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authorgarak <garakmon@gmail.com>2018-11-13 13:49:27 -0500
committergarak <garakmon@gmail.com>2018-11-13 13:49:27 -0500
commit32c7ec313deaccb4e3dcef5f9da7d9062d09fc27 (patch)
tree61e1ac55fc5d59511fbb05bfbc416c74698ace2e
parentc31185bdbf6205b03c778f8a225b2102afd401c9 (diff)
ANIM_BANK -> ANIM_BATTLER and some newlines
-rw-r--r--data/battle_anim_scripts.s5616
-rw-r--r--include/constants/battle_anim.h8
-rw-r--r--include/macros/battle_anim.inc2
-rw-r--r--src/battle/anim/fire.c2
-rw-r--r--src/battle/anim/flying.c2
-rw-r--r--src/battle/anim/poison.c2
-rw-r--r--src/battle/anim/sfx.c2
-rw-r--r--src/battle/anim/tendrils.c2
-rw-r--r--src/battle/anim/wisp_fire.c2
-rw-r--r--src/battle/battle_anim.c44
-rw-r--r--src/diploma.c2
-rw-r--r--src/party_menu.c2
-rw-r--r--src/reset_rtc_screen.c2
-rw-r--r--src/rom_8077ABC.c8
-rw-r--r--src/unused_81258BC.c2
15 files changed, 2849 insertions, 2849 deletions
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index 2bb8c4b13..16fccb8db 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -425,207 +425,207 @@ gBattleAnims_Special:: @ 81C7778
Move_POUND: @ 81C7794
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W003, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_DOUBLE_SLAP: @ 81C77C5
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
choosetwoturnanim Move_DOUBLE_SLAP_FirstHit, Move_DOUBLE_SLAP_SecondHit
Move_DOUBLE_SLAP_End:
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_W003, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_DOUBLE_SLAP_FirstHit:
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -8, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -8, 0, 1, 2
goto Move_DOUBLE_SLAP_End
Move_DOUBLE_SLAP_SecondHit:
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 8, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 8, 0, 1, 2
goto Move_DOUBLE_SLAP_End
Move_POISON_POWDER: @ 81C7818
loadspritegfx ANIM_TAG_POISON_POWDER
loadspritegfx ANIM_TAG_POISON_BUBBLE
loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6
- createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -30, -22, 117, 80, 5, 1
- createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 10, -22, 117, 80, -5, 1
- createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -25, -22, 117, 112, 5, 3
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -30, -22, 117, 80, 5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, -22, 117, 80, -5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -25, -22, 117, 112, 5, 3
delay 15
- createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, -22, 117, 80, -5, 1
- createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 5, -22, 117, 96, 5, 1
- createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -22, 117, 69, -5, 1
- createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, -22, 117, 112, 5, 2
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 80, -5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 96, 5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 69, -5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2
delay 30
- createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, -22, 117, 112, 5, 2
- createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 15, -22, 117, 80, -5, 1
- createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -22, 117, 96, 7, 2
- createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, -22, 117, 90, -8, 0
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, -22, 117, 80, -5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 96, 7, 2
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 90, -8, 0
delay 20
- createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -22, 117, 80, -5, 1
- createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -22, 117, 89, 5, 2
- createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 20, -22, 117, 112, -8, 2
- createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 5, -22, 117, 80, 5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 80, -5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 89, 5, 2
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, -22, 117, 112, -8, 2
+ createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 80, 5, 1
waitforvisualfinish
end
Move_STUN_SPORE: @ 81C7949
loadspritegfx ANIM_TAG_STUN_SPORE
loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6
- createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -30, -22, 117, 80, 5, 1
- createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 10, -22, 117, 80, -5, 1
- createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -25, -22, 117, 112, 5, 3
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -30, -22, 117, 80, 5, 1
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, -22, 117, 80, -5, 1
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -25, -22, 117, 112, 5, 3
delay 15
- createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, -22, 117, 80, -5, 1
- createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 5, -22, 117, 96, 5, 1
- createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -22, 117, 69, -5, 1
- createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, -22, 117, 112, 5, 2
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 80, -5, 1
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 96, 5, 1
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 69, -5, 1
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2
delay 30
- createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, -22, 117, 112, 5, 2
- createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 15, -22, 117, 80, -5, 1
- createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -22, 117, 96, 7, 2
- createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, -22, 117, 90, -8, 0
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, -22, 117, 80, -5, 1
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 96, 7, 2
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 90, -8, 0
delay 20
- createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -22, 117, 80, -5, 1
- createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -22, 117, 89, 5, 2
- createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 20, -22, 117, 112, -8, 2
- createsprite gStunSporeParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 5, -22, 117, 80, 5, 1
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 80, -5, 1
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 89, 5, 2
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, -22, 117, 112, -8, 2
+ createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 80, 5, 1
waitforvisualfinish
end
Move_SLEEP_POWDER: @ 81C7A77
loadspritegfx ANIM_TAG_SLEEP_POWDER
loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6
- createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -30, -22, 117, 80, 5, 1
- createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 10, -22, 117, 80, -5, 1
- createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -25, -22, 117, 112, 5, 3
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -30, -22, 117, 80, 5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, -22, 117, 80, -5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -25, -22, 117, 112, 5, 3
delay 15
- createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, -22, 117, 80, -5, 1
- createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 5, -22, 117, 96, 5, 1
- createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -22, 117, 69, -5, 1
- createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, -22, 117, 112, 5, 2
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 80, -5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 96, 5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 69, -5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2
delay 30
- createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, -22, 117, 112, 5, 2
- createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 15, -22, 117, 80, -5, 1
- createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -22, 117, 96, 7, 2
- createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, -22, 117, 90, -8, 0
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, -22, 117, 80, -5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 96, 7, 2
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 90, -8, 0
delay 20
- createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -22, 117, 80, -5, 1
- createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -22, 117, 89, 5, 2
- createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 20, -22, 117, 112, -8, 2
- createsprite gSleepPowderParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 5, -22, 117, 80, 5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 80, -5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 89, 5, 2
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, -22, 117, 112, -8, 2
+ createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 80, 5, 1
waitforvisualfinish
end
Move_SWIFT: @ 81C7BA5
loadspritegfx ANIM_TAG_YELLOW_STAR
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gSwiftStarSpriteTemplate, ANIM_BANK_TARGET, 3, 20, -10, 20, 0, 22, 20, 1
+ createsprite gSwiftStarSpriteTemplate, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 22, 20, 1
delay 5
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gSwiftStarSpriteTemplate, ANIM_BANK_TARGET, 3, 20, -10, 20, 5, 22, -18, 1
+ createsprite gSwiftStarSpriteTemplate, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 5, 22, -18, 1
delay 5
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gSwiftStarSpriteTemplate, ANIM_BANK_TARGET, 3, 20, -10, 20, -10, 22, 15, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 18, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 18, 1
+ createsprite gSwiftStarSpriteTemplate, ANIM_BATTLER_TARGET, 3, 20, -10, 20, -10, 22, 15, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 18, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 2, 0, 18, 1
delay 5
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gSwiftStarSpriteTemplate, ANIM_BANK_TARGET, 3, 20, -10, 20, 0, 22, -20, 1
+ createsprite gSwiftStarSpriteTemplate, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 22, -20, 1
delay 5
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gSwiftStarSpriteTemplate, ANIM_BANK_TARGET, 3, 20, -10, 20, 0, 22, 12, 1
+ createsprite gSwiftStarSpriteTemplate, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 22, 12, 1
delay 5
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_STRENGTH: @ 81C7C5E
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W036, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_BANK_ATTACKER, 2, 0, 96, 30
+ createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_BATTLER_ATTACKER, 2, 0, 96, 30
waitforvisualfinish
delay 10
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 4
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_TARGET, 18, 6, 2, 4
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 4
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_TARGET, 18, 6, 2, 4
delay 4
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 16, 12, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 16, 12, 1, 1
delay 4
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -16, -12, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -16, -12, 1, 1
delay 4
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 3, 4, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 3, 4, 1, 1
waitforvisualfinish
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_TACKLE: @ 81C7CF2
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4
delay 6
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_W004, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_BODY_SLAM: @ 81C7D30
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W036, SOUND_PAN_ATTACKER
- createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 1, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER
waitforvisualfinish
delay 11
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 26, 0, 0, 5
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 26, 0, 0, 5
delay 6
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 4, -10, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 4, -10, 0, 1, 0
loopsewithpan SE_W025B, SOUND_PAN_TARGET, 10, 2
delay 1
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -28, 0, 0, 3
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -28, 0, 0, 3
waitforvisualfinish
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 12, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 4, 0, 12, 1
waitforvisualfinish
delay 10
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 6
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 6
delay 5
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 6
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_SUPERSONIC: @ 81C7DBD
loadspritegfx ANIM_TAG_GOLD_RING
- monbg ANIM_BANK_ATK_PARTNER
- monbgprio_2A ANIM_BANK_ATTACKER
+ monbg ANIM_BATTLER_ATK_PARTNER
+ monbgprio_2A ANIM_BATTLER_ATTACKER
setalpha 12, 8
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 2, 0, 8, 1
call Move_SUPERSONIC_CreateWaveSprite
call Move_SUPERSONIC_CreateWaveSprite
call Move_SUPERSONIC_CreateWaveSprite
@@ -633,18 +633,18 @@ Move_SUPERSONIC: @ 81C7DBD
call Move_SUPERSONIC_CreateWaveSprite
call Move_SUPERSONIC_CreateWaveSprite
waitforvisualfinish
- clearmonbg ANIM_BANK_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
end
Move_SUPERSONIC_CreateWaveSprite:
playsewithpan SE_W048, SOUND_PAN_ATTACKER
- createsprite gSupersonicWaveSpriteTemplate, ANIM_BANK_TARGET, 2, 16, 0, 0, 0, 30, 0
+ createsprite gSupersonicWaveSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 30, 0
delay 2
return
Move_SCREECH: @ 81C7E15
loadspritegfx ANIM_TAG_PURPLE_RING
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 3, 0, 2, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 3, 0, 2, 1
call Move_SCREECH_CreateWaveSprite
call Move_SCREECH_CreateWaveSprite
delay 16
@@ -653,164 +653,164 @@ Move_SCREECH: @ 81C7E15
end
Move_SCREECH_CreateWaveSprite:
playsewithpan SE_W103, SOUND_PAN_ATTACKER
- createsprite gScreechWaveSpriteTemplate, ANIM_BANK_TARGET, 2, 16, 0, 0, 0, 30, 0
+ createsprite gScreechWaveSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 30, 0
delay 2
return
Move_FLAME_WHEEL: @ 81C7E62
loadspritegfx ANIM_TAG_SMALL_EMBER
- monbg ANIM_BANK_DEF_PARTNER
- monbgprio_2A ANIM_BANK_TARGET
- createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 56, 0
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_2A ANIM_BATTLER_TARGET
+ createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 0
playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
- createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 56, 4
+ createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 4
playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
- createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 56, 8
+ createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 8
playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
- createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 56, 12
+ createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 12
playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
- createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 56, 16
+ createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 16
playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
- createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 56, 20
+ createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 20
playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
- createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 56, 24
+ createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 24
playsewithpan SE_W172, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 24, 0, 0, 6
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 6
delay 4
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 8, 1
- createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_BANK_TARGET, 31, 12, 1, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 8, 1
+ createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_BATTLER_TARGET, 31, 12, 1, 1
playsewithpan SE_W172B, SOUND_PAN_TARGET
call _81D11A2
delay 7
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 9
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 9
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Unknown_81C7F4C: @ 81C7F4C
- createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BANK_ATTACKER, 3, 0, 0, 50
+ createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 50
delay 4
return
Move_PIN_MISSILE: @ 81C7F5C
loadspritegfx ANIM_TAG_NEEDLE
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_W026, SOUND_PAN_ATTACKER
- createsprite gPinMissileSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -8, -8, -8, 20, -32
+ createsprite gPinMissileSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, -8, -8, 20, -32
delay 15
- createsprite gPinMissileSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -8, 8, 8, 20, -40
+ createsprite gPinMissileSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, 8, 8, 20, -40
delay 4
playsewithpan SE_W030, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -8, -8, 1, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -8, -8, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1
delay 9
- createsprite gPinMissileSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -8, 0, 0, 20, -32
+ createsprite gPinMissileSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, 0, 0, 20, -32
delay 4
playsewithpan SE_W030, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 8, 8, 1, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 8, 8, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1
delay 14
playsewithpan SE_W030, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_ICICLE_SPEAR: @ 81C8021
loadspritegfx ANIM_TAG_ICICLE_SPEAR
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_W196, SOUND_PAN_ATTACKER
- createsprite gIcicleSpearSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -8, -8, -8, 20, -32
+ createsprite gIcicleSpearSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, -8, -8, 20, -32
delay 15
- createsprite gIcicleSpearSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -8, 8, 8, 20, -40
+ createsprite gIcicleSpearSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, 8, 8, 20, -40
delay 4
playsewithpan SE_W030, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -8, -8, 1, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -8, -8, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1
delay 9
- createsprite gIcicleSpearSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -8, 0, 0, 20, -32
+ createsprite gIcicleSpearSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, 0, 0, 20, -32
delay 4
playsewithpan SE_W030, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 8, 8, 1, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 8, 8, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1
delay 14
playsewithpan SE_W030, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_TAKE_DOWN: @ 81C80E6
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W036, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_WindUpLunge, 5, ANIM_BANK_ATTACKER, -24, 8, 23, 10, 40, 10
+ createvisualtask AnimTask_WindUpLunge, 5, ANIM_BATTLER_ATTACKER, -24, 8, 23, 10, 40, 10
delay 35
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 0, 10, 0, 0
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 4, -10, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 0, 10, 0, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 4, -10, 0, 1, 0
playsewithpan SE_W025B, SOUND_PAN_TARGET
delay 1
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -16, 0, 0, 4
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -16, 0, 0, 4
waitforvisualfinish
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 12, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 4, 0, 12, 1
waitforvisualfinish
delay 2
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 5
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5
delay 3
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 7
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 7
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_DOUBLE_EDGE: @ 81C817A
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 2, 4, 2, 32767, 10, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 2, 4, 2, 32767, 10, 0, 0
waitforvisualfinish
delay 10
playsewithpan SE_W207, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W207, SOUND_PAN_ATTACKER, 8
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 2, 4
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 18, 6, 2, 4
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 16, 16, rgb(31, 31, 31)
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 20, 0, 0, 4
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 16, 16, rgb(31, 31, 31)
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 0, 0, 4
delay 3
waitforvisualfinish
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, -10, 0, 1, 0
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -32, 0, 0, 3
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, -10, 0, 1, 0
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -32, 0, 0, 3
waitforvisualfinish
createvisualtask sub_80A8E04, 2, 8, -256, 0, 0
createvisualtask sub_80A8E04, 2, 8, -256, 1, 0
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 4, 0, 12, 1
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 12, 1
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 16, 0, rgb(31, 31, 31)
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 4, 0, 12, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 4, 0, 12, 1
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 16, 0, rgb(31, 31, 31)
waitforvisualfinish
createvisualtask sub_80A8E04, 2, 8, -256, 0, 1
createvisualtask sub_80A8E04, 2, 8, -256, 1, 1
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 5
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5
delay 3
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 7
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 7
waitforvisualfinish
end
@@ -818,39 +818,39 @@ Move_POISON_STING: @ 81C828D
loadspritegfx ANIM_TAG_NEEDLE
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_POISON_BUBBLE
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
- createsprite gLinearStingerSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, -8, 0, 20
+ createsprite gLinearStingerSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, -8, 0, 20
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 5, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 5, 1
playsewithpan SE_W030, SOUND_PAN_TARGET
waitforvisualfinish
call PoisonBubblesAnim
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_TWINEEDLE: @ 81C82E2
loadspritegfx ANIM_TAG_NEEDLE
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
monbgprio_28 1
setalpha 12, 8
loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 6, 2
- createsprite gLinearStingerSpriteTemplate, ANIM_BANK_TARGET, 2, 10, -4, 0, -4, 20
- createsprite gLinearStingerSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 12, 10, 12, 20
+ createsprite gLinearStingerSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, -4, 0, -4, 20
+ createsprite gLinearStingerSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 12, 10, 12, 20
delay 20
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 5, 1
- createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BANK_ATTACKER, 3, 0, -4, 1, 3
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 5, 1
+ createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BATTLER_ATTACKER, 3, 0, -4, 1, 3
loopsewithpan SE_W030, SOUND_PAN_TARGET, 5, 2
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BANK_ATTACKER, 3, 10, 12, 1, 3
+ createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BATTLER_ATTACKER, 3, 10, 12, 1, 3
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
@@ -864,7 +864,7 @@ Move_FIRE_BLAST: @ 81C8355
createvisualtask sub_80E2A38, 10, 1, 3, 0, 8, rgb(0, 0, 0)
waitforvisualfinish
delay 19
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 20, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 20, 1
call Move_FIRE_BLAST_CreateFireCross
delay 3
call Move_FIRE_BLAST_CreateFireCross
@@ -887,31 +887,31 @@ Move_FIRE_BLAST: @ 81C8355
waitforvisualfinish
end
Move_FIRE_BLAST_CreateFireRing:
- createsprite gFireRingSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 0
- createsprite gFireRingSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 51
- createsprite gFireRingSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 102
- createsprite gFireRingSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 153
- createsprite gFireRingSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 204
+ createsprite gFireRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 0
+ createsprite gFireRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 51
+ createsprite gFireRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 102
+ createsprite gFireRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 153
+ createsprite gFireRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 204
delay 5
return
Move_FIRE_BLAST_CreateFireCross:
- createsprite gFireCrossSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 10, 0, -2
- createsprite gFireCrossSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 13, -2, 0
- createsprite gFireCrossSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 13, 2, 0
- createsprite gFireCrossSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 15, -2, 2
- createsprite gFireCrossSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 15, 2, 2
+ createsprite gFireCrossSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 10, 0, -2
+ createsprite gFireCrossSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 13, -2, 0
+ createsprite gFireCrossSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 13, 2, 0
+ createsprite gFireCrossSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 15, -2, 2
+ createsprite gFireCrossSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 15, 2, 2
return
Move_LEECH_SEED: @ 81C8483
loadspritegfx ANIM_TAG_SEED
playsewithpan SE_W077, SOUND_PAN_ATTACKER
- createsprite gLeechSeedSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 0, 0, 24, 35, -32
+ createsprite gLeechSeedSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 0, 0, 24, 35, -32
delay 8
playsewithpan SE_W077, SOUND_PAN_ATTACKER
- createsprite gLeechSeedSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 0, -16, 24, 35, -40
+ createsprite gLeechSeedSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 0, -16, 24, 35, -40
delay 8
playsewithpan SE_W077, SOUND_PAN_ATTACKER
- createsprite gLeechSeedSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 0, 16, 24, 35, -37
+ createsprite gLeechSeedSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 0, 16, 24, 35, -37
delay 12
loopsewithpan SE_W039, SOUND_PAN_TARGET, 10, 8
waitforvisualfinish
@@ -920,11 +920,11 @@ Move_LEECH_SEED: @ 81C8483
Move_EMBER: @ 81C84D9
loadspritegfx ANIM_TAG_SMALL_EMBER
loopsewithpan SE_W052, SOUND_PAN_ATTACKER, 5, 2
- createsprite gEmberSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, -16, 24, 20, 1
+ createsprite gEmberSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, -16, 24, 20, 1
delay 4
- createsprite gEmberSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, 0, 24, 20, 1
+ createsprite gEmberSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 24, 20, 1
delay 4
- createsprite gEmberSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, 16, 24, 20, 1
+ createsprite gEmberSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, 16, 24, 20, 1
delay 16
playsewithpan SE_W172, SOUND_PAN_TARGET
call Move_EMBER_CreateFlare
@@ -932,29 +932,29 @@ Move_EMBER: @ 81C84D9
call Move_EMBER_CreateFlare
end
Move_EMBER_CreateFlare:
- createsprite gEmberFlareSpriteTemplate, ANIM_BANK_TARGET, 2, -24, 24, 24, 24, 20, 1, 1
+ createsprite gEmberFlareSpriteTemplate, ANIM_BATTLER_TARGET, 2, -24, 24, 24, 24, 20, 1, 1
delay 4
return
Move_MEGA_PUNCH: @ 81C854D
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
delay 2
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 0, 16, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 0, 16, rgb(0, 0, 0)
setalpha 12, 8
playsewithpan SE_W025, SOUND_PAN_TARGET
- createsprite gMegaPunchKickSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 50
+ createsprite gMegaPunchKickSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 50
createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
delay 50
call _81C85E9
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 0
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 22, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 22, 1
createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
delay 2
restorebg
@@ -982,22 +982,22 @@ _81C8620:
Move_MEGA_KICK: @ 81C8627
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
delay 2
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 0, 16, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 0, 16, rgb(0, 0, 0)
setalpha 12, 8
playsewithpan SE_W025, SOUND_PAN_TARGET
- createsprite gMegaPunchKickSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 50
+ createsprite gMegaPunchKickSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 50
createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
delay 50
playsewithpan SE_W025B, SOUND_PAN_TARGET
call _81C85E9
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 0
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 22, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 22, 1
createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
delay 2
restorebg
@@ -1007,47 +1007,47 @@ Move_MEGA_KICK: @ 81C8627
Move_COMET_PUNCH: @ 81C86C3
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
choosetwoturnanim Move_COMET_PUNCH_Even, Move_COMET_PUNCH_Odd
Move_COMET_PUNCH_End:
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_W004, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_COMET_PUNCH_Even:
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -8, -8, 1, 2
- createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 3, -8, 0, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -8, -8, 1, 2
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -8, 0, 8, 1, 0
goto Move_COMET_PUNCH_End
Move_COMET_PUNCH_Odd:
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 8, -8, 1, 2
- createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 3, 8, 0, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 8, -8, 1, 2
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 8, 0, 8, 1, 0
goto Move_COMET_PUNCH_End
Move_SONIC_BOOM: @ 81C873B
loadspritegfx ANIM_TAG_AIR_WAVE
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
call Move_SONIC_BOOM_CreateBlast
call Move_SONIC_BOOM_CreateBlast
call Move_SONIC_BOOM_CreateBlast
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 10, 1
call Move_SONIC_BOOM_CreateHitSplat
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_SONIC_BOOM_CreateBlast:
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
- createsprite gSonicBoomSpriteTemplate, ANIM_BANK_TARGET, 2, 16, 0, 0, 0, 15
+ createsprite gSonicBoomSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 15
delay 4
return
Move_SONIC_BOOM_CreateHitSplat:
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 2
delay 4
return
@@ -1093,15 +1093,15 @@ Move_THUNDERBOLT: @ 81C880A
createvisualtask sub_80E2A38, 10, 4, 0, 13, 0, 0
waitforvisualfinish
delay 20
- createsprite gBattleAnimSpriteTemplate_83D98F0, ANIM_BANK_TARGET, 3, 44, 0, 0, 3
- createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 32, 44, 0, 40, 0, -32765
- createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 32, 44, 64, 40, 1, -32765
- createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 32, 44, 128, 40, 0, -32765
- createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 32, 44, 192, 40, 2, -32765
- createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 16, 44, 32, 40, 0, -32765
- createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 16, 44, 96, 40, 1, -32765
- createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 16, 44, 160, 40, 0, -32765
- createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765
+ createsprite gBattleAnimSpriteTemplate_83D98F0, ANIM_BATTLER_TARGET, 3, 44, 0, 0, 3
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 32, 44, 0, 40, 0, -32765
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 32, 44, 64, 40, 1, -32765
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 32, 44, 128, 40, 0, -32765
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 32, 44, 192, 40, 2, -32765
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 16, 44, 32, 40, 0, -32765
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 16, 44, 96, 40, 1, -32765
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 16, 44, 160, 40, 0, -32765
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765
playsewithpan SE_W063, SOUND_PAN_TARGET
delay 0
createvisualtask sub_80E2A38, 10, 1, 0, 2, 2, 0
@@ -1132,11 +1132,11 @@ Move_THUNDER_WAVE: @ 81C89C0
playsewithpan SE_W086, SOUND_PAN_TARGET
delay 20
loopsewithpan SE_W085B, SOUND_PAN_TARGET, 10, 4
- createsprite gBattleAnimSpriteTemplate_83D9950, ANIM_BANK_TARGET, 2, -16, -16
+ createsprite gBattleAnimSpriteTemplate_83D9950, ANIM_BATTLER_TARGET, 2, -16, -16
delay 4
- createsprite gBattleAnimSpriteTemplate_83D9950, ANIM_BANK_TARGET, 2, -16, 0
+ createsprite gBattleAnimSpriteTemplate_83D9950, ANIM_BATTLER_TARGET, 2, -16, 0
delay 4
- createsprite gBattleAnimSpriteTemplate_83D9950, ANIM_BANK_TARGET, 2, -16, 16
+ createsprite gBattleAnimSpriteTemplate_83D9950, ANIM_BATTLER_TARGET, 2, -16, 16
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 1, 0, 6, 0, 0
waitforvisualfinish
@@ -1145,69 +1145,69 @@ Move_THUNDER_WAVE: @ 81C89C0
Move_BEAT_UP: @ 81C8A2F
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
choosetwoturnanim Move_BEAT_UP_Even, Move_BEAT_UP_Odd
Move_BEAT_UP_End:
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_BEAT_UP_Even:
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, -20, -20, 1, 2
- createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 3, -20, -12, 8, 1, 0
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -20, -20, 1, 2
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, -20, -12, 8, 1, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 8, 0, 1, 2
- createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 3, 8, 8, 8, 1, 0
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 8, 0, 1, 2
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, 8, 8, 8, 1, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
goto Move_BEAT_UP_End
Move_BEAT_UP_Odd:
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 12, -20, 1, 2
- createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 3, 12, -12, 8, 1, 0
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 12, -20, 1, 2
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, 12, -12, 8, 1, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, -12, 0, 1, 2
- createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 3, -12, 8, 8, 1, 0
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -12, 0, 1, 2
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, -12, 8, 8, 1, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
goto Move_BEAT_UP_End
Move_STOMP: @ 81C8B2A
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W104, SOUND_PAN_TARGET
- createsprite gStompFootSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, -32, 15
+ createsprite gStompFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, -32, 15
delay 19
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, -8, 1, 1
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 4, 9, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -8, 1, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 4, 9, 1
playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_TAIL_WHIP: @ 81C8B71
loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 24, 3
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 4, 2, 3
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 12, 4, 2, 3
waitforvisualfinish
end
Move_CUT: @ 81C8B8A
loadspritegfx ANIM_TAG_CUT
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W015, SOUND_PAN_TARGET
- createsprite gCuttingSliceSpriteTemplate, ANIM_BANK_ATTACKER, 2, 40, -32, 0
+ createsprite gCuttingSliceSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 40, -32, 0
delay 5
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 10, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 10, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
waitforvisualfinish
end
@@ -1215,31 +1215,31 @@ Move_CUT: @ 81C8B8A
Move_HIDDEN_POWER: @ 81C8BBC
loadspritegfx ANIM_TAG_RED_ORB
playsewithpan SE_W036, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BANK_ATTACKER, 0
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BATTLER_ATTACKER, 0
waitforvisualfinish
delay 30
- createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 20479, 12, 5, 1
+ createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, 20479, 12, 5, 1
delay 4
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BANK_ATTACKER, 0
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BATTLER_ATTACKER, 0
playsewithpan SE_W179, SOUND_PAN_ATTACKER
- createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BANK_ATTACKER, 2, 26, 0
- createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BANK_ATTACKER, 2, 26, 42
- createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BANK_ATTACKER, 2, 26, 84
- createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BANK_ATTACKER, 2, 26, 126
- createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BANK_ATTACKER, 2, 26, 168
- createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BANK_ATTACKER, 2, 26, 210
+ createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 0
+ createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 42
+ createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 84
+ createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 126
+ createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 168
+ createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 210
delay 52
setarg ARG_RET_ID, -1
playsewithpan SE_W115, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BANK_ATTACKER, 0
- createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 0
- createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 32
- createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 64
- createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 96
- createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 128
- createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 160
- createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 192
- createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BANK_TARGET, 2, 224
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BATTLER_ATTACKER, 0
+ createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0
+ createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 32
+ createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 64
+ createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 96
+ createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 128
+ createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 160
+ createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 192
+ createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 224
end
Move_REVERSAL: @ 81C8CA5
@@ -1247,32 +1247,32 @@ Move_REVERSAL: @ 81C8CA5
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_W197, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 3, 32767, 8, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 3, 32767, 8, 0, 0
waitforvisualfinish
delay 30
createvisualtask sub_80E1F8C, 2, 31, 3, 2, 0, 10, 32767
delay 10
playsewithpan SE_W179, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BANK_ATTACKER, 2, 26, 0
- createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BANK_ATTACKER, 2, 26, 42
- createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BANK_ATTACKER, 2, 26, 84
- createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BANK_ATTACKER, 2, 26, 126
- createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BANK_ATTACKER, 2, 26, 168
- createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BANK_ATTACKER, 2, 26, 210
+ createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BATTLER_ATTACKER, 2, 26, 0
+ createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BATTLER_ATTACKER, 2, 26, 42
+ createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BATTLER_ATTACKER, 2, 26, 84
+ createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BATTLER_ATTACKER, 2, 26, 126
+ createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BATTLER_ATTACKER, 2, 26, 168
+ createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BATTLER_ATTACKER, 2, 26, 210
waitforvisualfinish
delay 20
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4
delay 8
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 32767, 8, 0, 0
- createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 10, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 32767, 8, 0, 0
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 10, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0
end
Move_PURSUIT: @ 81C8D80
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
fadetobg BG_DARK
waitbgfadein
delay 0
@@ -1280,7 +1280,7 @@ Move_PURSUIT: @ 81C8D80
choosetwoturnanim _81C8D9F, _81C8DC8
_81C8D96:
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
delay 0
restorebg
@@ -1288,69 +1288,69 @@ _81C8D96:
end
_81C8D9F:
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2
createvisualtask sub_80A9058, 5, 0, 1, 6, 1, 0
goto _81C8D96
_81C8DC8:
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
createvisualtask sub_80A9058, 5, 0, 1, 6, 1, 0
goto _81C8D96
Move_SPIKE_CANNON: @ 81C8DF1
loadspritegfx ANIM_TAG_NEEDLE
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
monbgprio_28 1
setalpha 12, 8
- createvisualtask AnimTask_WindUpLunge, 5, ANIM_BANK_ATTACKER, -4, 0, 4, 6, 8, 4
+ createvisualtask AnimTask_WindUpLunge, 5, ANIM_BATTLER_ATTACKER, -4, 0, 4, 6, 8, 4
waitforvisualfinish
loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 5, 3
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 5
- createsprite gLinearStingerSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, -8, -8, -8, 20
- createsprite gLinearStingerSpriteTemplate, ANIM_BANK_ATTACKER, 2, 18, 0, 0, 0, 20
- createsprite gLinearStingerSpriteTemplate, ANIM_BANK_ATTACKER, 2, 26, 8, 8, 8, 20
- waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BANK_ATTACKER, 3, -8, -8, 1, 2
- createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2
- createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BANK_ATTACKER, 3, 8, 8, 1, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 7, 1
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5
+ createsprite gLinearStingerSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, -8, -8, -8, 20
+ createsprite gLinearStingerSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 18, 0, 0, 0, 20
+ createsprite gLinearStingerSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 8, 8, 8, 20
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BATTLER_ATTACKER, 3, -8, -8, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BATTLER_ATTACKER, 3, 8, 8, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 7, 1
loopsewithpan SE_W030, SOUND_PAN_TARGET, 5, 3
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_SWORDS_DANCE: @ 81C8EA4
loadspritegfx ANIM_TAG_SWORD
- monbg ANIM_BANK_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
setalpha 12, 8
playsewithpan SE_W014, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 16, 6, 1, 4
- createsprite gBattleAnimSpriteTemplate_83D748C, ANIM_BANK_ATTACKER, 2, 0, 0
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 16, 6, 1, 4
+ createsprite gBattleAnimSpriteTemplate_83D748C, ANIM_BATTLER_ATTACKER, 2, 0, 0
delay 22
createvisualtask sub_80E21A8, 2, 10005, 2, 2, 32754, 16, 0, 0
waitforvisualfinish
- clearmonbg ANIM_BANK_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
blendoff
delay 1
end
Move_PSYCH_UP: @ 81C8EEA
loadspritegfx ANIM_TAG_SPIRAL
- monbg ANIM_BANK_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
createvisualtask sub_80E1F8C, 2, 25, 2, 6, 1, 11, 0
setalpha 12, 8
loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 5, 10
- createsprite gBattleAnimSpriteTemplate_83DA690, ANIM_BANK_ATTACKER, 2, 0, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DA690, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0, 0
createvisualtask AnimTask_SwayMon, 5, 0, 5, 2560, 8, 0
delay 127
delay 4
playsewithpan SE_W060, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BANK_ATTACKER, 1
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BATTLER_ATTACKER, 1
createvisualtask sub_80E2A38, 9, 2, 2, 10, 0, 1023
delay 30
- clearmonbg ANIM_BANK_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
waitforvisualfinish
end
@@ -1359,37 +1359,37 @@ Move_DIZZY_PUNCH: @ 81C8F5C
loadspritegfx ANIM_TAG_DUCK
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
call _81C9077
- createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 5, 16, 8, 20, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, 16, 0, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 5, 16, 8, 20, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, 16, 0, 1, 1
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, 16, 8, 160, -32
- createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, 16, 8, -256, -40
- createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, 16, 8, 128, -16
- createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, 16, 8, 416, -38
- createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, 16, 8, -128, -22
- createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, 16, 8, -384, -31
+ createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, 16, 8, 160, -32
+ createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, 16, 8, -256, -40
+ createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, 16, 8, 128, -16
+ createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, 16, 8, 416, -38
+ createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, 16, 8, -128, -22
+ createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, 16, 8, -384, -31
delay 10
call _81C9077
- createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 5, -16, -8, 20, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, -16, -16, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 5, -16, -8, 20, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, -16, -16, 1, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, -16, -8, 160, -32
- createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, -16, -8, -256, -40
- createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, -16, -8, 128, -16
- createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, -16, -8, 416, -38
- createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, -16, -8, -128, -22
- createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BANK_TARGET, 3, -16, -8, -384, -31
+ createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, -16, -8, 160, -32
+ createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, -16, -8, -256, -40
+ createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, -16, -8, 128, -16
+ createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, -16, -8, 416, -38
+ createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, -16, -8, -128, -22
+ createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, -16, -8, -384, -31
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
_81C9077:
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4
delay 6
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 7, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 7, 1
return
Move_FIRE_SPIN: @ 81C9096
@@ -1402,23 +1402,23 @@ Move_FIRE_SPIN: @ 81C9096
waitforvisualfinish
end
_81C90BF:
- createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_TARGET, 2, 0, 28, 528, 30, 13, 50, 1
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_TARGET, 2, 0, 28, 528, 30, 13, 50, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_TARGET, 2, 0, 32, 480, 20, 16, -46, 1
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_TARGET, 2, 0, 32, 480, 20, 16, -46, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_TARGET, 2, 0, 33, 576, 20, 8, 42, 1
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_TARGET, 2, 0, 33, 576, 20, 8, 42, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_TARGET, 2, 0, 31, 400, 25, 11, -42, 1
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_TARGET, 2, 0, 31, 400, 25, 11, -42, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_TARGET, 2, 0, 28, 512, 25, 16, 46, 1
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_TARGET, 2, 0, 28, 512, 25, 16, 46, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_TARGET, 2, 0, 33, 464, 30, 15, -50, 1
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_TARGET, 2, 0, 33, 464, 30, 15, -50, 1
delay 2
return
Move_FURY_CUTTER: @ 81C914A
loadspritegfx ANIM_TAG_CUT
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W013, SOUND_PAN_TARGET
createvisualtask UpdateFuryCutterAnimDirection, 2
@@ -1432,26 +1432,26 @@ _81C916A:
goto _81C91FF
_81C918E:
delay 5
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 10, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 10, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
waitforvisualfinish
end
_81C91A7:
- createsprite gCuttingSliceSpriteTemplate, ANIM_BANK_ATTACKER, 2, 40, -32, 0
+ createsprite gCuttingSliceSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 40, -32, 0
goto _81C916A
_81C91B9:
- createsprite gCuttingSliceSpriteTemplate, ANIM_BANK_ATTACKER, 2, 40, -32, 1
+ createsprite gCuttingSliceSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 40, -32, 1
goto _81C916A
_81C91CB:
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 10505, 4, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 10505, 4, 0, 0
goto _81C918E
_81C91E5:
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 3, 10505, 4, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 3, 10505, 4, 0, 0
goto _81C918E
_81C91FF:
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 3, 10505, 4, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 3, 10505, 4, 0, 0
goto _81C918E
Move_SELF_DESTRUCT: @ 81C9219
@@ -1469,73 +1469,73 @@ Move_SELF_DESTRUCT: @ 81C9219
end
_81C929F:
playsewithpan SE_W120, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 24, -24, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 24, -24, 0, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -16, 16, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -16, 16, 0, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -24, -12, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -24, -12, 0, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 16, 16, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 16, 16, 0, 1
delay 6
return
Move_SLAM: @ 81C9309
loadspritegfx ANIM_TAG_SLAM_HIT
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W004, SOUND_PAN_ATTACKER
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 20, 3, 0, 4
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 3, 0, 4
delay 1
- createsprite gBattleAnimSpriteTemplate_83D69DC, ANIM_BANK_ATTACKER, 2, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D69DC, ANIM_BATTLER_ATTACKER, 2, 0, 0
delay 3
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -12, 10, 0, 3
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 5
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -12, 10, 0, 3
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5
delay 3
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 0, 3, 6, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 0, 3, 6, 1
waitforvisualfinish
delay 5
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 6
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_VINE_WHIP: @ 81C9391
loadspritegfx ANIM_TAG_WHIP_HIT
playsewithpan SE_W026, SOUND_PAN_ATTACKER
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 6
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 6
delay 6
playsewithpan SE_W010, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D69F4, ANIM_BANK_TARGET, 2, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D69F4, ANIM_BATTLER_TARGET, 2, 0, 0
delay 6
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 6, 1
end
Move_DRILL_PECK: @ 81C93C8
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_WHIRLWIND_LINES
- createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 0
playsewithpan SE_W029, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 1
delay 2
loopsewithpan SE_W030, SOUND_PAN_TARGET, 4, 8
createvisualtask sub_80DB0E8, 5
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 18, 1
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 2
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 2
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 6
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 6
waitforvisualfinish
end
@@ -1543,85 +1543,85 @@ Move_WATERFALL: @ 81C9421
loadspritegfx ANIM_TAG_WATER_IMPACT
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_ICE_CRYSTALS
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 23, 1
delay 5
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 10, 10, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 10, 10, 25, 0
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, -15, 0, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, -15, 0, 25, 0
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 20, 10, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 20, 10, 25, 0
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 0, -10, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 0, -10, 25, 0
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, -10, 15, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, -10, 15, 25, 0
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 25, 20, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 25, 20, 25, 0
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, -20, 20, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, -20, 20, 25, 0
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 12, 0, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 12, 0, 25, 0
waitforvisualfinish
delay 10
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 5
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 5
delay 6
call _81C9502
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81C9502:
playsewithpan SE_W127, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 17, 1
- createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, 20, 1, 1
- createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 20
- createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, 20, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 20
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, 15, 1, 1
- createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 15
- createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 15
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, 15, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 15
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 15
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, 10, 1, 1
- createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 10
- createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, 10, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 10
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, 5, 1, 1
- createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 5
- createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 5
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, 5, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 5
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 5
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1
- createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, -5, 1, 1
- createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -5
- createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -5
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, -5, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -5
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -5
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, -10, 1, 1
- createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -10
- createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -10
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, -10, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -10
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -10
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, -15, 1, 1
- createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -15
- createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -15
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, -15, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -15
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -15
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 3, 0, -20, 1, 1
- createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -20
- createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BANK_ATTACKER, 4, 0, -20
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, -20, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -20
+ createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -20
return
Move_EXPLOSION: @ 81C9675
loadspritegfx ANIM_TAG_EXPLOSION
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 8, 9, 8474, 8, 0, 8
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 8, 9, 8474, 8, 0, 8
createvisualtask AnimTask_ShakeMon2, 5, 4, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 5, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 6, 8, 0, 40, 1
@@ -1636,19 +1636,19 @@ Move_EXPLOSION: @ 81C9675
end
_81C9712:
playsewithpan SE_W153, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 1
delay 6
playsewithpan SE_W153, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 24, -24, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 24, -24, 0, 1
delay 6
playsewithpan SE_W153, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -16, 16, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -16, 16, 0, 1
delay 6
playsewithpan SE_W153, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -24, -12, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -24, -12, 0, 1
delay 6
playsewithpan SE_W153, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 16, 16, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 16, 16, 0, 1
delay 6
return
@@ -1658,7 +1658,7 @@ Move_DEFENSE_CURL: @ 81C977C
createvisualtask sub_80E0E24, 5, 0, 0
createvisualtask sub_812D350, 5
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_8402498, ANIM_BANK_ATTACKER, 2, 0, 6, 0, 1
+ createsprite gBattleAnimSpriteTemplate_8402498, ANIM_BATTLER_ATTACKER, 2, 0, 6, 0, 1
waitforvisualfinish
createvisualtask sub_80E0E24, 5, 0, 1
waitforvisualfinish
@@ -1666,25 +1666,25 @@ Move_DEFENSE_CURL: @ 81C977C
Move_PROTECT: @ 81C97B5
loadspritegfx ANIM_TAG_PROTECT
- monbg ANIM_BANK_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
monbgprio_28 0
waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 16
- createsprite gBattleAnimSpriteTemplate_83D6BE8, ANIM_BANK_ATTACKER, 2, 24, 0, 90
+ createsprite gBattleAnimSpriteTemplate_83D6BE8, ANIM_BATTLER_ATTACKER, 2, 24, 0, 90
waitforvisualfinish
- clearmonbg ANIM_BANK_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
end
Move_DETECT: @ 81C97D2
loadspritegfx ANIM_TAG_SPARKLE_4
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 9, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 9, rgb(0, 0, 0)
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 2, 1, 0, 9, 32767
delay 18
playsewithpan SE_W197, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83930F4, ANIM_BANK_ATTACKER, 13, 20, -20
+ createsprite gBattleAnimSpriteTemplate_83930F4, ANIM_BATTLER_ATTACKER, 13, 20, -20
waitforvisualfinish
delay 10
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 9, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 9, 0, rgb(0, 0, 0)
createvisualtask sub_80E2A38, 10, 2, 2, 9, 0, 32767
waitforvisualfinish
end
@@ -1692,7 +1692,7 @@ Move_DETECT: @ 81C97D2
Move_FRUSTRATION: @ 81C9830
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ANGER
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
createvisualtask sub_8079CEC, 1
jumpargeq 7, 0, _81C9864
@@ -1701,7 +1701,7 @@ Move_FRUSTRATION: @ 81C9830
goto _81C9AB3
_81C985F:
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81C9864:
@@ -1711,31 +1711,31 @@ _81C9864:
waitforvisualfinish
delay 20
playsewithpan SE_W207B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_ATTACKER, 2, 0, 20, -28
+ createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
playsewithpan SE_W207B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_ATTACKER, 2, 0, 20, -28
+ createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
delay 10
createvisualtask AnimTask_SwayMon, 5, 0, 16, 6144, 8, 0
delay 5
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 30, 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 24, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 24, 8, 1, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -24, -16, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -24, -16, 1, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 8, 4, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 8, 4, 1, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -16, 19, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -16, 19, 1, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 18, -18, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 18, -18, 1, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 2, 3, 9, 0, 31
@@ -1747,89 +1747,89 @@ _81C996A:
waitforvisualfinish
delay 20
playsewithpan SE_W207B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_ATTACKER, 2, 0, 20, -28
+ createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
delay 5
createvisualtask sub_812E498, 5
delay 7
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 8, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 8, 1, 1
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1
delay 14
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 12, -6, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 12, -6, 1, 1
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1
delay 14
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -12, -6, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -12, -6, 1, 1
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 2, 3, 9, 0, 31
goto _81C985F
_81C9A37:
playsewithpan SE_W207B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_ATTACKER, 2, 0, 20, -28
+ createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
delay 5
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4
delay 6
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 4, 1, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 4, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
waitforvisualfinish
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4
delay 6
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -4, 1, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -4, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
goto _81C985F
_81C9AB3:
- createsprite gBattleAnimSpriteTemplate_8402630, ANIM_BANK_ATTACKER, 2, 20, -28
+ createsprite gBattleAnimSpriteTemplate_8402630, ANIM_BATTLER_ATTACKER, 2, 20, -28
waitforvisualfinish
delay 10
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 2
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 2
delay 12
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 6, 1
goto _81C985F
Move_SAFEGUARD: @ 81C9AF7
loadspritegfx ANIM_TAG_GUARD_RING
- monbg ANIM_BANK_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
setalpha 8, 8
playsewithpan SE_W208, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7D74, ANIM_BANK_ATTACKER, 2
+ createsprite gBattleAnimSpriteTemplate_83D7D74, ANIM_BATTLER_ATTACKER, 2
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7D74, ANIM_BANK_ATTACKER, 2
+ createsprite gBattleAnimSpriteTemplate_83D7D74, ANIM_BATTLER_ATTACKER, 2
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7D74, ANIM_BANK_ATTACKER, 2
+ createsprite gBattleAnimSpriteTemplate_83D7D74, ANIM_BATTLER_ATTACKER, 2
waitforvisualfinish
playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
createvisualtask sub_80E1F8C, 2, 10, 0, 2, 0, 10, 32767
waitforvisualfinish
- clearmonbg ANIM_BANK_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
end
Move_PAIN_SPLIT: @ 81C9B39
loadspritegfx ANIM_TAG_PAIN_SPLIT
- createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BANK_ATTACKER, 2, -8, -42, 0
- createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BANK_TARGET, 2, -8, -42, 1
+ createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BATTLER_ATTACKER, 2, -8, -42, 0
+ createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BATTLER_TARGET, 2, -8, -42, 1
delay 10
playsewithpan SE_W207B, 0
createvisualtask sub_812EB10, 2, 0, 0
createvisualtask sub_812EB10, 2, 1, 0
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BANK_ATTACKER, 2, -24, -42, 0
- createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BANK_TARGET, 2, -24, -42, 1
+ createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BATTLER_ATTACKER, 2, -24, -42, 0
+ createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BATTLER_TARGET, 2, -24, -42, 1
delay 10
playsewithpan SE_W207B, 0
createvisualtask sub_812EB10, 2, 0, 1
createvisualtask sub_812EB10, 2, 1, 1
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BANK_ATTACKER, 2, 8, -42, 0
- createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BANK_TARGET, 2, 8, -42, 1
+ createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BATTLER_ATTACKER, 2, 8, -42, 0
+ createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BATTLER_TARGET, 2, 8, -42, 1
delay 10
playsewithpan SE_W207B, 0
createvisualtask sub_812EB10, 2, 0, 2
@@ -1839,39 +1839,39 @@ Move_PAIN_SPLIT: @ 81C9B39
Move_VICE_GRIP: @ 81C9BE1
loadspritegfx ANIM_TAG_CUT
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W011, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D769C, ANIM_BANK_ATTACKER, 2, 0
- createsprite gBattleAnimSpriteTemplate_83D769C, ANIM_BANK_ATTACKER, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D769C, ANIM_BATTLER_ATTACKER, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D769C, ANIM_BATTLER_ATTACKER, 2, 1
delay 9
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 1, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 5, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_GUILLOTINE: @ 81C9C29
loadspritegfx ANIM_TAG_CUT
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
fadetobgfromset BG_GUILLOTINE_OPPONENT, BG_GUILLOTINE_PLAYER, BG_GUILLOTINE_CONTESTS
waitbgfadein
playsewithpan SE_W011, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D76DC, ANIM_BANK_ATTACKER, 2, 0
- createsprite gBattleAnimSpriteTemplate_83D76DC, ANIM_BANK_ATTACKER, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D76DC, ANIM_BATTLER_ATTACKER, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D76DC, ANIM_BATTLER_ATTACKER, 2, 1
createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 0
delay 9
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 23, 1
delay 46
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 8, 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 0
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0
playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
restorebg
waitbgfadein
@@ -1880,18 +1880,18 @@ Move_GUILLOTINE: @ 81C9C29
Move_PAY_DAY: @ 81C9CB5
loadspritegfx ANIM_TAG_COIN
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D75E4, ANIM_BANK_ATTACKER, 2, 20, 0, 0, 0, 1152
+ createsprite gBattleAnimSpriteTemplate_83D75E4, ANIM_BATTLER_ATTACKER, 2, 20, 0, 0, 0, 1152
waitforvisualfinish
playsewithpan SE_W006, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 1, 0, 0, 1, 2
- createsprite gBattleAnimSpriteTemplate_83D75FC, ANIM_BANK_ATTACKER, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 0, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83D75FC, ANIM_BATTLER_ATTACKER, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 6, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
@@ -1899,45 +1899,45 @@ Move_OUTRAGE: @ 81C9D08
loadspritegfx ANIM_TAG_SMALL_EMBER
loopsewithpan SE_W082, SOUND_PAN_ATTACKER, 8, 3
createvisualtask sub_80E1F8C, 2, 7, 2, 5, 3, 8, 430
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 6, 5, 4
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 12, 6, 5, 4
delay 0
- createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 1280, 0, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, 0, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, -1280, 0, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, 0, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 0, 1280, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 0, 1280, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 0, -1280, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 0, -1280, 3
delay 0
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 40, 1
- createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 1280, 768, 3
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 40, 1
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, 768, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, -1280, 768, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, 768, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 1280, -768, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, -768, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, -1280, -768, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, -768, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 1280, 0, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, 0, 3
call _81C9E0F
call _81C9E0F
waitforvisualfinish
end
_81C9E0F:
delay 3
- createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, -1280, 0, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, 0, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 0, 1280, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 0, 1280, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 0, -1280, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 0, -1280, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 1280, 768, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, 768, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, -1280, 768, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, 768, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, 1280, -768, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, -768, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BANK_TARGET, 2, 0, 0, 30, -1280, -768, 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, -768, 3
return
Move_SPARK: @ 81C9EA3
@@ -1946,40 +1946,40 @@ Move_SPARK: @ 81C9EA3
delay 0
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551
playsewithpan SE_W085B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BANK_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BATTLER_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0
delay 0
- createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BANK_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0
- createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BANK_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BATTLER_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BATTLER_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1
delay 0
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
delay 10
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551
playsewithpan SE_W085B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BANK_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0
- createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BANK_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BATTLER_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BATTLER_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1
delay 0
- createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BANK_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BATTLER_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1
delay 0
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
delay 20
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 7, 7, 23551
playsewithpan SE_W085B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0
- createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 32, 12, 192, 20, 2, 0
- createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 16, 12, 32, 20, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 16, 12, 96, 20, 1, 0
- createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 16, 12, 160, 20, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BANK_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 32, 12, 192, 20, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 16, 12, 32, 20, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 16, 12, 96, 20, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 16, 12, 160, 20, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0
delay 4
waitforvisualfinish
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4
delay 4
playsewithpan SE_W063, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
waitforvisualfinish
createvisualtask sub_80E1F8C, 2, 4, -31, 2, 0, 6, 23551
call ElectricityEffect
@@ -1991,26 +1991,26 @@ Move_ATTRACT: @ 81CA0BA
loopsewithpan SE_W204, SOUND_PAN_ATTACKER, 12, 3
createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, 0
delay 15
- createsprite gBattleAnimSpriteTemplate_83D7AB0, ANIM_BANK_TARGET, 3, 20, -8
+ createsprite gBattleAnimSpriteTemplate_83D7AB0, ANIM_BATTLER_TARGET, 3, 20, -8
waitforvisualfinish
playsewithpan SE_W213, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, 160, -32
- createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, -256, -40
- createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, 128, -16
- createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, 416, -38
- createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, -128, -22
- createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, -384, -31
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, 160, -32
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, -256, -40
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, 128, -16
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, 416, -38
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, -128, -22
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, -384, -31
waitforvisualfinish
waitplaysewithpan SE_W213B, 0, 15
createvisualtask sub_80D2100, 5
- createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 16, 256, 0
- createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 224, 240, 15
- createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 126, 272, 30
- createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 80, 224, 45
- createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 170, 272, 60
- createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 40, 256, 75
- createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 112, 256, 90
- createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BANK_ATTACKER, 40, 200, 272, 90
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 16, 256, 0
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 224, 240, 15
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 126, 272, 30
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 80, 224, 45
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 170, 272, 60
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 40, 256, 75
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 112, 256, 90
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 200, 272, 90
delay 75
createvisualtask sub_80E1F8C, 2, 4, 4, 4, 0, 10, 28479
end
@@ -2024,22 +2024,22 @@ Move_GROWTH: @ 81CA1B3
_81CA1C0:
createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767
playsewithpan SE_W036, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, ANIM_BANK_ATTACKER, 0
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, ANIM_BATTLER_ATTACKER, 0
return
Move_WHIRLWIND: @ 81CA1E9
loadspritegfx ANIM_TAG_WHIRLWIND_LINES
- createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BANK_ATTACKER, 2, 0, -8, 1, 60, 0
- createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 60, 1
- createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BANK_ATTACKER, 2, 0, 8, 1, 60, 2
- createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BANK_ATTACKER, 2, 0, 16, 1, 60, 3
- createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BANK_ATTACKER, 2, 0, 24, 1, 60, 4
- createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BANK_ATTACKER, 2, 0, 32, 1, 60, 0
+ createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BATTLER_ATTACKER, 2, 0, -8, 1, 60, 0
+ createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 60, 1
+ createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BATTLER_ATTACKER, 2, 0, 8, 1, 60, 2
+ createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BATTLER_ATTACKER, 2, 0, 16, 1, 60, 3
+ createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BATTLER_ATTACKER, 2, 0, 24, 1, 60, 4
+ createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BATTLER_ATTACKER, 2, 0, 32, 1, 60, 0
delay 5
loopsewithpan SE_W104, SOUND_PAN_TARGET, 10, 4
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 15, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 15, 1
delay 29
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_TARGET, 12, 6, 1, 5
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_TARGET, 12, 6, 1, 5
delay 7
playsewithpan SE_W081, SOUND_PAN_TARGET
createvisualtask sub_80A8A80, 5, 1, 8
@@ -2048,31 +2048,31 @@ Move_WHIRLWIND: @ 81CA1E9
Move_CONFUSE_RAY: @ 81CA291
loadspritegfx ANIM_TAG_YELLOW_BALL
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
fadetobg BG_GHOST
waitbgfadein
createvisualtask sub_812B374, 2, -64, 63, 2, 0
createvisualtask sub_80E2094, 2, 10013, 0, 6, 0, 14, 351
- createsprite gBattleAnimSpriteTemplate_83DAE64, ANIM_BANK_TARGET, 2, 28, 0, 288
+ createsprite gBattleAnimSpriteTemplate_83DAE64, ANIM_BATTLER_TARGET, 2, 28, 0, 288
waitforvisualfinish
setalpha 8, 8
playsewithpan SE_W081B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DAE7C, ANIM_BANK_TARGET, 2, 0, -16
+ createsprite gBattleAnimSpriteTemplate_83DAE7C, ANIM_BATTLER_TARGET, 2, 0, -16
waitforvisualfinish
delay 0
blendoff
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
restorebg
waitbgfadein
end
Move_LOCK_ON: @ 81CA2E4
loadspritegfx ANIM_TAG_LOCK_ON
- createsprite gBattleAnimSpriteTemplate_83D6DAC, ANIM_BANK_ATTACKER, 40
- createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BANK_ATTACKER, 40, 1
- createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BANK_ATTACKER, 40, 2
- createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BANK_ATTACKER, 40, 3
- createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BANK_ATTACKER, 40, 4
+ createsprite gBattleAnimSpriteTemplate_83D6DAC, ANIM_BATTLER_ATTACKER, 40
+ createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BATTLER_ATTACKER, 40, 1
+ createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BATTLER_ATTACKER, 40, 2
+ createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BATTLER_ATTACKER, 40, 3
+ createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BATTLER_ATTACKER, 40, 4
delay 120
setarg ARG_RET_ID, -1
waitforvisualfinish
@@ -2080,105 +2080,105 @@ Move_LOCK_ON: @ 81CA2E4
Move_MEAN_LOOK: @ 81CA31A
loadspritegfx ANIM_TAG_EYE
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
playsewithpan SE_W060, SOUND_PAN_ATTACKER
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 16, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 16, rgb(0, 0, 0)
loopsewithpan SE_W109, SOUND_PAN_TARGET, 15, 4
waitplaysewithpan SE_W043, SOUND_PAN_TARGET, 85
- createsprite gBattleAnimSpriteTemplate_8402264, ANIM_BANK_ATTACKER, 2
+ createsprite gBattleAnimSpriteTemplate_8402264, ANIM_BATTLER_ATTACKER, 2
delay 120
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 16, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 16, 0, rgb(0, 0, 0)
delay 30
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
waitforvisualfinish
end
Move_ROCK_THROW: @ 81CA35F
loadspritegfx ANIM_TAG_ROCKS
- createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_TARGET, 2, 6, 1, 15, 1
- createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 0, 1, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_TARGET, 2, 6, 1, 15, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 0, 1, 0, 0
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 6
- createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 19, 1, 10, 0
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 19, 1, 10, 0
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 6
- createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -23, 2, -10, 0
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -23, 2, -10, 0
playsewithpan SE_W088, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 5, 20, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 5, 20, 1
delay 6
- createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -15, 1, -10, 0
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -15, 1, -10, 0
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 6
- createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 23, 2, 10, 0
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 23, 2, 10, 0
playsewithpan SE_W088, SOUND_PAN_TARGET
waitforvisualfinish
end
Move_ROCK_SLIDE: @ 81CA3EB
loadspritegfx ANIM_TAG_ROCKS
- monbg ANIM_BANK_DEF_PARTNER
- createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, 7, 1, 11, 1
- createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -5, 1, -5, 1
+ monbg ANIM_BATTLER_DEF_PARTNER
+ createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, 7, 1, 11, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -5, 1, -5, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 5, 0, 6, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 5, 0, 6, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 19, 1, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 19, 1, 10, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -23, 2, -10, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -23, 2, -10, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 5, 50, 1
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_DEF_PARTNER, 0, 5, 50, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 5, 50, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_DEF_PARTNER, 0, 5, 50, 1
delay 2
call _81CA483
call _81CA483
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
_81CA483:
- createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -20, 0, -10, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -20, 0, -10, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 28, 1, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 28, 1, 10, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -10, 1, -5, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -10, 1, -5, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 10, 0, 6, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 10, 0, 6, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 24, 1, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 24, 1, 10, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -32, 2, -10, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -32, 2, -10, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, -20, 0, -10, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -20, 0, -10, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BANK_TARGET, 2, 30, 2, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 30, 2, 10, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
return
Move_THIEF: @ 81CA52C
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
delay 1
fadetobg BG_DARK
waitbgfadein
setalpha 12, 8
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4
delay 6
playsewithpan SE_W233, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 8, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 8, 1
waitforvisualfinish
delay 20
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
restorebg
waitbgfadein
@@ -2187,7 +2187,7 @@ Move_THIEF: @ 81CA52C
Move_BUBBLE_BEAM: @ 81CA573
loadspritegfx ANIM_TAG_BUBBLE
loadspritegfx ANIM_TAG_SMALL_BUBBLES
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
monbgprio_28 1
setalpha 12, 8
delay 1
@@ -2198,26 +2198,26 @@ Move_BUBBLE_BEAM: @ 81CA573
waitforvisualfinish
call WaterBubbleEffect
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
_81CA5AD:
- createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 35, 70, 0, 256, 50
+ createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 35, 70, 0, 256, 50
playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
- createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 20, 40, -10, 256, 50
+ createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 20, 40, -10, 256, 50
playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
- createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 10, -60, 0, 256, 50
+ createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 10, -60, 0, 256, 50
playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
- createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 15, -15, 10, 256, 50
+ createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 15, -15, 10, 256, 50
playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
- createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 30, 10, -10, 256, 50
+ createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 30, 10, -10, 256, 50
playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
- createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 25, -30, 10, 256, 50
+ createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 25, -30, 10, 256, 50
playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
return
@@ -2225,7 +2225,7 @@ _81CA5AD:
Move_ICY_WIND: @ 81CA650
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_ICE_SPIKES
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
createvisualtask sub_80E2A38, 10, 11, 4, 0, 4, 0
fadetobg BG_ICE
waitbgfadeout
@@ -2240,89 +2240,89 @@ Move_ICY_WIND: @ 81CA650
delay 55
call Unknown_81D5E0E
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
restorebg
waitbgfadeout
createvisualtask sub_80E2A38, 10, 11, 4, 4, 0, 0
waitbgfadein
end
_81CA6A8:
- createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_TARGET, 40, 0, 0, 0, 0, 72, 1
+ createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_TARGET, 40, 0, 0, 0, 0, 72, 1
delay 5
- createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_TARGET, 40, 0, 10, 0, 10, 72, 1
+ createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_TARGET, 40, 0, 10, 0, 10, 72, 1
delay 5
- createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_TARGET, 40, 0, -10, 0, -10, 72, 1
+ createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_TARGET, 40, 0, -10, 0, -10, 72, 1
delay 5
- createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_TARGET, 40, 0, 15, 0, 15, 72, 1
+ createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_TARGET, 40, 0, 15, 0, 15, 72, 1
delay 5
- createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_TARGET, 40, 0, -5, 0, -5, 72, 1
+ createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_TARGET, 40, 0, -5, 0, -5, 72, 1
return
Move_SMOKESCREEN: @ 81CA710
loadspritegfx ANIM_TAG_BLACK_SMOKE
loadspritegfx ANIM_TAG_BLACK_BALL
playsewithpan SE_W104, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_84021B0, ANIM_BANK_TARGET, 2, 20, 0, 0, 0, 35, -25
+ createsprite gBattleAnimSpriteTemplate_84021B0, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 35, -25
waitforvisualfinish
createvisualtask sub_812C1D0, 2
delay 2
playsewithpan SE_W028, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, -12, 104, 0, 75
- createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, -12, 72, 1, 75
- createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, -6, 56, 1, 75
- createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, -6, 88, 0, 75
- createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 0, 56, 0, 75
- createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 0, 88, 1, 75
- createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 6, 72, 0, 75
- createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 6, 104, 1, 75
- createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 12, 72, 0, 75
- createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 12, 56, 1, 75
- createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 18, 80, 0, 75
- createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BANK_TARGET, 4, 0, 18, 72, 1, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, -12, 104, 0, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, -12, 72, 1, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, -6, 56, 1, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, -6, 88, 0, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 0, 56, 0, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 0, 88, 1, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 6, 72, 0, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 6, 104, 1, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 12, 72, 0, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 12, 56, 1, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 18, 80, 0, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 18, 72, 1, 75
waitforvisualfinish
end
Move_CONVERSION: @ 81CA809
loadspritegfx ANIM_TAG_CONVERSION
- monbg ANIM_BANK_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
monbgprio_28 0
setalpha 16, 0
delay 0
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -24, -24
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -24, -24
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -8, -24
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -8, -24
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 8, -24
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 8, -24
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 24, -24
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 24, -24
delay 3
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -24, -8
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -24, -8
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -8, -8
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -8, -8
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 8, -8
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 8, -8
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 24, -8
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 24, -8
delay 3
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -24, 8
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -24, 8
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -8, 8
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -8, 8
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 8, 8
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 8, 8
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 24, 8
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 24, 8
delay 3
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -24, 24
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -24, 24
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, -8, 24
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -8, 24
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 8, 24
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 8, 24
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BANK_ATTACKER, 2, 24, 24
+ createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 24, 24
delay 20
playsewithpan SE_W112, SOUND_PAN_ATTACKER
createvisualtask sub_80E21A8, 2, 10018, 1, 1, 14335, 12, 0, 0
@@ -2330,33 +2330,33 @@ Move_CONVERSION: @ 81CA809
createvisualtask sub_80CE108, 5
waitforvisualfinish
delay 1
- clearmonbg ANIM_BANK_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
end
Move_CONVERSION_2: @ 81CA91E
loadspritegfx ANIM_TAG_CONVERSION
- monbg ANIM_BANK_DEF_PARTNER
- monbgprio_2A ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_2A ANIM_BATTLER_TARGET
setalpha 0, 16
delay 0
playsewithpan SE_W112, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -24, -24, 60
- createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -8, -24, 65
- createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 8, -24, 70
- createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 24, -24, 75
- createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -24, -8, 80
- createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -8, -8, 85
- createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 8, -8, 90
- createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 24, -8, 95
- createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -24, 8, 100
- createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -8, 8, 105
- createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 8, 8, 110
- createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 24, 8, 115
- createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -24, 24, 120
- createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, -8, 24, 125
- createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 8, 24, 130
- createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BANK_ATTACKER, 2, 24, 24, 135
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -24, -24, 60
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -8, -24, 65
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 8, -24, 70
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 24, -24, 75
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -24, -8, 80
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -8, -8, 85
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 8, -8, 90
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 24, -8, 95
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -24, 8, 100
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -8, 8, 105
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 8, 8, 110
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 24, 8, 115
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -24, 24, 120
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -8, 24, 125
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 8, 24, 130
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 24, 24, 135
createvisualtask sub_80CE210, 5
delay 60
playsewithpan SE_W129, SOUND_PAN_TARGET
@@ -2375,44 +2375,44 @@ Move_CONVERSION_2: @ 81CA91E
delay 10
playsewithpan SE_W129, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_ROLLING_KICK: @ 81CAA3A
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 1, 4
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 18, 6, 1, 4
playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 6
playsewithpan SE_W104, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 20, 0, 0, 4
- createsprite gBattleAnimSpriteTemplate_83D9FF0, ANIM_BANK_ATTACKER, 2, -24, 0, 48, 10, 160, 0
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 0, 0, 4
+ createsprite gBattleAnimSpriteTemplate_83D9FF0, ANIM_BATTLER_ATTACKER, 2, -24, 0, 48, 10, 160, 0
delay 5
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -8, 0, 1, 2
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -8, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 1, 8
- clearmonbg ANIM_BANK_TARGET
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 1, 8
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_HEADBUTT: @ 81CAABD
loadspritegfx ANIM_TAG_IMPACT
- createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 0
playsewithpan SE_W029, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 1
waitforvisualfinish
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 4, 1
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
- createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 2
- createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 4, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 2
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
end
@@ -2420,17 +2420,17 @@ Move_HEADBUTT: @ 81CAABD
Move_HORN_ATTACK: @ 81CAB1A
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HORN_HIT
- createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 0
playsewithpan SE_W029, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 1
- createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BANK_TARGET, 4, 0, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BATTLER_TARGET, 4, 0, 0, 10
waitforvisualfinish
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 4, 1
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
- createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 2
- createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 4, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 2
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_W030, SOUND_PAN_TARGET
waitforvisualfinish
end
@@ -2441,19 +2441,19 @@ Move_FURY_ATTACK: @ 81CAB87
createvisualtask sub_80A8E04, 2, 4, 256, 0, 2
choosetwoturnanim _81CABB8, _81CABDE
_81CABA5:
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1
waitforvisualfinish
end
_81CABB8:
- createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BANK_TARGET, 4, 8, 8, 10
+ createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BATTLER_TARGET, 4, 8, 8, 10
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_W030, SOUND_PAN_TARGET
goto _81CABA5
_81CABDE:
- createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BANK_TARGET, 4, -8, -8, 10
+ createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BATTLER_TARGET, 4, -8, -8, 10
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_W030, SOUND_PAN_TARGET
goto _81CABA5
@@ -2467,50 +2467,50 @@ Move_HORN_DRILL: @ 81CAC04
_81CAC21:
waitbgfadein
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 0
playsewithpan SE_W029, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 1
- createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BANK_TARGET, 4, 0, 0, 12
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BATTLER_TARGET, 4, 0, 0, 12
waitforvisualfinish
playse SE_BAN
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 40, 1
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 40, 1
- createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 0, 0, 1, 3
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 40, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 10, 0, 40, 1
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 3
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 0, 2, 1, 3
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 0, 2, 1, 3
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, -4, 3, 1, 3
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, -4, 3, 1, 3
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, -8, -5, 1, 3
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, -8, -5, 1, 3
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 4, -12, 1, 3
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 4, -12, 1, 3
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 16, 0, 1, 3
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 16, 0, 1, 3
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 5, 18, 1, 3
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 5, 18, 1, 3
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, -17, 12, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, -17, 12, 1, 2
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, -21, -15, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, -21, -15, 1, 2
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 8, -27, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 8, -27, 1, 2
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 32, 0, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 32, 0, 1, 2
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BANK_ATTACKER, 2, 2
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 2
waitforvisualfinish
restorebg
waitbgfadeout
@@ -2528,51 +2528,51 @@ Move_THRASH: @ 81CAD81
loadspritegfx ANIM_TAG_HANDS_AND_FEET
createvisualtask sub_80D0A4C, 2
createvisualtask sub_80D0AB8, 2
- createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BANK_TARGET, 3, 1, 10, 0
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 7, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BATTLER_TARGET, 3, 1, 10, 0
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 4, 0, 7, 1
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 28
- createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BANK_TARGET, 3, 1, 10, 1
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 7, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BATTLER_TARGET, 3, 1, 10, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 4, 0, 7, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 28
- createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BANK_TARGET, 3, 1, 10, 3
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 8, 0, 16, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BATTLER_TARGET, 3, 1, 10, 3
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 8, 0, 16, 1
playsewithpan SE_W025B, SOUND_PAN_TARGET
end
Move_SING: @ 81CAE00
loadspritegfx ANIM_TAG_MUSIC_NOTES
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
createvisualtask sub_80CEA20, 2
waitforvisualfinish
panse_1B SE_W047, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
- createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 7, 0, 12
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 7, 0, 12
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 6, 1, 12
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 6, 1, 12
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 1, 2, 12
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 1, 2, 12
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 3, 12
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 3, 12
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 3, 0, 12
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 3, 0, 12
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 1, 12
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 1, 12
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 5, 2, 12
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 5, 2, 12
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 6, 3, 12
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 6, 3, 12
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 0, 12
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 0, 12
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 1, 12
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 1, 12
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 1, 2, 12
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 1, 2, 12
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 5, 3, 12
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 5, 3, 12
delay 4
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
createvisualtask sub_80CEAD8, 2
waitforvisualfinish
end
@@ -2580,14 +2580,14 @@ Move_SING: @ 81CAE00
Move_LOW_KICK: @ 81CAED4
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 20, 0, 0, 4
- createsprite gBattleAnimSpriteTemplate_83D9FF0, ANIM_BANK_TARGET, 2, -24, 28, 40, 8, 160, 0
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 0, 0, 4
+ createsprite gBattleAnimSpriteTemplate_83D9FF0, ANIM_BATTLER_TARGET, 2, -24, 28, 40, 8, 160, 0
delay 4
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, -8, 8, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -8, 8, 1, 2
createvisualtask sub_80A8E04, 2, 6, 384, 1, 2
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 1, 4
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 1, 4
end
Move_EARTHQUAKE: @ 81CAF31
@@ -2595,9 +2595,9 @@ Move_EARTHQUAKE: @ 81CAF31
createvisualtask sub_80E1864, 5, 4, 10, 50
playsewithpan SE_W089, 0
delay 10
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14
delay 16
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14
end
Move_FISSURE: @ 81CAF7E
@@ -2608,11 +2608,11 @@ Move_FISSURE: @ 81CAF7E
delay 8
call _81CAFFF
delay 15
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14
delay 15
call _81CB050
delay 15
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14
delay 15
call _81CAFFF
delay 50
@@ -2627,17 +2627,17 @@ Move_FISSURE: @ 81CAF7E
waitbgfadein
end
_81CAFFF:
- createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 0, 12, -48, -16, 24
- createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 0, 16, -16, -10, 24
- createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 1, 14, -52, -18, 24
- createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 1, 12, -32, -16, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 0, 12, -48, -16, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 0, 16, -16, -10, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 1, 14, -52, -18, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 1, 12, -32, -16, 24
playsewithpan SE_W091, SOUND_PAN_TARGET
return
_81CB050:
- createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 0, 12, -24, -16, 24
- createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 0, 16, -38, -10, 24
- createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 1, 14, -20, -18, 24
- createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 1, 12, -36, -16, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 0, 12, -24, -16, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 0, 16, -38, -10, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 1, 14, -20, -18, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 1, 12, -36, -16, 24
playsewithpan SE_W091, SOUND_PAN_TARGET
return
@@ -2648,9 +2648,9 @@ _81CB0AA:
_81CB0AB:
loadspritegfx ANIM_TAG_MUD_SAND
loadspritegfx ANIM_TAG_DIRT_MOUND
- createsprite gDigDirtMoundSpriteTemplate, ANIM_BANK_ATTACKER, 1, 0, 0, 180
- createsprite gDigDirtMoundSpriteTemplate, ANIM_BANK_ATTACKER, 1, 0, 1, 180
- monbg_22 ANIM_BANK_ATTACKER
+ createsprite gDigDirtMoundSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 0, 180
+ createsprite gDigDirtMoundSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 1, 180
+ monbg_22 ANIM_BATTLER_ATTACKER
delay 1
createvisualtask sub_80E1244, 2, 0
delay 6
@@ -2660,7 +2660,7 @@ _81CB0AB:
call _81CB16A
call _81CB16A
waitforvisualfinish
- clearmonbg_23 ANIM_BANK_ATTACKER
+ clearmonbg_23 ANIM_BATTLER_ATTACKER
delay 1
createvisualtask sub_80E1244, 2, 1
goto _81CB0AA
@@ -2669,22 +2669,22 @@ _81CB106:
loadspritegfx ANIM_TAG_DIRT_MOUND
createvisualtask sub_80E149C, 2, 0
waitforvisualfinish
- monbg ANIM_BANK_ATTACKER
- createsprite gDigDirtMoundSpriteTemplate, ANIM_BANK_ATTACKER, 1, 0, 0, 48
- createsprite gDigDirtMoundSpriteTemplate, ANIM_BANK_ATTACKER, 1, 0, 1, 48
+ monbg ANIM_BATTLER_ATTACKER
+ createsprite gDigDirtMoundSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 0, 48
+ createsprite gDigDirtMoundSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 1, 48
delay 1
createvisualtask sub_80E149C, 2, 1
delay 16
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -8, 0, 1, 2
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -8, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1
playsewithpan SE_W025B, SOUND_PAN_ATTACKER
- clearmonbg ANIM_BANK_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
goto _81CB0AA
_81CB16A:
- createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 12, 4, -16, 18
- createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 16, 4, -10, 18
- createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 1, 14, 4, -18, 18
- createsprite gDirtPlumeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 1, 12, 4, -16, 18
+ createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 12, 4, -16, 18
+ createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 16, 4, -10, 18
+ createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 1, 14, 4, -18, 18
+ createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 1, 12, 4, -16, 18
playsewithpan SE_W091, SOUND_PAN_ATTACKER
delay 32
return
@@ -2700,9 +2700,9 @@ Move_MEDITATE: @ 81CB1BD
end
Move_AGILITY: @ 81CB1DA
- monbg ANIM_BANK_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
setalpha 12, 8
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 24, 6, 4, 4
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 24, 6, 4, 4
createvisualtask sub_80E2DD8, 2, 0, 4, 7, 10
playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 12
@@ -2715,24 +2715,24 @@ Move_AGILITY: @ 81CB1DA
playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 12
waitforvisualfinish
- clearmonbg ANIM_BANK_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
delay 1
end
Move_QUICK_ATTACK: @ 81CB224
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
setalpha 12, 8
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 24, 6, 1, 5
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 24, 6, 1, 5
createvisualtask sub_80E2DD8, 2, 0, 4, 7, 3
playsewithpan SE_W026, SOUND_PAN_ATTACKER
delay 4
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 1, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_BANK_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
waitforvisualfinish
end
@@ -2740,22 +2740,22 @@ Move_QUICK_ATTACK: @ 81CB224
Move_RAGE: @ 81CB27C
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ANGER
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
- createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_BANK_ATTACKER, 31, 10, 0, 2
- createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_ATTACKER, 2, 0, -20, -28
+ createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_BATTLER_ATTACKER, 31, 10, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_ATTACKER, 2, 0, -20, -28
playsewithpan SE_W207B, SOUND_PAN_ATTACKER
delay 20
- createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_ATTACKER, 2, 0, 20, -28
+ createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_ATTACKER, 2, 0, 20, -28
playsewithpan SE_W207B, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 6
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 6
delay 4
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
createvisualtask sub_80A9058, 2, 1, 1, 10, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
end
Move_TELEPORT: @ 81CB2F2
@@ -2768,7 +2768,7 @@ Move_TELEPORT: @ 81CB2F2
end
Move_DOUBLE_TEAM: @ 81CB30B
- monbg ANIM_BANK_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
setalpha 12, 8
createvisualtask sub_80CE7E0, 2
playsewithpan SE_W104, SOUND_PAN_ATTACKER
@@ -2789,7 +2789,7 @@ Move_DOUBLE_TEAM: @ 81CB30B
delay 8
playsewithpan SE_W104, SOUND_PAN_ATTACKER
waitforvisualfinish
- clearmonbg ANIM_BANK_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
delay 1
end
@@ -2805,10 +2805,10 @@ Move_MINIMIZE: @ 81CB352
Move_METRONOME: @ 81CB365
loadspritegfx ANIM_TAG_FINGER
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
- createsprite gBattleAnimSpriteTemplate_83D7220, ANIM_BANK_ATTACKER, 11, 0, 100
+ createsprite gBattleAnimSpriteTemplate_83D7220, ANIM_BATTLER_ATTACKER, 11, 0, 100
playsewithpan SE_W118, SOUND_PAN_ATTACKER
delay 6
- createsprite gBattleAnimSpriteTemplate_83D72C8, ANIM_BANK_ATTACKER, 12, 0
+ createsprite gBattleAnimSpriteTemplate_83D72C8, ANIM_BATTLER_ATTACKER, 12, 0
delay 24
loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 22, 3
waitforvisualfinish
@@ -2824,12 +2824,12 @@ _81CB399:
waitforvisualfinish
goto _81CB398
_81CB3A9:
- createsprite gBattleAnimSpriteTemplate_83C2010, ANIM_BANK_ATTACKER, 2, 0, -24, 0, 0, 10, 0
+ createsprite gBattleAnimSpriteTemplate_83C2010, ANIM_BATTLER_ATTACKER, 2, 0, -24, 0, 0, 10, 0
playsewithpan SE_W036, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_80A8E04, 2, 16, 96, 0, 2
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83C2010, ANIM_BANK_ATTACKER, 2, 0, 24, 0, 0, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83C2010, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 10, 1
waitforvisualfinish
return
_81CB3E6:
@@ -2838,10 +2838,10 @@ _81CB3E6:
playsewithpan SE_W036, SOUND_PAN_ATTACKER
waitforvisualfinish
playse SE_BAN
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 40, 1
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 40, 1
- createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 4, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 40, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 10, 0, 40, 1
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 4, 0, 0, 1, 0
loopsewithpan SE_W025B, SOUND_PAN_TARGET, 8, 3
waitforvisualfinish
createvisualtask sub_80CDAC8, 2, 1
@@ -2851,7 +2851,7 @@ Move_AMNESIA: @ 81CB455
loadspritegfx ANIM_TAG_AMNESIA
call Unknown_81D61E7
delay 8
- createsprite gBattleAnimSpriteTemplate_83DA88C, ANIM_BANK_ATTACKER, 20
+ createsprite gBattleAnimSpriteTemplate_83DA88C, ANIM_BATTLER_ATTACKER, 20
playsewithpan SE_W118, SOUND_PAN_ATTACKER
delay 54
loopsewithpan SE_W118, SOUND_PAN_ATTACKER, 16, 3
@@ -2864,9 +2864,9 @@ Move_KINESIS: @ 81CB479
loadspritegfx ANIM_TAG_BENT_SPOON
playsewithpan SE_W060, SOUND_PAN_ATTACKER
call Unknown_81D61E7
- createsprite gBattleAnimSpriteTemplate_83DA824, ANIM_BANK_ATTACKER, 20
- createsprite gBattleAnimSpriteTemplate_83D7450, ANIM_BANK_ATTACKER, 19, 32, -8, 0
- createsprite gBattleAnimSpriteTemplate_83D7450, ANIM_BANK_ATTACKER, 19, 32, 16, 1
+ createsprite gBattleAnimSpriteTemplate_83DA824, ANIM_BATTLER_ATTACKER, 20
+ createsprite gBattleAnimSpriteTemplate_83D7450, ANIM_BATTLER_ATTACKER, 19, 32, -8, 0
+ createsprite gBattleAnimSpriteTemplate_83D7450, ANIM_BATTLER_ATTACKER, 19, 32, 16, 1
loopsewithpan SE_W109, SOUND_PAN_ATTACKER, 21, 2
delay 60
playsewithpan SE_W146, SOUND_PAN_ATTACKER
@@ -2886,8 +2886,8 @@ Move_GLARE: @ 81CB4CA
waitforvisualfinish
createvisualtask sub_80E2A38, 5, 1, 0, 0, 16, 0
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BANK_ATTACKER, 0, -16, -8
- createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BANK_ATTACKER, 0, 16, -8
+ createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BATTLER_ATTACKER, 0, -16, -8
+ createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BATTLER_ATTACKER, 0, 16, -8
createvisualtask sub_80D23B4, 5
playsewithpan SE_W043, SOUND_PAN_ATTACKER
delay 2
@@ -2901,7 +2901,7 @@ Move_BARRAGE: @ 81CB533
createvisualtask sub_8130554, 3
playsewithpan SE_W207, SOUND_PAN_ATTACKER
delay 24
- createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, 8, 1, 40, 1
+ createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, 8, 1, 40, 1
createvisualtask AnimTask_ShakeMon, 3, 1, 0, 4, 20, 1
createvisualtask AnimTask_ShakeMon, 3, 3, 0, 4, 20, 1
loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 2
@@ -2912,7 +2912,7 @@ Move_SKY_ATTACK: @ 81CB57B
_81CB584:
end
_81CB585:
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 11
createvisualtask sub_80E3BA4, 5, 7
jumpargeq 7, 0, _81CB5A0
@@ -2930,7 +2930,7 @@ _81CB5A0:
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 25, 1, 8, 0, 0
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
goto _81CB584
_81CB617:
@@ -2947,29 +2947,29 @@ _81CB617:
waitforvisualfinish
createvisualtask sub_80E2A7C, 10, 4, 1, 8, 0, 0
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
goto _81CB584
_81CB68E:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_BIRD
call Unknown_81D61FB
- monbg ANIM_BANK_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
createvisualtask sub_80E2A38, 10, 2, 0, 0, 16, 32767
delay 4
createvisualtask sub_80DFC24, 5, 0
waitforvisualfinish
createvisualtask sub_812B340, 5, 238, -64
- createsprite gBattleAnimSpriteTemplate_83DA65C, ANIM_BANK_TARGET, 2
+ createsprite gBattleAnimSpriteTemplate_83DA65C, ANIM_BATTLER_TARGET, 2
delay 14
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 10, 0, 18, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 10, 0, 18, 1
createvisualtask sub_812B30C, 5, 141, 63
delay 20
createvisualtask sub_80DFD24, 5, 1
delay 2
createvisualtask sub_80E2A38, 10, 2, 0, 15, 0, 32767
waitforvisualfinish
- clearmonbg ANIM_BANK_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
call Unknown_81D622B
goto _81CB584
@@ -2987,49 +2987,49 @@ Move_SPLASH: @ 81CB720
end
Move_ACID_ARMOR: @ 81CB735
- monbg ANIM_BANK_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
setalpha 15, 0
createvisualtask sub_812F314, 2, 0
playsewithpan SE_W151, SOUND_PAN_ATTACKER
waitforvisualfinish
blendoff
- clearmonbg ANIM_BANK_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
delay 1
end
Move_SHARPEN: @ 81CB74E
loadspritegfx ANIM_TAG_SPHERE_TO_CUBE
- createsprite gBattleAnimSpriteTemplate_83D6EF0, ANIM_BANK_ATTACKER, 2
+ createsprite gBattleAnimSpriteTemplate_83D6EF0, ANIM_BATTLER_ATTACKER, 2
waitforvisualfinish
end
Move_SUPER_FANG: @ 81CB75A
loadspritegfx ANIM_TAG_FANG_ATTACK
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 1, 0, 20, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 1, 0, 20, 1
playsewithpan SE_W082, SOUND_PAN_ATTACKER
waitforvisualfinish
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 3, 0, 48, 1
- createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BANK_ATTACKER, 1247, 12, 4, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 3, 0, 48, 1
+ createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BATTLER_ATTACKER, 1247, 12, 4, 1
waitforvisualfinish
delay 20
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7080, ANIM_BANK_TARGET, 2
+ createsprite gBattleAnimSpriteTemplate_83D7080, ANIM_BATTLER_TARGET, 2
playsewithpan SE_W044, SOUND_PAN_TARGET
delay 8
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 2143, 14, 32767, 14
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 7, 12, 1
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 2143, 14, 32767, 14
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 7, 12, 1
waitforvisualfinish
blendoff
end
Move_SLASH: @ 81CB7DB
loadspritegfx ANIM_TAG_SLASH
- createsprite gBattleAnimSpriteTemplate_83D6E38, ANIM_BANK_TARGET, 2, 1, -8, 0
+ createsprite gBattleAnimSpriteTemplate_83D6E38, ANIM_BATTLER_TARGET, 2, 1, -8, 0
playsewithpan SE_W013, SOUND_PAN_TARGET
delay 4
- createsprite gBattleAnimSpriteTemplate_83D6E38, ANIM_BANK_TARGET, 2, 1, 8, 0
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1
+ createsprite gBattleAnimSpriteTemplate_83D6E38, ANIM_BATTLER_TARGET, 2, 1, 8, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 18, 1
playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
end
@@ -3037,28 +3037,28 @@ Move_SLASH: @ 81CB7DB
Move_STRUGGLE: @ 81CB815
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_MOVEMENT_WAVES
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 3, 0, 12, 4
- createsprite gBattleAnimSpriteTemplate_83D7C90, ANIM_BANK_ATTACKER, 2, 0, 0, 2
- createsprite gBattleAnimSpriteTemplate_83D7C90, ANIM_BANK_ATTACKER, 2, 0, 1, 2
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 3, 0, 12, 4
+ createsprite gBattleAnimSpriteTemplate_83D7C90, ANIM_BATTLER_ATTACKER, 2, 0, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83D7C90, ANIM_BATTLER_ATTACKER, 2, 0, 1, 2
loopsewithpan SE_W029, SOUND_PAN_ATTACKER, 12, 4
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_SKETCH: @ 81CB87B
loadspritegfx ANIM_TAG_PENCIL
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
createvisualtask sub_80D0C88, 2
- createsprite gBattleAnimSpriteTemplate_83D77E0, ANIM_BANK_TARGET, 2
+ createsprite gBattleAnimSpriteTemplate_83D77E0, ANIM_BATTLER_TARGET, 2
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
createvisualtask AnimTask_Splash, 2, 0, 2
loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 38, 2
end
@@ -3067,18 +3067,18 @@ Move_NIGHTMARE: @ 81CB8A3
fadetobg BG_GHOST
waitbgfadein
jumpifcontest _81CB8CF
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
createvisualtask sub_80DE1B0, 2
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 40, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 40, 1
playsewithpan SE_W171, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
restorebg
waitbgfadein
end
_81CB8CF:
- createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BANK_ATTACKER, 32767, 10, 2, 1
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 3, 0, 32, 1
+ createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BATTLER_ATTACKER, 32767, 10, 2, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 3, 0, 32, 1
playsewithpan SE_W171, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
@@ -3087,16 +3087,16 @@ _81CB8CF:
Move_FLAIL: @ 81CB8F9
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
createvisualtask sub_812E860, 2, 0
loopsewithpan SE_W029, SOUND_PAN_ATTACKER, 8, 2
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 3
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 3
createvisualtask sub_80A9058, 2, 0, 1, 30, 1, 0
playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
@@ -3104,20 +3104,20 @@ Move_SPITE: @ 81CB936
fadetobg BG_GHOST
playsewithpan SE_W060, SOUND_PAN_ATTACKER
waitbgfadein
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
createvisualtask sub_80E1F8C, 2, 2, 2, 6, 0, 8, 32767
createvisualtask sub_80DE3AC, 2
loopsewithpan SE_W060, SOUND_PAN_TARGET, 20, 3
waitforvisualfinish
restorebg
waitbgfadein
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
end
Move_MACH_PUNCH: @ 81CB965
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
- monbg ANIM_BANK_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
createvisualtask sub_80E3B4C, 2
jumpargeq 7, 1, _81CB9E6
fadetobg BG_HIGHSPEED_OPPONENT
@@ -3130,12 +3130,12 @@ _81CB97E:
createvisualtask sub_807A69C, 2, 28968, 10
playsewithpan SE_W026, SOUND_PAN_ATTACKER
delay 6
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 1
- createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 8, 1, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
restorebg
waitbgfadeout
@@ -3148,21 +3148,21 @@ _81CB9E6:
Move_FORESIGHT: @ 81CB9ED
loadspritegfx ANIM_TAG_MAGNIFYING_GLASS
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 16, 0
- createsprite gBattleAnimSpriteTemplate_8402A24, ANIM_BANK_TARGET, 2, 1
+ createsprite gBattleAnimSpriteTemplate_8402A24, ANIM_BATTLER_TARGET, 2, 1
delay 17
loopsewithpan SE_W166, SOUND_PAN_TARGET, 16, 4
delay 48
delay 24
playsewithpan SE_W166, SOUND_PAN_TARGET
delay 10
- createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_TARGET, 32767, 12, 2, 1
+ createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_TARGET, 32767, 12, 2, 1
playsewithpan SE_W197, SOUND_PAN_TARGET
waitforvisualfinish
blendoff
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Move_DESTINY_BOND: @ 81CBA2C
@@ -3173,7 +3173,7 @@ Move_DESTINY_BOND: @ 81CBA2C
createvisualtask sub_80DE918, 5, 0, 48
playsewithpan SE_W109, SOUND_PAN_ATTACKER
delay 48
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 24, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 24, 1
createvisualtask sub_80E2A7C, 2, 6, 1, 0, 12, 30653
delay 24
createvisualtask sub_80E2A7C, 2, 6, 1, 12, 0, 30653
@@ -3191,7 +3191,7 @@ Move_ENDURE: @ 81CBA87
call EndureFlamesAnim
delay 8
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 32, 1
call EndureFlamesAnim
delay 8
call EndureFlamesAnim
@@ -3199,27 +3199,27 @@ Move_ENDURE: @ 81CBA87
end
EndureFlamesAnim:
- createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BANK_ATTACKER, 2, 0, -24, 26, 2
+ createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BATTLER_ATTACKER, 2, 0, -24, 26, 2
delay 4
- createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BANK_ATTACKER, 2, 0, 14, 28, 1
+ createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BATTLER_ATTACKER, 2, 0, 14, 28, 1
delay 4
- createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BANK_ATTACKER, 2, 0, -5, 10, 2
+ createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BATTLER_ATTACKER, 2, 0, -5, 10, 2
delay 4
- createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BANK_ATTACKER, 2, 0, 28, 26, 3
+ createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BATTLER_ATTACKER, 2, 0, 28, 26, 3
delay 4
- createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BANK_ATTACKER, 2, 0, -12, 0, 1
+ createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BATTLER_ATTACKER, 2, 0, -12, 0, 1
return
Move_CHARM: @ 81CBB1B
loadspritegfx ANIM_TAG_MAGENTA_HEART
createvisualtask sub_812E568, 5, 0, 2, 0
- createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, 0, 20
playsewithpan SE_W204, SOUND_PAN_ATTACKER
delay 15
- createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, -20, 20
+ createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, -20, 20
playsewithpan SE_W204, SOUND_PAN_ATTACKER
delay 15
- createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, 20, 20
+ createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, 20, 20
playsewithpan SE_W204, SOUND_PAN_ATTACKER
waitforvisualfinish
end
@@ -3228,43 +3228,43 @@ Move_ROLLOUT: @ 81CBB5E
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_MUD_SAND
loadspritegfx ANIM_TAG_ROCKS
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
createvisualtask sub_80DD4D4, 2
waitforvisualfinish
createvisualtask sub_80A9058, 2, 0, 1, 30, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 4, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 4, 0, 0, 1, 2
playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_FALSE_SWIPE: @ 81CBB9F
loadspritegfx ANIM_TAG_SLASH_2
loadspritegfx ANIM_TAG_IMPACT
- createsprite gBattleAnimSpriteTemplate_83D6E50, ANIM_BANK_TARGET, 2
+ createsprite gBattleAnimSpriteTemplate_83D6E50, ANIM_BATTLER_TARGET, 2
playsewithpan SE_W233, SOUND_PAN_TARGET
delay 16
- createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BANK_TARGET, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BATTLER_TARGET, 2, 0
playsewithpan SE_W104, SOUND_PAN_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BANK_TARGET, 2, 16
+ createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BATTLER_TARGET, 2, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BANK_TARGET, 2, 32
+ createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BATTLER_TARGET, 2, 32
playsewithpan SE_W104, SOUND_PAN_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BANK_TARGET, 2, 48
+ createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BATTLER_TARGET, 2, 48
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BANK_TARGET, 2, 64
+ createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BATTLER_TARGET, 2, 64
playsewithpan SE_W104, SOUND_PAN_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BANK_TARGET, 2, 80
+ createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BATTLER_TARGET, 2, 80
delay 2
waitforvisualfinish
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 1, 3
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 1, 3
playsewithpan SE_W004, SOUND_PAN_TARGET
end
@@ -3274,14 +3274,14 @@ Move_SWAGGER: @ 81CBC26
createvisualtask sub_80D08C8, 2
playsewithpan SE_W207, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83D7764, ANIM_BANK_ATTACKER, 2
+ createsprite gBattleAnimSpriteTemplate_83D7764, ANIM_BATTLER_ATTACKER, 2
loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 4, 2
waitforvisualfinish
delay 24
- createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_TARGET, 2, 1, -20, -28
+ createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_TARGET, 2, 1, -20, -28
playsewithpan SE_W207B, SOUND_PAN_TARGET
delay 12
- createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_TARGET, 2, 1, 20, -28
+ createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_TARGET, 2, 1, 20, -28
playsewithpan SE_W207B, SOUND_PAN_TARGET
waitforvisualfinish
end
@@ -3290,8 +3290,8 @@ Move_MILK_DRINK: @ 81CBC6E
loadspritegfx ANIM_TAG_MILK_BOTTLE
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_BLUE_STAR
- monbg ANIM_BANK_TARGET
- createsprite gBattleAnimSpriteTemplate_83D6C48, ANIM_BANK_ATTACKER, 2
+ monbg ANIM_BATTLER_TARGET
+ createsprite gBattleAnimSpriteTemplate_83D6C48, ANIM_BATTLER_ATTACKER, 2
delay 40
playsewithpan SE_W152, SOUND_PAN_ATTACKER
delay 12
@@ -3299,10 +3299,10 @@ Move_MILK_DRINK: @ 81CBC6E
delay 20
playsewithpan SE_W152, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 0
playsewithpan SE_W208, SOUND_PAN_ATTACKER
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
call Unknown_81D5F3E
waitforvisualfinish
end
@@ -3324,20 +3324,20 @@ _81CBCEE:
createvisualtask sub_80E1864, 5, 4, 0, 50
loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 10
delay 10
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14
delay 16
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14
goto _81CBCC8
Move_RAPID_SPIN: @ 81CBD41
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_RAPID_SPIN
- monbg ANIM_BANK_ATTACKER
- createsprite gBattleAnimSpriteTemplate_84023E8, ANIM_BANK_ATTACKER, 2, 0, 0, 32, -32, 40, -2
+ monbg ANIM_BATTLER_ATTACKER
+ createsprite gBattleAnimSpriteTemplate_84023E8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 32, -32, 40, -2
createvisualtask sub_812CDC8, 2, 0, 2, 0
loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 4
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 2
createvisualtask sub_80A9058, 2, 0, 1, 10, 1, 0
playsewithpan SE_W003, SOUND_PAN_TARGET
waitforvisualfinish
@@ -3345,7 +3345,7 @@ Move_RAPID_SPIN: @ 81CBD41
createvisualtask sub_812CDC8, 2, 0, 2, 1
loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 4
waitforvisualfinish
- clearmonbg ANIM_BANK_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
end
Move_MOONLIGHT: @ 81CBDAE
@@ -3353,21 +3353,21 @@ Move_MOONLIGHT: @ 81CBDAE
loadspritegfx ANIM_TAG_SPARKLE_5
loadspritegfx ANIM_TAG_BLUE_STAR
setalpha 0, 16
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 16, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 16, rgb(0, 0, 0)
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83D6FC8, ANIM_BANK_ATTACKER, 2, 120, 56
+ createsprite gBattleAnimSpriteTemplate_83D6FC8, ANIM_BATTLER_ATTACKER, 2, 120, 56
createvisualtask sub_8079670, 3, 0, 16, 16, 0, 1
playsewithpan SE_W236, 0
delay 30
- createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BANK_ATTACKER, 40, -12, 0
+ createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BATTLER_ATTACKER, 40, -12, 0
delay 30
- createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BANK_ATTACKER, 40, -24, 0
+ createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BATTLER_ATTACKER, 40, -24, 0
delay 30
- createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BANK_ATTACKER, 40, 21, 0
+ createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BATTLER_ATTACKER, 40, 21, 0
delay 30
- createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BANK_ATTACKER, 40, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BATTLER_ATTACKER, 40, 0, 0
delay 30
- createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BANK_ATTACKER, 40, 10, 0
+ createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BATTLER_ATTACKER, 40, 10, 0
delay 20
createvisualtask sub_80CE3EC, 2
waitforvisualfinish
@@ -3390,19 +3390,19 @@ _81CBE55:
waitforvisualfinish
delay 1
createvisualtask sub_80E4300, 2
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
delay 18
createvisualtask sub_80D1638, 2
delay 2
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DB508, ANIM_BANK_TARGET, 2, 1, 0, -12, 3
+ createsprite gBattleAnimSpriteTemplate_83DB508, ANIM_BATTLER_TARGET, 2, 1, 0, -12, 3
delay 10
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DB508, ANIM_BANK_TARGET, 2, 1, 0, 12, 3
+ createsprite gBattleAnimSpriteTemplate_83DB508, ANIM_BATTLER_TARGET, 2, 1, 0, 12, 3
delay 10
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DB508, ANIM_BANK_TARGET, 2, 1, 0, 0, 3
+ createsprite gBattleAnimSpriteTemplate_83DB508, ANIM_BATTLER_TARGET, 2, 1, 0, 0, 3
waitforvisualfinish
createvisualtask sub_80D18D4, 2
delay 10
@@ -3413,7 +3413,7 @@ _81CBE55:
waitbgfadeout
setarg ARG_RET_ID, -1
waitbgfadein
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
delay 1
setarg ARG_RET_ID, 4096
@@ -3426,26 +3426,26 @@ _81CBEF5:
Move_UPROAR: @ 81CBEFC
loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE
loadspritegfx ANIM_TAG_THIN_RING
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
createvisualtask sub_80D2CF8, 2, 0
- createsprite gBattleAnimSpriteTemplate_83D79A4, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 0, 31, 8
+ createsprite gBattleAnimSpriteTemplate_83D79A4, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_W253, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BANK_ATTACKER, 2, 0, 29, -12, 0
- createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BANK_ATTACKER, 2, 0, -12, -29, 1
+ createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BATTLER_ATTACKER, 2, 0, 29, -12, 0
+ createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BATTLER_ATTACKER, 2, 0, -12, -29, 1
delay 16
createvisualtask sub_80D2CF8, 2, 0
- createsprite gBattleAnimSpriteTemplate_83D79A4, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 0, 31, 8
+ createsprite gBattleAnimSpriteTemplate_83D79A4, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_W253, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BANK_ATTACKER, 2, 0, 12, -29, 1
- createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BANK_ATTACKER, 2, 0, -29, -12, 0
+ createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BATTLER_ATTACKER, 2, 0, 12, -29, 1
+ createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BATTLER_ATTACKER, 2, 0, -29, -12, 0
delay 16
createvisualtask sub_80D2CF8, 2, 0
- createsprite gBattleAnimSpriteTemplate_83D79A4, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 0, 31, 8
+ createsprite gBattleAnimSpriteTemplate_83D79A4, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_W253, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BANK_ATTACKER, 2, 0, 24, -24, 1
- createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BANK_ATTACKER, 2, 0, -24, -24, 0
+ createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BATTLER_ATTACKER, 2, 0, 24, -24, 1
+ createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BATTLER_ATTACKER, 2, 0, -24, -24, 0
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Move_HEAT_WAVE: @ 81CBFC6
@@ -3457,19 +3457,19 @@ Move_HEAT_WAVE: @ 81CBFC6
delay 4
createvisualtask sub_80D5DDC, 5
delay 12
- createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 10, 2304, 96, 1
+ createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 10, 2304, 96, 1
delay 10
- createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 90, 2048, 96, 1
+ createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 90, 2048, 96, 1
delay 10
- createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 50, 2560, 96, 1
+ createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 50, 2560, 96, 1
delay 10
- createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 20, 2304, 96, 1
+ createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 20, 2304, 96, 1
delay 10
- createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 70, 1984, 96, 1
+ createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 70, 1984, 96, 1
delay 10
- createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, 2816, 96, 1
+ createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, 2816, 96, 1
delay 10
- createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 60, 2560, 96, 1
+ createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 60, 2560, 96, 1
end
Move_HAIL: @ 81CC076
@@ -3488,11 +3488,11 @@ Move_TORMENT: @ 81CC0AE
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
createvisualtask sub_812D008, 2
waitforvisualfinish
- createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BANK_TARGET, 31, 10, 1, 1
- createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_TARGET, 2, 1, -20, -28
+ createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BATTLER_TARGET, 31, 10, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_TARGET, 2, 1, -20, -28
playsewithpan SE_W207B, SOUND_PAN_TARGET
delay 20
- createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_TARGET, 2, 1, 20, -28
+ createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_TARGET, 2, 1, 20, -28
playsewithpan SE_W207B, SOUND_PAN_TARGET
end
@@ -3510,11 +3510,11 @@ Move_MEMENTO: @ 81CC0F2
delay 12
setalpha 0, 16
delay 1
- monbg_22 ANIM_BANK_TARGET
+ monbg_22 ANIM_BATTLER_TARGET
createvisualtask sub_80E03BC, 5
playsewithpan SE_W060, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg_23 ANIM_BANK_TARGET
+ clearmonbg_23 ANIM_BATTLER_TARGET
delay 1
blendoff
delay 1
@@ -3530,21 +3530,21 @@ Move_FACADE: @ 81CC136
Move_SMELLING_SALT: @ 81CC156
loadspritegfx ANIM_TAG_TAG_HAND
loadspritegfx ANIM_TAG_SMELLINGSALT_EFFECT
- createsprite gBattleAnimSpriteTemplate_84029C4, ANIM_BANK_TARGET, 2, 1, 0, 2
- createsprite gBattleAnimSpriteTemplate_84029C4, ANIM_BANK_TARGET, 2, 1, 1, 2
+ createsprite gBattleAnimSpriteTemplate_84029C4, ANIM_BATTLER_TARGET, 2, 1, 0, 2
+ createsprite gBattleAnimSpriteTemplate_84029C4, ANIM_BATTLER_TARGET, 2, 1, 1, 2
delay 32
createvisualtask sub_8130918, 3, 1, 2
loopsewithpan SE_W003, SOUND_PAN_TARGET, 12, 2
waitforvisualfinish
delay 4
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 6, 2
- createsprite gBattleAnimSpriteTemplate_84029F4, ANIM_BANK_TARGET, 2, 1, 8, 3
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 6, 2
+ createsprite gBattleAnimSpriteTemplate_84029F4, ANIM_BATTLER_TARGET, 2, 1, 8, 3
loopsewithpan SE_W207B, SOUND_PAN_TARGET, 16, 3
end
Move_FOLLOW_ME: @ 81CC1B1
loadspritegfx ANIM_TAG_FINGER
- createsprite gBattleAnimSpriteTemplate_83D72E0, ANIM_BANK_ATTACKER, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D72E0, ANIM_BATTLER_ATTACKER, 2, 0
playsewithpan SE_W039, SOUND_PAN_ATTACKER
delay 18
playsewithpan SE_W213, SOUND_PAN_ATTACKER
@@ -3556,9 +3556,9 @@ Move_CHARGE: @ 81CC1D0
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_ELECTRICITY
- monbg ANIM_BANK_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
setalpha 12, 8
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 4, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 4, rgb(0, 0, 0)
waitforvisualfinish
createvisualtask sub_80D6B3C, 2, 0, 60, 2, 12
playsewithpan SE_W268, SOUND_PAN_ATTACKER
@@ -3566,7 +3566,7 @@ Move_CHARGE: @ 81CC1D0
playsewithpan SE_W268, SOUND_PAN_ATTACKER
delay 30
playsewithpan SE_W268, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9A6C, ANIM_BANK_ATTACKER, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D9A6C, ANIM_BATTLER_ATTACKER, 2, 0
delay 25
playsewithpan SE_W268, SOUND_PAN_ATTACKER
delay 20
@@ -3577,13 +3577,13 @@ Move_CHARGE: @ 81CC1D0
delay 6
loopsewithpan SE_W268, SOUND_PAN_ATTACKER, 6, 5
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BANK_ATTACKER, 2, 0, 16, 16
+ createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BATTLER_ATTACKER, 2, 0, 16, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BANK_ATTACKER, 2, 0, -16, -16
+ createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BATTLER_ATTACKER, 2, 0, -16, -16
playsewithpan SE_W085B, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 4, 4, 0, rgb(0, 0, 0)
- clearmonbg ANIM_BANK_ATTACKER
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 4, 4, 0, rgb(0, 0, 0)
+ clearmonbg ANIM_BATTLER_ATTACKER
blendoff
end
@@ -3591,53 +3591,53 @@ Move_TAUNT: @ 81CC26B
loadspritegfx ANIM_TAG_FINGER_2
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
loadspritegfx ANIM_TAG_ANGER
- createsprite gBattleAnimSpriteTemplate_83D7220, ANIM_BANK_ATTACKER, 11, 0, 45
+ createsprite gBattleAnimSpriteTemplate_83D7220, ANIM_BATTLER_ATTACKER, 11, 0, 45
playsewithpan SE_W118, SOUND_PAN_ATTACKER
delay 6
- createsprite gBattleAnimSpriteTemplate_83D7358, ANIM_BANK_ATTACKER, 12, 0
+ createsprite gBattleAnimSpriteTemplate_83D7358, ANIM_BATTLER_ATTACKER, 12, 0
delay 4
loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 16, 2
waitforvisualfinish
delay 8
- createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_TARGET, 2, 1, -20, -28
+ createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_TARGET, 2, 1, -20, -28
playsewithpan SE_W207B, SOUND_PAN_TARGET
waitforvisualfinish
delay 12
- createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BANK_TARGET, 2, 1, 20, -28
+ createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_TARGET, 2, 1, 20, -28
playsewithpan SE_W207B, SOUND_PAN_TARGET
end
Move_HELPING_HAND: @ 81CC2BF
loadspritegfx ANIM_TAG_TAG_HAND
createvisualtask sub_8130D20, 5
- createsprite gBattleAnimSpriteTemplate_8402A0C, ANIM_BANK_ATTACKER, 40, 0
- createsprite gBattleAnimSpriteTemplate_8402A0C, ANIM_BANK_ATTACKER, 40, 1
+ createsprite gBattleAnimSpriteTemplate_8402A0C, ANIM_BATTLER_ATTACKER, 40, 0
+ createsprite gBattleAnimSpriteTemplate_8402A0C, ANIM_BATTLER_ATTACKER, 40, 1
delay 19
playsewithpan SE_W227, 0
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATK_PARTNER, 2, 0, 5, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATK_PARTNER, 2, 0, 5, 1
delay 14
playsewithpan SE_W227, 0
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATK_PARTNER, 2, 0, 5, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATK_PARTNER, 2, 0, 5, 1
delay 20
playsewithpan SE_W227, 0
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATK_PARTNER, 3, 0, 10, 1
- createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BANK_ATK_PARTNER, 1023, 12, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATK_PARTNER, 3, 0, 10, 1
+ createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BATTLER_ATK_PARTNER, 1023, 12, 1, 1
end
Move_ASSIST: @ 81CC332
loadspritegfx ANIM_TAG_PAW_PRINT
- createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BANK_ATTACKER, 50, 112, -16, 140, 128, 36
+ createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BATTLER_ATTACKER, 50, 112, -16, 140, 128, 36
delay 2
- createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BANK_ATTACKER, 50, 208, 128, -16, 48, 36
+ createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BATTLER_ATTACKER, 50, 208, 128, -16, 48, 36
playsewithpan SE_W010, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BANK_ATTACKER, 50, -16, 112, 256, -16, 36
+ createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BATTLER_ATTACKER, 50, -16, 112, 256, -16, 36
playsewithpan SE_W010, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BANK_ATTACKER, 50, 108, 128, 84, -16, 36
+ createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BATTLER_ATTACKER, 50, 108, 128, 84, -16, 36
playsewithpan SE_W010, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BANK_ATTACKER, 50, -16, 56, 256, 56, 36
+ createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BATTLER_ATTACKER, 50, -16, 56, 256, 56, 36
playsewithpan SE_W010, 0
end
@@ -3645,49 +3645,49 @@ Move_SUPERPOWER: @ 81CC3A3
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_METEOR
loadspritegfx ANIM_TAG_FLAT_ROCK
- monbg ANIM_BANK_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
monbgprio_28 0
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83DA0FC, ANIM_BANK_TARGET, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83DA0FC, ANIM_BATTLER_TARGET, 2, 0
playsewithpan SE_W025, SOUND_PAN_ATTACKER
delay 20
- createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, 4, 1, 180, 1
+ createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, 4, 1, 180, 1
createvisualtask sub_812B340, 5, 234, 0
delay 40
- createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BANK_ATTACKER, 41, 200, 96, 1, 120
+ createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BATTLER_ATTACKER, 41, 200, 96, 1, 120
delay 8
- createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BANK_ATTACKER, 41, 20, 248, 4, 112
+ createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BATTLER_ATTACKER, 41, 20, 248, 4, 112
delay 8
- createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BANK_ATTACKER, 41, 130, 160, 2, 104
+ createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BATTLER_ATTACKER, 41, 130, 160, 2, 104
delay 8
- createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BANK_ATTACKER, 41, 160, 192, 0, 96
+ createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BATTLER_ATTACKER, 41, 160, 192, 0, 96
delay 8
- createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BANK_ATTACKER, 41, 60, 288, 3, 88
+ createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BATTLER_ATTACKER, 41, 60, 288, 3, 88
delay 74
- createsprite gBattleAnimSpriteTemplate_83DA12C, ANIM_BANK_TARGET, 3, 0
+ createsprite gBattleAnimSpriteTemplate_83DA12C, ANIM_BATTLER_TARGET, 3, 0
playsewithpan SE_W207, SOUND_PAN_ATTACKER
delay 16
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 8, 0, 16, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 8, 0, 16, 1
playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_BANK_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
delay 1
end
Move_RECYCLE: @ 81CC45E
loadspritegfx ANIM_TAG_RECYCLE
- monbg ANIM_BANK_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
setalpha 0, 16
delay 1
- createsprite gBattleAnimSpriteTemplate_8402B10, ANIM_BANK_ATTACKER, 2
+ createsprite gBattleAnimSpriteTemplate_8402B10, ANIM_BATTLER_ATTACKER, 2
loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 24, 3
waitforvisualfinish
- createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 32767, 12, 2, 1
+ createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, 32767, 12, 2, 1
playsewithpan SE_W036, SOUND_PAN_ATTACKER
waitforvisualfinish
blendoff
- clearmonbg ANIM_BANK_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
delay 1
end
@@ -3698,65 +3698,65 @@ Move_BRICK_BREAK: @ 81CC492
loadspritegfx ANIM_TAG_TORN_METAL
choosetwoturnanim _81CC4A7, _81CC576
_81CC4A7:
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, 8
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 8
delay 4
delay 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -18, -18, 1, 1
- createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 2, -18, -18, 10, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -18, -18, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -18, -18, 10, 1, 0
playsewithpan SE_W233, SOUND_PAN_TARGET
delay 20
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, 8
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 8
delay 5
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 18, 18, 1, 1
- createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 2, 18, 18, 10, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 18, 18, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 18, 18, 10, 1, 0
playsewithpan SE_W233, SOUND_PAN_TARGET
delay 20
- createvisualtask AnimTask_WindUpLunge, 2, ANIM_BANK_ATTACKER, -24, 0, 24, 10, 24, 3
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 6, rgb(0, 0, 0)
+ createvisualtask AnimTask_WindUpLunge, 2, ANIM_BATTLER_ATTACKER, -24, 0, 24, 10, 24, 3
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 6, rgb(0, 0, 0)
delay 37
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1
- createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 10, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 10, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 6, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 6, 0, rgb(0, 0, 0)
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
end
_81CC576:
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, 8
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 8
delay 4
- createsprite gBattleAnimSpriteTemplate_83DA0A0, ANIM_BANK_ATTACKER, 3, 1, 0, 0, 90, 10
+ createsprite gBattleAnimSpriteTemplate_83DA0A0, ANIM_BATTLER_ATTACKER, 3, 1, 0, 0, 90, 10
delay 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -18, -18, 1, 1
- createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 2, -18, -18, 10, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -18, -18, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -18, -18, 10, 1, 0
playsewithpan SE_W233, SOUND_PAN_TARGET
delay 20
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, 8
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 8
delay 5
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 18, 18, 1, 1
- createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 2, 18, 18, 10, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 18, 18, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 18, 18, 10, 1, 0
playsewithpan SE_W233, SOUND_PAN_TARGET
delay 20
- createvisualtask AnimTask_WindUpLunge, 2, ANIM_BANK_ATTACKER, -24, 0, 24, 10, 24, 3
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 6, rgb(0, 0, 0)
+ createvisualtask AnimTask_WindUpLunge, 2, ANIM_BATTLER_ATTACKER, -24, 0, 24, 10, 24, 3
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 6, rgb(0, 0, 0)
delay 37
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1
- createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 10, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 10, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BANK_ATTACKER, 2, 1, 0, -8, -12
- createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BANK_ATTACKER, 2, 1, 1, 8, -12
- createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BANK_ATTACKER, 2, 1, 2, -8, 12
- createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BANK_ATTACKER, 2, 1, 3, 8, 12
+ createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BATTLER_ATTACKER, 2, 1, 0, -8, -12
+ createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BATTLER_ATTACKER, 2, 1, 1, 8, -12
+ createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BATTLER_ATTACKER, 2, 1, 2, -8, 12
+ createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BATTLER_ATTACKER, 2, 1, 3, 8, 12
playsewithpan SE_W280, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 6, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 6, 0, rgb(0, 0, 0)
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
end
Move_YAWN: @ 81CC697
@@ -3764,12 +3764,12 @@ Move_YAWN: @ 81CC697
createvisualtask sub_812F724, 2, 0
playsewithpan SE_W281, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_84027EC, ANIM_BANK_TARGET, 5, 2
+ createsprite gBattleAnimSpriteTemplate_84027EC, ANIM_BATTLER_TARGET, 5, 2
playsewithpan SE_W255, SOUND_PAN_ATTACKER
delay 4
- createsprite gBattleAnimSpriteTemplate_84027EC, ANIM_BANK_TARGET, 5, 1
+ createsprite gBattleAnimSpriteTemplate_84027EC, ANIM_BATTLER_TARGET, 5, 1
delay 4
- createsprite gBattleAnimSpriteTemplate_84027EC, ANIM_BANK_TARGET, 5, 0
+ createsprite gBattleAnimSpriteTemplate_84027EC, ANIM_BATTLER_TARGET, 5, 0
waitforvisualfinish
createvisualtask sub_812F724, 2, 1
playsewithpan SE_W281, SOUND_PAN_TARGET
@@ -3780,20 +3780,20 @@ Move_ENDEAVOR: @ 81CC6DA
loadspritegfx ANIM_TAG_IMPACT
createvisualtask sub_812FD7C, 2, 0, 2
loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 24, 2
- createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 703, 12, 1, 2
+ createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, 703, 12, 1, 2
delay 6
createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 12, -12, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 12, -12, 1, 2
playsewithpan SE_W003, SOUND_PAN_TARGET
delay 24
createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, -12, 12, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -12, 12, 1, 2
playsewithpan SE_W004, SOUND_PAN_TARGET
end
Move_ERUPTION: @ 81CC74F
loadspritegfx ANIM_TAG_WARM_ROCK
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 31, 2, 0, 4, rgb(31, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 2, 0, 4, rgb(31, 0, 0)
waitforvisualfinish
createvisualtask sub_80D5470, 2
waitplaysewithpan SE_W153, SOUND_PAN_ATTACKER, 60
@@ -3802,29 +3802,29 @@ Move_ERUPTION: @ 81CC74F
waitplaysewithpan SE_W153, SOUND_PAN_ATTACKER, 60
waitforvisualfinish
delay 30
- createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BANK_ATTACKER, 40, 200, -32, 0, 100, 0
- createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BANK_ATTACKER, 40, 30, -32, 16, 90, 1
- createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BANK_ATTACKER, 40, 150, -32, 32, 60, 2
- createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BANK_ATTACKER, 40, 90, -32, 48, 80, 3
- createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BANK_ATTACKER, 40, 110, -32, 64, 50, 0
- createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BANK_ATTACKER, 40, 60, -32, 80, 70, 1
+ createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BATTLER_ATTACKER, 40, 200, -32, 0, 100, 0
+ createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BATTLER_ATTACKER, 40, 30, -32, 16, 90, 1
+ createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BATTLER_ATTACKER, 40, 150, -32, 32, 60, 2
+ createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BATTLER_ATTACKER, 40, 90, -32, 48, 80, 3
+ createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BATTLER_ATTACKER, 40, 110, -32, 64, 50, 0
+ createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BATTLER_ATTACKER, 40, 60, -32, 80, 70, 1
delay 22
createvisualtask sub_80E1864, 5, 5, 8, 60
createvisualtask sub_80E1864, 5, 4, 8, 60
loopsewithpan SE_W088, SOUND_PAN_TARGET, 16, 12
delay 80
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 40, 31, 4, 4, 0, rgb(31, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 31, 4, 4, 0, rgb(31, 0, 0)
end
Move_SKILL_SWAP: @ 81CC81C
loadspritegfx ANIM_TAG_BLUEGREEN_ORB
call Unknown_81D61E7
createvisualtask sub_80DC0B0, 3, 1
- createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_TARGET, 32767, 12, 3, 1
+ createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_TARGET, 32767, 12, 3, 1
loopsewithpan SE_W179, SOUND_PAN_ATTACKER, 24, 3
delay 16
createvisualtask sub_80DC0B0, 3, 0
- createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 32767, 12, 3, 1
+ createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, 32767, 12, 3, 1
waitforvisualfinish
call Unknown_81D61F3
end
@@ -3833,22 +3833,22 @@ Move_IMPRISON: @ 81CC867
loadspritegfx ANIM_TAG_HOLLOW_ORB
loadspritegfx ANIM_TAG_X_SIGN
call Unknown_81D61E7
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
createvisualtask sub_80DBE00, 5
delay 8
loopsewithpan SE_W030, SOUND_PAN_ATTACKER, 8, 5
waitforvisualfinish
delay 4
- createsprite gBattleAnimSpriteTemplate_83DA8F4, ANIM_BANK_ATTACKER, 5, 0, 40
+ createsprite gBattleAnimSpriteTemplate_83DA8F4, ANIM_BATTLER_ATTACKER, 5, 0, 40
createvisualtask sub_80E1864, 5, 4, 1, 10
playsewithpan SE_W063, SOUND_PAN_ATTACKER
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
call Unknown_81D61F3
end
Move_GRUDGE: @ 81CC8AA
loadspritegfx ANIM_TAG_PURPLE_FLAME
- monbg ANIM_BANK_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
monbgprio_29
fadetobg BG_GHOST
playsewithpan SE_W060, SOUND_PAN_ATTACKER
@@ -3861,11 +3861,11 @@ Move_GRUDGE: @ 81CC8AA
waitforvisualfinish
restorebg
waitbgfadein
- clearmonbg ANIM_BANK_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
end
Move_CAMOUFLAGE: @ 81CC8D2
- monbg ANIM_BANK_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
monbgprio_28 0
setalpha 16, 0
createvisualtask sub_80E2B74, 5, 2, 3, 0, 14
@@ -3879,21 +3879,21 @@ Move_CAMOUFLAGE: @ 81CC8D2
createvisualtask sub_80DFD24, 2, 1
waitforvisualfinish
blendoff
- clearmonbg ANIM_BANK_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
end
Move_TAIL_GLOW: @ 81CC918
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
- monbg ANIM_BANK_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
setalpha 12, 8
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 4, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 4, rgb(0, 0, 0)
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DAC10, ANIM_BANK_ATTACKER, 66, 0
+ createsprite gBattleAnimSpriteTemplate_83DAC10, ANIM_BATTLER_ATTACKER, 66, 0
delay 18
loopsewithpan SE_W234, SOUND_PAN_ATTACKER, 16, 6
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 4, 4, 0, rgb(0, 0, 0)
- clearmonbg ANIM_BANK_ATTACKER
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 4, 4, 0, rgb(0, 0, 0)
+ clearmonbg ANIM_BATTLER_ATTACKER
blendoff
delay 1
end
@@ -3905,38 +3905,38 @@ Move_LUSTER_PURGE: @ 81CC95B
waitbgfadeout
createvisualtask sub_812C624, 5
waitbgfadein
- monbg ANIM_BANK_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
setalpha 12, 8
playsewithpan SE_W076, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA9E0, ANIM_BANK_ATTACKER, 41, 0, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DA9E0, ANIM_BATTLER_ATTACKER, 41, 0, 0, 0, 0
delay 20
createvisualtask sub_80E2A7C, 5, 5, 2, 0, 16, -1
createvisualtask AnimTask_BlendSpriteColor, 5, 10267, 2, 0, 16, 0xFFFF
waitforvisualfinish
createvisualtask AnimTask_BlendSpriteColor, 5, 10135, 0, 12, 12, rgb(0, 0, 23)
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 2
createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
delay 3
- createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 2
createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
delay 3
- createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 2
createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
delay 3
- createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 2
createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
delay 3
- createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 2
createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
delay 3
- createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 2
createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80E2A7C, 5, 5, 2, 16, 0, -1
createvisualtask sub_80E1864, 5, 1, 5, 14
waitforvisualfinish
- clearmonbg ANIM_BANK_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
blendoff
call Unknown_81D61F3
end
@@ -3946,60 +3946,60 @@ Move_MIST_BALL: @ 81CCA72
loadspritegfx ANIM_TAG_WHITE_FEATHER
delay 0
playsewithpan SE_W081, SOUND_PAN_ATTACKER
- createsprite gMistBallSpriteTemplate, ANIM_BANK_TARGET, 0, 0, 0, 0, 0, 30, 0
+ createsprite gMistBallSpriteTemplate, ANIM_BATTLER_TARGET, 0, 0, 0, 0, 0, 30, 0
waitforvisualfinish
playsewithpan SE_W028, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 10, 0
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 0, 1, 1, 1, 32279, 16, 32767, 16
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 10, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 0, 1, 1, 1, 32279, 16, 32767, 16
delay 0
playsewithpan SE_W114, 0
createvisualtask AnimTask_LoadMistTiles, 5
createvisualtask sub_80E2A38, 10, 4, 3, 0, 16, 32767
delay 8
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 4, 0, 70, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 4, 0, 70, 0
delay 70
createvisualtask sub_80E2A38, 10, 4, 2, 16, 0, 32767
end
Move_FEATHER_DANCE: @ 81CCB01
loadspritegfx ANIM_TAG_WHITE_FEATHER
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_29
playsewithpan SE_W080, SOUND_PAN_TARGET
delay 0
- createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 64, 2, 104, 11304, 32, 1
+ createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 64, 2, 104, 11304, 32, 1
delay 6
- createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 32, 2, 104, 11304, 32, 1
- createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 0, 2, 104, 11304, 32, 1
+ createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 32, 2, 104, 11304, 32, 1
+ createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 0, 2, 104, 11304, 32, 1
delay 6
- createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 224, 2, 104, 11304, 32, 1
- createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 128, 2, 104, 11304, 32, 1
+ createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 224, 2, 104, 11304, 32, 1
+ createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 128, 2, 104, 11304, 32, 1
delay 6
- createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 192, 2, 104, 11304, 32, 1
- createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 160, 2, 104, 11304, 32, 1
+ createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 192, 2, 104, 11304, 32, 1
+ createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 160, 2, 104, 11304, 32, 1
delay 6
- createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BANK_TARGET, 0, 0, -16, 96, 2, 104, 11304, 32, 1
+ createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 96, 2, 104, 11304, 32, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Move_TEETER_DANCE: @ 81CCBD1
loadspritegfx ANIM_TAG_MUSIC_NOTES
loadspritegfx ANIM_TAG_DUCK
createvisualtask sub_813219C, 5
- createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BANK_ATTACKER, 2, 0, 16, -2
+ createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BATTLER_ATTACKER, 2, 0, 16, -2
playsewithpan SE_W298, SOUND_PAN_ATTACKER
delay 24
- createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BANK_ATTACKER, 2, 0, 0, -2
+ createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BATTLER_ATTACKER, 2, 0, 0, -2
playsewithpan SE_W298, SOUND_PAN_ATTACKER
delay 24
- createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BANK_ATTACKER, 2, 0, -16, -2
+ createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BATTLER_ATTACKER, 2, 0, -16, -2
playsewithpan SE_W298, SOUND_PAN_ATTACKER
delay 24
- createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BANK_ATTACKER, 2, 1, -8, -2
+ createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BATTLER_ATTACKER, 2, 1, -8, -2
playsewithpan SE_W298, SOUND_PAN_ATTACKER
delay 24
- createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BANK_ATTACKER, 2, 2, 8, -2
+ createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BATTLER_ATTACKER, 2, 2, 8, -2
playsewithpan SE_W298, SOUND_PAN_ATTACKER
end
@@ -4007,46 +4007,46 @@ Move_MUD_SPORT: @ 81CCC3C
loadspritegfx ANIM_TAG_MUD_SAND
createvisualtask AnimTask_Splash, 2, 0, 6
delay 24
- createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -4, -16
- createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 4, -12
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -4, -16
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 4, -12
playsewithpan SE_W091, SOUND_PAN_ATTACKER
delay 32
- createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -3, -12
- createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 5, -14
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -3, -12
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 5, -14
playsewithpan SE_W091, SOUND_PAN_ATTACKER
delay 32
- createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -5, -18
- createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 3, -14
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -5, -18
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 3, -14
playsewithpan SE_W091, SOUND_PAN_ATTACKER
delay 16
- createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 220, 60
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 220, 60
waitplaysewithpan SE_W145B, 0, 15
delay 2
- createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 60, 100
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 60, 100
waitplaysewithpan SE_W145B, 0, 25
delay 2
- createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 140, 55
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 140, 55
waitplaysewithpan SE_W145B, 0, 14
delay 2
- createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 180, 50
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 180, 50
waitplaysewithpan SE_W145B, 0, 10
delay 2
- createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 20, 90
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 20, 90
waitplaysewithpan SE_W145B, 0, 22
delay 2
- createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 90, 90
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 90, 90
waitplaysewithpan SE_W145B, 0, 22
delay 2
- createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 160, 60
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 160, 60
waitplaysewithpan SE_W145B, 0, 15
delay 2
- createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 30, 90
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 30, 90
waitplaysewithpan SE_W145B, 0, 22
delay 2
- createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 120, 60
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 120, 60
waitplaysewithpan SE_W145B, 0, 15
delay 2
- createsprite gMudSportDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 200, 40
+ createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 200, 40
waitplaysewithpan SE_W145B, 0, 10
end
@@ -4055,42 +4055,42 @@ Move_NEEDLE_ARM: @ 81CCD73
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loopsewithpan SE_W030, SOUND_PAN_TARGET, 2, 16
- createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 0, -32, 16
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 0, -32, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 22, -22, 16
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 22, -22, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 30, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 30, 0, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 20, 20, 16
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 20, 20, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 0, 28, 16
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 0, 28, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, -19, 19, 16
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, -19, 19, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, -27, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, -27, 0, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, -18, -18, 16
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, -18, -18, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 0, -25, 16
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 0, -25, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 17, -17, 16
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 17, -17, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 23, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 23, 0, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 0, 16, 16, 16
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 16, 16, 16
waitforvisualfinish
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 1
- createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 8, 1, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 18, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 8, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, 0, -24, 10
- createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, 17, -17, 10
- createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, 24, 0, 10
- createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, 17, 17, 10
- createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, 0, 24, 10
- createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, -17, 17, 10
- createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, -24, 0, 10
- createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BANK_TARGET, 2, 1, 1, -17, -17, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, 0, -24, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, 17, -17, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, 24, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, 17, 17, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, 0, 24, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, -17, 17, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, -24, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, -17, -17, 10
end
Move_SLACK_OFF: @ 81CCF23
@@ -4106,22 +4106,22 @@ Move_CRUSH_CLAW: @ 81CCF3B
loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL
loadspritegfx ANIM_TAG_CLAW_SLASH
loadspritegfx ANIM_TAG_TORN_METAL
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4
delay 4
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 18, 1
- createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, -10, -10, 0
- createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, -10, 10, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 18, 1
+ createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, -10, -10, 0
+ createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, -10, 10, 0
playsewithpan SE_W013, SOUND_PAN_TARGET
delay 12
- createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, 10, -10, 1
- createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, 10, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, 10, -10, 1
+ createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, 10, 10, 1
playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
waitforvisualfinish
blendoff
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
end
Move_AROMATHERAPY: @ 81CCFAB
@@ -4129,37 +4129,37 @@ Move_AROMATHERAPY: @ 81CCFAB
loadspritegfx ANIM_TAG_FLOWER
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARKLE_2
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 1, 0, 0, 7, rgb(13, 31, 12)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 1, 0, 0, 7, rgb(13, 31, 12)
delay 1
- monbg ANIM_BANK_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
delay 1
- createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BANK_ATTACKER, 0, 24, 16, 0, 2, 2, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BANK_ATTACKER, 66, 64, 24, 0, 3, 1, 1, 0
- createsprite gBattleAnimSpriteTemplate_83D68D0, ANIM_BANK_ATTACKER, 0, 16, 24, 0, 2, 1, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BATTLER_ATTACKER, 0, 24, 16, 0, 2, 2, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BATTLER_ATTACKER, 66, 64, 24, 0, 3, 1, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D68D0, ANIM_BATTLER_ATTACKER, 0, 16, 24, 0, 2, 1, 0, 0
delay 20
- createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BANK_ATTACKER, 66, 48, 12, 0, 4, 3, 1, 0
- createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BANK_ATTACKER, 0, 100, 16, 0, 3, 2, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BANK_ATTACKER, 0, 74, 24, 180, 3, 2, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BATTLER_ATTACKER, 66, 48, 12, 0, 4, 3, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BATTLER_ATTACKER, 0, 100, 16, 0, 3, 2, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BATTLER_ATTACKER, 0, 74, 24, 180, 3, 2, 0, 0
delay 10
- createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BANK_ATTACKER, 66, 80, 30, 0, 4, 1, 1, 0
- createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BANK_ATTACKER, 0, 128, 12, 0, 3, 3, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D68D0, ANIM_BANK_ATTACKER, 0, 90, 16, 0, 2, 1, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BATTLER_ATTACKER, 66, 80, 30, 0, 4, 1, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BATTLER_ATTACKER, 0, 128, 12, 0, 3, 3, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D68D0, ANIM_BATTLER_ATTACKER, 0, 90, 16, 0, 2, 1, 0, 0
waitforvisualfinish
- clearmonbg ANIM_BANK_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
delay 1
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 1, 0, 7, 0, rgb(13, 31, 12)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 1, 0, 7, 0, rgb(13, 31, 12)
delay 1
playsewithpan SE_W287, SOUND_PAN_ATTACKER
createvisualtask sub_81300A4, 2, 1
waitforvisualfinish
playsewithpan SE_W234, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BANK_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1
+ createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BATTLER_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1
delay 8
- createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BANK_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1
+ createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BATTLER_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1
waitforvisualfinish
playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 43, 3, 10, 0, rgb(13, 31, 12)
- createsprite gBattleAnimSpriteTemplate_83D7974, ANIM_BANK_ATTACKER, 16, 0, 0, 0, 1
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 43, 3, 10, 0, rgb(13, 31, 12)
+ createsprite gBattleAnimSpriteTemplate_83D7974, ANIM_BATTLER_ATTACKER, 16, 0, 0, 0, 1
waitforvisualfinish
end
@@ -4172,17 +4172,17 @@ Move_FAKE_TEARS: @ 81CD10D
createvisualtask sub_812E568, 5, 0, 2, 1
loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 12, 4
delay 8
- createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 0
- createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 1
delay 8
- createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 2
- createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 3
+ createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 3
delay 8
- createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 0
- createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 1
delay 8
- createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 2
- createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BANK_ATTACKER, 2, 0, 3
+ createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 3
waitforvisualfinish
end
@@ -4191,84 +4191,84 @@ Move_AIR_CUTTER: @ 81CD19D
loadspritegfx ANIM_TAG_CUT
loadspritegfx ANIM_TAG_IMPACT
delay 0
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
delay 0
createvisualtask sub_80CFB04, 2, 32, -24, 1536, 2, 128
waitforvisualfinish
playsewithpan SE_W015, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D6B40, ANIM_BANK_ATTACKER, 2, 40, -32, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83D6B40, ANIM_BATTLER_ATTACKER, 2, 40, -32, 0, 2
delay 5
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 2, 0, 8, 1
waitforvisualfinish
blendoff
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
delay 0
end
Move_ODOR_SLEUTH: @ 81CD1FF
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
createvisualtask sub_81316F8, 5
delay 24
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 4
playsewithpan SE_W207, SOUND_PAN_ATTACKER
delay 6
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 4
playsewithpan SE_W207, SOUND_PAN_ATTACKER
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 3, 1, -1, 16, -1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, -1, 16, -1, 0
playsewithpan SE_W043, SOUND_PAN_ATTACKER
end
Move_GRASS_WHISTLE: @ 81CD249
loadspritegfx ANIM_TAG_MUSIC_NOTES
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 4, rgb(18, 31, 12)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 4, rgb(18, 31, 12)
waitforvisualfinish
createvisualtask sub_80CEA20, 2
waitforvisualfinish
panse_1B SE_W320, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
- createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 7, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 7, 1, 0
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 6, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 6, 1, 0
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 1, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 1, 1, 0
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 1, 0
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 3, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 3, 1, 0
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 1, 0
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 5, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 5, 1, 0
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 6, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 6, 1, 0
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 1, 0
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 2, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 1, 0
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 1, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 1, 1, 0
delay 4
- createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BANK_TARGET, 2, 5, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 5, 1, 0
delay 4
waitforvisualfinish
createvisualtask sub_80CEAD8, 2
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 4, 4, 0, rgb(18, 31, 12)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 4, 4, 0, rgb(18, 31, 12)
waitforvisualfinish
end
Move_TICKLE: @ 81CD33C
loadspritegfx ANIM_TAG_EYE_SPARKLE
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 2, 0, 0, 16, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 0, 0, 16, rgb(0, 0, 0)
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BANK_ATTACKER, 0, -16, -8
- createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BANK_ATTACKER, 0, 16, -8
+ createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BATTLER_ATTACKER, 0, -16, -8
+ createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BATTLER_ATTACKER, 0, 16, -8
playsewithpan SE_W197, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 2, 0, 16, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 0, 16, 0, rgb(0, 0, 0)
waitforvisualfinish
delay 20
createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, 0
@@ -4281,7 +4281,7 @@ Move_TICKLE: @ 81CD33C
Move_WATER_SPOUT: @ 81CD3A8
loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB
loadspritegfx ANIM_TAG_WATER_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
createvisualtask sub_80D40F4, 5
playsewithpan SE_W029, SOUND_PAN_ATTACKER
@@ -4291,7 +4291,7 @@ Move_WATER_SPOUT: @ 81CD3A8
delay 16
createvisualtask sub_80D45D8, 5
playsewithpan SE_W057, SOUND_PAN_TARGET
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
@@ -4300,17 +4300,17 @@ Move_SHADOW_PUNCH: @ 81CD3D6
loadspritegfx ANIM_TAG_HANDS_AND_FEET
fadetobg BG_GHOST
waitbgfadein
- monbg ANIM_BANK_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
setalpha 9, 8
createvisualtask sub_807A69C, 2, 0, 13
playsewithpan SE_W026, SOUND_PAN_ATTACKER
delay 6
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 1
- createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 8, 1, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
restorebg
waitbgfadein
@@ -4318,13 +4318,13 @@ Move_SHADOW_PUNCH: @ 81CD3D6
Move_EXTRASENSORY: @ 81CD431
call Unknown_81D61E7
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
- createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 891, 12, 1, 1
+ createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, 891, 12, 1, 1
createvisualtask sub_80DC2D4, 5, 0
playsewithpan SE_W020, SOUND_PAN_TARGET
waitforvisualfinish
- createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 891, 12, 1, 1
+ createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, 891, 12, 1, 1
createvisualtask sub_80DC2D4, 5, 1
playsewithpan SE_W020, SOUND_PAN_TARGET
waitforvisualfinish
@@ -4333,37 +4333,37 @@ Move_EXTRASENSORY: @ 81CD431
playsewithpan SE_W043, SOUND_PAN_ATTACKER
waitforvisualfinish
blendoff
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
call Unknown_81D61F3
end
Move_AERIAL_ACE: @ 81CD499
loadspritegfx ANIM_TAG_CUT
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 24, 6, 1, 5
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 24, 6, 1, 5
createvisualtask sub_80E2DD8, 2, 0, 4, 7, 3
- createsprite gCuttingSliceSpriteTemplate, ANIM_BANK_ATTACKER, 2, 40, -32, 0
+ createsprite gCuttingSliceSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 40, -32, 0
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
delay 5
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 10, 1
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 0, 10, 0, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 0, 10, 0, 0
playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_IRON_DEFENSE: @ 81CD503
loopsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_80E0A4C, 5, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 1, 8, 2, -1, 14, -1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 8, 2, -1, 14, -1, 0
waitforvisualfinish
end
Move_BLOCK: @ 81CD52D
loadspritegfx ANIM_TAG_X_SIGN
- createsprite gBattleAnimSpriteTemplate_8402A6C, ANIM_BANK_TARGET, 66
+ createsprite gBattleAnimSpriteTemplate_8402A6C, ANIM_BATTLER_TARGET, 66
playsewithpan SE_W207, SOUND_PAN_TARGET
end
@@ -4382,7 +4382,7 @@ Move_BULK_UP: @ 81CD55E
createvisualtask sub_80D08C8, 2
playsewithpan SE_W207, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83D7764, ANIM_BANK_ATTACKER, 2
+ createsprite gBattleAnimSpriteTemplate_83D7764, ANIM_BATTLER_ATTACKER, 2
loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 4, 2
waitforvisualfinish
end
@@ -4391,16 +4391,16 @@ Move_COVET: @ 81CD57C
loadspritegfx ANIM_TAG_MAGENTA_HEART
loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask sub_812E568, 5, 0, 2, 0
- createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, 0, 20
playsewithpan SE_W204, SOUND_PAN_ATTACKER
delay 15
- createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, -20, 20
+ createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, -20, 20
playsewithpan SE_W204, SOUND_PAN_ATTACKER
delay 15
- createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, 20, 20
+ createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, 20, 20
playsewithpan SE_W204, SOUND_PAN_ATTACKER
waitforvisualfinish
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
loopsewithpan SE_W146, SOUND_PAN_TARGET, 4, 3
end
@@ -4408,14 +4408,14 @@ Move_VOLT_TACKLE: @ 81CD5D9
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_ELECTRICITY
- monbg ANIM_BANK_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
setalpha 12, 8
createvisualtask sub_80E2A38, 10, 1, 0, 0, 8, 0
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83D9AB4, ANIM_BANK_ATTACKER, 1
+ createsprite gBattleAnimSpriteTemplate_83D9AB4, ANIM_BATTLER_ATTACKER, 1
playsewithpan SE_W268, SOUND_PAN_ATTACKER
waitforvisualfinish
- clearmonbg ANIM_BANK_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
blendoff
delay 8
createvisualtask sub_80D700C, 5, 0
@@ -4433,19 +4433,19 @@ Move_VOLT_TACKLE: @ 81CD5D9
createvisualtask sub_80D700C, 5, 4
playsewithpan SE_W085, SOUND_PAN_ATTACKER
delay 8
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 10, 0, 18, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 10, 0, 18, 1
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BANK_ATTACKER, 2, 1, 16, 16
+ createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BATTLER_ATTACKER, 2, 1, 16, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BANK_ATTACKER, 2, 1, -16, -16
+ createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BATTLER_ATTACKER, 2, 1, -16, -16
delay 8
createvisualtask sub_80D6E9C, 5
waitforvisualfinish
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 3, 0, 9, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 3, 0, 9, 1
playsewithpan SE_W085B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BANK_ATTACKER, 2, 0, 16, 16
+ createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BATTLER_ATTACKER, 2, 0, 16, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BANK_ATTACKER, 2, 0, -16, -16
+ createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BATTLER_ATTACKER, 2, 0, -16, -16
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 1, 0, 8, 0, 0
waitforvisualfinish
@@ -4466,25 +4466,25 @@ Move_WATER_SPORT: @ 81CD6D1
Move_CALM_MIND: @ 81CD6F7
loadspritegfx ANIM_TAG_THIN_RING
- monbg ANIM_BANK_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
createvisualtask sub_80E2A7C, 5, 0, 0, 0, 16, 0
waitforvisualfinish
createvisualtask sub_80E3BDC, 5, 1
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83D795C, ANIM_BANK_ATTACKER, 40, 0, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D795C, ANIM_BATTLER_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_W048, SOUND_PAN_ATTACKER
delay 14
- createsprite gBattleAnimSpriteTemplate_83D795C, ANIM_BANK_ATTACKER, 40, 0, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D795C, ANIM_BATTLER_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_W048, SOUND_PAN_ATTACKER
delay 14
- createsprite gBattleAnimSpriteTemplate_83D795C, ANIM_BANK_ATTACKER, 40, 0, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D795C, ANIM_BATTLER_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_W048, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_80E3BDC, 5, 0
waitforvisualfinish
createvisualtask sub_80E2A7C, 5, 0, 0, 16, 0, 0
waitforvisualfinish
- clearmonbg ANIM_BANK_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
end
Move_LEAF_BLADE: @ 81CD775
@@ -4492,47 +4492,47 @@ Move_LEAF_BLADE: @ 81CD775
loadspritegfx ANIM_TAG_CROSS_IMPACT
createvisualtask sub_80CBDF4, 5
delay 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
playsewithpan SE_W015, SOUND_PAN_TARGET
delay 50
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
playsewithpan SE_W015, SOUND_PAN_TARGET
delay 50
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
playsewithpan SE_W015, SOUND_PAN_TARGET
waitforvisualfinish
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
delay 12
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 8, 0, 18, 1
- createsprite gBattleAnimSpriteTemplate_83DB520, ANIM_BANK_TARGET, 2, 0, 0, 1, 36
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 8, 0, 18, 1
+ createsprite gBattleAnimSpriteTemplate_83DB520, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 36
playsewithpan SE_W043, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_DRAGON_DANCE: @ 81CD7F8
loadspritegfx ANIM_TAG_HOLLOW_ORB
- monbg ANIM_BANK_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
monbgprio_28 0
delay 1
createvisualtask sub_80DF924, 5
playsewithpan SE_W100, SOUND_PAN_ATTACKER
delay 8
createvisualtask sub_80798AC, 5, 10249, 19456, 14, 0, 3
- createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BANK_ATTACKER, 2, 0
- createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BANK_ATTACKER, 2, 43
- createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BANK_ATTACKER, 2, 85
- createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BANK_ATTACKER, 2, 128
- createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BANK_ATTACKER, 2, 170
- createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BANK_ATTACKER, 2, 213
+ createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BATTLER_ATTACKER, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BATTLER_ATTACKER, 2, 43
+ createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BATTLER_ATTACKER, 2, 85
+ createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BATTLER_ATTACKER, 2, 128
+ createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BATTLER_ATTACKER, 2, 170
+ createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BATTLER_ATTACKER, 2, 213
delay 30
playsewithpan SE_W100, SOUND_PAN_ATTACKER
delay 30
playsewithpan SE_W100, SOUND_PAN_ATTACKER
waitforvisualfinish
- clearmonbg ANIM_BANK_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
delay 1
end
@@ -4541,14 +4541,14 @@ Move_SHOCK_WAVE: @ 81CD867
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_LIGHTNING
- monbg ANIM_BANK_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
setalpha 12, 8
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 4, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 4, rgb(0, 0, 0)
waitforvisualfinish
createvisualtask sub_80D6B3C, 2, 0, 20, 0, 2
playsewithpan SE_W268, SOUND_PAN_ATTACKER
delay 12
- createsprite gBattleAnimSpriteTemplate_83D9B28, ANIM_BANK_ATTACKER, 2
+ createsprite gBattleAnimSpriteTemplate_83D9B28, ANIM_BATTLER_ATTACKER, 2
delay 30
createvisualtask sub_80D72DC, 5
delay 12
@@ -4556,13 +4556,13 @@ Move_SHOCK_WAVE: @ 81CD867
createvisualtask sub_80D759C, 5
playsewithpan SE_W161B, SOUND_PAN_TARGET
waitforvisualfinish
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 6, 18, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 6, 18, 1
createvisualtask sub_80E2A38, 5, 1, 3, 16, 0, 32767
createvisualtask sub_80E2A38, 5, 4, 0, 16, 16, 0
delay 4
createvisualtask sub_80E2A38, 5, 4, 0, 0, 0, 0
waitforvisualfinish
- clearmonbg ANIM_BANK_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
blendoff
end
@@ -4578,39 +4578,39 @@ Move_BELLY_DRUM: @ 81CD91E
createvisualtask sub_80CEA20, 2
waitforvisualfinish
call _81CD9EB
- createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BANK_ATTACKER, 2, 0, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0, 0
playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 15
call _81CD9D0
- createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BANK_ATTACKER, 2, 1, 1, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BATTLER_ATTACKER, 2, 1, 1, 1, 0
playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 15
call _81CD9EB
- createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BANK_ATTACKER, 2, 0, 3, 3, 128
+ createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BATTLER_ATTACKER, 2, 0, 3, 3, 128
playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 7
call _81CD9D0
- createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 128
+ createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 128
playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 7
call _81CD9EB
- createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BANK_ATTACKER, 2, 0, 1, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BATTLER_ATTACKER, 2, 0, 1, 1, 0
playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 7
call _81CD9D0
- createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BANK_ATTACKER, 2, 1, 0, 3, 0
+ createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BATTLER_ATTACKER, 2, 1, 0, 3, 0
playsewithpan SE_W187, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_80CEAD8, 2
waitforvisualfinish
end
_81CD9D0:
- createsprite gBattleAnimSpriteTemplate_83D7174, ANIM_BANK_ATTACKER, 3, 0
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 0, 8, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D7174, ANIM_BATTLER_ATTACKER, 3, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 0, 8, 2, 1
return
_81CD9EB:
- createsprite gBattleAnimSpriteTemplate_83D7174, ANIM_BANK_ATTACKER, 3, 1
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 0, 8, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D7174, ANIM_BATTLER_ATTACKER, 3, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 0, 8, 2, 1
return
Move_MIND_READER: @ 81CDA06
@@ -4619,8 +4619,8 @@ Move_MIND_READER: @ 81CDA06
loadspritegfx ANIM_TAG_ROUND_WHITE_HALO
monbg 4
playsewithpan SE_W109, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_84021DC, ANIM_BANK_ATTACKER, 5, 0, 0, 1, 0
- createsprite gBattleAnimSpriteTemplate_84021F4, ANIM_BANK_ATTACKER, 5
+ createsprite gBattleAnimSpriteTemplate_84021DC, ANIM_BATTLER_ATTACKER, 5, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_84021F4, ANIM_BATTLER_ATTACKER, 5
delay 40
playsewithpan SE_W043, SOUND_PAN_TARGET
createvisualtask sub_80E1F8C, 2, 1, 1, 2, 0, 10, 0
@@ -4629,51 +4629,51 @@ Move_MIND_READER: @ 81CDA06
clearmonbg 4
end
_81CDA4D:
- createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 70, 0, 6
- createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 40, 40, 6
- createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 10, -60, 6
- createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, -50, -40, 6
- createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, -40, 40, 6
- createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 50, -50, 6
- delay 2
- createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 50, -30, 6
- createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 60, 10, 6
- createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 0, 60, 6
- createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 0, -40, 6
- createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, -60, 20, 6
- createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, -60, -30, 6
- delay 2
- createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, -50, 50, 6
- createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, -60, 20, 6
- createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, -40, -40, 6
- createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 20, -60, 6
- createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 50, -50, 6
- createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BANK_ATTACKER, 4, 35, 40, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 70, 0, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 40, 40, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 10, -60, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, -50, -40, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, -40, 40, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 50, -50, 6
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 50, -30, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 60, 10, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 0, 60, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 0, -40, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, -60, 20, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, -60, -30, 6
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, -50, 50, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, -60, 20, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, -40, -40, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 20, -60, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 50, -50, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 35, 40, 6
delay 2
return
Move_ICE_PUNCH: @ 81CDB3E
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 7, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 7, rgb(0, 0, 0)
createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 32588
delay 20
playsewithpan SE_W081, SOUND_PAN_TARGET
- createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0
- createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 64
- createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 128
- createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 192
+ createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0
+ createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 64
+ createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 128
+ createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 192
delay 5
- createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 32
- createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 96
- createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 160
- createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BANK_ATTACKER, 2, 224
+ createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 32
+ createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 96
+ createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 160
+ createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 224
delay 17
- createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 4, 0, -10, 8, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, -10, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 4, 0, -10, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, -10, 1, 1
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 3, 1
@@ -4683,52 +4683,52 @@ Move_ICE_PUNCH: @ 81CDB3E
delay 5
createvisualtask sub_80E2A38, 10, 4, 2, 9, 0, 32588
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 7, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 7, 0, rgb(0, 0, 0)
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_REST: @ 81CDC29
playsewithpan SE_W173, SOUND_PAN_ATTACKER
loadspritegfx ANIM_TAG_LETTER_Z
- createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BANK_ATTACKER, 2, 4, -10, 16, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BATTLER_ATTACKER, 2, 4, -10, 16, 0, 0
delay 20
- createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BANK_ATTACKER, 2, 4, -10, 16, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BATTLER_ATTACKER, 2, 4, -10, 16, 0, 0
delay 20
- createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BANK_ATTACKER, 2, 4, -10, 16, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BATTLER_ATTACKER, 2, 4, -10, 16, 0, 0
waitforvisualfinish
end
Move_CONFUSION: @ 81CDC69
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
call Unknown_81D61E7
setalpha 8, 8
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 10, 1
createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767
waitforvisualfinish
playsewithpan SE_W048, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 15, 1
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BANK_TARGET, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 15, 1
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BATTLER_TARGET, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
delay 1
call Unknown_81D61F3
end
Move_PSYCHIC: @ 81CDCCA
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
call Unknown_81D61E7
setalpha 8, 8
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 10, 1
createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 767
waitforvisualfinish
loopsewithpan SE_W048, SOUND_PAN_TARGET, 10, 3
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 15, 1
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_BANK_TARGET, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 15, 1
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_BATTLER_TARGET, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
delay 1
call Unknown_81D61F3
@@ -4742,31 +4742,31 @@ _81CDD32:
call Unknown_81D61F3
end
_81CDD3B:
- monbg ANIM_BANK_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
playsewithpan SE_W060, SOUND_PAN_ATTACKER
call Unknown_81D61E7
setalpha 8, 8
playsewithpan SE_W048, SOUND_PAN_ATTACKER
createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BANK_ATTACKER, 1
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BATTLER_ATTACKER, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
goto _81CDD32
Unknown_81CDD7A: @ 81CDD7A
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
playsewithpan SE_W060, SOUND_PAN_ATTACKER
call Unknown_81D61E7
setalpha 8, 8
playsewithpan SE_W048, SOUND_PAN_TARGET
waitplaysewithpan SE_W048, SOUND_PAN_TARGET, 8
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 4, 0, 15, 1
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_BANK_TARGET, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 4, 0, 15, 1
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_BATTLER_TARGET, 1
waitforvisualfinish
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 4, 0, 24, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 4, 0, 24, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
goto _81CDD32
@@ -4776,43 +4776,43 @@ Move_THUNDER: @ 81CDDCE
waitbgfadeout
createvisualtask sub_80E3A58, 5, -256, 0, 1, -1
waitbgfadein
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 16, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 16, rgb(0, 0, 0)
delay 16
createvisualtask sub_80E2324, 2, 257, 257, 257
playsewithpan SE_W086, SOUND_PAN_TARGET
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 16, -36
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 16, -36
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 16, -20
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 16, -20
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 16, 12
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 16, 12
delay 20
- createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 6, -16, -32
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 6, -16, -32
playsewithpan SE_W086, SOUND_PAN_TARGET
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 6, -16, -16
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 6, -16, -16
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 6, -16, 16
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 6, -16, 16
playsewithpan SE_W086, SOUND_PAN_TARGET
delay 5
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 24, -32
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 24, -32
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 24, -16
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 24, -16
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 24, 16
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 24, 16
delay 30
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 5
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 0, -32
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 0, -32
playsewithpan SE_W161B, SOUND_PAN_TARGET
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 0, -16
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 0, -16
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 0, 16
delay 10
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
@@ -4820,7 +4820,7 @@ Move_THUNDER: @ 81CDDCE
delay 2
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_TARGET, 2, 1, 2, 16, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 2, 16, 0, rgb(0, 0, 0)
waitforvisualfinish
restorebg
waitbgfadeout
@@ -4832,32 +4832,32 @@ Move_THUNDER_PUNCH: @ 81CDF28
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_LIGHTNING
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 16, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 16, rgb(0, 0, 0)
waitforvisualfinish
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 8, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
delay 1
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 0, -48
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 0, -48
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_ATTACKER, 2, 0, -16
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_ATTACKER, 2, 0, -16
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_ATTACKER, 2, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_ATTACKER, 2, 0, 16
delay 1
playsewithpan SE_W161B, SOUND_PAN_TARGET
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 2
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 15, 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 15, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2
delay 1
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 16, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 16, 0, rgb(0, 0, 0)
delay 20
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
@@ -4865,34 +4865,34 @@ Move_SACRED_FIRE: @ 81CDFF1
loadspritegfx ANIM_TAG_FIRE
loadspritegfx ANIM_TAG_FIRE_PLUME
loopsewithpan SE_W221, SOUND_PAN_ATTACKER, 7, 5
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -32, 0, 50, 5, -2, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -32, 0, 50, 5, -2, 0
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, -20, -10, 50, 5, -1, -1
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, -20, -10, 50, 5, -1, -1
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 0, -16, 50, 5, 0, -1
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 0, -16, 50, 5, 0, -1
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 20, -10, 50, 5, 1, -1
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 20, -10, 50, 5, 1, -1
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, 32, 0, 50, 5, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, 32, 0, 50, 5, 2, 0
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, 20, 10, 50, 5, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, 20, 10, 50, 5, 1, 1
delay 1
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, 0, 16, 50, 5, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, 0, 16, 50, 5, 0, 1
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -20, 10, 50, 5, -1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -20, 10, 50, 5, -1, 1
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
waitforvisualfinish
playsewithpan SE_W221B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D9508, ANIM_BANK_TARGET, 2, -16, 0, 70, 16, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D9508, ANIM_BATTLER_TARGET, 2, -16, 0, 70, 16, 0, 1
delay 10
playsewithpan SE_W221B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D9508, ANIM_BANK_TARGET, 2, 0, 0, 70, 16, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D9508, ANIM_BATTLER_TARGET, 2, 0, 0, 70, 16, 0, 1
delay 10
playsewithpan SE_W221B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D9508, ANIM_BANK_TARGET, 2, 16, 0, 80, 16, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D9508, ANIM_BATTLER_TARGET, 2, 16, 0, 80, 16, 0, 1
delay 1
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
@@ -4900,95 +4900,95 @@ Move_SACRED_FIRE: @ 81CDFF1
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
playsewithpan SE_W172B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, -1, 0
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, 0
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 0, 1
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, -1, -1
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, -1
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 2, 1
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 1, -1
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 1, -1
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, -1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, 1
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 1, -2
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 1, -2
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 3, 1
waitforvisualfinish
end
Move_SCRATCH: @ 81CE1D8
loadspritegfx ANIM_TAG_SCRATCH
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W010, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8402180, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 0
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ createsprite gBattleAnimSpriteTemplate_8402180, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
waitforvisualfinish
end
Move_DRAGON_BREATH: @ 81CE20A
loadspritegfx ANIM_TAG_SMALL_EMBER
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
loopsewithpan SE_W172, SOUND_PAN_ATTACKER, 7, 7
- createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createvisualtask sub_80E2A38, 10, 4, 1, 0, 9, 31
- createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 21, 1
- createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 21, 1
+ createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BANK_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 4, 1, 9, 0, 31
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Move_ROAR: @ 81CE31E
loadspritegfx ANIM_TAG_NOISE_LINE
- monbg ANIM_BANK_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
monbgprio_28 0
setalpha 8, 8
createvisualtask sub_812B18C, 2, 0, 2
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BANK_ATTACKER, 1
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BATTLER_ATTACKER, 1
call _81CE35E
delay 20
createvisualtask sub_80A8A80, 5, 1, 2
waitforvisualfinish
- clearmonbg ANIM_BANK_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
blendoff
waitforvisualfinish
delay 20
end
_81CE35E:
- createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BANK_ATTACKER, 2, 24, -8, 0
- createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BANK_ATTACKER, 2, 24, 0, 2
- createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BANK_ATTACKER, 2, 24, 8, 1
+ createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BATTLER_ATTACKER, 2, 24, -8, 0
+ createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BATTLER_ATTACKER, 2, 24, 0, 2
+ createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BATTLER_ATTACKER, 2, 24, 8, 1
delay 15
- createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BANK_ATTACKER, 2, 24, -8, 0
- createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BANK_ATTACKER, 2, 24, 0, 2
- createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BANK_ATTACKER, 2, 24, 8, 1
+ createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BATTLER_ATTACKER, 2, 24, -8, 0
+ createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BATTLER_ATTACKER, 2, 24, 0, 2
+ createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BATTLER_ATTACKER, 2, 24, 8, 1
return
Move_GROWL: @ 81CE3AF
@@ -4996,31 +4996,31 @@ Move_GROWL: @ 81CE3AF
createvisualtask sub_812B18C, 2, 0, 255
call _81CE35E
delay 10
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 9, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 1, 0, 9, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 9, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 1, 0, 9, 1
waitforvisualfinish
delay 20
end
Move_SNORE: @ 81CE3EA
loadspritegfx ANIM_TAG_SNORE_Z
- monbg ANIM_BANK_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
setalpha 8, 8
call _81CE403
delay 30
call _81CE403
waitforvisualfinish
- clearmonbg ANIM_BANK_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
end
_81CE403:
playsewithpan SE_W173, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_BANK_ATTACKER, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 7, 1
- createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, 6, 1, 14, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D77F8, ANIM_BANK_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D77F8, ANIM_BANK_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D77F8, ANIM_BANK_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_BATTLER_ATTACKER, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 7, 1
+ createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, 6, 1, 14, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D77F8, ANIM_BATTLER_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D77F8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D77F8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0
return
Move_LIGHT_SCREEN: @ 81CE47A
@@ -5028,7 +5028,7 @@ Move_LIGHT_SCREEN: @ 81CE47A
loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 15
- createsprite gBattleAnimSpriteTemplate_83DA6A8, ANIM_BANK_ATTACKER, 1, 40, 0, 10166
+ createsprite gBattleAnimSpriteTemplate_83DA6A8, ANIM_BATTLER_ATTACKER, 1, 40, 0, 10166
delay 10
call _81CE4A1
waitforvisualfinish
@@ -5036,24 +5036,24 @@ Move_LIGHT_SCREEN: @ 81CE47A
blendoff
end
_81CE4A1:
- createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BANK_ATTACKER, 2, 23, 0, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BATTLER_ATTACKER, 2, 23, 0, 0, 1
delay 6
- createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BANK_ATTACKER, 2, 31, -8, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BATTLER_ATTACKER, 2, 31, -8, 0, 1
delay 5
- createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BANK_ATTACKER, 2, 30, 20, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BATTLER_ATTACKER, 2, 30, 20, 0, 1
delay 7
- createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BANK_ATTACKER, 2, 10, -15, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BATTLER_ATTACKER, 2, 10, -15, 0, 1
delay 6
- createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BANK_ATTACKER, 2, 20, 10, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BATTLER_ATTACKER, 2, 20, 10, 0, 1
delay 6
- createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BANK_ATTACKER, 2, 10, 18, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BATTLER_ATTACKER, 2, 10, 18, 0, 1
return
Move_MIRROR_COAT: @ 81CE506
loadspritegfx ANIM_TAG_SPARKLE_3
loadspritegfx ANIM_TAG_RED_LIGHT_WALL
setalpha 0, 16
- createsprite gBattleAnimSpriteTemplate_83DA6D8, ANIM_BANK_ATTACKER, 1, 40, 0, 10168
+ createsprite gBattleAnimSpriteTemplate_83DA6D8, ANIM_BATTLER_ATTACKER, 1, 40, 0, 10168
delay 10
playsewithpan SE_W115, SOUND_PAN_ATTACKER
call _81CE4A1
@@ -5067,13 +5067,13 @@ Move_REFLECT: @ 81CE52C
loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 15
- createsprite gBattleAnimSpriteTemplate_83DA6C0, ANIM_BANK_ATTACKER, 1, 40, 0, 10167
+ createsprite gBattleAnimSpriteTemplate_83DA6C0, ANIM_BATTLER_ATTACKER, 1, 40, 0, 10167
delay 20
- createsprite gBattleAnimSpriteTemplate_83DA73C, ANIM_BANK_ATTACKER, 2, 30, 0, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DA73C, ANIM_BATTLER_ATTACKER, 2, 30, 0, 0, 1
delay 7
- createsprite gBattleAnimSpriteTemplate_83DA73C, ANIM_BANK_ATTACKER, 2, 19, -12, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DA73C, ANIM_BATTLER_ATTACKER, 2, 19, -12, 0, 1
delay 7
- createsprite gBattleAnimSpriteTemplate_83DA73C, ANIM_BANK_ATTACKER, 2, 10, 20, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DA73C, ANIM_BATTLER_ATTACKER, 2, 10, 20, 0, 1
waitforvisualfinish
delay 1
blendoff
@@ -5083,7 +5083,7 @@ Move_BARRIER: @ 81CE57F
loadspritegfx ANIM_TAG_GRAY_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15
- createsprite gBattleAnimSpriteTemplate_83DA6F0, ANIM_BANK_ATTACKER, 3, 40, 0, 10169
+ createsprite gBattleAnimSpriteTemplate_83DA6F0, ANIM_BATTLER_ATTACKER, 3, 40, 0, 10169
waitforvisualfinish
delay 1
blendoff
@@ -5092,42 +5092,42 @@ Move_BARRIER: @ 81CE57F
Move_BUBBLE: @ 81CE59C
loadspritegfx ANIM_TAG_BUBBLE
loadspritegfx ANIM_TAG_SMALL_BUBBLES
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 15, -15, 10, 128, 100
+ createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 15, -15, 10, 128, 100
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
- createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 35, 37, 40, 128, 100
+ createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 35, 37, 40, 128, 100
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
- createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 10, -37, 30, 128, 100
+ createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 10, -37, 30, 128, 100
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
- createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 30, 10, 15, 128, 100
+ createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 30, 10, 15, 128, 100
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
- createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 20, 33, 20, 128, 100
+ createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 20, 33, 20, 128, 100
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
- createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BANK_ATTACKER, 2, 18, 0, 25, -30, 10, 128, 100
+ createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 25, -30, 10, 128, 100
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
waitforvisualfinish
call WaterBubbleEffect2
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_SMOG: @ 81CE672
loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_29
setalpha 12, 8
loopsewithpan SE_W054, SOUND_PAN_TARGET, 17, 10
@@ -5142,47 +5142,47 @@ Move_SMOG: @ 81CE672
loopsewithpan SE_W092, SOUND_PAN_TARGET, 18, 2
createvisualtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 26650
delay 10
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 15, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 15, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81CE6D7:
- createsprite gSmogCloudSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, -24, 48, 240, 1, 0
+ createsprite gSmogCloudSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -24, 48, 240, 1, 0
delay 7
return
Move_FAINT_ATTACK: @ 81CE6ED
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
fadetobg BG_DARK
waitbgfadein
delay 0
playsewithpan SE_W185, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 1, 3
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 18, 6, 1, 3
createvisualtask sub_80DFC24, 2, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_ATTACKER
- invisible ANIM_BANK_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
+ invisible ANIM_BATTLER_ATTACKER
delay 1
createvisualtask sub_80E4300, 2
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
delay 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 9, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 9, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
delay 1
setarg ARG_RET_ID, 4096
delay 32
createvisualtask sub_80DFDC0, 2
- monbg ANIM_BANK_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
createvisualtask sub_80DFD24, 2, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
delay 1
restorebg
waitbgfadein
@@ -5190,13 +5190,13 @@ Move_FAINT_ATTACK: @ 81CE6ED
Move_SAND_ATTACK: @ 81CE774
loadspritegfx ANIM_TAG_MUD_SAND
- monbg ANIM_BANK_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
monbgprio_28 0
setalpha 12, 8
playsewithpan SE_W028, SOUND_PAN_ATTACKER
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, -10, 0, 0, 3
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -10, 0, 0, 3
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 2
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 2
call Move_SAND_ATTACK_CreateDirtSpray
call Move_SAND_ATTACK_CreateDirtSpray
call Move_SAND_ATTACK_CreateDirtSpray
@@ -5204,24 +5204,24 @@ Move_SAND_ATTACK: @ 81CE774
call Move_SAND_ATTACK_CreateDirtSpray
call Move_SAND_ATTACK_CreateDirtSpray
waitforvisualfinish
- clearmonbg ANIM_BANK_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
end
Move_SAND_ATTACK_CreateDirtSpray:
- createsprite gSandAttackDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, 0, 0
- createsprite gSandAttackDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, 10, 10
- createsprite gSandAttackDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, -10, -10
- createsprite gSandAttackDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, 20, 5
- createsprite gSandAttackDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, -20, -5
+ createsprite gSandAttackDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 0, 0
+ createsprite gSandAttackDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 10, 10
+ createsprite gSandAttackDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, -10, -10
+ createsprite gSandAttackDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 20, 5
+ createsprite gSandAttackDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, -20, -5
delay 2
return
Move_MUD_SLAP: @ 81CE81C
loadspritegfx ANIM_TAG_MUD_SAND
playsewithpan SE_W028, SOUND_PAN_ATTACKER
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, -10, 0, 0, 3
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -10, 0, 0, 3
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 2
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 2
call Move_MUD_SLAP_CreateMudSpray
call Move_MUD_SLAP_CreateMudSpray
call Move_MUD_SLAP_CreateMudSpray
@@ -5231,11 +5231,11 @@ Move_MUD_SLAP: @ 81CE81C
waitforvisualfinish
end
Move_MUD_SLAP_CreateMudSpray:
- createsprite gMudSlapDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, 0, 0
- createsprite gMudSlapDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, 10, 5
- createsprite gMudSlapDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, -10, -5
- createsprite gMudSlapDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, 20, 10
- createsprite gMudSlapDirtSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 15, 20, -20, -10
+ createsprite gMudSlapDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 0, 0
+ createsprite gMudSlapDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 10, 5
+ createsprite gMudSlapDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, -10, -5
+ createsprite gMudSlapDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 20, 10
+ createsprite gMudSlapDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, -20, -10
delay 2
return
@@ -5245,29 +5245,29 @@ Move_DRAGON_RAGE: @ 81CE8BA
playsewithpan SE_W082, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 40, 1
waitforvisualfinish
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 15, 0, 0, 4
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 15, 0, 0, 4
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB0D0, ANIM_BANK_TARGET, 2, 30, 15, 0, 10, 10
+ createsprite gBattleAnimSpriteTemplate_83DB0D0, ANIM_BATTLER_TARGET, 2, 30, 15, 0, 10, 10
waitforvisualfinish
loopsewithpan SE_W172B, SOUND_PAN_TARGET, 11, 3
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 25, 1
- createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 66, 1, 5, 0
+ createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 66, 1, 5, 0
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 66, 1, -10, -15
+ createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 66, 1, -10, -15
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 2, 1, 0, 25
+ createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 2, 1, 0, 25
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 66, 1, 15, 5
+ createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 66, 1, 15, 5
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 66, 1, -25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 66, 1, -25, 0
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 2, 1, 30, 30
+ createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 2, 1, 30, 30
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 2, 1, -27, 25
+ createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 2, 1, -27, 25
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BANK_TARGET, 66, 1, 0, 8
+ createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 66, 1, 0, 8
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_TARGET, 66, 0, 0, 4
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_TARGET, 66, 0, 0, 4
waitforvisualfinish
end
@@ -5288,16 +5288,16 @@ Move_RAIN_DANCE: @ 81CE997
Move_BITE: @ 81CE9E2
loadspritegfx ANIM_TAG_SHARP_TEETH
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W044, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BANK_ATTACKER, 2, 0, -32, 0, 0, 819, 10
- createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BANK_ATTACKER, 2, 0, 32, 4, 0, -819, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BATTLER_ATTACKER, 2, 0, -32, 0, 0, 819, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BATTLER_ATTACKER, 2, 0, 32, 4, 0, -819, 10
delay 10
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 4, 7, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
delay 1
end
@@ -5305,25 +5305,25 @@ Move_BITE: @ 81CE9E2
Move_CRUNCH: @ 81CEA40
loadspritegfx ANIM_TAG_SHARP_TEETH
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
fadetobg BG_DARK
waitbgfadein
setalpha 12, 8
playsewithpan SE_W044, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BANK_ATTACKER, 2, -32, -32, 1, 819, 819, 10
- createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BANK_ATTACKER, 2, 32, 32, 5, -819, -819, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BATTLER_ATTACKER, 2, -32, -32, 1, 819, 819, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BATTLER_ATTACKER, 2, 32, 32, 5, -819, -819, 10
delay 10
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -8, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -8, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 7, 5, 2
waitforvisualfinish
playsewithpan SE_W044, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BANK_ATTACKER, 2, 32, -32, 7, -819, 819, 10
- createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BANK_ATTACKER, 2, -32, 32, 3, 819, -819, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BATTLER_ATTACKER, 2, 32, -32, 7, -819, 819, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BATTLER_ATTACKER, 2, -32, 32, 3, 819, -819, 10
delay 10
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 8, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 8, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 8, 4, 2
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
delay 1
restorebg
@@ -5333,36 +5333,36 @@ Move_CRUNCH: @ 81CEA40
Move_CLAMP: @ 81CEAF0
loadspritegfx ANIM_TAG_CLAMP
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W011, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BANK_ATTACKER, 2, -32, 0, 2, 819, 0, 10
- createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BANK_ATTACKER, 2, 32, 0, 6, -819, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BATTLER_ATTACKER, 2, -32, 0, 2, 819, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BATTLER_ATTACKER, 2, 32, 0, 6, -819, 0, 10
delay 10
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
waitforvisualfinish
end
Move_ICE_BEAM: @ 81CEB4D
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
monbgprio_28 1
setalpha 12, 8
loadspritegfx ANIM_TAG_ICE_CRYSTALS
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 7, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 7, rgb(0, 0, 0)
waitforvisualfinish
createsoundtask sub_812B058, 183, -64, 63, 4, 4, 0, 10
- createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, 12, 0, 12, 20
- createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -12, 0, -12, 20
+ createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, 12, 0, 12, 20
+ createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -12, 0, -12, 20
delay 1
call _81CEC4E
call _81CEC4E
call _81CEC4E
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, -31, 0, 7, rgb(0, 20, 31)
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 25, 1
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, -31, 0, 7, rgb(0, 20, 31)
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 25, 1
call _81CEC4E
call _81CEC4E
call _81CEC4E
@@ -5371,23 +5371,23 @@ Move_ICE_BEAM: @ 81CEB4D
call _81CEC4E
call _81CEC4E
call _81CEC4E
- createsprite IceBeamCenterParticleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, 0, 0, 0, 11
+ createsprite IceBeamCenterParticleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, 0, 0, 0, 11
delay 1
- createsprite IceBeamCenterParticleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, 0, 0, 0, 11
+ createsprite IceBeamCenterParticleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, 0, 0, 0, 11
waitforvisualfinish
delay 20
call Effect_LightIceDamage
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 5, 7, 0, rgb(0, 20, 31)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 5, 7, 0, rgb(0, 20, 31)
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 7, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 7, 0, rgb(0, 0, 0)
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
_81CEC4E:
- createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, 12, 0, 12, 20
- createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -12, 0, -12, 20
- createsprite IceBeamCenterParticleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, 0, 0, 0, 11
+ createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, 12, 0, 12, 20
+ createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -12, 0, -12, 20
+ createsprite IceBeamCenterParticleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, 0, 0, 0, 11
delay 1
return
@@ -5423,13 +5423,13 @@ Move_AURORA_BEAM: @ 81CEC91
waitbgfadein
end
_81CED18:
- createsprite RainbowRingSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, 0, 0, 17
+ createsprite RainbowRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 17
delay 1
- createsprite RainbowRingSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, 0, 0, 17
+ createsprite RainbowRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 17
delay 1
- createsprite RainbowRingSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, 0, 0, 17
+ createsprite RainbowRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 17
delay 1
- createsprite RainbowRingSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 0, 0, 0, 17
+ createsprite RainbowRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 17
delay 1
return
@@ -5440,64 +5440,64 @@ _81CED71:
waitforvisualfinish
end
_81CED73:
- monbg ANIM_BANK_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
setalpha 12, 8
createvisualtask sub_80E1F8C, 2, 2, 1, 4, 0, 11, 12287
playsewithpan SE_W025, SOUND_PAN_ATTACKER
call _81CED9D
waitforvisualfinish
- clearmonbg ANIM_BANK_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
goto _81CED71
_81CED9D:
- createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 40, 40, 16
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 40, 40, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -40, -40, 16
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -40, -40, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 0, 40, 16
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 0, 40, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 0, -40, 16
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 0, -40, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 40, -20, 16
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 40, -20, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 40, 20, 16
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 40, 20, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -40, -20, 16
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -40, -20, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -40, 20, 16
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -40, 20, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -20, 30, 16
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -20, 30, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 20, -30, 16
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 20, -30, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -20, -30, 16
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -20, -30, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 20, 30, 16
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 20, 30, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -40, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -40, 0, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 40, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 40, 0, 16
delay 2
return
_81CEE70:
call Unknown_81D6233
panse_1B SE_W076, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
createvisualtask sub_80CA928, 5
- createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 0
delay 4
- createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 1
+ createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 1
delay 4
createvisualtask sub_80E2A38, 10, 4, 1, 0, 10, 1017
- createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 2
+ createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 2
delay 4
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 65, 1
- createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 3
+ createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 3
delay 4
- createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 4
+ createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 4
delay 4
- createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 5
+ createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 5
delay 4
- createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 6
+ createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 6
delay 4
call _81CEF42
call _81CEF42
@@ -5506,25 +5506,25 @@ _81CEE70:
call Unknown_81D626D
goto _81CED71
_81CEF42:
- createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 0
delay 4
- createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 1
+ createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 1
delay 4
- createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 2
+ createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 2
delay 4
- createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 3
+ createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 3
delay 4
- createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 4
+ createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 4
delay 4
- createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 5
+ createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 5
delay 4
- createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BANK_TARGET, 3, 15, 0, 20, 6
+ createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 6
delay 4
return
Move_BLIZZARD: @ 81CEFBA
loadspritegfx ANIM_TAG_ICE_CRYSTALS
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
createvisualtask sub_80E3B4C, 2
jumpargeq 7, 1, _81CF13F
fadetobg BG_HIGHSPEED_OPPONENT
@@ -5540,7 +5540,7 @@ _81CEFD0:
waitforvisualfinish
call Effect_HeavyIceDamage
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
delay 20
restorebg
waitbgfadeout
@@ -5548,26 +5548,26 @@ _81CEFD0:
waitbgfadein
end
_81CF00A:
- createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_ATTACKER, 40, 0, -10, 0, -10, 72, 1
- createsprite gLargeSnowballSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, 0, 0, 0, 80, 0, 0, 1
+ createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_ATTACKER, 40, 0, -10, 0, -10, 72, 1
+ createsprite gLargeSnowballSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, 0, 0, 0, 80, 0, 0, 1
delay 3
- createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_ATTACKER, 40, 0, -15, 0, -15, 72, 1
- createsprite gLargeSnowballSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, -10, 0, -10, 80, 0, 0, 1
+ createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_ATTACKER, 40, 0, -15, 0, -15, 72, 1
+ createsprite gLargeSnowballSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, -10, 0, -10, 80, 0, 0, 1
delay 3
- createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_ATTACKER, 40, 0, -5, 0, -5, 72, 1
- createsprite gLargeSnowballSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, 10, 0, 10, 80, 0, 0, 1
+ createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_ATTACKER, 40, 0, -5, 0, -5, 72, 1
+ createsprite gLargeSnowballSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, 10, 0, 10, 80, 0, 0, 1
delay 3
- createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_ATTACKER, 40, 0, -10, 0, -10, 72, 1
- createsprite gLargeSnowballSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
+ createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_ATTACKER, 40, 0, -10, 0, -10, 72, 1
+ createsprite gLargeSnowballSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
delay 3
- createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_ATTACKER, 40, 0, -20, 0, -20, 72, 1
- createsprite gLargeSnowballSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, 15, 0, 15, 80, 0, 0, 1
+ createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_ATTACKER, 40, 0, -20, 0, -20, 72, 1
+ createsprite gLargeSnowballSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, 15, 0, 15, 80, 0, 0, 1
delay 3
- createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_ATTACKER, 40, 0, -15, 0, -15, 72, 1
- createsprite gLargeSnowballSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
+ createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_ATTACKER, 40, 0, -15, 0, -15, 72, 1
+ createsprite gLargeSnowballSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
delay 3
- createsprite gSmallSnowballSpriteTemplate1, ANIM_BANK_ATTACKER, 40, 0, -25, 0, -25, 72, 1
- createsprite gLargeSnowballSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, 20, 0, 20, 80, 0, 0, 1
+ createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_ATTACKER, 40, 0, -25, 0, -25, 72, 1
+ createsprite gLargeSnowballSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, 20, 0, 20, 80, 0, 0, 1
delay 3
return
_81CF13F:
@@ -5576,8 +5576,8 @@ _81CF13F:
Move_POWDER_SNOW: @ 81CF146
loadspritegfx ANIM_TAG_ICE_CRYSTALS
- monbg ANIM_BANK_DEF_PARTNER
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 31, 1, 0, 3, rgb(0, 0, 0)
+ monbg ANIM_BATTLER_DEF_PARTNER
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 1, 0, 3, rgb(0, 0, 0)
waitforvisualfinish
panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
call _81CF190
@@ -5587,31 +5587,31 @@ Move_POWDER_SNOW: @ 81CF146
waitsound
call Effect_HeavyIceDamage
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
delay 20
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 31, 1, 3, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 1, 3, 0, rgb(0, 0, 0)
end
_81CF190:
- createsprite gSmallSnowballSpriteTemplate2, ANIM_BANK_ATTACKER, 40, 0, 0, 0, 0, 56, 4, 4, 1
+ createsprite gSmallSnowballSpriteTemplate2, ANIM_BATTLER_ATTACKER, 40, 0, 0, 0, 0, 56, 4, 4, 1
delay 3
- createsprite gSmallSnowballSpriteTemplate2, ANIM_BANK_ATTACKER, 40, 0, -10, 0, -10, 56, 4, 4, 1
+ createsprite gSmallSnowballSpriteTemplate2, ANIM_BATTLER_ATTACKER, 40, 0, -10, 0, -10, 56, 4, 4, 1
delay 3
- createsprite gSmallSnowballSpriteTemplate2, ANIM_BANK_ATTACKER, 40, 0, 10, 0, 10, 56, -4, 3, 1
+ createsprite gSmallSnowballSpriteTemplate2, ANIM_BATTLER_ATTACKER, 40, 0, 10, 0, 10, 56, -4, 3, 1
delay 3
- createsprite gSmallSnowballSpriteTemplate2, ANIM_BANK_ATTACKER, 40, 0, -20, 0, -20, 56, -4, 5, 1
+ createsprite gSmallSnowballSpriteTemplate2, ANIM_BATTLER_ATTACKER, 40, 0, -20, 0, -20, 56, -4, 5, 1
delay 3
- createsprite gSmallSnowballSpriteTemplate2, ANIM_BANK_ATTACKER, 40, 0, 15, 0, 15, 56, 4, 4, 1
+ createsprite gSmallSnowballSpriteTemplate2, ANIM_BATTLER_ATTACKER, 40, 0, 15, 0, 15, 56, 4, 4, 1
delay 3
- createsprite gSmallSnowballSpriteTemplate2, ANIM_BANK_ATTACKER, 40, 0, -20, 0, -20, 56, 4, 4, 1
+ createsprite gSmallSnowballSpriteTemplate2, ANIM_BATTLER_ATTACKER, 40, 0, -20, 0, -20, 56, 4, 4, 1
delay 3
- createsprite gSmallSnowballSpriteTemplate2, ANIM_BANK_ATTACKER, 40, 0, 20, 0, 20, 56, 4, 4, 1
+ createsprite gSmallSnowballSpriteTemplate2, ANIM_BATTLER_ATTACKER, 40, 0, 20, 0, 20, 56, 4, 4, 1
delay 3
return
Move_HYDRO_PUMP: @ 81CF240
loadspritegfx ANIM_TAG_WATER_ORB
loadspritegfx ANIM_TAG_WATER_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 40, 1
@@ -5639,20 +5639,20 @@ Move_HYDRO_PUMP: @ 81CF240
delay 1
call _81CF320
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81CF2DF:
- createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BANK_ATTACKER, 3, 10, 10, 0, 16
- createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BANK_ATTACKER, 3, 10, 10, 0, -16
+ createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, -16
delay 1
- createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BANK_ATTACKER, 3, 10, 10, 0, 16
- createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BANK_ATTACKER, 3, 10, 10, 0, -16
+ createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, -16
delay 1
return
_81CF320:
- createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 4, 0, 15, 1, 1
- createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 4, 0, -15, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 4, 0, 15, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 4, 0, -15, 1, 1
return
Move_SIGNAL_BEAM: @ 81CF33F
@@ -5670,7 +5670,7 @@ Move_SIGNAL_BEAM: @ 81CF33F
call _81CF406
call _81CF406
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 25, 1
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 4, 8, 5, 31, 8, 961, 8
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 4, 8, 5, 31, 8, 961, 8
call _81CF406
call _81CF406
call _81CF406
@@ -5691,8 +5691,8 @@ Move_SIGNAL_BEAM: @ 81CF33F
waitforvisualfinish
end
_81CF406:
- createsprite gBattleAnimSpriteTemplate_83D9224, ANIM_BANK_TARGET, 3, 10, 10, 0, 16
- createsprite gBattleAnimSpriteTemplate_83D923C, ANIM_BANK_TARGET, 3, 10, 10, 0, -16
+ createsprite gBattleAnimSpriteTemplate_83D9224, ANIM_BATTLER_TARGET, 3, 10, 10, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D923C, ANIM_BATTLER_TARGET, 3, 10, 10, 0, -16
delay 1
return
@@ -5700,13 +5700,13 @@ Move_ABSORB: @ 81CF427
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
- monbgprio_2A ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_2A ANIM_BATTLER_TARGET
setalpha 12, 8
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 4, rgb(13, 31, 12)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 4, rgb(13, 31, 12)
waitforvisualfinish
playsewithpan SE_W071, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
waitforvisualfinish
@@ -5716,35 +5716,35 @@ Move_ABSORB: @ 81CF427
delay 15
call Unknown_81D5EF5
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 4, 0, rgb(13, 31, 12)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 4, 0, rgb(13, 31, 12)
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81CF496:
playsewithpan SE_W152, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_W152, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_W152, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33
delay 4
playsewithpan SE_W152, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, -15, -16, 36
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36
delay 4
playsewithpan SE_W152, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_W152, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_W152, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 20, 39
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_W152, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 5, -18, -20, 35
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 5, -18, -20, 35
delay 4
return
@@ -5752,13 +5752,13 @@ Move_MEGA_DRAIN: @ 81CF53F
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
- monbgprio_2A ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_2A ANIM_BATTLER_TARGET
setalpha 12, 8
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 8, rgb(13, 31, 12)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 8, rgb(13, 31, 12)
waitforvisualfinish
playsewithpan SE_W071, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 1
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
waitforvisualfinish
@@ -5768,43 +5768,43 @@ Move_MEGA_DRAIN: @ 81CF53F
delay 15
call Unknown_81D5EF5
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 8, 0, rgb(13, 31, 12)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 8, 0, rgb(13, 31, 12)
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81CF5AE:
playsewithpan SE_W145C, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 5, -18, -20, 35
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 5, -18, -20, 35
delay 4
playsewithpan SE_W145C, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 20, 39
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_W145C, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_W145C, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, -15, -16, 36
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_W145C, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, -15, -16, 36
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36
delay 4
playsewithpan SE_W145C, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33
delay 4
playsewithpan SE_W145C, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 20, 39
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_W145C, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 5, -18, -20, 35
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 5, -18, -20, 35
delay 4
return
@@ -5812,13 +5812,13 @@ Move_GIGA_DRAIN: @ 81CF6CF
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
- monbgprio_2A ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_2A ANIM_BATTLER_TARGET
setalpha 12, 8
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 12, rgb(13, 31, 12)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 12, rgb(13, 31, 12)
waitforvisualfinish
playsewithpan SE_W071, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
waitforvisualfinish
@@ -5828,51 +5828,51 @@ Move_GIGA_DRAIN: @ 81CF6CF
delay 15
call Unknown_81D5EF5
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 12, 0, rgb(13, 31, 12)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 12, 0, rgb(13, 31, 12)
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81CF73E:
playsewithpan SE_W202, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 5, -18, -40, 35
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 20, 39
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 5, -18, -40, 35
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_W202, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 28, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 40, 39
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 28, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 40, 39
delay 4
playsewithpan SE_W202, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -32, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -32, 26
delay 4
playsewithpan SE_W202, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, -15, -16, 36
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_W202, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, -15, -16, 36
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_W202, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -40, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -40, 26
delay 4
playsewithpan SE_W202, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 36, 33
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 20, 39
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 36, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_W202, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 5, -18, -20, 35
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 5, -18, -20, 35
delay 4
return
@@ -5882,27 +5882,27 @@ Move_LEECH_LIFE: @ 81CF8D7
delay 1
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
- monbgprio_2A ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_2A ANIM_BATTLER_TARGET
setalpha 12, 8
delay 1
- createsprite gBattleAnimSpriteTemplate_83DAB10, ANIM_BANK_ATTACKER, 2, -20, 15, 12
+ createsprite gBattleAnimSpriteTemplate_83DAB10, ANIM_BATTLER_ATTACKER, 2, -20, 15, 12
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
playsewithpan SE_W071, SOUND_PAN_TARGET
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 7, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 7, rgb(0, 0, 0)
waitforvisualfinish
call _81CF496
waitforvisualfinish
delay 15
call Unknown_81D5EF5
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 7, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 7, 0, rgb(0, 0, 0)
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
@@ -5928,16 +5928,16 @@ Move_TOXIC: @ 81CF983
waitforvisualfinish
end
_81CF99D:
- createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BANK_TARGET, 2, -24, 16, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BATTLER_TARGET, 2, -24, 16, 1, 1
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 15
- createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BANK_TARGET, 2, 8, 16, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BATTLER_TARGET, 2, 8, 16, 1, 1
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 15
- createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BANK_TARGET, 2, -8, 16, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BATTLER_TARGET, 2, -8, 16, 1, 1
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 15
- createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BANK_TARGET, 2, 24, 16, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BATTLER_TARGET, 2, 24, 16, 1, 1
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 15
return
@@ -5945,7 +5945,7 @@ _81CF99D:
Move_SLUDGE: @ 81CF9F2
loadspritegfx ANIM_TAG_POISON_BUBBLE
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA2B8, ANIM_BANK_TARGET, 2, 20, 0, 40, 0
+ createsprite gBattleAnimSpriteTemplate_83DA2B8, ANIM_BATTLER_TARGET, 2, 20, 0, 40, 0
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1
createvisualtask sub_80E1F8C, 2, 4, 1, 2, 0, 12, 31774
@@ -5967,22 +5967,22 @@ Move_SLUDGE_BOMB: @ 81CFA34
call _81CFB44
createvisualtask AnimTask_ShakeMon2, 5, 1, 3, 0, 15, 1
createvisualtask sub_80E1F8C, 2, 4, 1, 2, 0, 12, 31774
- createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, 42, 27, 20
- createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, -27, 44, 20
- createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, 39, -28, 20
- createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, -42, -42, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, 42, 27, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, -27, 44, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, 39, -28, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, -42, -42, 20
playsewithpan SE_W091, SOUND_PAN_TARGET
delay 5
- createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, 0, 40, 20
- createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, -8, -44, 20
- createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, -46, -28, 20
- createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, 46, 9, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, 0, 40, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, -8, -44, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, -46, -28, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, 46, 9, 20
playsewithpan SE_W091, SOUND_PAN_TARGET
delay 5
- createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, 42, 0, 20
- createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, -43, -12, 20
- createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, 16, -46, 20
- createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BANK_TARGET, 2, -16, 44, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, 42, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, -43, -12, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, 16, -46, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, -16, 44, 20
playsewithpan SE_W091, SOUND_PAN_TARGET
delay 0
waitsound
@@ -5992,118 +5992,118 @@ Move_SLUDGE_BOMB: @ 81CFA34
end
_81CFB44:
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA2B8, ANIM_BANK_TARGET, 2, 20, 0, 40, 0
+ createsprite gBattleAnimSpriteTemplate_83DA2B8, ANIM_BATTLER_TARGET, 2, 20, 0, 40, 0
delay 3
return
Move_ACID: @ 81CFB5A
loadspritegfx ANIM_TAG_POISON_BUBBLE
- monbg ANIM_BANK_DEF_PARTNER
- createsprite gBattleAnimSpriteTemplate_83DA2D0, ANIM_BANK_TARGET, 2, 20, 0, 40, 1, 0, 0
+ monbg ANIM_BATTLER_DEF_PARTNER
+ createsprite gBattleAnimSpriteTemplate_83DA2D0, ANIM_BATTLER_TARGET, 2, 20, 0, 40, 1, 0, 0
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 5
- createsprite gBattleAnimSpriteTemplate_83DA2D0, ANIM_BANK_TARGET, 2, 20, 0, 40, 1, 24, 0
+ createsprite gBattleAnimSpriteTemplate_83DA2D0, ANIM_BATTLER_TARGET, 2, 20, 0, 40, 1, 24, 0
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 5
- createsprite gBattleAnimSpriteTemplate_83DA2D0, ANIM_BANK_TARGET, 2, 20, 0, 40, 1, -24, 0
+ createsprite gBattleAnimSpriteTemplate_83DA2D0, ANIM_BATTLER_TARGET, 2, 20, 0, 40, 1, -24, 0
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 15
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 10, 1
createvisualtask AnimTask_ShakeMon2, 5, 3, 2, 0, 10, 1
createvisualtask sub_80E1F8C, 2, 20, 2, 2, 0, 12, 31774
- createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BANK_TARGET, 2, 0, -22, 0, 15, 55
+ createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BATTLER_TARGET, 2, 0, -22, 0, 15, 55
playsewithpan SE_W145, SOUND_PAN_TARGET
delay 10
- createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BANK_TARGET, 2, -26, -24, 0, 15, 55
+ createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BATTLER_TARGET, 2, -26, -24, 0, 15, 55
playsewithpan SE_W145, SOUND_PAN_TARGET
delay 10
- createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BANK_TARGET, 2, 15, -27, 0, 15, 50
+ createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BATTLER_TARGET, 2, 15, -27, 0, 15, 50
playsewithpan SE_W145, SOUND_PAN_TARGET
delay 10
- createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BANK_TARGET, 2, -15, -17, 0, 10, 45
+ createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BATTLER_TARGET, 2, -15, -17, 0, 10, 45
playsewithpan SE_W145, SOUND_PAN_TARGET
delay 10
- createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BANK_TARGET, 2, 27, -22, 0, 15, 50
+ createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BATTLER_TARGET, 2, 27, -22, 0, 15, 50
playsewithpan SE_W145, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Move_BONEMERANG: @ 81CFC54
loadspritegfx ANIM_TAG_BONE
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_W155, SOUND_PAN_ATTACKER
- createsprite gBonemerangSpriteTemplate, ANIM_BANK_ATTACKER, 2
+ createsprite gBonemerangSpriteTemplate, ANIM_BATTLER_ATTACKER, 2
delay 20
playsewithpan SE_W030, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 5, 1
delay 17
playsewithpan SE_W233, SOUND_PAN_ATTACKER
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, -4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, -4
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_BONE_CLUB: @ 81CFCA8
loadspritegfx ANIM_TAG_BONE
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_W155, SOUND_PAN_TARGET
- createsprite gBoneHitSpriteTemplate, ANIM_BANK_ATTACKER, 2, -42, -25, 0, 0, 15
+ createsprite gBoneHitSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -42, -25, 0, 0, 15
delay 12
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 7, 5, 1, 0, 10, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 7, 5, 1, 0, 10, 0, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_BONE_RUSH: @ 81CFD0A
loadspritegfx ANIM_TAG_BONE
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W155, SOUND_PAN_TARGET
- createsprite gBoneHitSpriteTemplate, ANIM_BANK_ATTACKER, 2, -42, -25, 0, 0, 15
+ createsprite gBoneHitSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -42, -25, 0, 0, 15
delay 12
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 5, 1
playsewithpan SE_W030, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_SPIKES: @ 81CFD55
loadspritegfx ANIM_TAG_SPIKES
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
playsewithpan SE_W026, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28
- createsprite gBattleAnimSpriteTemplate_840227C, ANIM_BANK_TARGET, 2, 20, 0, 0, 24, 30
+ createsprite gBattleAnimSpriteTemplate_840227C, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 24, 30
delay 10
playsewithpan SE_W026, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28
- createsprite gBattleAnimSpriteTemplate_840227C, ANIM_BANK_TARGET, 2, 20, 0, -24, 24, 30
+ createsprite gBattleAnimSpriteTemplate_840227C, ANIM_BATTLER_TARGET, 2, 20, 0, -24, 24, 30
delay 10
waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28
- createsprite gBattleAnimSpriteTemplate_840227C, ANIM_BANK_TARGET, 2, 20, 0, 24, 24, 30
+ createsprite gBattleAnimSpriteTemplate_840227C, ANIM_BATTLER_TARGET, 2, 20, 0, 24, 24, 30
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Move_MEGAHORN: @ 81CFDAC
loadspritegfx ANIM_TAG_HORN_HIT_2
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
playsewithpan SE_W082, SOUND_PAN_ATTACKER
jumpifcontest _81CFE83
fadetobg BG_DRILL
@@ -6115,23 +6115,23 @@ _81CFDCF:
createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1
waitforvisualfinish
delay 10
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 24, 0, 0, 6
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 6
delay 3
- createsprite gBattleAnimSpriteTemplate_83DAABC, ANIM_BANK_ATTACKER, 3, -42, 25, 0, 0, 6
+ createsprite gBattleAnimSpriteTemplate_83DAABC, ANIM_BATTLER_ATTACKER, 3, -42, 25, 0, 0, 6
delay 4
playsewithpan SE_W011, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 0
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -16, 4, 1, 4
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -16, 4, 1, 4
waitforvisualfinish
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, -4, 1, 12, 1
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 7, 5, 1, 32767, 10, 0, 0
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, -4, 1, 12, 1
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 7, 5, 1, 32767, 10, 0, 0
delay 10
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 11
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 11
delay 3
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 7
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 7
waitforvisualfinish
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
restorebg
waitbgfadeout
@@ -6147,42 +6147,42 @@ _81CFE83:
Move_GUST: @ 81CFE9A
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_W016, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DA380, ANIM_BANK_ATTACKER, 2, 0, -16
+ createsprite gBattleAnimSpriteTemplate_83DA380, ANIM_BATTLER_ATTACKER, 2, 0, -16
createvisualtask sub_80DA09C, 5, 1, 70
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 7, 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
playsewithpan SE_W016B, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_WING_ATTACK: @ 81CFEEB
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
loopsewithpan SE_W017, SOUND_PAN_ATTACKER, 20, 2
- createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_ATTACKER, 12, 4, 1, 4
+ createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BATTLER_ATTACKER, 12, 4, 1, 4
createvisualtask sub_80DA09C, 5, 1, 70
- createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BANK_ATTACKER, 2, -25, 0, 0, 0, 20
- createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BANK_ATTACKER, 2, 25, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BATTLER_ATTACKER, 2, -25, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BATTLER_ATTACKER, 2, 25, 0, 0, 0, 20
delay 24
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 24, 0, 0, 9
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 9
delay 17
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 16, 0, 1, 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -16, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -16, 0, 1, 1
loopsewithpan SE_W003, SOUND_PAN_TARGET, 5, 2
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 11
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 11
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
@@ -6190,14 +6190,14 @@ Move_PECK: @ 81CFF88
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_W030, SOUND_PAN_TARGET
createvisualtask sub_80A8EFC, 2, 3, -768, 1, 2
- createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, -12, 0, 1, 3
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, -12, 0, 1, 3
waitforvisualfinish
end
Move_AEROBLAST: @ 81CFFAF
loadspritegfx ANIM_TAG_AIR_WAVE_2
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
call Unknown_81D61FB
monbgprio_28 1
setalpha 12, 8
@@ -6208,91 +6208,91 @@ Move_AEROBLAST: @ 81CFFAF
call _81D000B
call _81D000B
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0
playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
delay 0
call Unknown_81D622B
end
_81D000B:
playsewithpan SE_W026, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0
- createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0
delay 3
playsewithpan SE_W026, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 14, -12, 0, -12, 15, 1, 0
- createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 26, 8, 12, 8, 15, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 14, -12, 0, -12, 15, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 26, 8, 12, 8, 15, 1, 0
delay 3
playsewithpan SE_W026, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 14, -12, 0, -12, 15, 2, 0
- createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 26, 8, 12, 8, 15, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 14, -12, 0, -12, 15, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 26, 8, 12, 8, 15, 2, 0
delay 3
playsewithpan SE_W026, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 14, -12, 0, -12, 15, 3, 0
- createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 26, 8, 12, 8, 15, 3, 0
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 14, -12, 0, -12, 15, 3, 0
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 26, 8, 12, 8, 15, 3, 0
delay 3
return
Move_WATER_GUN: @ 81D00CC
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_WATER_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83D9318, ANIM_BANK_ATTACKER, 2, 20, 0, 0, 0, 40, -25
+ createsprite gBattleAnimSpriteTemplate_83D9318, ANIM_BATTLER_ATTACKER, 2, 20, 0, 0, 0, 40, -25
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 8, 1
- createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 4, 0, 0, 1, 2
- createsprite gBattleAnimSpriteTemplate_83D9330, ANIM_BANK_ATTACKER, 2, 0, -15, 0, 15, 55
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 4, 0, 0, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83D9330, ANIM_BATTLER_ATTACKER, 2, 0, -15, 0, 15, 55
playsewithpan SE_W152, SOUND_PAN_TARGET
delay 10
- createsprite gBattleAnimSpriteTemplate_83D9330, ANIM_BANK_ATTACKER, 2, 15, -20, 0, 15, 50
+ createsprite gBattleAnimSpriteTemplate_83D9330, ANIM_BATTLER_ATTACKER, 2, 15, -20, 0, 15, 50
playsewithpan SE_W152, SOUND_PAN_TARGET
delay 10
- createsprite gBattleAnimSpriteTemplate_83D9330, ANIM_BANK_ATTACKER, 2, -15, -10, 0, 10, 45
+ createsprite gBattleAnimSpriteTemplate_83D9330, ANIM_BATTLER_ATTACKER, 2, -15, -10, 0, 10, 45
playsewithpan SE_W152, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_CRABHAMMER: @ 81D0159
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_WATER_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_ATTACKER, 4, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 4, 0, 0, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 32429, 10, 0, 0
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -24, 0, 0, 4
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 32429, 10, 0, 0
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -24, 0, 0, 4
waitforvisualfinish
delay 8
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 4
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 4
waitforvisualfinish
loopsewithpan SE_W152, SOUND_PAN_TARGET, 20, 3
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 4, 8, 1
- createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 10, 10, 20, 1
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 10, 10, 20, 1
delay 4
- createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 20, -20, 20, 1
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 20, -20, 20, 1
delay 4
- createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, -15, 15, 20, 1
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, -15, 15, 20, 1
delay 4
- createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 0, 0, 20, 1
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 0, 0, 20, 1
delay 4
- createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, -10, -20, 20, 1
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, -10, -20, 20, 1
delay 4
- createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 16, -8, 20, 1
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 16, -8, 20, 1
delay 4
- createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, 5, 8, 20, 1
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 5, 8, 20, 1
delay 4
- createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BANK_ATTACKER, 2, -16, 0, 20, 1
+ createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, -16, 0, 20, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
@@ -6305,7 +6305,7 @@ Move_SURF: @ 81D0253
Move_FLAMETHROWER: @ 81D0267
loadspritegfx ANIM_TAG_SMALL_EMBER
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 46, 1
@@ -6325,13 +6325,13 @@ Move_FLAMETHROWER: @ 81D0267
call _81D02E1
call _81D02E1
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81D02E1:
- createsprite gBattleAnimSpriteTemplate_83D9268, ANIM_BANK_ATTACKER, 3, 10, 10, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D9268, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D9268, ANIM_BANK_ATTACKER, 3, 10, 10, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D9268, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16
delay 2
return
@@ -6340,50 +6340,50 @@ Move_SANDSTORM: @ 81D0304
playsewithpan SE_W201, 0
createvisualtask do_boulder_dust, 5, 0
delay 16
- createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 10, 2304, 96, 0
+ createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 10, 2304, 96, 0
delay 10
- createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 90, 2048, 96, 0
+ createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 90, 2048, 96, 0
delay 10
- createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 50, 2560, 96, 0
+ createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 50, 2560, 96, 0
delay 10
- createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 20, 2304, 96, 0
+ createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 20, 2304, 96, 0
delay 10
- createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 70, 1984, 96, 0
+ createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 70, 1984, 96, 0
delay 10
- createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 0, 2816, 96, 0
+ createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, 2816, 96, 0
delay 10
- createsprite gFlyingDirtSpriteTemplate, ANIM_BANK_ATTACKER, 40, 60, 2560, 96, 0
+ createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 60, 2560, 96, 0
end
Move_WHIRLPOOL: @ 81D038C
loadspritegfx ANIM_TAG_WATER_ORB
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
delay 0
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 0, 7, rgb(0, 13, 23)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 0, 7, rgb(0, 13, 23)
playsewithpan SE_W250, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 50, 1
call _81D03E4
call _81D03E4
call _81D03E4
delay 12
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 7, 0, rgb(0, 13, 23)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 7, 0, rgb(0, 13, 23)
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
_81D03E4:
- createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BANK_TARGET, 2, 0, 28, 384, 50, 8, 50, 1
+ createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BATTLER_TARGET, 2, 0, 28, 384, 50, 8, 50, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BANK_TARGET, 2, 0, 32, 240, 40, 11, -46, 1
+ createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BATTLER_TARGET, 2, 0, 32, 240, 40, 11, -46, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BANK_TARGET, 2, 0, 33, 416, 40, 4, 42, 1
+ createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BATTLER_TARGET, 2, 0, 33, 416, 40, 4, 42, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BANK_TARGET, 2, 0, 31, 288, 45, 6, -42, 1
+ createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BATTLER_TARGET, 2, 0, 31, 288, 45, 6, -42, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BANK_TARGET, 2, 0, 28, 448, 45, 11, 46, 1
+ createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BATTLER_TARGET, 2, 0, 28, 448, 45, 11, 46, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BANK_TARGET, 2, 0, 33, 464, 50, 10, -50, 1
+ createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BATTLER_TARGET, 2, 0, 33, 464, 50, 10, -50, 1
delay 2
return
@@ -6396,19 +6396,19 @@ _81D047E:
end
_81D0480:
playsewithpan SE_W019, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA450, ANIM_BANK_ATTACKER, 2, 0, 0, 13, 336
+ createsprite gBattleAnimSpriteTemplate_83DA450, ANIM_BATTLER_ATTACKER, 2, 0, 0, 13, 336
goto _81D047E
_81D0498:
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W104, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA468, ANIM_BANK_ATTACKER, 2, 20
+ createsprite gBattleAnimSpriteTemplate_83DA468, ANIM_BATTLER_ATTACKER, 2, 20
delay 20
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
goto _81D047E
@@ -6420,119 +6420,119 @@ _81D04E8:
end
_81D04E9:
playsewithpan SE_W100, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA568, ANIM_BANK_ATTACKER, 2, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DA568, ANIM_BATTLER_ATTACKER, 2, 0, 0
goto _81D04E8
_81D04FD:
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DA594, ANIM_BANK_TARGET, 3
+ createsprite gBattleAnimSpriteTemplate_83DA594, ANIM_BATTLER_TARGET, 3
delay 7
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 11, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
goto _81D04E8
Move_KARATE_CHOP: @ 81D053C
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_W104, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D9F78, ANIM_BANK_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0
+ createsprite gBattleAnimSpriteTemplate_83D9F78, ANIM_BATTLER_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0
waitforvisualfinish
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_CROSS_CHOP: @ 81D058E
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_CROSS_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W025, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D9FD8, ANIM_BANK_ATTACKER, 2, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9FD8, ANIM_BANK_ATTACKER, 2, 0, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FD8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9FD8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1
delay 40
playsewithpan SE_W013, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 32767, 10, 0, 10
- createsprite gBattleAnimSpriteTemplate_83DB520, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 20
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 32767, 10, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83DB520, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 20
createvisualtask AnimTask_ShakeMon, 5, 1, 7, 0, 9, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_JUMP_KICK: @ 81D05F7
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4
delay 3
- createsprite gBattleAnimSpriteTemplate_83D9F90, ANIM_BANK_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9F90, ANIM_BATTLER_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1
playsewithpan SE_W026, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 1, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 7, 1
playsewithpan SE_W004, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_HI_JUMP_KICK: @ 81D0654
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, -24, 0, 0, 8
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -24, 0, 0, 8
waitforvisualfinish
delay 10
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 3
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 3
delay 2
- createsprite gBattleAnimSpriteTemplate_83D9F90, ANIM_BANK_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9F90, ANIM_BATTLER_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1
playsewithpan SE_W026, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -28, 0, 0, 3
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -28, 0, 0, 3
delay 3
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 3, 0, 11, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 3, 0, 11, 1
waitforvisualfinish
delay 5
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 6
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_DOUBLE_KICK: @ 81D06EA
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BANK_ATTACKER, 3, 1, 20, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BATTLER_ATTACKER, 3, 1, 20, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_TRIPLE_KICK: @ 81D071D
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W233B, SOUND_PAN_TARGET
jumpifmoveturn 0, _81D0742
@@ -6540,22 +6540,22 @@ Move_TRIPLE_KICK: @ 81D071D
goto _81D07AE
_81D073D:
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81D0742:
- createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, -16, -8, 20, 1, 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, -16, -16, 1, 2
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, -16, -8, 20, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -16, -16, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
goto _81D073D
_81D0778:
- createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, 8, 8, 20, 1, 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 8, 0, 1, 2
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 8, 8, 20, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 8, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
goto _81D073D
_81D07AE:
- createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 4, 0, 0, 20, 1, 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, -8, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 20, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, -8, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
goto _81D073D
@@ -6565,86 +6565,86 @@ Move_DYNAMIC_PUNCH: @ 81D07E4
loadspritegfx ANIM_TAG_EXPLOSION
loadspritegfx ANIM_TAG_UNUSED_EXPLOSION
delay 1
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 20, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 0
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 20, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 7, 1
delay 1
waitsound
playsewithpan SE_W120, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 5, 1, 5, 0, 28, 1
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 24, -24, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 24, -24, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -16, 16, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -16, 16, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -24, -12, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -24, -12, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 16, 16, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 16, 16, 1, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_COUNTER: @ 81D08AC
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 1, 4
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 18, 6, 1, 4
playsewithpan SE_W233, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 20, 0, 0, 4
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 0, 0, 4
delay 4
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -15, 18, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -15, 18, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 25, 1
- createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 3, -15, 18, 8, 1, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 25, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -15, 18, 8, 1, 0
delay 3
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, -4, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -4, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
- createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, -4, 8, 1, 0
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, -4, 8, 1, 0
delay 3
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 15, 9, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 15, 9, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
- createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 3, 15, 9, 8, 1, 0
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 15, 9, 8, 1, 0
delay 5
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 5
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_VITAL_THROW: @ 81D097B
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W233, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 4, 1, 2
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 12, 4, 1, 2
waitforvisualfinish
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 20, 0, 0, 4
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 0, 0, 4
delay 2
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -24, 0, 0, 4
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -24, 0, 0, 4
waitforvisualfinish
delay 3
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 7
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 7
delay 11
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 10
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 10
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
@@ -6652,32 +6652,32 @@ Move_ROCK_SMASH: @ 81D09F6
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
delay 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1
- createsprite gFistFootSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 8, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 5, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 5, 1
waitforvisualfinish
playsewithpan SE_W088, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, 0, 0, 20, 24, 14, 2
- createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, 5, 0, -20, 24, 14, 1
- createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, 0, 5, 20, -24, 14, 2
- createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, -5, 0, -20, -24, 14, 2
- createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, 0, -5, 30, 18, 8, 2
- createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, 0, 0, 30, -18, 8, 2
- createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, 0, 0, -30, 18, 8, 2
- createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_ATTACKER, 2, 0, 0, -30, -18, 8, 2
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 7, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, 0, 0, 20, 24, 14, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, 5, 0, -20, 24, 14, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, 0, 5, 20, -24, 14, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, -5, 0, -20, -24, 14, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, 0, -5, 30, 18, 8, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, 0, 0, 30, -18, 8, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, 0, 0, -30, 18, 8, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, 0, 0, -30, -18, 8, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 7, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_SUBMISSION: @ 81D0AEE
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W104, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 10
@@ -6689,27 +6689,27 @@ Move_SUBMISSION: @ 81D0AEE
waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 70
waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 80
waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 90
- createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_ATTACKER, -18, 6, 6, 4
- createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_TARGET, 18, 6, 6, 4
+ createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BATTLER_ATTACKER, -18, 6, 6, 4
+ createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BATTLER_TARGET, 18, 6, 6, 4
call _81D0B5D
call _81D0B5D
call _81D0B5D
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81D0B5D:
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, -12, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, -12, 1, 1
delay 8
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, -12, 8, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -12, 8, 1, 1
delay 8
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 12, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 12, 0, 1, 1
delay 8
return
Move_SUNNY_DAY: @ 81D0B91
loadspritegfx ANIM_TAG_SUNLIGHT
- monbg ANIM_BANK_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
setalpha 13, 3
createvisualtask sub_80E2A38, 10, 1921, 1, 0, 6, 32767
waitforvisualfinish
@@ -6721,37 +6721,37 @@ Move_SUNNY_DAY: @ 81D0B91
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 1921, 1, 6, 0, 32767
waitforvisualfinish
- clearmonbg ANIM_BANK_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
end
_81D0BDD:
- createsprite gBattleAnimSpriteTemplate_83D95B0, ANIM_BANK_ATTACKER, 40
+ createsprite gBattleAnimSpriteTemplate_83D95B0, ANIM_BATTLER_ATTACKER, 40
delay 6
return
Move_COTTON_SPORE: @ 81D0BE7
loadspritegfx ANIM_TAG_SPORE
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
loopsewithpan SE_W077, SOUND_PAN_TARGET, 18, 10
call _81D0C07
call _81D0C07
call _81D0C07
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
_81D0C07:
- createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BANK_ATTACKER, 2, 0, -20, 85, 80, 0
+ createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BATTLER_ATTACKER, 2, 0, -20, 85, 80, 0
delay 12
- createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BANK_ATTACKER, 2, 0, -10, 170, 80, 0
+ createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BATTLER_ATTACKER, 2, 0, -10, 170, 80, 0
delay 12
- createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BANK_ATTACKER, 2, 0, -15, 0, 80, 0
+ createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BATTLER_ATTACKER, 2, 0, -15, 0, 80, 0
delay 12
return
Move_SPORE: @ 81D0C41
loadspritegfx ANIM_TAG_SPORE
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
createvisualtask sub_80CACEC, 2
loopsewithpan SE_W077, SOUND_PAN_TARGET, 16, 11
@@ -6760,53 +6760,53 @@ Move_SPORE: @ 81D0C41
call _81D0C6C
waitforvisualfinish
delay 1
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81D0C6C:
- createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BANK_TARGET, 2, 0, -20, 85, 80, 1
+ createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BATTLER_TARGET, 2, 0, -20, 85, 80, 1
delay 12
- createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BANK_TARGET, 2, 0, -10, 170, 80, 1
+ createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BATTLER_TARGET, 2, 0, -10, 170, 80, 1
delay 12
- createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BANK_TARGET, 2, 0, -15, 0, 80, 1
+ createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BATTLER_TARGET, 2, 0, -15, 0, 80, 1
delay 12
return
Move_PETAL_DANCE: @ 81D0CA6
loadspritegfx ANIM_TAG_FLOWER
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W080, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 6, 6, 3
- createsprite gBattleAnimSpriteTemplate_83D6428, ANIM_BANK_ATTACKER, 2, 0, -24, 8, 140
- createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, 16, -24, 8, 100
- createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, -16, -24, 8, 100
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 12, 6, 6, 3
+ createsprite gBattleAnimSpriteTemplate_83D6428, ANIM_BATTLER_ATTACKER, 2, 0, -24, 8, 140
+ createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, 16, -24, 8, 100
+ createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, -16, -24, 8, 100
delay 15
- createsprite gBattleAnimSpriteTemplate_83D6428, ANIM_BANK_ATTACKER, 2, 0, -24, 8, 140
- createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, 32, -24, 8, 100
- createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, -32, -24, 8, 100
+ createsprite gBattleAnimSpriteTemplate_83D6428, ANIM_BATTLER_ATTACKER, 2, 0, -24, 8, 140
+ createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, 32, -24, 8, 100
+ createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, -32, -24, 8, 100
delay 15
- createsprite gBattleAnimSpriteTemplate_83D6428, ANIM_BANK_ATTACKER, 2, 0, -24, 8, 140
- createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, 24, -24, 8, 100
- createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, -24, -24, 8, 100
+ createsprite gBattleAnimSpriteTemplate_83D6428, ANIM_BATTLER_ATTACKER, 2, 0, -24, 8, 140
+ createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, 24, -24, 8, 100
+ createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, -24, -24, 8, 100
delay 30
- createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, 16, -24, 0, 100
- createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, -16, -24, 0, 100
+ createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, 16, -24, 0, 100
+ createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, -16, -24, 0, 100
delay 30
- createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, 20, -16, 14, 80
- createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BANK_ATTACKER, 2, -20, -14, 16, 80
+ createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, 20, -16, 14, 80
+ createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, -20, -14, 16, 80
waitforvisualfinish
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 24, 0, 0, 5
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 5
delay 3
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 0
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 6, 0, 8, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 6, 0, 8, 1
waitforvisualfinish
delay 8
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 7
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 7
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
@@ -6814,72 +6814,72 @@ Move_RAZOR_LEAF: @ 81D0DDE
loadspritegfx ANIM_TAG_LEAF
loadspritegfx ANIM_TAG_RAZOR_LEAF
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
delay 1
loopsewithpan SE_W077, SOUND_PAN_ATTACKER, 10, 5
- createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -3, -2, 10
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -3, -2, 10
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -1, -1, 15
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -1, -1, 15
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -4, -4, 7
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -4, -4, 7
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 3, -3, 11
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 3, -3, 11
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -1, -6, 8
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -1, -6, 8
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 2, -1, 12
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 2, -1, 12
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -3, -4, 13
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -3, -4, 13
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 4, -5, 7
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 4, -5, 7
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 2, -6, 11
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 2, -6, 11
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -3, -5, 8
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -3, -5, 8
delay 60
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BANK_TARGET, 3, 20, -10, 20, 0, 22, 20, 1
- createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BANK_TARGET, 3, 20, -10, 20, 0, 22, -20, 1
+ createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 22, 20, 1
+ createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 22, -20, 1
delay 20
playsewithpan SE_W013, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 2, 0, 8, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_ANCIENT_POWER: @ 81D0EE5
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
- setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, 4, 1, 10, 1
- createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, 32, -48, 50, 2
- createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 32, -38, 25, 5
- createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, 32, 32, -28, 40, 3
- createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, -20, 32, -48, 50, 2
- createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, 32, -28, 60, 1
- createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 32, -28, 30, 4
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 30, 1
+ monbg ANIM_BATTLER_DEF_PARTNER
+ setalpha 12, 8
+ createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, 4, 1, 10, 1
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, 32, -48, 50, 2
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 32, -38, 25, 5
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 32, 32, -28, 40, 3
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -20, 32, -48, 50, 2
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, 32, -28, 60, 1
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 32, -28, 30, 4
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 30, 1
playsewithpan SE_W082, SOUND_PAN_ATTACKER
delay 10
- createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, 15, 32, -48, 25, 5
- createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, 32, -42, 30, 4
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 15, 32, -48, 25, 5
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, 32, -42, 30, 4
delay 10
- createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 32, -42, 25, 5
- createsprite gAncientPowerRockSpriteTemplate, ANIM_BANK_ATTACKER, 2, -25, 32, -48, 30, 4
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 32, -42, 25, 5
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -25, 32, -48, 30, 4
waitforvisualfinish
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 16, 0, 0, 4
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 16, 0, 0, 4
delay 3
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 7
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 7
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
@@ -6887,22 +6887,22 @@ Move_OCTAZOOKA: @ 81D100D
loadspritegfx ANIM_TAG_GRAY_SMOKE
loadspritegfx ANIM_TAG_BLACK_BALL
playsewithpan SE_W025B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D6F08, ANIM_BANK_TARGET, 2, 20, 0, 0, 0, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D6F08, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 20, 0
waitforvisualfinish
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BANK_TARGET, 2, 8, 8, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BATTLER_TARGET, 2, 8, 8, 1, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BANK_TARGET, 2, -8, -8, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BATTLER_TARGET, 2, -8, -8, 1, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BANK_TARGET, 2, 8, -8, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BATTLER_TARGET, 2, 8, -8, 1, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BANK_TARGET, 2, -8, 8, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BATTLER_TARGET, 2, -8, 8, 1, 0
waitforvisualfinish
end
Move_MIST: @ 81D1073
loadspritegfx ANIM_TAG_MIST_CLOUD
- monbg ANIM_BANK_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
setalpha 12, 8
loopsewithpan SE_W054, SOUND_PAN_ATTACKER, 20, 15
call _81D10BE
@@ -6915,11 +6915,11 @@ Move_MIST: @ 81D1073
delay 32
createvisualtask sub_80E1F8C, 2, 10, 8, 2, 0, 14, 32767
waitforvisualfinish
- clearmonbg ANIM_BANK_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
end
_81D10BE:
- createsprite gMistCloudSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, -24, 48, 240, 0, 1
+ createsprite gMistCloudSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -24, 48, 240, 0, 1
delay 7
return
@@ -6937,51 +6937,51 @@ Move_FIRE_PUNCH: @ 81D1107
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 31
- createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BANK_TARGET, 1, 0
- createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BANK_TARGET, 1, 64
- createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BANK_TARGET, 1, 128
- createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BANK_TARGET, 1, 196
+ createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BATTLER_TARGET, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BATTLER_TARGET, 1, 64
+ createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BATTLER_TARGET, 1, 128
+ createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BATTLER_TARGET, 1, 196
playsewithpan SE_W172, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gFistFootSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 8, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 1
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 15, 1
+ createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 15, 1
call _81D11A2
delay 4
playsewithpan SE_W007, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 4, 0, 9, 0, 31
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81D11A2:
- createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BANK_TARGET, 1, 0, 10, 192, 176, 40
- createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BANK_TARGET, 1, 0, 10, -192, 240, 40
- createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BANK_TARGET, 1, 0, 10, 192, -160, 40
- createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BANK_TARGET, 1, 0, 10, -192, -112, 40
- createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BANK_TARGET, 1, 0, 10, 160, 48, 40
- createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BANK_TARGET, 1, 0, 10, -224, -32, 40
- createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BANK_TARGET, 1, 0, 10, 112, -128, 40
+ createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BATTLER_TARGET, 1, 0, 10, 192, 176, 40
+ createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BATTLER_TARGET, 1, 0, 10, -192, 240, 40
+ createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BATTLER_TARGET, 1, 0, 10, 192, -160, 40
+ createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BATTLER_TARGET, 1, 0, 10, -192, -112, 40
+ createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BATTLER_TARGET, 1, 0, 10, 160, 48, 40
+ createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BATTLER_TARGET, 1, 0, 10, -224, -32, 40
+ createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BATTLER_TARGET, 1, 0, 10, 112, -128, 40
return
Move_LEER: @ 81D121A
loadspritegfx ANIM_TAG_LEER
- monbg ANIM_BANK_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
monbgprio_28 0
setalpha 8, 8
playsewithpan SE_W043, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_84022B0, ANIM_BANK_ATTACKER, 2, 24, -12
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BANK_ATTACKER, 1
+ createsprite gBattleAnimSpriteTemplate_84022B0, ANIM_BATTLER_ATTACKER, 2, 24, -12
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BATTLER_ATTACKER, 1
waitforvisualfinish
delay 10
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 9, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 1, 0, 9, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 9, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 1, 0, 9, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
blendoff
delay 1
waitforvisualfinish
@@ -6990,67 +6990,67 @@ Move_LEER: @ 81D121A
Move_DREAM_EATER: @ 81D1271
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
- monbg ANIM_BANK_DEF_PARTNER
- monbgprio_2A ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_2A ANIM_BATTLER_TARGET
playsewithpan SE_W060, SOUND_PAN_ATTACKER
call Unknown_81D61E7
setalpha 8, 8
playsewithpan SE_W107, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 15, 1
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_BANK_TARGET, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 15, 1
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_BATTLER_TARGET, 1
waitforvisualfinish
setalpha 12, 8
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 2, 25, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 2, 25, 1
call _81D12DB
waitforvisualfinish
delay 15
call Unknown_81D5EF5
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
delay 1
call Unknown_81D61F3
end
_81D12DB:
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 5, -18, -40, 35
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 20, 39
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 5, -18, -40, 35
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 28, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 40, 39
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 28, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 40, 39
delay 4
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -32, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -32, 26
delay 4
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, -15, -16, 36
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, -15, -16, 36
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 16, 33
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -40, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -40, 26
delay 4
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -5, 15, 36, 33
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 10, -5, -8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, -10, 20, 20, 39
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 36, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 0, 5, 8, 26
- createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BANK_ATTACKER, 3, 5, -18, -20, 35
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 5, -18, -20, 35
delay 4
return
@@ -7058,33 +7058,33 @@ Move_POISON_GAS: @ 81D1474
loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD
loadspritegfx ANIM_TAG_POISON_BUBBLE
delay 0
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_29
setalpha 12, 8
delay 0
playsewithpan SE_W054, SOUND_PAN_ATTACKER
- createsprite gPoisonGasCloudSpriteTemplate, ANIM_BANK_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gPoisonGasCloudSpriteTemplate, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, SOUND_PAN_ATTACKER
- createsprite gPoisonGasCloudSpriteTemplate, ANIM_BANK_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gPoisonGasCloudSpriteTemplate, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, SOUND_PAN_ATTACKER
- createsprite gPoisonGasCloudSpriteTemplate, ANIM_BANK_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gPoisonGasCloudSpriteTemplate, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, SOUND_PAN_ATTACKER
- createsprite gPoisonGasCloudSpriteTemplate, ANIM_BANK_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gPoisonGasCloudSpriteTemplate, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, SOUND_PAN_ATTACKER
- createsprite gPoisonGasCloudSpriteTemplate, ANIM_BANK_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gPoisonGasCloudSpriteTemplate, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, SOUND_PAN_ATTACKER
- createsprite gPoisonGasCloudSpriteTemplate, ANIM_BANK_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gPoisonGasCloudSpriteTemplate, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 40
loopsewithpan SE_W054, SOUND_PAN_TARGET, 28, 6
createvisualtask sub_80E1F8C, 2, 4, 6, 2, 0, 12, 26650
waitforvisualfinish
blendoff
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
delay 0
end
@@ -7098,12 +7098,12 @@ _81D1568:
waitforvisualfinish
end
_81D1578:
- createvisualtask AnimTask_ScaleMonAndRestore, 5, 10, -5, 5, ANIM_BANK_TARGET, 0
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, 10, -5, 5, ANIM_BATTLER_TARGET, 0
delay 16
return
Move_WRAP: @ 81D158C
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 6, 4, 2, 4
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 6, 4, 2, 4
goto _81D1568
Move_PSYBEAM: @ 81D15A2
@@ -7129,7 +7129,7 @@ Move_PSYBEAM: @ 81D15A2
call Unknown_81D61F3
end
_81D1626:
- createsprite gBattleAnimSpriteTemplate_83DA784, ANIM_BANK_TARGET, 2, 16, 0, 0, 0, 13, 0
+ createsprite gBattleAnimSpriteTemplate_83DA784, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 13, 0
delay 4
return
@@ -7146,8 +7146,8 @@ Move_HYPNOSIS: @ 81D163C
end
_81D166F:
playsewithpan SE_W048, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA784, ANIM_BANK_TARGET, 2, 0, 8, 0, 8, 27, 0
- createsprite gBattleAnimSpriteTemplate_83DA784, ANIM_BANK_TARGET, 2, 16, -8, 0, -8, 27, 0
+ createsprite gBattleAnimSpriteTemplate_83DA784, ANIM_BATTLER_TARGET, 2, 0, 8, 0, 8, 27, 0
+ createsprite gBattleAnimSpriteTemplate_83DA784, ANIM_BATTLER_TARGET, 2, 16, -8, 0, -8, 27, 0
delay 6
return
@@ -7169,9 +7169,9 @@ Move_PSYWAVE: @ 81D169C
call Unknown_81D61F3
end
_81D16FF:
- createsprite gBattleAnimSpriteTemplate_83D9280, ANIM_BANK_TARGET, 3, 10, 10, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D9280, ANIM_BATTLER_TARGET, 3, 10, 10, 0, 16
delay 4
- createsprite gBattleAnimSpriteTemplate_83D9280, ANIM_BANK_TARGET, 3, 10, 10, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D9280, ANIM_BATTLER_TARGET, 3, 10, 10, 0, 16
delay 4
return
@@ -7179,17 +7179,17 @@ Move_ZAP_CANNON: @ 81D1722
loadspritegfx ANIM_TAG_BLACK_BALL_2
loadspritegfx ANIM_TAG_SPARK_2
playsewithpan SE_W086, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9874, ANIM_BANK_TARGET, 3, 10, 0, 0, 0, 30, 0
- createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 16, 30, 0, 40, 0
- createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 16, 30, 64, 40, 1
- createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 16, 30, 128, 40, 0
- createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 16, 30, 192, 40, 2
- createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 8, 30, 32, 40, 0
- createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 8, 30, 96, 40, 1
- createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 8, 30, 160, 40, 0
- createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BANK_TARGET, 4, 10, 0, 8, 30, 224, 40, 2
- waitforvisualfinish
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1
+ createsprite gBattleAnimSpriteTemplate_83D9874, ANIM_BATTLER_TARGET, 3, 10, 0, 0, 0, 30, 0
+ createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 16, 30, 0, 40, 0
+ createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 16, 30, 64, 40, 1
+ createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 16, 30, 128, 40, 0
+ createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 16, 30, 192, 40, 2
+ createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 8, 30, 32, 40, 0
+ createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 8, 30, 96, 40, 1
+ createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 8, 30, 160, 40, 0
+ createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 8, 30, 224, 40, 2
+ waitforvisualfinish
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 5, 1
delay 15
waitplaysewithpan SE_W085B, SOUND_PAN_TARGET, 19
call ElectricityEffect
@@ -7202,24 +7202,24 @@ Move_STEEL_WING: @ 81D1807
loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_80E0A4C, 5, 0, 0, 0
waitforvisualfinish
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
loopsewithpan SE_W017, SOUND_PAN_ATTACKER, 20, 2
- createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_ATTACKER, 12, 4, 1, 4
+ createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BATTLER_ATTACKER, 12, 4, 1, 4
createvisualtask sub_80DA09C, 5, 1, 70
- createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BANK_ATTACKER, 2, -25, 0, 0, 0, 20
- createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BANK_ATTACKER, 2, 25, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BATTLER_ATTACKER, 2, -25, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BATTLER_ATTACKER, 2, 25, 0, 0, 0, 20
delay 24
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 24, 0, 0, 9
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 9
delay 17
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 16, 0, 1, 1
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -16, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -16, 0, 1, 1
playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 11
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 11
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
@@ -7228,16 +7228,16 @@ Move_IRON_TAIL: @ 81D18B6
loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_80E0A4C, 5, 1, 0, 0
waitforvisualfinish
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4
delay 6
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80E0E24, 5, 0, 1
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
waitforvisualfinish
end
@@ -7248,16 +7248,16 @@ Move_POISON_TAIL: @ 81D1914
loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_80E0A4C, 5, 1, 1, 23768
waitforvisualfinish
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4
delay 6
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80E0E24, 5, 0, 1
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
call PoisonBubblesAnim
waitforvisualfinish
@@ -7268,24 +7268,24 @@ Move_METAL_CLAW: @ 81D197A
loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_80E0A4C, 5, 0, 0, 0
waitforvisualfinish
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4
delay 2
playsewithpan SE_W013, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, -10, -10, 0
- createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, -10, 10, 0
- createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, -4, 1, 10, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, -10, -10, 0
+ createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, -10, 10, 0
+ createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, -4, 1, 10, 3, 1
delay 8
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4
delay 2
playsewithpan SE_W013, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, 10, -10, 1
- createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, 10, 10, 1
- createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, -4, 1, 10, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, 10, -10, 1
+ createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, 10, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, -4, 1, 10, 3, 1
waitforvisualfinish
end
Move_NIGHT_SHADE: @ 81D1A0D
- monbg ANIM_BANK_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
monbgprio_28 0
playsewithpan SE_W060, SOUND_PAN_ATTACKER
fadetobg BG_GHOST
@@ -7294,10 +7294,10 @@ Move_NIGHT_SHADE: @ 81D1A0D
playsewithpan SE_W043, SOUND_PAN_ATTACKER
createvisualtask sub_80DDDF0, 5, 85
delay 70
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 12, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 12, 1
createvisualtask sub_80E1F8C, 2, 4, 0, 2, 0, 13, 0
waitforvisualfinish
- clearmonbg ANIM_BANK_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
delay 1
restorebg
waitbgfadein
@@ -7307,22 +7307,22 @@ Move_EGG_BOMB: @ 81D1A55
loadspritegfx ANIM_TAG_EXPLOSION
loadspritegfx ANIM_TAG_LARGE_FRESH_EGG
playsewithpan SE_W039, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7594, ANIM_BANK_TARGET, 2, 10, 0, 0, 0, 25, -32
+ createsprite gBattleAnimSpriteTemplate_83D7594, ANIM_BATTLER_TARGET, 2, 10, 0, 0, 0, 25, -32
waitforvisualfinish
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 16, 1
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 4, 6, 5, 1, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 16, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 4, 6, 5, 1, 0
playsewithpan SE_W120, SOUND_PAN_TARGET
delay 3
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 4, -16, -15, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 4, -16, -15, 1, 0
playsewithpan SE_W120, SOUND_PAN_TARGET
delay 3
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 4, 16, -5, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 4, 16, -5, 1, 0
playsewithpan SE_W120, SOUND_PAN_TARGET
delay 3
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 4, -12, 18, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 4, -12, 18, 1, 0
playsewithpan SE_W120, SOUND_PAN_TARGET
delay 3
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 4, 0, 5, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 4, 0, 5, 1, 0
playsewithpan SE_W120, SOUND_PAN_TARGET
delay 3
waitforvisualfinish
@@ -7334,10 +7334,10 @@ Move_SHADOW_BALL: @ 81D1AEF
waitbgfadein
delay 15
createsoundtask sub_812B058, 168, -64, 63, 5, 5, 0, 5
- createsprite gShadowBallSpriteTemplate, ANIM_BANK_TARGET, 2, 16, 16, 8
+ createsprite gShadowBallSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, 16, 8
waitforvisualfinish
playsewithpan SE_W028, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 8, 1
waitforvisualfinish
restorebg
waitbgfadein
@@ -7347,8 +7347,8 @@ Move_LICK: @ 81D1B32
loadspritegfx ANIM_TAG_LICK
delay 15
playsewithpan SE_W122, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DAEDC, ANIM_BANK_TARGET, 2, 0, 0
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 16, 1
+ createsprite gBattleAnimSpriteTemplate_83DAEDC, ANIM_BATTLER_TARGET, 2, 0, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 16, 1
waitforvisualfinish
end
@@ -7358,7 +7358,7 @@ Move_FOCUS_ENERGY: @ 81D1B59
call EndureFlamesAnim
delay 8
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 32767
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 32, 1
call EndureFlamesAnim
delay 8
call EndureFlamesAnim
@@ -7371,45 +7371,45 @@ Move_BIDE: @ 81D1B99
_81D1BA3:
loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 9, 2
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 32, 1
waitforvisualfinish
end
_81D1BCF:
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 9, 2
createvisualtask sub_80E2A38, 10, 2, 2, 0, 11, 31
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 32, 1
waitforvisualfinish
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 24, 0, 0, 4
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 4
waitforvisualfinish
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 12, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 16, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 12, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 16, 1
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 1, 18, -8, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 18, -8, 1, 1
delay 5
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 1, -18, 8, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, -18, 8, 1, 1
delay 5
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 1, -8, -5, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, -8, -5, 1, 1
waitforvisualfinish
delay 5
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 7
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 7
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 2, 2, 11, 0, 31
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_STRING_SHOT: @ 81D1C98
loadspritegfx ANIM_TAG_STRING
loadspritegfx ANIM_TAG_STRING_DOT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
delay 0
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 5, 1, 2, 0, 9, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 5, 1, 2, 0, 9, rgb(0, 0, 0)
waitforvisualfinish
loopsewithpan SE_W081, SOUND_PAN_ATTACKER, 9, 6
call _81D1D56
@@ -7432,28 +7432,28 @@ Move_STRING_SHOT: @ 81D1C98
call _81D1D56
waitforvisualfinish
playsewithpan SE_W081B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DAB40, ANIM_BANK_TARGET, 2, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83DAB40, ANIM_BATTLER_TARGET, 2, 0, 10
delay 4
- createsprite gBattleAnimSpriteTemplate_83DAB40, ANIM_BANK_TARGET, 2, 0, -2
+ createsprite gBattleAnimSpriteTemplate_83DAB40, ANIM_BATTLER_TARGET, 2, 0, -2
delay 4
- createsprite gBattleAnimSpriteTemplate_83DAB40, ANIM_BANK_TARGET, 2, 0, 22
+ createsprite gBattleAnimSpriteTemplate_83DAB40, ANIM_BATTLER_TARGET, 2, 0, 22
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
delay 1
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 5, 1, 2, 9, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 5, 1, 2, 9, 0, rgb(0, 0, 0)
end
_81D1D56:
- createsprite gBattleAnimSpriteTemplate_83DAB28, ANIM_BANK_TARGET, 2, 20, 0, 512, 20, 1
+ createsprite gBattleAnimSpriteTemplate_83DAB28, ANIM_BATTLER_TARGET, 2, 20, 0, 512, 20, 1
delay 1
return
Move_SPIDER_WEB: @ 81D1D6A
loadspritegfx ANIM_TAG_WEB
loadspritegfx ANIM_TAG_STRING_DOT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
delay 0
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 5, 1, 2, 0, 9, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 5, 1, 2, 0, 9, rgb(0, 0, 0)
waitforvisualfinish
monbgprio_28 1
loopsewithpan SE_W081, SOUND_PAN_ATTACKER, 9, 6
@@ -7473,14 +7473,14 @@ Move_SPIDER_WEB: @ 81D1D6A
call _81D1DF7
waitforvisualfinish
playsewithpan SE_W081B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DAB74, ANIM_BANK_ATTACKER, 2
+ createsprite gBattleAnimSpriteTemplate_83DAB74, ANIM_BATTLER_ATTACKER, 2
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
delay 1
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 5, 1, 2, 9, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 5, 1, 2, 9, 0, rgb(0, 0, 0)
end
_81D1DF7:
- createsprite gBattleAnimSpriteTemplate_83DAB28, ANIM_BANK_TARGET, 2, 20, 0, 512, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83DAB28, ANIM_BATTLER_TARGET, 2, 20, 0, 512, 20, 0
delay 1
return
@@ -7492,54 +7492,54 @@ _81D1E14:
_81D1E16:
loadspritegfx ANIM_TAG_GUST
playsewithpan SE_W016, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D765C, ANIM_BANK_ATTACKER, 2, 32, 0, 16, 16, 0, 7, 40
- createsprite gBattleAnimSpriteTemplate_83D765C, ANIM_BANK_ATTACKER, 2, 32, 0, 16, 16, 85, 7, 40
- createsprite gBattleAnimSpriteTemplate_83D765C, ANIM_BANK_ATTACKER, 2, 32, 0, 16, 16, 170, 7, 40
+ createsprite gBattleAnimSpriteTemplate_83D765C, ANIM_BATTLER_ATTACKER, 2, 32, 0, 16, 16, 0, 7, 40
+ createsprite gBattleAnimSpriteTemplate_83D765C, ANIM_BATTLER_ATTACKER, 2, 32, 0, 16, 16, 85, 7, 40
+ createsprite gBattleAnimSpriteTemplate_83D765C, ANIM_BATTLER_ATTACKER, 2, 32, 0, 16, 16, 170, 7, 40
waitforvisualfinish
playsewithpan SE_W016B, SOUND_PAN_ATTACKER
goto _81D1E14
_81D1E66:
loadspritegfx ANIM_TAG_AIR_WAVE_2
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 14, 8, 0, 0, 22, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 14, 8, 0, 0, 22, 2, 1
delay 2
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 14, -8, 16, 14, 22, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 14, -8, 16, 14, 22, 1, 1
delay 2
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BANK_ATTACKER, 2, 14, 12, -16, -14, 22, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 14, 12, -16, -14, 22, 0, 1
delay 17
playsewithpan SE_W013, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 10, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 2, 0, 10, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
goto _81D1E14
Move_DISABLE: @ 81D1EF1
loadspritegfx ANIM_TAG_SPARKLE_4
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
monbgprio_28 1
setalpha 8, 8
playsewithpan SE_W197, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83930F4, ANIM_BANK_ATTACKER, 13, 24, -16
+ createsprite gBattleAnimSpriteTemplate_83930F4, ANIM_BATTLER_ATTACKER, 13, 24, -16
waitforvisualfinish
createvisualtask sub_80D03C4, 5
loopsewithpan SE_W020, SOUND_PAN_TARGET, 15, 4
waitforvisualfinish
delay 1
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_RECOVER: @ 81D1F1F
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
- monbg ANIM_BANK_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
setalpha 12, 8
loopsewithpan SE_W025, SOUND_PAN_ATTACKER, 13, 3
createvisualtask sub_80E1F8C, 2, 2, 0, 6, 0, 11, 12287
@@ -7547,58 +7547,58 @@ Move_RECOVER: @ 81D1F1F
call _81D1F5F
call _81D1F5F
waitforvisualfinish
- clearmonbg ANIM_BANK_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
delay 1
call Unknown_81D5EF5
waitforvisualfinish
end
_81D1F5F:
- createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 40, -10, 13
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 40, -10, 13
delay 3
- createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -35, -10, 13
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -35, -10, 13
delay 3
- createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 15, -40, 13
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 15, -40, 13
delay 3
- createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -10, -32, 13
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -10, -32, 13
delay 3
- createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 25, -20, 13
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 25, -20, 13
delay 3
- createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, -40, -20, 13
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -40, -20, 13
delay 3
- createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BANK_ATTACKER, 2, 5, -40, 13
+ createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 5, -40, 13
delay 3
return
Move_MIMIC: @ 81D1FC9
loadspritegfx ANIM_TAG_ORBS
- monbg_22 ANIM_BANK_DEF_PARTNER
+ monbg_22 ANIM_BATTLER_DEF_PARTNER
setalpha 11, 5
panse_1B SE_W107, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 253, 0
createvisualtask sub_80CB340, 5, 128, 24
delay 15
- createsprite gBattleAnimSpriteTemplate_83D65E8, ANIM_BANK_TARGET, 2, -12, 24
+ createsprite gBattleAnimSpriteTemplate_83D65E8, ANIM_BATTLER_TARGET, 2, -12, 24
delay 10
setarg ARG_RET_ID, -1
waitforvisualfinish
playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 11, 32767
waitforvisualfinish
- clearmonbg_23 ANIM_BANK_DEF_PARTNER
+ clearmonbg_23 ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_CONSTRICT: @ 81D2013
loadspritegfx ANIM_TAG_TENDRILS
loopsewithpan SE_W010, SOUND_PAN_TARGET, 6, 4
- createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BANK_TARGET, 4, 0, 16, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BATTLER_TARGET, 4, 0, 16, 0, 2
delay 7
- createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BANK_TARGET, 3, 0, 0, 0, 2
- createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BANK_TARGET, 2, 0, 8, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BATTLER_TARGET, 3, 0, 0, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BATTLER_TARGET, 2, 0, 8, 1, 2
delay 7
- createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BANK_TARGET, 3, 0, -8, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BATTLER_TARGET, 3, 0, -8, 1, 2
delay 8
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
delay 20
playsewithpan SE_W020, SOUND_PAN_TARGET
setarg ARG_RET_ID, -1
@@ -7610,11 +7610,11 @@ Move_CURSE: @ 81D207B
_81D2084:
loadspritegfx ANIM_TAG_NAIL
loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
- monbg ANIM_BANK_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
createvisualtask sub_80DECB0, 5
waitforvisualfinish
delay 20
- createsprite gBattleAnimSpriteTemplate_83DAF20, ANIM_BANK_ATTACKER, 2
+ createsprite gBattleAnimSpriteTemplate_83DAF20, ANIM_BATTLER_ATTACKER, 2
delay 60
call _81D20EB
delay 41
@@ -7622,19 +7622,19 @@ _81D2084:
delay 41
call _81D20EB
waitforvisualfinish
- clearmonbg ANIM_BANK_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
delay 1
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
playsewithpan SE_W171, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DAF38, ANIM_BANK_TARGET, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1
+ createsprite gBattleAnimSpriteTemplate_83DAF38, ANIM_BATTLER_TARGET, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 14, 1
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 16, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 16, 0, rgb(0, 0, 0)
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
_81D20EB:
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 4, 0, 10, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 4, 0, 10, 0
playsewithpan SE_W020, SOUND_PAN_ATTACKER
return
_81D2101:
@@ -7654,22 +7654,22 @@ Move_SOFT_BOILED: @ 81D213B
loadspritegfx ANIM_TAG_BREAKING_EGG
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_BLUE_STAR
- monbg ANIM_BANK_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
playsewithpan SE_W039, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 0, 2, 6, 1
- createsprite gBattleAnimSpriteTemplate_83D78BC, ANIM_BANK_ATTACKER, 4, 0, 16, 0
- createsprite gBattleAnimSpriteTemplate_83D78BC, ANIM_BANK_ATTACKER, 4, 0, 16, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 0, 2, 6, 1
+ createsprite gBattleAnimSpriteTemplate_83D78BC, ANIM_BATTLER_ATTACKER, 4, 0, 16, 0
+ createsprite gBattleAnimSpriteTemplate_83D78BC, ANIM_BATTLER_ATTACKER, 4, 0, 16, 1
delay 120
delay 7
playsewithpan SE_W030, SOUND_PAN_ATTACKER
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 31, 3, 10, 0, rgb(12, 24, 30)
- createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BANK_ATTACKER, 3, 31, 16, 0, 1
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 3, 10, 0, rgb(12, 24, 30)
+ createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BATTLER_ATTACKER, 3, 31, 16, 0, 1
delay 8
- createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BANK_ATTACKER, 3, 31, 16, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BATTLER_ATTACKER, 3, 31, 16, 0, 1
delay 60
setarg ARG_RET_ID, -1
waitforvisualfinish
- clearmonbg ANIM_BANK_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
call Unknown_81D5F3E
end
@@ -7681,42 +7681,42 @@ Move_HEAL_BELL: @ 81D21BD
createvisualtask sub_80E2A38, 10, 10, 0, 0, 10, 32767
waitforvisualfinish
createvisualtask sub_80D1ADC, 5
- createsprite gBattleAnimSpriteTemplate_83D7A44, ANIM_BANK_ATTACKER, 2, 0, -24, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7A44, ANIM_BATTLER_ATTACKER, 2, 0, -24, 0, 1
delay 12
- createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, 48, -18, 35, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, -48, 20, 30, 1, 1
- createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, -38, -29, 30, 2, 2
- createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, 36, 18, 30, 3, 3
+ createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, 48, -18, 35, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, -48, 20, 30, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, -38, -29, 30, 2, 2
+ createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, 36, 18, 30, 3, 3
call _81D2372
delay 33
- createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, 19, 26, 35, 4, 4
- createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, -34, -12, 30, 5, 5
- createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, 41, -20, 34, 6, 6
- createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, -15, 26, 32, 7, 0
+ createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, 19, 26, 35, 4, 4
+ createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, -34, -12, 30, 5, 5
+ createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, 41, -20, 34, 6, 6
+ createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, -15, 26, 32, 7, 0
call _81D2372
delay 33
- createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, -48, 18, 31, 0, 2
- createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, 48, -20, 30, 2, 5
- createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, 38, 29, 33, 4, 3
- createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BANK_ATTACKER, 40, 0, -24, -36, -18, 30, 6, 1
+ createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, -48, 18, 31, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, 48, -20, 30, 2, 5
+ createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, 38, 29, 33, 4, 3
+ createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, -36, -18, 30, 6, 1
call _81D2372
waitforvisualfinish
createvisualtask sub_80D1B80, 5
waitforvisualfinish
playsewithpan SE_W234, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BANK_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1
+ createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BATTLER_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1
delay 8
- createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BANK_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1
+ createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BATTLER_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1
waitforvisualfinish
playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
createvisualtask sub_80E2A7C, 10, 4, 3, 10, 0, 31500
createvisualtask sub_80E2A38, 10, 10, 3, 10, 0, 32767
- createsprite gBattleAnimSpriteTemplate_83D7974, ANIM_BANK_ATTACKER, 16, 0, 0, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7974, ANIM_BATTLER_ATTACKER, 16, 0, 0, 0, 1
end
_81D2372:
createvisualtask sub_80E2A7C, 10, 4, 3, 8, 0, 31500
createvisualtask sub_80E2A38, 10, 10, 3, 2, 10, 32767
- createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BANK_ATTACKER, 40, 0, -24, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BATTLER_ATTACKER, 40, 0, -24, 0, 1
playsewithpan SE_W215, SOUND_PAN_ATTACKER
return
@@ -7725,102 +7725,102 @@ Move_FAKE_OUT: @ 81D23A8
createvisualtask sub_80D1CD0, 5
waitforvisualfinish
playsewithpan SE_W166, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 5, 1
createvisualtask sub_80D1E38, 3
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 16, 0, rgb(31, 31, 31)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 16, 0, rgb(31, 31, 31)
end
Move_SCARY_FACE: @ 81D23E3
loadspritegfx ANIM_TAG_EYE_SPARKLE
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 27, 3, 0, 16, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 27, 3, 0, 16, rgb(0, 0, 0)
playsewithpan SE_W060, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 10
playsewithpan SE_W043, SOUND_PAN_ATTACKER
createvisualtask sub_80D23B4, 5
delay 13
- createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BANK_ATTACKER, 0, -16, -8
- createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BANK_ATTACKER, 0, 16, -8
+ createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BATTLER_ATTACKER, 0, -16, -8
+ createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BATTLER_ATTACKER, 0, 16, -8
waitforvisualfinish
createvisualtask sub_80D60B4, 3, 20, 1, 0
playsewithpan SE_W081B, SOUND_PAN_TARGET
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 27, 3, 16, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 27, 3, 16, 0, rgb(0, 0, 0)
waitforvisualfinish
end
Move_SWEET_KISS: @ 81D2446
loadspritegfx ANIM_TAG_RED_HEART
loadspritegfx ANIM_TAG_ANGEL
- createsprite gBattleAnimSpriteTemplate_83D7BB8, ANIM_BANK_TARGET, 2, 16, -48
+ createsprite gBattleAnimSpriteTemplate_83D7BB8, ANIM_BATTLER_TARGET, 2, 16, -48
playsewithpan SE_W215, SOUND_PAN_TARGET
delay 23
playsewithpan SE_W215, SOUND_PAN_TARGET
delay 23
playsewithpan SE_W215, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, 160, -30
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, 160, -30
playsewithpan SE_W213, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, -256, -42
- createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, 128, -14
- createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, 416, -38
- createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, -128, -22
- createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BANK_TARGET, 3, -384, -31
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, -256, -42
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, 128, -14
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, 416, -38
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, -128, -22
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, -384, -31
end
Move_LOVELY_KISS: @ 81D24AF
loadspritegfx ANIM_TAG_PINK_HEART
loadspritegfx ANIM_TAG_DEVIL
- createsprite gBattleAnimSpriteTemplate_83D7C00, ANIM_BANK_TARGET, 2, 0, -24
+ createsprite gBattleAnimSpriteTemplate_83D7C00, ANIM_BATTLER_TARGET, 2, 0, -24
playsewithpan SE_W060B, SOUND_PAN_TARGET
waitforvisualfinish
playsewithpan SE_W213, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BANK_TARGET, 3, -256, -42
- createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BANK_TARGET, 3, 128, -14
- createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BANK_TARGET, 3, 416, -38
- createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BANK_TARGET, 3, -128, -22
+ createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BATTLER_TARGET, 3, -256, -42
+ createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BATTLER_TARGET, 3, 128, -14
+ createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BATTLER_TARGET, 3, 416, -38
+ createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BATTLER_TARGET, 3, -128, -22
end
Move_FURY_SWIPES: @ 81D24F6
loadspritegfx ANIM_TAG_SWIPE
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 5, 5
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 5, 5
delay 4
playsewithpan SE_W010, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7C48, ANIM_BANK_TARGET, 2, 16, 0, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 5, 1
+ createsprite gBattleAnimSpriteTemplate_83D7C48, ANIM_BATTLER_TARGET, 2, 16, 0, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 5, 1
delay 10
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_TARGET, 2, 5, 5
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, 5
delay 4
playsewithpan SE_W010, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7C48, ANIM_BANK_TARGET, 2, -16, 0, 0
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 7, 1
+ createsprite gBattleAnimSpriteTemplate_83D7C48, ANIM_BATTLER_TARGET, 2, -16, 0, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 7, 1
end
Move_INGRAIN: @ 81D255A
loadspritegfx ANIM_TAG_ROOTS
loadspritegfx ANIM_TAG_ORBS
- createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BANK_ATTACKER, 2, 16, 26, -1, 2, 150
+ createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BATTLER_ATTACKER, 2, 16, 26, -1, 2, 150
playsewithpan SE_W010, SOUND_PAN_ATTACKER
delay 10
- createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BANK_ATTACKER, 2, -32, 20, 1, 1, 140
+ createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BATTLER_ATTACKER, 2, -32, 20, 1, 1, 140
playsewithpan SE_W010, SOUND_PAN_ATTACKER
delay 10
- createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BANK_ATTACKER, 2, 32, 22, 1, 0, 130
+ createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BATTLER_ATTACKER, 2, 32, 22, 1, 0, 130
playsewithpan SE_W010, SOUND_PAN_ATTACKER
delay 10
- createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BANK_ATTACKER, 2, -16, 25, -1, 3, 120
+ createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BATTLER_ATTACKER, 2, -16, 25, -1, 3, 120
playsewithpan SE_W010, SOUND_PAN_ATTACKER
delay 40
- createsprite gBattleAnimSpriteTemplate_83D6698, ANIM_BANK_ATTACKER, 3, 32, 26, -1, 3, 30
+ createsprite gBattleAnimSpriteTemplate_83D6698, ANIM_BATTLER_ATTACKER, 3, 32, 26, -1, 3, 30
delay 5
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 5
- createsprite gBattleAnimSpriteTemplate_83D6698, ANIM_BANK_ATTACKER, 3, -48, 20, 1, 2, 30
+ createsprite gBattleAnimSpriteTemplate_83D6698, ANIM_BATTLER_ATTACKER, 3, -48, 20, 1, 2, 30
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 5
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 5
- createsprite gBattleAnimSpriteTemplate_83D6698, ANIM_BANK_ATTACKER, 3, 48, 26, -2, 3, 18
+ createsprite gBattleAnimSpriteTemplate_83D6698, ANIM_BATTLER_ATTACKER, 3, 48, 26, -2, 3, 18
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 10
waitforvisualfinish
@@ -7829,7 +7829,7 @@ Move_INGRAIN: @ 81D255A
Move_PRESENT: @ 81D260B
loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask sub_812C960, 2
- createsprite gBattleAnimSpriteTemplate_83D671C, ANIM_BANK_TARGET, 2, 0, -5, 10, 2, -1
+ createsprite gBattleAnimSpriteTemplate_83D671C, ANIM_BATTLER_TARGET, 2, 0, -5, 10, 2, -1
playsewithpan SE_W039, SOUND_PAN_ATTACKER
delay 14
playsewithpan SE_W145B, SOUND_PAN_ATTACKER
@@ -7844,41 +7844,41 @@ Move_PRESENT: @ 81D260B
_81D264E:
loadspritegfx ANIM_TAG_EXPLOSION
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 3, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 3, 24, -24, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 3, 24, -24, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 3, -16, 16, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 3, -16, 16, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 3, -24, -12, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 3, -24, -12, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_TARGET, 3, 16, 16, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 3, 16, 16, 1, 1
end
_81D26B9:
loadspritegfx ANIM_TAG_SPARKLE_5
loadspritegfx ANIM_TAG_BLUE_STAR
playsewithpan SE_W234, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, -16, 32, -3, 1
+ createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, -16, 32, -3, 1
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, 16, 32, -3, -1
+ createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, 16, 32, -3, -1
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, 32, 32, -3, 1
+ createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, 32, 32, -3, 1
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, -32, 32, -3, 1
+ createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, -32, 32, -3, 1
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, 0, 32, -3, 1
+ createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, 0, 32, -3, 1
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, -8, 32, -3, 1
+ createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, -8, 32, -3, 1
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, -8, 32, -3, 1
+ createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, -8, 32, -3, 1
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, 24, 32, -3, 1
+ createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, 24, 32, -3, 1
delay 3
- createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BANK_TARGET, 4, -24, 32, -3, 1
+ createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, -24, 32, -3, 1
waitforvisualfinish
waitsound
call Unknown_81D5F3E
@@ -7888,38 +7888,38 @@ Move_BATON_PASS: @ 81D2762
loadspritegfx ANIM_TAG_POKEBALL
playsewithpan SE_W226, SOUND_PAN_ATTACKER
createvisualtask sub_80E1F8C, 2, 31, 1, 2, 0, 11, 31455
- createsprite gBattleAnimSpriteTemplate_84024D0, ANIM_BANK_ATTACKER, 2
+ createsprite gBattleAnimSpriteTemplate_84024D0, ANIM_BATTLER_ATTACKER, 2
end
Move_PERISH_SONG: @ 81D2784
loadspritegfx ANIM_TAG_MUSIC_NOTES_2
- createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 1, 1, 16
- createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 2, 1, 32
- createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 3, 2, 48
- createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 4, 2, 64
- createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 5, 0, 80
- createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 6, 0, 96
- createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 7, 1, 112
- createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 8, 2, 128
- createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 9, 0, 144
- createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 10, 2, 160
- createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 11, 0, 176
- createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 12, 1, 192
- createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 13, 3, 208
- createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 14, 3, 224
- createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BANK_ATTACKER, 4, 15, 0, 240
- createsprite gBattleAnimSpriteTemplate_83D7D34, ANIM_BANK_ATTACKER, 4, 15, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 1, 1, 16
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 2, 1, 32
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 3, 2, 48
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 4, 2, 64
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 5, 0, 80
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 6, 0, 96
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 7, 1, 112
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 8, 2, 128
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 9, 0, 144
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 10, 2, 160
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 11, 0, 176
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 12, 1, 192
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 13, 3, 208
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 14, 3, 224
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 15, 0, 240
+ createsprite gBattleAnimSpriteTemplate_83D7D34, ANIM_BATTLER_ATTACKER, 4, 15, 0, 0
delay 20
panse_1B SE_W195, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
delay 80
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 0, 16, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 0, 16, rgb(0, 0, 0)
createvisualtask sub_80E0E24, 5, 4, 0
createvisualtask sub_80E0E24, 5, 5, 0
createvisualtask sub_80E0E24, 5, 6, 0
createvisualtask sub_80E0E24, 5, 7, 0
delay 100
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 16, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 16, 0, rgb(0, 0, 0)
createvisualtask sub_80E0E24, 5, 4, 1
createvisualtask sub_80E0E24, 5, 5, 1
createvisualtask sub_80E0E24, 5, 6, 1
@@ -7931,26 +7931,26 @@ Move_SLEEP_TALK: @ 81D28ED
loadspritegfx ANIM_TAG_LETTER_Z
createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, 0
delay 20
- createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -1
+ createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -1
playsewithpan SE_W173, SOUND_PAN_ATTACKER
delay 6
- createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -1
+ createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -1
delay 6
- createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -1
+ createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -1
delay 20
- createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -5
+ createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -5
playsewithpan SE_W173, SOUND_PAN_ATTACKER
delay 6
- createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -5
+ createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -5
delay 6
- createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -5
+ createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -5
delay 20
- createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -3
+ createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -3
playsewithpan SE_W173, SOUND_PAN_ATTACKER
delay 6
- createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -3
+ createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -3
delay 6
- createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BANK_TARGET, 2, 0, 20, 5, -3
+ createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -3
waitforvisualfinish
end
@@ -7966,7 +7966,7 @@ Move_HYPER_FANG: @ 81D29A8
goto _81D2A01
_81D29D6:
waitbgfadeout
- createsprite gBattleAnimSpriteTemplate_840233C, ANIM_BANK_TARGET, 2
+ createsprite gBattleAnimSpriteTemplate_840233C, ANIM_BATTLER_TARGET, 2
waitbgfadein
createvisualtask AnimTask_ShakeMon, 3, 1, 0, 10, 10, 1
playsewithpan SE_W043, SOUND_PAN_TARGET
@@ -7987,42 +7987,42 @@ _81D2A08:
Move_TRI_ATTACK: @ 81D2A0F
loadspritegfx ANIM_TAG_TRI_FORCE_TRIANGLE
- createsprite gBattleAnimSpriteTemplate_8402458, ANIM_BANK_TARGET, 2, 16, 0
+ createsprite gBattleAnimSpriteTemplate_8402458, ANIM_BATTLER_TARGET, 2, 16, 0
playsewithpan SE_W161, SOUND_PAN_ATTACKER
delay 20
playsewithpan SE_W161, SOUND_PAN_ATTACKER
delay 20
createsoundtask sub_812B058, 220, -64, 63, 5, 6, 0, 7
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 16, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 16, rgb(0, 0, 0)
delay 16
loadspritegfx ANIM_TAG_FIRE
- createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, -1, 0
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, 0
playsewithpan SE_W172B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 0, 1
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, -1, -1
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, -1
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 2, 1
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 1, -1
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 1, -1
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, -1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, 1
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 1, -2
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 1, -2
delay 1
- createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BANK_TARGET, 2, 0, 0, 30, 30, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 3, 1
delay 2
createvisualtask sub_80D60B4, 2, 20, 3, 1, 1
waitforvisualfinish
loadspritegfx ANIM_TAG_LIGHTNING
createvisualtask sub_80E2324, 2, 257, 257, 257
playsewithpan SE_W161B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 0, -48
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 0, -48
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 0, -16
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 0, -16
delay 1
- createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BANK_TARGET, 2, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 0, 16
delay 20
createvisualtask sub_80D60B4, 2, 20, 3, 1, 0
delay 2
@@ -8030,39 +8030,39 @@ Move_TRI_ATTACK: @ 81D2A0F
waitforvisualfinish
loadspritegfx ANIM_TAG_ICE_CRYSTALS
call Effect_LightIceDamage
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 16, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 16, 0, rgb(0, 0, 0)
waitforvisualfinish
end
Move_WILL_O_WISP: @ 81D2B83
loadspritegfx ANIM_TAG_WISP_FIRE
loadspritegfx ANIM_TAG_WISP_ORB
- monbg ANIM_BANK_DEF_PARTNER
- monbgprio_2A ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_2A ANIM_BATTLER_TARGET
playsewithpan SE_W052, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W052, SOUND_PAN_ATTACKER, 10
createvisualtask sub_812B374, 2, -64, -64, 1, 0
- createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BANK_ATTACKER, 2, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0
delay 3
- createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BANK_ATTACKER, 3, 0, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1
delay 3
- createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BANK_ATTACKER, 4, 0, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BATTLER_ATTACKER, 4, 0, 0, 2
delay 3
- createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BANK_ATTACKER, 4, 0, 0, 3
+ createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BATTLER_ATTACKER, 4, 0, 0, 3
delay 40
createvisualtask sub_812B374, 2, -64, 63, 2, 0
waitforvisualfinish
monbgprio_29
playsewithpan SE_W172B, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 13, 1
- createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BANK_ATTACKER, 2, 0
- createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BANK_ATTACKER, 2, 42
- createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BANK_ATTACKER, 2, 84
- createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BANK_ATTACKER, 2, 126
- createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BANK_ATTACKER, 2, 168
- createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BANK_ATTACKER, 2, 210
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 13, 1
+ createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BATTLER_ATTACKER, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BATTLER_ATTACKER, 2, 42
+ createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BATTLER_ATTACKER, 2, 84
+ createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BATTLER_ATTACKER, 2, 126
+ createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BATTLER_ATTACKER, 2, 168
+ createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BATTLER_ATTACKER, 2, 210
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Move_ENCORE: @ 81D2C41
@@ -8071,11 +8071,11 @@ Move_ENCORE: @ 81D2C41
createvisualtask sub_812CC44, 2
createvisualtask sub_80E2D78, 2, 248, 3, 0, 10, 0
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_840238C, ANIM_BANK_TARGET, 2, 0, -8
- createsprite gBattleAnimSpriteTemplate_84023A4, ANIM_BANK_ATTACKER, 2, -2, 0, 0, 0, 9
- createsprite gBattleAnimSpriteTemplate_84023A4, ANIM_BANK_ATTACKER, 2, 2, 0, 1, 0, 9
- createsprite gBattleAnimSpriteTemplate_84023BC, ANIM_BANK_ATTACKER, 3, -2, 0, 0, 0, 9
- createsprite gBattleAnimSpriteTemplate_84023BC, ANIM_BANK_ATTACKER, 3, 2, 0, 1, 0, 9
+ createsprite gBattleAnimSpriteTemplate_840238C, ANIM_BATTLER_TARGET, 2, 0, -8
+ createsprite gBattleAnimSpriteTemplate_84023A4, ANIM_BATTLER_ATTACKER, 2, -2, 0, 0, 0, 9
+ createsprite gBattleAnimSpriteTemplate_84023A4, ANIM_BATTLER_ATTACKER, 2, 2, 0, 1, 0, 9
+ createsprite gBattleAnimSpriteTemplate_84023BC, ANIM_BATTLER_ATTACKER, 3, -2, 0, 0, 0, 9
+ createsprite gBattleAnimSpriteTemplate_84023BC, ANIM_BATTLER_ATTACKER, 3, 2, 0, 1, 0, 9
delay 16
createvisualtask sub_812B340, 5, 223, 63
createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, 1
@@ -8088,8 +8088,8 @@ Move_ENCORE: @ 81D2C41
Move_TRICK: @ 81D2CE8
loadspritegfx ANIM_TAG_ITEM_BAG
loadspritegfx ANIM_TAG_SPEED_DUST
- createsprite gBattleAnimSpriteTemplate_83D67F4, ANIM_BANK_ATTACKER, 2, -40, 80
- createsprite gBattleAnimSpriteTemplate_83D67F4, ANIM_BANK_ATTACKER, 2, -40, 208
+ createsprite gBattleAnimSpriteTemplate_83D67F4, ANIM_BATTLER_ATTACKER, 2, -40, 80
+ createsprite gBattleAnimSpriteTemplate_83D67F4, ANIM_BATTLER_ATTACKER, 2, -40, 208
delay 16
playsewithpan SE_W166, 0
createvisualtask sub_80D1E38, 3
@@ -8116,16 +8116,16 @@ Move_TRICK: @ 81D2CE8
Move_WISH: @ 81D2D66
loadspritegfx ANIM_TAG_GOLD_STARS
loadspritegfx ANIM_TAG_SPARKLE_2
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 0, 10, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 0, 10, rgb(0, 0, 0)
waitforvisualfinish
panse_27 SE_W115, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 253, 0
- createsprite gBattleAnimSpriteTemplate_84024E8, ANIM_BANK_ATTACKER, 40
+ createsprite gBattleAnimSpriteTemplate_84024E8, ANIM_BATTLER_ATTACKER, 40
waitforvisualfinish
delay 60
loopsewithpan SE_W215, SOUND_PAN_ATTACKER, 16, 3
call Unknown_81D5ECA
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 10, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 10, 0, rgb(0, 0, 0)
waitforvisualfinish
end
@@ -8137,24 +8137,24 @@ Move_STOCKPILE: @ 81D2DAE
call _81D2DEC
call _81D2DEC
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 2, 0, 12, 0, rgb(31, 31, 31)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 0, 12, 0, rgb(31, 31, 31)
end
_81D2DEC:
- createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, 55, 55, 13
+ createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, 55, 55, 13
delay 1
- createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, -55, -55, 13
+ createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, -55, -55, 13
delay 1
- createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, 0, 55, 13
+ createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, 0, 55, 13
delay 1
- createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, 0, -55, 13
+ createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, 0, -55, 13
delay 1
- createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, 55, -34, 13
+ createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, 55, -34, 13
delay 1
- createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, 55, 34, 13
+ createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, 55, 34, 13
delay 1
- createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, -55, -34, 13
+ createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, -55, -34, 13
delay 1
- createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BANK_ATTACKER, 2, -55, 34, 13
+ createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, -55, 34, 13
delay 1
return
@@ -8163,18 +8163,18 @@ Move_SPIT_UP: @ 81D2E65
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask sub_812D6CC, 5
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 8, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 8, 2
delay 45
playsewithpan SE_W255, SOUND_PAN_ATTACKER
delay 3
- createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 0, 12
- createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 32, 12
- createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 64, 12
- createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 96, 12
- createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 128, 12
- createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 160, 12
- createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 192, 12
- createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 224, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 0, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 32, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 64, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 96, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 128, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 160, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 192, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 224, 12
delay 5
jumpifmoveturn 2, _81D2F32
jumpifmoveturn 3, _81D2F5B
@@ -8182,27 +8182,27 @@ _81D2EF5:
delay 5
createvisualtask sub_80A9058, 2, 0, 1, 8, 1, 0
playsewithpan SE_W003, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, -12, 10, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, -12, 10, 1, 1
delay 5
playsewithpan SE_W003, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BANK_TARGET, 3, 12, -10, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 12, -10, 1, 1
waitforvisualfinish
end
_81D2F32:
- createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 16
- createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 80
- createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 144
- createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 208
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 16
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 80
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 144
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 208
goto _81D2EF5
_81D2F5B:
- createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 16
- createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 48
- createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 80
- createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 112
- createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 144
- createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 176
- createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 208
- createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BANK_ATTACKER, 2, 240
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 16
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 48
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 80
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 112
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 144
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 176
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 208
+ createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 240
goto _81D2EF5
Move_SWALLOW: @ 81D2FA8
@@ -8210,10 +8210,10 @@ Move_SWALLOW: @ 81D2FA8
loadspritegfx ANIM_TAG_BLUE_STAR
playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask sub_812D790, 5
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 8, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 8, 2
delay 38
playsewithpan SE_W255, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 2, 0, 12, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 2, 0, 12, 1
call _81D2FF9
jumpifmoveturn 2, _81D303B
jumpifmoveturn 3, _81D3045
@@ -8222,15 +8222,15 @@ _81D2FF2:
call Unknown_81D5EF5
end
_81D2FF9:
- createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BANK_ATTACKER, 2, 0, -8
+ createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BATTLER_ATTACKER, 2, 0, -8
delay 1
- createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BANK_ATTACKER, 2, -24, -8
+ createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BATTLER_ATTACKER, 2, -24, -8
delay 1
- createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BANK_ATTACKER, 2, 16, -8
+ createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BATTLER_ATTACKER, 2, 16, -8
delay 1
- createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BANK_ATTACKER, 2, -16, -8
+ createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BATTLER_ATTACKER, 2, -16, -8
delay 1
- createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BANK_ATTACKER, 2, 24, -8
+ createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BATTLER_ATTACKER, 2, 24, -8
delay 1
return
_81D303B:
@@ -8242,12 +8242,12 @@ _81D3045:
goto _81D2FF2
Move_TRANSFORM: @ 81D3054
- monbg ANIM_BANK_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
playsewithpan SE_W100, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W107, SOUND_PAN_ATTACKER, 48
createvisualtask sub_812D7E8, 2, 0
waitforvisualfinish
- clearmonbg ANIM_BANK_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
end
Move_MORNING_SUN: @ 81D306C
@@ -8278,66 +8278,66 @@ Move_MORNING_SUN: @ 81D306C
call Unknown_81D5EF5
end
_81D30F2:
- createsprite gBattleAnimSpriteTemplate_84025EC, ANIM_BANK_ATTACKER, 2, 30, 640
+ createsprite gBattleAnimSpriteTemplate_84025EC, ANIM_BATTLER_ATTACKER, 2, 30, 640
delay 5
return
Move_SWEET_SCENT: @ 81D3100
loadspritegfx ANIM_TAG_PINK_PETAL
playsewithpan SE_W230, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 100, 0, 100
+ createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 100, 0, 100
delay 25
setpan 0
call _81D3144
- createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 55, 0
+ createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 55, 0
setpan SOUND_PAN_TARGET
createvisualtask sub_80E1F8C, 2, 20, 1, 5, 5, 13, 22207
call _81D3144
waitforvisualfinish
end
_81D3144:
- createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 70, 1, 64
+ createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 70, 1, 64
delay 2
- createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 60, 0, 64
+ createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 60, 0, 64
delay 5
- createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 80, 1, 64
+ createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 80, 1, 64
delay 2
- createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 58, 0, 120
+ createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 58, 0, 120
delay 2
- createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 100, 0, 120
+ createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 100, 0, 120
delay 2
- createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 90, 0, 64
+ createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 90, 0, 64
delay 2
- createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 48, 0, 64
+ createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 48, 0, 64
delay 2
- createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 95, 1, 80
+ createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 95, 1, 80
delay 2
- createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 100, 0, 120
+ createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 100, 0, 120
delay 2
- createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 75, 1, 64
+ createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 75, 1, 64
delay 2
- createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BANK_ATTACKER, 2, 85, 0, 120
+ createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 85, 0, 120
delay 2
return
Move_HYPER_BEAM: @ 81D31EA
loadspritegfx ANIM_TAG_ORBS
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 4, 0, 16, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 4, 0, 16, rgb(0, 0, 0)
waitforvisualfinish
delay 10
playsewithpan SE_W063, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 4, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 4, 1
waitforvisualfinish
delay 30
createsoundtask sub_812B058, 247, -64, 63, 1, 15, 0, 5
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 0, 4, 50, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 0, 4, 50, 1
createvisualtask sub_80E21A8, 2, 10147, 1, 12, 31, 16, 0, 0
call _81D331B
call _81D331B
call _81D331B
call _81D331B
call _81D331B
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 50, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 50, 1
createvisualtask sub_80E2A38, 10, 4, 2, 0, 11, 26425
call _81D331B
call _81D331B
@@ -8362,11 +8362,11 @@ Move_HYPER_BEAM: @ 81D31EA
call _81D331B
createvisualtask sub_80E2A38, 10, 4, 2, 11, 0, 26425
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 4, 16, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 4, 16, 0, rgb(0, 0, 0)
end
_81D331B:
- createsprite gBattleAnimSpriteTemplate_83D6394, ANIM_BANK_TARGET, 2
- createsprite gBattleAnimSpriteTemplate_83D6394, ANIM_BANK_TARGET, 2
+ createsprite gBattleAnimSpriteTemplate_83D6394, ANIM_BATTLER_TARGET, 2
+ createsprite gBattleAnimSpriteTemplate_83D6394, ANIM_BATTLER_TARGET, 2
delay 1
return
@@ -8377,11 +8377,11 @@ Move_FLATTER: @ 81D332C
createvisualtask sub_812CC44, 2
createvisualtask sub_80E2D78, 2, 248, 3, 0, 10, 0
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_8402720, ANIM_BANK_TARGET, 2, 0, -8, 80
+ createsprite gBattleAnimSpriteTemplate_8402720, ANIM_BATTLER_TARGET, 2, 0, -8, 80
delay 0
- createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 5, 2, ANIM_BANK_TARGET
+ createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 5, 2, ANIM_BATTLER_TARGET
delay 10
- createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 5, 2, ANIM_BANK_TARGET
+ createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 5, 2, ANIM_BATTLER_TARGET
delay 0
createvisualtask sub_812B30C, 5, 229, -64
call _81D3415
@@ -8411,23 +8411,23 @@ Move_FLATTER: @ 81D332C
createvisualtask sub_812CCA8, 2
end
_81D3415:
- createsprite gBattleAnimSpriteTemplate_8402708, ANIM_BANK_ATTACKER, 40, 0
- createsprite gBattleAnimSpriteTemplate_8402708, ANIM_BANK_ATTACKER, 40, 1
+ createsprite gBattleAnimSpriteTemplate_8402708, ANIM_BATTLER_ATTACKER, 40, 0
+ createsprite gBattleAnimSpriteTemplate_8402708, ANIM_BATTLER_ATTACKER, 40, 1
return
Move_ROLE_PLAY: @ 81D3428
- monbg ANIM_BANK_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 32767
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 0, 10, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 10, rgb(0, 0, 0)
waitforvisualfinish
playsewithpan SE_W161, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W197, SOUND_PAN_ATTACKER, 30
createvisualtask sub_812EFC8, 2
waitforvisualfinish
- clearmonbg ANIM_BANK_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
createvisualtask sub_80E2A38, 10, 4, 2, 16, 0, 32767
delay 8
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 2, 10, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 10, 0, rgb(0, 0, 0)
end
Move_REFRESH: @ 81D3485
@@ -8440,28 +8440,28 @@ Move_REFRESH: @ 81D3485
call Unknown_81D5ECA
waitforvisualfinish
playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 31, 3, 10, 0, rgb(12, 24, 30)
- createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 3, 10, 0, rgb(12, 24, 30)
+ createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 0
end
Move_BLAZE_KICK: @ 81D34C8
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_SMALL_EMBER
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W172, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DA024, ANIM_BANK_TARGET, 3, 0, 0, 1, 30
+ createsprite gBattleAnimSpriteTemplate_83DA024, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 30
createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
delay 30
playsewithpan SE_W007, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1, 0
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 14, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 14, 1
createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0
call _81D11A2
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
@@ -8475,38 +8475,38 @@ Move_HYPER_VOICE: @ 81D3550
end
_81D3562:
createvisualtask sub_812B2B8, 5
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 31, 3, 8, 0, rgb(31, 31, 0)
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_BANK_ATTACKER, 0
- createsprite gBattleAnimSpriteTemplate_83D798C, ANIM_BANK_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 1, 0, 6, 1
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 3, 8, 0, rgb(31, 31, 0)
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_BATTLER_ATTACKER, 0
+ createsprite gBattleAnimSpriteTemplate_83D798C, ANIM_BATTLER_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 1, 0, 6, 1
createvisualtask sub_80E26BC, 2, 1, 0, 6, 1
return
Move_SAND_TOMB: @ 81D35D2
loadspritegfx ANIM_TAG_MUD_SAND
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 0, 7, rgb(19, 17, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 0, 7, rgb(19, 17, 0)
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 43, 1
playsewithpan SE_W328, SOUND_PAN_TARGET
call _81D361F
call _81D361F
call _81D361F
delay 22
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 7, 0, rgb(19, 17, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 7, 0, rgb(19, 17, 0)
waitforvisualfinish
end
_81D361F:
- createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BANK_TARGET, 2, 0, 32, 528, 30, 10, 50, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BATTLER_TARGET, 2, 0, 32, 528, 30, 10, 50, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BANK_TARGET, 2, 0, 36, 480, 20, 13, -46, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BATTLER_TARGET, 2, 0, 36, 480, 20, 13, -46, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BANK_TARGET, 2, 0, 37, 576, 20, 5, 42, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BATTLER_TARGET, 2, 0, 37, 576, 20, 5, 42, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BANK_TARGET, 2, 0, 35, 400, 25, 8, -42, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BATTLER_TARGET, 2, 0, 35, 400, 25, 8, -42, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BANK_TARGET, 2, 0, 32, 512, 25, 13, 46, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BATTLER_TARGET, 2, 0, 32, 512, 25, 13, 46, 1
delay 2
- createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BANK_TARGET, 2, 0, 37, 464, 30, 12, -50, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BATTLER_TARGET, 2, 0, 37, 464, 30, 12, -50, 1
delay 2
return
@@ -8516,13 +8516,13 @@ Move_SHEER_COLD: @ 81D36AA
playsewithpan SE_W196, 0
waitbgfadein
loadspritegfx ANIM_TAG_ICE_CUBE
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
createvisualtask sub_807B920, 2
waitplaysewithpan SE_W258, SOUND_PAN_TARGET, 17
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
restorebg
waitbgfadein
@@ -8535,10 +8535,10 @@ Move_ARM_THRUST: @ 81D36CF
setalpha 12, 8
createvisualtask sub_80A8E04, 5, 8, 5, 0, 0
delay 6
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 3
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 3
delay 4
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DA144, ANIM_BANK_TARGET, 2, 10, -8, 14, 3
+ createsprite gBattleAnimSpriteTemplate_83DA144, ANIM_BATTLER_TARGET, 2, 10, -8, 14, 3
waitforvisualfinish
createvisualtask sub_80A8E04, 5, 8, 5, 0, 1
playsewithpan SE_W003, SOUND_PAN_TARGET
@@ -8549,10 +8549,10 @@ _81D3728:
blendoff
end
_81D373C:
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, 8, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 8, 0, 1, 2
goto _81D3728
_81D3750:
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, -8, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -8, 0, 1, 2
goto _81D3728
Move_MUDDY_WATER: @ 81D3764
@@ -8563,26 +8563,26 @@ Move_MUDDY_WATER: @ 81D3764
Move_BULLET_SEED: @ 81D3776
loadspritegfx ANIM_TAG_SEED
- createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0
delay 5
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 30, 1
- createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 30, 1
+ createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0
delay 5
- createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BANK_TARGET, 2, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0
waitforvisualfinish
end
@@ -8594,54 +8594,54 @@ Move_DRAGON_CLAW: @ 81D380C
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 15, 1
call _81D39E9
call _81D39E9
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4
- createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
delay 2
createvisualtask sub_812B30C, 5, 136, 63
- createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, -10, -10, 0
- createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, -10, 10, 0
- createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, -4, 1, 10, 3, 1
- createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
+ createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, -10, -10, 0
+ createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, -10, 10, 0
+ createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, -4, 1, 10, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
delay 2
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4
- createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
delay 2
createvisualtask sub_812B30C, 5, 136, 63
- createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, 10, -10, 1
- createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BANK_TARGET, 2, 10, 10, 1
- createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BANK_ATTACKER, 2, -4, 1, 10, 3, 1
- createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
+ createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, 10, -10, 1
+ createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, 10, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, -4, 1, 10, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
createvisualtask sub_80E2A38, 10, 2, 4, 8, 0, 639
waitforvisualfinish
end
_81D39E9:
- createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
delay 2
- createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BANK_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
+ createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
delay 2
return
@@ -8650,7 +8650,7 @@ Unknown_81D3A74: @ 81D3A74
Move_MUD_SHOT: @ 81D3A75
loadspritegfx ANIM_TAG_BROWN_ORB
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 46, 1
@@ -8670,13 +8670,13 @@ Move_MUD_SHOT: @ 81D3A75
call _81D3AEF
call _81D3AEF
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81D3AEF:
- createsprite gBattleAnimSpriteTemplate_83D920C, ANIM_BANK_ATTACKER, 3, 10, 10, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D920C, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16
delay 2
- createsprite gBattleAnimSpriteTemplate_83D920C, ANIM_BANK_ATTACKER, 3, 10, 10, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D920C, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16
delay 2
return
@@ -8688,16 +8688,16 @@ Move_METEOR_MASH: @ 81D3B12
fadetobg BG_COSMIC
waitbgfadein
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_8402A3C, ANIM_BANK_TARGET, 3, -48, -64, 72, 32, 30
+ createsprite gBattleAnimSpriteTemplate_8402A3C, ANIM_BATTLER_TARGET, 3, -48, -64, 72, 32, 30
delay 10
- createsprite gBattleAnimSpriteTemplate_8402A3C, ANIM_BANK_TARGET, 3, -112, -64, 8, 32, 30
+ createsprite gBattleAnimSpriteTemplate_8402A3C, ANIM_BATTLER_TARGET, 3, -112, -64, 8, 32, 30
delay 40
- createsprite gBattleAnimSpriteTemplate_83DA024, ANIM_BANK_TARGET, 3, 0, 0, 0, 30
- createsprite gBattleAnimSpriteTemplate_8402A3C, ANIM_BANK_TARGET, 3, -80, -64, 40, 32, 30
+ createsprite gBattleAnimSpriteTemplate_83DA024, ANIM_BATTLER_TARGET, 3, 0, 0, 0, 30
+ createsprite gBattleAnimSpriteTemplate_8402A3C, ANIM_BATTLER_TARGET, 3, -80, -64, 40, 32, 30
delay 20
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 5, 0, 20, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 5, 0, 20, 1
waitforvisualfinish
delay 10
restorebg
@@ -8707,30 +8707,30 @@ Move_METEOR_MASH: @ 81D3B12
Move_REVENGE: @ 81D3B99
loadspritegfx ANIM_TAG_PURPLE_SCRATCH
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W036, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA198, ANIM_BANK_ATTACKER, 2, 10, -10
+ createsprite gBattleAnimSpriteTemplate_83DA198, ANIM_BATTLER_ATTACKER, 2, 10, -10
waitforvisualfinish
createvisualtask sub_80E1F8C, 2, 2, 0, 4, 2, 8, 31
waitforvisualfinish
unloadspritegfx ANIM_TAG_PURPLE_SCRATCH
loadspritegfx ANIM_TAG_PURPLE_SWIPE
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4
delay 4
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DA1E0, ANIM_BANK_TARGET, 2, 10, -10
+ createsprite gBattleAnimSpriteTemplate_83DA1E0, ANIM_BATTLER_TARGET, 2, 10, -10
waitforvisualfinish
unloadspritegfx ANIM_TAG_PURPLE_SWIPE
loadspritegfx ANIM_TAG_IMPACT
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 10, 1
- createsprite gBattleAnimSpriteTemplate_83DB550, ANIM_BANK_TARGET, 3, -10, -8, 1, 1, 8
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83DB550, ANIM_BATTLER_TARGET, 3, -10, -8, 1, 1, 8
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
- createsprite gBattleAnimSpriteTemplate_83DB550, ANIM_BANK_TARGET, 3, 10, 8, 1, 1, 8
+ createsprite gBattleAnimSpriteTemplate_83DB550, ANIM_BATTLER_TARGET, 3, 10, 8, 1, 1, 8
playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
@@ -8738,7 +8738,7 @@ Move_POISON_FANG: @ 81D3C30
loadspritegfx ANIM_TAG_FANG_ATTACK
loadspritegfx ANIM_TAG_POISON_BUBBLE
playsewithpan SE_W044, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_840233C, ANIM_BANK_TARGET, 2
+ createsprite gBattleAnimSpriteTemplate_840233C, ANIM_BATTLER_TARGET, 2
delay 10
createvisualtask AnimTask_ShakeMon, 3, 1, 3, 0, 10, 1
waitforvisualfinish
@@ -8755,80 +8755,80 @@ Move_SUBSTITUTE: @ 81D3C6F
Move_FRENZY_PLANT: @ 81D3C7B
loadspritegfx ANIM_TAG_ROOTS
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
monbgprio_28 1
setalpha 12, 8
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 1, 2, 0, 5, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 1, 2, 0, 5, rgb(0, 0, 0)
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 10, 8, 2, 0, 0, 100
+ createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 10, 8, 2, 0, 0, 100
playsewithpan SE_W010, SOUND_PAN_ATTACKER
delay 5
- createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 20, -8, -2, 0, 1, 95
+ createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 20, -8, -2, 0, 1, 95
playsewithpan SE_W010, 213
delay 5
- createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 30, 8, -4, 0, 0, 90
+ createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 30, 8, -4, 0, 0, 90
playsewithpan SE_W010, 234
delay 5
- createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 40, -8, 4, 0, 1, 85
+ createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 40, -8, 4, 0, 1, 85
playsewithpan SE_W010, 0
delay 5
- createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 50, 8, 0, 0, 0, 85
+ createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 50, 8, 0, 0, 0, 85
playsewithpan SE_W010, 21
delay 5
- createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 60, -8, -2, 0, 1, 85
+ createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 60, -8, -2, 0, 1, 85
playsewithpan SE_W010, 42
delay 5
- createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 75, 8, 0, 0, 0, 85
+ createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 75, 8, 0, 0, 0, 85
playsewithpan SE_W010, SOUND_PAN_TARGET
delay 5
- createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 85, 16, 6, 0, 3, 80
+ createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 85, 16, 6, 0, 3, 80
playsewithpan SE_W010, SOUND_PAN_TARGET
delay 5
- createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BANK_ATTACKER, 2, 85, -16, -6, 0, 2, 75
+ createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 85, -16, -6, 0, 2, 75
playsewithpan SE_W010, SOUND_PAN_TARGET
delay 5
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -10, 1, 3
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -10, 1, 3
playsewithpan SE_W003, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 3, 1, 8, 0, 20, 1
delay 3
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 8, 1, 3
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 8, 1, 3
playsewithpan SE_W003, SOUND_PAN_TARGET
delay 3
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, -3, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, -3, 1, 2
playsewithpan SE_W003, SOUND_PAN_TARGET
delay 3
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -3, 1, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -3, 1, 1, 2
playsewithpan SE_W003, SOUND_PAN_TARGET
delay 2
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, 1, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, 1, 1, 1
playsewithpan SE_W003, SOUND_PAN_TARGET
delay 2
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 10, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 10, 1, 1
playsewithpan SE_W003, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 1, 2, 5, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 1, 2, 5, 0, rgb(0, 0, 0)
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_METAL_SOUND: @ 81D3E1F
loadspritegfx ANIM_TAG_METAL_SOUND_WAVES
- monbg ANIM_BANK_DEF_PARTNER
- monbgprio_2A ANIM_BANK_TARGET
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 2, 0, 8, 1
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_2A ANIM_BATTLER_TARGET
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 2, 0, 8, 1
call _81D3E52
call _81D3E52
call _81D3E52
call _81D3E52
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
delay 0
waitforvisualfinish
end
_81D3E52:
panse_1B SE_W103, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
- createsprite gBattleAnimSpriteTemplate_83D7564, ANIM_BANK_TARGET, 2, 16, 0, 0, 0, 30, 0
+ createsprite gBattleAnimSpriteTemplate_83D7564, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 30, 0
delay 2
return
@@ -8848,26 +8848,26 @@ _81D3E76:
jumpargeq 7, 1, _81D3F28
_81D3EA4:
waitbgfadein
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DA214, ANIM_BANK_TARGET, 2
+ createsprite gBattleAnimSpriteTemplate_83DA214, ANIM_BATTLER_TARGET, 2
delay 10
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 8, 0, 24, 1
delay 8
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 2, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 2, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, -6, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, -6, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 8, 1, 0
playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
waitbgfadein
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
goto _81D3E74
_81D3F21:
@@ -8882,7 +8882,7 @@ _81D3F2F:
Move_RETURN: @ 81D3F36
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
createvisualtask sub_81318F0, 2
delay 2
@@ -8892,98 +8892,98 @@ Move_RETURN: @ 81D3F36
jumpargeq 7, 3, _81D4139
_81D3F67:
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81D3F6C:
- createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 16, 1, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
waitforvisualfinish
- createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 16, 1, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
delay 5
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2
createvisualtask sub_812B30C, 5, 139, 63
goto _81D3F67
_81D3FBE:
- createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 1, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
waitforvisualfinish
- createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 1, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
waitforvisualfinish
delay 11
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 5, 4
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 5, 4
delay 6
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2
createvisualtask sub_812B30C, 5, 141, 63
goto _81D3F67
_81D401E:
- createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 1, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
waitforvisualfinish
- createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 1, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
waitforvisualfinish
- createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 1, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
waitforvisualfinish
- createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 6, 1, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
delay 8
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 10, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 10, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
delay 8
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, -5, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, -5, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
delay 8
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -5, 3, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -5, 3, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
goto _81D3F67
_81D4139:
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 0, 6, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 0, 6, rgb(0, 0, 0)
waitforvisualfinish
- createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 16, 1, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
delay 8
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, -5, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, -5, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
waitforvisualfinish
- createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 12, 1, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 12, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
delay 5
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
waitforvisualfinish
delay 4
- createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 8, 1, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 8, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
delay 5
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
waitforvisualfinish
delay 2
createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1
- createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 1, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1
waitforvisualfinish
- createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 2, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 2, ANIM_BATTLER_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
delay 5
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1
@@ -8992,25 +8992,25 @@ _81D4139:
call _81D4371
call _81D4371
call _81D4371
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -10, -8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 0
createvisualtask sub_812B30C, 5, 141, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 8, 0, 24, 1
delay 6
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 10, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 10, 1, 0
createvisualtask sub_812B30C, 5, 141, 63
delay 6
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 3, -5, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, -5, 1, 0
createvisualtask sub_812B30C, 5, 141, 63
delay 6
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, -5, 3, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -5, 3, 1, 0
createvisualtask sub_812B30C, 5, 141, 63
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 6, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6, 0, rgb(0, 0, 0)
goto _81D3F67
_81D4371:
- createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 3, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 3, ANIM_BATTLER_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1
@@ -9029,9 +9029,9 @@ Move_COSMIC_POWER: @ 81D43C5
waitbgfadein
delay 70
createvisualtask sub_812B30C, 5, 228, -64
- createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BANK_ATTACKER, 2, -15, 0, 0, 0, 32, 60
+ createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BATTLER_ATTACKER, 2, -15, 0, 0, 0, 32, 60
delay 8
- createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BANK_ATTACKER, 2, 12, -5, 0, 0, 32, 60
+ createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BATTLER_ATTACKER, 2, 12, -5, 0, 0, 32, 60
delay 40
createvisualtask sub_80E3A08, 2, 0, 15, 0, 0
waitforvisualfinish
@@ -9045,45 +9045,45 @@ Move_COSMIC_POWER: @ 81D43C5
Move_BLAST_BURN: @ 81D444A
loadspritegfx ANIM_TAG_FIRE_PLUME
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W221, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -32, 0, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -20, -10, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 0, -16, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 20, -10, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 32, 0, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 20, 10, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, 0, 16, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -20, 10, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -32, 0, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -20, -10, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 0, -16, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 20, -10, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 32, 0, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 20, 10, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, 0, 16, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -20, 10, 24, 0, 0, 0
delay 25
playsewithpan SE_W172B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -64, 0, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 6, -40, -20, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 70, 0, -32, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 70, 40, -20, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -64, 0, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 6, -40, -20, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 70, 0, -32, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 70, 40, -20, 24, 0, 0, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 64, 0, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 40, 20, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, 0, 32, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -40, 20, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 64, 0, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 40, 20, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, 0, 32, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -40, 20, 24, 0, 0, 0
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 25
playsewithpan SE_W172B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -96, 0, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 6, -60, -30, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 70, 0, -48, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 70, 60, -30, 24, 0, 0, 0
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, -4, 3, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -96, 0, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 6, -60, -30, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 70, 0, -48, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 70, 60, -30, 24, 0, 0, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -4, 3, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 12, 0, 20, 1
createvisualtask sub_80E26BC, 2, 2, 0, 10, 1
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 96, 0, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 66, 60, 30, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, 0, 48, 24, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BANK_ATTACKER, 2, -60, 30, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 96, 0, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 60, 30, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, 0, 48, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -60, 30, 24, 0, 0, 0
createvisualtask sub_80E2324, 2, 257, 257, 257
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
@@ -9092,28 +9092,28 @@ Move_ROCK_TOMB: @ 81D468C
loadspritegfx ANIM_TAG_ROCKS
createvisualtask sub_80E26BC, 2, 2, 0, 10, 1
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BANK_TARGET, 2, 20, 12, 64, 114, 0
+ createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BATTLER_TARGET, 2, 20, 12, 64, 114, 0
delay 8
createvisualtask sub_80E26BC, 2, 0, 2, 3, 1
playsewithpan SE_W070, SOUND_PAN_TARGET
delay 8
- createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BANK_TARGET, 2, -20, 12, 64, 98, 0
+ createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BATTLER_TARGET, 2, -20, 12, 64, 98, 0
delay 8
createvisualtask sub_80E26BC, 2, 0, 2, 3, 1
playsewithpan SE_W070, SOUND_PAN_TARGET
delay 8
- createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BANK_TARGET, 66, 3, 6, 64, 82, 0
+ createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BATTLER_TARGET, 66, 3, 6, 64, 82, 0
delay 8
createvisualtask sub_80E26BC, 2, 0, 2, 3, 1
playsewithpan SE_W070, SOUND_PAN_TARGET
delay 8
- createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BANK_TARGET, 2, -3, 13, 64, 66, 0
+ createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BATTLER_TARGET, 2, -3, 13, 64, 66, 0
delay 8
createvisualtask sub_80E26BC, 2, 0, 2, 3, 1
playsewithpan SE_W070, SOUND_PAN_TARGET
delay 24
playsewithpan SE_W063, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DA8F4, ANIM_BANK_TARGET, 5, 1, 50
+ createsprite gBattleAnimSpriteTemplate_83DA8F4, ANIM_BATTLER_TARGET, 5, 1, 50
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 20, 1
createvisualtask sub_80E26BC, 2, 2, 0, 10, 1
waitforvisualfinish
@@ -9124,7 +9124,7 @@ Move_SILVER_WIND: @ 81D4773
panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
playsewithpan SE_W234, 0
delay 0
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_29
delay 0
createvisualtask sub_80E2A7C, 10, 1, 0, 0, 4, 0
@@ -9137,32 +9137,32 @@ _81D47BA:
delay 0
createvisualtask sub_80E2A38, 10, 1, 0, 4, 4, 0
waitbgfadein
- createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BANK_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
- createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BANK_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
- createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BANK_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
- createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BANK_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BATTLER_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BATTLER_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BATTLER_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BATTLER_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
delay 0
- createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BANK_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
- createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BANK_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
- createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BANK_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
- createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BANK_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BATTLER_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BATTLER_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BATTLER_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BATTLER_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
delay 0
- createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BANK_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
- createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BANK_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
- createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BANK_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
- createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BANK_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BATTLER_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BATTLER_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BATTLER_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BATTLER_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
delay 6
- createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BANK_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
- createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BANK_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BATTLER_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BATTLER_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
delay 0
- createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BANK_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
- createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BANK_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BATTLER_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BATTLER_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
delay 0
- createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BANK_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
- createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BANK_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BATTLER_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BATTLER_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
waitforvisualfinish
playsewithpan SE_W016B, SOUND_PAN_TARGET
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
delay 0
restorebg
waitbgfadeout
@@ -9178,7 +9178,7 @@ _81D4974:
Move_SNATCH: @ 81D498B
playsewithpan SE_W036, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_WindUpLunge, 5, ANIM_BANK_ATTACKER, -12, 4, 10, 10, 12, 6
+ createvisualtask AnimTask_WindUpLunge, 5, ANIM_BATTLER_ATTACKER, -12, 4, 10, 10, 12, 6
end
Move_DIVE: @ 81D49A5
@@ -9188,10 +9188,10 @@ Move_DIVE: @ 81D49A5
_81D49B4:
loadspritegfx ANIM_TAG_ROUND_SHADOW
playsewithpan SE_W029, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA5D8, ANIM_BANK_ATTACKER, 2, 0, 0, 13, 336
+ createsprite gBattleAnimSpriteTemplate_83DA5D8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 13, 336
waitforvisualfinish
playsewithpan SE_W291, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DA614, ANIM_BANK_ATTACKER, 3, 0
+ createsprite gBattleAnimSpriteTemplate_83DA614, ANIM_BATTLER_ATTACKER, 3, 0
call _81D49F2
call _81D49F2
call _81D49F2
@@ -9199,16 +9199,16 @@ _81D49B4:
call _81D49F2
end
_81D49F2:
- createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BANK_ATTACKER, 5, 0, 0
- createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BANK_ATTACKER, 5, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BATTLER_ATTACKER, 5, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BATTLER_ATTACKER, 5, 1, 0
return
_81D4A09:
loadspritegfx ANIM_TAG_WATER_IMPACT
loadspritegfx ANIM_TAG_SMALL_BUBBLES
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W153, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DA614, ANIM_BANK_TARGET, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83DA614, ANIM_BATTLER_TARGET, 3, 1
call _81D4A48
call _81D4A48
call _81D4A48
@@ -9217,39 +9217,39 @@ _81D4A09:
delay 12
call _81C9502
waitforvisualfinish
- visible ANIM_BANK_ATTACKER
- clearmonbg ANIM_BANK_DEF_PARTNER
+ visible ANIM_BATTLER_ATTACKER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81D4A48:
- createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BANK_TARGET, 5, 0, 1
- createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BANK_TARGET, 5, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BATTLER_TARGET, 5, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BATTLER_TARGET, 5, 1, 1
return
Move_ROCK_BLAST: @ 81D4A5F
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_IMPACT
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 6
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 6
delay 3
playsewithpan SE_W207, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DADE8, ANIM_BANK_TARGET, 2, 16, 0, 0, 0, 25, 257
+ createsprite gBattleAnimSpriteTemplate_83DADE8, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 25, 257
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_TARGET, 2, 0, 0, 20, 24, 14, 2
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 5, 1
- createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_TARGET, 2, 5, 0, -20, 24, 14, 1
- createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_TARGET, 2, 0, 5, 20, -24, 14, 2
- createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BANK_TARGET, 2, -5, 0, -20, -24, 14, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_TARGET, 2, 0, 0, 20, 24, 14, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 5, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_TARGET, 2, 5, 0, -20, 24, 14, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_TARGET, 2, 0, 5, 20, -24, 14, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_TARGET, 2, -5, 0, -20, -24, 14, 2
waitforvisualfinish
end
Move_OVERHEAT: @ 81D4AFC
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 18
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 5, rgb(28, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 5, rgb(28, 0, 0)
waitforvisualfinish
createvisualtask sub_80E4028, 5, 0, 1
delay 1
@@ -9258,120 +9258,120 @@ Move_OVERHEAT: @ 81D4AFC
playsewithpan SE_W082, SOUND_PAN_ATTACKER
createvisualtask sub_80E4028, 5, 1, 0
delay 1
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 2, 1, 0, 13, rgb(28, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 1, 0, 13, rgb(28, 0, 0)
createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1
waitforvisualfinish
playsewithpan SE_W172B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 0, 30, 25, -20
- createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 32, 30, 25, -20
- createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 64, 30, 25, -20
- createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 96, 30, 25, -20
- createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 128, 30, 25, -20
- createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 160, 30, 25, -20
- createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 192, 30, 25, -20
- createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 224, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 0, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 32, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 64, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 96, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 128, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 160, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 192, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 224, 30, 25, -20
delay 5
- createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 0, 30, 25, 0
- createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 32, 30, 25, 0
- createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 64, 30, 25, 0
- createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 96, 30, 25, 0
- createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 128, 30, 25, 0
- createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 160, 30, 25, 0
- createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 192, 30, 25, 0
- createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 224, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 0, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 32, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 64, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 96, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 128, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 160, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 192, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 224, 30, 25, 0
delay 5
- createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 0, 30, 25, 10
- createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 32, 30, 25, 10
- createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 64, 30, 25, 10
- createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 96, 30, 25, 10
- createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 2, 1, 128, 30, 25, 10
- createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 160, 30, 25, 10
- createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 192, 30, 25, 10
- createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BANK_ATTACKER, 66, 1, 224, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 0, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 32, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 64, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 96, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 128, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 160, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 192, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 224, 30, 25, 10
delay 5
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, -5, 3, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -5, 3, 1, 0
playsewithpan SE_W007, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 10, 0, 25, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 10, 0, 25, 1
delay 6
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 8, -5, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 8, -5, 1, 0
playsewithpan SE_W007, SOUND_PAN_TARGET
delay 8
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 10, 10, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 10, 10, 1, 0
playsewithpan SE_W007, SOUND_PAN_TARGET
delay 8
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 0
playsewithpan SE_W007, SOUND_PAN_TARGET
createvisualtask sub_80E4178, 5, 1
delay 1
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 2, -1, 0, 13, rgb(18, 18, 18)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, -1, 0, 13, rgb(18, 18, 18)
createvisualtask AnimTask_ShakeMon, 5, 0, 3, 0, 15, 1
waitforvisualfinish
createvisualtask sub_80E40D0, 5, 0, 1
delay 1
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 5, 0, rgb(28, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 5, 0, rgb(28, 0, 0)
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
waitforvisualfinish
delay 15
createvisualtask sub_80E40D0, 5, 1, 0
delay 1
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 2, 0, 13, 0, rgb(18, 18, 18)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 0, 13, 0, rgb(18, 18, 18)
waitforvisualfinish
end
Move_HYDRO_CANNON: @ 81D4DDE
loadspritegfx ANIM_TAG_WATER_ORB
loadspritegfx ANIM_TAG_WATER_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W057, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D92D0, ANIM_BANK_TARGET, 2
+ createsprite gBattleAnimSpriteTemplate_83D92D0, ANIM_BATTLER_TARGET, 2
delay 10
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 30
panse_1B SE_W056, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
call _81D4EA8
createvisualtask AnimTask_ShakeMon, 5, 1, 10, 0, 40, 1
- createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_TARGET, 2, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0
call _81D4EA8
- createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_TARGET, 2, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0
call _81D4EA8
- createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_TARGET, 2, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0
call _81D4EA8
- createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_TARGET, 2, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0
call _81D4EA8
- createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_TARGET, 2, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0
call _81D4EA8
- createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BANK_TARGET, 2, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0
waitforvisualfinish
createvisualtask sub_80E2324, 2, 257, 257, 257
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81D4EA8:
- createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BANK_TARGET, 2, 10, -10, 0, 0, 15, 257
+ createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BATTLER_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
- createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BANK_TARGET, 2, 10, -10, 0, 0, 15, 257
+ createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BATTLER_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
- createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BANK_TARGET, 2, 10, -10, 0, 0, 15, 257
+ createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BATTLER_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
- createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BANK_TARGET, 2, 10, -10, 0, 0, 15, 257
+ createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BATTLER_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
- createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BANK_TARGET, 2, 10, -10, 0, 0, 15, 257
+ createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BATTLER_TARGET, 2, 10, -10, 0, 0, 15, 257
return
Move_ASTONISH: @ 81D4F10
loadspritegfx ANIM_TAG_SWEAT_BEAD
playsewithpan SE_W227, SOUND_PAN_ATTACKER
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 6
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 6
delay 25
- createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BANK_TARGET, 5, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BATTLER_TARGET, 5, 0, 1
playsewithpan SE_W166, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BANK_TARGET, 5, 1, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1
+ createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BATTLER_TARGET, 5, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 5, 1
createvisualtask sub_80D1E38, 3
waitforvisualfinish
end
@@ -9380,7 +9380,7 @@ Move_SEISMIC_TOSS: @ 81D4F58
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ROCKS
setarg ARG_RET_ID, 0
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
waitforvisualfinish
createvisualtask sub_80DDA4C, 3
@@ -9400,7 +9400,7 @@ _81D4FA0:
waitbgfadeout
setarg ARG_RET_ID, 4095
waitbgfadein
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81D4FAB:
@@ -9425,29 +9425,29 @@ _81D4FD4:
call _81D4FF3
goto _81D4FA0
_81D4FF3:
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, -10, -8, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -10, -8, 1, 1
playsewithpan SE_W070, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 5, 1
- createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, -12, 27, 2, 3
- createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, 8, 28, 3, 4
- createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, -4, 30, 2, 3
- createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, 12, 25, 4, 4
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 5, 1
+ createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, -12, 27, 2, 3
+ createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, 8, 28, 3, 4
+ createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, -4, 30, 2, 3
+ createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, 12, 25, 4, 4
return
_81D5054:
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 10, -8, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 10, -8, 1, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 5, 1
- createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, -12, 32, 3, 4
- createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, 8, 31, 2, 2
- createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, -4, 28, 2, 3
- createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, 12, 30, 4, 3
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 5, 1
+ createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, -12, 32, 3, 4
+ createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, 8, 31, 2, 2
+ createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, -4, 28, 2, 3
+ createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, 12, 30, 4, 3
return
Move_MAGIC_COAT: @ 81D50B5
loadspritegfx ANIM_TAG_ORANGE_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15
- createsprite gBattleAnimSpriteTemplate_83DA708, ANIM_BANK_ATTACKER, 3, 40, 0, 10170
+ createsprite gBattleAnimSpriteTemplate_83DA708, ANIM_BATTLER_ATTACKER, 3, 40, 0, 10170
waitforvisualfinish
delay 1
blendoff
@@ -9456,37 +9456,37 @@ Move_MAGIC_COAT: @ 81D50B5
Move_WATER_PULSE: @ 81D50D2
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_BLUE_RING_2
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
monbgprio_28 1
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 0, 7, rgb(0, 25, 28)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 0, 7, rgb(0, 25, 28)
delay 10
- createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BANK_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0
- createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BANK_ATTACKER, 66, 20, 100, 16, 2, 10, 35, 1
- createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BANK_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0
- createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BANK_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0
- createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BANK_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1
+ createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BATTLER_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0
+ createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BATTLER_ATTACKER, 66, 20, 100, 16, 2, 10, 35, 1
+ createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BATTLER_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BATTLER_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0
+ createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BATTLER_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
waitforvisualfinish
playsewithpan SE_W202, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D757C, ANIM_BANK_TARGET, 2, 0, 0, 40, 15
+ createsprite gBattleAnimSpriteTemplate_83D757C, ANIM_BATTLER_TARGET, 2, 0, 0, 40, 15
delay 5
playsewithpan SE_W202, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D757C, ANIM_BANK_TARGET, 2, 0, 0, 40, 15
+ createsprite gBattleAnimSpriteTemplate_83D757C, ANIM_BATTLER_TARGET, 2, 0, 0, 40, 15
delay 5
playsewithpan SE_W202, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D757C, ANIM_BANK_TARGET, 2, 0, 0, 40, 15
+ createsprite gBattleAnimSpriteTemplate_83D757C, ANIM_BATTLER_TARGET, 2, 0, 0, 40, 15
delay 13
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 8, 18, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 8, 18, 1
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 7, 0, rgb(0, 25, 28)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 7, 0, rgb(0, 25, 28)
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Move_PSYCHO_BOOST: @ 81D51C7
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
- monbg ANIM_BANK_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
fadetobg BG_PSYCHIC
waitbgfadeout
createvisualtask sub_812C624, 5
@@ -9497,16 +9497,16 @@ Move_PSYCHO_BOOST: @ 81D51C7
monbgprio_28 0
setalpha 8, 8
delay 10
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 3, 0, 240, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 3, 0, 240, 0
loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 14, 10
- createsprite gBattleAnimSpriteTemplate_83DAA68, ANIM_BANK_ATTACKER, 2
+ createsprite gBattleAnimSpriteTemplate_83DAA68, ANIM_BATTLER_ATTACKER, 2
delay 110
loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 7, 10
waitforvisualfinish
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, -8, 1, 24, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, -8, 1, 24, 1
playsewithpan SE_W043, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_BANK_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
call Unknown_81D61F3
end
@@ -9514,20 +9514,20 @@ Move_PSYCHO_BOOST: @ 81D51C7
Move_KNOCK_OFF: @ 81D523B
loadspritegfx ANIM_TAG_SLAM_HIT_2
loadspritegfx ANIM_TAG_IMPACT
- createsprite gHorizontalLungeSpriteTemplate, ANIM_BANK_ATTACKER, 2, 4, 6
+ createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 6
delay 4
playsewithpan SE_W233, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8402AE4, ANIM_BANK_TARGET, 2, -16, -16
+ createsprite gBattleAnimSpriteTemplate_8402AE4, ANIM_BATTLER_TARGET, 2, -16, -16
delay 8
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 5, 1, 32767, 10, 0, 0
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, 0, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 5, 1, 32767, 10, 0, 0
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 2
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -12, 10, 0, 3
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 5
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -12, 10, 0, 3
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5
delay 3
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 0, 3, 6, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 0, 3, 6, 1
delay 5
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 6
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6
delay 10
waitforvisualfinish
end
@@ -9535,25 +9535,25 @@ Move_KNOCK_OFF: @ 81D523B
Move_DOOM_DESIRE: @ 81D52CB
createvisualtask sub_80E0EE8, 2
delay 1
- monbg ANIM_BANK_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
createvisualtask sub_80E0E24, 5, 1, 0
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 4, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 4, rgb(0, 0, 0)
waitforvisualfinish
setalpha 8, 8
playsewithpan SE_W060, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BANK_ATTACKER, 1
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BATTLER_ATTACKER, 1
waitforvisualfinish
delay 20
createvisualtask sub_80E0E24, 5, 1, 1
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 4, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 4, 0, rgb(0, 0, 0)
waitforvisualfinish
- clearmonbg ANIM_BANK_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
end
Move_DOOM_DESIRE_Activate: @ 81D532F
loadspritegfx ANIM_TAG_EXPLOSION
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 0, 16, rgb(31, 31, 31)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 0, 16, rgb(31, 31, 31)
waitforvisualfinish
delay 10
createvisualtask sub_812E14C, 5
@@ -9564,29 +9564,29 @@ Move_DOOM_DESIRE_Activate: @ 81D532F
delay 10
playsewithpan SE_W109, SOUND_PAN_TARGET
delay 23
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 20, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 10, 0, 20, 1
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 24, -24, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 24, -24, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -16, 16, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -16, 16, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -24, -12, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -24, -12, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 16, 16, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 16, 16, 1, 1
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 16, 0, rgb(31, 31, 31)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 16, 0, rgb(31, 31, 31)
waitforvisualfinish
end
Move_SKY_UPPERCUT: @ 81D53ED
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
fadetobg BG_SEISMICTOSS_SKUUPPERCUT
waitbgfadeout
@@ -9595,32 +9595,32 @@ Move_SKY_UPPERCUT: @ 81D53ED
waitbgfadein
setalpha 12, 8
delay 38
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 28, 0, 0, 5
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 28, 0, 0, 5
delay 4
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, -28, 28, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -28, 28, 1, 1
delay 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, -15, 8, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -15, 8, 1, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, -5, -12, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -5, -12, 1, 1
delay 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 0, -32, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, -32, 1, 1
delay 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 5, -52, 1, 1
- createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, -26, 16, 1, 4
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 5, -52, 1, 1
+ createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -26, 16, 1, 4
delay 4
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 0, 3, 6, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 0, 3, 6, 1
delay 30
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 6
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 6
delay 4
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 0, 6
- clearmonbg ANIM_BANK_DEF_PARTNER
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
restorebg
waitbgfadeout
@@ -9645,45 +9645,45 @@ Move_TWISTER: @ 81D553A
loadspritegfx ANIM_TAG_LEAF
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ROCKS
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
playsewithpan SE_W239, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 120, 70, 5, 70, 30
+ createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 120, 70, 5, 70, 30
delay 1
- createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 115, 55, 6, 60, 25
+ createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 115, 55, 6, 60, 25
delay 1
- createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 115, 60, 7, 60, 30
- createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 115, 55, 10, 60, 30
+ createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 115, 60, 7, 60, 30
+ createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 115, 55, 10, 60, 30
delay 3
- createsprite gBattleAnimSpriteTemplate_83DAE18, ANIM_BANK_TARGET, 2, 100, 50, 4, 50, 26
+ createsprite gBattleAnimSpriteTemplate_83DAE18, ANIM_BATTLER_TARGET, 2, 100, 50, 4, 50, 26
delay 1
- createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 105, 25, 8, 60, 20
+ createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 105, 25, 8, 60, 20
delay 1
- createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 115, 40, 10, 48, 30
+ createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 115, 40, 10, 48, 30
delay 3
- createsprite gBattleAnimSpriteTemplate_83DAE18, ANIM_BANK_TARGET, 2, 120, 30, 6, 45, 25
- createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 115, 35, 10, 60, 30
+ createsprite gBattleAnimSpriteTemplate_83DAE18, ANIM_BATTLER_TARGET, 2, 120, 30, 6, 45, 25
+ createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 115, 35, 10, 60, 30
delay 3
- createsprite gBattleAnimSpriteTemplate_83DAE18, ANIM_BANK_TARGET, 2, 105, 20, 8, 40, 0
+ createsprite gBattleAnimSpriteTemplate_83DAE18, ANIM_BATTLER_TARGET, 2, 105, 20, 8, 40, 0
delay 3
- createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 20, 255, 15, 32, 0
- createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BANK_TARGET, 2, 110, 10, 8, 32, 20
+ createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 20, 255, 15, 32, 0
+ createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 110, 10, 8, 32, 20
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, -32, -16, 1, 3
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -32, -16, 1, 3
playsewithpan SE_W004, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 3, 0, 12, 1
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_DEF_PARTNER, 3, 0, 12, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 3, 0, 12, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_DEF_PARTNER, 3, 0, 12, 1
delay 4
- createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 3
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 3
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 4
- createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BANK_TARGET, 3, 1, 3
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 3
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 4
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 3, 32, 20, 1, 3
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 32, 20, 1, 3
playsewithpan SE_W004, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
@@ -9691,43 +9691,43 @@ Move_MAGICAL_LEAF: @ 81D5699
loadspritegfx ANIM_TAG_LEAF
loadspritegfx ANIM_TAG_RAZOR_LEAF
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
delay 1
loopsewithpan SE_W077, SOUND_PAN_ATTACKER, 10, 5
createvisualtask sub_80CC5F8, 5
- createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -3, -2, 10
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -3, -2, 10
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -1, -1, 15
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -1, -1, 15
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -4, -4, 7
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -4, -4, 7
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 3, -3, 11
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 3, -3, 11
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -1, -6, 8
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -1, -6, 8
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 2, -1, 12
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 2, -1, 12
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -3, -4, 13
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -3, -4, 13
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 4, -5, 7
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 4, -5, 7
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, 2, -6, 11
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 2, -6, 11
delay 2
- createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BANK_ATTACKER, 2, -3, -5, 8
+ createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -3, -5, 8
delay 60
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BANK_TARGET, 3, 20, -10, 20, 0, 32, 20, 0
- createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BANK_TARGET, 3, 20, -10, 20, 0, 32, -20, 0
+ createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 32, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 32, -20, 0
delay 30
playsewithpan SE_W013, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, -10, -4, 1, 2
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, 10, 4, 1, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, -10, -4, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, 10, 4, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
delay 20
setarg ARG_RET_ID, -1
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
@@ -9738,7 +9738,7 @@ Move_ICE_BALL: @ 81D57BA
jumpargeq 0, 4, _81D5831
_81D57D1:
playsewithpan SE_W196, SOUND_PAN_ATTACKER
- createsprite gIceBallSpriteTemplate, ANIM_BANK_TARGET, 2, 15, 0, -12, -16, 30, -40
+ createsprite gIceBallSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 0, -12, -16, 30, -40
delay 28
playsewithpan SE_W280, SOUND_PAN_TARGET
createvisualtask AnimTask_CountIceBallThrows, 5, 0
@@ -9818,19 +9818,19 @@ _81D5935:
call _81D597D
goto _81D581F
_81D597D:
- createsprite gIceBallParticleSpriteTemplate, ANIM_BANK_TARGET, 4, -12, -16
+ createsprite gIceBallParticleSpriteTemplate, ANIM_BATTLER_TARGET, 4, -12, -16
return
Move_WEATHER_BALL: @ 81D5989
loadspritegfx ANIM_TAG_WEATHER_BALL
- createsprite gVerticalDipSpriteTemplate, ANIM_BANK_ATTACKER, 2, 8, 1, ANIM_BANK_ATTACKER
+ createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 8, 1, ANIM_BATTLER_ATTACKER
delay 8
playsewithpan SE_W207, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83930A8, ANIM_BANK_ATTACKER, 2
+ createsprite gBattleAnimSpriteTemplate_83930A8, ANIM_BATTLER_ATTACKER, 2
waitforvisualfinish
delay 15
playsewithpan SE_W197, 0
- createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BANK_ATTACKER, 2, 31, 5, 1, 32767, 10, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 5, 1, 32767, 10, 0, 0
waitforvisualfinish
createvisualtask sub_8132528, 2
delay 1
@@ -9841,75 +9841,75 @@ Move_WEATHER_BALL: @ 81D5989
jumpargeq 7, 4, _81D5B99
_81D59F4:
loadspritegfx ANIM_TAG_IMPACT
- createsprite gBattleAnimSpriteTemplate_83930C0, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83930C0, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 0, 0
waitforvisualfinish
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 4, -10, 0, 1, 2
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 8, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, -10, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 8, 1
waitforvisualfinish
end
_81D5A31:
loadspritegfx ANIM_TAG_SMALL_EMBER
- createsprite gBattleAnimSpriteTemplate_83D96AC, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, 40, 10
+ createsprite gBattleAnimSpriteTemplate_83D96AC, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 40, 10
playsewithpan SE_W172, SOUND_PAN_TARGET
delay 10
- createsprite gBattleAnimSpriteTemplate_83D96AC, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, -40, 20
+ createsprite gBattleAnimSpriteTemplate_83D96AC, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, -40, 20
playsewithpan SE_W172, SOUND_PAN_TARGET
delay 10
- createsprite gBattleAnimSpriteTemplate_83D96AC, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D96AC, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 0, 0
playsewithpan SE_W172, SOUND_PAN_TARGET
waitforvisualfinish
playsewithpan SE_W172B, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 8, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 8, 1
waitforvisualfinish
end
_81D5A95:
loadspritegfx ANIM_TAG_SMALL_BUBBLES
- createsprite gBattleAnimSpriteTemplate_83D9438, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, 50, 10
+ createsprite gBattleAnimSpriteTemplate_83D9438, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 50, 10
playsewithpan SE_W152, SOUND_PAN_TARGET
delay 8
- createsprite gBattleAnimSpriteTemplate_83D9438, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, -20, 20
+ createsprite gBattleAnimSpriteTemplate_83D9438, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, -20, 20
playsewithpan SE_W152, SOUND_PAN_TARGET
delay 13
- createsprite gBattleAnimSpriteTemplate_83D9438, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9438, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 0, 0
playsewithpan SE_W152, SOUND_PAN_TARGET
waitforvisualfinish
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 8, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 8, 1
playsewithpan SE_W202, SOUND_PAN_TARGET
waitforvisualfinish
end
_81D5AF9:
loadspritegfx ANIM_TAG_ROCKS
- createsprite gBattleAnimSpriteTemplate_83DAE30, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, 30, 0
+ createsprite gBattleAnimSpriteTemplate_83DAE30, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 30, 0
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 5
- createsprite gBattleAnimSpriteTemplate_83DAE30, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, -40, 20
+ createsprite gBattleAnimSpriteTemplate_83DAE30, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, -40, 20
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 14
- createsprite gBattleAnimSpriteTemplate_83DAE30, ANIM_BANK_TARGET, 2, -30, -100, 25, 1, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DAE30, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 0, 0
playsewithpan SE_W088, SOUND_PAN_TARGET
waitforvisualfinish
playsewithpan SE_W070, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, -12, 27, 2, 3
- createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, 8, 28, 3, 4
- createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, -4, 30, 2, 3
- createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BANK_TARGET, 2, 12, 25, 4, 4
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
+ createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, -12, 27, 2, 3
+ createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, 8, 28, 3, 4
+ createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, -4, 30, 2, 3
+ createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, 12, 25, 4, 4
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
waitforvisualfinish
end
_81D5B99:
loadspritegfx ANIM_TAG_HAIL
loadspritegfx ANIM_TAG_ICE_CRYSTALS
- createsprite gWeatherBallHailSpriteTemplate, ANIM_BANK_TARGET, 2, -30, -100, 25, 25, -40, 20
+ createsprite gWeatherBallHailSpriteTemplate, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 25, -40, 20
playsewithpan SE_W258, SOUND_PAN_TARGET
delay 10
- createsprite gWeatherBallHailSpriteTemplate, ANIM_BANK_TARGET, 2, -30, -100, 25, 25, 40, 0
+ createsprite gWeatherBallHailSpriteTemplate, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 25, 40, 0
playsewithpan SE_W258, SOUND_PAN_TARGET
delay 10
- createsprite gWeatherBallHailSpriteTemplate, ANIM_BANK_TARGET, 2, -30, -100, 25, 25, 0, 0
+ createsprite gWeatherBallHailSpriteTemplate, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 25, 0, 0
playsewithpan SE_W258, SOUND_PAN_TARGET
waitforvisualfinish
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
call Effect_LightIceDamage
waitforvisualfinish
@@ -9917,237 +9917,237 @@ _81D5B99:
PoundCopy: @ 81D5C05
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W003, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Effect_LightIceDamage: @ 81D5C36
- createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -10, 0
+ createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -10, 0
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 10, 20, 0
+ createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, 20, 0
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, 10, 0
+ createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, 10, 0
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 17, -12, 0
+ createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 17, -12, 0
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, 15, 0
+ createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, 15, 0
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 0
+ createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 0
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 2, 0
+ createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 2, 0
playsewithpan SE_W196, SOUND_PAN_TARGET
return
Effect_HeavyIceDamage: @ 81D5CBA
- createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -10, -10, 1
+ createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -10, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 10, 20, 1
+ createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, 20, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -29, 0, 1
+ createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -29, 0, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 29, -20, 1
+ createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 29, -20, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -5, 10, 1
+ createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, 10, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 17, -12, 1
+ createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 17, -12, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -20, 0, 1
+ createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -20, 0, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, -15, 15, 1
+ createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, 15, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 26, -5, 1
+ createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 26, -5, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 1
+ createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BANK_TARGET, 2, 20, 2, 1
+ createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 2, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
return
Unknown_81D5D8A: @ 81D5D8A
loopsewithpan SE_W196, SOUND_PAN_TARGET, 6, 4
- createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 24, 0
+ createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 24, 0
delay 4
- createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 8, 24, 0
- createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -8, 24, 0
+ createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 8, 24, 0
+ createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -8, 24, 0
delay 4
- createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 16, 24, 0
- createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -16, 24, 0
+ createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, 24, 0
+ createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -16, 24, 0
delay 4
- createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 24, 24, 0
- createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -24, 24, 0
+ createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 24, 24, 0
+ createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -24, 24, 0
delay 4
- createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 32, 24, 0
- createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -32, 24, 0
+ createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 32, 24, 0
+ createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -32, 24, 0
return
Unknown_81D5E0E: @ 81D5E0E Icy Wind animates end bit with the wavy shiz
loopsewithpan SE_W196, SOUND_PAN_TARGET, 6, 4
- createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 24, 1
+ createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 24, 1
delay 4
- createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 8, 24, 1
- createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -8, 24, 1
+ createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 8, 24, 1
+ createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -8, 24, 1
delay 4
- createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 16, 24, 1
- createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -16, 24, 1
+ createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, 24, 1
+ createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -16, 24, 1
delay 4
- createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 24, 24, 1
- createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -24, 24, 1
+ createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 24, 24, 1
+ createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -24, 24, 1
delay 4
- createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 32, 24, 1
- createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -32, 24, 1
+ createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 32, 24, 1
+ createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -32, 24, 1
delay 4
- createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 40, 24, 1
- createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -40, 24, 1
+ createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 40, 24, 1
+ createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -40, 24, 1
delay 4
- createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, 48, 24, 1
- createsprite gIceSpikeSpriteTemplate, ANIM_BANK_TARGET, 2, -48, 24, 1
+ createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 48, 24, 1
+ createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -48, 24, 1
return
Unknown_81D5ECA: @ 81D5ECA
- createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BANK_ATTACKER, 2, -15, 0, 0, 0, 32, 60
+ createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BATTLER_ATTACKER, 2, -15, 0, 0, 0, 32, 60
delay 8
- createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BANK_ATTACKER, 2, 12, -5, 0, 0, 32, 60
+ createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BATTLER_ATTACKER, 2, 12, -5, 0, 0, 32, 60
delay 8
return
Unknown_81D5EF5: @ 81D5EF5
playsewithpan SE_W071B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_ATTACKER, 2, 0, -5, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_ATTACKER, 2, 0, -5, 0, 0
delay 7
- createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_ATTACKER, 2, -15, 10, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_ATTACKER, 2, -15, 10, 0, 0
delay 7
- createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_ATTACKER, 2, -15, -15, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_ATTACKER, 2, -15, -15, 0, 0
delay 7
- createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_ATTACKER, 2, 10, -5, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_ATTACKER, 2, 10, -5, 0, 0
delay 7
return
Unknown_81D5F3E: @ 81D5F3E
playsewithpan SE_W071B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_TARGET, 2, 0, -5, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_TARGET, 2, 0, -5, 1, 0
delay 7
- createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_TARGET, 2, -15, 10, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_TARGET, 2, -15, 10, 1, 0
delay 7
- createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_TARGET, 2, -15, -15, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_TARGET, 2, -15, -15, 1, 0
delay 7
- createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BANK_TARGET, 2, 10, -5, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_TARGET, 2, 10, -5, 1, 0
delay 7
return
PoisonBubblesAnim: @ 81D5F87
- createsprite gPoisonBubbleSpriteTemplate, ANIM_BANK_TARGET, 2, 10, 10, 0
+ createsprite gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, 10, 0
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 6
- createsprite gPoisonBubbleSpriteTemplate, ANIM_BANK_TARGET, 2, 20, -20, 0
+ createsprite gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, -20, 0
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 6
- createsprite gPoisonBubbleSpriteTemplate, ANIM_BANK_TARGET, 2, -20, 15, 0
+ createsprite gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -20, 15, 0
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 6
- createsprite gPoisonBubbleSpriteTemplate, ANIM_BANK_TARGET, 2, 0, 0, 0
+ createsprite gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 0
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 6
- createsprite gPoisonBubbleSpriteTemplate, ANIM_BANK_TARGET, 2, -20, -20, 0
+ createsprite gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -20, -20, 0
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 6
- createsprite gPoisonBubbleSpriteTemplate, ANIM_BANK_TARGET, 2, 16, -8, 0
+ createsprite gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, -8, 0
playsewithpan SE_W092, SOUND_PAN_TARGET
return
WaterBubbleEffect: @ 81D5FF8
- createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 10, 0
+ createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 10, 0
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -20, 0
+ createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -20, 0
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, -20, 15, 0
+ createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -20, 15, 0
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 0
+ createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, -20, -20, 0
+ createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -20, -20, 0
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 16, -8, 0
+ createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, -8, 0
playsewithpan SE_W145C, SOUND_PAN_TARGET
return
WaterBubbleEffect2: @ 81D6069
- createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 10, 10, 1
+ createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 10, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, -28, -10, 1
+ createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -28, -10, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 20, -20, 1
+ createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -20, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, -20, 15, 1
+ createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -20, 15, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1
+ createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 27, 8, 1
+ createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 27, 8, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, -20, -20, 1
+ createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -20, -20, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, ANIM_BANK_ATTACKER, 2, 16, -8, 1
+ createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, -8, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
return
ElectricityEffect: @ 81D6100
playsewithpan SE_W085B, SOUND_PAN_TARGET
- createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, 5, 0, 5, 0
+ createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, 0, 5, 0
delay 2
- createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, -5, 10, 5, 1
+ createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, 10, 5, 1
delay 2
- createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, 15, 20, 5, 2
+ createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 20, 5, 2
delay 2
- createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, -15, -10, 5, 0
+ createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -10, 5, 0
delay 2
- createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, 25, 0, 5, 1
+ createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, 25, 0, 5, 1
delay 2
- createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, -8, 8, 5, 2
+ createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, -8, 8, 5, 2
delay 2
- createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, 2, -8, 5, 0
+ createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, 2, -8, 5, 0
delay 2
- createsprite gElectricitySpriteTemplate, ANIM_BANK_TARGET, 2, -20, 15, 5, 1
+ createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, -20, 15, 5, 1
return
ConfusionEffect: @ 81D618B
loopsewithpan SE_W146, SOUND_PAN_TARGET, 13, 6
- createsprite gConfusionDuckSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -15, 0, 3, 90
- createsprite gConfusionDuckSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -15, 51, 3, 90
- createsprite gConfusionDuckSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -15, 102, 3, 90
- createsprite gConfusionDuckSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -15, 153, 3, 90
- createsprite gConfusionDuckSpriteTemplate, ANIM_BANK_TARGET, 2, 0, -15, 204, 3, 90
+ createsprite gConfusionDuckSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -15, 0, 3, 90
+ createsprite gConfusionDuckSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -15, 51, 3, 90
+ createsprite gConfusionDuckSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -15, 102, 3, 90
+ createsprite gConfusionDuckSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -15, 153, 3, 90
+ createsprite gConfusionDuckSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -15, 204, 3, 90
return
Unknown_81D61E7: @ 81D61E7
@@ -10215,7 +10215,7 @@ Unknown_81D626D: @ 81D626D
StatusCondition_Poison: @ 81D6270
loopsewithpan SE_W092, SOUND_PAN_TARGET, 13, 6
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 18, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 18, 2
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 12, 31774
end
@@ -10233,65 +10233,65 @@ StatusCondition_Burn: @ 81D62A4
waitforvisualfinish
end
_81D62BC:
- createsprite gBattleAnimSpriteTemplate_83D9614, ANIM_BANK_TARGET, 2, -24, 24, 24, 24, 20, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9614, ANIM_BATTLER_TARGET, 2, -24, 24, 24, 24, 20, 1, 1
delay 4
return
StatusCondition_Love: @ 81D62D4
loadspritegfx ANIM_TAG_MAGENTA_HEART
playsewithpan SE_W204, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, 0, 20
delay 15
playsewithpan SE_W204, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, -20, 20
+ createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, -20, 20
delay 15
playsewithpan SE_W204, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BANK_ATTACKER, 3, 20, 20
+ createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, 20, 20
end
StatusCondition_Sleep: @ 81D6309
loadspritegfx ANIM_TAG_LETTER_Z
playsewithpan SE_W173, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BANK_ATTACKER, 2, 4, -10, 16, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BATTLER_ATTACKER, 2, 4, -10, 16, 0, 0
delay 30
- createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BANK_ATTACKER, 2, 4, -10, 16, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BATTLER_ATTACKER, 2, 4, -10, 16, 0, 0
end
StatusCondition_Paralysis: @ 81D6335
loadspritegfx ANIM_TAG_SPARK_2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 10, 1
call ElectricityEffect
end
StatusCondition_Ice: @ 81D634F
playsewithpan SE_W196, 0
loadspritegfx ANIM_TAG_ICE_CUBE
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
waitplaysewithpan SE_W258, SOUND_PAN_TARGET, 17
createvisualtask sub_807B920, 2
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
StatusCondition_Curse: @ 81D636A
loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
playsewithpan SE_W171, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DAF38, ANIM_BANK_TARGET, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1
+ createsprite gBattleAnimSpriteTemplate_83DAF38, ANIM_BATTLER_TARGET, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 14, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
StatusCondition_Nightmare: @ 81D638F
loadspritegfx ANIM_TAG_DEVIL
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
playsewithpan SE_W171, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DAF50, ANIM_BANK_TARGET, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1
+ createsprite gBattleAnimSpriteTemplate_83DAF50, ANIM_BATTLER_TARGET, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 14, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
General_CastformChange: @ 81D63B4
@@ -10299,12 +10299,12 @@ General_CastformChange: @ 81D63B4
jumpargeq 7, 1, _81D63E0
goto _81D63C8
_81D63C8:
- monbg ANIM_BANK_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
playsewithpan SE_W100, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W107, SOUND_PAN_ATTACKER, 48
createvisualtask sub_812D7E8, 2, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
end
_81D63E0:
createvisualtask sub_812DB58, 2, 1
@@ -10316,12 +10316,12 @@ General_StatsChange: @ 81D63EA
end
General_SubstituteFade: @ 81D63F3
- monbg ANIM_BANK_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
createvisualtask sub_81416C4, 5
createvisualtask sub_80E2A38, 10, 2, 0, 0, 16, 32767
waitforvisualfinish
delay 1
- clearmonbg ANIM_BANK_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
delay 2
blendoff
createvisualtask sub_80E2A38, 10, 2, 0, 0, 0, 32767
@@ -10337,7 +10337,7 @@ General_PokeblockThrow: @ 81D6438
createvisualtask sub_8141BD4, 2
delay 0
waitplaysewithpan SE_W026, SOUND_PAN_ATTACKER, 22
- createsprite gBattleAnimSpriteTemplate_840B4FC, ANIM_BANK_TARGET, 3, -16, 7, 0, 32
+ createsprite gBattleAnimSpriteTemplate_840B4FC, ANIM_BATTLER_TARGET, 3, -16, 7, 0, 32
delay 50
loopsewithpan SE_W039, SOUND_PAN_TARGET, 19, 2
createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 2, 1
@@ -10347,7 +10347,7 @@ General_PokeblockThrow: @ 81D6438
General_ItemKnockoff: @ 81D647E
loadspritegfx ANIM_TAG_ITEM_BAG
- createsprite gBattleAnimSpriteTemplate_83D6734, ANIM_BANK_TARGET, 2
+ createsprite gBattleAnimSpriteTemplate_83D6734, ANIM_BATTLER_TARGET, 2
end
General_TurnTrap: @ 81D6489
@@ -10360,11 +10360,11 @@ General_TurnTrap: @ 81D6489
_81D64B5:
loadspritegfx ANIM_TAG_TENDRILS
loopsewithpan SE_W010, SOUND_PAN_TARGET, 6, 2
- createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BANK_TARGET, 4, 0, 16, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BATTLER_TARGET, 4, 0, 16, 0, 1
delay 7
- createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BANK_TARGET, 2, 0, 8, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BATTLER_TARGET, 2, 0, 8, 1, 1
delay 3
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
delay 20
setarg ARG_RET_ID, -1
playsewithpan SE_W020, SOUND_PAN_TARGET
@@ -10381,46 +10381,46 @@ _81D64FD:
end
_81D6522:
loadspritegfx ANIM_TAG_WATER_ORB
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
delay 0
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 0, 7, rgb(0, 13, 23)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 0, 7, rgb(0, 13, 23)
playsewithpan SE_W250, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
call _81D03E4
call _81D03E4
delay 12
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 7, 0, rgb(0, 13, 23)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 7, 0, rgb(0, 13, 23)
waitforvisualfinish
stopsound
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
_81D6576:
loadspritegfx ANIM_TAG_CLAMP
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W011, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BANK_ATTACKER, 2, -32, 0, 2, 819, 0, 10
- createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BANK_ATTACKER, 2, 32, 0, 6, -819, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BATTLER_ATTACKER, 2, -32, 0, 2, 819, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BATTLER_ATTACKER, 2, 32, 0, 6, -819, 0, 10
delay 10
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
waitforvisualfinish
end
_81D65D3:
loadspritegfx ANIM_TAG_MUD_SAND
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 0, 7, rgb(19, 17, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 0, 7, rgb(19, 17, 0)
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
playsewithpan SE_W328, SOUND_PAN_TARGET
call _81D361F
call _81D361F
delay 22
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 4, 2, 7, 0, rgb(19, 17, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 7, 0, rgb(19, 17, 0)
waitforvisualfinish
stopsound
end
@@ -10442,59 +10442,59 @@ General_ItemEffect: @ 81D661C
call Unknown_81D5ECA
waitforvisualfinish
playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 2, 3, 7, 0, rgb(17, 31, 25)
- createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BANK_ATTACKER, 3, 0, 0, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 3, 7, 0, rgb(17, 31, 25)
+ createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 0
waitforvisualfinish
end
General_SmokeballEscape: @ 81D6690
loadspritegfx ANIM_TAG_PINK_CLOUD
- monbg ANIM_BANK_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
setalpha 12, 4
delay 0
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_TARGET, 0, 0, 32, 28, 30
+ createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BATTLER_TARGET, 0, 0, 32, 28, 30
delay 4
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 127, 2, 12, 20, 30
+ createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BATTLER_ATTACKER, 127, 2, 12, 20, 30
delay 12
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 126, 2, -28, 4, 30
+ createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BATTLER_ATTACKER, 126, 2, -28, 4, 30
delay 4
delay 8
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 124, 2, 14, -20, 30
+ createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BATTLER_ATTACKER, 124, 2, 14, -20, 30
delay 4
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
createvisualtask sub_80DFC24, 2, 2
- createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 123, 3, 4, 4, 30
+ createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BATTLER_ATTACKER, 123, 3, 4, 4, 30
delay 14
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 122, 3, -14, 18, 46
+ createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BATTLER_ATTACKER, 122, 3, -14, 18, 46
delay 0
- createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 121, 3, 14, -14, 46
+ createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BATTLER_ATTACKER, 121, 3, 14, -14, 46
delay 0
- createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 120, 3, -12, -10, 46
+ createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BATTLER_ATTACKER, 120, 3, -12, -10, 46
delay 0
- createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 119, 3, 14, 14, 46
+ createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BATTLER_ATTACKER, 119, 3, 14, 14, 46
delay 0
- createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BANK_ATTACKER, 118, 3, 0, 0, 46
+ createsprite gBattleAnimSpriteTemplate_8402894, ANIM_BATTLER_ATTACKER, 118, 3, 0, 0, 46
waitforvisualfinish
- clearmonbg ANIM_BANK_ATTACKER
- invisible ANIM_BANK_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
+ invisible ANIM_BATTLER_ATTACKER
delay 0
blendoff
end
General_HangedOn: @ 81D676E
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 2, 7, 0, 9, rgb(31, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 2, 7, 0, 9, rgb(31, 0, 0)
playsewithpan SE_W082, SOUND_PAN_ATTACKER
createvisualtask sub_812FC68, 5, 30, 128, 0, 1, 2, 0, 1
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 0, 2, 4, 9, 0, rgb(31, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 2, 4, 9, 0, rgb(31, 0, 0)
waitforvisualfinish
delay 6
- createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BANK_ATTACKER, 0, 0, 0, 15
+ createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 0, 0, 15
end
General_Rain: @ 81D67BB
@@ -10526,13 +10526,13 @@ General_LeechSeedDrain: @ 81D6813
General_MonHit: @ 81D6821
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_BANK_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W003, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_ATTACKER, 2, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
@@ -10541,7 +10541,7 @@ General_ItemSteal: @ 81D6852
createvisualtask sub_80E42D0, 2
createvisualtask sub_8141808, 2
delay 1
- createsprite gBattleAnimSpriteTemplate_83D677C, ANIM_BANK_ATTACKER, 2, 0, -5, 10, 2, -1
+ createsprite gBattleAnimSpriteTemplate_83D677C, ANIM_BATTLER_ATTACKER, 2, 0, -5, 10, 2, -1
end
General_SnatchMove: @ 81D6877
@@ -10569,18 +10569,18 @@ _81D68C5:
General_FutureSightHit: @ 81D68D5
createvisualtask sub_80E42B0, 2
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
playsewithpan SE_W060, SOUND_PAN_ATTACKER
call Unknown_81D61E7
setalpha 8, 8
playsewithpan SE_W048, SOUND_PAN_TARGET
waitplaysewithpan SE_W048, SOUND_PAN_TARGET, 8
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 4, 0, 15, 1
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_BANK_TARGET, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 4, 0, 15, 1
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_BATTLER_TARGET, 1
waitforvisualfinish
- createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 4, 0, 24, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 4, 0, 24, 1
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
waitforvisualfinish
delay 1
@@ -10590,7 +10590,7 @@ General_FutureSightHit: @ 81D68D5
General_DoomDesireHit: @ 81D6934
createvisualtask sub_80E42B0, 2
loadspritegfx ANIM_TAG_EXPLOSION
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 0, 16, rgb(31, 31, 31)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 0, 16, rgb(31, 31, 31)
waitforvisualfinish
delay 10
createvisualtask sub_812E14C, 5
@@ -10601,23 +10601,23 @@ General_DoomDesireHit: @ 81D6934
delay 9
playsewithpan SE_W109, SOUND_PAN_TARGET
delay 25
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 20, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 10, 0, 20, 1
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 24, -24, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 24, -24, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -16, 16, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -16, 16, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, -24, -12, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -24, -12, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BANK_ATTACKER, 3, 16, 16, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 16, 16, 1, 1
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 16, 0, rgb(31, 31, 31)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 16, 0, rgb(31, 31, 31)
waitforvisualfinish
end
@@ -10627,7 +10627,7 @@ General_FocusPunchSetUp: @ 81D69F9
call EndureFlamesAnim
delay 8
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 32, 1
call EndureFlamesAnim
delay 8
call EndureFlamesAnim
@@ -10637,9 +10637,9 @@ General_FocusPunchSetUp: @ 81D69F9
General_IngrainHeal: @ 81D6A39
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 0, 4, rgb(13, 31, 12)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 4, rgb(13, 31, 12)
waitforvisualfinish
delay 3
call _81CF496
@@ -10647,23 +10647,23 @@ General_IngrainHeal: @ 81D6A39
delay 15
call Unknown_81D5EF5
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 1, 4, 0, rgb(13, 31, 12)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 4, 0, rgb(13, 31, 12)
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
General_WishHeal: @ 81D6A7C
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_SPARKLE_2
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 0, 10, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 0, 10, rgb(0, 0, 0)
waitforvisualfinish
playsewithpan SE_W025, SOUND_PAN_ATTACKER
call Unknown_81D5ECA
waitforvisualfinish
call Unknown_81D5EF5
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BANK_ATTACKER, 2, 1, 3, 10, 0, rgb(0, 0, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 10, 0, rgb(0, 0, 0)
end
Unknown_81D6AB6: @ 81D6AB6
@@ -10723,13 +10723,13 @@ _81D6B5C:
_81D6B65:
loadspritegfx ANIM_TAG_IMPACT
delay 25
- monbg ANIM_BANK_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
delay 0
playsewithpan SE_W003, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, ANIM_BANK_TARGET, 2, -4, -20, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -4, -20, 1, 2
waitforvisualfinish
- clearmonbg ANIM_BANK_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
goto _81D6B5C
diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h
index a2c3eda15..f437a08a6 100644
--- a/include/constants/battle_anim.h
+++ b/include/constants/battle_anim.h
@@ -301,10 +301,10 @@
#define ANIM_TAG_BLUE_RING_2 (ANIM_SPRITES_START + 288)
// battlers
-#define ANIM_BANK_ATTACKER 0
-#define ANIM_BANK_TARGET 1
-#define ANIM_BANK_ATK_PARTNER 2
-#define ANIM_BANK_DEF_PARTNER 3
+#define ANIM_BATTLER_ATTACKER 0
+#define ANIM_BATTLER_TARGET 1
+#define ANIM_BATTLER_ATK_PARTNER 2
+#define ANIM_BATTLER_DEF_PARTNER 3
// stereo panning constants [0-255]
//
diff --git a/include/macros/battle_anim.inc b/include/macros/battle_anim.inc
index 693e428e6..58f1e5b24 100644
--- a/include/macros/battle_anim.inc
+++ b/include/macros/battle_anim.inc
@@ -11,7 +11,7 @@
.macro createsprite template, anim_battler, subpriority_offset, argv:vararg
.byte 0x02
.4byte \template
- .if \anim_battler == ANIM_BANK_TARGET
+ .if \anim_battler == ANIM_BATTLER_TARGET
.byte 0x80 | (\subpriority_offset & 0x7F)
.else
.byte (\subpriority_offset & 0x7F)
diff --git a/src/battle/anim/fire.c b/src/battle/anim/fire.c
index c5d75d9a5..6262b382d 100644
--- a/src/battle/anim/fire.c
+++ b/src/battle/anim/fire.c
@@ -305,4 +305,4 @@ static void sub_80D50E8(struct Sprite *sprite)
{
move_anim_8074EE0(sprite);
}
-} \ No newline at end of file
+}
diff --git a/src/battle/anim/flying.c b/src/battle/anim/flying.c
index 3e3e7dc6b..4ad4375e6 100644
--- a/src/battle/anim/flying.c
+++ b/src/battle/anim/flying.c
@@ -2673,4 +2673,4 @@ void unref_sub_80DB6E4(u8 taskId)
}
DestroyAnimVisualTask(taskId);
-} \ No newline at end of file
+}
diff --git a/src/battle/anim/poison.c b/src/battle/anim/poison.c
index 6559e1b2e..004b1f478 100644
--- a/src/battle/anim/poison.c
+++ b/src/battle/anim/poison.c
@@ -323,4 +323,4 @@ static void AnimBubbleEffectStep(struct Sprite *sprite)
if (sprite->affineAnimEnded)
DestroyAnimSprite(sprite);
-} \ No newline at end of file
+}
diff --git a/src/battle/anim/sfx.c b/src/battle/anim/sfx.c
index e41251964..f75572101 100644
--- a/src/battle/anim/sfx.c
+++ b/src/battle/anim/sfx.c
@@ -277,4 +277,4 @@ static void sub_812B404(u8 taskId)
{
DestroyAnimVisualTask(taskId);
}
-} \ No newline at end of file
+}
diff --git a/src/battle/anim/tendrils.c b/src/battle/anim/tendrils.c
index de50fc419..c8a9fefb4 100644
--- a/src/battle/anim/tendrils.c
+++ b/src/battle/anim/tendrils.c
@@ -119,4 +119,4 @@ static void sub_80CB2D4(struct Sprite* sprite)
DestroyAnimSprite(sprite);
}
}
-} \ No newline at end of file
+}
diff --git a/src/battle/anim/wisp_fire.c b/src/battle/anim/wisp_fire.c
index afcfaa832..01047ebf4 100644
--- a/src/battle/anim/wisp_fire.c
+++ b/src/battle/anim/wisp_fire.c
@@ -229,4 +229,4 @@ void sub_80D60B4(u8 taskId)
gSprites[spriteId].pos2.y = 0;
DestroyAnimVisualTask(taskId);
}
-} \ No newline at end of file
+}
diff --git a/src/battle/battle_anim.c b/src/battle/battle_anim.c
index 376de416a..92794f674 100644
--- a/src/battle/battle_anim.c
+++ b/src/battle/battle_anim.c
@@ -1824,12 +1824,12 @@ static void ScriptCmd_monbg(void)
sBattleAnimScriptPtr++;
animBank = T1_READ_8(sBattleAnimScriptPtr);
- if (animBank == ANIM_BANK_ATTACKER)
- animBank = ANIM_BANK_ATK_PARTNER;
- else if (animBank == ANIM_BANK_TARGET)
- animBank = ANIM_BANK_DEF_PARTNER;
+ if (animBank == ANIM_BATTLER_ATTACKER)
+ animBank = ANIM_BATTLER_ATK_PARTNER;
+ else if (animBank == ANIM_BATTLER_TARGET)
+ animBank = ANIM_BATTLER_DEF_PARTNER;
- if (animBank == ANIM_BANK_ATTACKER || animBank == ANIM_BANK_ATK_PARTNER)
+ if (animBank == ANIM_BATTLER_ATTACKER || animBank == ANIM_BATTLER_ATK_PARTNER)
bank = gAnimBankAttacker;
else
bank = gAnimBankTarget;
@@ -1866,7 +1866,7 @@ static void ScriptCmd_monbg(void)
}
bank ^= 2;
- if (animBank >= ANIM_BANK_ATK_PARTNER && IsAnimBankSpriteVisible(bank))
+ if (animBank >= ANIM_BATTLER_ATK_PARTNER && IsAnimBankSpriteVisible(bank))
{
identity = GetBattlerPosition(bank);
identity += 0xFF;
@@ -2095,12 +2095,12 @@ static void ScriptCmd_clearmonbg(void)
sBattleAnimScriptPtr++;
animBankId = T1_READ_8(sBattleAnimScriptPtr);
- if (animBankId == ANIM_BANK_ATTACKER)
- animBankId = ANIM_BANK_ATK_PARTNER;
- else if (animBankId == ANIM_BANK_TARGET)
- animBankId = ANIM_BANK_DEF_PARTNER;
+ if (animBankId == ANIM_BATTLER_ATTACKER)
+ animBankId = ANIM_BATTLER_ATK_PARTNER;
+ else if (animBankId == ANIM_BATTLER_TARGET)
+ animBankId = ANIM_BATTLER_DEF_PARTNER;
- if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
+ if (animBankId == ANIM_BATTLER_ATTACKER || animBankId == ANIM_BATTLER_ATK_PARTNER)
bank = gAnimBankAttacker;
else
bank = gAnimBankTarget;
@@ -2158,12 +2158,12 @@ static void ScriptCmd_monbg_22(void)
sBattleAnimScriptPtr++;
animBankId = T1_READ_8(sBattleAnimScriptPtr);
- if (animBankId == ANIM_BANK_ATTACKER)
- animBankId = ANIM_BANK_ATK_PARTNER;
- else if (animBankId == ANIM_BANK_TARGET)
- animBankId = ANIM_BANK_DEF_PARTNER;
+ if (animBankId == ANIM_BATTLER_ATTACKER)
+ animBankId = ANIM_BATTLER_ATK_PARTNER;
+ else if (animBankId == ANIM_BATTLER_TARGET)
+ animBankId = ANIM_BATTLER_DEF_PARTNER;
- if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
+ if (animBankId == ANIM_BATTLER_ATTACKER || animBankId == ANIM_BATTLER_ATK_PARTNER)
bank = gAnimBankAttacker;
else
bank = gAnimBankTarget;
@@ -2181,7 +2181,7 @@ static void ScriptCmd_monbg_22(void)
}
bank ^= 2;
- if (animBankId > ANIM_BANK_TARGET && IsAnimBankSpriteVisible(bank))
+ if (animBankId > ANIM_BATTLER_TARGET && IsAnimBankSpriteVisible(bank))
{
identity = GetBattlerPosition(bank);
identity += 0xFF;
@@ -2204,12 +2204,12 @@ static void ScriptCmd_clearmonbg_23(void)
sBattleAnimScriptPtr++;
animBankId = T1_READ_8(sBattleAnimScriptPtr);
- if (animBankId == ANIM_BANK_ATTACKER)
- animBankId = ANIM_BANK_ATK_PARTNER;
- else if (animBankId == ANIM_BANK_TARGET)
- animBankId = ANIM_BANK_DEF_PARTNER;
+ if (animBankId == ANIM_BATTLER_ATTACKER)
+ animBankId = ANIM_BATTLER_ATK_PARTNER;
+ else if (animBankId == ANIM_BATTLER_TARGET)
+ animBankId = ANIM_BATTLER_DEF_PARTNER;
- if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
+ if (animBankId == ANIM_BATTLER_ATTACKER || animBankId == ANIM_BATTLER_ATK_PARTNER)
bank = gAnimBankAttacker;
else
bank = gAnimBankTarget;
diff --git a/src/diploma.c b/src/diploma.c
index 5a1e1254b..c92491cc6 100644
--- a/src/diploma.c
+++ b/src/diploma.c
@@ -136,4 +136,4 @@ static void DisplayDiplomaText(void)
StringCopy(gStringVar1, gOtherText_HoennDex);
}
Menu_PrintText(gOtherText_DiplomaCertificationGameFreak, 6, 2);
-} \ No newline at end of file
+}
diff --git a/src/party_menu.c b/src/party_menu.c
index 2cb6a3960..2095db331 100644
--- a/src/party_menu.c
+++ b/src/party_menu.c
@@ -5272,4 +5272,4 @@ void unref_sub_8070F90(void)
FlagSet(FLAG_SYS_POKEMON_GET);
FlagSet(FLAG_SYS_POKENAV_GET);
}
-#endif \ No newline at end of file
+#endif
diff --git a/src/reset_rtc_screen.c b/src/reset_rtc_screen.c
index 52ec0a919..7bccddde5 100644
--- a/src/reset_rtc_screen.c
+++ b/src/reset_rtc_screen.c
@@ -689,4 +689,4 @@ void debug_sub_806F9E4(u8 taskId)
break;
}
}
-#endif \ No newline at end of file
+#endif
diff --git a/src/rom_8077ABC.c b/src/rom_8077ABC.c
index 20ca6c592..943b57238 100644
--- a/src/rom_8077ABC.c
+++ b/src/rom_8077ABC.c
@@ -410,7 +410,7 @@ u8 GetAnimBattlerSpriteId(u8 whichBank)
{
u8 *sprites;
- if (whichBank == ANIM_BANK_ATTACKER)
+ if (whichBank == ANIM_BATTLER_ATTACKER)
{
if (IsBankSpritePresent(gAnimBankAttacker))
{
@@ -422,7 +422,7 @@ u8 GetAnimBattlerSpriteId(u8 whichBank)
return 0xff;
}
}
- else if (whichBank == ANIM_BANK_TARGET)
+ else if (whichBank == ANIM_BATTLER_TARGET)
{
if (IsBankSpritePresent(gAnimBankTarget))
{
@@ -434,7 +434,7 @@ u8 GetAnimBattlerSpriteId(u8 whichBank)
return 0xff;
}
}
- else if (whichBank == ANIM_BANK_ATK_PARTNER)
+ else if (whichBank == ANIM_BATTLER_ATK_PARTNER)
{
if (!IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
return 0xff;
@@ -1883,7 +1883,7 @@ u8 GetBattlerSubpriority(u8 bank)
if (IsContest())
{
- if (bank == ANIM_BANK_ATK_PARTNER)
+ if (bank == ANIM_BATTLER_ATK_PARTNER)
return 30;
else
return 40;
diff --git a/src/unused_81258BC.c b/src/unused_81258BC.c
index c25884053..1379eb995 100644
--- a/src/unused_81258BC.c
+++ b/src/unused_81258BC.c
@@ -33,4 +33,4 @@ void sub_812AF10(void)
{
Menu_DrawStdWindowFrame(2, 14, 27, 19);
Menu_PrintText(gStringVar4, 3, 15);
-} \ No newline at end of file
+}