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-rw-r--r--include/dungeon_entity.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/include/dungeon_entity.h b/include/dungeon_entity.h
index e7d0fc1..6b11b8a 100644
--- a/include/dungeon_entity.h
+++ b/include/dungeon_entity.h
@@ -160,7 +160,9 @@ struct DungeonEntityData
u8 fillF8[0xFA - 0xF8];
/* 0xFA */ u8 terrifiedTurnsLeft; // Doubles as a bool for whether the Pokémon is terrified.
u8 unkFB;
- /* 0xFC */ bool8 forceUseItem; // If true, an AI Pokémon is forced to try using their held item next turn. Unknown when this is set in regular gameplay.
+ // Set to true if the player makes a teammate use their held item.
+ // This is done by going to the teammate's held item in the toolbox and selecting "Use".
+ /* 0xFC */ bool8 useHeldItem;
/* 0xFD */ u8 perishSongTimer; // When this reaches 0, the Pokémon faints from Perish Song. Doubles as a bool for whether the Pokémon is afflicted by Perish Song.
u8 fillFE[0x100 - 0xFE];
/* 0x100 */ u8 targetingDecoy; // If the Pokémon is targeting a decoy, this indicates whether the decoy target is a team or wild Pokémon.