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authorCheng Hann Gan <chenghanngan.us@gmail.com>2021-12-12 15:52:06 -0500
committerGitHub <noreply@github.com>2021-12-12 12:52:06 -0800
commitc53bdc35f8bdd401e90dfae263a3f5fc9182f86b (patch)
tree6111353227b153e4aa56422d91e4e79288ce7376 /include/map.h
parenta34c9ab91b553fcb1f72b94eb912b94bea58885b (diff)
Dungeon random/AI decomp + converted positions to structs (#83)
* Decomped RollPercentChance() * Decomped DungeonRandomCapped() * Decomped DungeonRandom() * Decomped FindRockItemTargets() -Added position struct.
Diffstat (limited to 'include/map.h')
-rw-r--r--include/map.h24
1 files changed, 14 insertions, 10 deletions
diff --git a/include/map.h b/include/map.h
index 38fe68a..7863b46 100644
--- a/include/map.h
+++ b/include/map.h
@@ -25,23 +25,27 @@ struct MapTile
/* 0x14 */ struct DungeonEntity *mapObject; // Item or trap on the tile.
};
+struct Position
+{
+ s16 x;
+ s16 y;
+};
+
+struct Position32
+{
+ s32 x;
+ s32 y;
+};
+
struct MapRoom
{
u8 fill0[0x2 - 0x0];
// All coordinates are inclusive.
- /* 0x2 */ s16 startX;
- /* 0x4 */ s16 startY;
- /* 0x6 */ s16 endX;
- /* 0x8 */ s16 endY;
+ /* 0x2 */ struct Position start;
+ /* 0x6 */ struct Position end;
u8 fillA[0x1C - 0xA];
};
-struct RoomExit
-{
- s16 x;
- s16 y;
-};
-
enum TileType
{
TILE_TYPE_FLOOR = 1 << 0,