diff options
author | garak <garakmon@gmail.com> | 2018-11-13 13:49:27 -0500 |
---|---|---|
committer | garak <garakmon@gmail.com> | 2018-11-13 13:49:27 -0500 |
commit | 32c7ec313deaccb4e3dcef5f9da7d9062d09fc27 (patch) | |
tree | 61e1ac55fc5d59511fbb05bfbc416c74698ace2e | |
parent | c31185bdbf6205b03c778f8a225b2102afd401c9 (diff) |
ANIM_BANK -> ANIM_BATTLER and some newlines
-rw-r--r-- | data/battle_anim_scripts.s | 5616 | ||||
-rw-r--r-- | include/constants/battle_anim.h | 8 | ||||
-rw-r--r-- | include/macros/battle_anim.inc | 2 | ||||
-rw-r--r-- | src/battle/anim/fire.c | 2 | ||||
-rw-r--r-- | src/battle/anim/flying.c | 2 | ||||
-rw-r--r-- | src/battle/anim/poison.c | 2 | ||||
-rw-r--r-- | src/battle/anim/sfx.c | 2 | ||||
-rw-r--r-- | src/battle/anim/tendrils.c | 2 | ||||
-rw-r--r-- | src/battle/anim/wisp_fire.c | 2 | ||||
-rw-r--r-- | src/battle/battle_anim.c | 44 | ||||
-rw-r--r-- | src/diploma.c | 2 | ||||
-rw-r--r-- | src/party_menu.c | 2 | ||||
-rw-r--r-- | src/reset_rtc_screen.c | 2 | ||||
-rw-r--r-- | src/rom_8077ABC.c | 8 | ||||
-rw-r--r-- | src/unused_81258BC.c | 2 |
15 files changed, 2849 insertions, 2849 deletions
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index 2bb8c4b13..16fccb8db 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -425,207 +425,207 @@ gBattleAnims_Special:: @ 81C7778 Move_POUND: @ 81C7794 loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 playsewithpan SE_W003, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff end Move_DOUBLE_SLAP: @ 81C77C5 loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 choosetwoturnanim Move_DOUBLE_SLAP_FirstHit, Move_DOUBLE_SLAP_SecondHit Move_DOUBLE_SLAP_End: - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 playsewithpan SE_W003, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff end Move_DOUBLE_SLAP_FirstHit: - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -8, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -8, 0, 1, 2 goto Move_DOUBLE_SLAP_End Move_DOUBLE_SLAP_SecondHit: - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 8, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 8, 0, 1, 2 goto Move_DOUBLE_SLAP_End Move_POISON_POWDER: @ 81C7818 loadspritegfx ANIM_TAG_POISON_POWDER loadspritegfx ANIM_TAG_POISON_BUBBLE loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6 - createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -30, -22, 117, 80, 5, 1 - createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 10, -22, 117, 80, -5, 1 - createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -25, -22, 117, 112, 5, 3 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -30, -22, 117, 80, 5, 1 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, -22, 117, 80, -5, 1 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -25, -22, 117, 112, 5, 3 delay 15 - createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, -22, 117, 80, -5, 1 - createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 5, -22, 117, 96, 5, 1 - createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -22, 117, 69, -5, 1 - createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, -22, 117, 112, 5, 2 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 80, -5, 1 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 96, 5, 1 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 69, -5, 1 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2 delay 30 - createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, -22, 117, 112, 5, 2 - createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 15, -22, 117, 80, -5, 1 - createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -22, 117, 96, 7, 2 - createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, -22, 117, 90, -8, 0 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, -22, 117, 80, -5, 1 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 96, 7, 2 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 90, -8, 0 delay 20 - createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -22, 117, 80, -5, 1 - createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -22, 117, 89, 5, 2 - createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 20, -22, 117, 112, -8, 2 - createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 5, -22, 117, 80, 5, 1 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 80, -5, 1 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 89, 5, 2 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, -22, 117, 112, -8, 2 + createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 80, 5, 1 waitforvisualfinish end Move_STUN_SPORE: @ 81C7949 loadspritegfx ANIM_TAG_STUN_SPORE loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6 - createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -30, -22, 117, 80, 5, 1 - createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 10, -22, 117, 80, -5, 1 - createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -25, -22, 117, 112, 5, 3 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -30, -22, 117, 80, 5, 1 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, -22, 117, 80, -5, 1 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -25, -22, 117, 112, 5, 3 delay 15 - createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, -22, 117, 80, -5, 1 - createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 5, -22, 117, 96, 5, 1 - createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -22, 117, 69, -5, 1 - createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, -22, 117, 112, 5, 2 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 80, -5, 1 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 96, 5, 1 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 69, -5, 1 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2 delay 30 - createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, -22, 117, 112, 5, 2 - createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 15, -22, 117, 80, -5, 1 - createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -22, 117, 96, 7, 2 - createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, -22, 117, 90, -8, 0 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, -22, 117, 80, -5, 1 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 96, 7, 2 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 90, -8, 0 delay 20 - createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -22, 117, 80, -5, 1 - createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -22, 117, 89, 5, 2 - createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 20, -22, 117, 112, -8, 2 - createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 5, -22, 117, 80, 5, 1 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 80, -5, 1 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 89, 5, 2 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, -22, 117, 112, -8, 2 + createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 80, 5, 1 waitforvisualfinish end Move_SLEEP_POWDER: @ 81C7A77 loadspritegfx ANIM_TAG_SLEEP_POWDER loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6 - createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -30, -22, 117, 80, 5, 1 - createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 10, -22, 117, 80, -5, 1 - createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -25, -22, 117, 112, 5, 3 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -30, -22, 117, 80, 5, 1 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, -22, 117, 80, -5, 1 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -25, -22, 117, 112, 5, 3 delay 15 - createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, -22, 117, 80, -5, 1 - createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 5, -22, 117, 96, 5, 1 - createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -22, 117, 69, -5, 1 - createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, -22, 117, 112, 5, 2 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 80, -5, 1 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 96, 5, 1 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 69, -5, 1 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2 delay 30 - createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, -22, 117, 112, 5, 2 - createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 15, -22, 117, 80, -5, 1 - createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -22, 117, 96, 7, 2 - createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, -22, 117, 90, -8, 0 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, -22, 117, 80, -5, 1 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 96, 7, 2 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 90, -8, 0 delay 20 - createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -22, 117, 80, -5, 1 - createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -22, 117, 89, 5, 2 - createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 20, -22, 117, 112, -8, 2 - createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 5, -22, 117, 80, 5, 1 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 80, -5, 1 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 89, 5, 2 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, -22, 117, 112, -8, 2 + createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 80, 5, 1 waitforvisualfinish end Move_SWIFT: @ 81C7BA5 loadspritegfx ANIM_TAG_YELLOW_STAR loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W129, SOUND_PAN_ATTACKER - createsprite gSwiftStarSpriteTemplate, ANIM_BANK_TARGET, 3, 20, -10, 20, 0, 22, 20, 1 + createsprite gSwiftStarSpriteTemplate, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 22, 20, 1 delay 5 playsewithpan SE_W129, SOUND_PAN_ATTACKER - createsprite gSwiftStarSpriteTemplate, ANIM_BANK_TARGET, 3, 20, -10, 20, 5, 22, -18, 1 + createsprite gSwiftStarSpriteTemplate, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 5, 22, -18, 1 delay 5 playsewithpan SE_W129, SOUND_PAN_ATTACKER - createsprite gSwiftStarSpriteTemplate, ANIM_BANK_TARGET, 3, 20, -10, 20, -10, 22, 15, 1 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 18, 1 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 18, 1 + createsprite gSwiftStarSpriteTemplate, ANIM_BATTLER_TARGET, 3, 20, -10, 20, -10, 22, 15, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 18, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 2, 0, 18, 1 delay 5 playsewithpan SE_W129, SOUND_PAN_ATTACKER - createsprite gSwiftStarSpriteTemplate, ANIM_BANK_TARGET, 3, 20, -10, 20, 0, 22, -20, 1 + createsprite gSwiftStarSpriteTemplate, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 22, -20, 1 delay 5 playsewithpan SE_W129, SOUND_PAN_ATTACKER - createsprite gSwiftStarSpriteTemplate, ANIM_BANK_TARGET, 3, 20, -10, 20, 0, 22, 12, 1 + createsprite gSwiftStarSpriteTemplate, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 22, 12, 1 delay 5 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_STRENGTH: @ 81C7C5E loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W036, SOUND_PAN_ATTACKER - createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_BANK_ATTACKER, 2, 0, 96, 30 + createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_BATTLER_ATTACKER, 2, 0, 96, 30 waitforvisualfinish delay 10 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 4 - createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_TARGET, 18, 6, 2, 4 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 4 + createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_TARGET, 18, 6, 2, 4 delay 4 playsewithpan SE_W025B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 16, 12, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 16, 12, 1, 1 delay 4 playsewithpan SE_W025B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -16, -12, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -16, -12, 1, 1 delay 4 playsewithpan SE_W025B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 3, 4, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 3, 4, 1, 1 waitforvisualfinish - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_TACKLE: @ 81C7CF2 loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4 delay 6 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 playsewithpan SE_W004, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff end Move_BODY_SLAM: @ 81C7D30 loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W036, SOUND_PAN_ATTACKER - createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 1, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER waitforvisualfinish delay 11 - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 26, 0, 0, 5 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 26, 0, 0, 5 delay 6 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 4, -10, 0, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 4, -10, 0, 1, 0 loopsewithpan SE_W025B, SOUND_PAN_TARGET, 10, 2 delay 1 - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -28, 0, 0, 3 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -28, 0, 0, 3 waitforvisualfinish - createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 12, 1 + createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 4, 0, 12, 1 waitforvisualfinish delay 10 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 6 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 6 delay 5 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 6 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_SUPERSONIC: @ 81C7DBD loadspritegfx ANIM_TAG_GOLD_RING - monbg ANIM_BANK_ATK_PARTNER - monbgprio_2A ANIM_BANK_ATTACKER + monbg ANIM_BATTLER_ATK_PARTNER + monbgprio_2A ANIM_BATTLER_ATTACKER setalpha 12, 8 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 2, 0, 8, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 2, 0, 8, 1 call Move_SUPERSONIC_CreateWaveSprite call Move_SUPERSONIC_CreateWaveSprite call Move_SUPERSONIC_CreateWaveSprite @@ -633,18 +633,18 @@ Move_SUPERSONIC: @ 81C7DBD call Move_SUPERSONIC_CreateWaveSprite call Move_SUPERSONIC_CreateWaveSprite waitforvisualfinish - clearmonbg ANIM_BANK_ATK_PARTNER + clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff end Move_SUPERSONIC_CreateWaveSprite: playsewithpan SE_W048, SOUND_PAN_ATTACKER - createsprite gSupersonicWaveSpriteTemplate, ANIM_BANK_TARGET, 2, 16, 0, 0, 0, 30, 0 + createsprite gSupersonicWaveSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return Move_SCREECH: @ 81C7E15 loadspritegfx ANIM_TAG_PURPLE_RING - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 3, 0, 2, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 3, 0, 2, 1 call Move_SCREECH_CreateWaveSprite call Move_SCREECH_CreateWaveSprite delay 16 @@ -653,164 +653,164 @@ Move_SCREECH: @ 81C7E15 end Move_SCREECH_CreateWaveSprite: playsewithpan SE_W103, SOUND_PAN_ATTACKER - createsprite gScreechWaveSpriteTemplate, ANIM_BANK_TARGET, 2, 16, 0, 0, 0, 30, 0 + createsprite gScreechWaveSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return Move_FLAME_WHEEL: @ 81C7E62 loadspritegfx ANIM_TAG_SMALL_EMBER - monbg ANIM_BANK_DEF_PARTNER - monbgprio_2A ANIM_BANK_TARGET - createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 56, 0 + monbg ANIM_BATTLER_DEF_PARTNER + monbgprio_2A ANIM_BATTLER_TARGET + createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 0 playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 - createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 56, 4 + createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 4 playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 - createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 56, 8 + createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 8 playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 - createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 56, 12 + createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 12 playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 - createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 56, 16 + createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 16 playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 - createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 56, 20 + createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 20 playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 - createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 56, 24 + createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 24 playsewithpan SE_W172, SOUND_PAN_ATTACKER waitforvisualfinish - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 24, 0, 0, 6 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 6 delay 4 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 8, 1 - createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_BANK_TARGET, 31, 12, 1, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 8, 1 + createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_BATTLER_TARGET, 31, 12, 1, 1 playsewithpan SE_W172B, SOUND_PAN_TARGET call _81D11A2 delay 7 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 9 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 9 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER end Unknown_81C7F4C: @ 81C7F4C - createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 50 + createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 50 delay 4 return Move_PIN_MISSILE: @ 81C7F5C loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET monbgprio_28 1 setalpha 12, 8 playsewithpan SE_W026, SOUND_PAN_ATTACKER - createsprite gPinMissileSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -8, -8, -8, 20, -32 + createsprite gPinMissileSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, -8, -8, 20, -32 delay 15 - createsprite gPinMissileSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -8, 8, 8, 20, -40 + createsprite gPinMissileSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, 8, 8, 20, -40 delay 4 playsewithpan SE_W030, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -8, -8, 1, 2 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -8, -8, 1, 2 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1 delay 9 - createsprite gPinMissileSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -8, 0, 0, 20, -32 + createsprite gPinMissileSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, 0, 0, 20, -32 delay 4 playsewithpan SE_W030, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 8, 8, 1, 2 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 8, 8, 1, 2 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1 delay 14 playsewithpan SE_W030, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1 waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff end Move_ICICLE_SPEAR: @ 81C8021 loadspritegfx ANIM_TAG_ICICLE_SPEAR loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET monbgprio_28 1 setalpha 12, 8 playsewithpan SE_W196, SOUND_PAN_ATTACKER - createsprite gIcicleSpearSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -8, -8, -8, 20, -32 + createsprite gIcicleSpearSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, -8, -8, 20, -32 delay 15 - createsprite gIcicleSpearSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -8, 8, 8, 20, -40 + createsprite gIcicleSpearSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, 8, 8, 20, -40 delay 4 playsewithpan SE_W030, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -8, -8, 1, 2 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -8, -8, 1, 2 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1 delay 9 - createsprite gIcicleSpearSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -8, 0, 0, 20, -32 + createsprite gIcicleSpearSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, 0, 0, 20, -32 delay 4 playsewithpan SE_W030, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 8, 8, 1, 2 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 8, 8, 1, 2 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1 delay 14 playsewithpan SE_W030, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1 waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff end Move_TAKE_DOWN: @ 81C80E6 loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W036, SOUND_PAN_ATTACKER - createvisualtask AnimTask_WindUpLunge, 5, ANIM_BANK_ATTACKER, -24, 8, 23, 10, 40, 10 + createvisualtask AnimTask_WindUpLunge, 5, ANIM_BATTLER_ATTACKER, -24, 8, 23, 10, 40, 10 delay 35 - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 0, 10, 0, 0 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 4, -10, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 0, 10, 0, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 4, -10, 0, 1, 0 playsewithpan SE_W025B, SOUND_PAN_TARGET delay 1 - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -16, 0, 0, 4 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -16, 0, 0, 4 waitforvisualfinish - createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 12, 1 + createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 4, 0, 12, 1 waitforvisualfinish delay 2 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 5 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5 delay 3 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 7 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 7 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_DOUBLE_EDGE: @ 81C817A loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_W129, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 2, 4, 2, 32767, 10, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 2, 4, 2, 32767, 10, 0, 0 waitforvisualfinish delay 10 playsewithpan SE_W207, SOUND_PAN_ATTACKER waitplaysewithpan SE_W207, SOUND_PAN_ATTACKER, 8 - createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 2, 4 + createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 18, 6, 2, 4 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 16, 16, rgb(31, 31, 31) - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 20, 0, 0, 4 + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 16, 16, rgb(31, 31, 31) + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 0, 0, 4 delay 3 waitforvisualfinish playsewithpan SE_W025B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, -10, 0, 1, 0 - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -32, 0, 0, 3 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, -10, 0, 1, 0 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -32, 0, 0, 3 waitforvisualfinish createvisualtask sub_80A8E04, 2, 8, -256, 0, 0 createvisualtask sub_80A8E04, 2, 8, -256, 1, 0 - createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 4, 0, 12, 1 - createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 12, 1 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 16, 0, rgb(31, 31, 31) + createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 4, 0, 12, 1 + createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 4, 0, 12, 1 + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 16, 0, rgb(31, 31, 31) waitforvisualfinish createvisualtask sub_80A8E04, 2, 8, -256, 0, 1 createvisualtask sub_80A8E04, 2, 8, -256, 1, 1 waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 5 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5 delay 3 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 7 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 7 waitforvisualfinish end @@ -818,39 +818,39 @@ Move_POISON_STING: @ 81C828D loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_POISON_BUBBLE - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET monbgprio_28 1 setalpha 12, 8 playsewithpan SE_W013B, SOUND_PAN_ATTACKER - createsprite gLinearStingerSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, -8, 0, 20 + createsprite gLinearStingerSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, -8, 0, 20 waitforvisualfinish - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 5, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 5, 1 playsewithpan SE_W030, SOUND_PAN_TARGET waitforvisualfinish call PoisonBubblesAnim waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff end Move_TWINEEDLE: @ 81C82E2 loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET monbgprio_28 1 setalpha 12, 8 loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 6, 2 - createsprite gLinearStingerSpriteTemplate, ANIM_BANK_TARGET, 2, 10, -4, 0, -4, 20 - createsprite gLinearStingerSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 12, 10, 12, 20 + createsprite gLinearStingerSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, -4, 0, -4, 20 + createsprite gLinearStingerSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 12, 10, 12, 20 delay 20 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 5, 1 - createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BANK_ATTACKER, 3, 0, -4, 1, 3 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 5, 1 + createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BATTLER_ATTACKER, 3, 0, -4, 1, 3 loopsewithpan SE_W030, SOUND_PAN_TARGET, 5, 2 delay 1 - createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BANK_ATTACKER, 3, 10, 12, 1, 3 + createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BATTLER_ATTACKER, 3, 10, 12, 1, 3 waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff end @@ -864,7 +864,7 @@ Move_FIRE_BLAST: @ 81C8355 createvisualtask sub_80E2A38, 10, 1, 3, 0, 8, rgb(0, 0, 0) waitforvisualfinish delay 19 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 20, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 20, 1 call Move_FIRE_BLAST_CreateFireCross delay 3 call Move_FIRE_BLAST_CreateFireCross @@ -887,31 +887,31 @@ Move_FIRE_BLAST: @ 81C8355 waitforvisualfinish end Move_FIRE_BLAST_CreateFireRing: - createsprite gFireRingSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 0 - createsprite gFireRingSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 51 - createsprite gFireRingSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 102 - createsprite gFireRingSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 153 - createsprite gFireRingSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 204 + createsprite gFireRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 0 + createsprite gFireRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 51 + createsprite gFireRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 102 + createsprite gFireRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 153 + createsprite gFireRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 204 delay 5 return Move_FIRE_BLAST_CreateFireCross: - createsprite gFireCrossSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 10, 0, -2 - createsprite gFireCrossSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 13, -2, 0 - createsprite gFireCrossSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 13, 2, 0 - createsprite gFireCrossSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 15, -2, 2 - createsprite gFireCrossSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 15, 2, 2 + createsprite gFireCrossSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 10, 0, -2 + createsprite gFireCrossSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 13, -2, 0 + createsprite gFireCrossSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 13, 2, 0 + createsprite gFireCrossSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 15, -2, 2 + createsprite gFireCrossSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 15, 2, 2 return Move_LEECH_SEED: @ 81C8483 loadspritegfx ANIM_TAG_SEED playsewithpan SE_W077, SOUND_PAN_ATTACKER - createsprite gLeechSeedSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 0, 0, 24, 35, -32 + createsprite gLeechSeedSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 0, 0, 24, 35, -32 delay 8 playsewithpan SE_W077, SOUND_PAN_ATTACKER - createsprite gLeechSeedSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 0, -16, 24, 35, -40 + createsprite gLeechSeedSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 0, -16, 24, 35, -40 delay 8 playsewithpan SE_W077, SOUND_PAN_ATTACKER - createsprite gLeechSeedSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 0, 16, 24, 35, -37 + createsprite gLeechSeedSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 0, 16, 24, 35, -37 delay 12 loopsewithpan SE_W039, SOUND_PAN_TARGET, 10, 8 waitforvisualfinish @@ -920,11 +920,11 @@ Move_LEECH_SEED: @ 81C8483 Move_EMBER: @ 81C84D9 loadspritegfx ANIM_TAG_SMALL_EMBER loopsewithpan SE_W052, SOUND_PAN_ATTACKER, 5, 2 - createsprite gEmberSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, -16, 24, 20, 1 + createsprite gEmberSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, -16, 24, 20, 1 delay 4 - createsprite gEmberSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, 0, 24, 20, 1 + createsprite gEmberSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 24, 20, 1 delay 4 - createsprite gEmberSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, 16, 24, 20, 1 + createsprite gEmberSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, 16, 24, 20, 1 delay 16 playsewithpan SE_W172, SOUND_PAN_TARGET call Move_EMBER_CreateFlare @@ -932,29 +932,29 @@ Move_EMBER: @ 81C84D9 call Move_EMBER_CreateFlare end Move_EMBER_CreateFlare: - createsprite gEmberFlareSpriteTemplate, ANIM_BANK_TARGET, 2, -24, 24, 24, 24, 20, 1, 1 + createsprite gEmberFlareSpriteTemplate, ANIM_BATTLER_TARGET, 2, -24, 24, 24, 24, 20, 1, 1 delay 4 return Move_MEGA_PUNCH: @ 81C854D loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET delay 2 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 0, 16, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 0, 16, rgb(0, 0, 0) setalpha 12, 8 playsewithpan SE_W025, SOUND_PAN_TARGET - createsprite gMegaPunchKickSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 50 + createsprite gMegaPunchKickSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 50 createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767 delay 50 call _81C85E9 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 0 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 22, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 22, 1 createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767 - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff delay 2 restorebg @@ -982,22 +982,22 @@ _81C8620: Move_MEGA_KICK: @ 81C8627 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET delay 2 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 0, 16, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 0, 16, rgb(0, 0, 0) setalpha 12, 8 playsewithpan SE_W025, SOUND_PAN_TARGET - createsprite gMegaPunchKickSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 50 + createsprite gMegaPunchKickSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 50 createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767 delay 50 playsewithpan SE_W025B, SOUND_PAN_TARGET call _81C85E9 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 0 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 22, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 22, 1 createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767 - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0 waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff delay 2 restorebg @@ -1007,47 +1007,47 @@ Move_MEGA_KICK: @ 81C8627 Move_COMET_PUNCH: @ 81C86C3 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 choosetwoturnanim Move_COMET_PUNCH_Even, Move_COMET_PUNCH_Odd Move_COMET_PUNCH_End: - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 playsewithpan SE_W004, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff end Move_COMET_PUNCH_Even: - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -8, -8, 1, 2 - createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 3, -8, 0, 8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -8, -8, 1, 2 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -8, 0, 8, 1, 0 goto Move_COMET_PUNCH_End Move_COMET_PUNCH_Odd: - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 8, -8, 1, 2 - createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 3, 8, 0, 8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 8, -8, 1, 2 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 8, 0, 8, 1, 0 goto Move_COMET_PUNCH_End Move_SONIC_BOOM: @ 81C873B loadspritegfx ANIM_TAG_AIR_WAVE loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 call Move_SONIC_BOOM_CreateBlast call Move_SONIC_BOOM_CreateBlast call Move_SONIC_BOOM_CreateBlast - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 10, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 10, 1 call Move_SONIC_BOOM_CreateHitSplat waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_SONIC_BOOM_CreateBlast: playsewithpan SE_W013B, SOUND_PAN_ATTACKER - createsprite gSonicBoomSpriteTemplate, ANIM_BANK_TARGET, 2, 16, 0, 0, 0, 15 + createsprite gSonicBoomSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 15 delay 4 return Move_SONIC_BOOM_CreateHitSplat: - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 2 delay 4 return @@ -1093,15 +1093,15 @@ Move_THUNDERBOLT: @ 81C880A createvisualtask sub_80E2A38, 10, 4, 0, 13, 0, 0 waitforvisualfinish delay 20 - createsprite gBattleAnimSpriteTemplate_83D98F0, ANIM_BANK_TARGET, 3, 44, 0, 0, 3 - createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 32, 44, 0, 40, 0, -32765 - createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 32, 44, 64, 40, 1, -32765 - createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 32, 44, 128, 40, 0, -32765 - createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 32, 44, 192, 40, 2, -32765 - createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 16, 44, 32, 40, 0, -32765 - createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 16, 44, 96, 40, 1, -32765 - createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 16, 44, 160, 40, 0, -32765 - createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765 + createsprite gBattleAnimSpriteTemplate_83D98F0, ANIM_BATTLER_TARGET, 3, 44, 0, 0, 3 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 32, 44, 0, 40, 0, -32765 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 32, 44, 64, 40, 1, -32765 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 32, 44, 128, 40, 0, -32765 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 32, 44, 192, 40, 2, -32765 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 16, 44, 32, 40, 0, -32765 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 16, 44, 96, 40, 1, -32765 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 16, 44, 160, 40, 0, -32765 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765 playsewithpan SE_W063, SOUND_PAN_TARGET delay 0 createvisualtask sub_80E2A38, 10, 1, 0, 2, 2, 0 @@ -1132,11 +1132,11 @@ Move_THUNDER_WAVE: @ 81C89C0 playsewithpan SE_W086, SOUND_PAN_TARGET delay 20 loopsewithpan SE_W085B, SOUND_PAN_TARGET, 10, 4 - createsprite gBattleAnimSpriteTemplate_83D9950, ANIM_BANK_TARGET, 2, -16, -16 + createsprite gBattleAnimSpriteTemplate_83D9950, ANIM_BATTLER_TARGET, 2, -16, -16 delay 4 - createsprite gBattleAnimSpriteTemplate_83D9950, ANIM_BANK_TARGET, 2, -16, 0 + createsprite gBattleAnimSpriteTemplate_83D9950, ANIM_BATTLER_TARGET, 2, -16, 0 delay 4 - createsprite gBattleAnimSpriteTemplate_83D9950, ANIM_BANK_TARGET, 2, -16, 16 + createsprite gBattleAnimSpriteTemplate_83D9950, ANIM_BATTLER_TARGET, 2, -16, 16 waitforvisualfinish createvisualtask sub_80E2A38, 10, 1, 0, 6, 0, 0 waitforvisualfinish @@ -1145,69 +1145,69 @@ Move_THUNDER_WAVE: @ 81C89C0 Move_BEAT_UP: @ 81C8A2F loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 choosetwoturnanim Move_BEAT_UP_Even, Move_BEAT_UP_Odd Move_BEAT_UP_End: waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff end Move_BEAT_UP_Even: - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, -20, -20, 1, 2 - createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 3, -20, -12, 8, 1, 0 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -20, -20, 1, 2 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, -20, -12, 8, 1, 0 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 8 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 8, 0, 1, 2 - createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 3, 8, 8, 8, 1, 0 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 8, 0, 1, 2 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, 8, 8, 8, 1, 0 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET goto Move_BEAT_UP_End Move_BEAT_UP_Odd: - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 12, -20, 1, 2 - createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 3, 12, -12, 8, 1, 0 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 12, -20, 1, 2 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, 12, -12, 8, 1, 0 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 8 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, -12, 0, 1, 2 - createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 3, -12, 8, 8, 1, 0 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -12, 0, 1, 2 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, -12, 8, 8, 1, 0 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET goto Move_BEAT_UP_End Move_STOMP: @ 81C8B2A loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 playsewithpan SE_W104, SOUND_PAN_TARGET - createsprite gStompFootSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, -32, 15 + createsprite gStompFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, -32, 15 delay 19 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, -8, 1, 1 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 4, 9, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -8, 1, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 4, 9, 1 playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff end Move_TAIL_WHIP: @ 81C8B71 loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 24, 3 - createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 4, 2, 3 + createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 12, 4, 2, 3 waitforvisualfinish end Move_CUT: @ 81C8B8A loadspritegfx ANIM_TAG_CUT - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 playsewithpan SE_W015, SOUND_PAN_TARGET - createsprite gCuttingSliceSpriteTemplate, ANIM_BANK_ATTACKER, 2, 40, -32, 0 + createsprite gCuttingSliceSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 40, -32, 0 delay 5 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 10, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 10, 1 waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff waitforvisualfinish end @@ -1215,31 +1215,31 @@ Move_CUT: @ 81C8B8A Move_HIDDEN_POWER: @ 81C8BBC loadspritegfx ANIM_TAG_RED_ORB playsewithpan SE_W036, SOUND_PAN_ATTACKER - createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BANK_ATTACKER, 0 + createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BATTLER_ATTACKER, 0 waitforvisualfinish delay 30 - createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 20479, 12, 5, 1 + createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, 20479, 12, 5, 1 delay 4 - createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BANK_ATTACKER, 0 + createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BATTLER_ATTACKER, 0 playsewithpan SE_W179, SOUND_PAN_ATTACKER - createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BANK_ATTACKER, 2, 26, 0 - createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BANK_ATTACKER, 2, 26, 42 - createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BANK_ATTACKER, 2, 26, 84 - createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BANK_ATTACKER, 2, 26, 126 - createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BANK_ATTACKER, 2, 26, 168 - createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BANK_ATTACKER, 2, 26, 210 + createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 0 + createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 42 + createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 84 + createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 126 + createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 168 + createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 210 delay 52 setarg ARG_RET_ID, -1 playsewithpan SE_W115, SOUND_PAN_ATTACKER - createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BANK_ATTACKER, 0 - createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 0 - createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 32 - createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 64 - createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 96 - createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 128 - createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 160 - createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 192 - createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 224 + createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BATTLER_ATTACKER, 0 + createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0 + createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 32 + createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 64 + createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 96 + createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 128 + createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 160 + createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 192 + createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 224 end Move_REVERSAL: @ 81C8CA5 @@ -1247,32 +1247,32 @@ Move_REVERSAL: @ 81C8CA5 loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_W197, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 3, 32767, 8, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 3, 32767, 8, 0, 0 waitforvisualfinish delay 30 createvisualtask sub_80E1F8C, 2, 31, 3, 2, 0, 10, 32767 delay 10 playsewithpan SE_W179, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BANK_ATTACKER, 2, 26, 0 - createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BANK_ATTACKER, 2, 26, 42 - createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BANK_ATTACKER, 2, 26, 84 - createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BANK_ATTACKER, 2, 26, 126 - createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BANK_ATTACKER, 2, 26, 168 - createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BANK_ATTACKER, 2, 26, 210 + createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BATTLER_ATTACKER, 2, 26, 0 + createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BATTLER_ATTACKER, 2, 26, 42 + createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BATTLER_ATTACKER, 2, 26, 84 + createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BATTLER_ATTACKER, 2, 26, 126 + createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BATTLER_ATTACKER, 2, 26, 168 + createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BATTLER_ATTACKER, 2, 26, 210 waitforvisualfinish delay 20 - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4 delay 8 playsewithpan SE_W233B, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 32767, 8, 0, 0 - createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 10, 1, 0 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 1 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 32767, 8, 0, 0 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 10, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1 createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0 end Move_PURSUIT: @ 81C8D80 loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET fadetobg BG_DARK waitbgfadein delay 0 @@ -1280,7 +1280,7 @@ Move_PURSUIT: @ 81C8D80 choosetwoturnanim _81C8D9F, _81C8DC8 _81C8D96: waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff delay 0 restorebg @@ -1288,69 +1288,69 @@ _81C8D96: end _81C8D9F: playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2 createvisualtask sub_80A9058, 5, 0, 1, 6, 1, 0 goto _81C8D96 _81C8DC8: playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1 createvisualtask sub_80A9058, 5, 0, 1, 6, 1, 0 goto _81C8D96 Move_SPIKE_CANNON: @ 81C8DF1 loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET monbgprio_28 1 setalpha 12, 8 - createvisualtask AnimTask_WindUpLunge, 5, ANIM_BANK_ATTACKER, -4, 0, 4, 6, 8, 4 + createvisualtask AnimTask_WindUpLunge, 5, ANIM_BATTLER_ATTACKER, -4, 0, 4, 6, 8, 4 waitforvisualfinish loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 5, 3 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 5 - createsprite gLinearStingerSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, -8, -8, -8, 20 - createsprite gLinearStingerSpriteTemplate, ANIM_BANK_ATTACKER, 2, 18, 0, 0, 0, 20 - createsprite gLinearStingerSpriteTemplate, ANIM_BANK_ATTACKER, 2, 26, 8, 8, 8, 20 - waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BANK_ATTACKER, 3, -8, -8, 1, 2 - createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2 - createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BANK_ATTACKER, 3, 8, 8, 1, 2 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 7, 1 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5 + createsprite gLinearStingerSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, -8, -8, -8, 20 + createsprite gLinearStingerSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 18, 0, 0, 0, 20 + createsprite gLinearStingerSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 8, 8, 8, 20 + waitforvisualfinish + createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BATTLER_ATTACKER, 3, -8, -8, 1, 2 + createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2 + createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BATTLER_ATTACKER, 3, 8, 8, 1, 2 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 7, 1 loopsewithpan SE_W030, SOUND_PAN_TARGET, 5, 3 waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff end Move_SWORDS_DANCE: @ 81C8EA4 loadspritegfx ANIM_TAG_SWORD - monbg ANIM_BANK_ATTACKER + monbg ANIM_BATTLER_ATTACKER setalpha 12, 8 playsewithpan SE_W014, SOUND_PAN_ATTACKER - createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 16, 6, 1, 4 - createsprite gBattleAnimSpriteTemplate_83D748C, ANIM_BANK_ATTACKER, 2, 0, 0 + createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 16, 6, 1, 4 + createsprite gBattleAnimSpriteTemplate_83D748C, ANIM_BATTLER_ATTACKER, 2, 0, 0 delay 22 createvisualtask sub_80E21A8, 2, 10005, 2, 2, 32754, 16, 0, 0 waitforvisualfinish - clearmonbg ANIM_BANK_ATTACKER + clearmonbg ANIM_BATTLER_ATTACKER blendoff delay 1 end Move_PSYCH_UP: @ 81C8EEA loadspritegfx ANIM_TAG_SPIRAL - monbg ANIM_BANK_ATK_PARTNER + monbg ANIM_BATTLER_ATK_PARTNER createvisualtask sub_80E1F8C, 2, 25, 2, 6, 1, 11, 0 setalpha 12, 8 loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 5, 10 - createsprite gBattleAnimSpriteTemplate_83DA690, ANIM_BANK_ATTACKER, 2, 0, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DA690, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0, 0 createvisualtask AnimTask_SwayMon, 5, 0, 5, 2560, 8, 0 delay 127 delay 4 playsewithpan SE_W060, SOUND_PAN_ATTACKER - createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BANK_ATTACKER, 1 + createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BATTLER_ATTACKER, 1 createvisualtask sub_80E2A38, 9, 2, 2, 10, 0, 1023 delay 30 - clearmonbg ANIM_BANK_ATK_PARTNER + clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff waitforvisualfinish end @@ -1359,37 +1359,37 @@ Move_DIZZY_PUNCH: @ 81C8F5C loadspritegfx ANIM_TAG_DUCK loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 call _81C9077 - createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 5, 16, 8, 20, 1, 0 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, 16, 0, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 5, 16, 8, 20, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, 16, 0, 1, 1 playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, 16, 8, 160, -32 - createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, 16, 8, -256, -40 - createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, 16, 8, 128, -16 - createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, 16, 8, 416, -38 - createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, 16, 8, -128, -22 - createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, 16, 8, -384, -31 + createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, 16, 8, 160, -32 + createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, 16, 8, -256, -40 + createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, 16, 8, 128, -16 + createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, 16, 8, 416, -38 + createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, 16, 8, -128, -22 + createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, 16, 8, -384, -31 delay 10 call _81C9077 - createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 5, -16, -8, 20, 1, 0 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, -16, -16, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 5, -16, -8, 20, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, -16, -16, 1, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, -16, -8, 160, -32 - createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, -16, -8, -256, -40 - createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, -16, -8, 128, -16 - createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, -16, -8, 416, -38 - createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, -16, -8, -128, -22 - createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, -16, -8, -384, -31 + createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, -16, -8, 160, -32 + createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, -16, -8, -256, -40 + createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, -16, -8, 128, -16 + createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, -16, -8, 416, -38 + createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, -16, -8, -128, -22 + createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, -16, -8, -384, -31 waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff end _81C9077: - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4 delay 6 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 7, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 7, 1 return Move_FIRE_SPIN: @ 81C9096 @@ -1402,23 +1402,23 @@ Move_FIRE_SPIN: @ 81C9096 waitforvisualfinish end _81C90BF: - createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_TARGET, 2, 0, 28, 528, 30, 13, 50, 1 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_TARGET, 2, 0, 28, 528, 30, 13, 50, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_TARGET, 2, 0, 32, 480, 20, 16, -46, 1 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_TARGET, 2, 0, 32, 480, 20, 16, -46, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_TARGET, 2, 0, 33, 576, 20, 8, 42, 1 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_TARGET, 2, 0, 33, 576, 20, 8, 42, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_TARGET, 2, 0, 31, 400, 25, 11, -42, 1 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_TARGET, 2, 0, 31, 400, 25, 11, -42, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_TARGET, 2, 0, 28, 512, 25, 16, 46, 1 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_TARGET, 2, 0, 28, 512, 25, 16, 46, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_TARGET, 2, 0, 33, 464, 30, 15, -50, 1 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_TARGET, 2, 0, 33, 464, 30, 15, -50, 1 delay 2 return Move_FURY_CUTTER: @ 81C914A loadspritegfx ANIM_TAG_CUT - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 playsewithpan SE_W013, SOUND_PAN_TARGET createvisualtask UpdateFuryCutterAnimDirection, 2 @@ -1432,26 +1432,26 @@ _81C916A: goto _81C91FF _81C918E: delay 5 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 10, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 10, 1 waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff waitforvisualfinish end _81C91A7: - createsprite gCuttingSliceSpriteTemplate, ANIM_BANK_ATTACKER, 2, 40, -32, 0 + createsprite gCuttingSliceSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 40, -32, 0 goto _81C916A _81C91B9: - createsprite gCuttingSliceSpriteTemplate, ANIM_BANK_ATTACKER, 2, 40, -32, 1 + createsprite gCuttingSliceSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 40, -32, 1 goto _81C916A _81C91CB: - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 10505, 4, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 10505, 4, 0, 0 goto _81C918E _81C91E5: - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 3, 10505, 4, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 3, 10505, 4, 0, 0 goto _81C918E _81C91FF: - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 3, 10505, 4, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 3, 10505, 4, 0, 0 goto _81C918E Move_SELF_DESTRUCT: @ 81C9219 @@ -1469,73 +1469,73 @@ Move_SELF_DESTRUCT: @ 81C9219 end _81C929F: playsewithpan SE_W120, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 24, -24, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 24, -24, 0, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -16, 16, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -16, 16, 0, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -24, -12, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -24, -12, 0, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 16, 16, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 16, 16, 0, 1 delay 6 return Move_SLAM: @ 81C9309 loadspritegfx ANIM_TAG_SLAM_HIT loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 playsewithpan SE_W004, SOUND_PAN_ATTACKER - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 20, 3, 0, 4 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 3, 0, 4 delay 1 - createsprite gBattleAnimSpriteTemplate_83D69DC, ANIM_BANK_ATTACKER, 2, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D69DC, ANIM_BATTLER_ATTACKER, 2, 0, 0 delay 3 playsewithpan SE_W025B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1 - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -12, 10, 0, 3 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 5 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -12, 10, 0, 3 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5 delay 3 - createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 0, 3, 6, 1 + createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 0, 3, 6, 1 waitforvisualfinish delay 5 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 6 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6 waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff end Move_VINE_WHIP: @ 81C9391 loadspritegfx ANIM_TAG_WHIP_HIT playsewithpan SE_W026, SOUND_PAN_ATTACKER - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 6 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 6 delay 6 playsewithpan SE_W010, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D69F4, ANIM_BANK_TARGET, 2, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D69F4, ANIM_BATTLER_TARGET, 2, 0, 0 delay 6 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 6, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 6, 1 end Move_DRILL_PECK: @ 81C93C8 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_WHIRLWIND_LINES - createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 0 + createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 0 playsewithpan SE_W029, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 - createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 1 delay 2 loopsewithpan SE_W030, SOUND_PAN_TARGET, 4, 8 createvisualtask sub_80DB0E8, 5 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 18, 1 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 2 + createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 2 waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 6 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 6 waitforvisualfinish end @@ -1543,85 +1543,85 @@ Move_WATERFALL: @ 81C9421 loadspritegfx ANIM_TAG_WATER_IMPACT loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_ICE_CRYSTALS - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 23, 1 delay 5 playsewithpan SE_W152, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 10, 10, 25, 0 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 10, 10, 25, 0 delay 4 playsewithpan SE_W152, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, -15, 0, 25, 0 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, -15, 0, 25, 0 delay 4 playsewithpan SE_W152, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 20, 10, 25, 0 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 20, 10, 25, 0 delay 4 playsewithpan SE_W152, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 0, -10, 25, 0 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 0, -10, 25, 0 delay 4 playsewithpan SE_W152, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, -10, 15, 25, 0 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, -10, 15, 25, 0 delay 4 playsewithpan SE_W152, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 25, 20, 25, 0 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 25, 20, 25, 0 delay 4 playsewithpan SE_W152, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, -20, 20, 25, 0 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, -20, 20, 25, 0 delay 4 playsewithpan SE_W152, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 12, 0, 25, 0 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 12, 0, 25, 0 waitforvisualfinish delay 10 - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 5 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 5 delay 6 call _81C9502 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81C9502: playsewithpan SE_W127, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 17, 1 - createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, 20, 1, 1 - createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 20 - createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, 20, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 20 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 20 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, 15, 1, 1 - createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 15 - createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 15 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, 15, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 15 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 15 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, 10, 1, 1 - createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 10 - createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 10 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, 10, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 10 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 10 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, 5, 1, 1 - createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 5 - createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 5 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, 5, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 5 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 5 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1 - createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, -5, 1, 1 - createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -5 - createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -5 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, -5, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -5 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -5 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, -10, 1, 1 - createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -10 - createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -10 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, -10, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -10 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -10 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, -15, 1, 1 - createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -15 - createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -15 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, -15, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -15 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -15 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, -20, 1, 1 - createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -20 - createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -20 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, -20, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -20 + createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -20 return Move_EXPLOSION: @ 81C9675 loadspritegfx ANIM_TAG_EXPLOSION - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 8, 9, 8474, 8, 0, 8 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 8, 9, 8474, 8, 0, 8 createvisualtask AnimTask_ShakeMon2, 5, 4, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, 5, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, 6, 8, 0, 40, 1 @@ -1636,19 +1636,19 @@ Move_EXPLOSION: @ 81C9675 end _81C9712: playsewithpan SE_W153, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 1 delay 6 playsewithpan SE_W153, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 24, -24, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 24, -24, 0, 1 delay 6 playsewithpan SE_W153, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -16, 16, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -16, 16, 0, 1 delay 6 playsewithpan SE_W153, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -24, -12, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -24, -12, 0, 1 delay 6 playsewithpan SE_W153, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 16, 16, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 16, 16, 0, 1 delay 6 return @@ -1658,7 +1658,7 @@ Move_DEFENSE_CURL: @ 81C977C createvisualtask sub_80E0E24, 5, 0, 0 createvisualtask sub_812D350, 5 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_8402498, ANIM_BANK_ATTACKER, 2, 0, 6, 0, 1 + createsprite gBattleAnimSpriteTemplate_8402498, ANIM_BATTLER_ATTACKER, 2, 0, 6, 0, 1 waitforvisualfinish createvisualtask sub_80E0E24, 5, 0, 1 waitforvisualfinish @@ -1666,25 +1666,25 @@ Move_DEFENSE_CURL: @ 81C977C Move_PROTECT: @ 81C97B5 loadspritegfx ANIM_TAG_PROTECT - monbg ANIM_BANK_ATK_PARTNER + monbg ANIM_BATTLER_ATK_PARTNER monbgprio_28 0 waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 16 - createsprite gBattleAnimSpriteTemplate_83D6BE8, ANIM_BANK_ATTACKER, 2, 24, 0, 90 + createsprite gBattleAnimSpriteTemplate_83D6BE8, ANIM_BATTLER_ATTACKER, 2, 24, 0, 90 waitforvisualfinish - clearmonbg ANIM_BANK_ATK_PARTNER + clearmonbg ANIM_BATTLER_ATK_PARTNER end Move_DETECT: @ 81C97D2 loadspritegfx ANIM_TAG_SPARKLE_4 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 9, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 9, rgb(0, 0, 0) waitforvisualfinish createvisualtask sub_80E2A38, 10, 2, 1, 0, 9, 32767 delay 18 playsewithpan SE_W197, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83930F4, ANIM_BANK_ATTACKER, 13, 20, -20 + createsprite gBattleAnimSpriteTemplate_83930F4, ANIM_BATTLER_ATTACKER, 13, 20, -20 waitforvisualfinish delay 10 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 9, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 9, 0, rgb(0, 0, 0) createvisualtask sub_80E2A38, 10, 2, 2, 9, 0, 32767 waitforvisualfinish end @@ -1692,7 +1692,7 @@ Move_DETECT: @ 81C97D2 Move_FRUSTRATION: @ 81C9830 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ANGER - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 createvisualtask sub_8079CEC, 1 jumpargeq 7, 0, _81C9864 @@ -1701,7 +1701,7 @@ Move_FRUSTRATION: @ 81C9830 goto _81C9AB3 _81C985F: waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81C9864: @@ -1711,31 +1711,31 @@ _81C9864: waitforvisualfinish delay 20 playsewithpan SE_W207B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_ATTACKER, 2, 0, 20, -28 + createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_ATTACKER, 2, 0, 20, -28 waitforvisualfinish playsewithpan SE_W207B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_ATTACKER, 2, 0, 20, -28 + createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_ATTACKER, 2, 0, 20, -28 waitforvisualfinish delay 10 createvisualtask AnimTask_SwayMon, 5, 0, 16, 6144, 8, 0 delay 5 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 30, 1 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 0 playsewithpan SE_W004, SOUND_PAN_TARGET delay 5 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 24, 8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 24, 8, 1, 0 playsewithpan SE_W004, SOUND_PAN_TARGET delay 5 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -24, -16, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -24, -16, 1, 0 playsewithpan SE_W004, SOUND_PAN_TARGET delay 5 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 8, 4, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 8, 4, 1, 0 playsewithpan SE_W004, SOUND_PAN_TARGET delay 5 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -16, 19, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -16, 19, 1, 0 playsewithpan SE_W004, SOUND_PAN_TARGET delay 5 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 18, -18, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 18, -18, 1, 0 playsewithpan SE_W004, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80E2A38, 10, 2, 3, 9, 0, 31 @@ -1747,89 +1747,89 @@ _81C996A: waitforvisualfinish delay 20 playsewithpan SE_W207B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_ATTACKER, 2, 0, 20, -28 + createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_ATTACKER, 2, 0, 20, -28 waitforvisualfinish delay 5 createvisualtask sub_812E498, 5 delay 7 playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 8, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 8, 1, 1 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1 delay 14 playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 12, -6, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 12, -6, 1, 1 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1 delay 14 playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -12, -6, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -12, -6, 1, 1 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1 waitforvisualfinish createvisualtask sub_80E2A38, 10, 2, 3, 9, 0, 31 goto _81C985F _81C9A37: playsewithpan SE_W207B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_ATTACKER, 2, 0, 20, -28 + createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_ATTACKER, 2, 0, 20, -28 waitforvisualfinish delay 5 - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4 delay 6 playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 4, 1, 1 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 4, 1, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 waitforvisualfinish - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4 delay 6 playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -4, 1, 2 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -4, 1, 2 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 goto _81C985F _81C9AB3: - createsprite gBattleAnimSpriteTemplate_8402630, ANIM_BANK_ATTACKER, 2, 20, -28 + createsprite gBattleAnimSpriteTemplate_8402630, ANIM_BATTLER_ATTACKER, 2, 20, -28 waitforvisualfinish delay 10 - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 2 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 2 delay 12 playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 6, 1 goto _81C985F Move_SAFEGUARD: @ 81C9AF7 loadspritegfx ANIM_TAG_GUARD_RING - monbg ANIM_BANK_ATK_PARTNER + monbg ANIM_BATTLER_ATK_PARTNER setalpha 8, 8 playsewithpan SE_W208, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7D74, ANIM_BANK_ATTACKER, 2 + createsprite gBattleAnimSpriteTemplate_83D7D74, ANIM_BATTLER_ATTACKER, 2 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7D74, ANIM_BANK_ATTACKER, 2 + createsprite gBattleAnimSpriteTemplate_83D7D74, ANIM_BATTLER_ATTACKER, 2 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7D74, ANIM_BANK_ATTACKER, 2 + createsprite gBattleAnimSpriteTemplate_83D7D74, ANIM_BATTLER_ATTACKER, 2 waitforvisualfinish playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER createvisualtask sub_80E1F8C, 2, 10, 0, 2, 0, 10, 32767 waitforvisualfinish - clearmonbg ANIM_BANK_ATK_PARTNER + clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff end Move_PAIN_SPLIT: @ 81C9B39 loadspritegfx ANIM_TAG_PAIN_SPLIT - createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BANK_ATTACKER, 2, -8, -42, 0 - createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BANK_TARGET, 2, -8, -42, 1 + createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BATTLER_ATTACKER, 2, -8, -42, 0 + createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BATTLER_TARGET, 2, -8, -42, 1 delay 10 playsewithpan SE_W207B, 0 createvisualtask sub_812EB10, 2, 0, 0 createvisualtask sub_812EB10, 2, 1, 0 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BANK_ATTACKER, 2, -24, -42, 0 - createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BANK_TARGET, 2, -24, -42, 1 + createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BATTLER_ATTACKER, 2, -24, -42, 0 + createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BATTLER_TARGET, 2, -24, -42, 1 delay 10 playsewithpan SE_W207B, 0 createvisualtask sub_812EB10, 2, 0, 1 createvisualtask sub_812EB10, 2, 1, 1 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BANK_ATTACKER, 2, 8, -42, 0 - createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BANK_TARGET, 2, 8, -42, 1 + createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BATTLER_ATTACKER, 2, 8, -42, 0 + createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BATTLER_TARGET, 2, 8, -42, 1 delay 10 playsewithpan SE_W207B, 0 createvisualtask sub_812EB10, 2, 0, 2 @@ -1839,39 +1839,39 @@ Move_PAIN_SPLIT: @ 81C9B39 Move_VICE_GRIP: @ 81C9BE1 loadspritegfx ANIM_TAG_CUT loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W011, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D769C, ANIM_BANK_ATTACKER, 2, 0 - createsprite gBattleAnimSpriteTemplate_83D769C, ANIM_BANK_ATTACKER, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D769C, ANIM_BATTLER_ATTACKER, 2, 0 + createsprite gBattleAnimSpriteTemplate_83D769C, ANIM_BATTLER_ATTACKER, 2, 1 delay 9 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 1, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 5, 1 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_GUILLOTINE: @ 81C9C29 loadspritegfx ANIM_TAG_CUT loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 fadetobgfromset BG_GUILLOTINE_OPPONENT, BG_GUILLOTINE_PLAYER, BG_GUILLOTINE_CONTESTS waitbgfadein playsewithpan SE_W011, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D76DC, ANIM_BANK_ATTACKER, 2, 0 - createsprite gBattleAnimSpriteTemplate_83D76DC, ANIM_BANK_ATTACKER, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D76DC, ANIM_BATTLER_ATTACKER, 2, 0 + createsprite gBattleAnimSpriteTemplate_83D76DC, ANIM_BATTLER_ATTACKER, 2, 1 createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 0 delay 9 createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 23, 1 delay 46 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 8, 1 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 0 - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0 playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff restorebg waitbgfadein @@ -1880,18 +1880,18 @@ Move_GUILLOTINE: @ 81C9C29 Move_PAY_DAY: @ 81C9CB5 loadspritegfx ANIM_TAG_COIN loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET monbgprio_28 1 setalpha 12, 8 playsewithpan SE_W013B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D75E4, ANIM_BANK_ATTACKER, 2, 20, 0, 0, 0, 1152 + createsprite gBattleAnimSpriteTemplate_83D75E4, ANIM_BATTLER_ATTACKER, 2, 20, 0, 0, 0, 1152 waitforvisualfinish playsewithpan SE_W006, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 1, 0, 0, 1, 2 - createsprite gBattleAnimSpriteTemplate_83D75FC, ANIM_BANK_ATTACKER, 2 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 0, 1, 2 + createsprite gBattleAnimSpriteTemplate_83D75FC, ANIM_BATTLER_ATTACKER, 2 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 6, 1 waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff end @@ -1899,45 +1899,45 @@ Move_OUTRAGE: @ 81C9D08 loadspritegfx ANIM_TAG_SMALL_EMBER loopsewithpan SE_W082, SOUND_PAN_ATTACKER, 8, 3 createvisualtask sub_80E1F8C, 2, 7, 2, 5, 3, 8, 430 - createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 6, 5, 4 + createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 12, 6, 5, 4 delay 0 - createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 1280, 0, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, 0, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, -1280, 0, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, 0, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 0, 1280, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 0, 1280, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 0, -1280, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 0, -1280, 3 delay 0 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 40, 1 - createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 1280, 768, 3 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 40, 1 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, 768, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, -1280, 768, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, 768, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 1280, -768, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, -768, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, -1280, -768, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, -768, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 1280, 0, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, 0, 3 call _81C9E0F call _81C9E0F waitforvisualfinish end _81C9E0F: delay 3 - createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, -1280, 0, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, 0, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 0, 1280, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 0, 1280, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 0, -1280, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 0, -1280, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 1280, 768, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, 768, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, -1280, 768, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, 768, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 1280, -768, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, -768, 3 delay 0 - createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, -1280, -768, 3 + createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, -768, 3 return Move_SPARK: @ 81C9EA3 @@ -1946,40 +1946,40 @@ Move_SPARK: @ 81C9EA3 delay 0 createvisualtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551 playsewithpan SE_W085B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BANK_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BATTLER_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0 delay 0 - createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BANK_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0 - createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BANK_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BATTLER_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BATTLER_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1 delay 0 createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551 delay 10 createvisualtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551 playsewithpan SE_W085B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BANK_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0 - createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BANK_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BATTLER_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BATTLER_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1 delay 0 - createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BANK_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BATTLER_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1 delay 0 createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551 delay 20 createvisualtask sub_80E1F8C, 2, 3, -31, 1, 7, 7, 23551 playsewithpan SE_W085B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0 - createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 32, 12, 192, 20, 2, 0 - createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 16, 12, 32, 20, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 16, 12, 96, 20, 1, 0 - createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 16, 12, 160, 20, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 32, 12, 192, 20, 2, 0 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 16, 12, 32, 20, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 16, 12, 96, 20, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 16, 12, 160, 20, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0 delay 4 waitforvisualfinish createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551 - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4 delay 4 playsewithpan SE_W063, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 2 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 2 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 waitforvisualfinish createvisualtask sub_80E1F8C, 2, 4, -31, 2, 0, 6, 23551 call ElectricityEffect @@ -1991,26 +1991,26 @@ Move_ATTRACT: @ 81CA0BA loopsewithpan SE_W204, SOUND_PAN_ATTACKER, 12, 3 createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, 0 delay 15 - createsprite gBattleAnimSpriteTemplate_83D7AB0, ANIM_BANK_TARGET, 3, 20, -8 + createsprite gBattleAnimSpriteTemplate_83D7AB0, ANIM_BATTLER_TARGET, 3, 20, -8 waitforvisualfinish playsewithpan SE_W213, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, 160, -32 - createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, -256, -40 - createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, 128, -16 - createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, 416, -38 - createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, -128, -22 - createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, -384, -31 + createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, 160, -32 + createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, -256, -40 + createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, 128, -16 + createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, 416, -38 + createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, -128, -22 + createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, -384, -31 waitforvisualfinish waitplaysewithpan SE_W213B, 0, 15 createvisualtask sub_80D2100, 5 - createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 16, 256, 0 - createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 224, 240, 15 - createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 126, 272, 30 - createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 80, 224, 45 - createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 170, 272, 60 - createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 40, 256, 75 - createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 112, 256, 90 - createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 200, 272, 90 + createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 16, 256, 0 + createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 224, 240, 15 + createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 126, 272, 30 + createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 80, 224, 45 + createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 170, 272, 60 + createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 40, 256, 75 + createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 112, 256, 90 + createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 200, 272, 90 delay 75 createvisualtask sub_80E1F8C, 2, 4, 4, 4, 0, 10, 28479 end @@ -2024,22 +2024,22 @@ Move_GROWTH: @ 81CA1B3 _81CA1C0: createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767 playsewithpan SE_W036, SOUND_PAN_ATTACKER - createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, ANIM_BANK_ATTACKER, 0 + createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, ANIM_BATTLER_ATTACKER, 0 return Move_WHIRLWIND: @ 81CA1E9 loadspritegfx ANIM_TAG_WHIRLWIND_LINES - createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BANK_ATTACKER, 2, 0, -8, 1, 60, 0 - createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 60, 1 - createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BANK_ATTACKER, 2, 0, 8, 1, 60, 2 - createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BANK_ATTACKER, 2, 0, 16, 1, 60, 3 - createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BANK_ATTACKER, 2, 0, 24, 1, 60, 4 - createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BANK_ATTACKER, 2, 0, 32, 1, 60, 0 + createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BATTLER_ATTACKER, 2, 0, -8, 1, 60, 0 + createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 60, 1 + createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BATTLER_ATTACKER, 2, 0, 8, 1, 60, 2 + createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BATTLER_ATTACKER, 2, 0, 16, 1, 60, 3 + createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BATTLER_ATTACKER, 2, 0, 24, 1, 60, 4 + createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BATTLER_ATTACKER, 2, 0, 32, 1, 60, 0 delay 5 loopsewithpan SE_W104, SOUND_PAN_TARGET, 10, 4 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 15, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 15, 1 delay 29 - createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_TARGET, 12, 6, 1, 5 + createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_TARGET, 12, 6, 1, 5 delay 7 playsewithpan SE_W081, SOUND_PAN_TARGET createvisualtask sub_80A8A80, 5, 1, 8 @@ -2048,31 +2048,31 @@ Move_WHIRLWIND: @ 81CA1E9 Move_CONFUSE_RAY: @ 81CA291 loadspritegfx ANIM_TAG_YELLOW_BALL - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER fadetobg BG_GHOST waitbgfadein createvisualtask sub_812B374, 2, -64, 63, 2, 0 createvisualtask sub_80E2094, 2, 10013, 0, 6, 0, 14, 351 - createsprite gBattleAnimSpriteTemplate_83DAE64, ANIM_BANK_TARGET, 2, 28, 0, 288 + createsprite gBattleAnimSpriteTemplate_83DAE64, ANIM_BATTLER_TARGET, 2, 28, 0, 288 waitforvisualfinish setalpha 8, 8 playsewithpan SE_W081B, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DAE7C, ANIM_BANK_TARGET, 2, 0, -16 + createsprite gBattleAnimSpriteTemplate_83DAE7C, ANIM_BATTLER_TARGET, 2, 0, -16 waitforvisualfinish delay 0 blendoff - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER restorebg waitbgfadein end Move_LOCK_ON: @ 81CA2E4 loadspritegfx ANIM_TAG_LOCK_ON - createsprite gBattleAnimSpriteTemplate_83D6DAC, ANIM_BANK_ATTACKER, 40 - createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BANK_ATTACKER, 40, 1 - createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BANK_ATTACKER, 40, 2 - createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BANK_ATTACKER, 40, 3 - createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BANK_ATTACKER, 40, 4 + createsprite gBattleAnimSpriteTemplate_83D6DAC, ANIM_BATTLER_ATTACKER, 40 + createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BATTLER_ATTACKER, 40, 1 + createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BATTLER_ATTACKER, 40, 2 + createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BATTLER_ATTACKER, 40, 3 + createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BATTLER_ATTACKER, 40, 4 delay 120 setarg ARG_RET_ID, -1 waitforvisualfinish @@ -2080,105 +2080,105 @@ Move_LOCK_ON: @ 81CA2E4 Move_MEAN_LOOK: @ 81CA31A loadspritegfx ANIM_TAG_EYE - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER playsewithpan SE_W060, SOUND_PAN_ATTACKER - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 16, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 16, rgb(0, 0, 0) loopsewithpan SE_W109, SOUND_PAN_TARGET, 15, 4 waitplaysewithpan SE_W043, SOUND_PAN_TARGET, 85 - createsprite gBattleAnimSpriteTemplate_8402264, ANIM_BANK_ATTACKER, 2 + createsprite gBattleAnimSpriteTemplate_8402264, ANIM_BATTLER_ATTACKER, 2 delay 120 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 16, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 16, 0, rgb(0, 0, 0) delay 30 - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER waitforvisualfinish end Move_ROCK_THROW: @ 81CA35F loadspritegfx ANIM_TAG_ROCKS - createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_TARGET, 2, 6, 1, 15, 1 - createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 0, 1, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_TARGET, 2, 6, 1, 15, 1 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 0, 1, 0, 0 playsewithpan SE_W088, SOUND_PAN_TARGET delay 6 - createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 19, 1, 10, 0 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 19, 1, 10, 0 playsewithpan SE_W088, SOUND_PAN_TARGET delay 6 - createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -23, 2, -10, 0 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -23, 2, -10, 0 playsewithpan SE_W088, SOUND_PAN_TARGET - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 5, 20, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 5, 20, 1 delay 6 - createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -15, 1, -10, 0 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -15, 1, -10, 0 playsewithpan SE_W088, SOUND_PAN_TARGET delay 6 - createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 23, 2, 10, 0 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 23, 2, 10, 0 playsewithpan SE_W088, SOUND_PAN_TARGET waitforvisualfinish end Move_ROCK_SLIDE: @ 81CA3EB loadspritegfx ANIM_TAG_ROCKS - monbg ANIM_BANK_DEF_PARTNER - createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, 7, 1, 11, 1 - createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -5, 1, -5, 1 + monbg ANIM_BATTLER_DEF_PARTNER + createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, 7, 1, 11, 1 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -5, 1, -5, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 5, 0, 6, 1 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 5, 0, 6, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 19, 1, 10, 1 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 19, 1, 10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -23, 2, -10, 1 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -23, 2, -10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 5, 50, 1 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_DEF_PARTNER, 0, 5, 50, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 5, 50, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_DEF_PARTNER, 0, 5, 50, 1 delay 2 call _81CA483 call _81CA483 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER end _81CA483: - createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -20, 0, -10, 1 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -20, 0, -10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 28, 1, 10, 1 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 28, 1, 10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -10, 1, -5, 1 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -10, 1, -5, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 10, 0, 6, 1 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 10, 0, 6, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 24, 1, 10, 1 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 24, 1, 10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -32, 2, -10, 1 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -32, 2, -10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -20, 0, -10, 1 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -20, 0, -10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 30, 2, 10, 1 + createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 30, 2, 10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 return Move_THIEF: @ 81CA52C loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET delay 1 fadetobg BG_DARK waitbgfadein setalpha 12, 8 - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4 delay 6 playsewithpan SE_W233, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 8, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 8, 1 waitforvisualfinish delay 20 - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff restorebg waitbgfadein @@ -2187,7 +2187,7 @@ Move_THIEF: @ 81CA52C Move_BUBBLE_BEAM: @ 81CA573 loadspritegfx ANIM_TAG_BUBBLE loadspritegfx ANIM_TAG_SMALL_BUBBLES - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET monbgprio_28 1 setalpha 12, 8 delay 1 @@ -2198,26 +2198,26 @@ Move_BUBBLE_BEAM: @ 81CA573 waitforvisualfinish call WaterBubbleEffect waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff end _81CA5AD: - createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 35, 70, 0, 256, 50 + createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 35, 70, 0, 256, 50 playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 - createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 20, 40, -10, 256, 50 + createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 20, 40, -10, 256, 50 playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 - createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 10, -60, 0, 256, 50 + createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 10, -60, 0, 256, 50 playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 - createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 15, -15, 10, 256, 50 + createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 15, -15, 10, 256, 50 playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 - createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 30, 10, -10, 256, 50 + createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 30, 10, -10, 256, 50 playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 - createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 25, -30, 10, 256, 50 + createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 25, -30, 10, 256, 50 playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 return @@ -2225,7 +2225,7 @@ _81CA5AD: Move_ICY_WIND: @ 81CA650 loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_ICE_SPIKES - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER createvisualtask sub_80E2A38, 10, 11, 4, 0, 4, 0 fadetobg BG_ICE waitbgfadeout @@ -2240,89 +2240,89 @@ Move_ICY_WIND: @ 81CA650 delay 55 call Unknown_81D5E0E waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER restorebg waitbgfadeout createvisualtask sub_80E2A38, 10, 11, 4, 4, 0, 0 waitbgfadein end _81CA6A8: - createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_TARGET, 40, 0, 0, 0, 0, 72, 1 + createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_TARGET, 40, 0, 0, 0, 0, 72, 1 delay 5 - createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_TARGET, 40, 0, 10, 0, 10, 72, 1 + createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_TARGET, 40, 0, 10, 0, 10, 72, 1 delay 5 - createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_TARGET, 40, 0, -10, 0, -10, 72, 1 + createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_TARGET, 40, 0, -10, 0, -10, 72, 1 delay 5 - createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_TARGET, 40, 0, 15, 0, 15, 72, 1 + createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_TARGET, 40, 0, 15, 0, 15, 72, 1 delay 5 - createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_TARGET, 40, 0, -5, 0, -5, 72, 1 + createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_TARGET, 40, 0, -5, 0, -5, 72, 1 return Move_SMOKESCREEN: @ 81CA710 loadspritegfx ANIM_TAG_BLACK_SMOKE loadspritegfx ANIM_TAG_BLACK_BALL playsewithpan SE_W104, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_84021B0, ANIM_BANK_TARGET, 2, 20, 0, 0, 0, 35, -25 + createsprite gBattleAnimSpriteTemplate_84021B0, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 35, -25 waitforvisualfinish createvisualtask sub_812C1D0, 2 delay 2 playsewithpan SE_W028, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, -12, 104, 0, 75 - createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, -12, 72, 1, 75 - createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, -6, 56, 1, 75 - createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, -6, 88, 0, 75 - createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 0, 56, 0, 75 - createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 0, 88, 1, 75 - createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 6, 72, 0, 75 - createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 6, 104, 1, 75 - createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 12, 72, 0, 75 - createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 12, 56, 1, 75 - createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 18, 80, 0, 75 - createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 18, 72, 1, 75 + createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, -12, 104, 0, 75 + createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, -12, 72, 1, 75 + createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, -6, 56, 1, 75 + createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, -6, 88, 0, 75 + createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 0, 56, 0, 75 + createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 0, 88, 1, 75 + createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 6, 72, 0, 75 + createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 6, 104, 1, 75 + createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 12, 72, 0, 75 + createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 12, 56, 1, 75 + createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 18, 80, 0, 75 + createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 18, 72, 1, 75 waitforvisualfinish end Move_CONVERSION: @ 81CA809 loadspritegfx ANIM_TAG_CONVERSION - monbg ANIM_BANK_ATK_PARTNER + monbg ANIM_BATTLER_ATK_PARTNER monbgprio_28 0 setalpha 16, 0 delay 0 playsewithpan SE_W129, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -24, -24 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -24, -24 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -8, -24 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -8, -24 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 8, -24 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 8, -24 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 24, -24 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 24, -24 delay 3 playsewithpan SE_W129, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -24, -8 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -24, -8 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -8, -8 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -8, -8 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 8, -8 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 8, -8 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 24, -8 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 24, -8 delay 3 playsewithpan SE_W129, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -24, 8 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -24, 8 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -8, 8 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -8, 8 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 8, 8 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 8, 8 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 24, 8 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 24, 8 delay 3 playsewithpan SE_W129, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -24, 24 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -24, 24 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -8, 24 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -8, 24 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 8, 24 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 8, 24 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 24, 24 + createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 24, 24 delay 20 playsewithpan SE_W112, SOUND_PAN_ATTACKER createvisualtask sub_80E21A8, 2, 10018, 1, 1, 14335, 12, 0, 0 @@ -2330,33 +2330,33 @@ Move_CONVERSION: @ 81CA809 createvisualtask sub_80CE108, 5 waitforvisualfinish delay 1 - clearmonbg ANIM_BANK_ATK_PARTNER + clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff end Move_CONVERSION_2: @ 81CA91E loadspritegfx ANIM_TAG_CONVERSION - monbg ANIM_BANK_DEF_PARTNER - monbgprio_2A ANIM_BANK_TARGET + monbg ANIM_BATTLER_DEF_PARTNER + monbgprio_2A ANIM_BATTLER_TARGET setalpha 0, 16 delay 0 playsewithpan SE_W112, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -24, -24, 60 - createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -8, -24, 65 - createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 8, -24, 70 - createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 24, -24, 75 - createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -24, -8, 80 - createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -8, -8, 85 - createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 8, -8, 90 - createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 24, -8, 95 - createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -24, 8, 100 - createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -8, 8, 105 - createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 8, 8, 110 - createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 24, 8, 115 - createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -24, 24, 120 - createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -8, 24, 125 - createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 8, 24, 130 - createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 24, 24, 135 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -24, -24, 60 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -8, -24, 65 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 8, -24, 70 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 24, -24, 75 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -24, -8, 80 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -8, -8, 85 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 8, -8, 90 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 24, -8, 95 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -24, 8, 100 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -8, 8, 105 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 8, 8, 110 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 24, 8, 115 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -24, 24, 120 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -8, 24, 125 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 8, 24, 130 + createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 24, 24, 135 createvisualtask sub_80CE210, 5 delay 60 playsewithpan SE_W129, SOUND_PAN_TARGET @@ -2375,44 +2375,44 @@ Move_CONVERSION_2: @ 81CA91E delay 10 playsewithpan SE_W129, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_ROLLING_KICK: @ 81CAA3A loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 - createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 1, 4 + createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 18, 6, 1, 4 playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 6 playsewithpan SE_W104, SOUND_PAN_ATTACKER waitforvisualfinish - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 20, 0, 0, 4 - createsprite gBattleAnimSpriteTemplate_83D9FF0, ANIM_BANK_ATTACKER, 2, -24, 0, 48, 10, 160, 0 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 0, 0, 4 + createsprite gBattleAnimSpriteTemplate_83D9FF0, ANIM_BATTLER_ATTACKER, 2, -24, 0, 48, 10, 160, 0 delay 5 playsewithpan SE_W233B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -8, 0, 1, 2 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -8, 0, 1, 2 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1 waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 1, 8 - clearmonbg ANIM_BANK_TARGET + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 1, 8 + clearmonbg ANIM_BATTLER_TARGET blendoff end Move_HEADBUTT: @ 81CAABD loadspritegfx ANIM_TAG_IMPACT - createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 0 + createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 0 playsewithpan SE_W029, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 - createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 1 waitforvisualfinish - createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 4, 1 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1 - createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 2 - createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 0, 0, 1, 1 + createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 4, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1 + createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 2 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish end @@ -2420,17 +2420,17 @@ Move_HEADBUTT: @ 81CAABD Move_HORN_ATTACK: @ 81CAB1A loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT - createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 0 + createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 0 playsewithpan SE_W029, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 - createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 1 - createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BANK_TARGET, 4, 0, 0, 10 + createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BATTLER_TARGET, 4, 0, 0, 10 waitforvisualfinish - createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 4, 1 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1 - createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 2 - createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 0, 0, 1, 1 + createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 4, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1 + createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 2 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1 playsewithpan SE_W030, SOUND_PAN_TARGET waitforvisualfinish end @@ -2441,19 +2441,19 @@ Move_FURY_ATTACK: @ 81CAB87 createvisualtask sub_80A8E04, 2, 4, 256, 0, 2 choosetwoturnanim _81CABB8, _81CABDE _81CABA5: - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1 waitforvisualfinish end _81CABB8: - createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BANK_TARGET, 4, 8, 8, 10 + createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BATTLER_TARGET, 4, 8, 8, 10 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 0, 0, 1, 1 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1 playsewithpan SE_W030, SOUND_PAN_TARGET goto _81CABA5 _81CABDE: - createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BANK_TARGET, 4, -8, -8, 10 + createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BATTLER_TARGET, 4, -8, -8, 10 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 0, 0, 1, 1 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1 playsewithpan SE_W030, SOUND_PAN_TARGET goto _81CABA5 @@ -2467,50 +2467,50 @@ Move_HORN_DRILL: @ 81CAC04 _81CAC21: waitbgfadein setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 0 + createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 0 playsewithpan SE_W029, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 - createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 1 - createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BANK_TARGET, 4, 0, 0, 12 + createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BATTLER_TARGET, 4, 0, 0, 12 waitforvisualfinish playse SE_BAN - createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 40, 1 - createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 40, 1 - createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 0, 0, 1, 3 + createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 40, 1 + createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 10, 0, 40, 1 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 3 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 - createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 0, 2, 1, 3 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 0, 2, 1, 3 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 - createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, -4, 3, 1, 3 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, -4, 3, 1, 3 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 - createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, -8, -5, 1, 3 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, -8, -5, 1, 3 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 - createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 4, -12, 1, 3 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 4, -12, 1, 3 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 - createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 16, 0, 1, 3 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 16, 0, 1, 3 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 - createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 5, 18, 1, 3 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 5, 18, 1, 3 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 - createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, -17, 12, 1, 2 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, -17, 12, 1, 2 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 - createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, -21, -15, 1, 2 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, -21, -15, 1, 2 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 - createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 8, -27, 1, 2 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 8, -27, 1, 2 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 - createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 32, 0, 1, 2 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 32, 0, 1, 2 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 - createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 2 + createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 2 waitforvisualfinish restorebg waitbgfadeout @@ -2528,51 +2528,51 @@ Move_THRASH: @ 81CAD81 loadspritegfx ANIM_TAG_HANDS_AND_FEET createvisualtask sub_80D0A4C, 2 createvisualtask sub_80D0AB8, 2 - createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BANK_TARGET, 3, 1, 10, 0 - createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 7, 1 + createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BATTLER_TARGET, 3, 1, 10, 0 + createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 4, 0, 7, 1 playsewithpan SE_W004, SOUND_PAN_TARGET delay 28 - createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BANK_TARGET, 3, 1, 10, 1 - createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 7, 1 + createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BATTLER_TARGET, 3, 1, 10, 1 + createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 4, 0, 7, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 28 - createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BANK_TARGET, 3, 1, 10, 3 - createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 8, 0, 16, 1 + createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BATTLER_TARGET, 3, 1, 10, 3 + createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 8, 0, 16, 1 playsewithpan SE_W025B, SOUND_PAN_TARGET end Move_SING: @ 81CAE00 loadspritegfx ANIM_TAG_MUSIC_NOTES - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER createvisualtask sub_80CEA20, 2 waitforvisualfinish panse_1B SE_W047, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 - createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 7, 0, 12 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 7, 0, 12 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 6, 1, 12 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 6, 1, 12 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 1, 2, 12 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 1, 2, 12 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 3, 12 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 3, 12 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 3, 0, 12 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 3, 0, 12 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 1, 12 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 1, 12 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 5, 2, 12 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 5, 2, 12 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 6, 3, 12 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 6, 3, 12 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 0, 12 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 0, 12 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 1, 12 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 1, 12 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 1, 2, 12 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 1, 2, 12 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 5, 3, 12 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 5, 3, 12 delay 4 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER createvisualtask sub_80CEAD8, 2 waitforvisualfinish end @@ -2580,14 +2580,14 @@ Move_SING: @ 81CAE00 Move_LOW_KICK: @ 81CAED4 loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 20, 0, 0, 4 - createsprite gBattleAnimSpriteTemplate_83D9FF0, ANIM_BANK_TARGET, 2, -24, 28, 40, 8, 160, 0 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 0, 0, 4 + createsprite gBattleAnimSpriteTemplate_83D9FF0, ANIM_BATTLER_TARGET, 2, -24, 28, 40, 8, 160, 0 delay 4 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, -8, 8, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -8, 8, 1, 2 createvisualtask sub_80A8E04, 2, 6, 384, 1, 2 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 1, 4 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 1, 4 end Move_EARTHQUAKE: @ 81CAF31 @@ -2595,9 +2595,9 @@ Move_EARTHQUAKE: @ 81CAF31 createvisualtask sub_80E1864, 5, 4, 10, 50 playsewithpan SE_W089, 0 delay 10 - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14 delay 16 - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14 end Move_FISSURE: @ 81CAF7E @@ -2608,11 +2608,11 @@ Move_FISSURE: @ 81CAF7E delay 8 call _81CAFFF delay 15 - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14 delay 15 call _81CB050 delay 15 - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14 delay 15 call _81CAFFF delay 50 @@ -2627,17 +2627,17 @@ Move_FISSURE: @ 81CAF7E waitbgfadein end _81CAFFF: - createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 0, 12, -48, -16, 24 - createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 0, 16, -16, -10, 24 - createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 1, 14, -52, -18, 24 - createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 1, 12, -32, -16, 24 + createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 0, 12, -48, -16, 24 + createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 0, 16, -16, -10, 24 + createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 1, 14, -52, -18, 24 + createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 1, 12, -32, -16, 24 playsewithpan SE_W091, SOUND_PAN_TARGET return _81CB050: - createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 0, 12, -24, -16, 24 - createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 0, 16, -38, -10, 24 - createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 1, 14, -20, -18, 24 - createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 1, 12, -36, -16, 24 + createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 0, 12, -24, -16, 24 + createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 0, 16, -38, -10, 24 + createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 1, 14, -20, -18, 24 + createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 1, 12, -36, -16, 24 playsewithpan SE_W091, SOUND_PAN_TARGET return @@ -2648,9 +2648,9 @@ _81CB0AA: _81CB0AB: loadspritegfx ANIM_TAG_MUD_SAND loadspritegfx ANIM_TAG_DIRT_MOUND - createsprite gDigDirtMoundSpriteTemplate, ANIM_BANK_ATTACKER, 1, 0, 0, 180 - createsprite gDigDirtMoundSpriteTemplate, ANIM_BANK_ATTACKER, 1, 0, 1, 180 - monbg_22 ANIM_BANK_ATTACKER + createsprite gDigDirtMoundSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 0, 180 + createsprite gDigDirtMoundSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 1, 180 + monbg_22 ANIM_BATTLER_ATTACKER delay 1 createvisualtask sub_80E1244, 2, 0 delay 6 @@ -2660,7 +2660,7 @@ _81CB0AB: call _81CB16A call _81CB16A waitforvisualfinish - clearmonbg_23 ANIM_BANK_ATTACKER + clearmonbg_23 ANIM_BATTLER_ATTACKER delay 1 createvisualtask sub_80E1244, 2, 1 goto _81CB0AA @@ -2669,22 +2669,22 @@ _81CB106: loadspritegfx ANIM_TAG_DIRT_MOUND createvisualtask sub_80E149C, 2, 0 waitforvisualfinish - monbg ANIM_BANK_ATTACKER - createsprite gDigDirtMoundSpriteTemplate, ANIM_BANK_ATTACKER, 1, 0, 0, 48 - createsprite gDigDirtMoundSpriteTemplate, ANIM_BANK_ATTACKER, 1, 0, 1, 48 + monbg ANIM_BATTLER_ATTACKER + createsprite gDigDirtMoundSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 0, 48 + createsprite gDigDirtMoundSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 1, 48 delay 1 createvisualtask sub_80E149C, 2, 1 delay 16 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -8, 0, 1, 2 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -8, 0, 1, 2 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1 playsewithpan SE_W025B, SOUND_PAN_ATTACKER - clearmonbg ANIM_BANK_ATTACKER + clearmonbg ANIM_BATTLER_ATTACKER goto _81CB0AA _81CB16A: - createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 12, 4, -16, 18 - createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 16, 4, -10, 18 - createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 1, 14, 4, -18, 18 - createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 1, 12, 4, -16, 18 + createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 12, 4, -16, 18 + createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 16, 4, -10, 18 + createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 1, 14, 4, -18, 18 + createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 1, 12, 4, -16, 18 playsewithpan SE_W091, SOUND_PAN_ATTACKER delay 32 return @@ -2700,9 +2700,9 @@ Move_MEDITATE: @ 81CB1BD end Move_AGILITY: @ 81CB1DA - monbg ANIM_BANK_ATK_PARTNER + monbg ANIM_BATTLER_ATK_PARTNER setalpha 12, 8 - createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 24, 6, 4, 4 + createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 24, 6, 4, 4 createvisualtask sub_80E2DD8, 2, 0, 4, 7, 10 playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 12 @@ -2715,24 +2715,24 @@ Move_AGILITY: @ 81CB1DA playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 12 waitforvisualfinish - clearmonbg ANIM_BANK_ATK_PARTNER + clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff delay 1 end Move_QUICK_ATTACK: @ 81CB224 loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_ATK_PARTNER + monbg ANIM_BATTLER_ATK_PARTNER setalpha 12, 8 - createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 24, 6, 1, 5 + createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 24, 6, 1, 5 createvisualtask sub_80E2DD8, 2, 0, 4, 7, 3 playsewithpan SE_W026, SOUND_PAN_ATTACKER delay 4 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 1, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 1, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg ANIM_BANK_ATK_PARTNER + clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff waitforvisualfinish end @@ -2740,22 +2740,22 @@ Move_QUICK_ATTACK: @ 81CB224 Move_RAGE: @ 81CB27C loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ANGER - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 - createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_BANK_ATTACKER, 31, 10, 0, 2 - createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_ATTACKER, 2, 0, -20, -28 + createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_BATTLER_ATTACKER, 31, 10, 0, 2 + createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_ATTACKER, 2, 0, -20, -28 playsewithpan SE_W207B, SOUND_PAN_ATTACKER delay 20 - createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_ATTACKER, 2, 0, 20, -28 + createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_ATTACKER, 2, 0, 20, -28 playsewithpan SE_W207B, SOUND_PAN_ATTACKER waitforvisualfinish - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 6 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 6 delay 4 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 createvisualtask sub_80A9058, 2, 1, 1, 10, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET end Move_TELEPORT: @ 81CB2F2 @@ -2768,7 +2768,7 @@ Move_TELEPORT: @ 81CB2F2 end Move_DOUBLE_TEAM: @ 81CB30B - monbg ANIM_BANK_ATK_PARTNER + monbg ANIM_BATTLER_ATK_PARTNER setalpha 12, 8 createvisualtask sub_80CE7E0, 2 playsewithpan SE_W104, SOUND_PAN_ATTACKER @@ -2789,7 +2789,7 @@ Move_DOUBLE_TEAM: @ 81CB30B delay 8 playsewithpan SE_W104, SOUND_PAN_ATTACKER waitforvisualfinish - clearmonbg ANIM_BANK_ATK_PARTNER + clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff delay 1 end @@ -2805,10 +2805,10 @@ Move_MINIMIZE: @ 81CB352 Move_METRONOME: @ 81CB365 loadspritegfx ANIM_TAG_FINGER loadspritegfx ANIM_TAG_THOUGHT_BUBBLE - createsprite gBattleAnimSpriteTemplate_83D7220, ANIM_BANK_ATTACKER, 11, 0, 100 + createsprite gBattleAnimSpriteTemplate_83D7220, ANIM_BATTLER_ATTACKER, 11, 0, 100 playsewithpan SE_W118, SOUND_PAN_ATTACKER delay 6 - createsprite gBattleAnimSpriteTemplate_83D72C8, ANIM_BANK_ATTACKER, 12, 0 + createsprite gBattleAnimSpriteTemplate_83D72C8, ANIM_BATTLER_ATTACKER, 12, 0 delay 24 loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 22, 3 waitforvisualfinish @@ -2824,12 +2824,12 @@ _81CB399: waitforvisualfinish goto _81CB398 _81CB3A9: - createsprite gBattleAnimSpriteTemplate_83C2010, ANIM_BANK_ATTACKER, 2, 0, -24, 0, 0, 10, 0 + createsprite gBattleAnimSpriteTemplate_83C2010, ANIM_BATTLER_ATTACKER, 2, 0, -24, 0, 0, 10, 0 playsewithpan SE_W036, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_80A8E04, 2, 16, 96, 0, 2 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83C2010, ANIM_BANK_ATTACKER, 2, 0, 24, 0, 0, 10, 1 + createsprite gBattleAnimSpriteTemplate_83C2010, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 10, 1 waitforvisualfinish return _81CB3E6: @@ -2838,10 +2838,10 @@ _81CB3E6: playsewithpan SE_W036, SOUND_PAN_ATTACKER waitforvisualfinish playse SE_BAN - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14 - createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 40, 1 - createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 40, 1 - createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 4, 0, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14 + createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 40, 1 + createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 10, 0, 40, 1 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 4, 0, 0, 1, 0 loopsewithpan SE_W025B, SOUND_PAN_TARGET, 8, 3 waitforvisualfinish createvisualtask sub_80CDAC8, 2, 1 @@ -2851,7 +2851,7 @@ Move_AMNESIA: @ 81CB455 loadspritegfx ANIM_TAG_AMNESIA call Unknown_81D61E7 delay 8 - createsprite gBattleAnimSpriteTemplate_83DA88C, ANIM_BANK_ATTACKER, 20 + createsprite gBattleAnimSpriteTemplate_83DA88C, ANIM_BATTLER_ATTACKER, 20 playsewithpan SE_W118, SOUND_PAN_ATTACKER delay 54 loopsewithpan SE_W118, SOUND_PAN_ATTACKER, 16, 3 @@ -2864,9 +2864,9 @@ Move_KINESIS: @ 81CB479 loadspritegfx ANIM_TAG_BENT_SPOON playsewithpan SE_W060, SOUND_PAN_ATTACKER call Unknown_81D61E7 - createsprite gBattleAnimSpriteTemplate_83DA824, ANIM_BANK_ATTACKER, 20 - createsprite gBattleAnimSpriteTemplate_83D7450, ANIM_BANK_ATTACKER, 19, 32, -8, 0 - createsprite gBattleAnimSpriteTemplate_83D7450, ANIM_BANK_ATTACKER, 19, 32, 16, 1 + createsprite gBattleAnimSpriteTemplate_83DA824, ANIM_BATTLER_ATTACKER, 20 + createsprite gBattleAnimSpriteTemplate_83D7450, ANIM_BATTLER_ATTACKER, 19, 32, -8, 0 + createsprite gBattleAnimSpriteTemplate_83D7450, ANIM_BATTLER_ATTACKER, 19, 32, 16, 1 loopsewithpan SE_W109, SOUND_PAN_ATTACKER, 21, 2 delay 60 playsewithpan SE_W146, SOUND_PAN_ATTACKER @@ -2886,8 +2886,8 @@ Move_GLARE: @ 81CB4CA waitforvisualfinish createvisualtask sub_80E2A38, 5, 1, 0, 0, 16, 0 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BANK_ATTACKER, 0, -16, -8 - createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BANK_ATTACKER, 0, 16, -8 + createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BATTLER_ATTACKER, 0, -16, -8 + createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BATTLER_ATTACKER, 0, 16, -8 createvisualtask sub_80D23B4, 5 playsewithpan SE_W043, SOUND_PAN_ATTACKER delay 2 @@ -2901,7 +2901,7 @@ Move_BARRAGE: @ 81CB533 createvisualtask sub_8130554, 3 playsewithpan SE_W207, SOUND_PAN_ATTACKER delay 24 - createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, 8, 1, 40, 1 + createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, 8, 1, 40, 1 createvisualtask AnimTask_ShakeMon, 3, 1, 0, 4, 20, 1 createvisualtask AnimTask_ShakeMon, 3, 3, 0, 4, 20, 1 loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 2 @@ -2912,7 +2912,7 @@ Move_SKY_ATTACK: @ 81CB57B _81CB584: end _81CB585: - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 11 createvisualtask sub_80E3BA4, 5, 7 jumpargeq 7, 0, _81CB5A0 @@ -2930,7 +2930,7 @@ _81CB5A0: waitforvisualfinish createvisualtask sub_80E2A38, 10, 25, 1, 8, 0, 0 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff goto _81CB584 _81CB617: @@ -2947,29 +2947,29 @@ _81CB617: waitforvisualfinish createvisualtask sub_80E2A7C, 10, 4, 1, 8, 0, 0 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff goto _81CB584 _81CB68E: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_BIRD call Unknown_81D61FB - monbg ANIM_BANK_ATTACKER + monbg ANIM_BATTLER_ATTACKER createvisualtask sub_80E2A38, 10, 2, 0, 0, 16, 32767 delay 4 createvisualtask sub_80DFC24, 5, 0 waitforvisualfinish createvisualtask sub_812B340, 5, 238, -64 - createsprite gBattleAnimSpriteTemplate_83DA65C, ANIM_BANK_TARGET, 2 + createsprite gBattleAnimSpriteTemplate_83DA65C, ANIM_BATTLER_TARGET, 2 delay 14 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 10, 0, 18, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 10, 0, 18, 1 createvisualtask sub_812B30C, 5, 141, 63 delay 20 createvisualtask sub_80DFD24, 5, 1 delay 2 createvisualtask sub_80E2A38, 10, 2, 0, 15, 0, 32767 waitforvisualfinish - clearmonbg ANIM_BANK_ATTACKER + clearmonbg ANIM_BATTLER_ATTACKER call Unknown_81D622B goto _81CB584 @@ -2987,49 +2987,49 @@ Move_SPLASH: @ 81CB720 end Move_ACID_ARMOR: @ 81CB735 - monbg ANIM_BANK_ATTACKER + monbg ANIM_BATTLER_ATTACKER setalpha 15, 0 createvisualtask sub_812F314, 2, 0 playsewithpan SE_W151, SOUND_PAN_ATTACKER waitforvisualfinish blendoff - clearmonbg ANIM_BANK_ATTACKER + clearmonbg ANIM_BATTLER_ATTACKER delay 1 end Move_SHARPEN: @ 81CB74E loadspritegfx ANIM_TAG_SPHERE_TO_CUBE - createsprite gBattleAnimSpriteTemplate_83D6EF0, ANIM_BANK_ATTACKER, 2 + createsprite gBattleAnimSpriteTemplate_83D6EF0, ANIM_BATTLER_ATTACKER, 2 waitforvisualfinish end Move_SUPER_FANG: @ 81CB75A loadspritegfx ANIM_TAG_FANG_ATTACK - createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 1, 0, 20, 1 + createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 1, 0, 20, 1 playsewithpan SE_W082, SOUND_PAN_ATTACKER waitforvisualfinish - createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 3, 0, 48, 1 - createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BANK_ATTACKER, 1247, 12, 4, 1 + createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 3, 0, 48, 1 + createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BATTLER_ATTACKER, 1247, 12, 4, 1 waitforvisualfinish delay 20 - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7080, ANIM_BANK_TARGET, 2 + createsprite gBattleAnimSpriteTemplate_83D7080, ANIM_BATTLER_TARGET, 2 playsewithpan SE_W044, SOUND_PAN_TARGET delay 8 - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 2143, 14, 32767, 14 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 7, 12, 1 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 2143, 14, 32767, 14 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 7, 12, 1 waitforvisualfinish blendoff end Move_SLASH: @ 81CB7DB loadspritegfx ANIM_TAG_SLASH - createsprite gBattleAnimSpriteTemplate_83D6E38, ANIM_BANK_TARGET, 2, 1, -8, 0 + createsprite gBattleAnimSpriteTemplate_83D6E38, ANIM_BATTLER_TARGET, 2, 1, -8, 0 playsewithpan SE_W013, SOUND_PAN_TARGET delay 4 - createsprite gBattleAnimSpriteTemplate_83D6E38, ANIM_BANK_TARGET, 2, 1, 8, 0 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1 + createsprite gBattleAnimSpriteTemplate_83D6E38, ANIM_BATTLER_TARGET, 2, 1, 8, 0 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 18, 1 playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish end @@ -3037,28 +3037,28 @@ Move_SLASH: @ 81CB7DB Move_STRUGGLE: @ 81CB815 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_MOVEMENT_WAVES - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 - createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 3, 0, 12, 4 - createsprite gBattleAnimSpriteTemplate_83D7C90, ANIM_BANK_ATTACKER, 2, 0, 0, 2 - createsprite gBattleAnimSpriteTemplate_83D7C90, ANIM_BANK_ATTACKER, 2, 0, 1, 2 + createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 3, 0, 12, 4 + createsprite gBattleAnimSpriteTemplate_83D7C90, ANIM_BATTLER_ATTACKER, 2, 0, 0, 2 + createsprite gBattleAnimSpriteTemplate_83D7C90, ANIM_BATTLER_ATTACKER, 2, 0, 1, 2 loopsewithpan SE_W029, SOUND_PAN_ATTACKER, 12, 4 waitforvisualfinish - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2 - createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2 + createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff end Move_SKETCH: @ 81CB87B loadspritegfx ANIM_TAG_PENCIL - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET createvisualtask sub_80D0C88, 2 - createsprite gBattleAnimSpriteTemplate_83D77E0, ANIM_BANK_TARGET, 2 + createsprite gBattleAnimSpriteTemplate_83D77E0, ANIM_BATTLER_TARGET, 2 waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET createvisualtask AnimTask_Splash, 2, 0, 2 loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 38, 2 end @@ -3067,18 +3067,18 @@ Move_NIGHTMARE: @ 81CB8A3 fadetobg BG_GHOST waitbgfadein jumpifcontest _81CB8CF - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER createvisualtask sub_80DE1B0, 2 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 40, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 40, 1 playsewithpan SE_W171, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER restorebg waitbgfadein end _81CB8CF: - createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BANK_ATTACKER, 32767, 10, 2, 1 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 3, 0, 32, 1 + createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BATTLER_ATTACKER, 32767, 10, 2, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 3, 0, 32, 1 playsewithpan SE_W171, SOUND_PAN_TARGET waitforvisualfinish restorebg @@ -3087,16 +3087,16 @@ _81CB8CF: Move_FLAIL: @ 81CB8F9 loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 createvisualtask sub_812E860, 2, 0 loopsewithpan SE_W029, SOUND_PAN_ATTACKER, 8, 2 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 3 + createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 3 createvisualtask sub_80A9058, 2, 0, 1, 30, 1, 0 playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff end @@ -3104,20 +3104,20 @@ Move_SPITE: @ 81CB936 fadetobg BG_GHOST playsewithpan SE_W060, SOUND_PAN_ATTACKER waitbgfadein - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER createvisualtask sub_80E1F8C, 2, 2, 2, 6, 0, 8, 32767 createvisualtask sub_80DE3AC, 2 loopsewithpan SE_W060, SOUND_PAN_TARGET, 20, 3 waitforvisualfinish restorebg waitbgfadein - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET end Move_MACH_PUNCH: @ 81CB965 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET - monbg ANIM_BANK_ATK_PARTNER + monbg ANIM_BATTLER_ATK_PARTNER createvisualtask sub_80E3B4C, 2 jumpargeq 7, 1, _81CB9E6 fadetobg BG_HIGHSPEED_OPPONENT @@ -3130,12 +3130,12 @@ _81CB97E: createvisualtask sub_807A69C, 2, 28968, 10 playsewithpan SE_W026, SOUND_PAN_ATTACKER delay 6 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 1 - createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 8, 1, 0 playsewithpan SE_W004, SOUND_PAN_TARGET - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 waitforvisualfinish - clearmonbg ANIM_BANK_ATK_PARTNER + clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff restorebg waitbgfadeout @@ -3148,21 +3148,21 @@ _81CB9E6: Move_FORESIGHT: @ 81CB9ED loadspritegfx ANIM_TAG_MAGNIFYING_GLASS - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 16, 0 - createsprite gBattleAnimSpriteTemplate_8402A24, ANIM_BANK_TARGET, 2, 1 + createsprite gBattleAnimSpriteTemplate_8402A24, ANIM_BATTLER_TARGET, 2, 1 delay 17 loopsewithpan SE_W166, SOUND_PAN_TARGET, 16, 4 delay 48 delay 24 playsewithpan SE_W166, SOUND_PAN_TARGET delay 10 - createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_TARGET, 32767, 12, 2, 1 + createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_TARGET, 32767, 12, 2, 1 playsewithpan SE_W197, SOUND_PAN_TARGET waitforvisualfinish blendoff - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER end Move_DESTINY_BOND: @ 81CBA2C @@ -3173,7 +3173,7 @@ Move_DESTINY_BOND: @ 81CBA2C createvisualtask sub_80DE918, 5, 0, 48 playsewithpan SE_W109, SOUND_PAN_ATTACKER delay 48 - createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 24, 1 + createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 24, 1 createvisualtask sub_80E2A7C, 2, 6, 1, 0, 12, 30653 delay 24 createvisualtask sub_80E2A7C, 2, 6, 1, 12, 0, 30653 @@ -3191,7 +3191,7 @@ Move_ENDURE: @ 81CBA87 call EndureFlamesAnim delay 8 createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 32, 1 call EndureFlamesAnim delay 8 call EndureFlamesAnim @@ -3199,27 +3199,27 @@ Move_ENDURE: @ 81CBA87 end EndureFlamesAnim: - createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BANK_ATTACKER, 2, 0, -24, 26, 2 + createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BATTLER_ATTACKER, 2, 0, -24, 26, 2 delay 4 - createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BANK_ATTACKER, 2, 0, 14, 28, 1 + createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BATTLER_ATTACKER, 2, 0, 14, 28, 1 delay 4 - createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BANK_ATTACKER, 2, 0, -5, 10, 2 + createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BATTLER_ATTACKER, 2, 0, -5, 10, 2 delay 4 - createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BANK_ATTACKER, 2, 0, 28, 26, 3 + createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BATTLER_ATTACKER, 2, 0, 28, 26, 3 delay 4 - createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BANK_ATTACKER, 2, 0, -12, 0, 1 + createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BATTLER_ATTACKER, 2, 0, -12, 0, 1 return Move_CHARM: @ 81CBB1B loadspritegfx ANIM_TAG_MAGENTA_HEART createvisualtask sub_812E568, 5, 0, 2, 0 - createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, 0, 20 + createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, 0, 20 playsewithpan SE_W204, SOUND_PAN_ATTACKER delay 15 - createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, -20, 20 + createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, -20, 20 playsewithpan SE_W204, SOUND_PAN_ATTACKER delay 15 - createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, 20, 20 + createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, 20, 20 playsewithpan SE_W204, SOUND_PAN_ATTACKER waitforvisualfinish end @@ -3228,43 +3228,43 @@ Move_ROLLOUT: @ 81CBB5E loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_MUD_SAND loadspritegfx ANIM_TAG_ROCKS - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 createvisualtask sub_80DD4D4, 2 waitforvisualfinish createvisualtask sub_80A9058, 2, 0, 1, 30, 1, 0 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 4, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 4, 0, 0, 1, 2 playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_FALSE_SWIPE: @ 81CBB9F loadspritegfx ANIM_TAG_SLASH_2 loadspritegfx ANIM_TAG_IMPACT - createsprite gBattleAnimSpriteTemplate_83D6E50, ANIM_BANK_TARGET, 2 + createsprite gBattleAnimSpriteTemplate_83D6E50, ANIM_BATTLER_TARGET, 2 playsewithpan SE_W233, SOUND_PAN_TARGET delay 16 - createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BANK_TARGET, 2, 0 + createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BATTLER_TARGET, 2, 0 playsewithpan SE_W104, SOUND_PAN_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BANK_TARGET, 2, 16 + createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BATTLER_TARGET, 2, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BANK_TARGET, 2, 32 + createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BATTLER_TARGET, 2, 32 playsewithpan SE_W104, SOUND_PAN_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BANK_TARGET, 2, 48 + createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BATTLER_TARGET, 2, 48 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BANK_TARGET, 2, 64 + createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BATTLER_TARGET, 2, 64 playsewithpan SE_W104, SOUND_PAN_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BANK_TARGET, 2, 80 + createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BATTLER_TARGET, 2, 80 delay 2 waitforvisualfinish - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 1, 3 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 1, 3 playsewithpan SE_W004, SOUND_PAN_TARGET end @@ -3274,14 +3274,14 @@ Move_SWAGGER: @ 81CBC26 createvisualtask sub_80D08C8, 2 playsewithpan SE_W207, SOUND_PAN_ATTACKER waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83D7764, ANIM_BANK_ATTACKER, 2 + createsprite gBattleAnimSpriteTemplate_83D7764, ANIM_BATTLER_ATTACKER, 2 loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 4, 2 waitforvisualfinish delay 24 - createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_TARGET, 2, 1, -20, -28 + createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_TARGET, 2, 1, -20, -28 playsewithpan SE_W207B, SOUND_PAN_TARGET delay 12 - createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_TARGET, 2, 1, 20, -28 + createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_TARGET, 2, 1, 20, -28 playsewithpan SE_W207B, SOUND_PAN_TARGET waitforvisualfinish end @@ -3290,8 +3290,8 @@ Move_MILK_DRINK: @ 81CBC6E loadspritegfx ANIM_TAG_MILK_BOTTLE loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_BLUE_STAR - monbg ANIM_BANK_TARGET - createsprite gBattleAnimSpriteTemplate_83D6C48, ANIM_BANK_ATTACKER, 2 + monbg ANIM_BATTLER_TARGET + createsprite gBattleAnimSpriteTemplate_83D6C48, ANIM_BATTLER_ATTACKER, 2 delay 40 playsewithpan SE_W152, SOUND_PAN_ATTACKER delay 12 @@ -3299,10 +3299,10 @@ Move_MILK_DRINK: @ 81CBC6E delay 20 playsewithpan SE_W152, SOUND_PAN_ATTACKER waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 0 playsewithpan SE_W208, SOUND_PAN_ATTACKER waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET call Unknown_81D5F3E waitforvisualfinish end @@ -3324,20 +3324,20 @@ _81CBCEE: createvisualtask sub_80E1864, 5, 4, 0, 50 loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 10 delay 10 - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14 delay 16 - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14 goto _81CBCC8 Move_RAPID_SPIN: @ 81CBD41 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_RAPID_SPIN - monbg ANIM_BANK_ATTACKER - createsprite gBattleAnimSpriteTemplate_84023E8, ANIM_BANK_ATTACKER, 2, 0, 0, 32, -32, 40, -2 + monbg ANIM_BATTLER_ATTACKER + createsprite gBattleAnimSpriteTemplate_84023E8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 32, -32, 40, -2 createvisualtask sub_812CDC8, 2, 0, 2, 0 loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 4 waitforvisualfinish - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 2 createvisualtask sub_80A9058, 2, 0, 1, 10, 1, 0 playsewithpan SE_W003, SOUND_PAN_TARGET waitforvisualfinish @@ -3345,7 +3345,7 @@ Move_RAPID_SPIN: @ 81CBD41 createvisualtask sub_812CDC8, 2, 0, 2, 1 loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 4 waitforvisualfinish - clearmonbg ANIM_BANK_ATTACKER + clearmonbg ANIM_BATTLER_ATTACKER end Move_MOONLIGHT: @ 81CBDAE @@ -3353,21 +3353,21 @@ Move_MOONLIGHT: @ 81CBDAE loadspritegfx ANIM_TAG_SPARKLE_5 loadspritegfx ANIM_TAG_BLUE_STAR setalpha 0, 16 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 16, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 16, rgb(0, 0, 0) waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83D6FC8, ANIM_BANK_ATTACKER, 2, 120, 56 + createsprite gBattleAnimSpriteTemplate_83D6FC8, ANIM_BATTLER_ATTACKER, 2, 120, 56 createvisualtask sub_8079670, 3, 0, 16, 16, 0, 1 playsewithpan SE_W236, 0 delay 30 - createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BANK_ATTACKER, 40, -12, 0 + createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BATTLER_ATTACKER, 40, -12, 0 delay 30 - createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BANK_ATTACKER, 40, -24, 0 + createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BATTLER_ATTACKER, 40, -24, 0 delay 30 - createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BANK_ATTACKER, 40, 21, 0 + createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BATTLER_ATTACKER, 40, 21, 0 delay 30 - createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BANK_ATTACKER, 40, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BATTLER_ATTACKER, 40, 0, 0 delay 30 - createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BANK_ATTACKER, 40, 10, 0 + createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BATTLER_ATTACKER, 40, 10, 0 delay 20 createvisualtask sub_80CE3EC, 2 waitforvisualfinish @@ -3390,19 +3390,19 @@ _81CBE55: waitforvisualfinish delay 1 createvisualtask sub_80E4300, 2 - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 delay 18 createvisualtask sub_80D1638, 2 delay 2 playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DB508, ANIM_BANK_TARGET, 2, 1, 0, -12, 3 + createsprite gBattleAnimSpriteTemplate_83DB508, ANIM_BATTLER_TARGET, 2, 1, 0, -12, 3 delay 10 playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DB508, ANIM_BANK_TARGET, 2, 1, 0, 12, 3 + createsprite gBattleAnimSpriteTemplate_83DB508, ANIM_BATTLER_TARGET, 2, 1, 0, 12, 3 delay 10 playsewithpan SE_W233B, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DB508, ANIM_BANK_TARGET, 2, 1, 0, 0, 3 + createsprite gBattleAnimSpriteTemplate_83DB508, ANIM_BATTLER_TARGET, 2, 1, 0, 0, 3 waitforvisualfinish createvisualtask sub_80D18D4, 2 delay 10 @@ -3413,7 +3413,7 @@ _81CBE55: waitbgfadeout setarg ARG_RET_ID, -1 waitbgfadein - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff delay 1 setarg ARG_RET_ID, 4096 @@ -3426,26 +3426,26 @@ _81CBEF5: Move_UPROAR: @ 81CBEFC loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE loadspritegfx ANIM_TAG_THIN_RING - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER createvisualtask sub_80D2CF8, 2, 0 - createsprite gBattleAnimSpriteTemplate_83D79A4, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 0, 31, 8 + createsprite gBattleAnimSpriteTemplate_83D79A4, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_W253, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BANK_ATTACKER, 2, 0, 29, -12, 0 - createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BANK_ATTACKER, 2, 0, -12, -29, 1 + createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BATTLER_ATTACKER, 2, 0, 29, -12, 0 + createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BATTLER_ATTACKER, 2, 0, -12, -29, 1 delay 16 createvisualtask sub_80D2CF8, 2, 0 - createsprite gBattleAnimSpriteTemplate_83D79A4, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 0, 31, 8 + createsprite gBattleAnimSpriteTemplate_83D79A4, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_W253, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BANK_ATTACKER, 2, 0, 12, -29, 1 - createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BANK_ATTACKER, 2, 0, -29, -12, 0 + createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BATTLER_ATTACKER, 2, 0, 12, -29, 1 + createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BATTLER_ATTACKER, 2, 0, -29, -12, 0 delay 16 createvisualtask sub_80D2CF8, 2, 0 - createsprite gBattleAnimSpriteTemplate_83D79A4, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 0, 31, 8 + createsprite gBattleAnimSpriteTemplate_83D79A4, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_W253, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BANK_ATTACKER, 2, 0, 24, -24, 1 - createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BANK_ATTACKER, 2, 0, -24, -24, 0 + createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BATTLER_ATTACKER, 2, 0, 24, -24, 1 + createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BATTLER_ATTACKER, 2, 0, -24, -24, 0 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER end Move_HEAT_WAVE: @ 81CBFC6 @@ -3457,19 +3457,19 @@ Move_HEAT_WAVE: @ 81CBFC6 delay 4 createvisualtask sub_80D5DDC, 5 delay 12 - createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 10, 2304, 96, 1 + createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 10, 2304, 96, 1 delay 10 - createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 90, 2048, 96, 1 + createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 90, 2048, 96, 1 delay 10 - createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 50, 2560, 96, 1 + createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 50, 2560, 96, 1 delay 10 - createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 20, 2304, 96, 1 + createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 20, 2304, 96, 1 delay 10 - createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 70, 1984, 96, 1 + createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 70, 1984, 96, 1 delay 10 - createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, 2816, 96, 1 + createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, 2816, 96, 1 delay 10 - createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 60, 2560, 96, 1 + createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 60, 2560, 96, 1 end Move_HAIL: @ 81CC076 @@ -3488,11 +3488,11 @@ Move_TORMENT: @ 81CC0AE loadspritegfx ANIM_TAG_THOUGHT_BUBBLE createvisualtask sub_812D008, 2 waitforvisualfinish - createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BANK_TARGET, 31, 10, 1, 1 - createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_TARGET, 2, 1, -20, -28 + createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BATTLER_TARGET, 31, 10, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_TARGET, 2, 1, -20, -28 playsewithpan SE_W207B, SOUND_PAN_TARGET delay 20 - createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_TARGET, 2, 1, 20, -28 + createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_TARGET, 2, 1, 20, -28 playsewithpan SE_W207B, SOUND_PAN_TARGET end @@ -3510,11 +3510,11 @@ Move_MEMENTO: @ 81CC0F2 delay 12 setalpha 0, 16 delay 1 - monbg_22 ANIM_BANK_TARGET + monbg_22 ANIM_BATTLER_TARGET createvisualtask sub_80E03BC, 5 playsewithpan SE_W060, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg_23 ANIM_BANK_TARGET + clearmonbg_23 ANIM_BATTLER_TARGET delay 1 blendoff delay 1 @@ -3530,21 +3530,21 @@ Move_FACADE: @ 81CC136 Move_SMELLING_SALT: @ 81CC156 loadspritegfx ANIM_TAG_TAG_HAND loadspritegfx ANIM_TAG_SMELLINGSALT_EFFECT - createsprite gBattleAnimSpriteTemplate_84029C4, ANIM_BANK_TARGET, 2, 1, 0, 2 - createsprite gBattleAnimSpriteTemplate_84029C4, ANIM_BANK_TARGET, 2, 1, 1, 2 + createsprite gBattleAnimSpriteTemplate_84029C4, ANIM_BATTLER_TARGET, 2, 1, 0, 2 + createsprite gBattleAnimSpriteTemplate_84029C4, ANIM_BATTLER_TARGET, 2, 1, 1, 2 delay 32 createvisualtask sub_8130918, 3, 1, 2 loopsewithpan SE_W003, SOUND_PAN_TARGET, 12, 2 waitforvisualfinish delay 4 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 6, 2 - createsprite gBattleAnimSpriteTemplate_84029F4, ANIM_BANK_TARGET, 2, 1, 8, 3 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 6, 2 + createsprite gBattleAnimSpriteTemplate_84029F4, ANIM_BATTLER_TARGET, 2, 1, 8, 3 loopsewithpan SE_W207B, SOUND_PAN_TARGET, 16, 3 end Move_FOLLOW_ME: @ 81CC1B1 loadspritegfx ANIM_TAG_FINGER - createsprite gBattleAnimSpriteTemplate_83D72E0, ANIM_BANK_ATTACKER, 2, 0 + createsprite gBattleAnimSpriteTemplate_83D72E0, ANIM_BATTLER_ATTACKER, 2, 0 playsewithpan SE_W039, SOUND_PAN_ATTACKER delay 18 playsewithpan SE_W213, SOUND_PAN_ATTACKER @@ -3556,9 +3556,9 @@ Move_CHARGE: @ 81CC1D0 loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_ELECTRICITY - monbg ANIM_BANK_ATTACKER + monbg ANIM_BATTLER_ATTACKER setalpha 12, 8 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 4, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 4, rgb(0, 0, 0) waitforvisualfinish createvisualtask sub_80D6B3C, 2, 0, 60, 2, 12 playsewithpan SE_W268, SOUND_PAN_ATTACKER @@ -3566,7 +3566,7 @@ Move_CHARGE: @ 81CC1D0 playsewithpan SE_W268, SOUND_PAN_ATTACKER delay 30 playsewithpan SE_W268, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9A6C, ANIM_BANK_ATTACKER, 2, 0 + createsprite gBattleAnimSpriteTemplate_83D9A6C, ANIM_BATTLER_ATTACKER, 2, 0 delay 25 playsewithpan SE_W268, SOUND_PAN_ATTACKER delay 20 @@ -3577,13 +3577,13 @@ Move_CHARGE: @ 81CC1D0 delay 6 loopsewithpan SE_W268, SOUND_PAN_ATTACKER, 6, 5 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BANK_ATTACKER, 2, 0, 16, 16 + createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BATTLER_ATTACKER, 2, 0, 16, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BANK_ATTACKER, 2, 0, -16, -16 + createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BATTLER_ATTACKER, 2, 0, -16, -16 playsewithpan SE_W085B, SOUND_PAN_ATTACKER waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 4, 4, 0, rgb(0, 0, 0) - clearmonbg ANIM_BANK_ATTACKER + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 4, 4, 0, rgb(0, 0, 0) + clearmonbg ANIM_BATTLER_ATTACKER blendoff end @@ -3591,53 +3591,53 @@ Move_TAUNT: @ 81CC26B loadspritegfx ANIM_TAG_FINGER_2 loadspritegfx ANIM_TAG_THOUGHT_BUBBLE loadspritegfx ANIM_TAG_ANGER - createsprite gBattleAnimSpriteTemplate_83D7220, ANIM_BANK_ATTACKER, 11, 0, 45 + createsprite gBattleAnimSpriteTemplate_83D7220, ANIM_BATTLER_ATTACKER, 11, 0, 45 playsewithpan SE_W118, SOUND_PAN_ATTACKER delay 6 - createsprite gBattleAnimSpriteTemplate_83D7358, ANIM_BANK_ATTACKER, 12, 0 + createsprite gBattleAnimSpriteTemplate_83D7358, ANIM_BATTLER_ATTACKER, 12, 0 delay 4 loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 16, 2 waitforvisualfinish delay 8 - createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_TARGET, 2, 1, -20, -28 + createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_TARGET, 2, 1, -20, -28 playsewithpan SE_W207B, SOUND_PAN_TARGET waitforvisualfinish delay 12 - createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_TARGET, 2, 1, 20, -28 + createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_TARGET, 2, 1, 20, -28 playsewithpan SE_W207B, SOUND_PAN_TARGET end Move_HELPING_HAND: @ 81CC2BF loadspritegfx ANIM_TAG_TAG_HAND createvisualtask sub_8130D20, 5 - createsprite gBattleAnimSpriteTemplate_8402A0C, ANIM_BANK_ATTACKER, 40, 0 - createsprite gBattleAnimSpriteTemplate_8402A0C, ANIM_BANK_ATTACKER, 40, 1 + createsprite gBattleAnimSpriteTemplate_8402A0C, ANIM_BATTLER_ATTACKER, 40, 0 + createsprite gBattleAnimSpriteTemplate_8402A0C, ANIM_BATTLER_ATTACKER, 40, 1 delay 19 playsewithpan SE_W227, 0 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATK_PARTNER, 2, 0, 5, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATK_PARTNER, 2, 0, 5, 1 delay 14 playsewithpan SE_W227, 0 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATK_PARTNER, 2, 0, 5, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATK_PARTNER, 2, 0, 5, 1 delay 20 playsewithpan SE_W227, 0 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATK_PARTNER, 3, 0, 10, 1 - createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BANK_ATK_PARTNER, 1023, 12, 1, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATK_PARTNER, 3, 0, 10, 1 + createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BATTLER_ATK_PARTNER, 1023, 12, 1, 1 end Move_ASSIST: @ 81CC332 loadspritegfx ANIM_TAG_PAW_PRINT - createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BANK_ATTACKER, 50, 112, -16, 140, 128, 36 + createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BATTLER_ATTACKER, 50, 112, -16, 140, 128, 36 delay 2 - createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BANK_ATTACKER, 50, 208, 128, -16, 48, 36 + createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BATTLER_ATTACKER, 50, 208, 128, -16, 48, 36 playsewithpan SE_W010, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BANK_ATTACKER, 50, -16, 112, 256, -16, 36 + createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BATTLER_ATTACKER, 50, -16, 112, 256, -16, 36 playsewithpan SE_W010, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BANK_ATTACKER, 50, 108, 128, 84, -16, 36 + createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BATTLER_ATTACKER, 50, 108, 128, 84, -16, 36 playsewithpan SE_W010, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BANK_ATTACKER, 50, -16, 56, 256, 56, 36 + createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BATTLER_ATTACKER, 50, -16, 56, 256, 56, 36 playsewithpan SE_W010, 0 end @@ -3645,49 +3645,49 @@ Move_SUPERPOWER: @ 81CC3A3 loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_METEOR loadspritegfx ANIM_TAG_FLAT_ROCK - monbg ANIM_BANK_ATK_PARTNER + monbg ANIM_BATTLER_ATK_PARTNER monbgprio_28 0 setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83DA0FC, ANIM_BANK_TARGET, 2, 0 + createsprite gBattleAnimSpriteTemplate_83DA0FC, ANIM_BATTLER_TARGET, 2, 0 playsewithpan SE_W025, SOUND_PAN_ATTACKER delay 20 - createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, 4, 1, 180, 1 + createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, 4, 1, 180, 1 createvisualtask sub_812B340, 5, 234, 0 delay 40 - createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BANK_ATTACKER, 41, 200, 96, 1, 120 + createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BATTLER_ATTACKER, 41, 200, 96, 1, 120 delay 8 - createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BANK_ATTACKER, 41, 20, 248, 4, 112 + createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BATTLER_ATTACKER, 41, 20, 248, 4, 112 delay 8 - createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BANK_ATTACKER, 41, 130, 160, 2, 104 + createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BATTLER_ATTACKER, 41, 130, 160, 2, 104 delay 8 - createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BANK_ATTACKER, 41, 160, 192, 0, 96 + createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BATTLER_ATTACKER, 41, 160, 192, 0, 96 delay 8 - createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BANK_ATTACKER, 41, 60, 288, 3, 88 + createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BATTLER_ATTACKER, 41, 60, 288, 3, 88 delay 74 - createsprite gBattleAnimSpriteTemplate_83DA12C, ANIM_BANK_TARGET, 3, 0 + createsprite gBattleAnimSpriteTemplate_83DA12C, ANIM_BATTLER_TARGET, 3, 0 playsewithpan SE_W207, SOUND_PAN_ATTACKER delay 16 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 8, 0, 16, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 8, 0, 16, 1 playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg ANIM_BANK_ATK_PARTNER + clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff delay 1 end Move_RECYCLE: @ 81CC45E loadspritegfx ANIM_TAG_RECYCLE - monbg ANIM_BANK_ATTACKER + monbg ANIM_BATTLER_ATTACKER setalpha 0, 16 delay 1 - createsprite gBattleAnimSpriteTemplate_8402B10, ANIM_BANK_ATTACKER, 2 + createsprite gBattleAnimSpriteTemplate_8402B10, ANIM_BATTLER_ATTACKER, 2 loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 24, 3 waitforvisualfinish - createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 32767, 12, 2, 1 + createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, 32767, 12, 2, 1 playsewithpan SE_W036, SOUND_PAN_ATTACKER waitforvisualfinish blendoff - clearmonbg ANIM_BANK_ATTACKER + clearmonbg ANIM_BATTLER_ATTACKER delay 1 end @@ -3698,65 +3698,65 @@ Move_BRICK_BREAK: @ 81CC492 loadspritegfx ANIM_TAG_TORN_METAL choosetwoturnanim _81CC4A7, _81CC576 _81CC4A7: - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, 8 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 8 delay 4 delay 1 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -18, -18, 1, 1 - createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 2, -18, -18, 10, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -18, -18, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -18, -18, 10, 1, 0 playsewithpan SE_W233, SOUND_PAN_TARGET delay 20 - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, 8 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 8 delay 5 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 18, 18, 1, 1 - createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 2, 18, 18, 10, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 18, 18, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 18, 18, 10, 1, 0 playsewithpan SE_W233, SOUND_PAN_TARGET delay 20 - createvisualtask AnimTask_WindUpLunge, 2, ANIM_BANK_ATTACKER, -24, 0, 24, 10, 24, 3 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 6, rgb(0, 0, 0) + createvisualtask AnimTask_WindUpLunge, 2, ANIM_BATTLER_ATTACKER, -24, 0, 24, 10, 24, 3 + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 6, rgb(0, 0, 0) delay 37 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1 - createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 10, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 10, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 6, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 6, 0, rgb(0, 0, 0) waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET end _81CC576: - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, 8 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 8 delay 4 - createsprite gBattleAnimSpriteTemplate_83DA0A0, ANIM_BANK_ATTACKER, 3, 1, 0, 0, 90, 10 + createsprite gBattleAnimSpriteTemplate_83DA0A0, ANIM_BATTLER_ATTACKER, 3, 1, 0, 0, 90, 10 delay 1 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -18, -18, 1, 1 - createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 2, -18, -18, 10, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -18, -18, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -18, -18, 10, 1, 0 playsewithpan SE_W233, SOUND_PAN_TARGET delay 20 - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, 8 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 8 delay 5 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 18, 18, 1, 1 - createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 2, 18, 18, 10, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 18, 18, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 18, 18, 10, 1, 0 playsewithpan SE_W233, SOUND_PAN_TARGET delay 20 - createvisualtask AnimTask_WindUpLunge, 2, ANIM_BANK_ATTACKER, -24, 0, 24, 10, 24, 3 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 6, rgb(0, 0, 0) + createvisualtask AnimTask_WindUpLunge, 2, ANIM_BATTLER_ATTACKER, -24, 0, 24, 10, 24, 3 + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 6, rgb(0, 0, 0) delay 37 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1 - createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 10, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 10, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BANK_ATTACKER, 2, 1, 0, -8, -12 - createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BANK_ATTACKER, 2, 1, 1, 8, -12 - createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BANK_ATTACKER, 2, 1, 2, -8, 12 - createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BANK_ATTACKER, 2, 1, 3, 8, 12 + createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BATTLER_ATTACKER, 2, 1, 0, -8, -12 + createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BATTLER_ATTACKER, 2, 1, 1, 8, -12 + createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BATTLER_ATTACKER, 2, 1, 2, -8, 12 + createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BATTLER_ATTACKER, 2, 1, 3, 8, 12 playsewithpan SE_W280, SOUND_PAN_TARGET waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 6, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 6, 0, rgb(0, 0, 0) waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET end Move_YAWN: @ 81CC697 @@ -3764,12 +3764,12 @@ Move_YAWN: @ 81CC697 createvisualtask sub_812F724, 2, 0 playsewithpan SE_W281, SOUND_PAN_ATTACKER waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_84027EC, ANIM_BANK_TARGET, 5, 2 + createsprite gBattleAnimSpriteTemplate_84027EC, ANIM_BATTLER_TARGET, 5, 2 playsewithpan SE_W255, SOUND_PAN_ATTACKER delay 4 - createsprite gBattleAnimSpriteTemplate_84027EC, ANIM_BANK_TARGET, 5, 1 + createsprite gBattleAnimSpriteTemplate_84027EC, ANIM_BATTLER_TARGET, 5, 1 delay 4 - createsprite gBattleAnimSpriteTemplate_84027EC, ANIM_BANK_TARGET, 5, 0 + createsprite gBattleAnimSpriteTemplate_84027EC, ANIM_BATTLER_TARGET, 5, 0 waitforvisualfinish createvisualtask sub_812F724, 2, 1 playsewithpan SE_W281, SOUND_PAN_TARGET @@ -3780,20 +3780,20 @@ Move_ENDEAVOR: @ 81CC6DA loadspritegfx ANIM_TAG_IMPACT createvisualtask sub_812FD7C, 2, 0, 2 loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 24, 2 - createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 703, 12, 1, 2 + createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, 703, 12, 1, 2 delay 6 createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 12, -12, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 12, -12, 1, 2 playsewithpan SE_W003, SOUND_PAN_TARGET delay 24 createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, -12, 12, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -12, 12, 1, 2 playsewithpan SE_W004, SOUND_PAN_TARGET end Move_ERUPTION: @ 81CC74F loadspritegfx ANIM_TAG_WARM_ROCK - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 31, 2, 0, 4, rgb(31, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 2, 0, 4, rgb(31, 0, 0) waitforvisualfinish createvisualtask sub_80D5470, 2 waitplaysewithpan SE_W153, SOUND_PAN_ATTACKER, 60 @@ -3802,29 +3802,29 @@ Move_ERUPTION: @ 81CC74F waitplaysewithpan SE_W153, SOUND_PAN_ATTACKER, 60 waitforvisualfinish delay 30 - createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BANK_ATTACKER, 40, 200, -32, 0, 100, 0 - createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BANK_ATTACKER, 40, 30, -32, 16, 90, 1 - createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BANK_ATTACKER, 40, 150, -32, 32, 60, 2 - createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BANK_ATTACKER, 40, 90, -32, 48, 80, 3 - createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BANK_ATTACKER, 40, 110, -32, 64, 50, 0 - createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BANK_ATTACKER, 40, 60, -32, 80, 70, 1 + createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BATTLER_ATTACKER, 40, 200, -32, 0, 100, 0 + createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BATTLER_ATTACKER, 40, 30, -32, 16, 90, 1 + createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BATTLER_ATTACKER, 40, 150, -32, 32, 60, 2 + createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BATTLER_ATTACKER, 40, 90, -32, 48, 80, 3 + createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BATTLER_ATTACKER, 40, 110, -32, 64, 50, 0 + createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BATTLER_ATTACKER, 40, 60, -32, 80, 70, 1 delay 22 createvisualtask sub_80E1864, 5, 5, 8, 60 createvisualtask sub_80E1864, 5, 4, 8, 60 loopsewithpan SE_W088, SOUND_PAN_TARGET, 16, 12 delay 80 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 40, 31, 4, 4, 0, rgb(31, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 31, 4, 4, 0, rgb(31, 0, 0) end Move_SKILL_SWAP: @ 81CC81C loadspritegfx ANIM_TAG_BLUEGREEN_ORB call Unknown_81D61E7 createvisualtask sub_80DC0B0, 3, 1 - createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_TARGET, 32767, 12, 3, 1 + createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_TARGET, 32767, 12, 3, 1 loopsewithpan SE_W179, SOUND_PAN_ATTACKER, 24, 3 delay 16 createvisualtask sub_80DC0B0, 3, 0 - createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 32767, 12, 3, 1 + createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, 32767, 12, 3, 1 waitforvisualfinish call Unknown_81D61F3 end @@ -3833,22 +3833,22 @@ Move_IMPRISON: @ 81CC867 loadspritegfx ANIM_TAG_HOLLOW_ORB loadspritegfx ANIM_TAG_X_SIGN call Unknown_81D61E7 - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER createvisualtask sub_80DBE00, 5 delay 8 loopsewithpan SE_W030, SOUND_PAN_ATTACKER, 8, 5 waitforvisualfinish delay 4 - createsprite gBattleAnimSpriteTemplate_83DA8F4, ANIM_BANK_ATTACKER, 5, 0, 40 + createsprite gBattleAnimSpriteTemplate_83DA8F4, ANIM_BATTLER_ATTACKER, 5, 0, 40 createvisualtask sub_80E1864, 5, 4, 1, 10 playsewithpan SE_W063, SOUND_PAN_ATTACKER - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER call Unknown_81D61F3 end Move_GRUDGE: @ 81CC8AA loadspritegfx ANIM_TAG_PURPLE_FLAME - monbg ANIM_BANK_ATTACKER + monbg ANIM_BATTLER_ATTACKER monbgprio_29 fadetobg BG_GHOST playsewithpan SE_W060, SOUND_PAN_ATTACKER @@ -3861,11 +3861,11 @@ Move_GRUDGE: @ 81CC8AA waitforvisualfinish restorebg waitbgfadein - clearmonbg ANIM_BANK_ATTACKER + clearmonbg ANIM_BATTLER_ATTACKER end Move_CAMOUFLAGE: @ 81CC8D2 - monbg ANIM_BANK_ATK_PARTNER + monbg ANIM_BATTLER_ATK_PARTNER monbgprio_28 0 setalpha 16, 0 createvisualtask sub_80E2B74, 5, 2, 3, 0, 14 @@ -3879,21 +3879,21 @@ Move_CAMOUFLAGE: @ 81CC8D2 createvisualtask sub_80DFD24, 2, 1 waitforvisualfinish blendoff - clearmonbg ANIM_BANK_ATK_PARTNER + clearmonbg ANIM_BATTLER_ATK_PARTNER end Move_TAIL_GLOW: @ 81CC918 loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT - monbg ANIM_BANK_ATTACKER + monbg ANIM_BATTLER_ATTACKER setalpha 12, 8 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 4, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 4, rgb(0, 0, 0) waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DAC10, ANIM_BANK_ATTACKER, 66, 0 + createsprite gBattleAnimSpriteTemplate_83DAC10, ANIM_BATTLER_ATTACKER, 66, 0 delay 18 loopsewithpan SE_W234, SOUND_PAN_ATTACKER, 16, 6 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 4, 4, 0, rgb(0, 0, 0) - clearmonbg ANIM_BANK_ATTACKER + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 4, 4, 0, rgb(0, 0, 0) + clearmonbg ANIM_BATTLER_ATTACKER blendoff delay 1 end @@ -3905,38 +3905,38 @@ Move_LUSTER_PURGE: @ 81CC95B waitbgfadeout createvisualtask sub_812C624, 5 waitbgfadein - monbg ANIM_BANK_ATTACKER + monbg ANIM_BATTLER_ATTACKER setalpha 12, 8 playsewithpan SE_W076, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA9E0, ANIM_BANK_ATTACKER, 41, 0, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DA9E0, ANIM_BATTLER_ATTACKER, 41, 0, 0, 0, 0 delay 20 createvisualtask sub_80E2A7C, 5, 5, 2, 0, 16, -1 createvisualtask AnimTask_BlendSpriteColor, 5, 10267, 2, 0, 16, 0xFFFF waitforvisualfinish createvisualtask AnimTask_BlendSpriteColor, 5, 10135, 0, 12, 12, rgb(0, 0, 23) waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 2 + createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 2 createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET delay 3 - createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 2 + createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 2 createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET delay 3 - createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 2 + createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 2 createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET delay 3 - createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 2 + createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 2 createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET delay 3 - createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 2 + createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 2 createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET delay 3 - createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 2 + createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 2 createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80E2A7C, 5, 5, 2, 16, 0, -1 createvisualtask sub_80E1864, 5, 1, 5, 14 waitforvisualfinish - clearmonbg ANIM_BANK_ATTACKER + clearmonbg ANIM_BATTLER_ATTACKER blendoff call Unknown_81D61F3 end @@ -3946,60 +3946,60 @@ Move_MIST_BALL: @ 81CCA72 loadspritegfx ANIM_TAG_WHITE_FEATHER delay 0 playsewithpan SE_W081, SOUND_PAN_ATTACKER - createsprite gMistBallSpriteTemplate, ANIM_BANK_TARGET, 0, 0, 0, 0, 0, 30, 0 + createsprite gMistBallSpriteTemplate, ANIM_BATTLER_TARGET, 0, 0, 0, 0, 0, 30, 0 waitforvisualfinish playsewithpan SE_W028, SOUND_PAN_TARGET - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 10, 0 - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 0, 1, 1, 1, 32279, 16, 32767, 16 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 10, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 0, 1, 1, 1, 32279, 16, 32767, 16 delay 0 playsewithpan SE_W114, 0 createvisualtask AnimTask_LoadMistTiles, 5 createvisualtask sub_80E2A38, 10, 4, 3, 0, 16, 32767 delay 8 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 4, 0, 70, 0 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 4, 0, 70, 0 delay 70 createvisualtask sub_80E2A38, 10, 4, 2, 16, 0, 32767 end Move_FEATHER_DANCE: @ 81CCB01 loadspritegfx ANIM_TAG_WHITE_FEATHER - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER monbgprio_29 playsewithpan SE_W080, SOUND_PAN_TARGET delay 0 - createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 64, 2, 104, 11304, 32, 1 + createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 64, 2, 104, 11304, 32, 1 delay 6 - createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 32, 2, 104, 11304, 32, 1 - createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 0, 2, 104, 11304, 32, 1 + createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 32, 2, 104, 11304, 32, 1 + createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 0, 2, 104, 11304, 32, 1 delay 6 - createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 224, 2, 104, 11304, 32, 1 - createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 128, 2, 104, 11304, 32, 1 + createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 224, 2, 104, 11304, 32, 1 + createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 128, 2, 104, 11304, 32, 1 delay 6 - createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 192, 2, 104, 11304, 32, 1 - createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 160, 2, 104, 11304, 32, 1 + createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 192, 2, 104, 11304, 32, 1 + createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 160, 2, 104, 11304, 32, 1 delay 6 - createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 96, 2, 104, 11304, 32, 1 + createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 96, 2, 104, 11304, 32, 1 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER end Move_TEETER_DANCE: @ 81CCBD1 loadspritegfx ANIM_TAG_MUSIC_NOTES loadspritegfx ANIM_TAG_DUCK createvisualtask sub_813219C, 5 - createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BANK_ATTACKER, 2, 0, 16, -2 + createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BATTLER_ATTACKER, 2, 0, 16, -2 playsewithpan SE_W298, SOUND_PAN_ATTACKER delay 24 - createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BANK_ATTACKER, 2, 0, 0, -2 + createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BATTLER_ATTACKER, 2, 0, 0, -2 playsewithpan SE_W298, SOUND_PAN_ATTACKER delay 24 - createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BANK_ATTACKER, 2, 0, -16, -2 + createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BATTLER_ATTACKER, 2, 0, -16, -2 playsewithpan SE_W298, SOUND_PAN_ATTACKER delay 24 - createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BANK_ATTACKER, 2, 1, -8, -2 + createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BATTLER_ATTACKER, 2, 1, -8, -2 playsewithpan SE_W298, SOUND_PAN_ATTACKER delay 24 - createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BANK_ATTACKER, 2, 2, 8, -2 + createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BATTLER_ATTACKER, 2, 2, 8, -2 playsewithpan SE_W298, SOUND_PAN_ATTACKER end @@ -4007,46 +4007,46 @@ Move_MUD_SPORT: @ 81CCC3C loadspritegfx ANIM_TAG_MUD_SAND createvisualtask AnimTask_Splash, 2, 0, 6 delay 24 - createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -4, -16 - createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 4, -12 + createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -4, -16 + createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 4, -12 playsewithpan SE_W091, SOUND_PAN_ATTACKER delay 32 - createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -3, -12 - createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 5, -14 + createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -3, -12 + createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 5, -14 playsewithpan SE_W091, SOUND_PAN_ATTACKER delay 32 - createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -5, -18 - createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 3, -14 + createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -5, -18 + createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 3, -14 playsewithpan SE_W091, SOUND_PAN_ATTACKER delay 16 - createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 220, 60 + createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 220, 60 waitplaysewithpan SE_W145B, 0, 15 delay 2 - createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 60, 100 + createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 60, 100 waitplaysewithpan SE_W145B, 0, 25 delay 2 - createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 140, 55 + createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 140, 55 waitplaysewithpan SE_W145B, 0, 14 delay 2 - createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 180, 50 + createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 180, 50 waitplaysewithpan SE_W145B, 0, 10 delay 2 - createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 20, 90 + createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 20, 90 waitplaysewithpan SE_W145B, 0, 22 delay 2 - createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 90, 90 + createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 90, 90 waitplaysewithpan SE_W145B, 0, 22 delay 2 - createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 160, 60 + createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 160, 60 waitplaysewithpan SE_W145B, 0, 15 delay 2 - createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 30, 90 + createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 30, 90 waitplaysewithpan SE_W145B, 0, 22 delay 2 - createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 120, 60 + createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 120, 60 waitplaysewithpan SE_W145B, 0, 15 delay 2 - createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 200, 40 + createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 200, 40 waitplaysewithpan SE_W145B, 0, 10 end @@ -4055,42 +4055,42 @@ Move_NEEDLE_ARM: @ 81CCD73 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loopsewithpan SE_W030, SOUND_PAN_TARGET, 2, 16 - createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 0, -32, 16 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 0, -32, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 22, -22, 16 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 22, -22, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 30, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 30, 0, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 20, 20, 16 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 20, 20, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 0, 28, 16 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 0, 28, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, -19, 19, 16 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, -19, 19, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, -27, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, -27, 0, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, -18, -18, 16 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, -18, -18, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 0, -25, 16 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 0, -25, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 17, -17, 16 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 17, -17, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 23, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 23, 0, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 16, 16, 16 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 16, 16, 16 waitforvisualfinish - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 1 - createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 8, 1, 0 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 18, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 8, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, 0, -24, 10 - createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, 17, -17, 10 - createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, 24, 0, 10 - createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, 17, 17, 10 - createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, 0, 24, 10 - createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, -17, 17, 10 - createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, -24, 0, 10 - createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, -17, -17, 10 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, 0, -24, 10 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, 17, -17, 10 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, 24, 0, 10 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, 17, 17, 10 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, 0, 24, 10 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, -17, 17, 10 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, -24, 0, 10 + createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, -17, -17, 10 end Move_SLACK_OFF: @ 81CCF23 @@ -4106,22 +4106,22 @@ Move_CRUSH_CLAW: @ 81CCF3B loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL loadspritegfx ANIM_TAG_CLAW_SLASH loadspritegfx ANIM_TAG_TORN_METAL - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4 delay 4 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 18, 1 - createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, -10, -10, 0 - createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, -10, 10, 0 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 18, 1 + createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, -10, -10, 0 + createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, -10, 10, 0 playsewithpan SE_W013, SOUND_PAN_TARGET delay 12 - createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, 10, -10, 1 - createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, 10, 10, 1 + createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, 10, -10, 1 + createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, 10, 10, 1 playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish waitforvisualfinish blendoff - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET end Move_AROMATHERAPY: @ 81CCFAB @@ -4129,37 +4129,37 @@ Move_AROMATHERAPY: @ 81CCFAB loadspritegfx ANIM_TAG_FLOWER loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 1, 0, 0, 7, rgb(13, 31, 12) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 1, 0, 0, 7, rgb(13, 31, 12) delay 1 - monbg ANIM_BANK_ATTACKER + monbg ANIM_BATTLER_ATTACKER delay 1 - createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BANK_ATTACKER, 0, 24, 16, 0, 2, 2, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BANK_ATTACKER, 66, 64, 24, 0, 3, 1, 1, 0 - createsprite gBattleAnimSpriteTemplate_83D68D0, ANIM_BANK_ATTACKER, 0, 16, 24, 0, 2, 1, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BATTLER_ATTACKER, 0, 24, 16, 0, 2, 2, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BATTLER_ATTACKER, 66, 64, 24, 0, 3, 1, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D68D0, ANIM_BATTLER_ATTACKER, 0, 16, 24, 0, 2, 1, 0, 0 delay 20 - createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BANK_ATTACKER, 66, 48, 12, 0, 4, 3, 1, 0 - createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BANK_ATTACKER, 0, 100, 16, 0, 3, 2, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BANK_ATTACKER, 0, 74, 24, 180, 3, 2, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BATTLER_ATTACKER, 66, 48, 12, 0, 4, 3, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BATTLER_ATTACKER, 0, 100, 16, 0, 3, 2, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BATTLER_ATTACKER, 0, 74, 24, 180, 3, 2, 0, 0 delay 10 - createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BANK_ATTACKER, 66, 80, 30, 0, 4, 1, 1, 0 - createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BANK_ATTACKER, 0, 128, 12, 0, 3, 3, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D68D0, ANIM_BANK_ATTACKER, 0, 90, 16, 0, 2, 1, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BATTLER_ATTACKER, 66, 80, 30, 0, 4, 1, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BATTLER_ATTACKER, 0, 128, 12, 0, 3, 3, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D68D0, ANIM_BATTLER_ATTACKER, 0, 90, 16, 0, 2, 1, 0, 0 waitforvisualfinish - clearmonbg ANIM_BANK_ATTACKER + clearmonbg ANIM_BATTLER_ATTACKER delay 1 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 1, 0, 7, 0, rgb(13, 31, 12) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 1, 0, 7, 0, rgb(13, 31, 12) delay 1 playsewithpan SE_W287, SOUND_PAN_ATTACKER createvisualtask sub_81300A4, 2, 1 waitforvisualfinish playsewithpan SE_W234, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BANK_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1 + createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BATTLER_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1 delay 8 - createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BANK_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1 + createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BATTLER_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1 waitforvisualfinish playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 43, 3, 10, 0, rgb(13, 31, 12) - createsprite gBattleAnimSpriteTemplate_83D7974, ANIM_BANK_ATTACKER, 16, 0, 0, 0, 1 + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 43, 3, 10, 0, rgb(13, 31, 12) + createsprite gBattleAnimSpriteTemplate_83D7974, ANIM_BATTLER_ATTACKER, 16, 0, 0, 0, 1 waitforvisualfinish end @@ -4172,17 +4172,17 @@ Move_FAKE_TEARS: @ 81CD10D createvisualtask sub_812E568, 5, 0, 2, 1 loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 12, 4 delay 8 - createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 0 - createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 1 + createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 1 delay 8 - createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 2 - createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 3 + createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 2 + createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 3 delay 8 - createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 0 - createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 1 + createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 1 delay 8 - createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 2 - createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 3 + createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 2 + createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 3 waitforvisualfinish end @@ -4191,84 +4191,84 @@ Move_AIR_CUTTER: @ 81CD19D loadspritegfx ANIM_TAG_CUT loadspritegfx ANIM_TAG_IMPACT delay 0 - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 delay 0 createvisualtask sub_80CFB04, 2, 32, -24, 1536, 2, 128 waitforvisualfinish playsewithpan SE_W015, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D6B40, ANIM_BANK_ATTACKER, 2, 40, -32, 0, 2 + createsprite gBattleAnimSpriteTemplate_83D6B40, ANIM_BATTLER_ATTACKER, 2, 40, -32, 0, 2 delay 5 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 8, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 2, 0, 8, 1 waitforvisualfinish blendoff - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER delay 0 end Move_ODOR_SLEUTH: @ 81CD1FF - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET createvisualtask sub_81316F8, 5 delay 24 - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 4 playsewithpan SE_W207, SOUND_PAN_ATTACKER delay 6 - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 4 playsewithpan SE_W207, SOUND_PAN_ATTACKER waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET delay 1 - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, -1, 16, -1, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, -1, 16, -1, 0 playsewithpan SE_W043, SOUND_PAN_ATTACKER end Move_GRASS_WHISTLE: @ 81CD249 loadspritegfx ANIM_TAG_MUSIC_NOTES - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 4, rgb(18, 31, 12) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 4, rgb(18, 31, 12) waitforvisualfinish createvisualtask sub_80CEA20, 2 waitforvisualfinish panse_1B SE_W320, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 - createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 7, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 7, 1, 0 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 6, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 6, 1, 0 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 1, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 1, 1, 0 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 1, 0 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 3, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 3, 1, 0 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 1, 0 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 5, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 5, 1, 0 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 6, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 6, 1, 0 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 1, 0 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 1, 0 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 1, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 1, 1, 0 delay 4 - createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 5, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 5, 1, 0 delay 4 waitforvisualfinish createvisualtask sub_80CEAD8, 2 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 4, 4, 0, rgb(18, 31, 12) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 4, 4, 0, rgb(18, 31, 12) waitforvisualfinish end Move_TICKLE: @ 81CD33C loadspritegfx ANIM_TAG_EYE_SPARKLE - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 2, 0, 0, 16, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 0, 0, 16, rgb(0, 0, 0) waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BANK_ATTACKER, 0, -16, -8 - createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BANK_ATTACKER, 0, 16, -8 + createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BATTLER_ATTACKER, 0, -16, -8 + createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BATTLER_ATTACKER, 0, 16, -8 playsewithpan SE_W197, SOUND_PAN_ATTACKER waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 2, 0, 16, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 0, 16, 0, rgb(0, 0, 0) waitforvisualfinish delay 20 createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, 0 @@ -4281,7 +4281,7 @@ Move_TICKLE: @ 81CD33C Move_WATER_SPOUT: @ 81CD3A8 loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB loadspritegfx ANIM_TAG_WATER_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 createvisualtask sub_80D40F4, 5 playsewithpan SE_W029, SOUND_PAN_ATTACKER @@ -4291,7 +4291,7 @@ Move_WATER_SPOUT: @ 81CD3A8 delay 16 createvisualtask sub_80D45D8, 5 playsewithpan SE_W057, SOUND_PAN_TARGET - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end @@ -4300,17 +4300,17 @@ Move_SHADOW_PUNCH: @ 81CD3D6 loadspritegfx ANIM_TAG_HANDS_AND_FEET fadetobg BG_GHOST waitbgfadein - monbg ANIM_BANK_ATK_PARTNER + monbg ANIM_BATTLER_ATK_PARTNER setalpha 9, 8 createvisualtask sub_807A69C, 2, 0, 13 playsewithpan SE_W026, SOUND_PAN_ATTACKER delay 6 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 1 - createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 8, 1, 0 playsewithpan SE_W004, SOUND_PAN_TARGET - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 waitforvisualfinish - clearmonbg ANIM_BANK_ATK_PARTNER + clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff restorebg waitbgfadein @@ -4318,13 +4318,13 @@ Move_SHADOW_PUNCH: @ 81CD3D6 Move_EXTRASENSORY: @ 81CD431 call Unknown_81D61E7 - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 - createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 891, 12, 1, 1 + createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, 891, 12, 1, 1 createvisualtask sub_80DC2D4, 5, 0 playsewithpan SE_W020, SOUND_PAN_TARGET waitforvisualfinish - createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 891, 12, 1, 1 + createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, 891, 12, 1, 1 createvisualtask sub_80DC2D4, 5, 1 playsewithpan SE_W020, SOUND_PAN_TARGET waitforvisualfinish @@ -4333,37 +4333,37 @@ Move_EXTRASENSORY: @ 81CD431 playsewithpan SE_W043, SOUND_PAN_ATTACKER waitforvisualfinish blendoff - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER call Unknown_81D61F3 end Move_AERIAL_ACE: @ 81CD499 loadspritegfx ANIM_TAG_CUT - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 - createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 24, 6, 1, 5 + createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 24, 6, 1, 5 createvisualtask sub_80E2DD8, 2, 0, 4, 7, 3 - createsprite gCuttingSliceSpriteTemplate, ANIM_BANK_ATTACKER, 2, 40, -32, 0 + createsprite gCuttingSliceSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 40, -32, 0 playsewithpan SE_W013B, SOUND_PAN_ATTACKER delay 5 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 10, 1 - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 0, 10, 0, 0 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 10, 1 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 0, 10, 0, 0 playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff end Move_IRON_DEFENSE: @ 81CD503 loopsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER, 28, 2 createvisualtask sub_80E0A4C, 5, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 8, 2, -1, 14, -1, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 8, 2, -1, 14, -1, 0 waitforvisualfinish end Move_BLOCK: @ 81CD52D loadspritegfx ANIM_TAG_X_SIGN - createsprite gBattleAnimSpriteTemplate_8402A6C, ANIM_BANK_TARGET, 66 + createsprite gBattleAnimSpriteTemplate_8402A6C, ANIM_BATTLER_TARGET, 66 playsewithpan SE_W207, SOUND_PAN_TARGET end @@ -4382,7 +4382,7 @@ Move_BULK_UP: @ 81CD55E createvisualtask sub_80D08C8, 2 playsewithpan SE_W207, SOUND_PAN_ATTACKER waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83D7764, ANIM_BANK_ATTACKER, 2 + createsprite gBattleAnimSpriteTemplate_83D7764, ANIM_BATTLER_ATTACKER, 2 loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 4, 2 waitforvisualfinish end @@ -4391,16 +4391,16 @@ Move_COVET: @ 81CD57C loadspritegfx ANIM_TAG_MAGENTA_HEART loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask sub_812E568, 5, 0, 2, 0 - createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, 0, 20 + createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, 0, 20 playsewithpan SE_W204, SOUND_PAN_ATTACKER delay 15 - createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, -20, 20 + createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, -20, 20 playsewithpan SE_W204, SOUND_PAN_ATTACKER delay 15 - createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, 20, 20 + createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, 20, 20 playsewithpan SE_W204, SOUND_PAN_ATTACKER waitforvisualfinish - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1 loopsewithpan SE_W146, SOUND_PAN_TARGET, 4, 3 end @@ -4408,14 +4408,14 @@ Move_VOLT_TACKLE: @ 81CD5D9 loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_ELECTRICITY - monbg ANIM_BANK_ATTACKER + monbg ANIM_BATTLER_ATTACKER setalpha 12, 8 createvisualtask sub_80E2A38, 10, 1, 0, 0, 8, 0 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83D9AB4, ANIM_BANK_ATTACKER, 1 + createsprite gBattleAnimSpriteTemplate_83D9AB4, ANIM_BATTLER_ATTACKER, 1 playsewithpan SE_W268, SOUND_PAN_ATTACKER waitforvisualfinish - clearmonbg ANIM_BANK_ATTACKER + clearmonbg ANIM_BATTLER_ATTACKER blendoff delay 8 createvisualtask sub_80D700C, 5, 0 @@ -4433,19 +4433,19 @@ Move_VOLT_TACKLE: @ 81CD5D9 createvisualtask sub_80D700C, 5, 4 playsewithpan SE_W085, SOUND_PAN_ATTACKER delay 8 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 10, 0, 18, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 10, 0, 18, 1 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BANK_ATTACKER, 2, 1, 16, 16 + createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BATTLER_ATTACKER, 2, 1, 16, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BANK_ATTACKER, 2, 1, -16, -16 + createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BATTLER_ATTACKER, 2, 1, -16, -16 delay 8 createvisualtask sub_80D6E9C, 5 waitforvisualfinish - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 3, 0, 9, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 3, 0, 9, 1 playsewithpan SE_W085B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BANK_ATTACKER, 2, 0, 16, 16 + createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BATTLER_ATTACKER, 2, 0, 16, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BANK_ATTACKER, 2, 0, -16, -16 + createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BATTLER_ATTACKER, 2, 0, -16, -16 waitforvisualfinish createvisualtask sub_80E2A38, 10, 1, 0, 8, 0, 0 waitforvisualfinish @@ -4466,25 +4466,25 @@ Move_WATER_SPORT: @ 81CD6D1 Move_CALM_MIND: @ 81CD6F7 loadspritegfx ANIM_TAG_THIN_RING - monbg ANIM_BANK_ATK_PARTNER + monbg ANIM_BATTLER_ATK_PARTNER createvisualtask sub_80E2A7C, 5, 0, 0, 0, 16, 0 waitforvisualfinish createvisualtask sub_80E3BDC, 5, 1 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83D795C, ANIM_BANK_ATTACKER, 40, 0, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D795C, ANIM_BATTLER_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_W048, SOUND_PAN_ATTACKER delay 14 - createsprite gBattleAnimSpriteTemplate_83D795C, ANIM_BANK_ATTACKER, 40, 0, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D795C, ANIM_BATTLER_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_W048, SOUND_PAN_ATTACKER delay 14 - createsprite gBattleAnimSpriteTemplate_83D795C, ANIM_BANK_ATTACKER, 40, 0, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D795C, ANIM_BATTLER_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_W048, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_80E3BDC, 5, 0 waitforvisualfinish createvisualtask sub_80E2A7C, 5, 0, 0, 16, 0, 0 waitforvisualfinish - clearmonbg ANIM_BANK_ATK_PARTNER + clearmonbg ANIM_BATTLER_ATK_PARTNER end Move_LEAF_BLADE: @ 81CD775 @@ -4492,47 +4492,47 @@ Move_LEAF_BLADE: @ 81CD775 loadspritegfx ANIM_TAG_CROSS_IMPACT createvisualtask sub_80CBDF4, 5 delay 2 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1 playsewithpan SE_W015, SOUND_PAN_TARGET delay 50 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1 playsewithpan SE_W015, SOUND_PAN_TARGET delay 50 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1 playsewithpan SE_W015, SOUND_PAN_TARGET waitforvisualfinish - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 delay 12 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 8, 0, 18, 1 - createsprite gBattleAnimSpriteTemplate_83DB520, ANIM_BANK_TARGET, 2, 0, 0, 1, 36 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 8, 0, 18, 1 + createsprite gBattleAnimSpriteTemplate_83DB520, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 36 playsewithpan SE_W043, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff end Move_DRAGON_DANCE: @ 81CD7F8 loadspritegfx ANIM_TAG_HOLLOW_ORB - monbg ANIM_BANK_ATTACKER + monbg ANIM_BATTLER_ATTACKER monbgprio_28 0 delay 1 createvisualtask sub_80DF924, 5 playsewithpan SE_W100, SOUND_PAN_ATTACKER delay 8 createvisualtask sub_80798AC, 5, 10249, 19456, 14, 0, 3 - createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BANK_ATTACKER, 2, 0 - createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BANK_ATTACKER, 2, 43 - createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BANK_ATTACKER, 2, 85 - createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BANK_ATTACKER, 2, 128 - createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BANK_ATTACKER, 2, 170 - createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BANK_ATTACKER, 2, 213 + createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BATTLER_ATTACKER, 2, 0 + createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BATTLER_ATTACKER, 2, 43 + createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BATTLER_ATTACKER, 2, 85 + createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BATTLER_ATTACKER, 2, 128 + createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BATTLER_ATTACKER, 2, 170 + createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BATTLER_ATTACKER, 2, 213 delay 30 playsewithpan SE_W100, SOUND_PAN_ATTACKER delay 30 playsewithpan SE_W100, SOUND_PAN_ATTACKER waitforvisualfinish - clearmonbg ANIM_BANK_ATTACKER + clearmonbg ANIM_BATTLER_ATTACKER delay 1 end @@ -4541,14 +4541,14 @@ Move_SHOCK_WAVE: @ 81CD867 loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_LIGHTNING - monbg ANIM_BANK_ATTACKER + monbg ANIM_BATTLER_ATTACKER setalpha 12, 8 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 4, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 4, rgb(0, 0, 0) waitforvisualfinish createvisualtask sub_80D6B3C, 2, 0, 20, 0, 2 playsewithpan SE_W268, SOUND_PAN_ATTACKER delay 12 - createsprite gBattleAnimSpriteTemplate_83D9B28, ANIM_BANK_ATTACKER, 2 + createsprite gBattleAnimSpriteTemplate_83D9B28, ANIM_BATTLER_ATTACKER, 2 delay 30 createvisualtask sub_80D72DC, 5 delay 12 @@ -4556,13 +4556,13 @@ Move_SHOCK_WAVE: @ 81CD867 createvisualtask sub_80D759C, 5 playsewithpan SE_W161B, SOUND_PAN_TARGET waitforvisualfinish - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 6, 18, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 6, 18, 1 createvisualtask sub_80E2A38, 5, 1, 3, 16, 0, 32767 createvisualtask sub_80E2A38, 5, 4, 0, 16, 16, 0 delay 4 createvisualtask sub_80E2A38, 5, 4, 0, 0, 0, 0 waitforvisualfinish - clearmonbg ANIM_BANK_ATTACKER + clearmonbg ANIM_BATTLER_ATTACKER blendoff end @@ -4578,39 +4578,39 @@ Move_BELLY_DRUM: @ 81CD91E createvisualtask sub_80CEA20, 2 waitforvisualfinish call _81CD9EB - createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BANK_ATTACKER, 2, 0, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0, 0 playsewithpan SE_W187, SOUND_PAN_ATTACKER delay 15 call _81CD9D0 - createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BANK_ATTACKER, 2, 1, 1, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BATTLER_ATTACKER, 2, 1, 1, 1, 0 playsewithpan SE_W187, SOUND_PAN_ATTACKER delay 15 call _81CD9EB - createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BANK_ATTACKER, 2, 0, 3, 3, 128 + createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BATTLER_ATTACKER, 2, 0, 3, 3, 128 playsewithpan SE_W187, SOUND_PAN_ATTACKER delay 7 call _81CD9D0 - createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 128 + createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 128 playsewithpan SE_W187, SOUND_PAN_ATTACKER delay 7 call _81CD9EB - createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BANK_ATTACKER, 2, 0, 1, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BATTLER_ATTACKER, 2, 0, 1, 1, 0 playsewithpan SE_W187, SOUND_PAN_ATTACKER delay 7 call _81CD9D0 - createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BANK_ATTACKER, 2, 1, 0, 3, 0 + createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BATTLER_ATTACKER, 2, 1, 0, 3, 0 playsewithpan SE_W187, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_80CEAD8, 2 waitforvisualfinish end _81CD9D0: - createsprite gBattleAnimSpriteTemplate_83D7174, ANIM_BANK_ATTACKER, 3, 0 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 0, 8, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D7174, ANIM_BATTLER_ATTACKER, 3, 0 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 0, 8, 2, 1 return _81CD9EB: - createsprite gBattleAnimSpriteTemplate_83D7174, ANIM_BANK_ATTACKER, 3, 1 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 0, 8, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D7174, ANIM_BATTLER_ATTACKER, 3, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 0, 8, 2, 1 return Move_MIND_READER: @ 81CDA06 @@ -4619,8 +4619,8 @@ Move_MIND_READER: @ 81CDA06 loadspritegfx ANIM_TAG_ROUND_WHITE_HALO monbg 4 playsewithpan SE_W109, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_84021DC, ANIM_BANK_ATTACKER, 5, 0, 0, 1, 0 - createsprite gBattleAnimSpriteTemplate_84021F4, ANIM_BANK_ATTACKER, 5 + createsprite gBattleAnimSpriteTemplate_84021DC, ANIM_BATTLER_ATTACKER, 5, 0, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_84021F4, ANIM_BATTLER_ATTACKER, 5 delay 40 playsewithpan SE_W043, SOUND_PAN_TARGET createvisualtask sub_80E1F8C, 2, 1, 1, 2, 0, 10, 0 @@ -4629,51 +4629,51 @@ Move_MIND_READER: @ 81CDA06 clearmonbg 4 end _81CDA4D: - createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 70, 0, 6 - createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 40, 40, 6 - createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 10, -60, 6 - createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, -50, -40, 6 - createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, -40, 40, 6 - createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 50, -50, 6 - delay 2 - createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 50, -30, 6 - createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 60, 10, 6 - createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 0, 60, 6 - createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 0, -40, 6 - createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, -60, 20, 6 - createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, -60, -30, 6 - delay 2 - createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, -50, 50, 6 - createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, -60, 20, 6 - createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, -40, -40, 6 - createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 20, -60, 6 - createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 50, -50, 6 - createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 35, 40, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 70, 0, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 40, 40, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 10, -60, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, -50, -40, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, -40, 40, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 50, -50, 6 + delay 2 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 50, -30, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 60, 10, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 0, 60, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 0, -40, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, -60, 20, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, -60, -30, 6 + delay 2 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, -50, 50, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, -60, 20, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, -40, -40, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 20, -60, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 50, -50, 6 + createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 35, 40, 6 delay 2 return Move_ICE_PUNCH: @ 81CDB3E - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 7, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 7, rgb(0, 0, 0) createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 32588 delay 20 playsewithpan SE_W081, SOUND_PAN_TARGET - createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0 - createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 64 - createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 128 - createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 192 + createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0 + createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 64 + createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 128 + createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 192 delay 5 - createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 32 - createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 96 - createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 160 - createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 224 + createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 32 + createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 96 + createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 160 + createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 224 delay 17 - createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 4, 0, -10, 8, 1, 0 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, -10, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 4, 0, -10, 8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, -10, 1, 1 playsewithpan SE_W004, SOUND_PAN_TARGET delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 3, 1 @@ -4683,52 +4683,52 @@ Move_ICE_PUNCH: @ 81CDB3E delay 5 createvisualtask sub_80E2A38, 10, 4, 2, 9, 0, 32588 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 7, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 7, 0, rgb(0, 0, 0) waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_REST: @ 81CDC29 playsewithpan SE_W173, SOUND_PAN_ATTACKER loadspritegfx ANIM_TAG_LETTER_Z - createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BANK_ATTACKER, 2, 4, -10, 16, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BATTLER_ATTACKER, 2, 4, -10, 16, 0, 0 delay 20 - createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BANK_ATTACKER, 2, 4, -10, 16, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BATTLER_ATTACKER, 2, 4, -10, 16, 0, 0 delay 20 - createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BANK_ATTACKER, 2, 4, -10, 16, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BATTLER_ATTACKER, 2, 4, -10, 16, 0, 0 waitforvisualfinish end Move_CONFUSION: @ 81CDC69 - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER call Unknown_81D61E7 setalpha 8, 8 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 10, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 10, 1 createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767 waitforvisualfinish playsewithpan SE_W048, SOUND_PAN_TARGET - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 15, 1 - createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BANK_TARGET, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 15, 1 + createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BATTLER_TARGET, 1 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff delay 1 call Unknown_81D61F3 end Move_PSYCHIC: @ 81CDCCA - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER call Unknown_81D61E7 setalpha 8, 8 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 10, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 10, 1 createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 767 waitforvisualfinish loopsewithpan SE_W048, SOUND_PAN_TARGET, 10, 3 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 15, 1 - createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_BANK_TARGET, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 15, 1 + createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_BATTLER_TARGET, 1 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff delay 1 call Unknown_81D61F3 @@ -4742,31 +4742,31 @@ _81CDD32: call Unknown_81D61F3 end _81CDD3B: - monbg ANIM_BANK_ATK_PARTNER + monbg ANIM_BATTLER_ATK_PARTNER playsewithpan SE_W060, SOUND_PAN_ATTACKER call Unknown_81D61E7 setalpha 8, 8 playsewithpan SE_W048, SOUND_PAN_ATTACKER createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767 - createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BANK_ATTACKER, 1 + createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BATTLER_ATTACKER, 1 waitforvisualfinish - clearmonbg ANIM_BANK_ATK_PARTNER + clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff goto _81CDD32 Unknown_81CDD7A: @ 81CDD7A - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER playsewithpan SE_W060, SOUND_PAN_ATTACKER call Unknown_81D61E7 setalpha 8, 8 playsewithpan SE_W048, SOUND_PAN_TARGET waitplaysewithpan SE_W048, SOUND_PAN_TARGET, 8 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 4, 0, 15, 1 - createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_BANK_TARGET, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 4, 0, 15, 1 + createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_BATTLER_TARGET, 1 waitforvisualfinish - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 4, 0, 24, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 4, 0, 24, 1 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff goto _81CDD32 @@ -4776,43 +4776,43 @@ Move_THUNDER: @ 81CDDCE waitbgfadeout createvisualtask sub_80E3A58, 5, -256, 0, 1, -1 waitbgfadein - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 16, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 16, rgb(0, 0, 0) delay 16 createvisualtask sub_80E2324, 2, 257, 257, 257 playsewithpan SE_W086, SOUND_PAN_TARGET delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 16, -36 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 16, -36 delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 16, -20 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 16, -20 delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 16, 12 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 16, 12 delay 20 - createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 6, -16, -32 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 6, -16, -32 playsewithpan SE_W086, SOUND_PAN_TARGET delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 6, -16, -16 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 6, -16, -16 delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 6, -16, 16 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 6, -16, 16 playsewithpan SE_W086, SOUND_PAN_TARGET delay 5 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 24, -32 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 24, -32 delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 24, -16 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 24, -16 delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 24, 16 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 24, 16 delay 30 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 5 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 0, -32 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 0, -32 playsewithpan SE_W161B, SOUND_PAN_TARGET delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 0, -16 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 0, -16 delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 0, 16 delay 10 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 @@ -4820,7 +4820,7 @@ Move_THUNDER: @ 81CDDCE delay 2 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 2, 16, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 2, 16, 0, rgb(0, 0, 0) waitforvisualfinish restorebg waitbgfadeout @@ -4832,32 +4832,32 @@ Move_THUNDER_PUNCH: @ 81CDF28 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_LIGHTNING - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 16, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 16, rgb(0, 0, 0) waitforvisualfinish playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 8, 1, 0 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1 delay 1 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 0, -48 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 0, -48 delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_ATTACKER, 2, 0, -16 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_ATTACKER, 2, 0, -16 delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_ATTACKER, 2, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_ATTACKER, 2, 0, 16 delay 1 playsewithpan SE_W161B, SOUND_PAN_TARGET createvisualtask sub_80E2324, 2, 257, 257, 257 delay 2 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 15, 1 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 15, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2 delay 1 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 16, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 16, 0, rgb(0, 0, 0) delay 20 waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff end @@ -4865,34 +4865,34 @@ Move_SACRED_FIRE: @ 81CDFF1 loadspritegfx ANIM_TAG_FIRE loadspritegfx ANIM_TAG_FIRE_PLUME loopsewithpan SE_W221, SOUND_PAN_ATTACKER, 7, 5 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -32, 0, 50, 5, -2, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -32, 0, 50, 5, -2, 0 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, -20, -10, 50, 5, -1, -1 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, -20, -10, 50, 5, -1, -1 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 0, -16, 50, 5, 0, -1 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 0, -16, 50, 5, 0, -1 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 20, -10, 50, 5, 1, -1 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 20, -10, 50, 5, 1, -1 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, 32, 0, 50, 5, 2, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, 32, 0, 50, 5, 2, 0 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, 20, 10, 50, 5, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, 20, 10, 50, 5, 1, 1 delay 1 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, 0, 16, 50, 5, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, 0, 16, 50, 5, 0, 1 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -20, 10, 50, 5, -1, 1 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -20, 10, 50, 5, -1, 1 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 waitforvisualfinish playsewithpan SE_W221B, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D9508, ANIM_BANK_TARGET, 2, -16, 0, 70, 16, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D9508, ANIM_BATTLER_TARGET, 2, -16, 0, 70, 16, 0, 1 delay 10 playsewithpan SE_W221B, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D9508, ANIM_BANK_TARGET, 2, 0, 0, 70, 16, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D9508, ANIM_BATTLER_TARGET, 2, 0, 0, 70, 16, 0, 1 delay 10 playsewithpan SE_W221B, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D9508, ANIM_BANK_TARGET, 2, 16, 0, 80, 16, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D9508, ANIM_BATTLER_TARGET, 2, 16, 0, 80, 16, 0, 1 delay 1 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 @@ -4900,95 +4900,95 @@ Move_SACRED_FIRE: @ 81CDFF1 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 playsewithpan SE_W172B, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, -1, 0 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, 0 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 0, 1 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, -1, -1 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, -1 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 2, 1 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 1, -1 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 1, -1 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, -1, 1 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, 1 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 1, -2 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 1, -2 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 3, 1 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 3, 1 waitforvisualfinish end Move_SCRATCH: @ 81CE1D8 loadspritegfx ANIM_TAG_SCRATCH - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 playsewithpan SE_W010, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_8402180, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 0 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 + createsprite gBattleAnimSpriteTemplate_8402180, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff waitforvisualfinish end Move_DRAGON_BREATH: @ 81CE20A loadspritegfx ANIM_TAG_SMALL_EMBER - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 loopsewithpan SE_W172, SOUND_PAN_ATTACKER, 7, 7 - createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createvisualtask sub_80E2A38, 10, 4, 1, 0, 9, 31 - createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20 delay 2 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 21, 1 - createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 21, 1 + createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20 delay 2 - createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20 waitforvisualfinish createvisualtask sub_80E2A38, 10, 4, 1, 9, 0, 31 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER end Move_ROAR: @ 81CE31E loadspritegfx ANIM_TAG_NOISE_LINE - monbg ANIM_BANK_ATTACKER + monbg ANIM_BATTLER_ATTACKER monbgprio_28 0 setalpha 8, 8 createvisualtask sub_812B18C, 2, 0, 2 - createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BANK_ATTACKER, 1 + createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BATTLER_ATTACKER, 1 call _81CE35E delay 20 createvisualtask sub_80A8A80, 5, 1, 2 waitforvisualfinish - clearmonbg ANIM_BANK_ATTACKER + clearmonbg ANIM_BATTLER_ATTACKER blendoff waitforvisualfinish delay 20 end _81CE35E: - createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BANK_ATTACKER, 2, 24, -8, 0 - createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BANK_ATTACKER, 2, 24, 0, 2 - createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BANK_ATTACKER, 2, 24, 8, 1 + createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BATTLER_ATTACKER, 2, 24, -8, 0 + createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BATTLER_ATTACKER, 2, 24, 0, 2 + createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BATTLER_ATTACKER, 2, 24, 8, 1 delay 15 - createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BANK_ATTACKER, 2, 24, -8, 0 - createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BANK_ATTACKER, 2, 24, 0, 2 - createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BANK_ATTACKER, 2, 24, 8, 1 + createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BATTLER_ATTACKER, 2, 24, -8, 0 + createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BATTLER_ATTACKER, 2, 24, 0, 2 + createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BATTLER_ATTACKER, 2, 24, 8, 1 return Move_GROWL: @ 81CE3AF @@ -4996,31 +4996,31 @@ Move_GROWL: @ 81CE3AF createvisualtask sub_812B18C, 2, 0, 255 call _81CE35E delay 10 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 9, 1 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 1, 0, 9, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 9, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 1, 0, 9, 1 waitforvisualfinish delay 20 end Move_SNORE: @ 81CE3EA loadspritegfx ANIM_TAG_SNORE_Z - monbg ANIM_BANK_ATK_PARTNER + monbg ANIM_BATTLER_ATK_PARTNER setalpha 8, 8 call _81CE403 delay 30 call _81CE403 waitforvisualfinish - clearmonbg ANIM_BANK_ATK_PARTNER + clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff end _81CE403: playsewithpan SE_W173, SOUND_PAN_ATTACKER - createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_BANK_ATTACKER, 1 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 7, 1 - createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, 6, 1, 14, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D77F8, ANIM_BANK_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D77F8, ANIM_BANK_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D77F8, ANIM_BANK_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0 + createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_BATTLER_ATTACKER, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 7, 1 + createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, 6, 1, 14, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D77F8, ANIM_BATTLER_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D77F8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D77F8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0 return Move_LIGHT_SCREEN: @ 81CE47A @@ -5028,7 +5028,7 @@ Move_LIGHT_SCREEN: @ 81CE47A loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 15 - createsprite gBattleAnimSpriteTemplate_83DA6A8, ANIM_BANK_ATTACKER, 1, 40, 0, 10166 + createsprite gBattleAnimSpriteTemplate_83DA6A8, ANIM_BATTLER_ATTACKER, 1, 40, 0, 10166 delay 10 call _81CE4A1 waitforvisualfinish @@ -5036,24 +5036,24 @@ Move_LIGHT_SCREEN: @ 81CE47A blendoff end _81CE4A1: - createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BANK_ATTACKER, 2, 23, 0, 0, 1 + createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BATTLER_ATTACKER, 2, 23, 0, 0, 1 delay 6 - createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BANK_ATTACKER, 2, 31, -8, 0, 1 + createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BATTLER_ATTACKER, 2, 31, -8, 0, 1 delay 5 - createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BANK_ATTACKER, 2, 30, 20, 0, 1 + createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BATTLER_ATTACKER, 2, 30, 20, 0, 1 delay 7 - createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BANK_ATTACKER, 2, 10, -15, 0, 1 + createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BATTLER_ATTACKER, 2, 10, -15, 0, 1 delay 6 - createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BANK_ATTACKER, 2, 20, 10, 0, 1 + createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BATTLER_ATTACKER, 2, 20, 10, 0, 1 delay 6 - createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BANK_ATTACKER, 2, 10, 18, 0, 1 + createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BATTLER_ATTACKER, 2, 10, 18, 0, 1 return Move_MIRROR_COAT: @ 81CE506 loadspritegfx ANIM_TAG_SPARKLE_3 loadspritegfx ANIM_TAG_RED_LIGHT_WALL setalpha 0, 16 - createsprite gBattleAnimSpriteTemplate_83DA6D8, ANIM_BANK_ATTACKER, 1, 40, 0, 10168 + createsprite gBattleAnimSpriteTemplate_83DA6D8, ANIM_BATTLER_ATTACKER, 1, 40, 0, 10168 delay 10 playsewithpan SE_W115, SOUND_PAN_ATTACKER call _81CE4A1 @@ -5067,13 +5067,13 @@ Move_REFLECT: @ 81CE52C loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 15 - createsprite gBattleAnimSpriteTemplate_83DA6C0, ANIM_BANK_ATTACKER, 1, 40, 0, 10167 + createsprite gBattleAnimSpriteTemplate_83DA6C0, ANIM_BATTLER_ATTACKER, 1, 40, 0, 10167 delay 20 - createsprite gBattleAnimSpriteTemplate_83DA73C, ANIM_BANK_ATTACKER, 2, 30, 0, 0, 1 + createsprite gBattleAnimSpriteTemplate_83DA73C, ANIM_BATTLER_ATTACKER, 2, 30, 0, 0, 1 delay 7 - createsprite gBattleAnimSpriteTemplate_83DA73C, ANIM_BANK_ATTACKER, 2, 19, -12, 0, 1 + createsprite gBattleAnimSpriteTemplate_83DA73C, ANIM_BATTLER_ATTACKER, 2, 19, -12, 0, 1 delay 7 - createsprite gBattleAnimSpriteTemplate_83DA73C, ANIM_BANK_ATTACKER, 2, 10, 20, 0, 1 + createsprite gBattleAnimSpriteTemplate_83DA73C, ANIM_BATTLER_ATTACKER, 2, 10, 20, 0, 1 waitforvisualfinish delay 1 blendoff @@ -5083,7 +5083,7 @@ Move_BARRIER: @ 81CE57F loadspritegfx ANIM_TAG_GRAY_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15 - createsprite gBattleAnimSpriteTemplate_83DA6F0, ANIM_BANK_ATTACKER, 3, 40, 0, 10169 + createsprite gBattleAnimSpriteTemplate_83DA6F0, ANIM_BATTLER_ATTACKER, 3, 40, 0, 10169 waitforvisualfinish delay 1 blendoff @@ -5092,42 +5092,42 @@ Move_BARRIER: @ 81CE57F Move_BUBBLE: @ 81CE59C loadspritegfx ANIM_TAG_BUBBLE loadspritegfx ANIM_TAG_SMALL_BUBBLES - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 15, -15, 10, 128, 100 + createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 15, -15, 10, 128, 100 playsewithpan SE_W145, SOUND_PAN_ATTACKER waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 delay 6 - createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 35, 37, 40, 128, 100 + createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 35, 37, 40, 128, 100 playsewithpan SE_W145, SOUND_PAN_ATTACKER waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 delay 6 - createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 10, -37, 30, 128, 100 + createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 10, -37, 30, 128, 100 playsewithpan SE_W145, SOUND_PAN_ATTACKER waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 delay 6 - createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 30, 10, 15, 128, 100 + createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 30, 10, 15, 128, 100 playsewithpan SE_W145, SOUND_PAN_ATTACKER waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 delay 6 - createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 20, 33, 20, 128, 100 + createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 20, 33, 20, 128, 100 playsewithpan SE_W145, SOUND_PAN_ATTACKER waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 delay 6 - createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 25, -30, 10, 128, 100 + createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 25, -30, 10, 128, 100 playsewithpan SE_W145, SOUND_PAN_ATTACKER waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 waitforvisualfinish call WaterBubbleEffect2 waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff end Move_SMOG: @ 81CE672 loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER monbgprio_29 setalpha 12, 8 loopsewithpan SE_W054, SOUND_PAN_TARGET, 17, 10 @@ -5142,47 +5142,47 @@ Move_SMOG: @ 81CE672 loopsewithpan SE_W092, SOUND_PAN_TARGET, 18, 2 createvisualtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 26650 delay 10 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 15, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 15, 1 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81CE6D7: - createsprite gSmogCloudSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, -24, 48, 240, 1, 0 + createsprite gSmogCloudSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -24, 48, 240, 1, 0 delay 7 return Move_FAINT_ATTACK: @ 81CE6ED loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_ATTACKER + monbg ANIM_BATTLER_ATTACKER fadetobg BG_DARK waitbgfadein delay 0 playsewithpan SE_W185, SOUND_PAN_ATTACKER - createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 1, 3 + createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 18, 6, 1, 3 createvisualtask sub_80DFC24, 2, 1 waitforvisualfinish - clearmonbg ANIM_BANK_ATTACKER - invisible ANIM_BANK_ATTACKER + clearmonbg ANIM_BATTLER_ATTACKER + invisible ANIM_BATTLER_ATTACKER delay 1 createvisualtask sub_80E4300, 2 - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 delay 1 playsewithpan SE_W233B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 1 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 9, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 9, 1 waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff delay 1 setarg ARG_RET_ID, 4096 delay 32 createvisualtask sub_80DFDC0, 2 - monbg ANIM_BANK_ATTACKER + monbg ANIM_BATTLER_ATTACKER createvisualtask sub_80DFD24, 2, 1 waitforvisualfinish - clearmonbg ANIM_BANK_ATTACKER + clearmonbg ANIM_BATTLER_ATTACKER delay 1 restorebg waitbgfadein @@ -5190,13 +5190,13 @@ Move_FAINT_ATTACK: @ 81CE6ED Move_SAND_ATTACK: @ 81CE774 loadspritegfx ANIM_TAG_MUD_SAND - monbg ANIM_BANK_ATK_PARTNER + monbg ANIM_BATTLER_ATK_PARTNER monbgprio_28 0 setalpha 12, 8 playsewithpan SE_W028, SOUND_PAN_ATTACKER - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, -10, 0, 0, 3 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -10, 0, 0, 3 waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 2 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 2 call Move_SAND_ATTACK_CreateDirtSpray call Move_SAND_ATTACK_CreateDirtSpray call Move_SAND_ATTACK_CreateDirtSpray @@ -5204,24 +5204,24 @@ Move_SAND_ATTACK: @ 81CE774 call Move_SAND_ATTACK_CreateDirtSpray call Move_SAND_ATTACK_CreateDirtSpray waitforvisualfinish - clearmonbg ANIM_BANK_ATK_PARTNER + clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff end Move_SAND_ATTACK_CreateDirtSpray: - createsprite gSandAttackDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, 0, 0 - createsprite gSandAttackDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, 10, 10 - createsprite gSandAttackDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, -10, -10 - createsprite gSandAttackDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, 20, 5 - createsprite gSandAttackDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, -20, -5 + createsprite gSandAttackDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 0, 0 + createsprite gSandAttackDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 10, 10 + createsprite gSandAttackDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, -10, -10 + createsprite gSandAttackDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 20, 5 + createsprite gSandAttackDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, -20, -5 delay 2 return Move_MUD_SLAP: @ 81CE81C loadspritegfx ANIM_TAG_MUD_SAND playsewithpan SE_W028, SOUND_PAN_ATTACKER - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, -10, 0, 0, 3 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -10, 0, 0, 3 waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 2 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 2 call Move_MUD_SLAP_CreateMudSpray call Move_MUD_SLAP_CreateMudSpray call Move_MUD_SLAP_CreateMudSpray @@ -5231,11 +5231,11 @@ Move_MUD_SLAP: @ 81CE81C waitforvisualfinish end Move_MUD_SLAP_CreateMudSpray: - createsprite gMudSlapDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, 0, 0 - createsprite gMudSlapDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, 10, 5 - createsprite gMudSlapDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, -10, -5 - createsprite gMudSlapDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, 20, 10 - createsprite gMudSlapDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, -20, -10 + createsprite gMudSlapDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 0, 0 + createsprite gMudSlapDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 10, 5 + createsprite gMudSlapDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, -10, -5 + createsprite gMudSlapDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 20, 10 + createsprite gMudSlapDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, -20, -10 delay 2 return @@ -5245,29 +5245,29 @@ Move_DRAGON_RAGE: @ 81CE8BA playsewithpan SE_W082, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 40, 1 waitforvisualfinish - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 15, 0, 0, 4 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 15, 0, 0, 4 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB0D0, ANIM_BANK_TARGET, 2, 30, 15, 0, 10, 10 + createsprite gBattleAnimSpriteTemplate_83DB0D0, ANIM_BATTLER_TARGET, 2, 30, 15, 0, 10, 10 waitforvisualfinish loopsewithpan SE_W172B, SOUND_PAN_TARGET, 11, 3 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 25, 1 - createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 66, 1, 5, 0 + createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 66, 1, 5, 0 delay 1 - createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 66, 1, -10, -15 + createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 66, 1, -10, -15 delay 1 - createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 2, 1, 0, 25 + createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 2, 1, 0, 25 delay 1 - createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 66, 1, 15, 5 + createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 66, 1, 15, 5 delay 1 - createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 66, 1, -25, 0 + createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 66, 1, -25, 0 delay 1 - createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 2, 1, 30, 30 + createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 2, 1, 30, 30 delay 1 - createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 2, 1, -27, 25 + createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 2, 1, -27, 25 delay 1 - createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 66, 1, 0, 8 + createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 66, 1, 0, 8 waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_TARGET, 66, 0, 0, 4 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_TARGET, 66, 0, 0, 4 waitforvisualfinish end @@ -5288,16 +5288,16 @@ Move_RAIN_DANCE: @ 81CE997 Move_BITE: @ 81CE9E2 loadspritegfx ANIM_TAG_SHARP_TEETH loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 playsewithpan SE_W044, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BANK_ATTACKER, 2, 0, -32, 0, 0, 819, 10 - createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BANK_ATTACKER, 2, 0, 32, 4, 0, -819, 10 + createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BATTLER_ATTACKER, 2, 0, -32, 0, 0, 819, 10 + createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BATTLER_ATTACKER, 2, 0, 32, 4, 0, -819, 10 delay 10 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 4, 7, 1 waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff delay 1 end @@ -5305,25 +5305,25 @@ Move_BITE: @ 81CE9E2 Move_CRUNCH: @ 81CEA40 loadspritegfx ANIM_TAG_SHARP_TEETH loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET fadetobg BG_DARK waitbgfadein setalpha 12, 8 playsewithpan SE_W044, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BANK_ATTACKER, 2, -32, -32, 1, 819, 819, 10 - createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BANK_ATTACKER, 2, 32, 32, 5, -819, -819, 10 + createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BATTLER_ATTACKER, 2, -32, -32, 1, 819, 819, 10 + createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BATTLER_ATTACKER, 2, 32, 32, 5, -819, -819, 10 delay 10 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -8, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -8, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 7, 5, 2 waitforvisualfinish playsewithpan SE_W044, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BANK_ATTACKER, 2, 32, -32, 7, -819, 819, 10 - createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BANK_ATTACKER, 2, -32, 32, 3, 819, -819, 10 + createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BATTLER_ATTACKER, 2, 32, -32, 7, -819, 819, 10 + createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BATTLER_ATTACKER, 2, -32, 32, 3, 819, -819, 10 delay 10 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 8, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 8, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 8, 4, 2 waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff delay 1 restorebg @@ -5333,36 +5333,36 @@ Move_CRUNCH: @ 81CEA40 Move_CLAMP: @ 81CEAF0 loadspritegfx ANIM_TAG_CLAMP loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 playsewithpan SE_W011, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BANK_ATTACKER, 2, -32, 0, 2, 819, 0, 10 - createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BANK_ATTACKER, 2, 32, 0, 6, -819, 0, 10 + createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BATTLER_ATTACKER, 2, -32, 0, 2, 819, 0, 10 + createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BATTLER_ATTACKER, 2, 32, 0, 6, -819, 0, 10 delay 10 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1 waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff waitforvisualfinish end Move_ICE_BEAM: @ 81CEB4D - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET monbgprio_28 1 setalpha 12, 8 loadspritegfx ANIM_TAG_ICE_CRYSTALS - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 7, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 7, rgb(0, 0, 0) waitforvisualfinish createsoundtask sub_812B058, 183, -64, 63, 4, 4, 0, 10 - createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, 12, 0, 12, 20 - createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -12, 0, -12, 20 + createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, 12, 0, 12, 20 + createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -12, 0, -12, 20 delay 1 call _81CEC4E call _81CEC4E call _81CEC4E - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, -31, 0, 7, rgb(0, 20, 31) - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 25, 1 + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, -31, 0, 7, rgb(0, 20, 31) + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 25, 1 call _81CEC4E call _81CEC4E call _81CEC4E @@ -5371,23 +5371,23 @@ Move_ICE_BEAM: @ 81CEB4D call _81CEC4E call _81CEC4E call _81CEC4E - createsprite IceBeamCenterParticleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, 0, 0, 0, 11 + createsprite IceBeamCenterParticleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, 0, 0, 0, 11 delay 1 - createsprite IceBeamCenterParticleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, 0, 0, 0, 11 + createsprite IceBeamCenterParticleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, 0, 0, 0, 11 waitforvisualfinish delay 20 call Effect_LightIceDamage - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 5, 7, 0, rgb(0, 20, 31) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 5, 7, 0, rgb(0, 20, 31) waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 7, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 7, 0, rgb(0, 0, 0) waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff end _81CEC4E: - createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, 12, 0, 12, 20 - createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -12, 0, -12, 20 - createsprite IceBeamCenterParticleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, 0, 0, 0, 11 + createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, 12, 0, 12, 20 + createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -12, 0, -12, 20 + createsprite IceBeamCenterParticleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, 0, 0, 0, 11 delay 1 return @@ -5423,13 +5423,13 @@ Move_AURORA_BEAM: @ 81CEC91 waitbgfadein end _81CED18: - createsprite RainbowRingSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, 0, 0, 17 + createsprite RainbowRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 17 delay 1 - createsprite RainbowRingSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, 0, 0, 17 + createsprite RainbowRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 17 delay 1 - createsprite RainbowRingSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, 0, 0, 17 + createsprite RainbowRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 17 delay 1 - createsprite RainbowRingSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, 0, 0, 17 + createsprite RainbowRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 17 delay 1 return @@ -5440,64 +5440,64 @@ _81CED71: waitforvisualfinish end _81CED73: - monbg ANIM_BANK_ATK_PARTNER + monbg ANIM_BATTLER_ATK_PARTNER setalpha 12, 8 createvisualtask sub_80E1F8C, 2, 2, 1, 4, 0, 11, 12287 playsewithpan SE_W025, SOUND_PAN_ATTACKER call _81CED9D waitforvisualfinish - clearmonbg ANIM_BANK_ATK_PARTNER + clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff goto _81CED71 _81CED9D: - createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 40, 40, 16 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 40, 40, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -40, -40, 16 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -40, -40, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 0, 40, 16 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 0, 40, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 0, -40, 16 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 0, -40, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 40, -20, 16 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 40, -20, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 40, 20, 16 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 40, 20, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -40, -20, 16 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -40, -20, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -40, 20, 16 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -40, 20, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -20, 30, 16 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -20, 30, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 20, -30, 16 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 20, -30, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -20, -30, 16 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -20, -30, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 20, 30, 16 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 20, 30, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -40, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -40, 0, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 40, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 40, 0, 16 delay 2 return _81CEE70: call Unknown_81D6233 panse_1B SE_W076, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createvisualtask sub_80CA928, 5 - createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 0 delay 4 - createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 1 + createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 1 delay 4 createvisualtask sub_80E2A38, 10, 4, 1, 0, 10, 1017 - createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 2 + createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 2 delay 4 createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 65, 1 - createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 3 + createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 3 delay 4 - createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 4 + createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 4 delay 4 - createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 5 + createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 5 delay 4 - createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 6 + createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 6 delay 4 call _81CEF42 call _81CEF42 @@ -5506,25 +5506,25 @@ _81CEE70: call Unknown_81D626D goto _81CED71 _81CEF42: - createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 0 delay 4 - createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 1 + createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 1 delay 4 - createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 2 + createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 2 delay 4 - createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 3 + createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 3 delay 4 - createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 4 + createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 4 delay 4 - createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 5 + createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 5 delay 4 - createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 6 + createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 6 delay 4 return Move_BLIZZARD: @ 81CEFBA loadspritegfx ANIM_TAG_ICE_CRYSTALS - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER createvisualtask sub_80E3B4C, 2 jumpargeq 7, 1, _81CF13F fadetobg BG_HIGHSPEED_OPPONENT @@ -5540,7 +5540,7 @@ _81CEFD0: waitforvisualfinish call Effect_HeavyIceDamage waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER delay 20 restorebg waitbgfadeout @@ -5548,26 +5548,26 @@ _81CEFD0: waitbgfadein end _81CF00A: - createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_ATTACKER, 40, 0, -10, 0, -10, 72, 1 - createsprite gLargeSnowballSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, 0, 0, 0, 80, 0, 0, 1 + createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_ATTACKER, 40, 0, -10, 0, -10, 72, 1 + createsprite gLargeSnowballSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, 0, 0, 0, 80, 0, 0, 1 delay 3 - createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_ATTACKER, 40, 0, -15, 0, -15, 72, 1 - createsprite gLargeSnowballSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, -10, 0, -10, 80, 0, 0, 1 + createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_ATTACKER, 40, 0, -15, 0, -15, 72, 1 + createsprite gLargeSnowballSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, -10, 0, -10, 80, 0, 0, 1 delay 3 - createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_ATTACKER, 40, 0, -5, 0, -5, 72, 1 - createsprite gLargeSnowballSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, 10, 0, 10, 80, 0, 0, 1 + createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_ATTACKER, 40, 0, -5, 0, -5, 72, 1 + createsprite gLargeSnowballSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, 10, 0, 10, 80, 0, 0, 1 delay 3 - createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_ATTACKER, 40, 0, -10, 0, -10, 72, 1 - createsprite gLargeSnowballSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1 + createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_ATTACKER, 40, 0, -10, 0, -10, 72, 1 + createsprite gLargeSnowballSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1 delay 3 - createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_ATTACKER, 40, 0, -20, 0, -20, 72, 1 - createsprite gLargeSnowballSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, 15, 0, 15, 80, 0, 0, 1 + createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_ATTACKER, 40, 0, -20, 0, -20, 72, 1 + createsprite gLargeSnowballSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, 15, 0, 15, 80, 0, 0, 1 delay 3 - createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_ATTACKER, 40, 0, -15, 0, -15, 72, 1 - createsprite gLargeSnowballSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1 + createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_ATTACKER, 40, 0, -15, 0, -15, 72, 1 + createsprite gLargeSnowballSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1 delay 3 - createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_ATTACKER, 40, 0, -25, 0, -25, 72, 1 - createsprite gLargeSnowballSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, 20, 0, 20, 80, 0, 0, 1 + createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_ATTACKER, 40, 0, -25, 0, -25, 72, 1 + createsprite gLargeSnowballSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, 20, 0, 20, 80, 0, 0, 1 delay 3 return _81CF13F: @@ -5576,8 +5576,8 @@ _81CF13F: Move_POWDER_SNOW: @ 81CF146 loadspritegfx ANIM_TAG_ICE_CRYSTALS - monbg ANIM_BANK_DEF_PARTNER - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 31, 1, 0, 3, rgb(0, 0, 0) + monbg ANIM_BATTLER_DEF_PARTNER + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 1, 0, 3, rgb(0, 0, 0) waitforvisualfinish panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 call _81CF190 @@ -5587,31 +5587,31 @@ Move_POWDER_SNOW: @ 81CF146 waitsound call Effect_HeavyIceDamage waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER delay 20 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 31, 1, 3, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 1, 3, 0, rgb(0, 0, 0) end _81CF190: - createsprite gSmallSnowballSpriteTemplate2, ANIM_BANK_ATTACKER, 40, 0, 0, 0, 0, 56, 4, 4, 1 + createsprite gSmallSnowballSpriteTemplate2, ANIM_BATTLER_ATTACKER, 40, 0, 0, 0, 0, 56, 4, 4, 1 delay 3 - createsprite gSmallSnowballSpriteTemplate2, ANIM_BANK_ATTACKER, 40, 0, -10, 0, -10, 56, 4, 4, 1 + createsprite gSmallSnowballSpriteTemplate2, ANIM_BATTLER_ATTACKER, 40, 0, -10, 0, -10, 56, 4, 4, 1 delay 3 - createsprite gSmallSnowballSpriteTemplate2, ANIM_BANK_ATTACKER, 40, 0, 10, 0, 10, 56, -4, 3, 1 + createsprite gSmallSnowballSpriteTemplate2, ANIM_BATTLER_ATTACKER, 40, 0, 10, 0, 10, 56, -4, 3, 1 delay 3 - createsprite gSmallSnowballSpriteTemplate2, ANIM_BANK_ATTACKER, 40, 0, -20, 0, -20, 56, -4, 5, 1 + createsprite gSmallSnowballSpriteTemplate2, ANIM_BATTLER_ATTACKER, 40, 0, -20, 0, -20, 56, -4, 5, 1 delay 3 - createsprite gSmallSnowballSpriteTemplate2, ANIM_BANK_ATTACKER, 40, 0, 15, 0, 15, 56, 4, 4, 1 + createsprite gSmallSnowballSpriteTemplate2, ANIM_BATTLER_ATTACKER, 40, 0, 15, 0, 15, 56, 4, 4, 1 delay 3 - createsprite gSmallSnowballSpriteTemplate2, ANIM_BANK_ATTACKER, 40, 0, -20, 0, -20, 56, 4, 4, 1 + createsprite gSmallSnowballSpriteTemplate2, ANIM_BATTLER_ATTACKER, 40, 0, -20, 0, -20, 56, 4, 4, 1 delay 3 - createsprite gSmallSnowballSpriteTemplate2, ANIM_BANK_ATTACKER, 40, 0, 20, 0, 20, 56, 4, 4, 1 + createsprite gSmallSnowballSpriteTemplate2, ANIM_BATTLER_ATTACKER, 40, 0, 20, 0, 20, 56, 4, 4, 1 delay 3 return Move_HYDRO_PUMP: @ 81CF240 loadspritegfx ANIM_TAG_WATER_ORB loadspritegfx ANIM_TAG_WATER_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 40, 1 @@ -5639,20 +5639,20 @@ Move_HYDRO_PUMP: @ 81CF240 delay 1 call _81CF320 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81CF2DF: - createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BANK_ATTACKER, 3, 10, 10, 0, 16 - createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BANK_ATTACKER, 3, 10, 10, 0, -16 + createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, -16 delay 1 - createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BANK_ATTACKER, 3, 10, 10, 0, 16 - createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BANK_ATTACKER, 3, 10, 10, 0, -16 + createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, -16 delay 1 return _81CF320: - createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 4, 0, 15, 1, 1 - createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 4, 0, -15, 1, 1 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 4, 0, 15, 1, 1 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 4, 0, -15, 1, 1 return Move_SIGNAL_BEAM: @ 81CF33F @@ -5670,7 +5670,7 @@ Move_SIGNAL_BEAM: @ 81CF33F call _81CF406 call _81CF406 createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 25, 1 - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 4, 8, 5, 31, 8, 961, 8 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 4, 8, 5, 31, 8, 961, 8 call _81CF406 call _81CF406 call _81CF406 @@ -5691,8 +5691,8 @@ Move_SIGNAL_BEAM: @ 81CF33F waitforvisualfinish end _81CF406: - createsprite gBattleAnimSpriteTemplate_83D9224, ANIM_BANK_TARGET, 3, 10, 10, 0, 16 - createsprite gBattleAnimSpriteTemplate_83D923C, ANIM_BANK_TARGET, 3, 10, 10, 0, -16 + createsprite gBattleAnimSpriteTemplate_83D9224, ANIM_BATTLER_TARGET, 3, 10, 10, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D923C, ANIM_BATTLER_TARGET, 3, 10, 10, 0, -16 delay 1 return @@ -5700,13 +5700,13 @@ Move_ABSORB: @ 81CF427 loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER - monbgprio_2A ANIM_BANK_TARGET + monbg ANIM_BATTLER_DEF_PARTNER + monbgprio_2A ANIM_BATTLER_TARGET setalpha 12, 8 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 4, rgb(13, 31, 12) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 4, rgb(13, 31, 12) waitforvisualfinish playsewithpan SE_W071, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 waitforvisualfinish @@ -5716,35 +5716,35 @@ Move_ABSORB: @ 81CF427 delay 15 call Unknown_81D5EF5 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 4, 0, rgb(13, 31, 12) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 4, 0, rgb(13, 31, 12) waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81CF496: playsewithpan SE_W152, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_W152, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_W152, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33 delay 4 playsewithpan SE_W152, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, -15, -16, 36 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36 delay 4 playsewithpan SE_W152, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_W152, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_W152, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 20, 39 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_W152, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 5, -18, -20, 35 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 5, -18, -20, 35 delay 4 return @@ -5752,13 +5752,13 @@ Move_MEGA_DRAIN: @ 81CF53F loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER - monbgprio_2A ANIM_BANK_TARGET + monbg ANIM_BATTLER_DEF_PARTNER + monbgprio_2A ANIM_BATTLER_TARGET setalpha 12, 8 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 8, rgb(13, 31, 12) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 8, rgb(13, 31, 12) waitforvisualfinish playsewithpan SE_W071, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 1 delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 waitforvisualfinish @@ -5768,43 +5768,43 @@ Move_MEGA_DRAIN: @ 81CF53F delay 15 call Unknown_81D5EF5 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 8, 0, rgb(13, 31, 12) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 8, 0, rgb(13, 31, 12) waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81CF5AE: playsewithpan SE_W145C, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 5, -18, -20, 35 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 5, -18, -20, 35 delay 4 playsewithpan SE_W145C, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 20, 39 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_W145C, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_W145C, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, -15, -16, 36 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_W145C, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, -15, -16, 36 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36 delay 4 playsewithpan SE_W145C, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33 delay 4 playsewithpan SE_W145C, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 20, 39 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_W145C, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 5, -18, -20, 35 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 5, -18, -20, 35 delay 4 return @@ -5812,13 +5812,13 @@ Move_GIGA_DRAIN: @ 81CF6CF loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER - monbgprio_2A ANIM_BANK_TARGET + monbg ANIM_BATTLER_DEF_PARTNER + monbgprio_2A ANIM_BATTLER_TARGET setalpha 12, 8 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 12, rgb(13, 31, 12) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 12, rgb(13, 31, 12) waitforvisualfinish playsewithpan SE_W071, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0 delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 waitforvisualfinish @@ -5828,51 +5828,51 @@ Move_GIGA_DRAIN: @ 81CF6CF delay 15 call Unknown_81D5EF5 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 12, 0, rgb(13, 31, 12) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 12, 0, rgb(13, 31, 12) waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81CF73E: playsewithpan SE_W202, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 5, -18, -40, 35 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 20, 39 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 5, -18, -40, 35 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_W202, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 28, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 40, 39 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 28, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 40, 39 delay 4 playsewithpan SE_W202, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -32, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -32, 26 delay 4 playsewithpan SE_W202, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, -15, -16, 36 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_W202, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, -15, -16, 36 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_W202, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -40, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -40, 26 delay 4 playsewithpan SE_W202, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 36, 33 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 20, 39 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 36, 33 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_W202, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 5, -18, -20, 35 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 5, -18, -20, 35 delay 4 return @@ -5882,27 +5882,27 @@ Move_LEECH_LIFE: @ 81CF8D7 delay 1 loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER - monbgprio_2A ANIM_BANK_TARGET + monbg ANIM_BATTLER_DEF_PARTNER + monbgprio_2A ANIM_BATTLER_TARGET setalpha 12, 8 delay 1 - createsprite gBattleAnimSpriteTemplate_83DAB10, ANIM_BANK_ATTACKER, 2, -20, 15, 12 + createsprite gBattleAnimSpriteTemplate_83DAB10, ANIM_BATTLER_ATTACKER, 2, -20, 15, 12 waitforvisualfinish - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 playsewithpan SE_W071, SOUND_PAN_TARGET delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 7, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 7, rgb(0, 0, 0) waitforvisualfinish call _81CF496 waitforvisualfinish delay 15 call Unknown_81D5EF5 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 7, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 7, 0, rgb(0, 0, 0) waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end @@ -5928,16 +5928,16 @@ Move_TOXIC: @ 81CF983 waitforvisualfinish end _81CF99D: - createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BANK_TARGET, 2, -24, 16, 1, 1 + createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BATTLER_TARGET, 2, -24, 16, 1, 1 playsewithpan SE_W092, SOUND_PAN_TARGET delay 15 - createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BANK_TARGET, 2, 8, 16, 1, 1 + createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BATTLER_TARGET, 2, 8, 16, 1, 1 playsewithpan SE_W092, SOUND_PAN_TARGET delay 15 - createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BANK_TARGET, 2, -8, 16, 1, 1 + createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BATTLER_TARGET, 2, -8, 16, 1, 1 playsewithpan SE_W092, SOUND_PAN_TARGET delay 15 - createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BANK_TARGET, 2, 24, 16, 1, 1 + createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BATTLER_TARGET, 2, 24, 16, 1, 1 playsewithpan SE_W092, SOUND_PAN_TARGET delay 15 return @@ -5945,7 +5945,7 @@ _81CF99D: Move_SLUDGE: @ 81CF9F2 loadspritegfx ANIM_TAG_POISON_BUBBLE playsewithpan SE_W145C, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA2B8, ANIM_BANK_TARGET, 2, 20, 0, 40, 0 + createsprite gBattleAnimSpriteTemplate_83DA2B8, ANIM_BATTLER_TARGET, 2, 20, 0, 40, 0 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1 createvisualtask sub_80E1F8C, 2, 4, 1, 2, 0, 12, 31774 @@ -5967,22 +5967,22 @@ Move_SLUDGE_BOMB: @ 81CFA34 call _81CFB44 createvisualtask AnimTask_ShakeMon2, 5, 1, 3, 0, 15, 1 createvisualtask sub_80E1F8C, 2, 4, 1, 2, 0, 12, 31774 - createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, 42, 27, 20 - createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, -27, 44, 20 - createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, 39, -28, 20 - createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, -42, -42, 20 + createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, 42, 27, 20 + createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, -27, 44, 20 + createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, 39, -28, 20 + createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, -42, -42, 20 playsewithpan SE_W091, SOUND_PAN_TARGET delay 5 - createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, 0, 40, 20 - createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, -8, -44, 20 - createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, -46, -28, 20 - createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, 46, 9, 20 + createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, 0, 40, 20 + createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, -8, -44, 20 + createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, -46, -28, 20 + createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, 46, 9, 20 playsewithpan SE_W091, SOUND_PAN_TARGET delay 5 - createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, 42, 0, 20 - createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, -43, -12, 20 - createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, 16, -46, 20 - createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, -16, 44, 20 + createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, 42, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, -43, -12, 20 + createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, 16, -46, 20 + createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, -16, 44, 20 playsewithpan SE_W091, SOUND_PAN_TARGET delay 0 waitsound @@ -5992,118 +5992,118 @@ Move_SLUDGE_BOMB: @ 81CFA34 end _81CFB44: playsewithpan SE_W145C, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA2B8, ANIM_BANK_TARGET, 2, 20, 0, 40, 0 + createsprite gBattleAnimSpriteTemplate_83DA2B8, ANIM_BATTLER_TARGET, 2, 20, 0, 40, 0 delay 3 return Move_ACID: @ 81CFB5A loadspritegfx ANIM_TAG_POISON_BUBBLE - monbg ANIM_BANK_DEF_PARTNER - createsprite gBattleAnimSpriteTemplate_83DA2D0, ANIM_BANK_TARGET, 2, 20, 0, 40, 1, 0, 0 + monbg ANIM_BATTLER_DEF_PARTNER + createsprite gBattleAnimSpriteTemplate_83DA2D0, ANIM_BATTLER_TARGET, 2, 20, 0, 40, 1, 0, 0 playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 5 - createsprite gBattleAnimSpriteTemplate_83DA2D0, ANIM_BANK_TARGET, 2, 20, 0, 40, 1, 24, 0 + createsprite gBattleAnimSpriteTemplate_83DA2D0, ANIM_BATTLER_TARGET, 2, 20, 0, 40, 1, 24, 0 playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 5 - createsprite gBattleAnimSpriteTemplate_83DA2D0, ANIM_BANK_TARGET, 2, 20, 0, 40, 1, -24, 0 + createsprite gBattleAnimSpriteTemplate_83DA2D0, ANIM_BATTLER_TARGET, 2, 20, 0, 40, 1, -24, 0 playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 15 createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 10, 1 createvisualtask AnimTask_ShakeMon2, 5, 3, 2, 0, 10, 1 createvisualtask sub_80E1F8C, 2, 20, 2, 2, 0, 12, 31774 - createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BANK_TARGET, 2, 0, -22, 0, 15, 55 + createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BATTLER_TARGET, 2, 0, -22, 0, 15, 55 playsewithpan SE_W145, SOUND_PAN_TARGET delay 10 - createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BANK_TARGET, 2, -26, -24, 0, 15, 55 + createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BATTLER_TARGET, 2, -26, -24, 0, 15, 55 playsewithpan SE_W145, SOUND_PAN_TARGET delay 10 - createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BANK_TARGET, 2, 15, -27, 0, 15, 50 + createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BATTLER_TARGET, 2, 15, -27, 0, 15, 50 playsewithpan SE_W145, SOUND_PAN_TARGET delay 10 - createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BANK_TARGET, 2, -15, -17, 0, 10, 45 + createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BATTLER_TARGET, 2, -15, -17, 0, 10, 45 playsewithpan SE_W145, SOUND_PAN_TARGET delay 10 - createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BANK_TARGET, 2, 27, -22, 0, 15, 50 + createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BATTLER_TARGET, 2, 27, -22, 0, 15, 50 playsewithpan SE_W145, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER end Move_BONEMERANG: @ 81CFC54 loadspritegfx ANIM_TAG_BONE loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 playsewithpan SE_W155, SOUND_PAN_ATTACKER - createsprite gBonemerangSpriteTemplate, ANIM_BANK_ATTACKER, 2 + createsprite gBonemerangSpriteTemplate, ANIM_BATTLER_ATTACKER, 2 delay 20 playsewithpan SE_W030, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 5, 1 delay 17 playsewithpan SE_W233, SOUND_PAN_ATTACKER - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, -4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, -4 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_BONE_CLUB: @ 81CFCA8 loadspritegfx ANIM_TAG_BONE loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 playsewithpan SE_W155, SOUND_PAN_TARGET - createsprite gBoneHitSpriteTemplate, ANIM_BANK_ATTACKER, 2, -42, -25, 0, 0, 15 + createsprite gBoneHitSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -42, -25, 0, 0, 15 delay 12 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 7, 5, 1, 0, 10, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 7, 5, 1, 0, 10, 0, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_BONE_RUSH: @ 81CFD0A loadspritegfx ANIM_TAG_BONE loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W155, SOUND_PAN_TARGET - createsprite gBoneHitSpriteTemplate, ANIM_BANK_ATTACKER, 2, -42, -25, 0, 0, 15 + createsprite gBoneHitSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -42, -25, 0, 0, 15 delay 12 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 5, 1 playsewithpan SE_W030, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_SPIKES: @ 81CFD55 loadspritegfx ANIM_TAG_SPIKES - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER playsewithpan SE_W026, SOUND_PAN_ATTACKER waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28 - createsprite gBattleAnimSpriteTemplate_840227C, ANIM_BANK_TARGET, 2, 20, 0, 0, 24, 30 + createsprite gBattleAnimSpriteTemplate_840227C, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 24, 30 delay 10 playsewithpan SE_W026, SOUND_PAN_ATTACKER waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28 - createsprite gBattleAnimSpriteTemplate_840227C, ANIM_BANK_TARGET, 2, 20, 0, -24, 24, 30 + createsprite gBattleAnimSpriteTemplate_840227C, ANIM_BATTLER_TARGET, 2, 20, 0, -24, 24, 30 delay 10 waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28 - createsprite gBattleAnimSpriteTemplate_840227C, ANIM_BANK_TARGET, 2, 20, 0, 24, 24, 30 + createsprite gBattleAnimSpriteTemplate_840227C, ANIM_BATTLER_TARGET, 2, 20, 0, 24, 24, 30 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER end Move_MEGAHORN: @ 81CFDAC loadspritegfx ANIM_TAG_HORN_HIT_2 loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER playsewithpan SE_W082, SOUND_PAN_ATTACKER jumpifcontest _81CFE83 fadetobg BG_DRILL @@ -6115,23 +6115,23 @@ _81CFDCF: createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1 waitforvisualfinish delay 10 - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 24, 0, 0, 6 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 6 delay 3 - createsprite gBattleAnimSpriteTemplate_83DAABC, ANIM_BANK_ATTACKER, 3, -42, 25, 0, 0, 6 + createsprite gBattleAnimSpriteTemplate_83DAABC, ANIM_BATTLER_ATTACKER, 3, -42, 25, 0, 0, 6 delay 4 playsewithpan SE_W011, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 0 - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -16, 4, 1, 4 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -16, 4, 1, 4 waitforvisualfinish - createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, -4, 1, 12, 1 - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 7, 5, 1, 32767, 10, 0, 0 + createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, -4, 1, 12, 1 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 7, 5, 1, 32767, 10, 0, 0 delay 10 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 11 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 11 delay 3 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 7 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 7 waitforvisualfinish waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff restorebg waitbgfadeout @@ -6147,42 +6147,42 @@ _81CFE83: Move_GUST: @ 81CFE9A loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 playsewithpan SE_W016, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DA380, ANIM_BANK_ATTACKER, 2, 0, -16 + createsprite gBattleAnimSpriteTemplate_83DA380, ANIM_BATTLER_ATTACKER, 2, 0, -16 createvisualtask sub_80DA09C, 5, 1, 70 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 7, 1 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 playsewithpan SE_W016B, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_WING_ATTACK: @ 81CFEEB loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 loopsewithpan SE_W017, SOUND_PAN_ATTACKER, 20, 2 - createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_ATTACKER, 12, 4, 1, 4 + createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BATTLER_ATTACKER, 12, 4, 1, 4 createvisualtask sub_80DA09C, 5, 1, 70 - createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BANK_ATTACKER, 2, -25, 0, 0, 0, 20 - createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BANK_ATTACKER, 2, 25, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BATTLER_ATTACKER, 2, -25, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BATTLER_ATTACKER, 2, 25, 0, 0, 0, 20 delay 24 - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 24, 0, 0, 9 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 9 delay 17 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 16, 0, 1, 1 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -16, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -16, 0, 1, 1 loopsewithpan SE_W003, SOUND_PAN_TARGET, 5, 2 waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 11 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 11 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end @@ -6190,14 +6190,14 @@ Move_PECK: @ 81CFF88 loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_W030, SOUND_PAN_TARGET createvisualtask sub_80A8EFC, 2, 3, -768, 1, 2 - createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, -12, 0, 1, 3 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, -12, 0, 1, 3 waitforvisualfinish end Move_AEROBLAST: @ 81CFFAF loadspritegfx ANIM_TAG_AIR_WAVE_2 loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER call Unknown_81D61FB monbgprio_28 1 setalpha 12, 8 @@ -6208,91 +6208,91 @@ Move_AEROBLAST: @ 81CFFAF call _81D000B call _81D000B waitforvisualfinish - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0 playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff delay 0 call Unknown_81D622B end _81D000B: playsewithpan SE_W026, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0 - createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0 delay 3 playsewithpan SE_W026, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 14, -12, 0, -12, 15, 1, 0 - createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 26, 8, 12, 8, 15, 1, 0 + createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 14, -12, 0, -12, 15, 1, 0 + createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 26, 8, 12, 8, 15, 1, 0 delay 3 playsewithpan SE_W026, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 14, -12, 0, -12, 15, 2, 0 - createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 26, 8, 12, 8, 15, 2, 0 + createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 14, -12, 0, -12, 15, 2, 0 + createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 26, 8, 12, 8, 15, 2, 0 delay 3 playsewithpan SE_W026, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 14, -12, 0, -12, 15, 3, 0 - createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 26, 8, 12, 8, 15, 3, 0 + createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 14, -12, 0, -12, 15, 3, 0 + createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 26, 8, 12, 8, 15, 3, 0 delay 3 return Move_WATER_GUN: @ 81D00CC loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_WATER_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83D9318, ANIM_BANK_ATTACKER, 2, 20, 0, 0, 0, 40, -25 + createsprite gBattleAnimSpriteTemplate_83D9318, ANIM_BATTLER_ATTACKER, 2, 20, 0, 0, 0, 40, -25 playsewithpan SE_W145, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 8, 1 - createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 4, 0, 0, 1, 2 - createsprite gBattleAnimSpriteTemplate_83D9330, ANIM_BANK_ATTACKER, 2, 0, -15, 0, 15, 55 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 4, 0, 0, 1, 2 + createsprite gBattleAnimSpriteTemplate_83D9330, ANIM_BATTLER_ATTACKER, 2, 0, -15, 0, 15, 55 playsewithpan SE_W152, SOUND_PAN_TARGET delay 10 - createsprite gBattleAnimSpriteTemplate_83D9330, ANIM_BANK_ATTACKER, 2, 15, -20, 0, 15, 50 + createsprite gBattleAnimSpriteTemplate_83D9330, ANIM_BATTLER_ATTACKER, 2, 15, -20, 0, 15, 50 playsewithpan SE_W152, SOUND_PAN_TARGET delay 10 - createsprite gBattleAnimSpriteTemplate_83D9330, ANIM_BANK_ATTACKER, 2, -15, -10, 0, 10, 45 + createsprite gBattleAnimSpriteTemplate_83D9330, ANIM_BATTLER_ATTACKER, 2, -15, -10, 0, 10, 45 playsewithpan SE_W152, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_CRABHAMMER: @ 81D0159 loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_WATER_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 4, 0, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 4, 0, 0, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 32429, 10, 0, 0 - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -24, 0, 0, 4 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 32429, 10, 0, 0 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -24, 0, 0, 4 waitforvisualfinish delay 8 waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 4 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 4 waitforvisualfinish loopsewithpan SE_W152, SOUND_PAN_TARGET, 20, 3 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 4, 8, 1 - createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 10, 10, 20, 1 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 10, 10, 20, 1 delay 4 - createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 20, -20, 20, 1 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 20, -20, 20, 1 delay 4 - createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, -15, 15, 20, 1 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, -15, 15, 20, 1 delay 4 - createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 0, 0, 20, 1 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 0, 0, 20, 1 delay 4 - createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, -10, -20, 20, 1 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, -10, -20, 20, 1 delay 4 - createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 16, -8, 20, 1 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 16, -8, 20, 1 delay 4 - createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 5, 8, 20, 1 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 5, 8, 20, 1 delay 4 - createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, -16, 0, 20, 1 + createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, -16, 0, 20, 1 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end @@ -6305,7 +6305,7 @@ Move_SURF: @ 81D0253 Move_FLAMETHROWER: @ 81D0267 loadspritegfx ANIM_TAG_SMALL_EMBER - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 46, 1 @@ -6325,13 +6325,13 @@ Move_FLAMETHROWER: @ 81D0267 call _81D02E1 call _81D02E1 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81D02E1: - createsprite gBattleAnimSpriteTemplate_83D9268, ANIM_BANK_ATTACKER, 3, 10, 10, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D9268, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D9268, ANIM_BANK_ATTACKER, 3, 10, 10, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D9268, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16 delay 2 return @@ -6340,50 +6340,50 @@ Move_SANDSTORM: @ 81D0304 playsewithpan SE_W201, 0 createvisualtask do_boulder_dust, 5, 0 delay 16 - createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 10, 2304, 96, 0 + createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 10, 2304, 96, 0 delay 10 - createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 90, 2048, 96, 0 + createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 90, 2048, 96, 0 delay 10 - createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 50, 2560, 96, 0 + createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 50, 2560, 96, 0 delay 10 - createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 20, 2304, 96, 0 + createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 20, 2304, 96, 0 delay 10 - createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 70, 1984, 96, 0 + createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 70, 1984, 96, 0 delay 10 - createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, 2816, 96, 0 + createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, 2816, 96, 0 delay 10 - createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 60, 2560, 96, 0 + createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 60, 2560, 96, 0 end Move_WHIRLPOOL: @ 81D038C loadspritegfx ANIM_TAG_WATER_ORB - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 delay 0 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 0, 7, rgb(0, 13, 23) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 0, 7, rgb(0, 13, 23) playsewithpan SE_W250, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 50, 1 call _81D03E4 call _81D03E4 call _81D03E4 delay 12 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 7, 0, rgb(0, 13, 23) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 7, 0, rgb(0, 13, 23) waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER end _81D03E4: - createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BANK_TARGET, 2, 0, 28, 384, 50, 8, 50, 1 + createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BATTLER_TARGET, 2, 0, 28, 384, 50, 8, 50, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BANK_TARGET, 2, 0, 32, 240, 40, 11, -46, 1 + createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BATTLER_TARGET, 2, 0, 32, 240, 40, 11, -46, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BANK_TARGET, 2, 0, 33, 416, 40, 4, 42, 1 + createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BATTLER_TARGET, 2, 0, 33, 416, 40, 4, 42, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BANK_TARGET, 2, 0, 31, 288, 45, 6, -42, 1 + createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BATTLER_TARGET, 2, 0, 31, 288, 45, 6, -42, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BANK_TARGET, 2, 0, 28, 448, 45, 11, 46, 1 + createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BATTLER_TARGET, 2, 0, 28, 448, 45, 11, 46, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BANK_TARGET, 2, 0, 33, 464, 50, 10, -50, 1 + createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BATTLER_TARGET, 2, 0, 33, 464, 50, 10, -50, 1 delay 2 return @@ -6396,19 +6396,19 @@ _81D047E: end _81D0480: playsewithpan SE_W019, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA450, ANIM_BANK_ATTACKER, 2, 0, 0, 13, 336 + createsprite gBattleAnimSpriteTemplate_83DA450, ANIM_BATTLER_ATTACKER, 2, 0, 0, 13, 336 goto _81D047E _81D0498: - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W104, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA468, ANIM_BANK_ATTACKER, 2, 20 + createsprite gBattleAnimSpriteTemplate_83DA468, ANIM_BATTLER_ATTACKER, 2, 20 delay 20 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff goto _81D047E @@ -6420,119 +6420,119 @@ _81D04E8: end _81D04E9: playsewithpan SE_W100, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA568, ANIM_BANK_ATTACKER, 2, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DA568, ANIM_BATTLER_ATTACKER, 2, 0, 0 goto _81D04E8 _81D04FD: - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W207, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DA594, ANIM_BANK_TARGET, 3 + createsprite gBattleAnimSpriteTemplate_83DA594, ANIM_BATTLER_TARGET, 3 delay 7 playsewithpan SE_W025B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 11, 1 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff goto _81D04E8 Move_KARATE_CHOP: @ 81D053C loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 playsewithpan SE_W104, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D9F78, ANIM_BANK_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0 + createsprite gBattleAnimSpriteTemplate_83D9F78, ANIM_BATTLER_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0 waitforvisualfinish playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_CROSS_CHOP: @ 81D058E loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_CROSS_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W025, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D9FD8, ANIM_BANK_ATTACKER, 2, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9FD8, ANIM_BANK_ATTACKER, 2, 0, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D9FD8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9FD8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1 delay 40 playsewithpan SE_W013, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 32767, 10, 0, 10 - createsprite gBattleAnimSpriteTemplate_83DB520, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 20 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 32767, 10, 0, 10 + createsprite gBattleAnimSpriteTemplate_83DB520, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 20 createvisualtask AnimTask_ShakeMon, 5, 1, 7, 0, 9, 1 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_JUMP_KICK: @ 81D05F7 loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4 delay 3 - createsprite gBattleAnimSpriteTemplate_83D9F90, ANIM_BANK_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D9F90, ANIM_BATTLER_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1 playsewithpan SE_W026, SOUND_PAN_TARGET waitforvisualfinish - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 1, 0, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 7, 1 playsewithpan SE_W004, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_HI_JUMP_KICK: @ 81D0654 loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, -24, 0, 0, 8 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -24, 0, 0, 8 waitforvisualfinish delay 10 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 3 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 3 delay 2 - createsprite gBattleAnimSpriteTemplate_83D9F90, ANIM_BANK_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D9F90, ANIM_BATTLER_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1 playsewithpan SE_W026, SOUND_PAN_TARGET waitforvisualfinish - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -28, 0, 0, 3 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -28, 0, 0, 3 delay 3 - createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 3, 0, 11, 1 + createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 3, 0, 11, 1 waitforvisualfinish delay 5 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 6 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_DOUBLE_KICK: @ 81D06EA loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BANK_ATTACKER, 3, 1, 20, 1 + createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BATTLER_ATTACKER, 3, 1, 20, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_TRIPLE_KICK: @ 81D071D loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W233B, SOUND_PAN_TARGET jumpifmoveturn 0, _81D0742 @@ -6540,22 +6540,22 @@ Move_TRIPLE_KICK: @ 81D071D goto _81D07AE _81D073D: waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81D0742: - createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, -16, -8, 20, 1, 1 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, -16, -16, 1, 2 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, -16, -8, 20, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -16, -16, 1, 2 createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1 goto _81D073D _81D0778: - createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, 8, 8, 20, 1, 1 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 8, 0, 1, 2 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 8, 8, 20, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 8, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1 goto _81D073D _81D07AE: - createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 20, 1, 1 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, -8, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 20, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, -8, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 goto _81D073D @@ -6565,86 +6565,86 @@ Move_DYNAMIC_PUNCH: @ 81D07E4 loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_UNUSED_EXPLOSION delay 1 - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W233B, SOUND_PAN_TARGET - createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 20, 1, 0 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 0 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 20, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 7, 1 delay 1 waitsound playsewithpan SE_W120, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 5, 1, 5, 0, 28, 1 - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 24, -24, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 24, -24, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -16, 16, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -16, 16, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -24, -12, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -24, -12, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 16, 16, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 16, 16, 1, 1 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_COUNTER: @ 81D08AC loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 - createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 1, 4 + createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 18, 6, 1, 4 playsewithpan SE_W233, SOUND_PAN_ATTACKER waitforvisualfinish - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 20, 0, 0, 4 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 0, 0, 4 delay 4 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -15, 18, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -15, 18, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 25, 1 - createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 3, -15, 18, 8, 1, 0 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 25, 1 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -15, 18, 8, 1, 0 delay 3 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, -4, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -4, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 - createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, -4, 8, 1, 0 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, -4, 8, 1, 0 delay 3 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 15, 9, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 15, 9, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 - createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 3, 15, 9, 8, 1, 0 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 15, 9, 8, 1, 0 delay 5 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 5 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_VITAL_THROW: @ 81D097B loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W233, SOUND_PAN_ATTACKER - createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 4, 1, 2 + createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 12, 4, 1, 2 waitforvisualfinish - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 20, 0, 0, 4 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 0, 0, 4 delay 2 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -24, 0, 0, 4 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -24, 0, 0, 4 waitforvisualfinish delay 3 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 7 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 7 delay 11 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 10 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 10 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end @@ -6652,32 +6652,32 @@ Move_ROCK_SMASH: @ 81D09F6 loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 delay 1 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1 - createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 8, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 5, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 5, 1 waitforvisualfinish playsewithpan SE_W088, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, 0, 0, 20, 24, 14, 2 - createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, 5, 0, -20, 24, 14, 1 - createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, 0, 5, 20, -24, 14, 2 - createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, -5, 0, -20, -24, 14, 2 - createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, 0, -5, 30, 18, 8, 2 - createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, 0, 0, 30, -18, 8, 2 - createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, 0, 0, -30, 18, 8, 2 - createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, 0, 0, -30, -18, 8, 2 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 7, 1 + createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, 0, 0, 20, 24, 14, 2 + createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, 5, 0, -20, 24, 14, 1 + createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, 0, 5, 20, -24, 14, 2 + createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, -5, 0, -20, -24, 14, 2 + createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, 0, -5, 30, 18, 8, 2 + createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, 0, 0, 30, -18, 8, 2 + createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, 0, 0, -30, 18, 8, 2 + createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, 0, 0, -30, -18, 8, 2 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 7, 1 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_SUBMISSION: @ 81D0AEE loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W104, SOUND_PAN_ATTACKER waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 10 @@ -6689,27 +6689,27 @@ Move_SUBMISSION: @ 81D0AEE waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 70 waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 80 waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 90 - createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_ATTACKER, -18, 6, 6, 4 - createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_TARGET, 18, 6, 6, 4 + createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BATTLER_ATTACKER, -18, 6, 6, 4 + createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BATTLER_TARGET, 18, 6, 6, 4 call _81D0B5D call _81D0B5D call _81D0B5D waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81D0B5D: - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, -12, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, -12, 1, 1 delay 8 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -12, 8, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -12, 8, 1, 1 delay 8 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 12, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 12, 0, 1, 1 delay 8 return Move_SUNNY_DAY: @ 81D0B91 loadspritegfx ANIM_TAG_SUNLIGHT - monbg ANIM_BANK_ATK_PARTNER + monbg ANIM_BATTLER_ATK_PARTNER setalpha 13, 3 createvisualtask sub_80E2A38, 10, 1921, 1, 0, 6, 32767 waitforvisualfinish @@ -6721,37 +6721,37 @@ Move_SUNNY_DAY: @ 81D0B91 waitforvisualfinish createvisualtask sub_80E2A38, 10, 1921, 1, 6, 0, 32767 waitforvisualfinish - clearmonbg ANIM_BANK_ATK_PARTNER + clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff end _81D0BDD: - createsprite gBattleAnimSpriteTemplate_83D95B0, ANIM_BANK_ATTACKER, 40 + createsprite gBattleAnimSpriteTemplate_83D95B0, ANIM_BATTLER_ATTACKER, 40 delay 6 return Move_COTTON_SPORE: @ 81D0BE7 loadspritegfx ANIM_TAG_SPORE - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 loopsewithpan SE_W077, SOUND_PAN_TARGET, 18, 10 call _81D0C07 call _81D0C07 call _81D0C07 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER end _81D0C07: - createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BANK_ATTACKER, 2, 0, -20, 85, 80, 0 + createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BATTLER_ATTACKER, 2, 0, -20, 85, 80, 0 delay 12 - createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BANK_ATTACKER, 2, 0, -10, 170, 80, 0 + createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BATTLER_ATTACKER, 2, 0, -10, 170, 80, 0 delay 12 - createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BANK_ATTACKER, 2, 0, -15, 0, 80, 0 + createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BATTLER_ATTACKER, 2, 0, -15, 0, 80, 0 delay 12 return Move_SPORE: @ 81D0C41 loadspritegfx ANIM_TAG_SPORE - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 createvisualtask sub_80CACEC, 2 loopsewithpan SE_W077, SOUND_PAN_TARGET, 16, 11 @@ -6760,53 +6760,53 @@ Move_SPORE: @ 81D0C41 call _81D0C6C waitforvisualfinish delay 1 - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81D0C6C: - createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BANK_TARGET, 2, 0, -20, 85, 80, 1 + createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BATTLER_TARGET, 2, 0, -20, 85, 80, 1 delay 12 - createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BANK_TARGET, 2, 0, -10, 170, 80, 1 + createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BATTLER_TARGET, 2, 0, -10, 170, 80, 1 delay 12 - createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BANK_TARGET, 2, 0, -15, 0, 80, 1 + createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BATTLER_TARGET, 2, 0, -15, 0, 80, 1 delay 12 return Move_PETAL_DANCE: @ 81D0CA6 loadspritegfx ANIM_TAG_FLOWER loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W080, SOUND_PAN_ATTACKER - createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 6, 6, 3 - createsprite gBattleAnimSpriteTemplate_83D6428, ANIM_BANK_ATTACKER, 2, 0, -24, 8, 140 - createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, 16, -24, 8, 100 - createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, -16, -24, 8, 100 + createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 12, 6, 6, 3 + createsprite gBattleAnimSpriteTemplate_83D6428, ANIM_BATTLER_ATTACKER, 2, 0, -24, 8, 140 + createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, 16, -24, 8, 100 + createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, -16, -24, 8, 100 delay 15 - createsprite gBattleAnimSpriteTemplate_83D6428, ANIM_BANK_ATTACKER, 2, 0, -24, 8, 140 - createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, 32, -24, 8, 100 - createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, -32, -24, 8, 100 + createsprite gBattleAnimSpriteTemplate_83D6428, ANIM_BATTLER_ATTACKER, 2, 0, -24, 8, 140 + createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, 32, -24, 8, 100 + createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, -32, -24, 8, 100 delay 15 - createsprite gBattleAnimSpriteTemplate_83D6428, ANIM_BANK_ATTACKER, 2, 0, -24, 8, 140 - createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, 24, -24, 8, 100 - createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, -24, -24, 8, 100 + createsprite gBattleAnimSpriteTemplate_83D6428, ANIM_BATTLER_ATTACKER, 2, 0, -24, 8, 140 + createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, 24, -24, 8, 100 + createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, -24, -24, 8, 100 delay 30 - createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, 16, -24, 0, 100 - createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, -16, -24, 0, 100 + createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, 16, -24, 0, 100 + createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, -16, -24, 0, 100 delay 30 - createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, 20, -16, 14, 80 - createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, -20, -14, 16, 80 + createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, 20, -16, 14, 80 + createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, -20, -14, 16, 80 waitforvisualfinish - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 24, 0, 0, 5 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 5 delay 3 playsewithpan SE_W025B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 0 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 6, 0, 8, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 0 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 6, 0, 8, 1 waitforvisualfinish delay 8 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 7 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 7 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end @@ -6814,72 +6814,72 @@ Move_RAZOR_LEAF: @ 81D0DDE loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_RAZOR_LEAF loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 delay 1 loopsewithpan SE_W077, SOUND_PAN_ATTACKER, 10, 5 - createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -3, -2, 10 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -3, -2, 10 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -1, -1, 15 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -1, -1, 15 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -4, -4, 7 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -4, -4, 7 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 3, -3, 11 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 3, -3, 11 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -1, -6, 8 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -1, -6, 8 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 2, -1, 12 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 2, -1, 12 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -3, -4, 13 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -3, -4, 13 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 4, -5, 7 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 4, -5, 7 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 2, -6, 11 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 2, -6, 11 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -3, -5, 8 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -3, -5, 8 delay 60 playsewithpan SE_W013B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BANK_TARGET, 3, 20, -10, 20, 0, 22, 20, 1 - createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BANK_TARGET, 3, 20, -10, 20, 0, 22, -20, 1 + createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 22, 20, 1 + createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 22, -20, 1 delay 20 playsewithpan SE_W013, SOUND_PAN_TARGET - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 8, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 2, 0, 8, 1 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_ANCIENT_POWER: @ 81D0EE5 loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER - setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, 4, 1, 10, 1 - createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, 32, -48, 50, 2 - createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 32, -38, 25, 5 - createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, 32, 32, -28, 40, 3 - createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, -20, 32, -48, 50, 2 - createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, 32, -28, 60, 1 - createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 32, -28, 30, 4 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 30, 1 + monbg ANIM_BATTLER_DEF_PARTNER + setalpha 12, 8 + createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, 4, 1, 10, 1 + createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, 32, -48, 50, 2 + createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 32, -38, 25, 5 + createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 32, 32, -28, 40, 3 + createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -20, 32, -48, 50, 2 + createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, 32, -28, 60, 1 + createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 32, -28, 30, 4 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 30, 1 playsewithpan SE_W082, SOUND_PAN_ATTACKER delay 10 - createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, 15, 32, -48, 25, 5 - createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, 32, -42, 30, 4 + createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 15, 32, -48, 25, 5 + createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, 32, -42, 30, 4 delay 10 - createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 32, -42, 25, 5 - createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, -25, 32, -48, 30, 4 + createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 32, -42, 25, 5 + createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -25, 32, -48, 30, 4 waitforvisualfinish - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 16, 0, 0, 4 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 16, 0, 0, 4 delay 3 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 7 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 7 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end @@ -6887,22 +6887,22 @@ Move_OCTAZOOKA: @ 81D100D loadspritegfx ANIM_TAG_GRAY_SMOKE loadspritegfx ANIM_TAG_BLACK_BALL playsewithpan SE_W025B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D6F08, ANIM_BANK_TARGET, 2, 20, 0, 0, 0, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D6F08, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 20, 0 waitforvisualfinish playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BANK_TARGET, 2, 8, 8, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BATTLER_TARGET, 2, 8, 8, 1, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BANK_TARGET, 2, -8, -8, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BATTLER_TARGET, 2, -8, -8, 1, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BANK_TARGET, 2, 8, -8, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BATTLER_TARGET, 2, 8, -8, 1, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BANK_TARGET, 2, -8, 8, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BATTLER_TARGET, 2, -8, 8, 1, 0 waitforvisualfinish end Move_MIST: @ 81D1073 loadspritegfx ANIM_TAG_MIST_CLOUD - monbg ANIM_BANK_ATK_PARTNER + monbg ANIM_BATTLER_ATK_PARTNER setalpha 12, 8 loopsewithpan SE_W054, SOUND_PAN_ATTACKER, 20, 15 call _81D10BE @@ -6915,11 +6915,11 @@ Move_MIST: @ 81D1073 delay 32 createvisualtask sub_80E1F8C, 2, 10, 8, 2, 0, 14, 32767 waitforvisualfinish - clearmonbg ANIM_BANK_ATK_PARTNER + clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff end _81D10BE: - createsprite gMistCloudSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, -24, 48, 240, 0, 1 + createsprite gMistCloudSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -24, 48, 240, 0, 1 delay 7 return @@ -6937,51 +6937,51 @@ Move_FIRE_PUNCH: @ 81D1107 loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 31 - createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BANK_TARGET, 1, 0 - createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BANK_TARGET, 1, 64 - createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BANK_TARGET, 1, 128 - createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BANK_TARGET, 1, 196 + createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BATTLER_TARGET, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BATTLER_TARGET, 1, 64 + createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BATTLER_TARGET, 1, 128 + createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BATTLER_TARGET, 1, 196 playsewithpan SE_W172, SOUND_PAN_TARGET waitforvisualfinish - createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 8, 1, 0 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 1 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 15, 1 + createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 15, 1 call _81D11A2 delay 4 playsewithpan SE_W007, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80E2A38, 10, 4, 0, 9, 0, 31 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81D11A2: - createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BANK_TARGET, 1, 0, 10, 192, 176, 40 - createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BANK_TARGET, 1, 0, 10, -192, 240, 40 - createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BANK_TARGET, 1, 0, 10, 192, -160, 40 - createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BANK_TARGET, 1, 0, 10, -192, -112, 40 - createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BANK_TARGET, 1, 0, 10, 160, 48, 40 - createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BANK_TARGET, 1, 0, 10, -224, -32, 40 - createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BANK_TARGET, 1, 0, 10, 112, -128, 40 + createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BATTLER_TARGET, 1, 0, 10, 192, 176, 40 + createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BATTLER_TARGET, 1, 0, 10, -192, 240, 40 + createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BATTLER_TARGET, 1, 0, 10, 192, -160, 40 + createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BATTLER_TARGET, 1, 0, 10, -192, -112, 40 + createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BATTLER_TARGET, 1, 0, 10, 160, 48, 40 + createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BATTLER_TARGET, 1, 0, 10, -224, -32, 40 + createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BATTLER_TARGET, 1, 0, 10, 112, -128, 40 return Move_LEER: @ 81D121A loadspritegfx ANIM_TAG_LEER - monbg ANIM_BANK_ATTACKER + monbg ANIM_BATTLER_ATTACKER monbgprio_28 0 setalpha 8, 8 playsewithpan SE_W043, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_84022B0, ANIM_BANK_ATTACKER, 2, 24, -12 - createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BANK_ATTACKER, 1 + createsprite gBattleAnimSpriteTemplate_84022B0, ANIM_BATTLER_ATTACKER, 2, 24, -12 + createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BATTLER_ATTACKER, 1 waitforvisualfinish delay 10 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 9, 1 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 1, 0, 9, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 9, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 1, 0, 9, 1 waitforvisualfinish - clearmonbg ANIM_BANK_ATTACKER + clearmonbg ANIM_BATTLER_ATTACKER blendoff delay 1 waitforvisualfinish @@ -6990,67 +6990,67 @@ Move_LEER: @ 81D121A Move_DREAM_EATER: @ 81D1271 loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR - monbg ANIM_BANK_DEF_PARTNER - monbgprio_2A ANIM_BANK_TARGET + monbg ANIM_BATTLER_DEF_PARTNER + monbgprio_2A ANIM_BATTLER_TARGET playsewithpan SE_W060, SOUND_PAN_ATTACKER call Unknown_81D61E7 setalpha 8, 8 playsewithpan SE_W107, SOUND_PAN_TARGET - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 15, 1 - createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_BANK_TARGET, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 15, 1 + createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_BATTLER_TARGET, 1 waitforvisualfinish setalpha 12, 8 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 2, 25, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 2, 25, 1 call _81D12DB waitforvisualfinish delay 15 call Unknown_81D5EF5 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff delay 1 call Unknown_81D61F3 end _81D12DB: playsewithpan SE_W207, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 5, -18, -40, 35 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 20, 39 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 5, -18, -40, 35 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 28, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 40, 39 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 28, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 40, 39 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -32, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -32, 26 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, -15, -16, 36 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, -15, -16, 36 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -40, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -40, 26 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 36, 33 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 20, 39 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 36, 33 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26 - createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 5, -18, -20, 35 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 + createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 5, -18, -20, 35 delay 4 return @@ -7058,33 +7058,33 @@ Move_POISON_GAS: @ 81D1474 loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD loadspritegfx ANIM_TAG_POISON_BUBBLE delay 0 - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER monbgprio_29 setalpha 12, 8 delay 0 playsewithpan SE_W054, SOUND_PAN_ATTACKER - createsprite gPoisonGasCloudSpriteTemplate, ANIM_BANK_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 + createsprite gPoisonGasCloudSpriteTemplate, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_W054, SOUND_PAN_ATTACKER - createsprite gPoisonGasCloudSpriteTemplate, ANIM_BANK_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 + createsprite gPoisonGasCloudSpriteTemplate, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_W054, SOUND_PAN_ATTACKER - createsprite gPoisonGasCloudSpriteTemplate, ANIM_BANK_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 + createsprite gPoisonGasCloudSpriteTemplate, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_W054, SOUND_PAN_ATTACKER - createsprite gPoisonGasCloudSpriteTemplate, ANIM_BANK_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 + createsprite gPoisonGasCloudSpriteTemplate, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_W054, SOUND_PAN_ATTACKER - createsprite gPoisonGasCloudSpriteTemplate, ANIM_BANK_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 + createsprite gPoisonGasCloudSpriteTemplate, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_W054, SOUND_PAN_ATTACKER - createsprite gPoisonGasCloudSpriteTemplate, ANIM_BANK_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 + createsprite gPoisonGasCloudSpriteTemplate, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 40 loopsewithpan SE_W054, SOUND_PAN_TARGET, 28, 6 createvisualtask sub_80E1F8C, 2, 4, 6, 2, 0, 12, 26650 waitforvisualfinish blendoff - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER delay 0 end @@ -7098,12 +7098,12 @@ _81D1568: waitforvisualfinish end _81D1578: - createvisualtask AnimTask_ScaleMonAndRestore, 5, 10, -5, 5, ANIM_BANK_TARGET, 0 + createvisualtask AnimTask_ScaleMonAndRestore, 5, 10, -5, 5, ANIM_BATTLER_TARGET, 0 delay 16 return Move_WRAP: @ 81D158C - createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 6, 4, 2, 4 + createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 6, 4, 2, 4 goto _81D1568 Move_PSYBEAM: @ 81D15A2 @@ -7129,7 +7129,7 @@ Move_PSYBEAM: @ 81D15A2 call Unknown_81D61F3 end _81D1626: - createsprite gBattleAnimSpriteTemplate_83DA784, ANIM_BANK_TARGET, 2, 16, 0, 0, 0, 13, 0 + createsprite gBattleAnimSpriteTemplate_83DA784, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 13, 0 delay 4 return @@ -7146,8 +7146,8 @@ Move_HYPNOSIS: @ 81D163C end _81D166F: playsewithpan SE_W048, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA784, ANIM_BANK_TARGET, 2, 0, 8, 0, 8, 27, 0 - createsprite gBattleAnimSpriteTemplate_83DA784, ANIM_BANK_TARGET, 2, 16, -8, 0, -8, 27, 0 + createsprite gBattleAnimSpriteTemplate_83DA784, ANIM_BATTLER_TARGET, 2, 0, 8, 0, 8, 27, 0 + createsprite gBattleAnimSpriteTemplate_83DA784, ANIM_BATTLER_TARGET, 2, 16, -8, 0, -8, 27, 0 delay 6 return @@ -7169,9 +7169,9 @@ Move_PSYWAVE: @ 81D169C call Unknown_81D61F3 end _81D16FF: - createsprite gBattleAnimSpriteTemplate_83D9280, ANIM_BANK_TARGET, 3, 10, 10, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D9280, ANIM_BATTLER_TARGET, 3, 10, 10, 0, 16 delay 4 - createsprite gBattleAnimSpriteTemplate_83D9280, ANIM_BANK_TARGET, 3, 10, 10, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D9280, ANIM_BATTLER_TARGET, 3, 10, 10, 0, 16 delay 4 return @@ -7179,17 +7179,17 @@ Move_ZAP_CANNON: @ 81D1722 loadspritegfx ANIM_TAG_BLACK_BALL_2 loadspritegfx ANIM_TAG_SPARK_2 playsewithpan SE_W086, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9874, ANIM_BANK_TARGET, 3, 10, 0, 0, 0, 30, 0 - createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 16, 30, 0, 40, 0 - createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 16, 30, 64, 40, 1 - createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 16, 30, 128, 40, 0 - createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 16, 30, 192, 40, 2 - createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 8, 30, 32, 40, 0 - createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 8, 30, 96, 40, 1 - createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 8, 30, 160, 40, 0 - createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 8, 30, 224, 40, 2 - waitforvisualfinish - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1 + createsprite gBattleAnimSpriteTemplate_83D9874, ANIM_BATTLER_TARGET, 3, 10, 0, 0, 0, 30, 0 + createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 16, 30, 0, 40, 0 + createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 16, 30, 64, 40, 1 + createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 16, 30, 128, 40, 0 + createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 16, 30, 192, 40, 2 + createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 8, 30, 32, 40, 0 + createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 8, 30, 96, 40, 1 + createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 8, 30, 160, 40, 0 + createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 8, 30, 224, 40, 2 + waitforvisualfinish + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 5, 1 delay 15 waitplaysewithpan SE_W085B, SOUND_PAN_TARGET, 19 call ElectricityEffect @@ -7202,24 +7202,24 @@ Move_STEEL_WING: @ 81D1807 loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2 createvisualtask sub_80E0A4C, 5, 0, 0, 0 waitforvisualfinish - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 loopsewithpan SE_W017, SOUND_PAN_ATTACKER, 20, 2 - createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_ATTACKER, 12, 4, 1, 4 + createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BATTLER_ATTACKER, 12, 4, 1, 4 createvisualtask sub_80DA09C, 5, 1, 70 - createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BANK_ATTACKER, 2, -25, 0, 0, 0, 20 - createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BANK_ATTACKER, 2, 25, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BATTLER_ATTACKER, 2, -25, 0, 0, 0, 20 + createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BATTLER_ATTACKER, 2, 25, 0, 0, 0, 20 delay 24 - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 24, 0, 0, 9 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 9 delay 17 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 16, 0, 1, 1 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -16, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -16, 0, 1, 1 playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 11 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 11 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end @@ -7228,16 +7228,16 @@ Move_IRON_TAIL: @ 81D18B6 loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2 createvisualtask sub_80E0A4C, 5, 1, 0, 0 waitforvisualfinish - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4 delay 6 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 2 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 2 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80E0E24, 5, 0, 1 - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff waitforvisualfinish end @@ -7248,16 +7248,16 @@ Move_POISON_TAIL: @ 81D1914 loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2 createvisualtask sub_80E0A4C, 5, 1, 1, 23768 waitforvisualfinish - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4 delay 6 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 2 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 2 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80E0E24, 5, 0, 1 - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff call PoisonBubblesAnim waitforvisualfinish @@ -7268,24 +7268,24 @@ Move_METAL_CLAW: @ 81D197A loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2 createvisualtask sub_80E0A4C, 5, 0, 0, 0 waitforvisualfinish - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4 delay 2 playsewithpan SE_W013, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, -10, -10, 0 - createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, -10, 10, 0 - createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, -4, 1, 10, 3, 1 + createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, -10, -10, 0 + createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, -10, 10, 0 + createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, -4, 1, 10, 3, 1 delay 8 - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4 delay 2 playsewithpan SE_W013, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, 10, -10, 1 - createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, 10, 10, 1 - createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, -4, 1, 10, 3, 1 + createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, 10, -10, 1 + createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, 10, 10, 1 + createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, -4, 1, 10, 3, 1 waitforvisualfinish end Move_NIGHT_SHADE: @ 81D1A0D - monbg ANIM_BANK_ATTACKER + monbg ANIM_BATTLER_ATTACKER monbgprio_28 0 playsewithpan SE_W060, SOUND_PAN_ATTACKER fadetobg BG_GHOST @@ -7294,10 +7294,10 @@ Move_NIGHT_SHADE: @ 81D1A0D playsewithpan SE_W043, SOUND_PAN_ATTACKER createvisualtask sub_80DDDF0, 5, 85 delay 70 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 12, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 12, 1 createvisualtask sub_80E1F8C, 2, 4, 0, 2, 0, 13, 0 waitforvisualfinish - clearmonbg ANIM_BANK_ATTACKER + clearmonbg ANIM_BATTLER_ATTACKER delay 1 restorebg waitbgfadein @@ -7307,22 +7307,22 @@ Move_EGG_BOMB: @ 81D1A55 loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_LARGE_FRESH_EGG playsewithpan SE_W039, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7594, ANIM_BANK_TARGET, 2, 10, 0, 0, 0, 25, -32 + createsprite gBattleAnimSpriteTemplate_83D7594, ANIM_BATTLER_TARGET, 2, 10, 0, 0, 0, 25, -32 waitforvisualfinish - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 16, 1 - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 4, 6, 5, 1, 0 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 16, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 4, 6, 5, 1, 0 playsewithpan SE_W120, SOUND_PAN_TARGET delay 3 - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 4, -16, -15, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 4, -16, -15, 1, 0 playsewithpan SE_W120, SOUND_PAN_TARGET delay 3 - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 4, 16, -5, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 4, 16, -5, 1, 0 playsewithpan SE_W120, SOUND_PAN_TARGET delay 3 - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 4, -12, 18, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 4, -12, 18, 1, 0 playsewithpan SE_W120, SOUND_PAN_TARGET delay 3 - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 4, 0, 5, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 4, 0, 5, 1, 0 playsewithpan SE_W120, SOUND_PAN_TARGET delay 3 waitforvisualfinish @@ -7334,10 +7334,10 @@ Move_SHADOW_BALL: @ 81D1AEF waitbgfadein delay 15 createsoundtask sub_812B058, 168, -64, 63, 5, 5, 0, 5 - createsprite gShadowBallSpriteTemplate, ANIM_BANK_TARGET, 2, 16, 16, 8 + createsprite gShadowBallSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, 16, 8 waitforvisualfinish playsewithpan SE_W028, SOUND_PAN_TARGET - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 8, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 8, 1 waitforvisualfinish restorebg waitbgfadein @@ -7347,8 +7347,8 @@ Move_LICK: @ 81D1B32 loadspritegfx ANIM_TAG_LICK delay 15 playsewithpan SE_W122, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DAEDC, ANIM_BANK_TARGET, 2, 0, 0 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 16, 1 + createsprite gBattleAnimSpriteTemplate_83DAEDC, ANIM_BATTLER_TARGET, 2, 0, 0 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 16, 1 waitforvisualfinish end @@ -7358,7 +7358,7 @@ Move_FOCUS_ENERGY: @ 81D1B59 call EndureFlamesAnim delay 8 createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 32767 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 32, 1 call EndureFlamesAnim delay 8 call EndureFlamesAnim @@ -7371,45 +7371,45 @@ Move_BIDE: @ 81D1B99 _81D1BA3: loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 9, 2 createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 32, 1 waitforvisualfinish end _81D1BCF: loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 9, 2 createvisualtask sub_80E2A38, 10, 2, 2, 0, 11, 31 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 32, 1 waitforvisualfinish - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 24, 0, 0, 4 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 4 waitforvisualfinish - createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 12, 1 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 16, 1 + createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 12, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 16, 1 playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 1, 18, -8, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 18, -8, 1, 1 delay 5 playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 1, -18, 8, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, -18, 8, 1, 1 delay 5 playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 1, -8, -5, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, -8, -5, 1, 1 waitforvisualfinish delay 5 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 7 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 7 waitforvisualfinish createvisualtask sub_80E2A38, 10, 2, 2, 11, 0, 31 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_STRING_SHOT: @ 81D1C98 loadspritegfx ANIM_TAG_STRING loadspritegfx ANIM_TAG_STRING_DOT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER delay 0 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 5, 1, 2, 0, 9, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 5, 1, 2, 0, 9, rgb(0, 0, 0) waitforvisualfinish loopsewithpan SE_W081, SOUND_PAN_ATTACKER, 9, 6 call _81D1D56 @@ -7432,28 +7432,28 @@ Move_STRING_SHOT: @ 81D1C98 call _81D1D56 waitforvisualfinish playsewithpan SE_W081B, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DAB40, ANIM_BANK_TARGET, 2, 0, 10 + createsprite gBattleAnimSpriteTemplate_83DAB40, ANIM_BATTLER_TARGET, 2, 0, 10 delay 4 - createsprite gBattleAnimSpriteTemplate_83DAB40, ANIM_BANK_TARGET, 2, 0, -2 + createsprite gBattleAnimSpriteTemplate_83DAB40, ANIM_BATTLER_TARGET, 2, 0, -2 delay 4 - createsprite gBattleAnimSpriteTemplate_83DAB40, ANIM_BANK_TARGET, 2, 0, 22 + createsprite gBattleAnimSpriteTemplate_83DAB40, ANIM_BATTLER_TARGET, 2, 0, 22 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER delay 1 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 5, 1, 2, 9, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 5, 1, 2, 9, 0, rgb(0, 0, 0) end _81D1D56: - createsprite gBattleAnimSpriteTemplate_83DAB28, ANIM_BANK_TARGET, 2, 20, 0, 512, 20, 1 + createsprite gBattleAnimSpriteTemplate_83DAB28, ANIM_BATTLER_TARGET, 2, 20, 0, 512, 20, 1 delay 1 return Move_SPIDER_WEB: @ 81D1D6A loadspritegfx ANIM_TAG_WEB loadspritegfx ANIM_TAG_STRING_DOT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER delay 0 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 5, 1, 2, 0, 9, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 5, 1, 2, 0, 9, rgb(0, 0, 0) waitforvisualfinish monbgprio_28 1 loopsewithpan SE_W081, SOUND_PAN_ATTACKER, 9, 6 @@ -7473,14 +7473,14 @@ Move_SPIDER_WEB: @ 81D1D6A call _81D1DF7 waitforvisualfinish playsewithpan SE_W081B, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DAB74, ANIM_BANK_ATTACKER, 2 + createsprite gBattleAnimSpriteTemplate_83DAB74, ANIM_BATTLER_ATTACKER, 2 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER delay 1 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 5, 1, 2, 9, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 5, 1, 2, 9, 0, rgb(0, 0, 0) end _81D1DF7: - createsprite gBattleAnimSpriteTemplate_83DAB28, ANIM_BANK_TARGET, 2, 20, 0, 512, 20, 0 + createsprite gBattleAnimSpriteTemplate_83DAB28, ANIM_BATTLER_TARGET, 2, 20, 0, 512, 20, 0 delay 1 return @@ -7492,54 +7492,54 @@ _81D1E14: _81D1E16: loadspritegfx ANIM_TAG_GUST playsewithpan SE_W016, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D765C, ANIM_BANK_ATTACKER, 2, 32, 0, 16, 16, 0, 7, 40 - createsprite gBattleAnimSpriteTemplate_83D765C, ANIM_BANK_ATTACKER, 2, 32, 0, 16, 16, 85, 7, 40 - createsprite gBattleAnimSpriteTemplate_83D765C, ANIM_BANK_ATTACKER, 2, 32, 0, 16, 16, 170, 7, 40 + createsprite gBattleAnimSpriteTemplate_83D765C, ANIM_BATTLER_ATTACKER, 2, 32, 0, 16, 16, 0, 7, 40 + createsprite gBattleAnimSpriteTemplate_83D765C, ANIM_BATTLER_ATTACKER, 2, 32, 0, 16, 16, 85, 7, 40 + createsprite gBattleAnimSpriteTemplate_83D765C, ANIM_BATTLER_ATTACKER, 2, 32, 0, 16, 16, 170, 7, 40 waitforvisualfinish playsewithpan SE_W016B, SOUND_PAN_ATTACKER goto _81D1E14 _81D1E66: loadspritegfx ANIM_TAG_AIR_WAVE_2 loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 playsewithpan SE_W013B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 14, 8, 0, 0, 22, 2, 1 + createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 14, 8, 0, 0, 22, 2, 1 delay 2 playsewithpan SE_W013B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 14, -8, 16, 14, 22, 1, 1 + createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 14, -8, 16, 14, 22, 1, 1 delay 2 playsewithpan SE_W013B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 14, 12, -16, -14, 22, 0, 1 + createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 14, 12, -16, -14, 22, 0, 1 delay 17 playsewithpan SE_W013, SOUND_PAN_TARGET - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 10, 1 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 10, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 10, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 2, 0, 10, 1 waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff goto _81D1E14 Move_DISABLE: @ 81D1EF1 loadspritegfx ANIM_TAG_SPARKLE_4 - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET monbgprio_28 1 setalpha 8, 8 playsewithpan SE_W197, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83930F4, ANIM_BANK_ATTACKER, 13, 24, -16 + createsprite gBattleAnimSpriteTemplate_83930F4, ANIM_BATTLER_ATTACKER, 13, 24, -16 waitforvisualfinish createvisualtask sub_80D03C4, 5 loopsewithpan SE_W020, SOUND_PAN_TARGET, 15, 4 waitforvisualfinish delay 1 - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff end Move_RECOVER: @ 81D1F1F loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR - monbg ANIM_BANK_ATK_PARTNER + monbg ANIM_BATTLER_ATK_PARTNER setalpha 12, 8 loopsewithpan SE_W025, SOUND_PAN_ATTACKER, 13, 3 createvisualtask sub_80E1F8C, 2, 2, 0, 6, 0, 11, 12287 @@ -7547,58 +7547,58 @@ Move_RECOVER: @ 81D1F1F call _81D1F5F call _81D1F5F waitforvisualfinish - clearmonbg ANIM_BANK_ATK_PARTNER + clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff delay 1 call Unknown_81D5EF5 waitforvisualfinish end _81D1F5F: - createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 40, -10, 13 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 40, -10, 13 delay 3 - createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -35, -10, 13 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -35, -10, 13 delay 3 - createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 15, -40, 13 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 15, -40, 13 delay 3 - createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -10, -32, 13 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -10, -32, 13 delay 3 - createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 25, -20, 13 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 25, -20, 13 delay 3 - createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -40, -20, 13 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -40, -20, 13 delay 3 - createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 5, -40, 13 + createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 5, -40, 13 delay 3 return Move_MIMIC: @ 81D1FC9 loadspritegfx ANIM_TAG_ORBS - monbg_22 ANIM_BANK_DEF_PARTNER + monbg_22 ANIM_BATTLER_DEF_PARTNER setalpha 11, 5 panse_1B SE_W107, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 253, 0 createvisualtask sub_80CB340, 5, 128, 24 delay 15 - createsprite gBattleAnimSpriteTemplate_83D65E8, ANIM_BANK_TARGET, 2, -12, 24 + createsprite gBattleAnimSpriteTemplate_83D65E8, ANIM_BATTLER_TARGET, 2, -12, 24 delay 10 setarg ARG_RET_ID, -1 waitforvisualfinish playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 11, 32767 waitforvisualfinish - clearmonbg_23 ANIM_BANK_DEF_PARTNER + clearmonbg_23 ANIM_BATTLER_DEF_PARTNER blendoff end Move_CONSTRICT: @ 81D2013 loadspritegfx ANIM_TAG_TENDRILS loopsewithpan SE_W010, SOUND_PAN_TARGET, 6, 4 - createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BANK_TARGET, 4, 0, 16, 0, 2 + createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BATTLER_TARGET, 4, 0, 16, 0, 2 delay 7 - createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BANK_TARGET, 3, 0, 0, 0, 2 - createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BANK_TARGET, 2, 0, 8, 1, 2 + createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BATTLER_TARGET, 3, 0, 0, 0, 2 + createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BATTLER_TARGET, 2, 0, 8, 1, 2 delay 7 - createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BANK_TARGET, 3, 0, -8, 1, 2 + createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BATTLER_TARGET, 3, 0, -8, 1, 2 delay 8 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 delay 20 playsewithpan SE_W020, SOUND_PAN_TARGET setarg ARG_RET_ID, -1 @@ -7610,11 +7610,11 @@ Move_CURSE: @ 81D207B _81D2084: loadspritegfx ANIM_TAG_NAIL loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT - monbg ANIM_BANK_ATK_PARTNER + monbg ANIM_BATTLER_ATK_PARTNER createvisualtask sub_80DECB0, 5 waitforvisualfinish delay 20 - createsprite gBattleAnimSpriteTemplate_83DAF20, ANIM_BANK_ATTACKER, 2 + createsprite gBattleAnimSpriteTemplate_83DAF20, ANIM_BATTLER_ATTACKER, 2 delay 60 call _81D20EB delay 41 @@ -7622,19 +7622,19 @@ _81D2084: delay 41 call _81D20EB waitforvisualfinish - clearmonbg ANIM_BANK_ATK_PARTNER + clearmonbg ANIM_BATTLER_ATK_PARTNER delay 1 - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER playsewithpan SE_W171, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DAF38, ANIM_BANK_TARGET, 2 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1 + createsprite gBattleAnimSpriteTemplate_83DAF38, ANIM_BATTLER_TARGET, 2 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 14, 1 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 16, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 16, 0, rgb(0, 0, 0) waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER end _81D20EB: - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 4, 0, 10, 0 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 4, 0, 10, 0 playsewithpan SE_W020, SOUND_PAN_ATTACKER return _81D2101: @@ -7654,22 +7654,22 @@ Move_SOFT_BOILED: @ 81D213B loadspritegfx ANIM_TAG_BREAKING_EGG loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_BLUE_STAR - monbg ANIM_BANK_ATK_PARTNER + monbg ANIM_BATTLER_ATK_PARTNER playsewithpan SE_W039, SOUND_PAN_ATTACKER - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 0, 2, 6, 1 - createsprite gBattleAnimSpriteTemplate_83D78BC, ANIM_BANK_ATTACKER, 4, 0, 16, 0 - createsprite gBattleAnimSpriteTemplate_83D78BC, ANIM_BANK_ATTACKER, 4, 0, 16, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 0, 2, 6, 1 + createsprite gBattleAnimSpriteTemplate_83D78BC, ANIM_BATTLER_ATTACKER, 4, 0, 16, 0 + createsprite gBattleAnimSpriteTemplate_83D78BC, ANIM_BATTLER_ATTACKER, 4, 0, 16, 1 delay 120 delay 7 playsewithpan SE_W030, SOUND_PAN_ATTACKER - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 31, 3, 10, 0, rgb(12, 24, 30) - createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BANK_ATTACKER, 3, 31, 16, 0, 1 + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 3, 10, 0, rgb(12, 24, 30) + createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BATTLER_ATTACKER, 3, 31, 16, 0, 1 delay 8 - createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BANK_ATTACKER, 3, 31, 16, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BATTLER_ATTACKER, 3, 31, 16, 0, 1 delay 60 setarg ARG_RET_ID, -1 waitforvisualfinish - clearmonbg ANIM_BANK_ATK_PARTNER + clearmonbg ANIM_BATTLER_ATK_PARTNER call Unknown_81D5F3E end @@ -7681,42 +7681,42 @@ Move_HEAL_BELL: @ 81D21BD createvisualtask sub_80E2A38, 10, 10, 0, 0, 10, 32767 waitforvisualfinish createvisualtask sub_80D1ADC, 5 - createsprite gBattleAnimSpriteTemplate_83D7A44, ANIM_BANK_ATTACKER, 2, 0, -24, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7A44, ANIM_BATTLER_ATTACKER, 2, 0, -24, 0, 1 delay 12 - createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, 48, -18, 35, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, -48, 20, 30, 1, 1 - createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, -38, -29, 30, 2, 2 - createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, 36, 18, 30, 3, 3 + createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, 48, -18, 35, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, -48, 20, 30, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, -38, -29, 30, 2, 2 + createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, 36, 18, 30, 3, 3 call _81D2372 delay 33 - createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, 19, 26, 35, 4, 4 - createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, -34, -12, 30, 5, 5 - createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, 41, -20, 34, 6, 6 - createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, -15, 26, 32, 7, 0 + createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, 19, 26, 35, 4, 4 + createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, -34, -12, 30, 5, 5 + createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, 41, -20, 34, 6, 6 + createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, -15, 26, 32, 7, 0 call _81D2372 delay 33 - createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, -48, 18, 31, 0, 2 - createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, 48, -20, 30, 2, 5 - createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, 38, 29, 33, 4, 3 - createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, -36, -18, 30, 6, 1 + createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, -48, 18, 31, 0, 2 + createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, 48, -20, 30, 2, 5 + createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, 38, 29, 33, 4, 3 + createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, -36, -18, 30, 6, 1 call _81D2372 waitforvisualfinish createvisualtask sub_80D1B80, 5 waitforvisualfinish playsewithpan SE_W234, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BANK_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1 + createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BATTLER_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1 delay 8 - createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BANK_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1 + createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BATTLER_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1 waitforvisualfinish playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER createvisualtask sub_80E2A7C, 10, 4, 3, 10, 0, 31500 createvisualtask sub_80E2A38, 10, 10, 3, 10, 0, 32767 - createsprite gBattleAnimSpriteTemplate_83D7974, ANIM_BANK_ATTACKER, 16, 0, 0, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7974, ANIM_BATTLER_ATTACKER, 16, 0, 0, 0, 1 end _81D2372: createvisualtask sub_80E2A7C, 10, 4, 3, 8, 0, 31500 createvisualtask sub_80E2A38, 10, 10, 3, 2, 10, 32767 - createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BANK_ATTACKER, 40, 0, -24, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BATTLER_ATTACKER, 40, 0, -24, 0, 1 playsewithpan SE_W215, SOUND_PAN_ATTACKER return @@ -7725,102 +7725,102 @@ Move_FAKE_OUT: @ 81D23A8 createvisualtask sub_80D1CD0, 5 waitforvisualfinish playsewithpan SE_W166, SOUND_PAN_TARGET - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 5, 1 createvisualtask sub_80D1E38, 3 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 16, 0, rgb(31, 31, 31) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 16, 0, rgb(31, 31, 31) end Move_SCARY_FACE: @ 81D23E3 loadspritegfx ANIM_TAG_EYE_SPARKLE - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 27, 3, 0, 16, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 27, 3, 0, 16, rgb(0, 0, 0) playsewithpan SE_W060, SOUND_PAN_ATTACKER waitforvisualfinish delay 10 playsewithpan SE_W043, SOUND_PAN_ATTACKER createvisualtask sub_80D23B4, 5 delay 13 - createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BANK_ATTACKER, 0, -16, -8 - createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BANK_ATTACKER, 0, 16, -8 + createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BATTLER_ATTACKER, 0, -16, -8 + createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BATTLER_ATTACKER, 0, 16, -8 waitforvisualfinish createvisualtask sub_80D60B4, 3, 20, 1, 0 playsewithpan SE_W081B, SOUND_PAN_TARGET - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 27, 3, 16, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 27, 3, 16, 0, rgb(0, 0, 0) waitforvisualfinish end Move_SWEET_KISS: @ 81D2446 loadspritegfx ANIM_TAG_RED_HEART loadspritegfx ANIM_TAG_ANGEL - createsprite gBattleAnimSpriteTemplate_83D7BB8, ANIM_BANK_TARGET, 2, 16, -48 + createsprite gBattleAnimSpriteTemplate_83D7BB8, ANIM_BATTLER_TARGET, 2, 16, -48 playsewithpan SE_W215, SOUND_PAN_TARGET delay 23 playsewithpan SE_W215, SOUND_PAN_TARGET delay 23 playsewithpan SE_W215, SOUND_PAN_TARGET waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, 160, -30 + createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, 160, -30 playsewithpan SE_W213, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, -256, -42 - createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, 128, -14 - createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, 416, -38 - createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, -128, -22 - createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, -384, -31 + createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, -256, -42 + createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, 128, -14 + createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, 416, -38 + createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, -128, -22 + createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, -384, -31 end Move_LOVELY_KISS: @ 81D24AF loadspritegfx ANIM_TAG_PINK_HEART loadspritegfx ANIM_TAG_DEVIL - createsprite gBattleAnimSpriteTemplate_83D7C00, ANIM_BANK_TARGET, 2, 0, -24 + createsprite gBattleAnimSpriteTemplate_83D7C00, ANIM_BATTLER_TARGET, 2, 0, -24 playsewithpan SE_W060B, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_W213, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BANK_TARGET, 3, -256, -42 - createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BANK_TARGET, 3, 128, -14 - createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BANK_TARGET, 3, 416, -38 - createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BANK_TARGET, 3, -128, -22 + createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BATTLER_TARGET, 3, -256, -42 + createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BATTLER_TARGET, 3, 128, -14 + createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BATTLER_TARGET, 3, 416, -38 + createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BATTLER_TARGET, 3, -128, -22 end Move_FURY_SWIPES: @ 81D24F6 loadspritegfx ANIM_TAG_SWIPE - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 5, 5 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 5, 5 delay 4 playsewithpan SE_W010, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7C48, ANIM_BANK_TARGET, 2, 16, 0, 1 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 5, 1 + createsprite gBattleAnimSpriteTemplate_83D7C48, ANIM_BATTLER_TARGET, 2, 16, 0, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 5, 1 delay 10 - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_TARGET, 2, 5, 5 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, 5 delay 4 playsewithpan SE_W010, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7C48, ANIM_BANK_TARGET, 2, -16, 0, 0 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 7, 1 + createsprite gBattleAnimSpriteTemplate_83D7C48, ANIM_BATTLER_TARGET, 2, -16, 0, 0 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 7, 1 end Move_INGRAIN: @ 81D255A loadspritegfx ANIM_TAG_ROOTS loadspritegfx ANIM_TAG_ORBS - createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BANK_ATTACKER, 2, 16, 26, -1, 2, 150 + createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BATTLER_ATTACKER, 2, 16, 26, -1, 2, 150 playsewithpan SE_W010, SOUND_PAN_ATTACKER delay 10 - createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BANK_ATTACKER, 2, -32, 20, 1, 1, 140 + createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BATTLER_ATTACKER, 2, -32, 20, 1, 1, 140 playsewithpan SE_W010, SOUND_PAN_ATTACKER delay 10 - createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BANK_ATTACKER, 2, 32, 22, 1, 0, 130 + createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BATTLER_ATTACKER, 2, 32, 22, 1, 0, 130 playsewithpan SE_W010, SOUND_PAN_ATTACKER delay 10 - createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BANK_ATTACKER, 2, -16, 25, -1, 3, 120 + createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BATTLER_ATTACKER, 2, -16, 25, -1, 3, 120 playsewithpan SE_W010, SOUND_PAN_ATTACKER delay 40 - createsprite gBattleAnimSpriteTemplate_83D6698, ANIM_BANK_ATTACKER, 3, 32, 26, -1, 3, 30 + createsprite gBattleAnimSpriteTemplate_83D6698, ANIM_BATTLER_ATTACKER, 3, 32, 26, -1, 3, 30 delay 5 playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 5 - createsprite gBattleAnimSpriteTemplate_83D6698, ANIM_BANK_ATTACKER, 3, -48, 20, 1, 2, 30 + createsprite gBattleAnimSpriteTemplate_83D6698, ANIM_BATTLER_ATTACKER, 3, -48, 20, 1, 2, 30 playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 5 playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 5 - createsprite gBattleAnimSpriteTemplate_83D6698, ANIM_BANK_ATTACKER, 3, 48, 26, -2, 3, 18 + createsprite gBattleAnimSpriteTemplate_83D6698, ANIM_BATTLER_ATTACKER, 3, 48, 26, -2, 3, 18 playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 10 waitforvisualfinish @@ -7829,7 +7829,7 @@ Move_INGRAIN: @ 81D255A Move_PRESENT: @ 81D260B loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask sub_812C960, 2 - createsprite gBattleAnimSpriteTemplate_83D671C, ANIM_BANK_TARGET, 2, 0, -5, 10, 2, -1 + createsprite gBattleAnimSpriteTemplate_83D671C, ANIM_BATTLER_TARGET, 2, 0, -5, 10, 2, -1 playsewithpan SE_W039, SOUND_PAN_ATTACKER delay 14 playsewithpan SE_W145B, SOUND_PAN_ATTACKER @@ -7844,41 +7844,41 @@ Move_PRESENT: @ 81D260B _81D264E: loadspritegfx ANIM_TAG_EXPLOSION playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 3, 0, 0, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 3, 24, -24, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 3, 24, -24, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 3, -16, 16, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 3, -16, 16, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 3, -24, -12, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 3, -24, -12, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 3, 16, 16, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 3, 16, 16, 1, 1 end _81D26B9: loadspritegfx ANIM_TAG_SPARKLE_5 loadspritegfx ANIM_TAG_BLUE_STAR playsewithpan SE_W234, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, -16, 32, -3, 1 + createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, -16, 32, -3, 1 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, 16, 32, -3, -1 + createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, 16, 32, -3, -1 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, 32, 32, -3, 1 + createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, 32, 32, -3, 1 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, -32, 32, -3, 1 + createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, -32, 32, -3, 1 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, 0, 32, -3, 1 + createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, 0, 32, -3, 1 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, -8, 32, -3, 1 + createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, -8, 32, -3, 1 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, -8, 32, -3, 1 + createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, -8, 32, -3, 1 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, 24, 32, -3, 1 + createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, 24, 32, -3, 1 delay 3 - createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, -24, 32, -3, 1 + createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, -24, 32, -3, 1 waitforvisualfinish waitsound call Unknown_81D5F3E @@ -7888,38 +7888,38 @@ Move_BATON_PASS: @ 81D2762 loadspritegfx ANIM_TAG_POKEBALL playsewithpan SE_W226, SOUND_PAN_ATTACKER createvisualtask sub_80E1F8C, 2, 31, 1, 2, 0, 11, 31455 - createsprite gBattleAnimSpriteTemplate_84024D0, ANIM_BANK_ATTACKER, 2 + createsprite gBattleAnimSpriteTemplate_84024D0, ANIM_BATTLER_ATTACKER, 2 end Move_PERISH_SONG: @ 81D2784 loadspritegfx ANIM_TAG_MUSIC_NOTES_2 - createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 1, 1, 16 - createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 2, 1, 32 - createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 3, 2, 48 - createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 4, 2, 64 - createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 5, 0, 80 - createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 6, 0, 96 - createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 7, 1, 112 - createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 8, 2, 128 - createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 9, 0, 144 - createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 10, 2, 160 - createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 11, 0, 176 - createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 12, 1, 192 - createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 13, 3, 208 - createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 14, 3, 224 - createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 15, 0, 240 - createsprite gBattleAnimSpriteTemplate_83D7D34, ANIM_BANK_ATTACKER, 4, 15, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 1, 1, 16 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 2, 1, 32 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 3, 2, 48 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 4, 2, 64 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 5, 0, 80 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 6, 0, 96 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 7, 1, 112 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 8, 2, 128 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 9, 0, 144 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 10, 2, 160 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 11, 0, 176 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 12, 1, 192 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 13, 3, 208 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 14, 3, 224 + createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 15, 0, 240 + createsprite gBattleAnimSpriteTemplate_83D7D34, ANIM_BATTLER_ATTACKER, 4, 15, 0, 0 delay 20 panse_1B SE_W195, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 delay 80 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 0, 16, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 0, 16, rgb(0, 0, 0) createvisualtask sub_80E0E24, 5, 4, 0 createvisualtask sub_80E0E24, 5, 5, 0 createvisualtask sub_80E0E24, 5, 6, 0 createvisualtask sub_80E0E24, 5, 7, 0 delay 100 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 16, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 16, 0, rgb(0, 0, 0) createvisualtask sub_80E0E24, 5, 4, 1 createvisualtask sub_80E0E24, 5, 5, 1 createvisualtask sub_80E0E24, 5, 6, 1 @@ -7931,26 +7931,26 @@ Move_SLEEP_TALK: @ 81D28ED loadspritegfx ANIM_TAG_LETTER_Z createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, 0 delay 20 - createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -1 + createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -1 playsewithpan SE_W173, SOUND_PAN_ATTACKER delay 6 - createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -1 + createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -1 delay 6 - createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -1 + createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -1 delay 20 - createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -5 + createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -5 playsewithpan SE_W173, SOUND_PAN_ATTACKER delay 6 - createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -5 + createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -5 delay 6 - createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -5 + createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -5 delay 20 - createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -3 + createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -3 playsewithpan SE_W173, SOUND_PAN_ATTACKER delay 6 - createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -3 + createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -3 delay 6 - createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -3 + createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -3 waitforvisualfinish end @@ -7966,7 +7966,7 @@ Move_HYPER_FANG: @ 81D29A8 goto _81D2A01 _81D29D6: waitbgfadeout - createsprite gBattleAnimSpriteTemplate_840233C, ANIM_BANK_TARGET, 2 + createsprite gBattleAnimSpriteTemplate_840233C, ANIM_BATTLER_TARGET, 2 waitbgfadein createvisualtask AnimTask_ShakeMon, 3, 1, 0, 10, 10, 1 playsewithpan SE_W043, SOUND_PAN_TARGET @@ -7987,42 +7987,42 @@ _81D2A08: Move_TRI_ATTACK: @ 81D2A0F loadspritegfx ANIM_TAG_TRI_FORCE_TRIANGLE - createsprite gBattleAnimSpriteTemplate_8402458, ANIM_BANK_TARGET, 2, 16, 0 + createsprite gBattleAnimSpriteTemplate_8402458, ANIM_BATTLER_TARGET, 2, 16, 0 playsewithpan SE_W161, SOUND_PAN_ATTACKER delay 20 playsewithpan SE_W161, SOUND_PAN_ATTACKER delay 20 createsoundtask sub_812B058, 220, -64, 63, 5, 6, 0, 7 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 16, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 16, rgb(0, 0, 0) delay 16 loadspritegfx ANIM_TAG_FIRE - createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, -1, 0 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, 0 playsewithpan SE_W172B, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 0, 1 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, -1, -1 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, -1 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 2, 1 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 1, -1 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 1, -1 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, -1, 1 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, 1 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 1, -2 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 1, -2 delay 1 - createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 3, 1 + createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 3, 1 delay 2 createvisualtask sub_80D60B4, 2, 20, 3, 1, 1 waitforvisualfinish loadspritegfx ANIM_TAG_LIGHTNING createvisualtask sub_80E2324, 2, 257, 257, 257 playsewithpan SE_W161B, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 0, -48 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 0, -48 delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 0, -16 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 0, -16 delay 1 - createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 0, 16 delay 20 createvisualtask sub_80D60B4, 2, 20, 3, 1, 0 delay 2 @@ -8030,39 +8030,39 @@ Move_TRI_ATTACK: @ 81D2A0F waitforvisualfinish loadspritegfx ANIM_TAG_ICE_CRYSTALS call Effect_LightIceDamage - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 16, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 16, 0, rgb(0, 0, 0) waitforvisualfinish end Move_WILL_O_WISP: @ 81D2B83 loadspritegfx ANIM_TAG_WISP_FIRE loadspritegfx ANIM_TAG_WISP_ORB - monbg ANIM_BANK_DEF_PARTNER - monbgprio_2A ANIM_BANK_TARGET + monbg ANIM_BATTLER_DEF_PARTNER + monbgprio_2A ANIM_BATTLER_TARGET playsewithpan SE_W052, SOUND_PAN_ATTACKER waitplaysewithpan SE_W052, SOUND_PAN_ATTACKER, 10 createvisualtask sub_812B374, 2, -64, -64, 1, 0 - createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BANK_ATTACKER, 2, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0 delay 3 - createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BANK_ATTACKER, 3, 0, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1 delay 3 - createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BANK_ATTACKER, 4, 0, 0, 2 + createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BATTLER_ATTACKER, 4, 0, 0, 2 delay 3 - createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BANK_ATTACKER, 4, 0, 0, 3 + createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BATTLER_ATTACKER, 4, 0, 0, 3 delay 40 createvisualtask sub_812B374, 2, -64, 63, 2, 0 waitforvisualfinish monbgprio_29 playsewithpan SE_W172B, SOUND_PAN_TARGET - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 13, 1 - createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BANK_ATTACKER, 2, 0 - createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BANK_ATTACKER, 2, 42 - createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BANK_ATTACKER, 2, 84 - createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BANK_ATTACKER, 2, 126 - createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BANK_ATTACKER, 2, 168 - createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BANK_ATTACKER, 2, 210 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 13, 1 + createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BATTLER_ATTACKER, 2, 0 + createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BATTLER_ATTACKER, 2, 42 + createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BATTLER_ATTACKER, 2, 84 + createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BATTLER_ATTACKER, 2, 126 + createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BATTLER_ATTACKER, 2, 168 + createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BATTLER_ATTACKER, 2, 210 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER end Move_ENCORE: @ 81D2C41 @@ -8071,11 +8071,11 @@ Move_ENCORE: @ 81D2C41 createvisualtask sub_812CC44, 2 createvisualtask sub_80E2D78, 2, 248, 3, 0, 10, 0 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_840238C, ANIM_BANK_TARGET, 2, 0, -8 - createsprite gBattleAnimSpriteTemplate_84023A4, ANIM_BANK_ATTACKER, 2, -2, 0, 0, 0, 9 - createsprite gBattleAnimSpriteTemplate_84023A4, ANIM_BANK_ATTACKER, 2, 2, 0, 1, 0, 9 - createsprite gBattleAnimSpriteTemplate_84023BC, ANIM_BANK_ATTACKER, 3, -2, 0, 0, 0, 9 - createsprite gBattleAnimSpriteTemplate_84023BC, ANIM_BANK_ATTACKER, 3, 2, 0, 1, 0, 9 + createsprite gBattleAnimSpriteTemplate_840238C, ANIM_BATTLER_TARGET, 2, 0, -8 + createsprite gBattleAnimSpriteTemplate_84023A4, ANIM_BATTLER_ATTACKER, 2, -2, 0, 0, 0, 9 + createsprite gBattleAnimSpriteTemplate_84023A4, ANIM_BATTLER_ATTACKER, 2, 2, 0, 1, 0, 9 + createsprite gBattleAnimSpriteTemplate_84023BC, ANIM_BATTLER_ATTACKER, 3, -2, 0, 0, 0, 9 + createsprite gBattleAnimSpriteTemplate_84023BC, ANIM_BATTLER_ATTACKER, 3, 2, 0, 1, 0, 9 delay 16 createvisualtask sub_812B340, 5, 223, 63 createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, 1 @@ -8088,8 +8088,8 @@ Move_ENCORE: @ 81D2C41 Move_TRICK: @ 81D2CE8 loadspritegfx ANIM_TAG_ITEM_BAG loadspritegfx ANIM_TAG_SPEED_DUST - createsprite gBattleAnimSpriteTemplate_83D67F4, ANIM_BANK_ATTACKER, 2, -40, 80 - createsprite gBattleAnimSpriteTemplate_83D67F4, ANIM_BANK_ATTACKER, 2, -40, 208 + createsprite gBattleAnimSpriteTemplate_83D67F4, ANIM_BATTLER_ATTACKER, 2, -40, 80 + createsprite gBattleAnimSpriteTemplate_83D67F4, ANIM_BATTLER_ATTACKER, 2, -40, 208 delay 16 playsewithpan SE_W166, 0 createvisualtask sub_80D1E38, 3 @@ -8116,16 +8116,16 @@ Move_TRICK: @ 81D2CE8 Move_WISH: @ 81D2D66 loadspritegfx ANIM_TAG_GOLD_STARS loadspritegfx ANIM_TAG_SPARKLE_2 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 0, 10, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 0, 10, rgb(0, 0, 0) waitforvisualfinish panse_27 SE_W115, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 253, 0 - createsprite gBattleAnimSpriteTemplate_84024E8, ANIM_BANK_ATTACKER, 40 + createsprite gBattleAnimSpriteTemplate_84024E8, ANIM_BATTLER_ATTACKER, 40 waitforvisualfinish delay 60 loopsewithpan SE_W215, SOUND_PAN_ATTACKER, 16, 3 call Unknown_81D5ECA waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 10, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 10, 0, rgb(0, 0, 0) waitforvisualfinish end @@ -8137,24 +8137,24 @@ Move_STOCKPILE: @ 81D2DAE call _81D2DEC call _81D2DEC waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 2, 0, 12, 0, rgb(31, 31, 31) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 0, 12, 0, rgb(31, 31, 31) end _81D2DEC: - createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, 55, 55, 13 + createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, 55, 55, 13 delay 1 - createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, -55, -55, 13 + createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, -55, -55, 13 delay 1 - createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, 0, 55, 13 + createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, 0, 55, 13 delay 1 - createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, 0, -55, 13 + createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, 0, -55, 13 delay 1 - createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, 55, -34, 13 + createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, 55, -34, 13 delay 1 - createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, 55, 34, 13 + createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, 55, 34, 13 delay 1 - createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, -55, -34, 13 + createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, -55, -34, 13 delay 1 - createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, -55, 34, 13 + createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, -55, 34, 13 delay 1 return @@ -8163,18 +8163,18 @@ Move_SPIT_UP: @ 81D2E65 loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask sub_812D6CC, 5 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 8, 2 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 8, 2 delay 45 playsewithpan SE_W255, SOUND_PAN_ATTACKER delay 3 - createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 0, 12 - createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 32, 12 - createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 64, 12 - createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 96, 12 - createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 128, 12 - createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 160, 12 - createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 192, 12 - createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 224, 12 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 0, 12 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 32, 12 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 64, 12 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 96, 12 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 128, 12 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 160, 12 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 192, 12 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 224, 12 delay 5 jumpifmoveturn 2, _81D2F32 jumpifmoveturn 3, _81D2F5B @@ -8182,27 +8182,27 @@ _81D2EF5: delay 5 createvisualtask sub_80A9058, 2, 0, 1, 8, 1, 0 playsewithpan SE_W003, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, -12, 10, 1, 1 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, -12, 10, 1, 1 delay 5 playsewithpan SE_W003, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 12, -10, 1, 1 + createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 12, -10, 1, 1 waitforvisualfinish end _81D2F32: - createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 16 - createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 80 - createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 144 - createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 208 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 16 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 80 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 144 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 208 goto _81D2EF5 _81D2F5B: - createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 16 - createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 48 - createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 80 - createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 112 - createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 144 - createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 176 - createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 208 - createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 240 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 16 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 48 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 80 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 112 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 144 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 176 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 208 + createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 240 goto _81D2EF5 Move_SWALLOW: @ 81D2FA8 @@ -8210,10 +8210,10 @@ Move_SWALLOW: @ 81D2FA8 loadspritegfx ANIM_TAG_BLUE_STAR playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask sub_812D790, 5 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 8, 2 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 8, 2 delay 38 playsewithpan SE_W255, SOUND_PAN_ATTACKER - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 2, 0, 12, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 2, 0, 12, 1 call _81D2FF9 jumpifmoveturn 2, _81D303B jumpifmoveturn 3, _81D3045 @@ -8222,15 +8222,15 @@ _81D2FF2: call Unknown_81D5EF5 end _81D2FF9: - createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BANK_ATTACKER, 2, 0, -8 + createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BATTLER_ATTACKER, 2, 0, -8 delay 1 - createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BANK_ATTACKER, 2, -24, -8 + createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BATTLER_ATTACKER, 2, -24, -8 delay 1 - createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BANK_ATTACKER, 2, 16, -8 + createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BATTLER_ATTACKER, 2, 16, -8 delay 1 - createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BANK_ATTACKER, 2, -16, -8 + createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BATTLER_ATTACKER, 2, -16, -8 delay 1 - createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BANK_ATTACKER, 2, 24, -8 + createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BATTLER_ATTACKER, 2, 24, -8 delay 1 return _81D303B: @@ -8242,12 +8242,12 @@ _81D3045: goto _81D2FF2 Move_TRANSFORM: @ 81D3054 - monbg ANIM_BANK_ATTACKER + monbg ANIM_BATTLER_ATTACKER playsewithpan SE_W100, SOUND_PAN_ATTACKER waitplaysewithpan SE_W107, SOUND_PAN_ATTACKER, 48 createvisualtask sub_812D7E8, 2, 0 waitforvisualfinish - clearmonbg ANIM_BANK_ATTACKER + clearmonbg ANIM_BATTLER_ATTACKER end Move_MORNING_SUN: @ 81D306C @@ -8278,66 +8278,66 @@ Move_MORNING_SUN: @ 81D306C call Unknown_81D5EF5 end _81D30F2: - createsprite gBattleAnimSpriteTemplate_84025EC, ANIM_BANK_ATTACKER, 2, 30, 640 + createsprite gBattleAnimSpriteTemplate_84025EC, ANIM_BATTLER_ATTACKER, 2, 30, 640 delay 5 return Move_SWEET_SCENT: @ 81D3100 loadspritegfx ANIM_TAG_PINK_PETAL playsewithpan SE_W230, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 100, 0, 100 + createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 100, 0, 100 delay 25 setpan 0 call _81D3144 - createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 55, 0 + createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 55, 0 setpan SOUND_PAN_TARGET createvisualtask sub_80E1F8C, 2, 20, 1, 5, 5, 13, 22207 call _81D3144 waitforvisualfinish end _81D3144: - createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 70, 1, 64 + createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 70, 1, 64 delay 2 - createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 60, 0, 64 + createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 60, 0, 64 delay 5 - createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 80, 1, 64 + createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 80, 1, 64 delay 2 - createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 58, 0, 120 + createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 58, 0, 120 delay 2 - createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 100, 0, 120 + createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 100, 0, 120 delay 2 - createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 90, 0, 64 + createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 90, 0, 64 delay 2 - createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 48, 0, 64 + createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 48, 0, 64 delay 2 - createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 95, 1, 80 + createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 95, 1, 80 delay 2 - createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 100, 0, 120 + createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 100, 0, 120 delay 2 - createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 75, 1, 64 + createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 75, 1, 64 delay 2 - createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 85, 0, 120 + createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 85, 0, 120 delay 2 return Move_HYPER_BEAM: @ 81D31EA loadspritegfx ANIM_TAG_ORBS - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 4, 0, 16, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 4, 0, 16, rgb(0, 0, 0) waitforvisualfinish delay 10 playsewithpan SE_W063, SOUND_PAN_ATTACKER - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 4, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 4, 1 waitforvisualfinish delay 30 createsoundtask sub_812B058, 247, -64, 63, 1, 15, 0, 5 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 0, 4, 50, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 0, 4, 50, 1 createvisualtask sub_80E21A8, 2, 10147, 1, 12, 31, 16, 0, 0 call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 50, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 50, 1 createvisualtask sub_80E2A38, 10, 4, 2, 0, 11, 26425 call _81D331B call _81D331B @@ -8362,11 +8362,11 @@ Move_HYPER_BEAM: @ 81D31EA call _81D331B createvisualtask sub_80E2A38, 10, 4, 2, 11, 0, 26425 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 4, 16, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 4, 16, 0, rgb(0, 0, 0) end _81D331B: - createsprite gBattleAnimSpriteTemplate_83D6394, ANIM_BANK_TARGET, 2 - createsprite gBattleAnimSpriteTemplate_83D6394, ANIM_BANK_TARGET, 2 + createsprite gBattleAnimSpriteTemplate_83D6394, ANIM_BATTLER_TARGET, 2 + createsprite gBattleAnimSpriteTemplate_83D6394, ANIM_BATTLER_TARGET, 2 delay 1 return @@ -8377,11 +8377,11 @@ Move_FLATTER: @ 81D332C createvisualtask sub_812CC44, 2 createvisualtask sub_80E2D78, 2, 248, 3, 0, 10, 0 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_8402720, ANIM_BANK_TARGET, 2, 0, -8, 80 + createsprite gBattleAnimSpriteTemplate_8402720, ANIM_BATTLER_TARGET, 2, 0, -8, 80 delay 0 - createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 5, 2, ANIM_BANK_TARGET + createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 5, 2, ANIM_BATTLER_TARGET delay 10 - createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 5, 2, ANIM_BANK_TARGET + createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 5, 2, ANIM_BATTLER_TARGET delay 0 createvisualtask sub_812B30C, 5, 229, -64 call _81D3415 @@ -8411,23 +8411,23 @@ Move_FLATTER: @ 81D332C createvisualtask sub_812CCA8, 2 end _81D3415: - createsprite gBattleAnimSpriteTemplate_8402708, ANIM_BANK_ATTACKER, 40, 0 - createsprite gBattleAnimSpriteTemplate_8402708, ANIM_BANK_ATTACKER, 40, 1 + createsprite gBattleAnimSpriteTemplate_8402708, ANIM_BATTLER_ATTACKER, 40, 0 + createsprite gBattleAnimSpriteTemplate_8402708, ANIM_BATTLER_ATTACKER, 40, 1 return Move_ROLE_PLAY: @ 81D3428 - monbg ANIM_BANK_ATK_PARTNER + monbg ANIM_BATTLER_ATK_PARTNER createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 32767 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 10, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 10, rgb(0, 0, 0) waitforvisualfinish playsewithpan SE_W161, SOUND_PAN_ATTACKER waitplaysewithpan SE_W197, SOUND_PAN_ATTACKER, 30 createvisualtask sub_812EFC8, 2 waitforvisualfinish - clearmonbg ANIM_BANK_ATK_PARTNER + clearmonbg ANIM_BATTLER_ATK_PARTNER createvisualtask sub_80E2A38, 10, 4, 2, 16, 0, 32767 delay 8 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 10, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 10, 0, rgb(0, 0, 0) end Move_REFRESH: @ 81D3485 @@ -8440,28 +8440,28 @@ Move_REFRESH: @ 81D3485 call Unknown_81D5ECA waitforvisualfinish playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 31, 3, 10, 0, rgb(12, 24, 30) - createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 3, 10, 0, rgb(12, 24, 30) + createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 0 end Move_BLAZE_KICK: @ 81D34C8 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_SMALL_EMBER - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 playsewithpan SE_W172, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DA024, ANIM_BANK_TARGET, 3, 0, 0, 1, 30 + createsprite gBattleAnimSpriteTemplate_83DA024, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 30 createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767 delay 30 playsewithpan SE_W007, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 0 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 14, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 14, 1 createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767 - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0 call _81D11A2 waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff end @@ -8475,38 +8475,38 @@ Move_HYPER_VOICE: @ 81D3550 end _81D3562: createvisualtask sub_812B2B8, 5 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 31, 3, 8, 0, rgb(31, 31, 0) - createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_BANK_ATTACKER, 0 - createsprite gBattleAnimSpriteTemplate_83D798C, ANIM_BANK_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 1, 0, 6, 1 + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 3, 8, 0, rgb(31, 31, 0) + createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_BATTLER_ATTACKER, 0 + createsprite gBattleAnimSpriteTemplate_83D798C, ANIM_BATTLER_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 6, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 1, 0, 6, 1 createvisualtask sub_80E26BC, 2, 1, 0, 6, 1 return Move_SAND_TOMB: @ 81D35D2 loadspritegfx ANIM_TAG_MUD_SAND - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 0, 7, rgb(19, 17, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 0, 7, rgb(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 43, 1 playsewithpan SE_W328, SOUND_PAN_TARGET call _81D361F call _81D361F call _81D361F delay 22 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 7, 0, rgb(19, 17, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 7, 0, rgb(19, 17, 0) waitforvisualfinish end _81D361F: - createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BANK_TARGET, 2, 0, 32, 528, 30, 10, 50, 1 + createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BATTLER_TARGET, 2, 0, 32, 528, 30, 10, 50, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BANK_TARGET, 2, 0, 36, 480, 20, 13, -46, 1 + createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BATTLER_TARGET, 2, 0, 36, 480, 20, 13, -46, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BANK_TARGET, 2, 0, 37, 576, 20, 5, 42, 1 + createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BATTLER_TARGET, 2, 0, 37, 576, 20, 5, 42, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BANK_TARGET, 2, 0, 35, 400, 25, 8, -42, 1 + createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BATTLER_TARGET, 2, 0, 35, 400, 25, 8, -42, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BANK_TARGET, 2, 0, 32, 512, 25, 13, 46, 1 + createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BATTLER_TARGET, 2, 0, 32, 512, 25, 13, 46, 1 delay 2 - createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BANK_TARGET, 2, 0, 37, 464, 30, 12, -50, 1 + createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BATTLER_TARGET, 2, 0, 37, 464, 30, 12, -50, 1 delay 2 return @@ -8516,13 +8516,13 @@ Move_SHEER_COLD: @ 81D36AA playsewithpan SE_W196, 0 waitbgfadein loadspritegfx ANIM_TAG_ICE_CUBE - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 createvisualtask sub_807B920, 2 waitplaysewithpan SE_W258, SOUND_PAN_TARGET, 17 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff restorebg waitbgfadein @@ -8535,10 +8535,10 @@ Move_ARM_THRUST: @ 81D36CF setalpha 12, 8 createvisualtask sub_80A8E04, 5, 8, 5, 0, 0 delay 6 - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 3 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 3 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DA144, ANIM_BANK_TARGET, 2, 10, -8, 14, 3 + createsprite gBattleAnimSpriteTemplate_83DA144, ANIM_BATTLER_TARGET, 2, 10, -8, 14, 3 waitforvisualfinish createvisualtask sub_80A8E04, 5, 8, 5, 0, 1 playsewithpan SE_W003, SOUND_PAN_TARGET @@ -8549,10 +8549,10 @@ _81D3728: blendoff end _81D373C: - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 8, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 8, 0, 1, 2 goto _81D3728 _81D3750: - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, -8, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -8, 0, 1, 2 goto _81D3728 Move_MUDDY_WATER: @ 81D3764 @@ -8563,26 +8563,26 @@ Move_MUDDY_WATER: @ 81D3764 Move_BULLET_SEED: @ 81D3776 loadspritegfx ANIM_TAG_SEED - createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0 delay 5 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 30, 1 - createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 30, 1 + createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0 delay 5 - createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0 waitforvisualfinish end @@ -8594,54 +8594,54 @@ Move_DRAGON_CLAW: @ 81D380C createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 15, 1 call _81D39E9 call _81D39E9 - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4 - createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0 delay 2 createvisualtask sub_812B30C, 5, 136, 63 - createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, -10, -10, 0 - createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, -10, 10, 0 - createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, -4, 1, 10, 3, 1 - createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0 + createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, -10, -10, 0 + createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, -10, 10, 0 + createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, -4, 1, 10, 3, 1 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0 delay 2 - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4 - createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0 delay 2 createvisualtask sub_812B30C, 5, 136, 63 - createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, 10, -10, 1 - createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, 10, 10, 1 - createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, -4, 1, 10, 3, 1 - createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0 + createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, 10, -10, 1 + createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, 10, 10, 1 + createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, -4, 1, 10, 3, 1 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0 createvisualtask sub_80E2A38, 10, 2, 4, 8, 0, 639 waitforvisualfinish end _81D39E9: - createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0 delay 2 - createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0 + createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0 delay 2 return @@ -8650,7 +8650,7 @@ Unknown_81D3A74: @ 81D3A74 Move_MUD_SHOT: @ 81D3A75 loadspritegfx ANIM_TAG_BROWN_ORB - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 46, 1 @@ -8670,13 +8670,13 @@ Move_MUD_SHOT: @ 81D3A75 call _81D3AEF call _81D3AEF waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81D3AEF: - createsprite gBattleAnimSpriteTemplate_83D920C, ANIM_BANK_ATTACKER, 3, 10, 10, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D920C, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16 delay 2 - createsprite gBattleAnimSpriteTemplate_83D920C, ANIM_BANK_ATTACKER, 3, 10, 10, 0, 16 + createsprite gBattleAnimSpriteTemplate_83D920C, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16 delay 2 return @@ -8688,16 +8688,16 @@ Move_METEOR_MASH: @ 81D3B12 fadetobg BG_COSMIC waitbgfadein waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_8402A3C, ANIM_BANK_TARGET, 3, -48, -64, 72, 32, 30 + createsprite gBattleAnimSpriteTemplate_8402A3C, ANIM_BATTLER_TARGET, 3, -48, -64, 72, 32, 30 delay 10 - createsprite gBattleAnimSpriteTemplate_8402A3C, ANIM_BANK_TARGET, 3, -112, -64, 8, 32, 30 + createsprite gBattleAnimSpriteTemplate_8402A3C, ANIM_BATTLER_TARGET, 3, -112, -64, 8, 32, 30 delay 40 - createsprite gBattleAnimSpriteTemplate_83DA024, ANIM_BANK_TARGET, 3, 0, 0, 0, 30 - createsprite gBattleAnimSpriteTemplate_8402A3C, ANIM_BANK_TARGET, 3, -80, -64, 40, 32, 30 + createsprite gBattleAnimSpriteTemplate_83DA024, ANIM_BATTLER_TARGET, 3, 0, 0, 0, 30 + createsprite gBattleAnimSpriteTemplate_8402A3C, ANIM_BATTLER_TARGET, 3, -80, -64, 40, 32, 30 delay 20 playsewithpan SE_W233B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 1 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 5, 0, 20, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 5, 0, 20, 1 waitforvisualfinish delay 10 restorebg @@ -8707,30 +8707,30 @@ Move_METEOR_MASH: @ 81D3B12 Move_REVENGE: @ 81D3B99 loadspritegfx ANIM_TAG_PURPLE_SCRATCH - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 playsewithpan SE_W036, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA198, ANIM_BANK_ATTACKER, 2, 10, -10 + createsprite gBattleAnimSpriteTemplate_83DA198, ANIM_BATTLER_ATTACKER, 2, 10, -10 waitforvisualfinish createvisualtask sub_80E1F8C, 2, 2, 0, 4, 2, 8, 31 waitforvisualfinish unloadspritegfx ANIM_TAG_PURPLE_SCRATCH loadspritegfx ANIM_TAG_PURPLE_SWIPE - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DA1E0, ANIM_BANK_TARGET, 2, 10, -10 + createsprite gBattleAnimSpriteTemplate_83DA1E0, ANIM_BATTLER_TARGET, 2, 10, -10 waitforvisualfinish unloadspritegfx ANIM_TAG_PURPLE_SWIPE loadspritegfx ANIM_TAG_IMPACT - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 10, 1 - createsprite gBattleAnimSpriteTemplate_83DB550, ANIM_BANK_TARGET, 3, -10, -8, 1, 1, 8 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 10, 1 + createsprite gBattleAnimSpriteTemplate_83DB550, ANIM_BATTLER_TARGET, 3, -10, -8, 1, 1, 8 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 8 - createsprite gBattleAnimSpriteTemplate_83DB550, ANIM_BANK_TARGET, 3, 10, 8, 1, 1, 8 + createsprite gBattleAnimSpriteTemplate_83DB550, ANIM_BATTLER_TARGET, 3, 10, 8, 1, 1, 8 playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff end @@ -8738,7 +8738,7 @@ Move_POISON_FANG: @ 81D3C30 loadspritegfx ANIM_TAG_FANG_ATTACK loadspritegfx ANIM_TAG_POISON_BUBBLE playsewithpan SE_W044, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_840233C, ANIM_BANK_TARGET, 2 + createsprite gBattleAnimSpriteTemplate_840233C, ANIM_BATTLER_TARGET, 2 delay 10 createvisualtask AnimTask_ShakeMon, 3, 1, 3, 0, 10, 1 waitforvisualfinish @@ -8755,80 +8755,80 @@ Move_SUBSTITUTE: @ 81D3C6F Move_FRENZY_PLANT: @ 81D3C7B loadspritegfx ANIM_TAG_ROOTS loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET monbgprio_28 1 setalpha 12, 8 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 1, 2, 0, 5, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 1, 2, 0, 5, rgb(0, 0, 0) waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 10, 8, 2, 0, 0, 100 + createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 10, 8, 2, 0, 0, 100 playsewithpan SE_W010, SOUND_PAN_ATTACKER delay 5 - createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 20, -8, -2, 0, 1, 95 + createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 20, -8, -2, 0, 1, 95 playsewithpan SE_W010, 213 delay 5 - createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 30, 8, -4, 0, 0, 90 + createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 30, 8, -4, 0, 0, 90 playsewithpan SE_W010, 234 delay 5 - createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 40, -8, 4, 0, 1, 85 + createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 40, -8, 4, 0, 1, 85 playsewithpan SE_W010, 0 delay 5 - createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 50, 8, 0, 0, 0, 85 + createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 50, 8, 0, 0, 0, 85 playsewithpan SE_W010, 21 delay 5 - createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 60, -8, -2, 0, 1, 85 + createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 60, -8, -2, 0, 1, 85 playsewithpan SE_W010, 42 delay 5 - createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 75, 8, 0, 0, 0, 85 + createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 75, 8, 0, 0, 0, 85 playsewithpan SE_W010, SOUND_PAN_TARGET delay 5 - createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 85, 16, 6, 0, 3, 80 + createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 85, 16, 6, 0, 3, 80 playsewithpan SE_W010, SOUND_PAN_TARGET delay 5 - createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 85, -16, -6, 0, 2, 75 + createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 85, -16, -6, 0, 2, 75 playsewithpan SE_W010, SOUND_PAN_TARGET delay 5 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -10, 1, 3 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -10, 1, 3 playsewithpan SE_W003, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 3, 1, 8, 0, 20, 1 delay 3 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 8, 1, 3 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 8, 1, 3 playsewithpan SE_W003, SOUND_PAN_TARGET delay 3 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, -3, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, -3, 1, 2 playsewithpan SE_W003, SOUND_PAN_TARGET delay 3 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -3, 1, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -3, 1, 1, 2 playsewithpan SE_W003, SOUND_PAN_TARGET delay 2 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, 1, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, 1, 1, 1 playsewithpan SE_W003, SOUND_PAN_TARGET delay 2 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 10, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 10, 1, 1 playsewithpan SE_W003, SOUND_PAN_TARGET waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 1, 2, 5, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 1, 2, 5, 0, rgb(0, 0, 0) waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff end Move_METAL_SOUND: @ 81D3E1F loadspritegfx ANIM_TAG_METAL_SOUND_WAVES - monbg ANIM_BANK_DEF_PARTNER - monbgprio_2A ANIM_BANK_TARGET - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 2, 0, 8, 1 + monbg ANIM_BATTLER_DEF_PARTNER + monbgprio_2A ANIM_BATTLER_TARGET + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 2, 0, 8, 1 call _81D3E52 call _81D3E52 call _81D3E52 call _81D3E52 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER delay 0 waitforvisualfinish end _81D3E52: panse_1B SE_W103, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 - createsprite gBattleAnimSpriteTemplate_83D7564, ANIM_BANK_TARGET, 2, 16, 0, 0, 0, 30, 0 + createsprite gBattleAnimSpriteTemplate_83D7564, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return @@ -8848,26 +8848,26 @@ _81D3E76: jumpargeq 7, 1, _81D3F28 _81D3EA4: waitbgfadein - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W207, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DA214, ANIM_BANK_TARGET, 2 + createsprite gBattleAnimSpriteTemplate_83DA214, ANIM_BATTLER_TARGET, 2 delay 10 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 8, 0, 24, 1 delay 8 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 2, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 2, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 8 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, -6, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, -6, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 8 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 8, 1, 0 playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff goto _81D3E74 _81D3F21: @@ -8882,7 +8882,7 @@ _81D3F2F: Move_RETURN: @ 81D3F36 loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 createvisualtask sub_81318F0, 2 delay 2 @@ -8892,98 +8892,98 @@ Move_RETURN: @ 81D3F36 jumpargeq 7, 3, _81D4139 _81D3F67: waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81D3F6C: - createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 16, 1, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, 1, ANIM_BATTLER_ATTACKER createvisualtask sub_812B340, 5, 167, -64 waitforvisualfinish - createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 16, 1, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, 1, ANIM_BATTLER_ATTACKER createvisualtask sub_812B340, 5, 167, -64 delay 5 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2 createvisualtask sub_812B30C, 5, 139, 63 goto _81D3F67 _81D3FBE: - createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 1, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER createvisualtask sub_812B340, 5, 167, -64 waitforvisualfinish - createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 1, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER createvisualtask sub_812B340, 5, 167, -64 waitforvisualfinish delay 11 - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 5, 4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 5, 4 delay 6 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2 createvisualtask sub_812B30C, 5, 141, 63 goto _81D3F67 _81D401E: - createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 1, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER createvisualtask sub_812B340, 5, 167, -64 waitforvisualfinish - createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 1, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER createvisualtask sub_812B340, 5, 167, -64 waitforvisualfinish - createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 1, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER createvisualtask sub_812B340, 5, 167, -64 waitforvisualfinish - createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 1, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER createvisualtask sub_812B340, 5, 167, -64 waitforvisualfinish - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 delay 8 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 10, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 10, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 delay 8 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, -5, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, -5, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 delay 8 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -5, 3, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -5, 3, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 goto _81D3F67 _81D4139: - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 0, 6, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 0, 6, rgb(0, 0, 0) waitforvisualfinish - createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 16, 1, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, 1, ANIM_BATTLER_ATTACKER createvisualtask sub_812B340, 5, 167, -64 delay 8 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, -5, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, -5, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 waitforvisualfinish - createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 12, 1, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 12, 1, ANIM_BATTLER_ATTACKER createvisualtask sub_812B340, 5, 167, -64 delay 5 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 waitforvisualfinish delay 4 - createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 8, 1, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 8, 1, ANIM_BATTLER_ATTACKER createvisualtask sub_812B340, 5, 167, -64 delay 5 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 waitforvisualfinish delay 2 createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1 - createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 1, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 1, ANIM_BATTLER_ATTACKER createvisualtask sub_812B340, 5, 167, -64 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1 waitforvisualfinish - createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 2, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 2, ANIM_BATTLER_ATTACKER createvisualtask sub_812B340, 5, 167, -64 delay 5 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1 @@ -8992,25 +8992,25 @@ _81D4139: call _81D4371 call _81D4371 call _81D4371 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 0 createvisualtask sub_812B30C, 5, 141, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 8, 0, 24, 1 delay 6 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 10, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 10, 1, 0 createvisualtask sub_812B30C, 5, 141, 63 delay 6 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, -5, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, -5, 1, 0 createvisualtask sub_812B30C, 5, 141, 63 delay 6 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -5, 3, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -5, 3, 1, 0 createvisualtask sub_812B30C, 5, 141, 63 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 6, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6, 0, rgb(0, 0, 0) goto _81D3F67 _81D4371: - createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 3, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 3, ANIM_BATTLER_ATTACKER createvisualtask sub_812B340, 5, 167, -64 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1 @@ -9029,9 +9029,9 @@ Move_COSMIC_POWER: @ 81D43C5 waitbgfadein delay 70 createvisualtask sub_812B30C, 5, 228, -64 - createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BANK_ATTACKER, 2, -15, 0, 0, 0, 32, 60 + createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BATTLER_ATTACKER, 2, -15, 0, 0, 0, 32, 60 delay 8 - createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BANK_ATTACKER, 2, 12, -5, 0, 0, 32, 60 + createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BATTLER_ATTACKER, 2, 12, -5, 0, 0, 32, 60 delay 40 createvisualtask sub_80E3A08, 2, 0, 15, 0, 0 waitforvisualfinish @@ -9045,45 +9045,45 @@ Move_COSMIC_POWER: @ 81D43C5 Move_BLAST_BURN: @ 81D444A loadspritegfx ANIM_TAG_FIRE_PLUME loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W221, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -32, 0, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -20, -10, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 0, -16, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 20, -10, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 32, 0, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 20, 10, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, 0, 16, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -20, 10, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -32, 0, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -20, -10, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 0, -16, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 20, -10, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 32, 0, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 20, 10, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, 0, 16, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -20, 10, 24, 0, 0, 0 delay 25 playsewithpan SE_W172B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -64, 0, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 6, -40, -20, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 70, 0, -32, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 70, 40, -20, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -64, 0, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 6, -40, -20, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 70, 0, -32, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 70, 40, -20, 24, 0, 0, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 64, 0, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 40, 20, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, 0, 32, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -40, 20, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 64, 0, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 40, 20, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, 0, 32, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -40, 20, 24, 0, 0, 0 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 25 playsewithpan SE_W172B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -96, 0, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 6, -60, -30, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 70, 0, -48, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 70, 60, -30, 24, 0, 0, 0 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, -4, 3, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -96, 0, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 6, -60, -30, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 70, 0, -48, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 70, 60, -30, 24, 0, 0, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -4, 3, 1, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 12, 0, 20, 1 createvisualtask sub_80E26BC, 2, 2, 0, 10, 1 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 96, 0, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 60, 30, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, 0, 48, 24, 0, 0, 0 - createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -60, 30, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 96, 0, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 60, 30, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, 0, 48, 24, 0, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -60, 30, 24, 0, 0, 0 createvisualtask sub_80E2324, 2, 257, 257, 257 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end @@ -9092,28 +9092,28 @@ Move_ROCK_TOMB: @ 81D468C loadspritegfx ANIM_TAG_ROCKS createvisualtask sub_80E26BC, 2, 2, 0, 10, 1 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BANK_TARGET, 2, 20, 12, 64, 114, 0 + createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BATTLER_TARGET, 2, 20, 12, 64, 114, 0 delay 8 createvisualtask sub_80E26BC, 2, 0, 2, 3, 1 playsewithpan SE_W070, SOUND_PAN_TARGET delay 8 - createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BANK_TARGET, 2, -20, 12, 64, 98, 0 + createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BATTLER_TARGET, 2, -20, 12, 64, 98, 0 delay 8 createvisualtask sub_80E26BC, 2, 0, 2, 3, 1 playsewithpan SE_W070, SOUND_PAN_TARGET delay 8 - createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BANK_TARGET, 66, 3, 6, 64, 82, 0 + createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BATTLER_TARGET, 66, 3, 6, 64, 82, 0 delay 8 createvisualtask sub_80E26BC, 2, 0, 2, 3, 1 playsewithpan SE_W070, SOUND_PAN_TARGET delay 8 - createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BANK_TARGET, 2, -3, 13, 64, 66, 0 + createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BATTLER_TARGET, 2, -3, 13, 64, 66, 0 delay 8 createvisualtask sub_80E26BC, 2, 0, 2, 3, 1 playsewithpan SE_W070, SOUND_PAN_TARGET delay 24 playsewithpan SE_W063, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DA8F4, ANIM_BANK_TARGET, 5, 1, 50 + createsprite gBattleAnimSpriteTemplate_83DA8F4, ANIM_BATTLER_TARGET, 5, 1, 50 createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 20, 1 createvisualtask sub_80E26BC, 2, 2, 0, 10, 1 waitforvisualfinish @@ -9124,7 +9124,7 @@ Move_SILVER_WIND: @ 81D4773 panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 playsewithpan SE_W234, 0 delay 0 - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER monbgprio_29 delay 0 createvisualtask sub_80E2A7C, 10, 1, 0, 0, 4, 0 @@ -9137,32 +9137,32 @@ _81D47BA: delay 0 createvisualtask sub_80E2A38, 10, 1, 0, 4, 4, 0 waitbgfadein - createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BANK_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 - createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BANK_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 - createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BANK_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 - createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BANK_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BATTLER_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 + createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BATTLER_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BATTLER_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BATTLER_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 delay 0 - createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BANK_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 - createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BANK_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 - createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BANK_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 - createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BANK_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BATTLER_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 + createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BATTLER_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BATTLER_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BATTLER_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 delay 0 - createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BANK_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 - createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BANK_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 - createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BANK_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 - createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BANK_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BATTLER_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 + createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BATTLER_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BATTLER_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BATTLER_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 delay 6 - createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BANK_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 - createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BANK_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 + createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BATTLER_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BATTLER_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 delay 0 - createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BANK_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 - createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BANK_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 + createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BATTLER_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BATTLER_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 delay 0 - createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BANK_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 - createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BANK_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 + createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BATTLER_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 + createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BATTLER_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 waitforvisualfinish playsewithpan SE_W016B, SOUND_PAN_TARGET - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER delay 0 restorebg waitbgfadeout @@ -9178,7 +9178,7 @@ _81D4974: Move_SNATCH: @ 81D498B playsewithpan SE_W036, SOUND_PAN_ATTACKER - createvisualtask AnimTask_WindUpLunge, 5, ANIM_BANK_ATTACKER, -12, 4, 10, 10, 12, 6 + createvisualtask AnimTask_WindUpLunge, 5, ANIM_BATTLER_ATTACKER, -12, 4, 10, 10, 12, 6 end Move_DIVE: @ 81D49A5 @@ -9188,10 +9188,10 @@ Move_DIVE: @ 81D49A5 _81D49B4: loadspritegfx ANIM_TAG_ROUND_SHADOW playsewithpan SE_W029, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA5D8, ANIM_BANK_ATTACKER, 2, 0, 0, 13, 336 + createsprite gBattleAnimSpriteTemplate_83DA5D8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 13, 336 waitforvisualfinish playsewithpan SE_W291, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DA614, ANIM_BANK_ATTACKER, 3, 0 + createsprite gBattleAnimSpriteTemplate_83DA614, ANIM_BATTLER_ATTACKER, 3, 0 call _81D49F2 call _81D49F2 call _81D49F2 @@ -9199,16 +9199,16 @@ _81D49B4: call _81D49F2 end _81D49F2: - createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BANK_ATTACKER, 5, 0, 0 - createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BANK_ATTACKER, 5, 1, 0 + createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BATTLER_ATTACKER, 5, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BATTLER_ATTACKER, 5, 1, 0 return _81D4A09: loadspritegfx ANIM_TAG_WATER_IMPACT loadspritegfx ANIM_TAG_SMALL_BUBBLES - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W153, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DA614, ANIM_BANK_TARGET, 3, 1 + createsprite gBattleAnimSpriteTemplate_83DA614, ANIM_BATTLER_TARGET, 3, 1 call _81D4A48 call _81D4A48 call _81D4A48 @@ -9217,39 +9217,39 @@ _81D4A09: delay 12 call _81C9502 waitforvisualfinish - visible ANIM_BANK_ATTACKER - clearmonbg ANIM_BANK_DEF_PARTNER + visible ANIM_BATTLER_ATTACKER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81D4A48: - createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BANK_TARGET, 5, 0, 1 - createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BANK_TARGET, 5, 1, 1 + createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BATTLER_TARGET, 5, 0, 1 + createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BATTLER_TARGET, 5, 1, 1 return Move_ROCK_BLAST: @ 81D4A5F loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 6 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 6 delay 3 playsewithpan SE_W207, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DADE8, ANIM_BANK_TARGET, 2, 16, 0, 0, 0, 25, 257 + createsprite gBattleAnimSpriteTemplate_83DADE8, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 25, 257 waitforvisualfinish - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1 playsewithpan SE_W088, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_TARGET, 2, 0, 0, 20, 24, 14, 2 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 5, 1 - createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_TARGET, 2, 5, 0, -20, 24, 14, 1 - createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_TARGET, 2, 0, 5, 20, -24, 14, 2 - createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_TARGET, 2, -5, 0, -20, -24, 14, 2 + createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_TARGET, 2, 0, 0, 20, 24, 14, 2 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 5, 1 + createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_TARGET, 2, 5, 0, -20, 24, 14, 1 + createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_TARGET, 2, 0, 5, 20, -24, 14, 2 + createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_TARGET, 2, -5, 0, -20, -24, 14, 2 waitforvisualfinish end Move_OVERHEAT: @ 81D4AFC loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 18 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 5, rgb(28, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 5, rgb(28, 0, 0) waitforvisualfinish createvisualtask sub_80E4028, 5, 0, 1 delay 1 @@ -9258,120 +9258,120 @@ Move_OVERHEAT: @ 81D4AFC playsewithpan SE_W082, SOUND_PAN_ATTACKER createvisualtask sub_80E4028, 5, 1, 0 delay 1 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 2, 1, 0, 13, rgb(28, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 1, 0, 13, rgb(28, 0, 0) createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1 waitforvisualfinish playsewithpan SE_W172B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 0, 30, 25, -20 - createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 32, 30, 25, -20 - createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 64, 30, 25, -20 - createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 96, 30, 25, -20 - createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 128, 30, 25, -20 - createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 160, 30, 25, -20 - createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 192, 30, 25, -20 - createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 224, 30, 25, -20 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 0, 30, 25, -20 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 32, 30, 25, -20 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 64, 30, 25, -20 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 96, 30, 25, -20 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 128, 30, 25, -20 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 160, 30, 25, -20 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 192, 30, 25, -20 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 224, 30, 25, -20 delay 5 - createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 0, 30, 25, 0 - createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 32, 30, 25, 0 - createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 64, 30, 25, 0 - createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 96, 30, 25, 0 - createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 128, 30, 25, 0 - createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 160, 30, 25, 0 - createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 192, 30, 25, 0 - createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 224, 30, 25, 0 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 0, 30, 25, 0 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 32, 30, 25, 0 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 64, 30, 25, 0 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 96, 30, 25, 0 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 128, 30, 25, 0 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 160, 30, 25, 0 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 192, 30, 25, 0 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 224, 30, 25, 0 delay 5 - createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 0, 30, 25, 10 - createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 32, 30, 25, 10 - createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 64, 30, 25, 10 - createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 96, 30, 25, 10 - createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 128, 30, 25, 10 - createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 160, 30, 25, 10 - createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 192, 30, 25, 10 - createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 224, 30, 25, 10 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 0, 30, 25, 10 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 32, 30, 25, 10 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 64, 30, 25, 10 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 96, 30, 25, 10 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 128, 30, 25, 10 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 160, 30, 25, 10 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 192, 30, 25, 10 + createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 224, 30, 25, 10 delay 5 waitforvisualfinish - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, -5, 3, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -5, 3, 1, 0 playsewithpan SE_W007, SOUND_PAN_TARGET - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 10, 0, 25, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 10, 0, 25, 1 delay 6 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 8, -5, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 8, -5, 1, 0 playsewithpan SE_W007, SOUND_PAN_TARGET delay 8 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 10, 10, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 10, 10, 1, 0 playsewithpan SE_W007, SOUND_PAN_TARGET delay 8 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 0 playsewithpan SE_W007, SOUND_PAN_TARGET createvisualtask sub_80E4178, 5, 1 delay 1 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 2, -1, 0, 13, rgb(18, 18, 18) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, -1, 0, 13, rgb(18, 18, 18) createvisualtask AnimTask_ShakeMon, 5, 0, 3, 0, 15, 1 waitforvisualfinish createvisualtask sub_80E40D0, 5, 0, 1 delay 1 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 5, 0, rgb(28, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 5, 0, rgb(28, 0, 0) waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff waitforvisualfinish delay 15 createvisualtask sub_80E40D0, 5, 1, 0 delay 1 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 2, 0, 13, 0, rgb(18, 18, 18) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 0, 13, 0, rgb(18, 18, 18) waitforvisualfinish end Move_HYDRO_CANNON: @ 81D4DDE loadspritegfx ANIM_TAG_WATER_ORB loadspritegfx ANIM_TAG_WATER_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W057, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D92D0, ANIM_BANK_TARGET, 2 + createsprite gBattleAnimSpriteTemplate_83D92D0, ANIM_BATTLER_TARGET, 2 delay 10 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 30 panse_1B SE_W056, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 call _81D4EA8 createvisualtask AnimTask_ShakeMon, 5, 1, 10, 0, 40, 1 - createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_TARGET, 2, 0, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0 call _81D4EA8 - createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_TARGET, 2, 0, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0 call _81D4EA8 - createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_TARGET, 2, 0, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0 call _81D4EA8 - createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_TARGET, 2, 0, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0 call _81D4EA8 - createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_TARGET, 2, 0, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0 call _81D4EA8 - createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_TARGET, 2, 0, 0, 1, 0 + createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0 waitforvisualfinish createvisualtask sub_80E2324, 2, 257, 257, 257 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81D4EA8: - createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BANK_TARGET, 2, 10, -10, 0, 0, 15, 257 + createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BATTLER_TARGET, 2, 10, -10, 0, 0, 15, 257 delay 1 - createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BANK_TARGET, 2, 10, -10, 0, 0, 15, 257 + createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BATTLER_TARGET, 2, 10, -10, 0, 0, 15, 257 delay 1 - createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BANK_TARGET, 2, 10, -10, 0, 0, 15, 257 + createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BATTLER_TARGET, 2, 10, -10, 0, 0, 15, 257 delay 1 - createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BANK_TARGET, 2, 10, -10, 0, 0, 15, 257 + createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BATTLER_TARGET, 2, 10, -10, 0, 0, 15, 257 delay 1 - createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BANK_TARGET, 2, 10, -10, 0, 0, 15, 257 + createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BATTLER_TARGET, 2, 10, -10, 0, 0, 15, 257 return Move_ASTONISH: @ 81D4F10 loadspritegfx ANIM_TAG_SWEAT_BEAD playsewithpan SE_W227, SOUND_PAN_ATTACKER - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 6 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 6 delay 25 - createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BANK_TARGET, 5, 0, 1 + createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BATTLER_TARGET, 5, 0, 1 playsewithpan SE_W166, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BANK_TARGET, 5, 1, 1 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1 + createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BATTLER_TARGET, 5, 1, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 5, 1 createvisualtask sub_80D1E38, 3 waitforvisualfinish end @@ -9380,7 +9380,7 @@ Move_SEISMIC_TOSS: @ 81D4F58 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS setarg ARG_RET_ID, 0 - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 waitforvisualfinish createvisualtask sub_80DDA4C, 3 @@ -9400,7 +9400,7 @@ _81D4FA0: waitbgfadeout setarg ARG_RET_ID, 4095 waitbgfadein - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81D4FAB: @@ -9425,29 +9425,29 @@ _81D4FD4: call _81D4FF3 goto _81D4FA0 _81D4FF3: - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, -10, -8, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -10, -8, 1, 1 playsewithpan SE_W070, SOUND_PAN_TARGET - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 5, 1 - createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, -12, 27, 2, 3 - createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, 8, 28, 3, 4 - createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, -4, 30, 2, 3 - createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, 12, 25, 4, 4 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 5, 1 + createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, -12, 27, 2, 3 + createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, 8, 28, 3, 4 + createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, -4, 30, 2, 3 + createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, 12, 25, 4, 4 return _81D5054: - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 10, -8, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 10, -8, 1, 1 playsewithpan SE_W088, SOUND_PAN_TARGET - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 5, 1 - createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, -12, 32, 3, 4 - createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, 8, 31, 2, 2 - createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, -4, 28, 2, 3 - createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, 12, 30, 4, 3 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 5, 1 + createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, -12, 32, 3, 4 + createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, 8, 31, 2, 2 + createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, -4, 28, 2, 3 + createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, 12, 30, 4, 3 return Move_MAGIC_COAT: @ 81D50B5 loadspritegfx ANIM_TAG_ORANGE_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15 - createsprite gBattleAnimSpriteTemplate_83DA708, ANIM_BANK_ATTACKER, 3, 40, 0, 10170 + createsprite gBattleAnimSpriteTemplate_83DA708, ANIM_BATTLER_ATTACKER, 3, 40, 0, 10170 waitforvisualfinish delay 1 blendoff @@ -9456,37 +9456,37 @@ Move_MAGIC_COAT: @ 81D50B5 Move_WATER_PULSE: @ 81D50D2 loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_BLUE_RING_2 - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET monbgprio_28 1 playsewithpan SE_W145C, SOUND_PAN_ATTACKER - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 0, 7, rgb(0, 25, 28) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 0, 7, rgb(0, 25, 28) delay 10 - createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BANK_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0 - createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BANK_ATTACKER, 66, 20, 100, 16, 2, 10, 35, 1 - createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BANK_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0 - createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BANK_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0 - createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BANK_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1 + createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BATTLER_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0 + createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BATTLER_ATTACKER, 66, 20, 100, 16, 2, 10, 35, 1 + createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BATTLER_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BATTLER_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0 + createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BATTLER_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1 playsewithpan SE_W145C, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_W202, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D757C, ANIM_BANK_TARGET, 2, 0, 0, 40, 15 + createsprite gBattleAnimSpriteTemplate_83D757C, ANIM_BATTLER_TARGET, 2, 0, 0, 40, 15 delay 5 playsewithpan SE_W202, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D757C, ANIM_BANK_TARGET, 2, 0, 0, 40, 15 + createsprite gBattleAnimSpriteTemplate_83D757C, ANIM_BATTLER_TARGET, 2, 0, 0, 40, 15 delay 5 playsewithpan SE_W202, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D757C, ANIM_BANK_TARGET, 2, 0, 0, 40, 15 + createsprite gBattleAnimSpriteTemplate_83D757C, ANIM_BATTLER_TARGET, 2, 0, 0, 40, 15 delay 13 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 8, 18, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 8, 18, 1 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 7, 0, rgb(0, 25, 28) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 7, 0, rgb(0, 25, 28) waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER end Move_PSYCHO_BOOST: @ 81D51C7 loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT - monbg ANIM_BANK_ATK_PARTNER + monbg ANIM_BATTLER_ATK_PARTNER fadetobg BG_PSYCHIC waitbgfadeout createvisualtask sub_812C624, 5 @@ -9497,16 +9497,16 @@ Move_PSYCHO_BOOST: @ 81D51C7 monbgprio_28 0 setalpha 8, 8 delay 10 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 3, 0, 240, 0 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 3, 0, 240, 0 loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 14, 10 - createsprite gBattleAnimSpriteTemplate_83DAA68, ANIM_BANK_ATTACKER, 2 + createsprite gBattleAnimSpriteTemplate_83DAA68, ANIM_BATTLER_ATTACKER, 2 delay 110 loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 7, 10 waitforvisualfinish - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, -8, 1, 24, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, -8, 1, 24, 1 playsewithpan SE_W043, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg ANIM_BANK_ATK_PARTNER + clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff call Unknown_81D61F3 end @@ -9514,20 +9514,20 @@ Move_PSYCHO_BOOST: @ 81D51C7 Move_KNOCK_OFF: @ 81D523B loadspritegfx ANIM_TAG_SLAM_HIT_2 loadspritegfx ANIM_TAG_IMPACT - createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 6 + createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 6 delay 4 playsewithpan SE_W233, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_8402AE4, ANIM_BANK_TARGET, 2, -16, -16 + createsprite gBattleAnimSpriteTemplate_8402AE4, ANIM_BATTLER_TARGET, 2, -16, -16 delay 8 - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 5, 1, 32767, 10, 0, 0 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 2 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 5, 1, 32767, 10, 0, 0 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 2 playsewithpan SE_W004, SOUND_PAN_TARGET - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -12, 10, 0, 3 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 5 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -12, 10, 0, 3 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5 delay 3 - createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 0, 3, 6, 1 + createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 0, 3, 6, 1 delay 5 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 6 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6 delay 10 waitforvisualfinish end @@ -9535,25 +9535,25 @@ Move_KNOCK_OFF: @ 81D523B Move_DOOM_DESIRE: @ 81D52CB createvisualtask sub_80E0EE8, 2 delay 1 - monbg ANIM_BANK_ATK_PARTNER + monbg ANIM_BATTLER_ATK_PARTNER createvisualtask sub_80E0E24, 5, 1, 0 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 4, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 4, rgb(0, 0, 0) waitforvisualfinish setalpha 8, 8 playsewithpan SE_W060, SOUND_PAN_ATTACKER - createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BANK_ATTACKER, 1 + createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BATTLER_ATTACKER, 1 waitforvisualfinish delay 20 createvisualtask sub_80E0E24, 5, 1, 1 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 4, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 4, 0, rgb(0, 0, 0) waitforvisualfinish - clearmonbg ANIM_BANK_ATK_PARTNER + clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff end Move_DOOM_DESIRE_Activate: @ 81D532F loadspritegfx ANIM_TAG_EXPLOSION - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 0, 16, rgb(31, 31, 31) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 0, 16, rgb(31, 31, 31) waitforvisualfinish delay 10 createvisualtask sub_812E14C, 5 @@ -9564,29 +9564,29 @@ Move_DOOM_DESIRE_Activate: @ 81D532F delay 10 playsewithpan SE_W109, SOUND_PAN_TARGET delay 23 - createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 20, 1 + createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 10, 0, 20, 1 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 24, -24, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 24, -24, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -16, 16, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -16, 16, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -24, -12, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -24, -12, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 16, 16, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 16, 16, 1, 1 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 16, 0, rgb(31, 31, 31) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 16, 0, rgb(31, 31, 31) waitforvisualfinish end Move_SKY_UPPERCUT: @ 81D53ED loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 fadetobg BG_SEISMICTOSS_SKUUPPERCUT waitbgfadeout @@ -9595,32 +9595,32 @@ Move_SKY_UPPERCUT: @ 81D53ED waitbgfadein setalpha 12, 8 delay 38 - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 28, 0, 0, 5 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 28, 0, 0, 5 delay 4 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 6, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 6, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, -28, 28, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -28, 28, 1, 1 delay 1 playsewithpan SE_W233B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, -15, 8, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -15, 8, 1, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 playsewithpan SE_W233B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, -5, -12, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -5, -12, 1, 1 delay 1 playsewithpan SE_W233B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, -32, 1, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, -32, 1, 1 delay 1 playsewithpan SE_W233B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 5, -52, 1, 1 - createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -26, 16, 1, 4 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 5, -52, 1, 1 + createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -26, 16, 1, 4 delay 4 - createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 0, 3, 6, 1 + createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 0, 3, 6, 1 delay 30 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 6 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 6 delay 4 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 6 - clearmonbg ANIM_BANK_DEF_PARTNER + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6 + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff restorebg waitbgfadeout @@ -9645,45 +9645,45 @@ Move_TWISTER: @ 81D553A loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 playsewithpan SE_W239, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 120, 70, 5, 70, 30 + createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 120, 70, 5, 70, 30 delay 1 - createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 115, 55, 6, 60, 25 + createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 115, 55, 6, 60, 25 delay 1 - createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 115, 60, 7, 60, 30 - createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 115, 55, 10, 60, 30 + createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 115, 60, 7, 60, 30 + createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 115, 55, 10, 60, 30 delay 3 - createsprite gBattleAnimSpriteTemplate_83DAE18, ANIM_BANK_TARGET, 2, 100, 50, 4, 50, 26 + createsprite gBattleAnimSpriteTemplate_83DAE18, ANIM_BATTLER_TARGET, 2, 100, 50, 4, 50, 26 delay 1 - createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 105, 25, 8, 60, 20 + createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 105, 25, 8, 60, 20 delay 1 - createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 115, 40, 10, 48, 30 + createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 115, 40, 10, 48, 30 delay 3 - createsprite gBattleAnimSpriteTemplate_83DAE18, ANIM_BANK_TARGET, 2, 120, 30, 6, 45, 25 - createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 115, 35, 10, 60, 30 + createsprite gBattleAnimSpriteTemplate_83DAE18, ANIM_BATTLER_TARGET, 2, 120, 30, 6, 45, 25 + createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 115, 35, 10, 60, 30 delay 3 - createsprite gBattleAnimSpriteTemplate_83DAE18, ANIM_BANK_TARGET, 2, 105, 20, 8, 40, 0 + createsprite gBattleAnimSpriteTemplate_83DAE18, ANIM_BATTLER_TARGET, 2, 105, 20, 8, 40, 0 delay 3 - createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 20, 255, 15, 32, 0 - createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 110, 10, 8, 32, 20 + createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 20, 255, 15, 32, 0 + createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 110, 10, 8, 32, 20 waitforvisualfinish - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, -32, -16, 1, 3 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -32, -16, 1, 3 playsewithpan SE_W004, SOUND_PAN_TARGET - createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 3, 0, 12, 1 - createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_DEF_PARTNER, 3, 0, 12, 1 + createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 3, 0, 12, 1 + createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_DEF_PARTNER, 3, 0, 12, 1 delay 4 - createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 3 + createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 3 playsewithpan SE_W004, SOUND_PAN_TARGET delay 4 - createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 3 + createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 3 playsewithpan SE_W004, SOUND_PAN_TARGET delay 4 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 32, 20, 1, 3 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 32, 20, 1, 3 playsewithpan SE_W004, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end @@ -9691,43 +9691,43 @@ Move_MAGICAL_LEAF: @ 81D5699 loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_RAZOR_LEAF loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 delay 1 loopsewithpan SE_W077, SOUND_PAN_ATTACKER, 10, 5 createvisualtask sub_80CC5F8, 5 - createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -3, -2, 10 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -3, -2, 10 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -1, -1, 15 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -1, -1, 15 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -4, -4, 7 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -4, -4, 7 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 3, -3, 11 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 3, -3, 11 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -1, -6, 8 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -1, -6, 8 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 2, -1, 12 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 2, -1, 12 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -3, -4, 13 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -3, -4, 13 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 4, -5, 7 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 4, -5, 7 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 2, -6, 11 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 2, -6, 11 delay 2 - createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -3, -5, 8 + createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -3, -5, 8 delay 60 playsewithpan SE_W013B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BANK_TARGET, 3, 20, -10, 20, 0, 32, 20, 0 - createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BANK_TARGET, 3, 20, -10, 20, 0, 32, -20, 0 + createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 32, 20, 0 + createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 32, -20, 0 delay 30 playsewithpan SE_W013, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, -10, -4, 1, 2 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, 10, 4, 1, 2 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, -10, -4, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, 10, 4, 1, 2 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1 delay 20 setarg ARG_RET_ID, -1 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end @@ -9738,7 +9738,7 @@ Move_ICE_BALL: @ 81D57BA jumpargeq 0, 4, _81D5831 _81D57D1: playsewithpan SE_W196, SOUND_PAN_ATTACKER - createsprite gIceBallSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 0, -12, -16, 30, -40 + createsprite gIceBallSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 0, -12, -16, 30, -40 delay 28 playsewithpan SE_W280, SOUND_PAN_TARGET createvisualtask AnimTask_CountIceBallThrows, 5, 0 @@ -9818,19 +9818,19 @@ _81D5935: call _81D597D goto _81D581F _81D597D: - createsprite gIceBallParticleSpriteTemplate, ANIM_BANK_TARGET, 4, -12, -16 + createsprite gIceBallParticleSpriteTemplate, ANIM_BATTLER_TARGET, 4, -12, -16 return Move_WEATHER_BALL: @ 81D5989 loadspritegfx ANIM_TAG_WEATHER_BALL - createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 8, 1, ANIM_BANK_ATTACKER + createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 8, 1, ANIM_BATTLER_ATTACKER delay 8 playsewithpan SE_W207, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83930A8, ANIM_BANK_ATTACKER, 2 + createsprite gBattleAnimSpriteTemplate_83930A8, ANIM_BATTLER_ATTACKER, 2 waitforvisualfinish delay 15 playsewithpan SE_W197, 0 - createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 5, 1, 32767, 10, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 5, 1, 32767, 10, 0, 0 waitforvisualfinish createvisualtask sub_8132528, 2 delay 1 @@ -9841,75 +9841,75 @@ Move_WEATHER_BALL: @ 81D5989 jumpargeq 7, 4, _81D5B99 _81D59F4: loadspritegfx ANIM_TAG_IMPACT - createsprite gBattleAnimSpriteTemplate_83930C0, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, 0, 0 + createsprite gBattleAnimSpriteTemplate_83930C0, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 0, 0 waitforvisualfinish playsewithpan SE_W025B, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, -10, 0, 1, 2 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 8, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, -10, 0, 1, 2 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 8, 1 waitforvisualfinish end _81D5A31: loadspritegfx ANIM_TAG_SMALL_EMBER - createsprite gBattleAnimSpriteTemplate_83D96AC, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, 40, 10 + createsprite gBattleAnimSpriteTemplate_83D96AC, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 40, 10 playsewithpan SE_W172, SOUND_PAN_TARGET delay 10 - createsprite gBattleAnimSpriteTemplate_83D96AC, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, -40, 20 + createsprite gBattleAnimSpriteTemplate_83D96AC, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, -40, 20 playsewithpan SE_W172, SOUND_PAN_TARGET delay 10 - createsprite gBattleAnimSpriteTemplate_83D96AC, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D96AC, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 0, 0 playsewithpan SE_W172, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_W172B, SOUND_PAN_TARGET - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 8, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 8, 1 waitforvisualfinish end _81D5A95: loadspritegfx ANIM_TAG_SMALL_BUBBLES - createsprite gBattleAnimSpriteTemplate_83D9438, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, 50, 10 + createsprite gBattleAnimSpriteTemplate_83D9438, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 50, 10 playsewithpan SE_W152, SOUND_PAN_TARGET delay 8 - createsprite gBattleAnimSpriteTemplate_83D9438, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, -20, 20 + createsprite gBattleAnimSpriteTemplate_83D9438, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, -20, 20 playsewithpan SE_W152, SOUND_PAN_TARGET delay 13 - createsprite gBattleAnimSpriteTemplate_83D9438, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D9438, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 0, 0 playsewithpan SE_W152, SOUND_PAN_TARGET waitforvisualfinish - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 8, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 8, 1 playsewithpan SE_W202, SOUND_PAN_TARGET waitforvisualfinish end _81D5AF9: loadspritegfx ANIM_TAG_ROCKS - createsprite gBattleAnimSpriteTemplate_83DAE30, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, 30, 0 + createsprite gBattleAnimSpriteTemplate_83DAE30, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 30, 0 playsewithpan SE_W088, SOUND_PAN_TARGET delay 5 - createsprite gBattleAnimSpriteTemplate_83DAE30, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, -40, 20 + createsprite gBattleAnimSpriteTemplate_83DAE30, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, -40, 20 playsewithpan SE_W088, SOUND_PAN_TARGET delay 14 - createsprite gBattleAnimSpriteTemplate_83DAE30, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, 0, 0 + createsprite gBattleAnimSpriteTemplate_83DAE30, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 0, 0 playsewithpan SE_W088, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_W070, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, -12, 27, 2, 3 - createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, 8, 28, 3, 4 - createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, -4, 30, 2, 3 - createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, 12, 25, 4, 4 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 + createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, -12, 27, 2, 3 + createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, 8, 28, 3, 4 + createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, -4, 30, 2, 3 + createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, 12, 25, 4, 4 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1 waitforvisualfinish end _81D5B99: loadspritegfx ANIM_TAG_HAIL loadspritegfx ANIM_TAG_ICE_CRYSTALS - createsprite gWeatherBallHailSpriteTemplate, ANIM_BANK_TARGET, 2, -30, -100, 25, 25, -40, 20 + createsprite gWeatherBallHailSpriteTemplate, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 25, -40, 20 playsewithpan SE_W258, SOUND_PAN_TARGET delay 10 - createsprite gWeatherBallHailSpriteTemplate, ANIM_BANK_TARGET, 2, -30, -100, 25, 25, 40, 0 + createsprite gWeatherBallHailSpriteTemplate, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 25, 40, 0 playsewithpan SE_W258, SOUND_PAN_TARGET delay 10 - createsprite gWeatherBallHailSpriteTemplate, ANIM_BANK_TARGET, 2, -30, -100, 25, 25, 0, 0 + createsprite gWeatherBallHailSpriteTemplate, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 25, 0, 0 playsewithpan SE_W258, SOUND_PAN_TARGET waitforvisualfinish - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1 playsewithpan SE_W196, SOUND_PAN_TARGET call Effect_LightIceDamage waitforvisualfinish @@ -9917,237 +9917,237 @@ _81D5B99: PoundCopy: @ 81D5C05 loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 playsewithpan SE_W003, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff end Effect_LightIceDamage: @ 81D5C36 - createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -10, 0 + createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -10, 0 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 10, 20, 0 + createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, 20, 0 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, 10, 0 + createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, 10, 0 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 17, -12, 0 + createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 17, -12, 0 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, 15, 0 + createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, 15, 0 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 0 + createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 0 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 2, 0 + createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 2, 0 playsewithpan SE_W196, SOUND_PAN_TARGET return Effect_HeavyIceDamage: @ 81D5CBA - createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -10, 1 + createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -10, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 10, 20, 1 + createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, 20, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -29, 0, 1 + createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -29, 0, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 29, -20, 1 + createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 29, -20, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, 10, 1 + createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, 10, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 17, -12, 1 + createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 17, -12, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -20, 0, 1 + createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -20, 0, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, 15, 1 + createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, 15, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 26, -5, 1 + createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 26, -5, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1 + createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 - createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 2, 1 + createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 2, 1 playsewithpan SE_W196, SOUND_PAN_TARGET return Unknown_81D5D8A: @ 81D5D8A loopsewithpan SE_W196, SOUND_PAN_TARGET, 6, 4 - createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 24, 0 + createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 24, 0 delay 4 - createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 8, 24, 0 - createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -8, 24, 0 + createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 8, 24, 0 + createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -8, 24, 0 delay 4 - createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 16, 24, 0 - createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -16, 24, 0 + createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, 24, 0 + createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -16, 24, 0 delay 4 - createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 24, 24, 0 - createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -24, 24, 0 + createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 24, 24, 0 + createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -24, 24, 0 delay 4 - createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 32, 24, 0 - createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -32, 24, 0 + createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 32, 24, 0 + createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -32, 24, 0 return Unknown_81D5E0E: @ 81D5E0E Icy Wind animates end bit with the wavy shiz loopsewithpan SE_W196, SOUND_PAN_TARGET, 6, 4 - createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 24, 1 + createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 24, 1 delay 4 - createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 8, 24, 1 - createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -8, 24, 1 + createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 8, 24, 1 + createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -8, 24, 1 delay 4 - createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 16, 24, 1 - createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -16, 24, 1 + createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, 24, 1 + createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -16, 24, 1 delay 4 - createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 24, 24, 1 - createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -24, 24, 1 + createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 24, 24, 1 + createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -24, 24, 1 delay 4 - createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 32, 24, 1 - createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -32, 24, 1 + createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 32, 24, 1 + createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -32, 24, 1 delay 4 - createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 40, 24, 1 - createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -40, 24, 1 + createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 40, 24, 1 + createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -40, 24, 1 delay 4 - createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 48, 24, 1 - createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -48, 24, 1 + createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 48, 24, 1 + createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -48, 24, 1 return Unknown_81D5ECA: @ 81D5ECA - createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BANK_ATTACKER, 2, -15, 0, 0, 0, 32, 60 + createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BATTLER_ATTACKER, 2, -15, 0, 0, 0, 32, 60 delay 8 - createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BANK_ATTACKER, 2, 12, -5, 0, 0, 32, 60 + createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BATTLER_ATTACKER, 2, 12, -5, 0, 0, 32, 60 delay 8 return Unknown_81D5EF5: @ 81D5EF5 playsewithpan SE_W071B, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_ATTACKER, 2, 0, -5, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_ATTACKER, 2, 0, -5, 0, 0 delay 7 - createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_ATTACKER, 2, -15, 10, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_ATTACKER, 2, -15, 10, 0, 0 delay 7 - createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_ATTACKER, 2, -15, -15, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_ATTACKER, 2, -15, -15, 0, 0 delay 7 - createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_ATTACKER, 2, 10, -5, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_ATTACKER, 2, 10, -5, 0, 0 delay 7 return Unknown_81D5F3E: @ 81D5F3E playsewithpan SE_W071B, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_TARGET, 2, 0, -5, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_TARGET, 2, 0, -5, 1, 0 delay 7 - createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_TARGET, 2, -15, 10, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_TARGET, 2, -15, 10, 1, 0 delay 7 - createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_TARGET, 2, -15, -15, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_TARGET, 2, -15, -15, 1, 0 delay 7 - createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_TARGET, 2, 10, -5, 1, 0 + createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_TARGET, 2, 10, -5, 1, 0 delay 7 return PoisonBubblesAnim: @ 81D5F87 - createsprite gPoisonBubbleSpriteTemplate, ANIM_BANK_TARGET, 2, 10, 10, 0 + createsprite gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, 10, 0 playsewithpan SE_W092, SOUND_PAN_TARGET delay 6 - createsprite gPoisonBubbleSpriteTemplate, ANIM_BANK_TARGET, 2, 20, -20, 0 + createsprite gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, -20, 0 playsewithpan SE_W092, SOUND_PAN_TARGET delay 6 - createsprite gPoisonBubbleSpriteTemplate, ANIM_BANK_TARGET, 2, -20, 15, 0 + createsprite gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -20, 15, 0 playsewithpan SE_W092, SOUND_PAN_TARGET delay 6 - createsprite gPoisonBubbleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 0 + createsprite gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 0 playsewithpan SE_W092, SOUND_PAN_TARGET delay 6 - createsprite gPoisonBubbleSpriteTemplate, ANIM_BANK_TARGET, 2, -20, -20, 0 + createsprite gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -20, -20, 0 playsewithpan SE_W092, SOUND_PAN_TARGET delay 6 - createsprite gPoisonBubbleSpriteTemplate, ANIM_BANK_TARGET, 2, 16, -8, 0 + createsprite gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, -8, 0 playsewithpan SE_W092, SOUND_PAN_TARGET return WaterBubbleEffect: @ 81D5FF8 - createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 10, 0 + createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 10, 0 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -20, 0 + createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -20, 0 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, -20, 15, 0 + createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -20, 15, 0 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 0 + createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, -20, -20, 0 + createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -20, -20, 0 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 16, -8, 0 + createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, -8, 0 playsewithpan SE_W145C, SOUND_PAN_TARGET return WaterBubbleEffect2: @ 81D6069 - createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 10, 1 + createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 10, 1 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, -28, -10, 1 + createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -28, -10, 1 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -20, 1 + createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -20, 1 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, -20, 15, 1 + createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -20, 15, 1 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1 + createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 27, 8, 1 + createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 27, 8, 1 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, -20, -20, 1 + createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -20, -20, 1 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 - createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 16, -8, 1 + createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, -8, 1 playsewithpan SE_W145C, SOUND_PAN_TARGET return ElectricityEffect: @ 81D6100 playsewithpan SE_W085B, SOUND_PAN_TARGET - createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, 5, 0, 5, 0 + createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, 0, 5, 0 delay 2 - createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, -5, 10, 5, 1 + createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, 10, 5, 1 delay 2 - createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, 15, 20, 5, 2 + createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 20, 5, 2 delay 2 - createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, -15, -10, 5, 0 + createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -10, 5, 0 delay 2 - createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, 25, 0, 5, 1 + createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, 25, 0, 5, 1 delay 2 - createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, -8, 8, 5, 2 + createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, -8, 8, 5, 2 delay 2 - createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, 2, -8, 5, 0 + createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, 2, -8, 5, 0 delay 2 - createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, -20, 15, 5, 1 + createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, -20, 15, 5, 1 return ConfusionEffect: @ 81D618B loopsewithpan SE_W146, SOUND_PAN_TARGET, 13, 6 - createsprite gConfusionDuckSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -15, 0, 3, 90 - createsprite gConfusionDuckSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -15, 51, 3, 90 - createsprite gConfusionDuckSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -15, 102, 3, 90 - createsprite gConfusionDuckSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -15, 153, 3, 90 - createsprite gConfusionDuckSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -15, 204, 3, 90 + createsprite gConfusionDuckSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -15, 0, 3, 90 + createsprite gConfusionDuckSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -15, 51, 3, 90 + createsprite gConfusionDuckSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -15, 102, 3, 90 + createsprite gConfusionDuckSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -15, 153, 3, 90 + createsprite gConfusionDuckSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -15, 204, 3, 90 return Unknown_81D61E7: @ 81D61E7 @@ -10215,7 +10215,7 @@ Unknown_81D626D: @ 81D626D StatusCondition_Poison: @ 81D6270 loopsewithpan SE_W092, SOUND_PAN_TARGET, 13, 6 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 18, 2 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 18, 2 createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 12, 31774 end @@ -10233,65 +10233,65 @@ StatusCondition_Burn: @ 81D62A4 waitforvisualfinish end _81D62BC: - createsprite gBattleAnimSpriteTemplate_83D9614, ANIM_BANK_TARGET, 2, -24, 24, 24, 24, 20, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D9614, ANIM_BATTLER_TARGET, 2, -24, 24, 24, 24, 20, 1, 1 delay 4 return StatusCondition_Love: @ 81D62D4 loadspritegfx ANIM_TAG_MAGENTA_HEART playsewithpan SE_W204, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, 0, 20 + createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, 0, 20 delay 15 playsewithpan SE_W204, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, -20, 20 + createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, -20, 20 delay 15 playsewithpan SE_W204, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, 20, 20 + createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, 20, 20 end StatusCondition_Sleep: @ 81D6309 loadspritegfx ANIM_TAG_LETTER_Z playsewithpan SE_W173, SOUND_PAN_ATTACKER - createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BANK_ATTACKER, 2, 4, -10, 16, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BATTLER_ATTACKER, 2, 4, -10, 16, 0, 0 delay 30 - createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BANK_ATTACKER, 2, 4, -10, 16, 0, 0 + createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BATTLER_ATTACKER, 2, 4, -10, 16, 0, 0 end StatusCondition_Paralysis: @ 81D6335 loadspritegfx ANIM_TAG_SPARK_2 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 10, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 10, 1 call ElectricityEffect end StatusCondition_Ice: @ 81D634F playsewithpan SE_W196, 0 loadspritegfx ANIM_TAG_ICE_CUBE - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 waitplaysewithpan SE_W258, SOUND_PAN_TARGET, 17 createvisualtask sub_807B920, 2 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER end StatusCondition_Curse: @ 81D636A loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER playsewithpan SE_W171, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DAF38, ANIM_BANK_TARGET, 2 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1 + createsprite gBattleAnimSpriteTemplate_83DAF38, ANIM_BATTLER_TARGET, 2 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 14, 1 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER end StatusCondition_Nightmare: @ 81D638F loadspritegfx ANIM_TAG_DEVIL - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER playsewithpan SE_W171, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DAF50, ANIM_BANK_TARGET, 2 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1 + createsprite gBattleAnimSpriteTemplate_83DAF50, ANIM_BATTLER_TARGET, 2 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 14, 1 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER end General_CastformChange: @ 81D63B4 @@ -10299,12 +10299,12 @@ General_CastformChange: @ 81D63B4 jumpargeq 7, 1, _81D63E0 goto _81D63C8 _81D63C8: - monbg ANIM_BANK_ATTACKER + monbg ANIM_BATTLER_ATTACKER playsewithpan SE_W100, SOUND_PAN_ATTACKER waitplaysewithpan SE_W107, SOUND_PAN_ATTACKER, 48 createvisualtask sub_812D7E8, 2, 1 waitforvisualfinish - clearmonbg ANIM_BANK_ATTACKER + clearmonbg ANIM_BATTLER_ATTACKER end _81D63E0: createvisualtask sub_812DB58, 2, 1 @@ -10316,12 +10316,12 @@ General_StatsChange: @ 81D63EA end General_SubstituteFade: @ 81D63F3 - monbg ANIM_BANK_ATTACKER + monbg ANIM_BATTLER_ATTACKER createvisualtask sub_81416C4, 5 createvisualtask sub_80E2A38, 10, 2, 0, 0, 16, 32767 waitforvisualfinish delay 1 - clearmonbg ANIM_BANK_ATTACKER + clearmonbg ANIM_BATTLER_ATTACKER delay 2 blendoff createvisualtask sub_80E2A38, 10, 2, 0, 0, 0, 32767 @@ -10337,7 +10337,7 @@ General_PokeblockThrow: @ 81D6438 createvisualtask sub_8141BD4, 2 delay 0 waitplaysewithpan SE_W026, SOUND_PAN_ATTACKER, 22 - createsprite gBattleAnimSpriteTemplate_840B4FC, ANIM_BANK_TARGET, 3, -16, 7, 0, 32 + createsprite gBattleAnimSpriteTemplate_840B4FC, ANIM_BATTLER_TARGET, 3, -16, 7, 0, 32 delay 50 loopsewithpan SE_W039, SOUND_PAN_TARGET, 19, 2 createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 2, 1 @@ -10347,7 +10347,7 @@ General_PokeblockThrow: @ 81D6438 General_ItemKnockoff: @ 81D647E loadspritegfx ANIM_TAG_ITEM_BAG - createsprite gBattleAnimSpriteTemplate_83D6734, ANIM_BANK_TARGET, 2 + createsprite gBattleAnimSpriteTemplate_83D6734, ANIM_BATTLER_TARGET, 2 end General_TurnTrap: @ 81D6489 @@ -10360,11 +10360,11 @@ General_TurnTrap: @ 81D6489 _81D64B5: loadspritegfx ANIM_TAG_TENDRILS loopsewithpan SE_W010, SOUND_PAN_TARGET, 6, 2 - createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BANK_TARGET, 4, 0, 16, 0, 1 + createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BATTLER_TARGET, 4, 0, 16, 0, 1 delay 7 - createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BANK_TARGET, 2, 0, 8, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BATTLER_TARGET, 2, 0, 8, 1, 1 delay 3 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1 delay 20 setarg ARG_RET_ID, -1 playsewithpan SE_W020, SOUND_PAN_TARGET @@ -10381,46 +10381,46 @@ _81D64FD: end _81D6522: loadspritegfx ANIM_TAG_WATER_ORB - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 delay 0 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 0, 7, rgb(0, 13, 23) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 0, 7, rgb(0, 13, 23) playsewithpan SE_W250, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1 call _81D03E4 call _81D03E4 delay 12 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 7, 0, rgb(0, 13, 23) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 7, 0, rgb(0, 13, 23) waitforvisualfinish stopsound - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER end _81D6576: loadspritegfx ANIM_TAG_CLAMP loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 playsewithpan SE_W011, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BANK_ATTACKER, 2, -32, 0, 2, 819, 0, 10 - createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BANK_ATTACKER, 2, 32, 0, 6, -819, 0, 10 + createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BATTLER_ATTACKER, 2, -32, 0, 2, 819, 0, 10 + createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BATTLER_ATTACKER, 2, 32, 0, 6, -819, 0, 10 delay 10 - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1 waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff waitforvisualfinish end _81D65D3: loadspritegfx ANIM_TAG_MUD_SAND - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 0, 7, rgb(19, 17, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 0, 7, rgb(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1 playsewithpan SE_W328, SOUND_PAN_TARGET call _81D361F call _81D361F delay 22 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 7, 0, rgb(19, 17, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 7, 0, rgb(19, 17, 0) waitforvisualfinish stopsound end @@ -10442,59 +10442,59 @@ General_ItemEffect: @ 81D661C call Unknown_81D5ECA waitforvisualfinish playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 2, 3, 7, 0, rgb(17, 31, 25) - createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 3, 7, 0, rgb(17, 31, 25) + createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 0 waitforvisualfinish end General_SmokeballEscape: @ 81D6690 loadspritegfx ANIM_TAG_PINK_CLOUD - monbg ANIM_BANK_ATTACKER + monbg ANIM_BATTLER_ATTACKER setalpha 12, 4 delay 0 playsewithpan SE_BOWA2, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_TARGET, 0, 0, 32, 28, 30 + createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BATTLER_TARGET, 0, 0, 32, 28, 30 delay 4 playsewithpan SE_BOWA2, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 127, 2, 12, 20, 30 + createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BATTLER_ATTACKER, 127, 2, 12, 20, 30 delay 12 playsewithpan SE_BOWA2, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 126, 2, -28, 4, 30 + createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BATTLER_ATTACKER, 126, 2, -28, 4, 30 delay 4 delay 8 playsewithpan SE_BOWA2, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 124, 2, 14, -20, 30 + createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BATTLER_ATTACKER, 124, 2, 14, -20, 30 delay 4 playsewithpan SE_BOWA2, SOUND_PAN_TARGET createvisualtask sub_80DFC24, 2, 2 - createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 123, 3, 4, 4, 30 + createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BATTLER_ATTACKER, 123, 3, 4, 4, 30 delay 14 playsewithpan SE_BOWA2, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 122, 3, -14, 18, 46 + createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BATTLER_ATTACKER, 122, 3, -14, 18, 46 delay 0 - createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 121, 3, 14, -14, 46 + createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BATTLER_ATTACKER, 121, 3, 14, -14, 46 delay 0 - createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 120, 3, -12, -10, 46 + createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BATTLER_ATTACKER, 120, 3, -12, -10, 46 delay 0 - createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 119, 3, 14, 14, 46 + createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BATTLER_ATTACKER, 119, 3, 14, 14, 46 delay 0 - createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 118, 3, 0, 0, 46 + createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BATTLER_ATTACKER, 118, 3, 0, 0, 46 waitforvisualfinish - clearmonbg ANIM_BANK_ATTACKER - invisible ANIM_BANK_ATTACKER + clearmonbg ANIM_BATTLER_ATTACKER + invisible ANIM_BATTLER_ATTACKER delay 0 blendoff end General_HangedOn: @ 81D676E - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 2, 7, 0, 9, rgb(31, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 2, 7, 0, 9, rgb(31, 0, 0) playsewithpan SE_W082, SOUND_PAN_ATTACKER createvisualtask sub_812FC68, 5, 30, 128, 0, 1, 2, 0, 1 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 2, 4, 9, 0, rgb(31, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 2, 4, 9, 0, rgb(31, 0, 0) waitforvisualfinish delay 6 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 0, 0, 0, 15 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 0, 0, 15 end General_Rain: @ 81D67BB @@ -10526,13 +10526,13 @@ General_LeechSeedDrain: @ 81D6813 General_MonHit: @ 81D6821 loadspritegfx ANIM_TAG_IMPACT - monbg ANIM_BANK_TARGET + monbg ANIM_BATTLER_TARGET setalpha 12, 8 playsewithpan SE_W003, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 waitforvisualfinish - clearmonbg ANIM_BANK_TARGET + clearmonbg ANIM_BATTLER_TARGET blendoff end @@ -10541,7 +10541,7 @@ General_ItemSteal: @ 81D6852 createvisualtask sub_80E42D0, 2 createvisualtask sub_8141808, 2 delay 1 - createsprite gBattleAnimSpriteTemplate_83D677C, ANIM_BANK_ATTACKER, 2, 0, -5, 10, 2, -1 + createsprite gBattleAnimSpriteTemplate_83D677C, ANIM_BATTLER_ATTACKER, 2, 0, -5, 10, 2, -1 end General_SnatchMove: @ 81D6877 @@ -10569,18 +10569,18 @@ _81D68C5: General_FutureSightHit: @ 81D68D5 createvisualtask sub_80E42B0, 2 - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER playsewithpan SE_W060, SOUND_PAN_ATTACKER call Unknown_81D61E7 setalpha 8, 8 playsewithpan SE_W048, SOUND_PAN_TARGET waitplaysewithpan SE_W048, SOUND_PAN_TARGET, 8 - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 4, 0, 15, 1 - createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_BANK_TARGET, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 4, 0, 15, 1 + createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_BATTLER_TARGET, 1 waitforvisualfinish - createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 4, 0, 24, 1 + createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 4, 0, 24, 1 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff waitforvisualfinish delay 1 @@ -10590,7 +10590,7 @@ General_FutureSightHit: @ 81D68D5 General_DoomDesireHit: @ 81D6934 createvisualtask sub_80E42B0, 2 loadspritegfx ANIM_TAG_EXPLOSION - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 0, 16, rgb(31, 31, 31) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 0, 16, rgb(31, 31, 31) waitforvisualfinish delay 10 createvisualtask sub_812E14C, 5 @@ -10601,23 +10601,23 @@ General_DoomDesireHit: @ 81D6934 delay 9 playsewithpan SE_W109, SOUND_PAN_TARGET delay 25 - createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 20, 1 + createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 10, 0, 20, 1 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 24, -24, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 24, -24, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -16, 16, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -16, 16, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -24, -12, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -24, -12, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET - createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 16, 16, 1, 1 + createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 16, 16, 1, 1 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 16, 0, rgb(31, 31, 31) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 16, 0, rgb(31, 31, 31) waitforvisualfinish end @@ -10627,7 +10627,7 @@ General_FocusPunchSetUp: @ 81D69F9 call EndureFlamesAnim delay 8 createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 32, 1 call EndureFlamesAnim delay 8 call EndureFlamesAnim @@ -10637,9 +10637,9 @@ General_FocusPunchSetUp: @ 81D69F9 General_IngrainHeal: @ 81D6A39 loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 4, rgb(13, 31, 12) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 4, rgb(13, 31, 12) waitforvisualfinish delay 3 call _81CF496 @@ -10647,23 +10647,23 @@ General_IngrainHeal: @ 81D6A39 delay 15 call Unknown_81D5EF5 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 4, 0, rgb(13, 31, 12) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 4, 0, rgb(13, 31, 12) waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end General_WishHeal: @ 81D6A7C loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_SPARKLE_2 - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 0, 10, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 0, 10, rgb(0, 0, 0) waitforvisualfinish playsewithpan SE_W025, SOUND_PAN_ATTACKER call Unknown_81D5ECA waitforvisualfinish call Unknown_81D5EF5 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 10, 0, rgb(0, 0, 0) + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 10, 0, rgb(0, 0, 0) end Unknown_81D6AB6: @ 81D6AB6 @@ -10723,13 +10723,13 @@ _81D6B5C: _81D6B65: loadspritegfx ANIM_TAG_IMPACT delay 25 - monbg ANIM_BANK_DEF_PARTNER + monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 delay 0 playsewithpan SE_W003, SOUND_PAN_TARGET - createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, -4, -20, 1, 2 + createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -4, -20, 1, 2 waitforvisualfinish - clearmonbg ANIM_BANK_DEF_PARTNER + clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff goto _81D6B5C diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index a2c3eda15..f437a08a6 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -301,10 +301,10 @@ #define ANIM_TAG_BLUE_RING_2 (ANIM_SPRITES_START + 288) // battlers -#define ANIM_BANK_ATTACKER 0 -#define ANIM_BANK_TARGET 1 -#define ANIM_BANK_ATK_PARTNER 2 -#define ANIM_BANK_DEF_PARTNER 3 +#define ANIM_BATTLER_ATTACKER 0 +#define ANIM_BATTLER_TARGET 1 +#define ANIM_BATTLER_ATK_PARTNER 2 +#define ANIM_BATTLER_DEF_PARTNER 3 // stereo panning constants [0-255] // diff --git a/include/macros/battle_anim.inc b/include/macros/battle_anim.inc index 693e428e6..58f1e5b24 100644 --- a/include/macros/battle_anim.inc +++ b/include/macros/battle_anim.inc @@ -11,7 +11,7 @@ .macro createsprite template, anim_battler, subpriority_offset, argv:vararg .byte 0x02 .4byte \template - .if \anim_battler == ANIM_BANK_TARGET + .if \anim_battler == ANIM_BATTLER_TARGET .byte 0x80 | (\subpriority_offset & 0x7F) .else .byte (\subpriority_offset & 0x7F) diff --git a/src/battle/anim/fire.c b/src/battle/anim/fire.c index c5d75d9a5..6262b382d 100644 --- a/src/battle/anim/fire.c +++ b/src/battle/anim/fire.c @@ -305,4 +305,4 @@ static void sub_80D50E8(struct Sprite *sprite) { move_anim_8074EE0(sprite); } -}
\ No newline at end of file +} diff --git a/src/battle/anim/flying.c b/src/battle/anim/flying.c index 3e3e7dc6b..4ad4375e6 100644 --- a/src/battle/anim/flying.c +++ b/src/battle/anim/flying.c @@ -2673,4 +2673,4 @@ void unref_sub_80DB6E4(u8 taskId) } DestroyAnimVisualTask(taskId); -}
\ No newline at end of file +} diff --git a/src/battle/anim/poison.c b/src/battle/anim/poison.c index 6559e1b2e..004b1f478 100644 --- a/src/battle/anim/poison.c +++ b/src/battle/anim/poison.c @@ -323,4 +323,4 @@ static void AnimBubbleEffectStep(struct Sprite *sprite) if (sprite->affineAnimEnded) DestroyAnimSprite(sprite); -}
\ No newline at end of file +} diff --git a/src/battle/anim/sfx.c b/src/battle/anim/sfx.c index e41251964..f75572101 100644 --- a/src/battle/anim/sfx.c +++ b/src/battle/anim/sfx.c @@ -277,4 +277,4 @@ static void sub_812B404(u8 taskId) { DestroyAnimVisualTask(taskId); } -}
\ No newline at end of file +} diff --git a/src/battle/anim/tendrils.c b/src/battle/anim/tendrils.c index de50fc419..c8a9fefb4 100644 --- a/src/battle/anim/tendrils.c +++ b/src/battle/anim/tendrils.c @@ -119,4 +119,4 @@ static void sub_80CB2D4(struct Sprite* sprite) DestroyAnimSprite(sprite); } } -}
\ No newline at end of file +} diff --git a/src/battle/anim/wisp_fire.c b/src/battle/anim/wisp_fire.c index afcfaa832..01047ebf4 100644 --- a/src/battle/anim/wisp_fire.c +++ b/src/battle/anim/wisp_fire.c @@ -229,4 +229,4 @@ void sub_80D60B4(u8 taskId) gSprites[spriteId].pos2.y = 0; DestroyAnimVisualTask(taskId); } -}
\ No newline at end of file +} diff --git a/src/battle/battle_anim.c b/src/battle/battle_anim.c index 376de416a..92794f674 100644 --- a/src/battle/battle_anim.c +++ b/src/battle/battle_anim.c @@ -1824,12 +1824,12 @@ static void ScriptCmd_monbg(void) sBattleAnimScriptPtr++; animBank = T1_READ_8(sBattleAnimScriptPtr); - if (animBank == ANIM_BANK_ATTACKER) - animBank = ANIM_BANK_ATK_PARTNER; - else if (animBank == ANIM_BANK_TARGET) - animBank = ANIM_BANK_DEF_PARTNER; + if (animBank == ANIM_BATTLER_ATTACKER) + animBank = ANIM_BATTLER_ATK_PARTNER; + else if (animBank == ANIM_BATTLER_TARGET) + animBank = ANIM_BATTLER_DEF_PARTNER; - if (animBank == ANIM_BANK_ATTACKER || animBank == ANIM_BANK_ATK_PARTNER) + if (animBank == ANIM_BATTLER_ATTACKER || animBank == ANIM_BATTLER_ATK_PARTNER) bank = gAnimBankAttacker; else bank = gAnimBankTarget; @@ -1866,7 +1866,7 @@ static void ScriptCmd_monbg(void) } bank ^= 2; - if (animBank >= ANIM_BANK_ATK_PARTNER && IsAnimBankSpriteVisible(bank)) + if (animBank >= ANIM_BATTLER_ATK_PARTNER && IsAnimBankSpriteVisible(bank)) { identity = GetBattlerPosition(bank); identity += 0xFF; @@ -2095,12 +2095,12 @@ static void ScriptCmd_clearmonbg(void) sBattleAnimScriptPtr++; animBankId = T1_READ_8(sBattleAnimScriptPtr); - if (animBankId == ANIM_BANK_ATTACKER) - animBankId = ANIM_BANK_ATK_PARTNER; - else if (animBankId == ANIM_BANK_TARGET) - animBankId = ANIM_BANK_DEF_PARTNER; + if (animBankId == ANIM_BATTLER_ATTACKER) + animBankId = ANIM_BATTLER_ATK_PARTNER; + else if (animBankId == ANIM_BATTLER_TARGET) + animBankId = ANIM_BATTLER_DEF_PARTNER; - if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER) + if (animBankId == ANIM_BATTLER_ATTACKER || animBankId == ANIM_BATTLER_ATK_PARTNER) bank = gAnimBankAttacker; else bank = gAnimBankTarget; @@ -2158,12 +2158,12 @@ static void ScriptCmd_monbg_22(void) sBattleAnimScriptPtr++; animBankId = T1_READ_8(sBattleAnimScriptPtr); - if (animBankId == ANIM_BANK_ATTACKER) - animBankId = ANIM_BANK_ATK_PARTNER; - else if (animBankId == ANIM_BANK_TARGET) - animBankId = ANIM_BANK_DEF_PARTNER; + if (animBankId == ANIM_BATTLER_ATTACKER) + animBankId = ANIM_BATTLER_ATK_PARTNER; + else if (animBankId == ANIM_BATTLER_TARGET) + animBankId = ANIM_BATTLER_DEF_PARTNER; - if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER) + if (animBankId == ANIM_BATTLER_ATTACKER || animBankId == ANIM_BATTLER_ATK_PARTNER) bank = gAnimBankAttacker; else bank = gAnimBankTarget; @@ -2181,7 +2181,7 @@ static void ScriptCmd_monbg_22(void) } bank ^= 2; - if (animBankId > ANIM_BANK_TARGET && IsAnimBankSpriteVisible(bank)) + if (animBankId > ANIM_BATTLER_TARGET && IsAnimBankSpriteVisible(bank)) { identity = GetBattlerPosition(bank); identity += 0xFF; @@ -2204,12 +2204,12 @@ static void ScriptCmd_clearmonbg_23(void) sBattleAnimScriptPtr++; animBankId = T1_READ_8(sBattleAnimScriptPtr); - if (animBankId == ANIM_BANK_ATTACKER) - animBankId = ANIM_BANK_ATK_PARTNER; - else if (animBankId == ANIM_BANK_TARGET) - animBankId = ANIM_BANK_DEF_PARTNER; + if (animBankId == ANIM_BATTLER_ATTACKER) + animBankId = ANIM_BATTLER_ATK_PARTNER; + else if (animBankId == ANIM_BATTLER_TARGET) + animBankId = ANIM_BATTLER_DEF_PARTNER; - if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER) + if (animBankId == ANIM_BATTLER_ATTACKER || animBankId == ANIM_BATTLER_ATK_PARTNER) bank = gAnimBankAttacker; else bank = gAnimBankTarget; diff --git a/src/diploma.c b/src/diploma.c index 5a1e1254b..c92491cc6 100644 --- a/src/diploma.c +++ b/src/diploma.c @@ -136,4 +136,4 @@ static void DisplayDiplomaText(void) StringCopy(gStringVar1, gOtherText_HoennDex); } Menu_PrintText(gOtherText_DiplomaCertificationGameFreak, 6, 2); -}
\ No newline at end of file +} diff --git a/src/party_menu.c b/src/party_menu.c index 2cb6a3960..2095db331 100644 --- a/src/party_menu.c +++ b/src/party_menu.c @@ -5272,4 +5272,4 @@ void unref_sub_8070F90(void) FlagSet(FLAG_SYS_POKEMON_GET); FlagSet(FLAG_SYS_POKENAV_GET); } -#endif
\ No newline at end of file +#endif diff --git a/src/reset_rtc_screen.c b/src/reset_rtc_screen.c index 52ec0a919..7bccddde5 100644 --- a/src/reset_rtc_screen.c +++ b/src/reset_rtc_screen.c @@ -689,4 +689,4 @@ void debug_sub_806F9E4(u8 taskId) break; } } -#endif
\ No newline at end of file +#endif diff --git a/src/rom_8077ABC.c b/src/rom_8077ABC.c index 20ca6c592..943b57238 100644 --- a/src/rom_8077ABC.c +++ b/src/rom_8077ABC.c @@ -410,7 +410,7 @@ u8 GetAnimBattlerSpriteId(u8 whichBank) { u8 *sprites; - if (whichBank == ANIM_BANK_ATTACKER) + if (whichBank == ANIM_BATTLER_ATTACKER) { if (IsBankSpritePresent(gAnimBankAttacker)) { @@ -422,7 +422,7 @@ u8 GetAnimBattlerSpriteId(u8 whichBank) return 0xff; } } - else if (whichBank == ANIM_BANK_TARGET) + else if (whichBank == ANIM_BATTLER_TARGET) { if (IsBankSpritePresent(gAnimBankTarget)) { @@ -434,7 +434,7 @@ u8 GetAnimBattlerSpriteId(u8 whichBank) return 0xff; } } - else if (whichBank == ANIM_BANK_ATK_PARTNER) + else if (whichBank == ANIM_BATTLER_ATK_PARTNER) { if (!IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2)) return 0xff; @@ -1883,7 +1883,7 @@ u8 GetBattlerSubpriority(u8 bank) if (IsContest()) { - if (bank == ANIM_BANK_ATK_PARTNER) + if (bank == ANIM_BATTLER_ATK_PARTNER) return 30; else return 40; diff --git a/src/unused_81258BC.c b/src/unused_81258BC.c index c25884053..1379eb995 100644 --- a/src/unused_81258BC.c +++ b/src/unused_81258BC.c @@ -33,4 +33,4 @@ void sub_812AF10(void) { Menu_DrawStdWindowFrame(2, 14, 27, 19); Menu_PrintText(gStringVar4, 3, 15); -}
\ No newline at end of file +} |