next "berceuse."
dex
_WigglytuffDexEntry::
- text "The body is soft"
- next "and rubbery. When"
- next "angered, it will"
+ text "En cas de danger,"
+ next "il gonfle d'air"
+ next "son corps doux et"
- page "suck in air and"
- next "inflate itself to"
- next "an enormous size"
+ page "potelé dans des"
+ next "proportions"
+ next "gigantesques."
dex
_EeveeDexEntry::
- text "Its genetic code"
- next "is irregular."
- next "It may mutate if"
+ text "Sa génétique"
+ next "particulière lui"
+ next "permet d'évoluer"
- page "it is exposed to"
- next "radiation from"
- next "element STONEs"
+ page "s'il est exposé"
+ next "aux radiations"
+ next "d'une pierre."
dex
_FlareonDexEntry::
- text "When storing"
- next "thermal energy in"
- next "its body, its"
+ text "Il peut accumuler"
+ next "suffisamment de"
+ next "chaleur pour"
- page "temperature could"
- next "soar to over 1600"
- next "degrees"
+ page "atteindre des"
+ next "températures de"
+ next "1600 degrés."
dex
_JolteonDexEntry::
- text "It accumulates"
- next "negative ions in"
- next "the atmosphere to"
+ text "Il se charge"
+ next "d'électricité"
+ next "statique pour"
- page "blast out 10000-"
- next "volt lightning"
- next "bolts"
+ page "envoyer des"
+ next "décharges de"
+ next "10000 volts."
dex
_VaporeonDexEntry::
- text "Lives close to"
- next "water. Its long"
- next "tail is ridged"
+ text "Il vit au bord de"
+ next "l'eau. Sa"
+ next "queue lui donne"
- page "with a fin which"
- next "is often mistaken"
- next "for a mermaid's"
+ page "l'apparence d'une"
+ next "sirène."
dex
_MachopDexEntry::
- text "Loves to build"
- next "its muscles."
- next "It trains in all"
+ text "Il adore la"
+ next "musculation."
+ next "Il pratique les"
- page "styles of martial"
- next "arts to become"
- next "even stronger"
+ page "arts martiaux"
+ next "pour devenir"
+ next "encore plus fort."
dex
_ZubatDexEntry::
- text "Forms colonies in"
- next "perpetually dark"
- next "places. Uses"
+ text "Se déplace en"
+ next "colonie dans les"
+ next "endroits sombres."
- page "ultrasonic waves"
- next "to identify and"
- next "approach targets"
+ page "Il s'oriente"
+ next "grâce aux"
+ next "ultrasons."
dex
_EkansDexEntry::
- text "Moves silently"
- next "and stealthily."
- next "Eats the eggs of"
+ text "Il se déplace en"
+ next "silence pour"
+ next "dévorer des oeufs"
- page "birds, such as"
- next "PIDGEY and"
- next "SPEAROW, whole"
+ page "de ROUCOOL ou de"
+ next "PIAFABEC."
dex
_ParasDexEntry::
- text "Burrows to suck"
- next "tree roots. The"
- next "mushrooms on its"
+ text "Les champignons"
+ next "sur son dos se"
+ next "nourrissent des"
- page "back grow by draw-"
- next "ing nutrients from"
- next "the bug host"
+ page "nutriments de"
+ next "leur hôte"
+ next "insectoïde."
dex
_PoliwhirlDexEntry::
- text "Capable of living"
- next "in or out of"
- next "water. When out"
+ text "Amphibie, il peut"
+ next "vivre à l'air"
+ next "libre mais il"
- page "of water, it"
- next "sweats to keep"
- next "its body slimy"
+ page "doit rester"
+ next "mouillé pour"
+ next "survivre."
dex
_PoliwrathDexEntry::
- text "An adept swimmer"
- next "at both the front"
- next "crawl and breast"
+ text "Excellent nageur,"
+ next "il pratique le"
+ next "crawl ou la nage"
- page "stroke. Easily"
- next "overtakes the best"
- next "human swimmers"
+ page "papillon mieux"
+ next "qu'un champion"
+ next "olympique."
dex
_WeedleDexEntry::
- text "Often found in"
- next "forests, eating"
- next "leaves."
+ text "Il se nourrit de"
+ next "feuilles dans les"
+ next "forêts."
- page "It has a sharp"
- next "venomous stinger"
- next "on its head"
+ page "L'aiguillon sur"
+ next "son front est"
+ next "empoisonné."
dex
_KakunaDexEntry::
- text "Almost incapable"
- next "of moving, this"
- next "#MON can only"
+ text "Incapable de se"
+ next "déplacer de lui-"
+ next "même, il se"
- page "harden its shell"
- next "to protect itself"
- next "from predators"
+ page "défend en"
+ next "durcissant sa"
+ next "carapace."
dex
_BeedrillDexEntry::
- text "Flies at high"
- next "speed and attacks"
- next "using its large"
+ text "Il vole à très"
+ next "grande vitesse."
+ next "Il se bat avec"
- page "venomous stingers"
- next "on its forelegs"
- next "and tail"
+ page "les dards"
+ next "empoisonnés de"
+ next "ses bras."
dex
_DodrioDexEntry::
- text "Uses its three"
- next "brains to execute"
- next "complex plans."
+ text "Il élabore des"
+ next "plans complexes"
+ next "avec ses trois"
- page "While two heads"
- next "sleep, one head"
- next "stays awake"
+ page "cerveaux. Une de"
+ next "ses têtes reste"
+ next "toujours éveillée."
dex
_PrimeapeDexEntry::
- text "Always furious"
- next "and tenacious to"
- next "boot. It will not"
+ text "Agressif et"
+ next "teigneux, il"
+ next "poursuit son"
- page "abandon chasing"
- next "its quarry until"
- next "it is caught"
+ page "gibier jusqu'à"
+ next "épuisement"
+ next "complet."
dex
_DugtrioDexEntry::
- text "A team of DIGLETT"
- next "triplets."
- next "It triggers huge"
+ text "Un groupe de"
+ next "TAUPIQUEUR. Il"
+ next "crée des séismes"
- page "earthquakes by"
- next "burrowing 60 miles"
- next "underground"
+ page "en creusant à"
+ next "plus de 100km de"
+ next "profondeur."
dex
_VenomothDexEntry::
- text "The dust-like"
- next "scales covering"
- next "its wings are"
+ text "Les motifs ocre"
+ next "de ses ailes"
+ next "changent en"
- page "color coded to"
- next "indicate the kinds"
- next "of poison it has"
+ page "fonction de son"
+ next "type de poison."
dex
_DewgongDexEntry::
- text "Stores thermal"
- next "energy in its"
- next "body. Swims at a"
+ text "Il emmagasine la"
+ next "chaleur dans son"
+ next "corps. Il peut"
- page "steady 8 knots"
- next "even in intensely"
- next "cold waters"
+ page "nager dans l'eau"
+ next "glacée à plus de"
+ next "8 noeuds."
dex
_CaterpieDexEntry::
- text "Its short feet"
- next "are tipped with"
- next "suction pads that"
+ text "Ses petites"
+ next "pattes sont"
+ next "équipées de"
- page "enable it to"
- next "tirelessly climb"
- next "slopes and walls"
+ page "ventouses, lui"
+ next "permettant de"
+ next "grimper aux murs."
dex
_MetapodDexEntry::
- text "This #MON is"
- next "vulnerable to"
- next "attack while its"
+ text "Il est vulnérable"
+ next "aux attaques tant"
+ next "que sa carapace"
- page "shell is soft,"
- next "exposing its weak"
- next "and tender body"
+ page "fragile expose"
+ next "son corps tendre"
+ next "et mou."
dex
_ButterfreeDexEntry::
- text "In battle, it"
- next "flaps its wings"
- next "at high speed to"
+ text "En combat, il bat"
+ next "des ailes très"
+ next "rapidement pour"
- page "release highly"
- next "toxic dust into"
- next "the air"
+ page "projeter des"
+ next "poudres toxiques"
+ next "sur ses ennemis."
dex
_MachampDexEntry::
- text "Using its heavy"
- next "muscles, it throws"
- next "powerful punches"
+ text "Ses coups de"
+ next "poing sont si"
+ next "puissants qu'ils"
- page "that can send the"
- next "victim clear over"
- next "the horizon"
+ page "font voler ses"
+ next "adversaires"
+ next "jusqu'à l'horizon."
dex
_GolduckDexEntry::
- text "Often seen swim-"
- next "ming elegantly by"
- next "lake shores. It"
+ text "Il nage avec"
+ next "élégance le long"
+ next "des côtes. Il est"
- page "is often mistaken"
- next "for the Japanese"
- next "monster, Kappa"
+ page "souvent confondu"
+ next "avec le monstre"
+ next "japonais: Kappa."
dex
_HypnoDexEntry::
- text "When it locks eyes"
- next "with an enemy, it"
- next "will use a mix of"
+ text "En fixant son"
+ next "adversaire, il"
+ next "l'assaille avec"
- page "PSI moves such as"
- next "HYPNOSIS and"
- next "CONFUSION"
+ page "les attaques PSY"
+ next "d'HYPNOSE et de"
+ next "CHOC MENTAL."
dex
_GolbatDexEntry::
- text "Once it strikes,"
- next "it will not stop"
- next "draining energy"
+ text "Une fois son"
+ next "adversaire mordu,"
+ next "il absorbera son"
- page "from the victim"
- next "even if it gets"
- next "too heavy to fly"
+ page "énergie même s'il"
+ next "devient trop gros"
+ next "pour voler."
dex
_MewtwoDexEntry::
- text "It was created by"
- next "a scientist after"
- next "years of horrific"
+ text "Il est le fruit"
+ next "de nombreuses"
+ next "expériences"
- page "gene splicing and"
- next "DNA engineering"
- next "experiments"
+ page "génétiques"
+ next "horribles et"
+ next "malsaines."
dex
_SnorlaxDexEntry::
- text "Very lazy. Just"
- next "eats and sleeps."
- next "As its rotund"
+ text "Très paresseux,"
+ next "il ne fait que"
+ next "manger et dormir."
- page "bulk builds, it"
- next "becomes steadily"
- next "more slothful"
+ page "Plus il est gros,"
+ next "plus il devient"
+ next "fainéant."
dex
_MagikarpDexEntry::
- text "In the distant"
- next "past, it was"
- next "somewhat stronger"
+ text "Autrefois, il"
+ next "était beaucoup"
+ next "plus puissant que"
- page "than the horribly"
- next "weak descendants"
- next "that exist today"
+ page "cette créature"
+ next "minablement"
+ next "faible."
dex
_MukDexEntry::
- text "Thickly covered"
- next "with a filthy,"
- next "vile sludge. It"
+ text "Il est recouvert"
+ next "d'une épaisse"
+ next "couche toxique."
- page "is so toxic, even"
- next "its footprints"
- next "contain poison"
+ page "Il laisse une"
+ next "trace empoisonnée"
+ next "derrière lui."
dex
_KinglerDexEntry::
- text "The large pincer"
- next "has 10000 hp of"
- next "crushing power."
+ text "Son énorme pince"
+ next "peut déployer une"
+ next "pression de"
- page "However, its huge"
- next "size makes it"
- next "unwieldy to use"
+ page "1000 Kg. Mais"
+ next "elle est très"
+ next "encombrante."
dex
_CloysterDexEntry::
- text "When attacked, it"
- next "launches its"
- next "horns in quick"
+ text "Une fois menacé,"
+ next "il envoie de"
+ next "rapides volées de"
- page "volleys. Its"
- next "innards have"
- next "never been seen"
+ page "dards. Sa"
+ next "partie interne"
+ next "est inconnue."
dex
_ElectrodeDexEntry::
- text "It stores electric"
- next "energy under very"
- next "high pressure."
+ text "Il emmagasine des"
+ next "quantités énormes"
+ next "de courant"
- page "It often explodes"
- next "with little or no"
- next "provocation"
+ page "électrique sous"
+ next "pression pouvant"
+ next "exploser."
dex
_ClefableDexEntry::
- text "A timid fairy"
- next "#MON that is"
- next "rarely seen. It"
+ text "Une sorte de"
+ next "petite fée très"
+ next "rare. Il"
- page "will run and hide"
- next "the moment it"
- next "senses people"
+ page "se cache en"
+ next "apercevant un"
+ next "être humain."
dex
_WeezingDexEntry::
- text "Where two kinds"
- next "of poison gases"
- next "meet, 2 KOFFINGs"
+ text "Deux SMOGO"
+ next "peuvent se"
+ next "combiner en un"
- page "can fuse into a"
- next "WEEZING over many"
- next "years"
+ page "SMOGOGO en"
+ next "mélangeant leurs"
+ next "gaz."
dex
_PersianDexEntry::
- text "Although its fur"
- next "has many admirers,"
- next "it is tough to"
+ text "Très apprécié"
+ next "pour sa fourrure,"
+ next "il est difficile"
- page "raise as a pet"
- next "because of its"
- next "fickle meanness"
+ page "à apprivoiser en"
+ next "raison de son"
+ next "caractère rétif."
dex
_MarowakDexEntry::
- text "The bone it holds"
- next "is its key weapon."
- next "It throws the"
+ text "L'os qu'il tient"
+ next "dans sa main est"
+ next "une arme. Il peut"
- page "bone skillfully"
- next "like a boomerang"
- next "to KO targets"
+ page "le lancer avec"
+ next "adresse pour"
+ next "assommer sa proie."
dex
_HaunterDexEntry::
- text "Because of its"
- next "ability to slip"
- next "through block"
+ text "Il peut se"
+ next "glisser à travers"
+ next "les murs comme"
- page "walls, it is said"
- next "to be from an-"
- next "other dimension"
+ page "une créature"
+ next "d'une autre"
+ next "dimension."
dex
_AbraDexEntry::
- text "Using its ability"
- next "to read minds, it"
- next "will identify"
+ text "Son don de"
+ next "télépathie lui"
+ next "permet de sentir"
- page "impending danger"
- next "and TELEPORT to"
- next "safety"
+ page "le danger et de"
+ next "se TELEPORTER en"
+ next "un lieu sûr."
dex
_AlakazamDexEntry::
- text "Its brain can out-"
- next "perform a super-"
- next "computer."
+ text "Son super cerveau"
+ next "peut effectuer"
+ next "des opérations à"
- page "Its intelligence"
- next "quotient is said"
- next "to be 5,000"
+ page "la vitesse d'un"
+ next "ordinateur. Il"
+ next "a un Q.I. de 5000."
dex
_PidgeottoDexEntry::
- text "Very protective"
- next "of its sprawling"
- next "territorial area,"
+ text "Il protège son"
+ next "territoire avec"
+ next "ardeur et"
- page "this #MON will"
- next "fiercely peck at"
- next "any intruder"
+ page "repousse à coups"
+ next "de bec tout"
+ next "intrus."
dex
_PidgeotDexEntry::
- text "When hunting, it"
- next "skims the surface"
- next "of water at high"
+ text "Il chasse en"
+ next "survolant la"
+ next "surface de l'eau"
- page "speed to pick off"
- next "unwary prey such"
- next "as MAGIKARP"
+ page "et en plongeant"
+ next "pour attraper des"
+ next "proies faciles."
dex
_StarmieDexEntry::
- text "Its central core"
- next "glows with the"
- next "seven colors of"
+ text "Son coeur brille"
+ next "des couleurs de"
+ next "l'arc-en-ciel."
- page "the rainbow. Some"
- next "people value the"
- next "core as a gem"
+ page "On raconte que"
+ next "c'est une pierre"
+ next "précieuse."
dex
_BulbasaurDexEntry::
- text "A strange seed was"
- next "planted on its"
- next "back at birth."
+ text "Il a une étrange"
+ next "graine plantée"
+ next "sur son dos."
- page "The plant sprouts"
- next "and grows with"
- next "this #MON"
+ page "Elle grandit avec"
+ next "lui depuis la"
+ next "naissance."
dex
_VenusaurDexEntry::
- text "The plant blooms"
- next "when it is"
- next "absorbing solar"
+ text "Sa plante mûrit"
+ next "en absorbant les"
+ next "rayons du soleil."
- page "energy. It stays"
- next "on the move to"
- next "seek sunlight"
+ page "Il migre souvent"
+ next "vers les endroits"
+ next "ensoleillés."
dex
_TentacruelDexEntry::
- text "The tentacles are"
- next "normally kept"
- next "short. On hunts,"
+ text "Ses tentacules"
+ next "sont rétractés au"
+ next "repos. En"
- page "they are extended"
- next "to ensnare and"
- next "immobilize prey"
+ page "situation de"
+ next "chasse, ils"
+ next "s'allongent."
dex
_GoldeenDexEntry::
- text "Its tail fin"
- next "billows like an"
- next "elegant ballroom"
+ text "Sa queue ondule"
+ next "gracieusement"
+ next "comme un voile."
- page "dress, giving it"
- next "the nickname of"
- next "the Water Queen"
+ page "On l'appelle:"
+ next "Reine Des Océans."
dex
_SeakingDexEntry::
- text "In the autumn"
- next "spawning season,"
- next "they can be seen"
+ text "Pendant la"
+ next "saison des"
+ next "amours, on peut"
- page "swimming power-"
- next "fully up rivers"
- next "and creeks"
+ page "le voir nager"
+ next "dans les rivières"
+ next "et les lacs."
dex
_PonytaDexEntry::
- text "Its hooves are 10"
- next "times harder than"
- next "diamonds. It can"
+ text "Ses sabots sont"
+ next "plus résistants"
+ next "que le diamant."
- page "trample anything"
- next "completely flat"
- next "in little time"
+ page "Il peut aplatir"
+ next "n'importe quoi en"
+ next "le piétinant."
dex
_RapidashDexEntry::
- text "Very competitive,"
- next "this #MON will"
- next "chase anything"
+ text "Doté d'un esprit"
+ next "de compétition,"
+ next "il poursuit"
- page "that moves fast"
- next "in the hopes of"
- next "racing it"
+ page "toute créature"
+ next "rapide pour"
+ next "faire la course."
dex
_RattataDexEntry::
- text "Bites anything"
- next "when it attacks."
- next "Small and very"
+ text "Sa morsure est"
+ next "très puissante."
+ next "Petit et rapide,"
- page "quick, it is a"
- next "common sight in"
- next "many places"
+ page "on en voit un"
+ next "peu partout."
dex
_RaticateDexEntry::
- text "It uses its whis-"
- next "kers to maintain"
- next "its balance."
+ text "Si ses moustaches"
+ next "sont coupées, il"
+ next "perd le sens de"
- page "It apparently"
- next "slows down if"
- next "they are cut off"
+ page "l'équilibre et"
+ next "devient moins"
+ next "rapide."
dex
_NidorinoDexEntry::
- text "An aggressive"
- next "#MON that is"
- next "quick to attack."
+ text "Très agressif, il"
+ next "est prompt à"
+ next "répondre à la"
- page "The horn on its"
- next "head secretes a"
- next "powerful venom"
+ page "violence. La"
+ next "corne sur sa tête"
+ next "est venimeuse."
dex
_NidorinaDexEntry::
- text "The female's horn"
- next "develops slowly."
- next "Prefers physical"
+ text "La corne de la"
+ next "femelle grandit"
+ next "lentement. Elle"
- page "attacks such as"
- next "clawing and"
- next "biting"
+ page "préfère attaquer"
+ next "avec ses griffes"
+ next "et sa gueule."
dex
_GeodudeDexEntry::
- text "Found in fields"
- next "and mountains."
- next "Mistaking them"
+ text "Il vit dans les"
+ next "plaines ou les"
+ next "montagnes. On"
- page "for boulders,"
- next "people often step"
- next "or trip on them"
+ page "le confond"
+ next "souvent avec un"
+ next "petit caillou."
dex
_PorygonDexEntry::
- text "A #MON that"
- next "consists entirely"
- next "of programming"
+ text "Un #MON fait"
+ next "de programmes et"
+ next "d'algorithmes. Il"
- page "code. Capable of"
- next "moving freely in"
- next "cyberspace"
+ page "peut survivre en"
+ next "milieu virtuel."
dex
_AerodactylDexEntry::
- text "A ferocious, pre-"
- next "historic #MON"
- next "that goes for the"
+ text "Un #MON"
+ next "préhistorique qui"
+ next "attaque son"
- page "enemy's throat"
- next "with its serrated"
- next "saw-like fangs"
+ page "ennemi à la gorge"
+ next "avec ses crocs"
+ next "acérés."
dex
_MagnemiteDexEntry::
- text "Uses anti-gravity"
- next "to stay suspended."
- next "Appears without"
+ text "Il contrôle la"
+ next "gravité pour"
+ next "pouvoir voler. Il"
- page "warning and uses"
- next "THUNDER WAVE and"
- next "similar moves"
+ page "attaque avec des"
+ next "CAGE-ECLAIR."
dex
_CharmanderDexEntry::
- text "Obviously prefers"
- next "hot places. When"
- next "it rains, steam"
+ text "Il préfère les"
+ next "endroits chauds."
+ next "En cas de pluie,"
- page "is said to spout"
- next "from the tip of"
- next "its tail"
+ page "de la vapeur"
+ next "se forme autour"
+ next "de sa queue."
dex
_SquirtleDexEntry::
- text "After birth, its"
- next "back swells and"
- next "hardens into a"
+ text "Son dos durcit"
+ next "avec l'âge et"
+ next "devient une super"
- page "shell. Powerfully"
- next "sprays foam from"
- next "its mouth"
+ page "carapace. Il peut"
+ next "cracher des"
+ next "jets d'écume."
dex
_CharmeleonDexEntry::
- text "When it swings"
- next "its burning tail,"
- next "it elevates the"
+ text "En agitant sa"
+ next "queue, il peut"
+ next "élever le niveau"
- page "temperature to"
- next "unbearably high"
- next "levels"
+ page "de la température"
+ next "à un degré"
+ next "incroyable."
dex
_WartortleDexEntry::
- text "Often hides in"
- next "water to stalk"
- next "unwary prey. For"
+ text "Il se cache au"
+ next "fond de l'eau"
+ next "pour guetter sa"
- page "swimming fast, it"
- next "moves its ears to"
- next "maintain balance"
+ page "proie. Ses"
+ next "oreilles sont des"
+ next "gouvernails."
dex
_CharizardDexEntry::
- text "Spits fire that"
- next "is hot enough to"
- next "melt boulders."
+ text "Il peut fondre"
+ next "la roche de son"
+ next "souffle brûlant."
- page "Known to cause"
- next "forest fires"
- next "unintentionally"
+ page "Il est souvent la"
+ next "cause de nombreux"
+ next "incendies."
dex
_OddishDexEntry::
- text "During the day,"
- next "it keeps its face"
- next "buried in the"
+ text "Pendant la"
+ next "journée il se"
+ next "cache sous terre."
- page "ground. At night,"
- next "it wanders around"
- next "sowing its seeds"
+ page "Il s'aventure la"
+ next "nuit pour planter"
+ next "des graines."
dex
_GloomDexEntry::
- text "The fluid that"
- next "oozes from its"
- next "mouth isn't drool."
+ text "Le liquide qui"
+ next "s'écoule de sa"
+ next "bouche est"
- page "It is a nectar"
- next "that is used to"
- next "attract prey"
+ page "comestible. Il"
+ next "sert à appâter sa"
+ next "proie."
dex
_VileplumeDexEntry::
- text "The larger its"
- next "petals, the more"
- next "toxic pollen it"
+ text "Plus ses pétales"
+ next "sont grands,"
+ next "plus ils"
- page "contains. Its big"
- next "head is heavy and"
- next "hard to hold up"
+ page "contiennent de"
+ next "pollen toxique."
dex
_BellsproutDexEntry::
- text "A carnivorous"
- next "#MON that traps"
- next "and eats bugs."
+ text "Un #MON"
+ next "carnivore qui se"
+ next "nourrit de petits"
- page "It uses its root"
- next "feet to soak up"
- next "needed moisture"
+ page "insectes. Ses"
+ next "racines servent"
+ next "d'attaches."
dex
_WeepinbellDexEntry::
- text "It spits out"
- next "POISONPOWDER to"
- next "immobilize the"
+ text "Il crache de la"
+ next "POUDRE TOXIK pour"
+ next "immobiliser sa"
- page "enemy and then"
- next "finishes it with"
- next "a spray of ACID"
+ page "proie et il"
+ next "l'achève avec de"
+ next "l'ACIDE."
dex
_VictreebelDexEntry::
- text "Said to live in"
- next "huge colonies"
- next "deep in jungles,"
+ text "Il vit en"
+ next "colonie dans la"
+ next "jungle mais"
- page "although no one"
- next "has ever returned"
- next "from there"
+ page "personne n'en est"
+ next "jamais revenu"
+ next "vivant."
dex
diff --git a/wram.asm b/wram.asm
index 67326248..f7d4a9b8 100755
--- a/wram.asm
+++ b/wram.asm
@@ -1430,12 +1430,13 @@ wExpAmountGained:: ; cf4b
; 2-byte big-endian number
; the total amount of exp a mon gained
-wcf4b:: ds 2 ; storage buffer for various strings
+ ds 2
wGainBoostedExp:: ; cf4d
ds 1
- ds 2
+wcf4d:: ds 2 ; storage buffer for various strings
+
wcf50:: ds 15 ; storage buffer for various strings
@@ -1580,9 +1581,9 @@ wPlayerMoveMaxPP:: ; cfd7
wEnemyMonSpecies2:: ; cfd8
ds 1
wBattleMonSpecies2:: ; cfd9
- ds 1
+ ds 6
-wEnemyMonNick:: ds NAME_LENGTH ; cfda
+wEnemyMonNick:: ds 6 ; cfdf
wEnemyMon:: ; cfe5
; The wEnemyMon struct reaches past 0xcfff,
@@ -2680,7 +2681,9 @@ wNumHoFTeams:: ; d5a2
wUnusedD5A3:: ; d5a3
ds 1
-wPlayerCoins:: ; d5a4
+ ds 5
+
+wPlayerCoins:: ; d5a9
ds 2 ; BCD
wMissableObjectFlags:: ; d5a6
@@ -2688,7 +2691,7 @@ wMissableObjectFlags:: ; d5a6
ds 32
wMissableObjectFlagsEnd::
- ds 7
+ ds 2
wd5cd:: ds 1 ; temp copy of c1x2 (sprite facing/anim)
@@ -3217,7 +3220,8 @@ wBoxMon1:: box_struct wBoxMon1 ; da96
wBoxMon2:: ds box_struct_length * (MONS_PER_BOX + -1) ; dab7
wBoxMonOT:: ds NAME_LENGTH * MONS_PER_BOX ; dd2a
-wBoxMonNicks:: ds NAME_LENGTH * MONS_PER_BOX ; de06
+ ds 5
+wBoxMonNicks:: ds NAME_LENGTH * MONS_PER_BOX ; de0b
wBoxMonNicksEnd:: ; dee2
wBoxDataEnd::