diff options
-rw-r--r-- | asm/code_8044210.s | 12 | ||||
-rw-r--r-- | include/dungeon_action.h | 1 | ||||
-rw-r--r-- | src/dungeon_action.c | 7 | ||||
-rw-r--r-- | src/dungeon_ai_attack.c | 2 | ||||
-rw-r--r-- | src/dungeon_ai_movement.c | 3 |
5 files changed, 11 insertions, 14 deletions
diff --git a/asm/code_8044210.s b/asm/code_8044210.s index 282af3b..32a8e69 100644 --- a/asm/code_8044210.s +++ b/asm/code_8044210.s @@ -1316,14 +1316,4 @@ sub_8044C50: _08044C84: .4byte 0x0000ffff thumb_func_end sub_8044C50 - thumb_func_start ResetAction -ResetAction: - movs r2, 0 - movs r1, 0 - strh r1, [r0] - strb r2, [r0, 0x4] - strb r2, [r0, 0xC] - bx lr - thumb_func_end ResetAction - - .align 2, 0 + .align 2, 0
\ No newline at end of file diff --git a/include/dungeon_action.h b/include/dungeon_action.h index 39add48..d625ba5 100644 --- a/include/dungeon_action.h +++ b/include/dungeon_action.h @@ -3,6 +3,7 @@ #include "dungeon_entity.h" +void ResetAction(struct DungeonActionContainer *actionPointer); void SetAction(struct DungeonActionContainer *actionPointer, u16 action); void SetWalkAction(struct DungeonActionContainer *actionPointer, s16 species); diff --git a/src/dungeon_action.c b/src/dungeon_action.c index 9034e4c..912e8b4 100644 --- a/src/dungeon_action.c +++ b/src/dungeon_action.c @@ -5,6 +5,13 @@ #include "dungeon_entity.h" #include "pokemon.h" +void ResetAction(struct DungeonActionContainer *actionPointer) +{ + actionPointer->action = DUNGEON_ACTION_NONE; + actionPointer->actionUseIndex = 0; + actionPointer->unkC = 0; +} + void SetAction(struct DungeonActionContainer *actionPointer, u16 action) { actionPointer->action = action; diff --git a/src/dungeon_ai_attack.c b/src/dungeon_ai_attack.c index 6dbefbd..c84aca1 100644 --- a/src/dungeon_ai_attack.c +++ b/src/dungeon_ai_attack.c @@ -760,7 +760,7 @@ s32 WeightMove(struct DungeonEntity *user, s32 targetingFlags, struct DungeonEnt else if (HasIQSkill(user, IQ_SKILL_EXP_GO_GETTER)) { // BUG: expYieldRankings has lower values as the Pokémon's experience yield increases. - // This causes Exp. Go-Getter to prioritizes Pokémon worth less experience + // This causes Exp. Go-Getter to prioritize Pokémon worth less experience // instead of Pokémon worth more experience. weight = gDungeonGlobalData->expYieldRankings[targetData->entityID]; } diff --git a/src/dungeon_ai_movement.c b/src/dungeon_ai_movement.c index 49609d7..326913a 100644 --- a/src/dungeon_ai_movement.c +++ b/src/dungeon_ai_movement.c @@ -28,7 +28,6 @@ extern char *gPtrItsaMonsterHouseMessage; extern void SendImmobilizeEndMessage(struct DungeonEntity*, struct DungeonEntity*); extern void SetMessageArgument(char[], struct DungeonEntity*, u32); -extern void ResetAction(u16*); extern void MoveIfPossible(struct DungeonEntity*, bool8); extern u8 sub_8044B28(void); extern void sub_807AB38(struct DungeonEntity *, u32); @@ -206,7 +205,7 @@ void DecideAction(struct DungeonEntity *pokemon) } } } - ResetAction(&pokemonData->action.action); + ResetAction(&pokemonData->action); if (pokemonData->clientType == CLIENT_TYPE_CLIENT) { SetWalkAction(&pokemonData->action, pokemonData->entityID); |