diff options
author | Seth Barberee <seth.barberee@gmail.com> | 2021-07-07 11:39:34 -0500 |
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committer | Seth Barberee <seth.barberee@gmail.com> | 2021-07-07 11:39:34 -0500 |
commit | 6aa475c6310c609743a9a2005e7942050c396865 (patch) | |
tree | 18be7369829badfef35a6c337005e875049027e5 /src/save.c | |
parent | f308c79eba1ba8e6bc2134529a2e4f4f21c9c2c2 (diff) |
Sese's vacation work
Diffstat (limited to 'src/save.c')
-rw-r--r-- | src/save.c | 66 |
1 files changed, 33 insertions, 33 deletions
@@ -89,56 +89,56 @@ ALIGNED(4) const char fill_save1[] = _("pksdir0"); ALIGNED(4) const char fill_save2[] = _("pksdir0"); ALIGNED(4) const char fill_save3[] = _("pksdir0"); -ALIGNED(4) const char gSaveCorrupted[] = _("#+The game data is corrupted.\n" - "#+Your data will be erased."); +ALIGNED(4) const char gSaveCorrupted[] = _("{CENTER_ALIGN}The game data is corrupted.\n" + "{CENTER_ALIGN}Your data will be erased."); ALIGNED(4) const char fill_save4[] = _("pksdir0"); -ALIGNED(4) const char gSavingAdventure[] = _("#+Saving your adventure...\n" - "#+Please don~27t turn off the power."); +ALIGNED(4) const char gSavingAdventure[] = _("{CENTER_ALIGN}Saving your adventure...\n" + "{CENTER_ALIGN}Please don~27t turn off the power."); -ALIGNED(4) const char gWriteGamePak[] = _("#+Writing to GBA Game Pak.\n" - "#+Do not remove the GBA Game Pak.\n" - "#+Please wait with the power on."); +ALIGNED(4) const char gWriteGamePak[] = _("{CENTER_ALIGN}Writing to GBA Game Pak.\n" + "{CENTER_ALIGN}Do not remove the GBA Game Pak.\n" + "{CENTER_ALIGN}Please wait with the power on."); -ALIGNED(4) const char gSaveCompleted[] = _("#+Save completed!"); +ALIGNED(4) const char gSaveCompleted[] = _("{CENTER_ALIGN}Save completed!"); -ALIGNED(4) const char gSaveNotWritten[] = _("#+The data could not be written.\n" - "#+Please turn off the power and remove\n" - "#+and reinsert the DS Card."); +ALIGNED(4) const char gSaveNotWritten[] = _("{CENTER_ALIGN}The data could not be written.\n" + "{CENTER_ALIGN}Please turn off the power and remove\n" + "{CENTER_ALIGN}and reinsert the DS Card."); -ALIGNED(4) const char gSaveFailed[] = _("#+Save failed."); +ALIGNED(4) const char gSaveFailed[] = _("{CENTER_ALIGN}Save failed."); ALIGNED(4) const char fill_save5[] = _("pksdir0"); -ALIGNED(4) const char gUnknown_80D44C8[] = _("#+Your data was not properly saved~2c\n" - "#+so your game cannot be resumed\n" - "#+from your last spot.#P" - "#+Your last outing is considered a defeat.\n" - "#+Before shutting down~2c save in your\n" - "#+team base~2c or quicksave in a dungeon."); +ALIGNED(4) const char gUnknown_80D44C8[] = _("{CENTER_ALIGN}Your data was not properly saved~2c\n" + "{CENTER_ALIGN}so your game cannot be resumed\n" + "{CENTER_ALIGN}from your last spot.{EXTRA_MSG}" + "{CENTER_ALIGN}Your last outing is considered a defeat.\n" + "{CENTER_ALIGN}Before shutting down~2c save in your\n" + "{CENTER_ALIGN}team base~2c or quicksave in a dungeon."); ALIGNED(4) const char fill_save6[] = _("pksdir0"); -ALIGNED(4) const char gUnknown_80D45AC[] = _("#+Quicksaving your adventure...\n" - "#+Please don~27t turn off the power."); +ALIGNED(4) const char gUnknown_80D45AC[] = _("{CENTER_ALIGN}Quicksaving your adventure...\n" + "{CENTER_ALIGN}Please don~27t turn off the power."); -ALIGNED(4) const char gUnknown_80D45F4[] = _("#+Your adventure has been saved.\n" - "#+When you are in a dungeon~2c quicksave\n" - "#+your progress before ending the game."); +ALIGNED(4) const char gUnknown_80D45F4[] = _("{CENTER_ALIGN}Your adventure has been saved.\n" + "{CENTER_ALIGN}When you are in a dungeon~2c quicksave\n" + "{CENTER_ALIGN}your progress before ending the game."); -ALIGNED(4) const char gUnknown_80D4668[] = _("#+Your adventure has been saved.\n" - "#+When you resume play~2c the quicksave\n" - "#+data will be deleted.#P" - "#+When you are shutting down the game~2c\n" - "#+save your progress in your team base~2c\n" - "#+or quicksave in a dungeon."); +ALIGNED(4) const char gUnknown_80D4668[] = _("{CENTER_ALIGN}Your adventure has been saved.\n" + "{CENTER_ALIGN}When you resume play~2c the quicksave\n" + "{CENTER_ALIGN}data will be deleted.{EXTRA_MSG}" + "{CENTER_ALIGN}When you are shutting down the game~2c\n" + "{CENTER_ALIGN}save your progress in your team base~2c\n" + "{CENTER_ALIGN}or quicksave in a dungeon."); -ALIGNED(4) const char gSaveNotWritten2[] = _("#+The data could not be written.\n" - "#+Please turn off the power and remove\n" - "#+and reinsert the DS Card."); +ALIGNED(4) const char gSaveNotWritten2[] = _("{CENTER_ALIGN}The data could not be written.\n" + "{CENTER_ALIGN}Please turn off the power and remove\n" + "{CENTER_ALIGN}and reinsert the DS Card."); -ALIGNED(4) const char gSaveFailed2[] = _("#+Save failed."); +ALIGNED(4) const char gSaveFailed2[] = _("{CENTER_ALIGN}Save failed."); ALIGNED(4) const char fill_save7[] = _("pksdir0"); extern volatile struct UnkStruct_203B184 *gUnknown_203B184; |