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authormid-kid <esteve.varela@gmail.com>2021-12-13 15:09:53 +0100
committerSeth Barberee <seth.barberee@gmail.com>2021-12-13 10:44:48 -0600
commit087405b9d975b447ef7b17afd1e73e449cc7881b (patch)
treecfd17bc287081c885d6860559a7eddf69b1c6ce0 /include/dungeon_entity.h
parent8213467c2153b4a84cb8b08122dff8418f2d38b7 (diff)
Dump and document status sprites
Diffstat (limited to 'include/dungeon_entity.h')
-rw-r--r--include/dungeon_entity.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/include/dungeon_entity.h b/include/dungeon_entity.h
index 25291e4..b894a2f 100644
--- a/include/dungeon_entity.h
+++ b/include/dungeon_entity.h
@@ -215,7 +215,9 @@ struct DungeonEntityData
/* 0x1FA */ u8 mobileTurnTimer; // When a Pokémon can pass through walls in a hallway, this counts up to 200 before the Pokémon turns in a random direction.
u8 fill1FB;
/* 0x1FC */ u16 expGainedInTurn; // Used to accumulate experience when multiple enemies are defeated in one turn.
- u8 fill1FE[0x208 - 0x1FE];
+ u8 fill1FE[0x200 - 0x1FE];
+ /* 0x200 */ u32 statusSprites;
+ u32 unk204;
};
// Used for Pokémon, items, and traps.