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authorMarcus Huderle <huderlem@gmail.com>2018-07-02 18:09:34 -0500
committerMarcus Huderle <huderlem@gmail.com>2018-07-02 18:27:49 -0500
commit5dbf9a67b9d3768dbeb9f09468d63347644a5f32 (patch)
tree7c906a629717740b8f8b8cab15face2019a63695
parentc090b6d921b5c4b77862904052a58de9a34f5af8 (diff)
Decompile normal.s
-rw-r--r--asm/normal.s2751
-rw-r--r--data/battle_anim_scripts.s216
-rw-r--r--include/battle_anim.h10
-rw-r--r--ld_script.txt1
-rw-r--r--src/battle/anim/normal.c946
-rw-r--r--src/battle/battle_anim_812C144.c9
6 files changed, 1020 insertions, 2913 deletions
diff --git a/asm/normal.s b/asm/normal.s
deleted file mode 100644
index fb2fdfdf7..000000000
--- a/asm/normal.s
+++ /dev/null
@@ -1,2751 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "include/macros.inc"
-
- .syntax unified
-
- .text
-
- @ normal
-
- thumb_func_start sub_80E2E10
-sub_80E2E10: @ 80E2E10
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- adds r2, r5, 0
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080E2E3C @ =gTasks
- adds r4, r0, r1
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080E2ED4
- ldrh r1, [r4, 0xA]
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080E2E40
- subs r0, r1, 0x1
- strh r0, [r4, 0xA]
- b _080E2EE2
- .align 2, 0
-_080E2E3C: .4byte gTasks
-_080E2E40:
- ldrb r0, [r4, 0x8]
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- strh r0, [r4, 0x14]
- lsls r0, 16
- cmp r0, 0
- blt _080E2EBE
- ldr r6, _080E2ECC @ =gSprites
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r3, r1, r6
- movs r2, 0x8
- ldrsh r0, [r4, r2]
- movs r2, 0x2
- cmp r0, 0
- beq _080E2E68
- movs r2, 0x1
-_080E2E68:
- lsls r2, 2
- ldrb r1, [r3, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- orrs r0, r2
- strb r0, [r3, 0x5]
- movs r0, 0x14
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- ldrh r1, [r4, 0xE]
- strh r1, [r0, 0x2E]
- movs r2, 0x14
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r5, [r0, 0x30]
- movs r0, 0x14
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x5
- strh r1, [r0, 0x32]
- movs r2, 0x14
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r6, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, _080E2ED0 @ =sub_80E2EE8
- str r1, [r0]
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
-_080E2EBE:
- ldrh r0, [r4, 0x10]
- subs r0, 0x1
- strh r0, [r4, 0x10]
- ldrh r0, [r4, 0xC]
- strh r0, [r4, 0xA]
- b _080E2EE2
- .align 2, 0
-_080E2ECC: .4byte gSprites
-_080E2ED0: .4byte sub_80E2EE8
-_080E2ED4:
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E2EE2
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E2EE2:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80E2E10
-
- thumb_func_start sub_80E2EE8
-sub_80E2EE8: @ 80E2EE8
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080E2EFC
- subs r0, r1, 0x1
- strh r0, [r4, 0x2E]
- b _080E2F20
-_080E2EFC:
- ldr r3, _080E2F28 @ =gTasks
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x30
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl obj_delete_but_dont_free_vram
-_080E2F20:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2F28: .4byte gTasks
- thumb_func_end sub_80E2EE8
-
- thumb_func_start sub_80E2F2C
-sub_80E2F2C: @ 80E2F2C
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- movs r7, 0
- ldr r0, _080E3038 @ =gBattle_WIN0H
- strh r7, [r0]
- ldr r0, _080E303C @ =gBattle_WIN0V
- strh r7, [r0]
- ldr r1, _080E3040 @ =REG_WININ
- ldr r2, _080E3044 @ =0x00003f3f
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r3, _080E3048 @ =0x00003f3d
- adds r0, r3, 0
- strh r0, [r1]
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _080E304C @ =REG_BLDCNT
- ldr r2, _080E3050 @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r3, _080E3054 @ =0x00000c08
- adds r0, r3, 0
- strh r0, [r1]
- ldr r4, _080E3058 @ =REG_BG1CNT
- ldrb r1, [r4]
- movs r0, 0x4
- negs r0, r0
- mov r8, r0
- ands r0, r1
- strb r0, [r4]
- ldrb r1, [r4, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r4, 0x1]
- ldrb r0, [r4, 0x1]
- movs r1, 0x20
- orrs r0, r1
- strb r0, [r4, 0x1]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E2FAC
- ldrb r0, [r4]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4]
-_080E2FAC:
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E3028
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E3028
- ldr r5, _080E305C @ =gAnimBankAttacker
- ldrb r0, [r5]
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- beq _080E2FDC
- ldrb r0, [r5]
- bl GetBattlerPosition
- lsls r0, 24
- cmp r0, 0
- bne _080E3028
-_080E2FDC:
- ldrb r0, [r5]
- movs r6, 0x2
- eors r0, r6
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E3028
- ldr r3, _080E3060 @ =gSprites
- ldr r1, _080E3064 @ =gBankSpriteIds
- ldrb r0, [r5]
- eors r0, r6
- adds r0, r1
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r3
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
- ldrb r1, [r4]
- mov r0, r8
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r4]
- movs r7, 0x1
-_080E3028:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080E306C
- ldr r0, _080E3068 @ =gSharedMem + 0x19348
- ldrh r4, [r0]
- b _080E30B4
- .align 2, 0
-_080E3038: .4byte gBattle_WIN0H
-_080E303C: .4byte gBattle_WIN0V
-_080E3040: .4byte REG_WININ
-_080E3044: .4byte 0x00003f3f
-_080E3048: .4byte 0x00003f3d
-_080E304C: .4byte REG_BLDCNT
-_080E3050: .4byte 0x00003f42
-_080E3054: .4byte 0x00000c08
-_080E3058: .4byte REG_BG1CNT
-_080E305C: .4byte gAnimBankAttacker
-_080E3060: .4byte gSprites
-_080E3064: .4byte gBankSpriteIds
-_080E3068: .4byte gSharedMem + 0x19348
-_080E306C:
- ldr r4, _080E308C @ =gAnimBankAttacker
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080E3098
- ldr r1, _080E3090 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E3094 @ =gEnemyParty
- b _080E30A8
- .align 2, 0
-_080E308C: .4byte gAnimBankAttacker
-_080E3090: .4byte gBattlerPartyIndexes
-_080E3094: .4byte gEnemyParty
-_080E3098:
- ldr r1, _080E3160 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E3164 @ =gPlayerParty
-_080E30A8:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r4, r0, 16
-_080E30B4:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, _080E3168 @ =gAnimBankAttacker
- ldrb r0, [r0]
- adds r1, r5, 0
- adds r2, r4, 0
- bl sub_807A4A0
- lsls r0, 24
- lsrs r4, r0, 24
- mov r0, sp
- bl sub_8078914
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0xC]
- ldr r2, _080E316C @ =0x040000d4
- add r0, sp, 0xC
- str r0, [r2]
- str r1, [r2, 0x4]
- ldr r0, _080E3170 @ =0x85000400
- str r0, [r2, 0x8]
- ldr r0, [r2, 0x8]
- ldr r0, _080E3174 @ =gUnknown_08D20A30
- bl LZDecompressVram
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080E3106
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80763FC
-_080E3106:
- ldr r0, _080E3178 @ =gUnknown_08D20A14
- ldr r1, [sp]
- bl LZDecompressVram
- ldr r0, _080E317C @ =gUnknown_083DB568
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- adds r1, 0x1
- movs r2, 0x2
- bl LoadPalette
- ldr r2, _080E3180 @ =gBattle_BG1_X
- ldr r0, _080E3184 @ =gSprites
- lsls r1, r5, 4
- adds r1, r5
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r1, 0x20]
- negs r0, r0
- adds r0, 0x20
- strh r0, [r2]
- ldr r2, _080E3188 @ =gBattle_BG1_Y
- ldrh r0, [r1, 0x22]
- negs r0, r0
- adds r0, 0x20
- strh r0, [r2]
- ldr r1, _080E318C @ =gTasks
- mov r2, r9
- lsls r0, r2, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- strh r4, [r0, 0x8]
- strh r7, [r0, 0x14]
- ldr r1, _080E3190 @ =sub_80E3194
- str r1, [r0]
- add sp, 0x10
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3160: .4byte gBattlerPartyIndexes
-_080E3164: .4byte gPlayerParty
-_080E3168: .4byte gAnimBankAttacker
-_080E316C: .4byte 0x040000d4
-_080E3170: .4byte 0x85000400
-_080E3174: .4byte gUnknown_08D20A30
-_080E3178: .4byte gUnknown_08D20A14
-_080E317C: .4byte gUnknown_083DB568
-_080E3180: .4byte gBattle_BG1_X
-_080E3184: .4byte gSprites
-_080E3188: .4byte gBattle_BG1_Y
-_080E318C: .4byte gTasks
-_080E3190: .4byte sub_80E3194
- thumb_func_end sub_80E2F2C
-
- thumb_func_start sub_80E3194
-sub_80E3194: @ 80E3194
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080E32AC @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0x1C]
- adds r0, 0x4
- movs r5, 0
- strh r0, [r4, 0x1C]
- ldr r7, _080E32B0 @ =gBattle_BG1_Y
- ldrh r2, [r7]
- subs r1, r2, 0x4
- strh r1, [r7]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x40
- bne _080E329E
- strh r5, [r4, 0x1C]
- adds r0, r2, 0
- adds r0, 0x3C
- strh r0, [r7]
- ldrh r0, [r4, 0x1E]
- adds r0, 0x1
- strh r0, [r4, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080E329E
- movs r0, 0
- bl sub_8076464
- ldr r0, _080E32B4 @ =gBattle_WIN0H
- strh r5, [r0]
- ldr r0, _080E32B8 @ =gBattle_WIN0V
- strh r5, [r0]
- ldr r0, _080E32BC @ =REG_WININ
- ldr r2, _080E32C0 @ =0x00003f3f
- adds r1, r2, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E3208
- ldr r2, _080E32C4 @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080E3208:
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- eors r0, r1
- strh r0, [r2]
- ldr r0, _080E32C8 @ =REG_BLDCNT
- strh r5, [r0]
- adds r0, 0x2
- strh r5, [r0]
- movs r0, 0
- bl GetAnimBattlerSpriteId
- ldr r0, _080E32CC @ =gSprites
- mov r8, r0
- movs r2, 0x8
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r8
- bl DestroySprite
- mov r0, sp
- bl sub_8078914
- ldr r2, [sp, 0x4]
- str r5, [sp, 0xC]
- ldr r1, _080E32D0 @ =0x040000d4
- add r0, sp, 0xC
- str r0, [r1]
- str r2, [r1, 0x4]
- ldr r0, _080E32D4 @ =0x85000200
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- movs r3, 0x14
- ldrsh r0, [r4, r3]
- cmp r0, 0x1
- bne _080E3288
- ldr r2, _080E32D8 @ =gBankSpriteIds
- ldr r0, _080E32DC @ =gAnimBankAttacker
- ldrb r1, [r0]
- movs r0, 0x2
- eors r0, r1
- adds r0, r2
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- add r2, r8
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
-_080E3288:
- ldr r2, _080E32C4 @ =REG_BG1CNT
- ldrb r1, [r2, 0x1]
- movs r0, 0x21
- negs r0, r0
- ands r0, r1
- strb r0, [r2, 0x1]
- movs r0, 0
- strh r0, [r7]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080E329E:
- add sp, 0x10
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E32AC: .4byte gTasks
-_080E32B0: .4byte gBattle_BG1_Y
-_080E32B4: .4byte gBattle_WIN0H
-_080E32B8: .4byte gBattle_WIN0V
-_080E32BC: .4byte REG_WININ
-_080E32C0: .4byte 0x00003f3f
-_080E32C4: .4byte REG_BG1CNT
-_080E32C8: .4byte REG_BLDCNT
-_080E32CC: .4byte gSprites
-_080E32D0: .4byte 0x040000d4
-_080E32D4: .4byte 0x85000200
-_080E32D8: .4byte gBankSpriteIds
-_080E32DC: .4byte gAnimBankAttacker
- thumb_func_end sub_80E3194
-
- thumb_func_start sub_80E32E0
-sub_80E32E0: @ 80E32E0
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r3, r0, 24
- movs r2, 0
- ldr r0, _080E332C @ =gTasks
- mov r12, r0
- ldr r1, _080E3330 @ =sub_80E3338
- mov r8, r1
- lsls r1, r3, 2
- adds r0, r1, r3
- lsls r4, r0, 3
- mov r7, r12
- adds r7, 0x8
- adds r5, r1, 0
- ldr r6, _080E3334 @ =gBattleAnimArgs
-_080E3302:
- lsls r0, r2, 1
- adds r1, r0, r4
- adds r1, r7
- adds r0, r6
- ldrh r0, [r0]
- strh r0, [r1]
- adds r0, r2, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x7
- bls _080E3302
- adds r0, r5, r3
- lsls r0, 3
- add r0, r12
- mov r1, r8
- str r1, [r0]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E332C: .4byte gTasks
-_080E3330: .4byte sub_80E3338
-_080E3334: .4byte gBattleAnimArgs
- thumb_func_end sub_80E32E0
-
- thumb_func_start sub_80E3338
-sub_80E3338: @ 80E3338
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x24
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- movs r0, 0
- str r0, [sp, 0x1C]
- movs r1, 0
- str r1, [sp, 0x20]
- add r7, sp, 0xC
- ldr r2, _080E3388 @ =gTasks
- mov r3, r9
- lsls r1, r3, 2
- adds r0, r1, r3
- lsls r0, 3
- mov r10, r1
- adds r1, r2, 0
- adds r1, 0x8
- adds r1, r0, r1
- adds r3, r7, 0
- movs r4, 0
- movs r2, 0x7
-_080E336C:
- ldrh r0, [r1]
- strh r0, [r3]
- strh r4, [r1]
- adds r1, 0x2
- adds r3, 0x2
- subs r2, 0x1
- cmp r2, 0
- bge _080E336C
- movs r1, 0x4
- ldrsh r0, [r7, r1]
- cmp r0, 0
- bne _080E3390
- ldr r0, _080E338C @ =gAnimBankAttacker
- b _080E3392
- .align 2, 0
-_080E3388: .4byte gTasks
-_080E338C: .4byte gAnimBankAttacker
-_080E3390:
- ldr r0, _080E34B4 @ =gAnimBankTarget
-_080E3392:
- ldrb r5, [r0]
- movs r0, 0x2
- mov r8, r5
- mov r2, r8
- eors r2, r0
- mov r8, r2
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E33BC
- movs r3, 0x6
- ldrsh r0, [r7, r3]
- cmp r0, 0
- beq _080E33C0
- mov r0, r8
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- bne _080E33C0
-_080E33BC:
- movs r0, 0
- strh r0, [r7, 0x6]
-_080E33C0:
- ldr r0, _080E34B8 @ =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080E34BC @ =gBattle_WIN0V
- strh r1, [r0]
- ldr r1, _080E34C0 @ =REG_WININ
- ldr r2, _080E34C4 @ =0x00003f3f
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r3, _080E34C8 @ =0x00003f3d
- adds r0, r3, 0
- strh r0, [r1]
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _080E34CC @ =REG_BLDCNT
- ldr r2, _080E34D0 @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r3, 0x80
- lsls r3, 5
- adds r0, r3, 0
- strh r0, [r1]
- ldr r4, _080E34D4 @ =REG_BG1CNT
- ldrb r1, [r4]
- movs r6, 0x4
- negs r6, r6
- adds r0, r6, 0
- ands r0, r1
- strb r0, [r4]
- ldrb r1, [r4, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r4, 0x1]
- ldrb r0, [r4, 0x1]
- movs r1, 0x20
- orrs r0, r1
- strb r0, [r4, 0x1]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E3432
- ldrb r0, [r4]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4]
-_080E3432:
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E34A4
- movs r1, 0x6
- ldrsh r0, [r7, r1]
- cmp r0, 0
- bne _080E34A4
- adds r0, r5, 0
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- beq _080E345E
- adds r0, r5, 0
- bl GetBattlerPosition
- lsls r0, 24
- cmp r0, 0
- bne _080E34A4
-_080E345E:
- mov r0, r8
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E34A4
- ldr r1, _080E34D8 @ =gSprites
- ldr r0, _080E34DC @ =gBankSpriteIds
- add r0, r8
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r1
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
- ldrb r1, [r4]
- adds r0, r6, 0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r4]
- movs r2, 0x1
- str r2, [sp, 0x20]
-_080E34A4:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080E34E4
- ldr r0, _080E34E0 @ =gSharedMem + 0x19348
- ldrh r4, [r0]
- b _080E3522
- .align 2, 0
-_080E34B4: .4byte gAnimBankTarget
-_080E34B8: .4byte gBattle_WIN0H
-_080E34BC: .4byte gBattle_WIN0V
-_080E34C0: .4byte REG_WININ
-_080E34C4: .4byte 0x00003f3f
-_080E34C8: .4byte 0x00003f3d
-_080E34CC: .4byte REG_BLDCNT
-_080E34D0: .4byte 0x00003f42
-_080E34D4: .4byte REG_BG1CNT
-_080E34D8: .4byte gSprites
-_080E34DC: .4byte gBankSpriteIds
-_080E34E0: .4byte gSharedMem + 0x19348
-_080E34E4:
- adds r0, r5, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080E3508
- ldr r1, _080E3500 @ =gBattlerPartyIndexes
- lsls r0, r5, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E3504 @ =gEnemyParty
- b _080E3516
- .align 2, 0
-_080E3500: .4byte gBattlerPartyIndexes
-_080E3504: .4byte gEnemyParty
-_080E3508:
- ldr r1, _080E3568 @ =gBattlerPartyIndexes
- lsls r0, r5, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E356C @ =gPlayerParty
-_080E3516:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r4, r0, 16
-_080E3522:
- ldr r6, _080E3570 @ =gBankSpriteIds
- adds r0, r5, r6
- ldrb r1, [r0]
- adds r0, r5, 0
- adds r2, r4, 0
- bl sub_807A4A0
- lsls r0, 24
- lsrs r5, r0, 24
- movs r3, 0x6
- ldrsh r0, [r7, r3]
- cmp r0, 0
- beq _080E3550
- mov r1, r8
- adds r0, r1, r6
- ldrb r1, [r0]
- mov r0, r8
- adds r2, r4, 0
- bl sub_807A4A0
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x1C]
-_080E3550:
- mov r0, sp
- bl sub_8078914
- movs r2, 0
- ldrsh r0, [r7, r2]
- cmp r0, 0
- bne _080E3578
- ldr r0, _080E3574 @ =gBattleStatMask1_Tilemap
- ldr r1, [sp, 0x4]
- bl LZDecompressVram
- b _080E3580
- .align 2, 0
-_080E3568: .4byte gBattlerPartyIndexes
-_080E356C: .4byte gPlayerParty
-_080E3570: .4byte gBankSpriteIds
-_080E3574: .4byte gBattleStatMask1_Tilemap
-_080E3578:
- ldr r0, _080E35B0 @ =gBattleStatMask2_Tilemap
- ldr r1, [sp, 0x4]
- bl LZDecompressVram
-_080E3580:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080E3598
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80763FC
-_080E3598:
- ldr r0, _080E35B4 @ =gBattleStatMask_Gfx
- ldr r1, [sp]
- bl LZDecompressVram
- ldrh r0, [r7, 0x2]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bne _080E35BC
- ldr r0, _080E35B8 @ =gBattleStatMask2_Pal
- b _080E35FE
- .align 2, 0
-_080E35B0: .4byte gBattleStatMask2_Tilemap
-_080E35B4: .4byte gBattleStatMask_Gfx
-_080E35B8: .4byte gBattleStatMask2_Pal
-_080E35BC:
- cmp r0, 0x1
- bne _080E35C8
- ldr r0, _080E35C4 @ =gBattleStatMask1_Pal
- b _080E35FE
- .align 2, 0
-_080E35C4: .4byte gBattleStatMask1_Pal
-_080E35C8:
- cmp r0, 0x2
- bne _080E35D4
- ldr r0, _080E35D0 @ =gBattleStatMask3_Pal
- b _080E35FE
- .align 2, 0
-_080E35D0: .4byte gBattleStatMask3_Pal
-_080E35D4:
- cmp r0, 0x3
- bne _080E35E0
- ldr r0, _080E35DC @ =gBattleStatMask4_Pal
- b _080E35FE
- .align 2, 0
-_080E35DC: .4byte gBattleStatMask4_Pal
-_080E35E0:
- cmp r0, 0x4
- bne _080E35EC
- ldr r0, _080E35E8 @ =gBattleStatMask6_Pal
- b _080E35FE
- .align 2, 0
-_080E35E8: .4byte gBattleStatMask6_Pal
-_080E35EC:
- cmp r0, 0x5
- bne _080E35F8
- ldr r0, _080E35F4 @ =gBattleStatMask7_Pal
- b _080E35FE
- .align 2, 0
-_080E35F4: .4byte gBattleStatMask7_Pal
-_080E35F8:
- cmp r0, 0x6
- bne _080E3610
- ldr r0, _080E360C @ =gBattleStatMask8_Pal
-_080E35FE:
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- b _080E361E
- .align 2, 0
-_080E360C: .4byte gBattleStatMask8_Pal
-_080E3610:
- ldr r0, _080E3644 @ =gBattleStatMask5_Pal
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
-_080E361E:
- ldr r2, _080E3648 @ =gBattle_BG1_X
- movs r1, 0
- strh r1, [r2]
- ldr r0, _080E364C @ =gBattle_BG1_Y
- strh r1, [r0]
- movs r3, 0
- ldrsh r0, [r7, r3]
- cmp r0, 0x1
- bne _080E3658
- movs r0, 0x40
- strh r0, [r2]
- ldr r2, _080E3650 @ =gTasks
- mov r0, r10
- add r0, r9
- lsls r0, 3
- adds r0, r2
- ldr r1, _080E3654 @ =0x0000fffd
- strh r1, [r0, 0xA]
- b _080E3668
- .align 2, 0
-_080E3644: .4byte gBattleStatMask5_Pal
-_080E3648: .4byte gBattle_BG1_X
-_080E364C: .4byte gBattle_BG1_Y
-_080E3650: .4byte gTasks
-_080E3654: .4byte 0x0000fffd
-_080E3658:
- ldr r0, _080E3680 @ =gTasks
- mov r1, r10
- add r1, r9
- lsls r1, 3
- adds r1, r0
- movs r2, 0x3
- strh r2, [r1, 0xA]
- adds r2, r0, 0
-_080E3668:
- movs r1, 0x8
- ldrsh r0, [r7, r1]
- cmp r0, 0
- bne _080E3684
- mov r0, r10
- add r0, r9
- lsls r0, 3
- adds r0, r2
- movs r1, 0xA
- strh r1, [r0, 0x10]
- movs r1, 0x14
- b _080E3692
- .align 2, 0
-_080E3680: .4byte gTasks
-_080E3684:
- mov r0, r10
- add r0, r9
- lsls r0, 3
- adds r0, r2
- movs r1, 0xD
- strh r1, [r0, 0x10]
- movs r1, 0x1E
-_080E3692:
- strh r1, [r0, 0x12]
- mov r1, r10
- add r1, r9
- lsls r1, 3
- adds r1, r2
- strh r5, [r1, 0x8]
- ldrh r0, [r7, 0x6]
- strh r0, [r1, 0xC]
- mov r2, sp
- ldrh r2, [r2, 0x1C]
- strh r2, [r1, 0xE]
- mov r3, sp
- ldrh r3, [r3, 0x20]
- strh r3, [r1, 0x14]
- ldr r0, _080E36D8 @ =gBankSpriteIds
- add r0, r8
- ldrb r0, [r0]
- strh r0, [r1, 0x16]
- ldr r0, _080E36DC @ =sub_80E3704
- str r0, [r1]
- movs r1, 0
- ldrsh r0, [r7, r1]
- cmp r0, 0
- bne _080E36E0
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning2
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xEF
- bl PlaySE12WithPanning
- b _080E36F4
- .align 2, 0
-_080E36D8: .4byte gBankSpriteIds
-_080E36DC: .4byte sub_80E3704
-_080E36E0:
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning2
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xF5
- bl PlaySE12WithPanning
-_080E36F4:
- add sp, 0x24
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80E3338
-
- thumb_func_start sub_80E3704
-sub_80E3704: @ 80E3704
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r2, _080E3730 @ =gBattle_BG1_Y
- ldr r1, _080E3734 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0xA]
- ldrh r1, [r2]
- adds r0, r1
- strh r0, [r2]
- movs r3, 0x26
- ldrsh r2, [r4, r3]
- cmp r2, 0x1
- beq _080E3774
- cmp r2, 0x1
- bgt _080E3738
- cmp r2, 0
- beq _080E373E
- b _080E3866
- .align 2, 0
-_080E3730: .4byte gBattle_BG1_Y
-_080E3734: .4byte gTasks
-_080E3738:
- cmp r2, 0x2
- beq _080E378E
- b _080E3866
-_080E373E:
- ldrh r0, [r4, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r4, 0x1E]
- lsls r0, 16
- cmp r0, 0
- bgt _080E374C
- b _080E3866
-_080E374C:
- strh r2, [r4, 0x1E]
- ldrh r1, [r4, 0x20]
- adds r1, 0x1
- strh r1, [r4, 0x20]
- ldr r2, _080E3770 @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r0, 0x20
- ldrsh r1, [r4, r0]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080E3866
- b _080E3786
- .align 2, 0
-_080E3770: .4byte REG_BLDALPHA
-_080E3774:
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x12
- ldrsh r1, [r4, r3]
- cmp r0, r1
- bne _080E3866
-_080E3786:
- ldrh r0, [r4, 0x26]
- adds r0, 0x1
- strh r0, [r4, 0x26]
- b _080E3866
-_080E378E:
- ldrh r0, [r4, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r4, 0x1E]
- lsls r0, 16
- cmp r0, 0
- ble _080E3866
- movs r0, 0
- strh r0, [r4, 0x1E]
- ldrh r1, [r4, 0x20]
- subs r1, 0x1
- strh r1, [r4, 0x20]
- ldr r7, _080E386C @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r7]
- movs r0, 0x20
- ldrsh r5, [r4, r0]
- cmp r5, 0
- bne _080E3866
- movs r0, 0
- bl sub_8076464
- ldr r0, _080E3870 @ =gBattle_WIN0H
- strh r5, [r0]
- ldr r0, _080E3874 @ =gBattle_WIN0V
- strh r5, [r0]
- ldr r0, _080E3878 @ =REG_WININ
- ldr r2, _080E387C @ =0x00003f3f
- adds r1, r2, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E37E8
- ldr r2, _080E3880 @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080E37E8:
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- eors r0, r1
- strh r0, [r2]
- ldr r0, _080E3884 @ =REG_BLDCNT
- strh r5, [r0]
- strh r5, [r7]
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r5, _080E3888 @ =gSprites
- adds r0, r5
- bl DestroySprite
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080E3828
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- bl DestroySprite
-_080E3828:
- movs r3, 0x14
- ldrsh r0, [r4, r3]
- cmp r0, 0x1
- bne _080E3854
- movs r1, 0x16
- ldrsh r0, [r4, r1]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r5
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
-_080E3854:
- ldr r2, _080E3880 @ =REG_BG1CNT
- ldrb r1, [r2, 0x1]
- movs r0, 0x21
- negs r0, r0
- ands r0, r1
- strb r0, [r2, 0x1]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080E3866:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E386C: .4byte REG_BLDALPHA
-_080E3870: .4byte gBattle_WIN0H
-_080E3874: .4byte gBattle_WIN0V
-_080E3878: .4byte REG_WININ
-_080E387C: .4byte 0x00003f3f
-_080E3880: .4byte REG_BG1CNT
-_080E3884: .4byte REG_BLDCNT
-_080E3888: .4byte gSprites
- thumb_func_end sub_80E3704
-
- thumb_func_start sub_80E388C
-sub_80E388C: @ 80E388C
- push {r4-r6,lr}
- sub sp, 0xC
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0x1
- movs r3, 0x1
- bl sub_80792C0
- adds r6, r0, 0
- movs r1, 0
- bl sub_80E39BC
- ldr r0, _080E38EC @ =gTasks
- lsls r4, r5, 2
- adds r4, r5
- lsls r4, 3
- adds r4, r0
- lsrs r0, r6, 16
- movs r5, 0
- strh r0, [r4, 0x24]
- str r5, [sp]
- str r5, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_80791A8
- adds r6, r0, 0
- ldr r1, _080E38F0 @ =0x0000ffff
- ands r6, r1
- adds r0, r6, 0
- bl sub_80E39BC
- strh r6, [r4, 0x26]
- strh r5, [r4, 0x8]
- strh r5, [r4, 0xA]
- ldr r0, _080E38F4 @ =sub_80E38F8
- str r0, [r4]
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E38EC: .4byte gTasks
-_080E38F0: .4byte 0x0000ffff
-_080E38F4: .4byte sub_80E38F8
- thumb_func_end sub_80E388C
-
- thumb_func_start sub_80E38F8
-sub_80E38F8: @ 80E38F8
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E391C @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _080E393C
- cmp r1, 0x1
- bgt _080E3920
- cmp r1, 0
- beq _080E3926
- b _080E39B6
- .align 2, 0
-_080E391C: .4byte gTasks
-_080E3920:
- cmp r1, 0x2
- beq _080E39B0
- b _080E39B6
-_080E3926:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- ble _080E39B6
- strh r1, [r4, 0xA]
- movs r0, 0x10
- strh r0, [r4, 0xC]
- b _080E39A4
-_080E393C:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E39B6
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- subs r0, 0x1
- strh r0, [r4, 0xC]
- movs r5, 0
- movs r6, 0x1
-_080E3958:
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- asrs r0, r5
- ands r0, r6
- cmp r0, 0
- beq _080E3972
- lsls r0, r5, 20
- lsrs r0, 16
- ldrb r2, [r4, 0xC]
- movs r1, 0x10
- ldr r3, _080E39AC @ =0x0000ffff
- bl BlendPalette
-_080E3972:
- movs r1, 0x24
- ldrsh r0, [r4, r1]
- asrs r0, r5
- ands r0, r6
- cmp r0, 0
- beq _080E3992
- lsls r0, r5, 20
- movs r1, 0x80
- lsls r1, 17
- adds r0, r1
- lsrs r0, 16
- ldrb r2, [r4, 0xC]
- movs r1, 0x10
- movs r3, 0
- bl BlendPalette
-_080E3992:
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0xF
- bls _080E3958
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E39B6
-_080E39A4:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E39B6
- .align 2, 0
-_080E39AC: .4byte 0x0000ffff
-_080E39B0:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E39B6:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80E38F8
-
- thumb_func_start sub_80E39BC
-sub_80E39BC: @ 80E39BC
- push {r4-r6,lr}
- adds r3, r0, 0
- lsls r1, 16
- lsrs r6, r1, 16
- movs r2, 0
-_080E39C6:
- movs r0, 0x1
- ands r0, r3
- lsrs r4, r3, 1
- adds r5, r2, 0x1
- cmp r0, 0
- beq _080E39F2
- lsls r0, r2, 20
- lsrs r2, r0, 16
- adds r0, r2, 0
- adds r0, 0x10
- cmp r2, r0
- bge _080E39F2
- ldr r1, _080E3A04 @ =gPlttBufferFaded
- adds r3, r0, 0
-_080E39E2:
- lsls r0, r2, 1
- adds r0, r1
- strh r6, [r0]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- cmp r2, r3
- blt _080E39E2
-_080E39F2:
- adds r3, r4, 0
- lsls r0, r5, 16
- lsrs r2, r0, 16
- cmp r2, 0x1F
- bls _080E39C6
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3A04: .4byte gPlttBufferFaded
- thumb_func_end sub_80E39BC
-
- thumb_func_start sub_80E3A08
-sub_80E3A08: @ 80E3A08
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r4, 0
- movs r2, 0
- ldr r0, _080E3A50 @ =gAnimBankAttacker
- ldrb r3, [r0]
- movs r5, 0x1
-_080E3A18:
- cmp r3, r2
- beq _080E3A26
- adds r1, r2, 0
- adds r1, 0x10
- adds r0, r5, 0
- lsls r0, r1
- orrs r4, r0
-_080E3A26:
- adds r2, 0x1
- cmp r2, 0x3
- bls _080E3A18
- movs r2, 0x5
- ldr r0, _080E3A54 @ =gBattleAnimArgs
- adds r1, r0, 0
- adds r1, 0x8
-_080E3A34:
- ldrh r0, [r1]
- strh r0, [r1, 0x2]
- subs r1, 0x2
- subs r2, 0x1
- cmp r2, 0
- bne _080E3A34
- adds r0, r6, 0
- adds r1, r4, 0
- bl sub_80E2C8C
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3A50: .4byte gAnimBankAttacker
-_080E3A54: .4byte gBattleAnimArgs
- thumb_func_end sub_80E3A08
-
- thumb_func_start sub_80E3A58
-sub_80E3A58: @ 80E3A58
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r0, 0
- bl sub_80789D4
- ldr r0, _080E3AC0 @ =sub_80E3AD0
- movs r1, 0x5
- bl CreateTask
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r4, _080E3AC4 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080E3A94
- ldr r0, _080E3AC8 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080E3A94
- ldrh r0, [r4]
- negs r0, r0
- strh r0, [r4]
- ldrh r0, [r4, 0x2]
- negs r0, r0
- strh r0, [r4, 0x2]
-_080E3A94:
- ldr r0, _080E3ACC @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldr r2, _080E3AC4 @ =gBattleAnimArgs
- ldrh r0, [r2]
- strh r0, [r1, 0xA]
- ldrh r0, [r2, 0x2]
- strh r0, [r1, 0xC]
- ldrh r0, [r2, 0x6]
- strh r0, [r1, 0xE]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3AC0: .4byte sub_80E3AD0
-_080E3AC4: .4byte gBattleAnimArgs
-_080E3AC8: .4byte gAnimBankAttacker
-_080E3ACC: .4byte gTasks
- thumb_func_end sub_80E3A58
-
- thumb_func_start sub_80E3AD0
-sub_80E3AD0: @ 80E3AD0
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, _080E3B3C @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldrh r3, [r1, 0xA]
- ldrh r0, [r1, 0x1C]
- adds r3, r0
- movs r4, 0
- mov r12, r4
- strh r3, [r1, 0x1C]
- ldrh r2, [r1, 0xC]
- ldrh r7, [r1, 0x1E]
- adds r2, r7
- strh r2, [r1, 0x1E]
- ldr r6, _080E3B40 @ =gBattle_BG3_X
- lsls r0, r3, 16
- asrs r0, 24
- ldrh r4, [r6]
- adds r0, r4
- strh r0, [r6]
- ldr r4, _080E3B44 @ =gBattle_BG3_Y
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r7, [r4]
- adds r0, r7
- strh r0, [r4]
- movs r0, 0xFF
- ands r3, r0
- strh r3, [r1, 0x1C]
- ands r2, r0
- strh r2, [r1, 0x1E]
- ldr r0, _080E3B48 @ =gBattleAnimArgs
- movs r3, 0xE
- ldrsh r2, [r0, r3]
- movs r7, 0xE
- ldrsh r0, [r1, r7]
- cmp r2, r0
- bne _080E3B36
- mov r0, r12
- strh r0, [r6]
- strh r0, [r4]
- movs r0, 0x1
- bl sub_80789D4
- adds r0, r5, 0
- bl DestroyTask
-_080E3B36:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3B3C: .4byte gTasks
-_080E3B40: .4byte gBattle_BG3_X
-_080E3B44: .4byte gBattle_BG3_Y
-_080E3B48: .4byte gBattleAnimArgs
- thumb_func_end sub_80E3AD0
-
- thumb_func_start sub_80E3B4C
-sub_80E3B4C: @ 80E3B4C
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080E3B70 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- ldr r1, _080E3B74 @ =gBattleAnimArgs
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r1, 0xE]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3B70: .4byte gAnimBankAttacker
-_080E3B74: .4byte gBattleAnimArgs
- thumb_func_end sub_80E3B4C
-
- thumb_func_start sub_80E3B78
-sub_80E3B78: @ 80E3B78
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080E3B9C @ =gAnimBankTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- ldr r1, _080E3BA0 @ =gBattleAnimArgs
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r1, 0xE]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3B9C: .4byte gAnimBankTarget
-_080E3BA0: .4byte gBattleAnimArgs
- thumb_func_end sub_80E3B78
-
- thumb_func_start sub_80E3BA4
-sub_80E3BA4: @ 80E3BA4
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r5, _080E3BD0 @ =gBattleAnimArgs
- movs r4, 0
- ldr r0, _080E3BD4 @ =gAnimBankAttacker
- ldrb r2, [r0]
- movs r0, 0x2
- ldr r1, _080E3BD8 @ =gAnimBankTarget
- eors r0, r2
- ldrb r1, [r1]
- cmp r0, r1
- bne _080E3BC0
- movs r4, 0x1
-_080E3BC0:
- strh r4, [r5, 0xE]
- adds r0, r3, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3BD0: .4byte gBattleAnimArgs
-_080E3BD4: .4byte gAnimBankAttacker
-_080E3BD8: .4byte gAnimBankTarget
- thumb_func_end sub_80E3BA4
-
- thumb_func_start sub_80E3BDC
-sub_80E3BDC: @ 80E3BDC
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- ldr r6, _080E3C3C @ =gSprites
-_080E3BE6:
- ldr r0, _080E3C40 @ =gAnimBankAttacker
- ldrb r0, [r0]
- cmp r4, r0
- beq _080E3C24
- lsls r0, r4, 24
- lsrs r0, 24
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080E3C24
- ldr r0, _080E3C44 @ =gBankSpriteIds
- adds r0, r4, r0
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r6
- ldr r1, _080E3C48 @ =gBattleAnimArgs
- adds r2, 0x3E
- movs r0, 0x1
- ldrb r3, [r1]
- ands r3, r0
- lsls r3, 2
- ldrb r0, [r2]
- movs r7, 0x5
- negs r7, r7
- adds r1, r7, 0
- ands r0, r1
- orrs r0, r3
- strb r0, [r2]
-_080E3C24:
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0x3
- bls _080E3BE6
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3C3C: .4byte gSprites
-_080E3C40: .4byte gAnimBankAttacker
-_080E3C44: .4byte gBankSpriteIds
-_080E3C48: .4byte gBattleAnimArgs
- thumb_func_end sub_80E3BDC
-
- thumb_func_start sub_80E3C4C
-sub_80E3C4C: @ 80E3C4C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x1C
- ldr r1, [sp, 0x3C]
- ldr r4, [sp, 0x40]
- ldr r5, [sp, 0x44]
- ldr r6, [sp, 0x48]
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- lsls r2, 16
- lsrs r2, 16
- str r2, [sp, 0xC]
- lsls r3, 24
- lsrs r7, r3, 24
- lsls r1, 24
- lsrs r1, 24
- mov r8, r1
- lsls r4, 24
- lsrs r4, 24
- str r4, [sp, 0x10]
- lsls r5, 24
- lsrs r5, 24
- str r5, [sp, 0x14]
- lsls r6, 24
- lsrs r6, 24
- mov r10, r6
- movs r0, 0
- str r0, [sp, 0x18]
- movs r0, 0x2
- adds r6, r7, 0
- eors r6, r0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E3CAE
- mov r1, r8
- cmp r1, 0
- beq _080E3CB2
- adds r0, r6, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- bne _080E3CB2
-_080E3CAE:
- movs r2, 0
- mov r8, r2
-_080E3CB2:
- ldr r0, _080E3D34 @ =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080E3D38 @ =gBattle_WIN0V
- strh r1, [r0]
- ldr r1, _080E3D3C @ =REG_WININ
- ldr r3, _080E3D40 @ =0x00003f3f
- adds r0, r3, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r2, _080E3D44 @ =0x00003f3d
- adds r0, r2, 0
- strh r0, [r1]
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _080E3D48 @ =REG_BLDCNT
- ldr r2, _080E3D4C @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r3, 0x80
- lsls r3, 5
- adds r0, r3, 0
- strh r0, [r1]
- ldr r4, _080E3D50 @ =REG_BG1CNT
- ldrb r1, [r4]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- strb r0, [r4]
- ldrb r1, [r4, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r4, 0x1]
- ldrb r0, [r4, 0x1]
- movs r1, 0x20
- orrs r0, r1
- strb r0, [r4, 0x1]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E3D22
- ldrb r0, [r4]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4]
-_080E3D22:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080E3D58
- ldr r0, _080E3D54 @ =gSharedMem + 0x19348
- ldrh r4, [r0]
- b _080E3D96
- .align 2, 0
-_080E3D34: .4byte gBattle_WIN0H
-_080E3D38: .4byte gBattle_WIN0V
-_080E3D3C: .4byte REG_WININ
-_080E3D40: .4byte 0x00003f3f
-_080E3D44: .4byte 0x00003f3d
-_080E3D48: .4byte REG_BLDCNT
-_080E3D4C: .4byte 0x00003f42
-_080E3D50: .4byte REG_BG1CNT
-_080E3D54: .4byte gSharedMem + 0x19348
-_080E3D58:
- adds r0, r7, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080E3D7C
- ldr r1, _080E3D74 @ =gBattlerPartyIndexes
- lsls r0, r7, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E3D78 @ =gEnemyParty
- b _080E3D8A
- .align 2, 0
-_080E3D74: .4byte gBattlerPartyIndexes
-_080E3D78: .4byte gEnemyParty
-_080E3D7C:
- ldr r1, _080E3E48 @ =gBattlerPartyIndexes
- lsls r0, r7, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E3E4C @ =gPlayerParty
-_080E3D8A:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r4, r0, 16
-_080E3D96:
- ldr r5, _080E3E50 @ =gBankSpriteIds
- adds r0, r7, r5
- ldrb r1, [r0]
- adds r0, r7, 0
- adds r2, r4, 0
- bl sub_807A4A0
- lsls r0, 24
- lsrs r7, r0, 24
- mov r0, r8
- cmp r0, 0
- beq _080E3DC0
- adds r0, r6, r5
- ldrb r1, [r0]
- adds r0, r6, 0
- adds r2, r4, 0
- bl sub_807A4A0
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x18]
-_080E3DC0:
- mov r0, sp
- bl sub_8078914
- ldr r1, [sp, 0x4]
- ldr r0, [sp, 0x50]
- bl LZDecompressVram
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080E3DE6
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80763FC
-_080E3DE6:
- ldr r1, [sp]
- ldr r0, [sp, 0x4C]
- bl LZDecompressVram
- mov r0, sp
- ldrb r1, [r0, 0x8]
- lsls r1, 4
- ldr r0, [sp, 0x54]
- movs r2, 0x20
- bl LoadCompressedPalette
- ldr r0, _080E3E54 @ =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080E3E58 @ =gBattle_BG1_Y
- strh r1, [r0]
- ldr r1, _080E3E5C @ =gTasks
- mov r2, r9
- lsls r0, r2, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- mov r3, sp
- ldrh r3, [r3, 0xC]
- strh r3, [r0, 0xA]
- mov r1, sp
- ldrh r1, [r1, 0x10]
- strh r1, [r0, 0x10]
- mov r2, r10
- strh r2, [r0, 0x12]
- mov r3, sp
- ldrh r3, [r3, 0x14]
- strh r3, [r0, 0x14]
- strh r7, [r0, 0x8]
- mov r1, r8
- strh r1, [r0, 0xC]
- mov r2, sp
- ldrh r2, [r2, 0x18]
- strh r2, [r0, 0xE]
- ldr r1, _080E3E60 @ =sub_80E3E64
- str r1, [r0]
- add sp, 0x1C
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3E48: .4byte gBattlerPartyIndexes
-_080E3E4C: .4byte gPlayerParty
-_080E3E50: .4byte gBankSpriteIds
-_080E3E54: .4byte gBattle_BG1_X
-_080E3E58: .4byte gBattle_BG1_Y
-_080E3E5C: .4byte gTasks
-_080E3E60: .4byte sub_80E3E64
- thumb_func_end sub_80E3C4C
-
- thumb_func_start sub_80E3E64
-sub_80E3E64: @ 80E3E64
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080E3E9C @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r3, r0, r1
- movs r0, 0xA
- ldrsh r2, [r3, r0]
- adds r5, r1, 0
- cmp r2, 0
- bge _080E3E80
- negs r2, r2
-_080E3E80:
- ldrh r0, [r3, 0x22]
- adds r4, r0, r2
- strh r4, [r3, 0x22]
- movs r1, 0xA
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bge _080E3EA4
- ldr r2, _080E3EA0 @ =gBattle_BG1_Y
- lsls r1, r4, 16
- asrs r1, 24
- ldrh r0, [r2]
- subs r0, r1
- strh r0, [r2]
- b _080E3EB0
- .align 2, 0
-_080E3E9C: .4byte gTasks
-_080E3EA0: .4byte gBattle_BG1_Y
-_080E3EA4:
- ldr r1, _080E3ED4 @ =gBattle_BG1_Y
- lsls r0, r4, 16
- asrs r0, 24
- ldrh r2, [r1]
- adds r0, r2
- strh r0, [r1]
-_080E3EB0:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r5
- ldrh r1, [r4, 0x22]
- movs r0, 0xFF
- ands r0, r1
- movs r2, 0
- strh r0, [r4, 0x22]
- movs r3, 0x26
- ldrsh r0, [r4, r3]
- cmp r0, 0x1
- beq _080E3F18
- cmp r0, 0x1
- bgt _080E3ED8
- cmp r0, 0
- beq _080E3EDE
- b _080E3FE2
- .align 2, 0
-_080E3ED4: .4byte gBattle_BG1_Y
-_080E3ED8:
- cmp r0, 0x2
- beq _080E3F32
- b _080E3FE2
-_080E3EDE:
- ldrh r0, [r4, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r4, 0x1E]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x14
- ldrsh r1, [r4, r3]
- cmp r0, r1
- blt _080E3FE2
- strh r2, [r4, 0x1E]
- ldrh r1, [r4, 0x20]
- adds r1, 0x1
- strh r1, [r4, 0x20]
- ldr r2, _080E3F14 @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r0, 0x20
- ldrsh r1, [r4, r0]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080E3FE2
- b _080E3F2A
- .align 2, 0
-_080E3F14: .4byte REG_BLDALPHA
-_080E3F18:
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x12
- ldrsh r1, [r4, r3]
- cmp r0, r1
- bne _080E3FE2
-_080E3F2A:
- ldrh r0, [r4, 0x26]
- adds r0, 0x1
- strh r0, [r4, 0x26]
- b _080E3FE2
-_080E3F32:
- ldrh r0, [r4, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r4, 0x1E]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x14
- ldrsh r1, [r4, r3]
- cmp r0, r1
- blt _080E3FE2
- strh r2, [r4, 0x1E]
- ldrh r1, [r4, 0x20]
- subs r1, 0x1
- strh r1, [r4, 0x20]
- ldr r7, _080E3FE8 @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r7]
- movs r0, 0x20
- ldrsh r5, [r4, r0]
- cmp r5, 0
- bne _080E3FE2
- movs r0, 0
- bl sub_8076464
- ldr r0, _080E3FEC @ =gBattle_WIN0H
- strh r5, [r0]
- ldr r0, _080E3FF0 @ =gBattle_WIN0V
- strh r5, [r0]
- ldr r0, _080E3FF4 @ =REG_WININ
- ldr r2, _080E3FF8 @ =0x00003f3f
- adds r1, r2, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080E3F90
- ldr r2, _080E3FFC @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080E3F90:
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- eors r0, r1
- strh r0, [r2]
- ldr r0, _080E4000 @ =REG_BLDCNT
- strh r5, [r0]
- strh r5, [r7]
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r5, _080E4004 @ =gSprites
- adds r0, r5
- bl DestroySprite
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080E3FD0
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- bl DestroySprite
-_080E3FD0:
- ldr r2, _080E3FFC @ =REG_BG1CNT
- ldrb r1, [r2, 0x1]
- movs r0, 0x21
- negs r0, r0
- ands r0, r1
- strb r0, [r2, 0x1]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080E3FE2:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3FE8: .4byte REG_BLDALPHA
-_080E3FEC: .4byte gBattle_WIN0H
-_080E3FF0: .4byte gBattle_WIN0V
-_080E3FF4: .4byte REG_WININ
-_080E3FF8: .4byte 0x00003f3f
-_080E3FFC: .4byte REG_BG1CNT
-_080E4000: .4byte REG_BLDCNT
-_080E4004: .4byte gSprites
- thumb_func_end sub_80E3E64
-
- thumb_func_start sub_80E4008
-sub_80E4008: @ 80E4008
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E4020 @ =gBattleAnimArgs
- ldr r1, _080E4024 @ =gBattleTerrain
- ldrb r1, [r1]
- strh r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080E4020: .4byte gBattleAnimArgs
-_080E4024: .4byte gBattleTerrain
- thumb_func_end sub_80E4008
-
- thumb_func_start sub_80E4028
-sub_80E4028: @ 80E4028
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r6, r0, 24
- movs r4, 0
- ldr r0, _080E4068 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E406C
- str r4, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_80791A8
- adds r1, r0, 0
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080E4084
- movs r2, 0x1
-_080E405A:
- lsrs r1, 1
- adds r4, 0x1
- adds r0, r1, 0
- ands r0, r2
- cmp r0, 0
- beq _080E405A
- b _080E4084
- .align 2, 0
-_080E4068: .4byte gBattleAnimArgs
-_080E406C:
- cmp r0, 0x1
- bne _080E4078
- ldr r0, _080E4074 @ =gAnimBankAttacker
- b _080E407E
- .align 2, 0
-_080E4074: .4byte gAnimBankAttacker
-_080E4078:
- cmp r0, 0x2
- bne _080E4084
- ldr r0, _080E409C @ =gAnimBankTarget
-_080E407E:
- ldrb r0, [r0]
- adds r4, r0, 0
- adds r4, 0x10
-_080E4084:
- ldr r0, _080E40A0 @ =gBattleAnimArgs
- movs r1, 0x2
- ldrsh r0, [r0, r1]
- lsls r5, r0, 5
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080E40A8
- ldr r0, _080E40A4 @ =gSharedMem + 0x14800
- b _080E40AA
- .align 2, 0
-_080E409C: .4byte gAnimBankTarget
-_080E40A0: .4byte gBattleAnimArgs
-_080E40A4: .4byte gSharedMem + 0x14800
-_080E40A8:
- ldr r0, _080E40C8 @ =gSharedMem + 0x18000
-_080E40AA:
- adds r2, r5, r0
- lsls r1, r4, 5
- ldr r0, _080E40CC @ =gPlttBufferUnfaded
- adds r1, r0
- adds r0, r2, 0
- movs r2, 0x20
- bl memcpy
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E40C8: .4byte gSharedMem + 0x18000
-_080E40CC: .4byte gPlttBufferUnfaded
- thumb_func_end sub_80E4028
-
- thumb_func_start sub_80E40D0
-sub_80E40D0: @ 80E40D0
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r6, r0, 24
- movs r4, 0
- ldr r0, _080E4110 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E4114
- str r4, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_80791A8
- adds r1, r0, 0
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080E412C
- movs r2, 0x1
-_080E4102:
- lsrs r1, 1
- adds r4, 0x1
- adds r0, r1, 0
- ands r0, r2
- cmp r0, 0
- beq _080E4102
- b _080E412C
- .align 2, 0
-_080E4110: .4byte gBattleAnimArgs
-_080E4114:
- cmp r0, 0x1
- bne _080E4120
- ldr r0, _080E411C @ =gAnimBankAttacker
- b _080E4126
- .align 2, 0
-_080E411C: .4byte gAnimBankAttacker
-_080E4120:
- cmp r0, 0x2
- bne _080E412C
- ldr r0, _080E4148 @ =gAnimBankTarget
-_080E4126:
- ldrb r0, [r0]
- adds r4, r0, 0
- adds r4, 0x10
-_080E412C:
- lsls r1, r4, 5
- ldr r0, _080E414C @ =gPlttBufferUnfaded
- adds r5, r1, r0
- ldr r0, _080E4150 @ =gBattleAnimArgs
- movs r1, 0x2
- ldrsh r0, [r0, r1]
- lsls r4, r0, 5
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080E4158
- ldr r0, _080E4154 @ =gSharedMem + 0x14800
- b _080E415A
- .align 2, 0
-_080E4148: .4byte gAnimBankTarget
-_080E414C: .4byte gPlttBufferUnfaded
-_080E4150: .4byte gBattleAnimArgs
-_080E4154: .4byte gSharedMem + 0x14800
-_080E4158:
- ldr r0, _080E4174 @ =gSharedMem + 0x18000
-_080E415A:
- adds r1, r4, r0
- adds r0, r5, 0
- movs r2, 0x20
- bl memcpy
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E4174: .4byte gSharedMem + 0x18000
- thumb_func_end sub_80E40D0
-
- thumb_func_start sub_80E4178
-sub_80E4178: @ 80E4178
- push {r4,r5,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- ldr r0, _080E41B8 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E41BC
- str r4, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_80791A8
- adds r1, r0, 0
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080E41D4
- movs r2, 0x1
-_080E41AA:
- lsrs r1, 1
- adds r4, 0x1
- adds r0, r1, 0
- ands r0, r2
- cmp r0, 0
- beq _080E41AA
- b _080E41D4
- .align 2, 0
-_080E41B8: .4byte gBattleAnimArgs
-_080E41BC:
- cmp r0, 0x1
- bne _080E41C8
- ldr r0, _080E41C4 @ =gAnimBankAttacker
- b _080E41CE
- .align 2, 0
-_080E41C4: .4byte gAnimBankAttacker
-_080E41C8:
- cmp r0, 0x2
- bne _080E41D4
- ldr r0, _080E41F4 @ =gAnimBankTarget
-_080E41CE:
- ldrb r0, [r0]
- adds r4, r0, 0
- adds r4, 0x10
-_080E41D4:
- lsls r1, r4, 5
- ldr r0, _080E41F8 @ =gPlttBufferUnfaded
- adds r0, r1, r0
- ldr r2, _080E41FC @ =gPlttBufferFaded
- adds r1, r2
- movs r2, 0x20
- bl memcpy
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E41F4: .4byte gAnimBankTarget
-_080E41F8: .4byte gPlttBufferUnfaded
-_080E41FC: .4byte gPlttBufferFaded
- thumb_func_end sub_80E4178
-
- thumb_func_start sub_80E4200
-sub_80E4200: @ 80E4200
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl IsContest
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- beq _080E4220
- ldr r1, _080E421C @ =gBattleAnimArgs
- movs r0, 0x1
- strh r0, [r1, 0xE]
- b _080E4224
- .align 2, 0
-_080E421C: .4byte gBattleAnimArgs
-_080E4220:
- ldr r0, _080E4230 @ =gBattleAnimArgs
- strh r1, [r0, 0xE]
-_080E4224:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E4230: .4byte gBattleAnimArgs
- thumb_func_end sub_80E4200
-
- thumb_func_start sub_80E4234
-sub_80E4234: @ 80E4234
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E4254 @ =gAnimBankAttacker
- ldr r1, _080E4258 @ =gBankTarget
- ldrb r1, [r1]
- strb r1, [r2]
- ldr r2, _080E425C @ =gAnimBankTarget
- ldr r1, _080E4260 @ =gEffectBank
- ldrb r1, [r1]
- strb r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080E4254: .4byte gAnimBankAttacker
-_080E4258: .4byte gBankTarget
-_080E425C: .4byte gAnimBankTarget
-_080E4260: .4byte gEffectBank
- thumb_func_end sub_80E4234
-
- thumb_func_start sub_80E4264
-sub_80E4264: @ 80E4264
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, _080E428C @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- adds r4, r0, 0
- ldr r0, _080E4290 @ =gAnimBankTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bne _080E4298
- ldr r1, _080E4294 @ =gBattleAnimArgs
- movs r0, 0x1
- b _080E429C
- .align 2, 0
-_080E428C: .4byte gAnimBankAttacker
-_080E4290: .4byte gAnimBankTarget
-_080E4294: .4byte gBattleAnimArgs
-_080E4298:
- ldr r1, _080E42AC @ =gBattleAnimArgs
- movs r0, 0
-_080E429C:
- strh r0, [r1, 0xE]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E42AC: .4byte gBattleAnimArgs
- thumb_func_end sub_80E4264
-
- thumb_func_start sub_80E42B0
-sub_80E42B0: @ 80E42B0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E42C8 @ =gAnimBankTarget
- ldr r1, _080E42CC @ =gBankTarget
- ldrb r1, [r1]
- strb r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080E42C8: .4byte gAnimBankTarget
-_080E42CC: .4byte gBankTarget
- thumb_func_end sub_80E42B0
-
- thumb_func_start sub_80E42D0
-sub_80E42D0: @ 80E42D0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E42F0 @ =gAnimBankAttacker
- ldr r1, _080E42F4 @ =gBankAttacker
- ldrb r1, [r1]
- strb r1, [r2]
- ldr r2, _080E42F8 @ =gAnimBankTarget
- ldr r1, _080E42FC @ =gEffectBank
- ldrb r1, [r1]
- strb r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080E42F0: .4byte gAnimBankAttacker
-_080E42F4: .4byte gBankAttacker
-_080E42F8: .4byte gAnimBankTarget
-_080E42FC: .4byte gEffectBank
- thumb_func_end sub_80E42D0
-
- thumb_func_start sub_80E4300
-sub_80E4300: @ 80E4300
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080E4318
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080E434E
-_080E4318:
- ldr r0, _080E4354 @ =gTasks
- lsls r3, r4, 2
- adds r3, r4
- lsls r3, 3
- adds r3, r0
- ldr r1, _080E4358 @ =gAnimBankAttacker
- ldrb r0, [r1]
- lsls r0, 2
- ldr r2, _080E435C @ =gSharedMem + 0x17800
- adds r0, r2
- ldr r0, [r0]
- lsls r0, 31
- lsrs r0, 31
- strh r0, [r3, 0x8]
- ldrb r1, [r1]
- lsls r1, 2
- adds r1, r2
- ldrb r0, [r1]
- movs r2, 0x1
- orrs r0, r2
- strb r0, [r1]
- ldr r0, _080E4360 @ =sub_80E4368
- str r0, [r3]
- ldr r1, _080E4364 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
-_080E434E:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E4354: .4byte gTasks
-_080E4358: .4byte gAnimBankAttacker
-_080E435C: .4byte gSharedMem + 0x17800
-_080E4360: .4byte sub_80E4368
-_080E4364: .4byte gAnimVisualTaskCount
- thumb_func_end sub_80E4300
-
- thumb_func_start sub_80E4368
-sub_80E4368: @ 80E4368
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080E43B0 @ =gBattleAnimArgs
- movs r2, 0xE
- ldrsh r1, [r0, r2]
- movs r0, 0x80
- lsls r0, 5
- cmp r1, r0
- bne _080E43A8
- ldr r0, _080E43B4 @ =gAnimBankAttacker
- ldrb r3, [r0]
- lsls r3, 2
- ldr r0, _080E43B8 @ =gSharedMem + 0x17800
- adds r3, r0
- ldr r1, _080E43BC @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldrb r0, [r0, 0x8]
- movs r1, 0x1
- ands r1, r0
- ldrb r2, [r3]
- movs r0, 0x2
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- adds r0, r4, 0
- bl DestroyTask
-_080E43A8:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E43B0: .4byte gBattleAnimArgs
-_080E43B4: .4byte gAnimBankAttacker
-_080E43B8: .4byte gSharedMem + 0x17800
-_080E43BC: .4byte gTasks
- thumb_func_end sub_80E4368
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index 185f85f33..6d43bbb1a 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -788,7 +788,7 @@ Move_DOUBLE_EDGE: @ 81C817A
waitplaysewithpan SE_W207, 192, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 2, 4
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 16, 16, 32767
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 16, 16, 32767
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
delay 3
waitforvisualfinish
@@ -800,7 +800,7 @@ Move_DOUBLE_EDGE: @ 81C817A
createvisualtask sub_80A8E04, 2, 8, -256, 1, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 4, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 12, 1
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 32767
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, 32767
waitforvisualfinish
createvisualtask sub_80A8E04, 2, 8, -256, 0, 1
createvisualtask sub_80A8E04, 2, 8, -256, 1, 1
@@ -938,7 +938,7 @@ Move_MEGA_PUNCH: @ 81C854D
loadspritegfx 10143
monbg ANIM_BANK_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 16, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, 0
setalpha 12, 8
playsewithpan SE_W025, 63
createsprite gMegaPunchKickSpriteTemplate, 3, 0, 0, 0, 50
@@ -981,7 +981,7 @@ Move_MEGA_KICK: @ 81C8627
loadspritegfx 10143
monbg ANIM_BANK_TARGET
delay 2
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 16, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, 0
setalpha 12, 8
playsewithpan SE_W025, 63
createsprite gMegaPunchKickSpriteTemplate, 3, 0, 0, 1, 50
@@ -1673,7 +1673,7 @@ Move_PROTECT: @ 81C97B5
Move_DETECT: @ 81C97D2
loadspritegfx 10071
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 9, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 9, 0
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 2, 1, 0, 9, 32767
delay 18
@@ -1681,7 +1681,7 @@ Move_DETECT: @ 81C97D2
createsprite gBattleAnimSpriteTemplate_83930F4, 13, 20, -20
waitforvisualfinish
delay 10
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 9, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 9, 0, 0
createvisualtask sub_80E2A38, 10, 2, 2, 9, 0, 32767
waitforvisualfinish
end
@@ -2079,12 +2079,12 @@ Move_MEAN_LOOK: @ 81CA31A
loadspritegfx 10187
monbg ANIM_BANK_DEF_PARTNER
playsewithpan SE_W060, 192
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 16, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, 0
loopsewithpan SE_W109, 63, 15, 4
waitplaysewithpan SE_W043, 63, 85
createsprite gBattleAnimSpriteTemplate_8402264, 2
delay 120
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, 0
delay 30
clearmonbg ANIM_BANK_DEF_PARTNER
waitforvisualfinish
@@ -3350,7 +3350,7 @@ Move_MOONLIGHT: @ 81CBDAE
loadspritegfx 10195
loadspritegfx 10031
setalpha 0, 16
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 16, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, 0
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D6FC8, 2, 120, 56
createvisualtask sub_8079670, 3, 0, 16, 16, 0, 1
@@ -3555,7 +3555,7 @@ Move_CHARGE: @ 81CC1D0
loadspritegfx 10213
monbg ANIM_BANK_ATTACKER
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, 0
waitforvisualfinish
createvisualtask sub_80D6B3C, 2, 0, 60, 2, 12
playsewithpan SE_W268, 192
@@ -3579,7 +3579,7 @@ Move_CHARGE: @ 81CC1D0
createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, -16, -16
playsewithpan SE_W085B, 192
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, 0
clearmonbg ANIM_BANK_ATTACKER
blendoff
end
@@ -3711,13 +3711,13 @@ _81CC4A7:
playsewithpan SE_W233, 63
delay 20
createvisualtask AnimTask_WindUpLunge, 2, ANIM_BANK_ATTACKER, -24, 0, 24, 10, 24, 3
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 6, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 6, 0
delay 37
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, 2, 0, 0, 10, 1, 0
playsewithpan SE_W233B, 63
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 6, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 6, 0, 0
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
end
@@ -3739,7 +3739,7 @@ _81CC576:
playsewithpan SE_W233, 63
delay 20
createvisualtask AnimTask_WindUpLunge, 2, ANIM_BANK_ATTACKER, -24, 0, 24, 10, 24, 3
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 6, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 6, 0
delay 37
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, 2, 0, 0, 10, 1, 0
@@ -3751,7 +3751,7 @@ _81CC576:
createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 3, 8, 12
playsewithpan SE_W280, 63
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 6, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 6, 0, 0
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
end
@@ -3790,7 +3790,7 @@ Move_ENDEAVOR: @ 81CC6DA
Move_ERUPTION: @ 81CC74F
loadspritegfx 10201
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 2, 0, 4, 31
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 2, 0, 4, 31
waitforvisualfinish
createvisualtask sub_80D5470, 2
waitplaysewithpan SE_W153, 192, 60
@@ -3810,7 +3810,7 @@ Move_ERUPTION: @ 81CC74F
createvisualtask sub_80E1864, 5, 4, 8, 60
loopsewithpan SE_W088, 63, 16, 12
delay 80
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 40, 31, 4, 4, 0, 31
+ createsprite gSimplePaletteBlendSpriteTemplate, 40, 31, 4, 4, 0, 31
end
Move_SKILL_SWAP: @ 81CC81C
@@ -3883,13 +3883,13 @@ Move_TAIL_GLOW: @ 81CC918
loadspritegfx 10212
monbg ANIM_BANK_ATTACKER
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, 0
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DAC10, 66, 0
delay 18
loopsewithpan SE_W234, 192, 16, 6
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, 0
clearmonbg ANIM_BANK_ATTACKER
blendoff
delay 1
@@ -4126,7 +4126,7 @@ Move_AROMATHERAPY: @ 81CCFAB
loadspritegfx 10159
loadspritegfx 10203
loadspritegfx 10049
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 0, 0, 7, 13293
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 0, 0, 7, 13293
delay 1
monbg ANIM_BANK_ATTACKER
delay 1
@@ -4144,7 +4144,7 @@ Move_AROMATHERAPY: @ 81CCFAB
waitforvisualfinish
clearmonbg ANIM_BANK_ATTACKER
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 0, 7, 0, 13293
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 0, 7, 0, 13293
delay 1
playsewithpan SE_W287, 192
createvisualtask sub_81300A4, 2, 1
@@ -4155,7 +4155,7 @@ Move_AROMATHERAPY: @ 81CCFAB
createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, 12, -5, 0, 0, 32, 60, 1
waitforvisualfinish
playsewithpan SE_REAPOKE, 192
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 43, 3, 10, 0, 13293
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 43, 3, 10, 0, 13293
createsprite gBattleAnimSpriteTemplate_83D7974, 16, 0, 0, 0, 1
waitforvisualfinish
end
@@ -4222,7 +4222,7 @@ Move_ODOR_SLEUTH: @ 81CD1FF
Move_GRASS_WHISTLE: @ 81CD249
loadspritegfx 10072
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 13298
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, 13298
waitforvisualfinish
createvisualtask sub_80CEA20, 2
waitforvisualfinish
@@ -4253,19 +4253,19 @@ Move_GRASS_WHISTLE: @ 81CD249
delay 4
waitforvisualfinish
createvisualtask sub_80CEAD8, 2
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 13298
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, 13298
waitforvisualfinish
end
Move_TICKLE: @ 81CD33C
loadspritegfx 10218
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 0, 16, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 0, 16, 0
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8
createsprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8
playsewithpan SE_W197, 192
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 16, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 16, 0, 0
waitforvisualfinish
delay 20
createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, 0
@@ -4540,7 +4540,7 @@ Move_SHOCK_WAVE: @ 81CD867
loadspritegfx 10037
monbg ANIM_BANK_ATTACKER
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, 0
waitforvisualfinish
createvisualtask sub_80D6B3C, 2, 0, 20, 0, 2
playsewithpan SE_W268, 192
@@ -4655,7 +4655,7 @@ Move_ICE_PUNCH: @ 81CDB3E
loadspritegfx 10141
loadspritegfx 10135
loadspritegfx 10143
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, 0
createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 32588
delay 20
playsewithpan SE_W081, 63
@@ -4680,7 +4680,7 @@ Move_ICE_PUNCH: @ 81CDB3E
delay 5
createvisualtask sub_80E2A38, 10, 4, 2, 9, 0, 32588
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 7, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 7, 0, 0
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -4773,7 +4773,7 @@ Move_THUNDER: @ 81CDDCE
waitbgfadeout
createvisualtask sub_80E3A58, 5, -256, 0, 1, -1
waitbgfadein
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, 0
delay 16
createvisualtask sub_80E2324, 2, 257, 257, 257
playsewithpan SE_W086, 63
@@ -4817,7 +4817,7 @@ Move_THUNDER: @ 81CDDCE
delay 2
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 130, 1, 2, 16, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 130, 1, 2, 16, 0, 0
waitforvisualfinish
restorebg
waitbgfadeout
@@ -4831,7 +4831,7 @@ Move_THUNDER_PUNCH: @ 81CDF28
loadspritegfx 10037
monbg ANIM_BANK_TARGET
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, 0
waitforvisualfinish
playsewithpan SE_W004, 63
createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0
@@ -4851,7 +4851,7 @@ Move_THUNDER_PUNCH: @ 81CDF28
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 15, 1
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, 0
delay 20
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
@@ -5349,7 +5349,7 @@ Move_ICE_BEAM: @ 81CEB4D
monbgprio_28 1
setalpha 12, 8
loadspritegfx 10141
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, 0
waitforvisualfinish
createsoundtask sub_812B058, 183, -64, 63, 4, 4, 0, 10
createsprite gBattleAnimSpriteTemplate_83D9C3C, 2, 20, 12, 0, 12, 20
@@ -5358,7 +5358,7 @@ Move_ICE_BEAM: @ 81CEB4D
call _81CEC4E
call _81CEC4E
call _81CEC4E
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 4, -31, 0, 7, 32384
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 4, -31, 0, 7, 32384
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 25, 1
call _81CEC4E
call _81CEC4E
@@ -5374,9 +5374,9 @@ Move_ICE_BEAM: @ 81CEB4D
waitforvisualfinish
delay 20
call Unknown_81D5C36
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 4, 5, 7, 0, 32384
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 4, 5, 7, 0, 32384
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 7, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 7, 0, 0
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
@@ -5574,7 +5574,7 @@ _81CF13F:
Move_POWDER_SNOW: @ 81CF146
loadspritegfx 10141
monbg ANIM_BANK_DEF_PARTNER
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 1, 0, 3, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 1, 0, 3, 0
waitforvisualfinish
panse_1B SE_W016, 192, 63, 2, 0
call _81CF190
@@ -5586,7 +5586,7 @@ Move_POWDER_SNOW: @ 81CF146
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
delay 20
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 1, 3, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 1, 3, 0, 0
end
_81CF190:
createsprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, 0, 0, 0, 56, 4, 4, 1
@@ -5700,7 +5700,7 @@ Move_ABSORB: @ 81CF427
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 13293
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, 13293
waitforvisualfinish
playsewithpan SE_W071, 63
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
@@ -5713,7 +5713,7 @@ Move_ABSORB: @ 81CF427
delay 15
call Unknown_81D5EF5
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 13293
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 4, 0, 13293
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -5752,7 +5752,7 @@ Move_MEGA_DRAIN: @ 81CF53F
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 8, 13293
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 8, 13293
waitforvisualfinish
playsewithpan SE_W071, 63
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
@@ -5765,7 +5765,7 @@ Move_MEGA_DRAIN: @ 81CF53F
delay 15
call Unknown_81D5EF5
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 8, 0, 13293
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 8, 0, 13293
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -5812,7 +5812,7 @@ Move_GIGA_DRAIN: @ 81CF6CF
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 12, 13293
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 12, 13293
waitforvisualfinish
playsewithpan SE_W071, 63
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
@@ -5825,7 +5825,7 @@ Move_GIGA_DRAIN: @ 81CF6CF
delay 15
call Unknown_81D5EF5
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 12, 0, 13293
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 12, 0, 13293
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -5890,14 +5890,14 @@ Move_LEECH_LIFE: @ 81CF8D7
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, 0
waitforvisualfinish
call _81CF496
waitforvisualfinish
delay 15
call Unknown_81D5EF5
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 7, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 7, 0, 0
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -6358,14 +6358,14 @@ Move_WHIRLPOOL: @ 81D038C
monbgprio_28 1
setalpha 12, 8
delay 0
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 23968
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, 23968
playsewithpan SE_W250, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 50, 1
call _81D03E4
call _81D03E4
call _81D03E4
delay 12
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 23968
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, 23968
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
end
@@ -7406,7 +7406,7 @@ Move_STRING_SHOT: @ 81D1C98
loadspritegfx 10180
monbg ANIM_BANK_DEF_PARTNER
delay 0
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 0, 9, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, 0
waitforvisualfinish
loopsewithpan SE_W081, 192, 9, 6
call _81D1D56
@@ -7438,7 +7438,7 @@ Move_STRING_SHOT: @ 81D1C98
clearmonbg ANIM_BANK_DEF_PARTNER
delay 1
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 9, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 9, 0, 0
end
_81D1D56:
createsprite gBattleAnimSpriteTemplate_83DAB28, 130, 20, 0, 512, 20, 1
@@ -7450,7 +7450,7 @@ Move_SPIDER_WEB: @ 81D1D6A
loadspritegfx 10180
monbg ANIM_BANK_DEF_PARTNER
delay 0
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 0, 9, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, 0
waitforvisualfinish
monbgprio_28 1
loopsewithpan SE_W081, 192, 9, 6
@@ -7474,7 +7474,7 @@ Move_SPIDER_WEB: @ 81D1D6A
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 9, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 9, 0, 0
end
_81D1DF7:
createsprite gBattleAnimSpriteTemplate_83DAB28, 130, 20, 0, 512, 20, 0
@@ -7626,7 +7626,7 @@ _81D2084:
createsprite gBattleAnimSpriteTemplate_83DAF38, 130
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 16, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 16, 0, 0
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
end
@@ -7659,7 +7659,7 @@ Move_SOFT_BOILED: @ 81D213B
delay 120
delay 7
playsewithpan SE_W030, 192
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 10, 0, 31500
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 10, 0, 31500
createsprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1
delay 8
createsprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1
@@ -7725,12 +7725,12 @@ Move_FAKE_OUT: @ 81D23A8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1
createvisualtask sub_80D1E38, 3
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, 32767
end
Move_SCARY_FACE: @ 81D23E3
loadspritegfx 10218
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 27, 3, 0, 16, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 27, 3, 0, 16, 0
playsewithpan SE_W060, 192
waitforvisualfinish
delay 10
@@ -7742,7 +7742,7 @@ Move_SCARY_FACE: @ 81D23E3
waitforvisualfinish
createvisualtask sub_80D60B4, 3, 20, 1, 0
playsewithpan SE_W081B, 63
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 27, 3, 16, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 27, 3, 16, 0, 0
waitforvisualfinish
end
@@ -7910,13 +7910,13 @@ Move_PERISH_SONG: @ 81D2784
delay 20
panse_1B SE_W195, 192, 63, 2, 0
delay 80
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, 0
createvisualtask sub_80E0E24, 5, 4, 0
createvisualtask sub_80E0E24, 5, 5, 0
createvisualtask sub_80E0E24, 5, 6, 0
createvisualtask sub_80E0E24, 5, 7, 0
delay 100
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, 0
createvisualtask sub_80E0E24, 5, 4, 1
createvisualtask sub_80E0E24, 5, 5, 1
createvisualtask sub_80E0E24, 5, 6, 1
@@ -7991,7 +7991,7 @@ Move_TRI_ATTACK: @ 81D2A0F
delay 20
createsoundtask sub_812B058, 220, -64, 63, 5, 6, 0, 7
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, 0
delay 16
loadspritegfx 10033
createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0
@@ -8027,7 +8027,7 @@ Move_TRI_ATTACK: @ 81D2A0F
waitforvisualfinish
loadspritegfx 10141
call Unknown_81D5C36
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, 0
waitforvisualfinish
end
@@ -8113,7 +8113,7 @@ Move_TRICK: @ 81D2CE8
Move_WISH: @ 81D2D66
loadspritegfx 10233
loadspritegfx 10049
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 10, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, 0
waitforvisualfinish
panse_27 SE_W115, 63, 192, 253, 0
createsprite gBattleAnimSpriteTemplate_84024E8, 40
@@ -8122,7 +8122,7 @@ Move_WISH: @ 81D2D66
loopsewithpan SE_W215, 192, 16, 3
call Unknown_81D5ECA
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 10, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 10, 0, 0
waitforvisualfinish
end
@@ -8134,7 +8134,7 @@ Move_STOCKPILE: @ 81D2DAE
call _81D2DEC
call _81D2DEC
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 12, 0, 32767
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 12, 0, 32767
end
_81D2DEC:
createsprite gBattleAnimSpriteTemplate_83D6350, 2, 55, 55, 13
@@ -8319,7 +8319,7 @@ _81D3144:
Move_HYPER_BEAM: @ 81D31EA
loadspritegfx 10147
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 0, 16, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 0, 16, 0
waitforvisualfinish
delay 10
playsewithpan SE_W063, 192
@@ -8359,7 +8359,7 @@ Move_HYPER_BEAM: @ 81D31EA
call _81D331B
createvisualtask sub_80E2A38, 10, 4, 2, 11, 0, 26425
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 16, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 16, 0, 0
end
_81D331B:
createsprite gBattleAnimSpriteTemplate_83D6394, 130
@@ -8415,7 +8415,7 @@ _81D3415:
Move_ROLE_PLAY: @ 81D3428
monbg ANIM_BANK_ATK_PARTNER
createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 32767
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 10, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 10, 0
waitforvisualfinish
playsewithpan SE_W161, 192
waitplaysewithpan SE_W197, 192, 30
@@ -8424,7 +8424,7 @@ Move_ROLE_PLAY: @ 81D3428
clearmonbg ANIM_BANK_ATK_PARTNER
createvisualtask sub_80E2A38, 10, 4, 2, 16, 0, 32767
delay 8
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 10, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 10, 0, 0
end
Move_REFRESH: @ 81D3485
@@ -8437,7 +8437,7 @@ Move_REFRESH: @ 81D3485
call Unknown_81D5ECA
waitforvisualfinish
playsewithpan SE_REAPOKE, 192
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 10, 0, 31500
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 10, 0, 31500
createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0
end
@@ -8472,7 +8472,7 @@ Move_HYPER_VOICE: @ 81D3550
end
_81D3562:
createvisualtask sub_812B2B8, 5
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 8, 0, 1023
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 8, 0, 1023
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_BANK_ATTACKER, 0
createsprite gBattleAnimSpriteTemplate_83D798C, 0, 45, 0, 0, 0, 0, 0, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1
@@ -8482,14 +8482,14 @@ _81D3562:
Move_SAND_TOMB: @ 81D35D2
loadspritegfx 10074
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 563
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, 563
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 43, 1
playsewithpan SE_W328, 63
call _81D361F
call _81D361F
call _81D361F
delay 22
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 563
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, 563
waitforvisualfinish
end
_81D361F:
@@ -8755,7 +8755,7 @@ Move_FRENZY_PLANT: @ 81D3C7B
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 2, 0, 5, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 2, 0, 5, 0
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D6670, 2, 10, 8, 2, 0, 0, 100
playsewithpan SE_W010, 192
@@ -8803,7 +8803,7 @@ Move_FRENZY_PLANT: @ 81D3C7B
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 10, 1, 1
playsewithpan SE_W003, 63
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 2, 5, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 2, 5, 0, 0
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
@@ -8945,7 +8945,7 @@ _81D401E:
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
goto _81D3F67
_81D4139:
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 6, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 6, 0
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, 2, 16, 1, ANIM_BANK_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
@@ -9002,7 +9002,7 @@ _81D4139:
createsprite gBasicHitSplatSpriteTemplate, 2, -5, 3, 1, 0
createvisualtask sub_812B30C, 5, 141, 63
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 6, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 6, 0, 0
goto _81D3F67
_81D4371:
createsprite gVerticalDipSpriteTemplate, 2, 4, 3, ANIM_BANK_ATTACKER
@@ -9246,7 +9246,7 @@ Move_OVERHEAT: @ 81D4AFC
loadspritegfx 10135
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 18
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 5, 28
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 5, 28
waitforvisualfinish
createvisualtask sub_80E4028, 5, 0, 1
delay 1
@@ -9255,7 +9255,7 @@ Move_OVERHEAT: @ 81D4AFC
playsewithpan SE_W082, 192
createvisualtask sub_80E4028, 5, 1, 0
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 1, 0, 13, 28
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 1, 0, 13, 28
createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1
waitforvisualfinish
playsewithpan SE_W172B, 192
@@ -9301,12 +9301,12 @@ Move_OVERHEAT: @ 81D4AFC
playsewithpan SE_W007, 63
createvisualtask sub_80E4178, 5, 1
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, -1, 0, 13, 19026
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, -1, 0, 13, 19026
createvisualtask AnimTask_ShakeMon, 5, 0, 3, 0, 15, 1
waitforvisualfinish
createvisualtask sub_80E40D0, 5, 0, 1
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 5, 0, 28
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 5, 0, 28
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -9314,7 +9314,7 @@ Move_OVERHEAT: @ 81D4AFC
delay 15
createvisualtask sub_80E40D0, 5, 1, 0
delay 1
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 13, 0, 19026
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 13, 0, 19026
waitforvisualfinish
end
@@ -9456,7 +9456,7 @@ Move_WATER_PULSE: @ 81D50D2
monbg ANIM_BANK_TARGET
monbgprio_28 1
playsewithpan SE_W145C, 192
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 7, 29472
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 7, 29472
delay 10
createsprite gBattleAnimSpriteTemplate_83D9408, 66, 100, 100, 8, 1, 20, 40, 0
createsprite gBattleAnimSpriteTemplate_83D9408, 66, 20, 100, 16, 2, 10, 35, 1
@@ -9476,7 +9476,7 @@ Move_WATER_PULSE: @ 81D50D2
delay 13
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 8, 18, 1
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 7, 0, 29472
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 7, 0, 29472
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
end
@@ -9534,7 +9534,7 @@ Move_DOOM_DESIRE: @ 81D52CB
delay 1
monbg ANIM_BANK_ATK_PARTNER
createvisualtask sub_80E0E24, 5, 1, 0
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, 0
waitforvisualfinish
setalpha 8, 8
playsewithpan SE_W060, 192
@@ -9542,7 +9542,7 @@ Move_DOOM_DESIRE: @ 81D52CB
waitforvisualfinish
delay 20
createvisualtask sub_80E0E24, 5, 1, 1
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 4, 0, 0
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
blendoff
@@ -9550,7 +9550,7 @@ Move_DOOM_DESIRE: @ 81D52CB
Unknown_81D532F: @ 81D532F
loadspritegfx 10198
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 32767
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, 32767
waitforvisualfinish
delay 10
createvisualtask sub_812E14C, 5
@@ -9577,7 +9577,7 @@ Unknown_81D532F: @ 81D532F
playsewithpan SE_W120, 63
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, 32767
waitforvisualfinish
end
@@ -10138,13 +10138,13 @@ ElectricityEffect: @ 81D6100
createsprite gElectricitySpriteTemplate, 130, -20, 15, 5, 1
return
-Unknown_81D618B: @ 81D618B
+ConfusionEffect: @ 81D618B
loopsewithpan SE_W146, 63, 13, 6
- createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 0, 3, 90
- createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 51, 3, 90
- createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 102, 3, 90
- createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 153, 3, 90
- createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 204, 3, 90
+ createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 0, 3, 90
+ createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 51, 3, 90
+ createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 102, 3, 90
+ createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 153, 3, 90
+ createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 204, 3, 90
return
Unknown_81D61E7: @ 81D61E7
@@ -10218,7 +10218,7 @@ StatusCondition_Poison: @ 81D6270
StatusCondition_Confusion: @ 81D629B
loadspritegfx 10073
- call Unknown_81D618B
+ call ConfusionEffect
end
StatusCondition_Burn: @ 81D62A4
@@ -10382,13 +10382,13 @@ _81D6522:
monbgprio_28 1
setalpha 12, 8
delay 0
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 23968
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, 23968
playsewithpan SE_W250, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
call _81D03E4
call _81D03E4
delay 12
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 23968
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, 23968
waitforvisualfinish
stopsound
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -10411,13 +10411,13 @@ _81D6576:
end
_81D65D3:
loadspritegfx 10074
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 563
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, 563
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
playsewithpan SE_W328, 63
call _81D361F
call _81D361F
delay 22
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 563
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, 563
waitforvisualfinish
stopsound
end
@@ -10439,7 +10439,7 @@ General_ItemEffect: @ 81D661C
call Unknown_81D5ECA
waitforvisualfinish
playsewithpan SE_REAPOKE, 192
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 3, 7, 0, 26609
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 3, 7, 0, 26609
createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0
waitforvisualfinish
end
@@ -10484,11 +10484,11 @@ General_SmokeballEscape: @ 81D6690
end
General_HangedOn: @ 81D676E
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 2, 7, 0, 9, 31
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 2, 7, 0, 9, 31
playsewithpan SE_W082, 192
createvisualtask sub_812FC68, 5, 30, 128, 0, 1, 2, 0, 1
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 2, 4, 9, 0, 31
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 2, 4, 9, 0, 31
waitforvisualfinish
delay 6
createsprite gSlideMonToOriginalPosSpriteTemplate, 0, 0, 0, 15
@@ -10587,7 +10587,7 @@ General_FutureSightHit: @ 81D68D5
General_DoomDesireHit: @ 81D6934
createvisualtask sub_80E42B0, 2
loadspritegfx 10198
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 32767
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, 32767
waitforvisualfinish
delay 10
createvisualtask sub_812E14C, 5
@@ -10614,7 +10614,7 @@ General_DoomDesireHit: @ 81D6934
playsewithpan SE_W120, 63
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, 32767
waitforvisualfinish
end
@@ -10636,7 +10636,7 @@ General_IngrainHeal: @ 81D6A39
loadspritegfx 10031
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 13293
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, 13293
waitforvisualfinish
delay 3
call _81CF496
@@ -10644,7 +10644,7 @@ General_IngrainHeal: @ 81D6A39
delay 15
call Unknown_81D5EF5
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 13293
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 4, 0, 13293
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -10653,14 +10653,14 @@ General_IngrainHeal: @ 81D6A39
General_WishHeal: @ 81D6A7C
loadspritegfx 10031
loadspritegfx 10049
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 10, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, 0
waitforvisualfinish
playsewithpan SE_W025, 192
call Unknown_81D5ECA
waitforvisualfinish
call Unknown_81D5EF5
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 10, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 10, 0, 0
end
Unknown_81D6AB6: @ 81D6AB6
diff --git a/include/battle_anim.h b/include/battle_anim.h
index b5b85625e..e3a3bd7b1 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -34,6 +34,15 @@ struct UnknownStruct3
u8 filler1[0xB];
};
+struct EWRAM_19348_Struct
+{
+ /*0x00*/ u16 species2;
+ /*0x02*/ u16 species;
+ /*0x04*/ u8 filler4[0x8];
+ /*0x0C*/ u32 otId;
+ /*0x10*/ u32 personality;
+};
+
extern void (*gAnimScriptCallback)(void);
extern u8 gAnimScriptActive;
extern u8 gAnimFriendship;
@@ -129,5 +138,6 @@ s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
s16 sub_8077104(s16 newPan, int oldPan);
void DestroyAnimSoundTask(u8 taskId);
void sub_8076464(u8 a);
+s8 BattleAnimAdjustPanning2(s8);
#endif
diff --git a/ld_script.txt b/ld_script.txt
index 9ccf09013..27c6de433 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -295,7 +295,6 @@ SECTIONS {
src/battle/anim/dark.o(.text);
src/battle/anim/ground.o(.text);
src/battle/anim/normal.o(.text);
- asm/normal.o(.text);
src/battle/anim/battle_intro.o(.text);
src/bike.o(.text);
src/easy_chat_1.o(.text);
diff --git a/src/battle/anim/normal.c b/src/battle/anim/normal.c
index 4d481836c..7564c529c 100644
--- a/src/battle/anim/normal.c
+++ b/src/battle/anim/normal.c
@@ -2,12 +2,16 @@
#include "battle.h"
#include "battle_anim.h"
#include "blend_palette.h"
+#include "decompress.h"
+#include "ewram.h"
#include "palette.h"
#include "random.h"
#include "rom_8077ABC.h"
+#include "sound.h"
#include "task.h"
#include "trig.h"
#include "constants/battle_constants.h"
+#include "constants/songs.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
@@ -16,24 +20,43 @@ extern u8 gHealthboxIDs[];
extern u8 gBattlersCount;
extern u8 gBankSpriteIds[];
extern u8 gBattleTerrain;
+extern u16 gBattlerPartyIndexes[];
+extern u8 gBankTarget;
+extern u8 gEffectBank;
+extern u8 gBankAttacker;
+extern u8 gAnimVisualTaskCount;
+
+extern const u8 gUnknown_08D20A14[];
+extern const u8 gUnknown_08D20A30[];
+extern const u8 gBattleStatMask1_Tilemap[];
+extern const u8 gBattleStatMask2_Tilemap[];
+extern const u8 gBattleStatMask_Gfx[];
+extern const u16 gBattleStatMask1_Pal[];
+extern const u16 gBattleStatMask2_Pal[];
+extern const u16 gBattleStatMask3_Pal[];
+extern const u16 gBattleStatMask4_Pal[];
+extern const u16 gBattleStatMask5_Pal[];
+extern const u16 gBattleStatMask6_Pal[];
+extern const u16 gBattleStatMask7_Pal[];
+extern const u16 gBattleStatMask8_Pal[];
extern void sub_80DA48C(struct Sprite *);
-static void sub_80E1CB4(struct Sprite *sprite);
-static void sub_80E1D84(struct Sprite *sprite);
+static void AnimConfusionDuck(struct Sprite *sprite);
+static void AnimSimplePaletteBlend(struct Sprite *sprite);
static void sub_80E1E2C(struct Sprite *sprite);
static void sub_80E1F3C(struct Sprite *sprite);
static void sub_80E24B8(struct Sprite *sprite);
-/*static*/ void sub_80E27A0(struct Sprite *sprite);
+static void sub_80E27A0(struct Sprite *sprite);
static void sub_80E2838(struct Sprite *sprite);
static void sub_80E2870(struct Sprite *sprite);
static void sub_80E2908(struct Sprite *sprite);
static void sub_80E2978(struct Sprite *sprite);
static void sub_80E29C0(struct Sprite *sprite);
static void sub_80E27E8(struct Sprite *sprite);
-static void sub_80E1D20(struct Sprite *sprite);
-u32 sub_80E1DC4(s16);
-static void sub_80E1E0C(struct Sprite *sprite);
+static void AnimConfusionDuckStep(struct Sprite *sprite);
+static u32 UnpackSelectedBattleAnimPalettes(s16);
+static void AnimSimplePaletteBlendStep(struct Sprite *sprite);
static void sub_80E1E80(struct Sprite *sprite);
static void sub_80E1F0C(struct Sprite *sprite);
static void sub_80E1FDC(u8, u8, u8);
@@ -46,12 +69,21 @@ static void sub_80E260C(void);
static void sub_80E255C(struct Sprite *sprite);
static void sub_80E2710(u8 taskId);
static void sub_80E29FC(struct Sprite *sprite);
-/*static*/ void sub_80E2C8C(u8 taskId, u32 selectedPalettes);
+static void sub_80E2C8C(u8 taskId, u32 selectedPalettes);
static void sub_80E2CD0(u8 taskId);
static void sub_80E2DB8(u8 taskId);
-void sub_80E2E10(u8 taskId);
-
-const union AnimCmd gSpriteAnim_83DB37C[] =
+static void sub_80E2E10(u8 taskId);
+static void sub_80E2EE8(struct Sprite *sprite);
+static void sub_80E3194(u8 taskId);
+static void sub_80E3338(u8 taskId);
+static void sub_80E3704(u8 taskId);
+static void sub_80E38F8(u8 taskId);
+static void sub_80E39BC(u32, u16);
+static void sub_80E3AD0(u8 taskId);
+static void sub_80E3E64(u8 taskId);
+static void sub_80E4368(u8 taskId);
+
+const union AnimCmd gConfusionDuckSpriteAnim1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(4, 8),
@@ -60,7 +92,7 @@ const union AnimCmd gSpriteAnim_83DB37C[] =
ANIMCMD_JUMP(0),
};
-const union AnimCmd gSpriteAnim_83DB390[] =
+const union AnimCmd gConfusionDuckSpriteAnim2[] =
{
ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
ANIMCMD_FRAME(4, 8),
@@ -69,24 +101,24 @@ const union AnimCmd gSpriteAnim_83DB390[] =
ANIMCMD_JUMP(0),
};
-const union AnimCmd *const gSpriteAnimTable_83DB3A4[] =
+const union AnimCmd *const gConfusionDuckSpriteAnimTable[] =
{
- gSpriteAnim_83DB37C,
- gSpriteAnim_83DB390,
+ gConfusionDuckSpriteAnim1,
+ gConfusionDuckSpriteAnim2,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB3AC =
+const struct SpriteTemplate gConfusionDuckSpriteTemplate =
{
.tileTag = 10073,
.paletteTag = 10073,
.oam = &gOamData_837DF2C,
- .anims = gSpriteAnimTable_83DB3A4,
+ .anims = gConfusionDuckSpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80E1CB4,
+ .callback = AnimConfusionDuck,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB3C4 =
+const struct SpriteTemplate gSimplePaletteBlendSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -94,7 +126,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB3C4 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80E1D84,
+ .callback = AnimSimplePaletteBlend,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB3DC =
@@ -270,7 +302,13 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB550 =
const u16 gUnknown_083DB568 = RGB(31, 31, 31);
-static void sub_80E1CB4(struct Sprite *sprite)
+// Moves a spinning duck around the mon's head.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: initial wave offset
+// arg 3: wave period (higher means faster wave)
+// arg 4: duration
+static void AnimConfusionDuck(struct Sprite *sprite)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
@@ -288,11 +326,11 @@ static void sub_80E1CB4(struct Sprite *sprite)
}
sprite->data[3] = gBattleAnimArgs[4];
- sprite->callback = sub_80E1D20;
+ sprite->callback = AnimConfusionDuckStep;
sprite->callback(sprite);
}
-static void sub_80E1D20(struct Sprite *sprite)
+static void AnimConfusionDuckStep(struct Sprite *sprite)
{
sprite->pos2.x = Cos(sprite->data[0], 30);
sprite->pos2.y = Sin(sprite->data[0], 10);
@@ -307,27 +345,42 @@ static void sub_80E1D20(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80E1D84(struct Sprite *sprite)
+// Performs a simple color blend on a specified sprite.
+// arg 0: palette selector
+// arg 1: delay
+// arg 2: start blend amount
+// arg 3: end blend amount
+// arg 4: blend color
+static void AnimSimplePaletteBlend(struct Sprite *sprite)
{
- u32 selectedPalettes = sub_80E1DC4(gBattleAnimArgs[0]);
+ u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
BeginNormalPaletteFade(selectedPalettes, gBattleAnimArgs[1], gBattleAnimArgs[2], gBattleAnimArgs[3], gBattleAnimArgs[4]);
sprite->invisible = 1;
- sprite->callback = sub_80E1E0C;
+ sprite->callback = AnimSimplePaletteBlendStep;
}
-u32 sub_80E1DC4(s16 a)
-{
- u8 arg0 = a & 1;
- u8 arg1 = (a >> 1) & 1;
- u8 arg2 = (a >> 2) & 1;
- u8 arg3 = (a >> 3) & 1;
- u8 arg4 = (a >> 4) & 1;
- u8 arg5 = (a >> 5) & 1;
- u8 arg6 = (a >> 6) & 1;
+// Unpacks a bitfield and returns a bitmask of its selected palettes.
+// Bits 0-6 of the selector parameter result in the following palettes being selected:
+// 0: battle background palettes (BG palettes 1, 2, and 3)
+// 1: gAnimBankAttacker OBJ palette
+// 2: gAnimBankTarget OBJ palette
+// 3: gAnimBankAttacker partner OBJ palette
+// 4: gAnimBankTarget partner OBJ palette
+// 5: BG palette 4
+// 6: BG palette 5
+static u32 UnpackSelectedBattleAnimPalettes(s16 selector)
+{
+ u8 arg0 = selector & 1;
+ u8 arg1 = (selector >> 1) & 1;
+ u8 arg2 = (selector >> 2) & 1;
+ u8 arg3 = (selector >> 3) & 1;
+ u8 arg4 = (selector >> 4) & 1;
+ u8 arg5 = (selector >> 5) & 1;
+ u8 arg6 = (selector >> 6) & 1;
return sub_80791A8(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
}
-static void sub_80E1E0C(struct Sprite *sprite)
+static void AnimSimplePaletteBlendStep(struct Sprite *sprite)
{
if (!gPaletteFade.active)
DestroyAnimSprite(sprite);
@@ -346,7 +399,7 @@ static void sub_80E1E2C(struct Sprite *sprite)
sprite->data[6] = gBattleAnimArgs[6];
sprite->data[7] = gBattleAnimArgs[0];
- selectedPalettes = sub_80E1DC4(sprite->data[7]);
+ selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
BlendPalettes(selectedPalettes, gBattleAnimArgs[4], gBattleAnimArgs[3]);
sprite->invisible = 1;
sprite->callback = sub_80E1E80;
@@ -371,7 +424,7 @@ static void sub_80E1E80(struct Sprite *sprite)
return;
}
- selectedPalettes = sub_80E1DC4(sprite->data[7]);
+ selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
if (sprite->data[1] & 0x100)
BlendPalettes(selectedPalettes, sprite->data[4], sprite->data[3]);
else
@@ -388,7 +441,7 @@ static void sub_80E1F0C(struct Sprite *sprite)
if (!gPaletteFade.active)
{
- selectedPalettes = sub_80E1DC4(sprite->data[7]);
+ selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
BlendPalettes(selectedPalettes, 0, 0);
DestroyAnimSprite(sprite);
}
@@ -424,7 +477,7 @@ void sub_80E1F8C(u8 taskId)
static void sub_80E1FDC(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount)
{
- u32 selectedPalettes = sub_80E1DC4(gTasks[taskId].data[0]);
+ u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gTasks[taskId].data[0]);
BeginNormalPaletteFade(
selectedPalettes,
gTasks[taskId].data[1],
@@ -795,7 +848,7 @@ static void sub_80E2710(u8 taskId)
}
}
-/*static*/ void sub_80E27A0(struct Sprite *sprite)
+static void sub_80E27A0(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
if (gBattleAnimArgs[2] == 0)
@@ -890,7 +943,7 @@ static void sub_80E29FC(struct Sprite *sprite)
void sub_80E2A38(u8 taskId)
{
- u32 selectedPalettes = sub_80E1DC4(gBattleAnimArgs[0]);
+ u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
selectedPalettes |= sub_80792C0(
(gBattleAnimArgs[0] >> 7) & 1,
(gBattleAnimArgs[0] >> 8) & 1,
@@ -907,7 +960,7 @@ void sub_80E2A7C(u8 taskId)
u8 sp[2];
sp[1] = 0xFF;
- selectedPalettes = sub_80E1DC4(1);
+ selectedPalettes = UnpackSelectedBattleAnimPalettes(1);
switch (gBattleAnimArgs[0])
{
case 2:
@@ -953,7 +1006,7 @@ void sub_80E2A7C(u8 taskId)
void sub_80E2B74(u8 taskId)
{
- u32 selectedPalettes = sub_80E1DC4(gBattleAnimArgs[0]);
+ u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
switch (gBattleTerrain)
{
@@ -998,7 +1051,7 @@ void sub_80E2C60(u8 taskId)
sub_80E2C8C(taskId, 1 << (paletteIndex + 16));
}
-/*static*/ void sub_80E2C8C(u8 taskId, u32 selectedPalettes)
+static void sub_80E2C8C(u8 taskId, u32 selectedPalettes)
{
gTasks[taskId].data[0] = selectedPalettes;
gTasks[taskId].data[1] = selectedPalettes >> 16;
@@ -1071,3 +1124,808 @@ void sub_80E2DD8(u8 taskId)
task->data[5] = 0;
task->func = sub_80E2E10;
}
+
+static void sub_80E2E10(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (task->data[4])
+ {
+ if (task->data[1])
+ {
+ task->data[1]--;
+ }
+ else
+ {
+ task->data[6] = duplicate_obj_of_side_rel2move_in_transparent_mode(task->data[0]);
+ if (task->data[6] >= 0)
+ {
+ gSprites[task->data[6]].oam.priority = task->data[0] ? 1 : 2;
+ gSprites[task->data[6]].data[0] = task->data[3];
+ gSprites[task->data[6]].data[1] = taskId;
+ gSprites[task->data[6]].data[2] = 5;
+ gSprites[task->data[6]].callback = sub_80E2EE8;
+ task->data[5]++;
+ }
+
+ task->data[4]--;
+ task->data[1] = task->data[2];
+ }
+ }
+ else if (task->data[5] == 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static void sub_80E2EE8(struct Sprite *sprite)
+{
+ if (sprite->data[0])
+ {
+ sprite->data[0]--;
+ }
+ else
+ {
+ gTasks[sprite->data[1]].data[sprite->data[2]]--;
+ obj_delete_but_dont_free_vram(sprite);
+ }
+}
+
+void sub_80E2F2C(u8 taskId)
+{
+ u16 species;
+ int spriteId, newSpriteId;
+ u16 var0;
+ struct Struct_sub_8078914 subStruct;
+
+ var0 = 0;
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F3D;
+ REG_DISPCNT |= DISPCNT_OBJWIN_ON;
+ REG_BLDCNT = 0x3F42;
+ REG_BLDALPHA = 0x0C08;
+ REG_BG1CNT_BITFIELD.priority = 0;
+ REG_BG1CNT_BITFIELD.screenSize = 0;
+ REG_BG1CNT_BITFIELD.areaOverflowMode = 1;
+
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 1;
+
+ if (IsDoubleBattle() && !IsContest())
+ {
+ if (GetBattlerPosition(gAnimBankAttacker) == B_POSITION_OPPONENT_RIGHT
+ || GetBattlerPosition(gAnimBankAttacker) == B_POSITION_PLAYER_LEFT)
+ {
+ if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2) == TRUE)
+ {
+ gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].oam.priority -= 1;
+ REG_BG1CNT_BITFIELD.priority = 1;
+ var0 = 1;
+ }
+ }
+ }
+
+ if (IsContest())
+ {
+ species = eWRAM_19348Struct->species2;
+ }
+ else
+ {
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_SPECIES);
+ else
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_SPECIES);
+ }
+
+ spriteId = GetAnimBattlerSpriteId(0);
+ newSpriteId = sub_807A4A0(gAnimBankAttacker, spriteId, species);
+ sub_8078914(&subStruct);
+ DmaFill32Defvars(3, 0, subStruct.field_4, 0x1000);
+ LZDecompressVram(&gUnknown_08D20A30, subStruct.field_4);
+ if (IsContest())
+ sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0);
+
+ LZDecompressVram(&gUnknown_08D20A14, subStruct.field_0);
+ LoadPalette(&gUnknown_083DB568, subStruct.field_8 * 16 + 1, 2);
+
+ gBattle_BG1_X = -gSprites[spriteId].pos1.x + 32;
+ gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;
+ gTasks[taskId].data[0] = newSpriteId;
+ gTasks[taskId].data[6] = var0;
+ gTasks[taskId].func = sub_80E3194;
+}
+
+static void sub_80E3194(u8 taskId)
+{
+ struct Struct_sub_8078914 subStruct;
+ struct Sprite *sprite;
+
+ gTasks[taskId].data[10] += 4;
+ gBattle_BG1_Y -= 4;
+ if (gTasks[taskId].data[10] == 64)
+ {
+ gTasks[taskId].data[10] = 0;
+ gBattle_BG1_Y += 64;
+ if (++gTasks[taskId].data[11] == 4)
+ {
+ sub_8076464(0);
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F3F;
+
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 0;
+
+ REG_DISPCNT ^= DISPCNT_OBJWIN_ON;
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ sprite = &gSprites[GetAnimBattlerSpriteId(0)]; // unused
+ sprite = &gSprites[gTasks[taskId].data[0]];
+ DestroySprite(sprite);
+
+ sub_8078914(&subStruct);
+ DmaFill32Defvars(3, 0, subStruct.field_4, 0x800);
+ if (gTasks[taskId].data[6] == 1)
+ gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].oam.priority++;
+
+ REG_BG1CNT_BITFIELD.areaOverflowMode = 0;
+ do {} while(0); // needed to match. perhaps part of a debug macro
+ gBattle_BG1_Y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_80E32E0(u8 taskId)
+{
+ u8 i;
+
+ for (i = 0; i < 8; i++)
+ gTasks[taskId].data[i] = gBattleAnimArgs[i];
+
+ gTasks[taskId].func = sub_80E3338;
+}
+
+static void sub_80E3338(u8 taskId)
+{
+ int i;
+ u8 battler1, battler2;
+ u16 species;
+ u8 spriteId, spriteId2;
+ u16 var0;
+ struct Struct_sub_8078914 subStruct;
+ s16 taskData[8];
+
+ spriteId2 = 0;
+ var0 = 0;
+
+ for (i = 0; i < 8; i++)
+ {
+ taskData[i] = gTasks[taskId].data[i];
+ gTasks[taskId].data[i] = 0;
+ }
+
+ if (taskData[2] == 0)
+ battler1 = gAnimBankAttacker;
+ else
+ battler1 = gAnimBankTarget;
+
+ battler2 = battler1 ^ 2;
+ if (IsContest() || (taskData[3] && !IsAnimBankSpriteVisible(battler2)))
+ taskData[3] = 0;
+
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F3D;
+ REG_DISPCNT |= DISPCNT_OBJWIN_ON;
+ REG_BLDCNT = 0x3F42;
+ REG_BLDALPHA = 0x1000;
+ REG_BG1CNT_BITFIELD.priority = 0;
+ REG_BG1CNT_BITFIELD.screenSize = 0;
+ REG_BG1CNT_BITFIELD.areaOverflowMode = 1;
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 1;
+
+ if (IsDoubleBattle() && taskData[3] == 0)
+ {
+ if (GetBattlerPosition(battler1) == B_POSITION_OPPONENT_RIGHT
+ || GetBattlerPosition(battler1) == B_POSITION_PLAYER_LEFT)
+ {
+ if (IsAnimBankSpriteVisible(battler2) == TRUE)
+ {
+ gSprites[gBankSpriteIds[battler2]].oam.priority -= 1;
+ REG_BG1CNT_BITFIELD.priority = 1;
+ var0 = 1;
+ }
+ }
+ }
+
+ if (IsContest())
+ {
+ species = eWRAM_19348Struct->species2;
+ }
+ else
+ {
+ if (GetBattlerSide(battler1) != B_SIDE_PLAYER)
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES);
+ else
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES);
+ }
+
+ spriteId = sub_807A4A0(battler1, gBankSpriteIds[battler1], species);
+ if (taskData[3])
+ spriteId2 = sub_807A4A0(battler2, gBankSpriteIds[battler2], species);
+
+ sub_8078914(&subStruct);
+ if (taskData[0] == 0)
+ LZDecompressVram(&gBattleStatMask1_Tilemap, subStruct.field_4);
+ else
+ LZDecompressVram(&gBattleStatMask2_Tilemap, subStruct.field_4);
+
+ if (IsContest())
+ sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0);
+
+ LZDecompressVram(&gBattleStatMask_Gfx, subStruct.field_0);
+
+ if (taskData[1] == 0)
+ LoadCompressedPalette(gBattleStatMask2_Pal, subStruct.field_8 << 4, 32);
+ else if (taskData[1] == 1)
+ LoadCompressedPalette(gBattleStatMask1_Pal, subStruct.field_8 << 4, 32);
+ else if (taskData[1] == 2)
+ LoadCompressedPalette(gBattleStatMask3_Pal, subStruct.field_8 << 4, 32);
+ else if (taskData[1] == 3)
+ LoadCompressedPalette(gBattleStatMask4_Pal, subStruct.field_8 << 4, 32);
+ else if (taskData[1] == 4)
+ LoadCompressedPalette(gBattleStatMask6_Pal, subStruct.field_8 << 4, 32);
+ else if (taskData[1] == 5)
+ LoadCompressedPalette(gBattleStatMask7_Pal, subStruct.field_8 << 4, 32);
+ else if (taskData[1] == 6)
+ LoadCompressedPalette(gBattleStatMask8_Pal, subStruct.field_8 << 4, 32);
+ else
+ LoadCompressedPalette(gBattleStatMask5_Pal, subStruct.field_8 << 4, 32);
+
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+
+ if (taskData[0] == 1)
+ {
+ gBattle_BG1_X = 64;
+ gTasks[taskId].data[1] = -3;
+ }
+ else
+ {
+ gTasks[taskId].data[1] = 3;
+ }
+
+ if (taskData[4] == 0)
+ {
+ gTasks[taskId].data[4] = 10;
+ gTasks[taskId].data[5] = 20;
+ }
+ else
+ {
+ gTasks[taskId].data[4] = 13;
+ gTasks[taskId].data[5] = 30;
+ }
+
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].data[2] = taskData[3];
+ gTasks[taskId].data[3] = spriteId2;
+ gTasks[taskId].data[6] = var0;
+ gTasks[taskId].data[7] = gBankSpriteIds[battler2];
+ gTasks[taskId].func = sub_80E3704;
+
+ if (taskData[0] == 0)
+ PlaySE12WithPanning(SE_W287, BattleAnimAdjustPanning2(-64));
+ else
+ PlaySE12WithPanning(SE_W287B, BattleAnimAdjustPanning2(-64));
+}
+
+static void sub_80E3704(u8 taskId)
+{
+ gBattle_BG1_Y += gTasks[taskId].data[1];
+
+ switch (gTasks[taskId].data[15])
+ {
+ case 0:
+ if (gTasks[taskId].data[11]++ > 0)
+ {
+ gTasks[taskId].data[11] = 0;
+ gTasks[taskId].data[12]++;
+ REG_BLDALPHA = ((16 - gTasks[taskId].data[12]) << 8) | gTasks[taskId].data[12];
+ if (gTasks[taskId].data[12] == gTasks[taskId].data[4])
+ gTasks[taskId].data[15]++;
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[10] == gTasks[taskId].data[5])
+ gTasks[taskId].data[15]++;
+ break;
+ case 2:
+ if (gTasks[taskId].data[11]++ > 0)
+ {
+ gTasks[taskId].data[11] = 0;
+ gTasks[taskId].data[12]--;
+ REG_BLDALPHA = ((16 - gTasks[taskId].data[12]) << 8) | gTasks[taskId].data[12];
+ if (gTasks[taskId].data[12] == 0)
+ {
+ sub_8076464(0);
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F3F;
+
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 0;
+
+ REG_DISPCNT ^= DISPCNT_OBJWIN_ON;
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ DestroySprite(&gSprites[gTasks[taskId].data[0]]);
+ if (gTasks[taskId].data[2])
+ DestroySprite(&gSprites[gTasks[taskId].data[3]]);
+
+ if (gTasks[taskId].data[6] == 1)
+ gSprites[gTasks[taskId].data[7]].oam.priority++;
+
+ REG_BG1CNT_BITFIELD.areaOverflowMode = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ break;
+ }
+}
+
+void sub_80E388C(u8 taskId)
+{
+ u32 selectedPalettes = sub_80792C0(1, 1, 1, 1);
+ sub_80E39BC(selectedPalettes, 0);
+ gTasks[taskId].data[14] = selectedPalettes >> 16;
+
+ selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
+ sub_80E39BC(selectedPalettes, 0xFFFF);
+ gTasks[taskId].data[15] = selectedPalettes;
+
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].func = sub_80E38F8;
+}
+
+static void sub_80E38F8(u8 taskId)
+{
+ u16 i;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 6)
+ {
+ task->data[1] = 0;
+ task->data[2] = 16;
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ task->data[2]--;
+
+ for (i = 0; i < 16; i++)
+ {
+ if ((task->data[15] >> i) & 1)
+ {
+ u16 paletteOffset = i * 16;
+ BlendPalette(paletteOffset, 16, task->data[2], 0xFFFF);
+ }
+
+ if ((task->data[14] >> i) & 1)
+ {
+ u16 paletteOffset = i * 16 + 0x100;
+ BlendPalette(paletteOffset, 16, task->data[2], 0);
+ }
+ }
+
+ if (task->data[2] == 0)
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_80E39BC(u32 selectedPalettes, u16 color)
+{
+ u16 i;
+
+ for (i = 0; i < 32; i++)
+ {
+ if (selectedPalettes & 1)
+ {
+ u16 curOffset = i * 16;
+ u16 paletteOffset = curOffset;
+ while (curOffset < paletteOffset + 16)
+ {
+ gPlttBufferFaded[curOffset] = color;
+ curOffset++;
+ }
+ }
+
+ selectedPalettes >>= 1;
+ }
+}
+
+void sub_80E3A08(u8 taskId)
+{
+ u32 i;
+ int j;
+ u32 selectedPalettes = 0;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (gAnimBankAttacker != i)
+ selectedPalettes |= 1 << (i + 16);
+ }
+
+ for (j = 5; j != 0; j--)
+ gBattleAnimArgs[j] = gBattleAnimArgs[j - 1];
+
+ sub_80E2C8C(taskId, selectedPalettes);
+}
+
+void sub_80E3A58(u8 taskId)
+{
+ u8 newTaskId;
+
+ sub_80789D4(0);
+ newTaskId = CreateTask(sub_80E3AD0, 5);
+ if (gBattleAnimArgs[2] && GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ {
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ }
+
+ gTasks[newTaskId].data[1] = gBattleAnimArgs[0];
+ gTasks[newTaskId].data[2] = gBattleAnimArgs[1];
+ gTasks[newTaskId].data[3] = gBattleAnimArgs[3];
+ gTasks[newTaskId].data[0]++;
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_80E3AD0(u8 taskId)
+{
+ gTasks[taskId].data[10] += gTasks[taskId].data[1];
+ gTasks[taskId].data[11] += gTasks[taskId].data[2];
+ gBattle_BG3_X += gTasks[taskId].data[10] >> 8;
+ gBattle_BG3_Y += gTasks[taskId].data[11] >> 8;
+ gTasks[taskId].data[10] &= 0xFF;
+ gTasks[taskId].data[11] &= 0xFF;
+
+ if (gBattleAnimArgs[7] == gTasks[taskId].data[3])
+ {
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
+ sub_80789D4(1);
+ DestroyTask(taskId);
+ }
+}
+
+void sub_80E3B4C(u8 taskId)
+{
+ gBattleAnimArgs[7] = GetBattlerSide(gAnimBankAttacker);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E3B78(u8 taskId)
+{
+ gBattleAnimArgs[7] = GetBattlerSide(gAnimBankTarget);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E3BA4(u8 taskId)
+{
+ gBattleAnimArgs[7] = (gAnimBankAttacker ^ 2) == gAnimBankTarget;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E3BDC(u8 taskId)
+{
+ u16 i;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (i != gAnimBankAttacker && IsAnimBankSpriteVisible(i))
+ gSprites[gBankSpriteIds[i]].invisible = gBattleAnimArgs[0];
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E3C4C(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u8 *arg8, const u8 *arg9, const u16 *palette)
+{
+ u16 species;
+ u8 spriteId, spriteId2;
+ struct Struct_sub_8078914 subStruct;
+ u8 battler2;
+
+ spriteId2 = 0;
+ battler2 = battler1 ^ 2;
+
+ if (IsContest() || (arg4 && !IsAnimBankSpriteVisible(battler2)))
+ arg4 = 0;
+
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F3D;
+ REG_DISPCNT |= DISPCNT_OBJWIN_ON;
+ REG_BLDCNT = 0x3F42;
+ REG_BLDALPHA = 0x1000;
+ REG_BG1CNT_BITFIELD.priority = 0;
+ REG_BG1CNT_BITFIELD.screenSize = 0;
+ REG_BG1CNT_BITFIELD.areaOverflowMode = 1;
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 1;
+
+ if (IsContest())
+ {
+ species = eWRAM_19348Struct->species2;
+ }
+ else
+ {
+ if (GetBattlerSide(battler1) != B_SIDE_PLAYER)
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES);
+ else
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES);
+ }
+
+ spriteId = sub_807A4A0(battler1, gBankSpriteIds[battler1], species);
+ if (arg4)
+ spriteId2 = sub_807A4A0(battler2, gBankSpriteIds[battler2], species);
+
+ sub_8078914(&subStruct);
+ LZDecompressVram(arg9, subStruct.field_4);
+ if (IsContest())
+ sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0);
+
+ LZDecompressVram(arg8, subStruct.field_0);
+ LoadCompressedPalette(palette, subStruct.field_8 << 4, 32);
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gTasks[taskId].data[1] = arg2;
+ gTasks[taskId].data[4] = arg5;
+ gTasks[taskId].data[5] = arg7;
+ gTasks[taskId].data[6] = arg6;
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].data[2] = arg4;
+ gTasks[taskId].data[3] = spriteId2;
+ gTasks[taskId].func = sub_80E3E64;
+}
+
+static void sub_80E3E64(u8 taskId)
+{
+ gTasks[taskId].data[13] += gTasks[taskId].data[1] < 0 ? -gTasks[taskId].data[1] : gTasks[taskId].data[1];
+ if (gTasks[taskId].data[1] < 0)
+ gBattle_BG1_Y -= gTasks[taskId].data[13] >> 8;
+ else
+ gBattle_BG1_Y += gTasks[taskId].data[13] >> 8;
+
+ gTasks[taskId].data[13] &= 0xFF;
+ switch (gTasks[taskId].data[15])
+ {
+ case 0:
+ if (gTasks[taskId].data[11]++ >= gTasks[taskId].data[6])
+ {
+ gTasks[taskId].data[11] = 0;
+ gTasks[taskId].data[12]++;
+ REG_BLDALPHA = ((16 - gTasks[taskId].data[12]) << 8) | gTasks[taskId].data[12];
+ if (gTasks[taskId].data[12] == gTasks[taskId].data[4])
+ gTasks[taskId].data[15]++;
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[10] == gTasks[taskId].data[5])
+ gTasks[taskId].data[15]++;
+ break;
+ case 2:
+ if (gTasks[taskId].data[11]++ >= gTasks[taskId].data[6])
+ {
+ gTasks[taskId].data[11] = 0;
+ gTasks[taskId].data[12]--;
+ REG_BLDALPHA = ((16 - gTasks[taskId].data[12]) << 8) | gTasks[taskId].data[12];
+ if (gTasks[taskId].data[12] == 0)
+ {
+ sub_8076464(0);
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F3F;
+
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 0;
+
+ REG_DISPCNT ^= DISPCNT_OBJWIN_ON;
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ DestroySprite(&gSprites[gTasks[taskId].data[0]]);
+ if (gTasks[taskId].data[2])
+ DestroySprite(&gSprites[gTasks[taskId].data[3]]);
+
+ REG_BG1CNT_BITFIELD.areaOverflowMode = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ break;
+ }
+}
+
+void sub_80E4008(u8 taskId)
+{
+ gBattleAnimArgs[0] = gBattleTerrain;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E4028(u8 taskId)
+{
+ u32 selectedPalettes;
+ u8 *dest;
+ int offset;
+ int i = 0;
+
+ if (gBattleAnimArgs[0] == 0)
+ {
+ selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0);
+ while ((selectedPalettes & 1) == 0)
+ {
+ selectedPalettes >>= 1;
+ i++;
+ }
+ }
+ else if (gBattleAnimArgs[0] == 1)
+ {
+ i = gAnimBankAttacker + 16;
+ }
+ else if (gBattleAnimArgs[0] == 2)
+ {
+ i = gAnimBankTarget + 16;
+ }
+
+ offset = gBattleAnimArgs[1] * 32;
+ dest = IsContest() ? &ewram14800[offset] : &ewram18000_2[offset];
+ // This doesn't match when u16* is used.
+ memcpy(dest, &((u8 *)gPlttBufferUnfaded)[i * 32], 32);
+ DestroyAnimVisualTask(taskId);
+}
+
+
+void sub_80E40D0(u8 taskId)
+{
+ u32 selectedPalettes;
+ u8 *src;
+ u8 *dest;
+ int offset;
+ int i = 0;
+
+ if (gBattleAnimArgs[0] == 0)
+ {
+ selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0);
+ while ((selectedPalettes & 1) == 0)
+ {
+ selectedPalettes >>= 1;
+ i++;
+ }
+ }
+ else if (gBattleAnimArgs[0] == 1)
+ {
+ i = gAnimBankAttacker + 16;
+ }
+ else if (gBattleAnimArgs[0] == 2)
+ {
+ i = gAnimBankTarget + 16;
+ }
+
+ dest = &((u8 *)gPlttBufferUnfaded)[i * 32];
+ offset = gBattleAnimArgs[1] * 32;
+ src = IsContest() ? &ewram14800[offset] : &ewram18000_2[offset];
+ // This doesn't match when u16* is used.
+ memcpy(dest, src, 32);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E4178(u8 taskId)
+{
+ u32 selectedPalettes;
+ int i = 0;
+
+ if (gBattleAnimArgs[0] == 0)
+ {
+ selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0);
+ while ((selectedPalettes & 1) == 0)
+ {
+ selectedPalettes >>= 1;
+ i++;
+ }
+ }
+ else if (gBattleAnimArgs[0] == 1)
+ {
+ i = gAnimBankAttacker + 16;
+ }
+ else if (gBattleAnimArgs[0] == 2)
+ {
+ i = gAnimBankTarget + 16;
+ }
+
+ memcpy(&gPlttBufferUnfaded[i * 16], &gPlttBufferFaded[i * 16], 32);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E4200(u8 taskId)
+{
+ if (IsContest())
+ gBattleAnimArgs[7] = 1;
+ else
+ gBattleAnimArgs[7] = 0;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E4234(u8 taskId)
+{
+ gAnimBankAttacker = gBankTarget;
+ gAnimBankTarget = gEffectBank;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E4264(u8 taskId)
+{
+ if (GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget))
+ gBattleAnimArgs[7] = 1;
+ else
+ gBattleAnimArgs[7] = 0;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E42B0(u8 taskId)
+{
+ gAnimBankTarget = gBankTarget;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E42D0(u8 taskId)
+{
+ gAnimBankAttacker = gBankAttacker;
+ gAnimBankTarget = gEffectBank;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E4300(u8 taskId)
+{
+ if (IsContest())
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ gTasks[taskId].data[0] = ewram17800[gAnimBankAttacker].invisible;
+ ewram17800[gAnimBankAttacker].invisible = 1;
+ gTasks[taskId].func = sub_80E4368;
+ gAnimVisualTaskCount--;
+ }
+}
+
+static void sub_80E4368(u8 taskId)
+{
+ if (gBattleAnimArgs[7] == 0x1000)
+ {
+ ewram17800[gAnimBankAttacker].invisible = gTasks[taskId].data[0] & 1;
+ DestroyTask(taskId);
+ }
+}
diff --git a/src/battle/battle_anim_812C144.c b/src/battle/battle_anim_812C144.c
index 2175f7d2a..bcdd2b693 100644
--- a/src/battle/battle_anim_812C144.c
+++ b/src/battle/battle_anim_812C144.c
@@ -14,15 +14,6 @@
#include "constants/songs.h"
#include "constants/species.h"
-struct EWRAM_19348_Struct
-{
- /*0x00*/ u8 filler0[0x2];
- /*0x02*/ u16 species;
- /*0x04*/ u8 filler4[0x8];
- /*0x0C*/ u32 otId;
- /*0x10*/ u32 personality;
-};
-
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;