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author | mid-kid <esteve.varela@gmail.com> | 2021-12-13 15:09:53 +0100 |
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committer | Seth Barberee <seth.barberee@gmail.com> | 2021-12-13 10:44:48 -0600 |
commit | 087405b9d975b447ef7b17afd1e73e449cc7881b (patch) | |
tree | cfd17bc287081c885d6860559a7eddf69b1c6ce0 /include/dungeon_entity.h | |
parent | 8213467c2153b4a84cb8b08122dff8418f2d38b7 (diff) |
Dump and document status sprites
Diffstat (limited to 'include/dungeon_entity.h')
-rw-r--r-- | include/dungeon_entity.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/include/dungeon_entity.h b/include/dungeon_entity.h index 25291e4..b894a2f 100644 --- a/include/dungeon_entity.h +++ b/include/dungeon_entity.h @@ -215,7 +215,9 @@ struct DungeonEntityData /* 0x1FA */ u8 mobileTurnTimer; // When a Pokémon can pass through walls in a hallway, this counts up to 200 before the Pokémon turns in a random direction. u8 fill1FB; /* 0x1FC */ u16 expGainedInTurn; // Used to accumulate experience when multiple enemies are defeated in one turn. - u8 fill1FE[0x208 - 0x1FE]; + u8 fill1FE[0x200 - 0x1FE]; + /* 0x200 */ u32 statusSprites; + u32 unk204; }; // Used for Pokémon, items, and traps. |