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authorAnonymousRandomPerson <chenghanngan.us@gmail.com>2022-01-13 22:56:30 -0500
committerAnonymousRandomPerson <chenghanngan.us@gmail.com>2022-01-13 22:56:30 -0500
commit453618864e685eacae640dc2b317a645422264e2 (patch)
tree3391b31f2c6a9a5985931ffc44328f573a3279b0 /src/dungeon_movement.c
parent52e7368f30bb1a80a470bb1492b816dd6c8e97f7 (diff)
Decomped HasStatusAffectingActions()
Diffstat (limited to 'src/dungeon_movement.c')
-rw-r--r--src/dungeon_movement.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/dungeon_movement.c b/src/dungeon_movement.c
index bcf6163..3df74ee 100644
--- a/src/dungeon_movement.c
+++ b/src/dungeon_movement.c
@@ -6,6 +6,7 @@
#include "constants/iq_skill.h"
#include "constants/status.h"
#include "constants/targeting.h"
+#include "code_80521D0.h"
#include "dungeon_ai_items.h"
#include "dungeon_capabilities_1.h"
#include "dungeon_global_data.h"
@@ -16,6 +17,7 @@
#include "dungeon_visibility.h"
#include "map.h"
#include "pokemon.h"
+#include "status_checks.h"
extern char gAvailablePokemonNames[];
extern char *gPtrCouldntBeUsedMessage;
@@ -23,8 +25,6 @@ extern char *gPtrItsaMonsterHouseMessage;
extern void SendImmobilizeEndMessage(struct DungeonEntity*, struct DungeonEntity*);
extern void SetMessageArgument(char[], struct DungeonEntity*, u32);
-extern void SendMessage(struct DungeonEntity*, char*);
-extern bool8 HasStatusAffectingActions(struct DungeonEntity*);
extern void ResetAction(u16*);
extern void SetWalkAction(u16*, s16);
extern void DecideAttack(struct DungeonEntity*);
@@ -155,7 +155,7 @@ void sub_8075900(struct DungeonEntity *pokemon, u8 r1)
void DecideAction(struct DungeonEntity *pokemon)
{
struct DungeonEntityData *pokemonData = pokemon->entityData;
- if ((pokemonData->flags & MOVEMENT_FLAG_SWAPPED_PLACES_PETRIFIED) != 0)
+ if (pokemonData->flags & MOVEMENT_FLAG_SWAPPED_PLACES_PETRIFIED)
{
if (pokemonData->immobilizeStatus == IMMOBILIZE_STATUS_PETRIFIED)
{
@@ -210,7 +210,7 @@ void DecideAction(struct DungeonEntity *pokemon)
if (pokemonData->clientType == CLIENT_TYPE_CLIENT)
{
SetWalkAction(&pokemonData->action.action, pokemonData->entityID);
- pokemonData->action.facingDir = DungeonRandomCapped(8);
+ pokemonData->action.facingDir = DungeonRandomCapped(NUM_DIRECTIONS);
pokemonData->targetPosition.x = pokemon->posWorld.x;
pokemonData->targetPosition.y = pokemon->posWorld.y - 1;
}