diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/constants/ability.h | 156 | ||||
-rw-r--r-- | include/constants/evolve_type.h | 10 | ||||
-rw-r--r-- | include/constants/friend_area.h | 2 | ||||
-rw-r--r-- | include/constants/item.h | 275 | ||||
-rw-r--r-- | include/constants/move.h | 410 | ||||
-rw-r--r-- | include/constants/move_id.h | 412 | ||||
-rw-r--r-- | include/constants/type.h | 38 | ||||
-rw-r--r-- | include/constants/walkable_tile.h | 9 | ||||
-rw-r--r-- | include/dungeon_entity.h | 4 | ||||
-rw-r--r-- | include/item.h | 283 | ||||
-rw-r--r-- | include/pokemon.h | 16 |
11 files changed, 813 insertions, 802 deletions
diff --git a/include/constants/ability.h b/include/constants/ability.h index 27f87fc..34515a4 100644 --- a/include/constants/ability.h +++ b/include/constants/ability.h @@ -1,84 +1,82 @@ #ifndef GUARD_CONSTANTS_ABILITY_H #define GUARD_CONSTANTS_ABILITY_H -enum Ability -{ - ABILITY_STENCH = 0x1, - ABILITY_THICK_FAT = 0x2, - ABILITY_RAIN_DISH = 0x3, - ABILITY_DRIZZLE = 0x4, - ABILITY_ARENA_TRAP = 0x5, - ABILITY_INTIMIDATE = 0x6, - ABILITY_ROCK_HEAD = 0x7, - ABILITY_AIR_LOCK = 0x8, - ABILITY_HYPER_CUTTER = 0x9, - ABILITY_SHADOW_TAG = 0xA, - ABILITY_SPEED_BOOST = 0xB, - ABILITY_BATTLE_ARMOR = 0xC, - ABILITY_STURDY = 0xD, - ABILITY_SUCTION_CUPS = 0xE, - ABILITY_CLEAR_BODY = 0xF, - ABILITY_TORRENT = 0x10, - ABILITY_GUTS = 0x11, - ABILITY_ROUGH_SKIN = 0x12, - ABILITY_SHELL_ARMOR = 0x13, - ABILITY_NATURAL_CURE = 0x14, - ABILITY_DAMP = 0x15, - ABILITY_LIMBER = 0x16, - ABILITY_MAGNET_PULL = 0x17, - ABILITY_WHITE_SMOKE = 0x18, - ABILITY_SYNCHRONIZE = 0x19, - ABILITY_OVERGROW = 0x1A, - ABILITY_SWIFT_SWIM = 0x1B, - ABILITY_SAND_STREAM = 0x1C, - ABILITY_SAND_VEIL = 0x1D, - ABILITY_KEEN_EYE = 0x1E, - ABILITY_INNER_FOCUS = 0x1F, - ABILITY_STATIC = 0x20, - ABILITY_SHED_SKIN = 0x21, - ABILITY_HUGE_POWER = 0x22, - ABILITY_VOLT_ABSORB = 0x23, - ABILITY_WATER_ABSORB = 0x24, - ABILITY_FORECAST = 0x25, - ABILITY_SERENE_GRACE = 0x26, - ABILITY_POISON_POINT = 0x27, - ABILITY_TRACE = 0x28, - ABILITY_OBLIVIOUS = 0x29, - ABILITY_TRUANT = 0x2A, - ABILITY_RUN_AWAY = 0x2B, - ABILITY_STICKY_HOLD = 0x2C, - ABILITY_CLOUD_NINE = 0x2D, - ABILITY_ILLUMINATE = 0x2E, - ABILITY_EARLY_BIRD = 0x2F, - ABILITY_HUSTLE = 0x30, - ABILITY_DROUGHT = 0x31, - ABILITY_LIGHTNINGROD = 0x32, - ABILITY_COMPOUNDEYES = 0x33, - ABILITY_MARVEL_SCALE = 0x34, - ABILITY_WONDER_GUARD = 0x35, - ABILITY_INSOMNIA = 0x36, - ABILITY_LEVITATE = 0x37, - ABILITY_PLUS = 0x38, - ABILITY_PRESSURE = 0x39, - ABILITY_LIQUID_OOZE = 0x3A, - ABILITY_COLOR_CHANGE = 0x3B, - ABILITY_SOUNDPROOF = 0x3C, - ABILITY_EFFECT_SPORE = 0x3D, - ABILITY_FLAME_BODY = 0x3E, - ABILITY_MINUS = 0x3F, - ABILITY_OWN_TEMPO = 0x40, - ABILITY_MAGMA_ARMOR = 0x41, - ABILITY_WATER_VEIL = 0x42, - ABILITY_SWARM = 0x43, - ABILITY_CUTE_CHARM = 0x44, - ABILITY_IMMUNITY = 0x45, - ABILITY_BLAZE = 0x46, - ABILITY_PICKUP = 0x47, - ABILITY_FLASH_FIRE = 0x48, - ABILITY_VITAL_SPIRIT = 0x49, - ABILITY_CHLOROPHYLL = 0x4A, - ABILITY_PURE_POWER = 0x4B, - ABILITY_SHIELD_DUST = 0x4C -}; +#define ABILITY_NONE 0x0 +#define ABILITY_STENCH 0x1 +#define ABILITY_THICK_FAT 0x2 +#define ABILITY_RAIN_DISH 0x3 +#define ABILITY_DRIZZLE 0x4 +#define ABILITY_ARENA_TRAP 0x5 +#define ABILITY_INTIMIDATE 0x6 +#define ABILITY_ROCK_HEAD 0x7 +#define ABILITY_AIR_LOCK 0x8 +#define ABILITY_HYPER_CUTTER 0x9 +#define ABILITY_SHADOW_TAG 0xA +#define ABILITY_SPEED_BOOST 0xB +#define ABILITY_BATTLE_ARMOR 0xC +#define ABILITY_STURDY 0xD +#define ABILITY_SUCTION_CUPS 0xE +#define ABILITY_CLEAR_BODY 0xF +#define ABILITY_TORRENT 0x10 +#define ABILITY_GUTS 0x11 +#define ABILITY_ROUGH_SKIN 0x12 +#define ABILITY_SHELL_ARMOR 0x13 +#define ABILITY_NATURAL_CURE 0x14 +#define ABILITY_DAMP 0x15 +#define ABILITY_LIMBER 0x16 +#define ABILITY_MAGNET_PULL 0x17 +#define ABILITY_WHITE_SMOKE 0x18 +#define ABILITY_SYNCHRONIZE 0x19 +#define ABILITY_OVERGROW 0x1A +#define ABILITY_SWIFT_SWIM 0x1B +#define ABILITY_SAND_STREAM 0x1C +#define ABILITY_SAND_VEIL 0x1D +#define ABILITY_KEEN_EYE 0x1E +#define ABILITY_INNER_FOCUS 0x1F +#define ABILITY_STATIC 0x20 +#define ABILITY_SHED_SKIN 0x21 +#define ABILITY_HUGE_POWER 0x22 +#define ABILITY_VOLT_ABSORB 0x23 +#define ABILITY_WATER_ABSORB 0x24 +#define ABILITY_FORECAST 0x25 +#define ABILITY_SERENE_GRACE 0x26 +#define ABILITY_POISON_POINT 0x27 +#define ABILITY_TRACE 0x28 +#define ABILITY_OBLIVIOUS 0x29 +#define ABILITY_TRUANT 0x2A +#define ABILITY_RUN_AWAY 0x2B +#define ABILITY_STICKY_HOLD 0x2C +#define ABILITY_CLOUD_NINE 0x2D +#define ABILITY_ILLUMINATE 0x2E +#define ABILITY_EARLY_BIRD 0x2F +#define ABILITY_HUSTLE 0x30 +#define ABILITY_DROUGHT 0x31 +#define ABILITY_LIGHTNINGROD 0x32 +#define ABILITY_COMPOUNDEYES 0x33 +#define ABILITY_MARVEL_SCALE 0x34 +#define ABILITY_WONDER_GUARD 0x35 +#define ABILITY_INSOMNIA 0x36 +#define ABILITY_LEVITATE 0x37 +#define ABILITY_PLUS 0x38 +#define ABILITY_PRESSURE 0x39 +#define ABILITY_LIQUID_OOZE 0x3A +#define ABILITY_COLOR_CHANGE 0x3B +#define ABILITY_SOUNDPROOF 0x3C +#define ABILITY_EFFECT_SPORE 0x3D +#define ABILITY_FLAME_BODY 0x3E +#define ABILITY_MINUS 0x3F +#define ABILITY_OWN_TEMPO 0x40 +#define ABILITY_MAGMA_ARMOR 0x41 +#define ABILITY_WATER_VEIL 0x42 +#define ABILITY_SWARM 0x43 +#define ABILITY_CUTE_CHARM 0x44 +#define ABILITY_IMMUNITY 0x45 +#define ABILITY_BLAZE 0x46 +#define ABILITY_PICKUP 0x47 +#define ABILITY_FLASH_FIRE 0x48 +#define ABILITY_VITAL_SPIRIT 0x49 +#define ABILITY_CHLOROPHYLL 0x4A +#define ABILITY_PURE_POWER 0x4B +#define ABILITY_SHIELD_DUST 0x4C #endif diff --git a/include/constants/evolve_type.h b/include/constants/evolve_type.h new file mode 100644 index 0000000..588484a --- /dev/null +++ b/include/constants/evolve_type.h @@ -0,0 +1,10 @@ +#ifndef GUARD_CONSTANTS_EVOLVE_TYPE_H +#define GUARD_CONSTANTS_EVOLVE_TYPE_H + +#define EVOLVE_TYPE_NONE 0 +#define EVOLVE_TYPE_LEVEL 1 +#define EVOLVE_TYPE_IQ 2 +#define EVOLVE_TYPE_ITEM 3 +#define EVOLVE_TYPE_LINK_CABLE 13 + +#endif diff --git a/include/constants/friend_area.h b/include/constants/friend_area.h index 4692f89..c94e2e7 100644 --- a/include/constants/friend_area.h +++ b/include/constants/friend_area.h @@ -48,7 +48,7 @@ #define DRAGON_CAVE 35 #define BOULDER_CAVE 36 #define JUNGLE 37 -#define DECRPEPIT_LAB 38 +#define DECREPIT_LAB 38 #define MT_DISCIPLINE 39 #define THUNDER_MEADOW 40 #define POWER_PLANT 41 diff --git a/include/constants/item.h b/include/constants/item.h new file mode 100644 index 0000000..1268bd8 --- /dev/null +++ b/include/constants/item.h @@ -0,0 +1,275 @@ +#ifndef GUARD_CONSTANTS_ITEM_H +#define GUARD_CONSTANTS_ITEM_H + +#define NUMBER_OF_ITEM_IDS 0xF0 + +#define ITEM_TYPE_THROWABLE 0 +#define ITEM_TYPE_ROCK 1 +#define ITEM_TYPE_BERRY_SEED 2 +#define ITEM_TYPE_APPLE_GUMMI 3 +#define ITEM_TYPE_HOLD_ITEM 4 +#define ITEM_TYPE_TM 5 +#define ITEM_TYPE_MONEY 6 +#define ITEM_TYPE_MISC 8 +#define ITEM_TYPE_ORB 9 +#define ITEM_TYPE_LINK_BOX 10 +#define ITEM_TYPE_USED_TM 11 + +#define ITEM_CATEGORY_NOTHING 0 +#define ITEM_CATEGORY_THROWABLE 1 +#define ITEM_CATEGORY_ROCKS 2 +#define ITEM_CATEGORY_RIBBONS 3 +#define ITEM_CATEGORY_FOOD 4 +#define ITEM_CATEGORY_HEALING 5 +#define ITEM_CATEGORY_CHESTNUT 6 +#define ITEM_CATEGORY_MONEY_WISH_STONE 7 +#define ITEM_CATEGORY_MISC 8 +#define ITEM_CATEGORY_TM 9 +#define ITEM_CATEGORY_LINK_BOX 10 +#define ITEM_CATEGORY_SPECS 11 +#define ITEM_CATEGORY_SCARFS 12 +#define ITEM_CATEGORY_ORBS 13 + +// see https://bulbapedia.bulbagarden.net/wiki/List_of_items_by_index_number_(Rescue_Team) +#define ITEM_ID_NOTHING 0x0 +#define ITEM_ID_STICK 0x1 +#define ITEM_ID_IRON_THORN 0x2 +#define ITEM_ID_SILVER_SPIKE 0x3 +#define ITEM_ID_GOLD_FANG 0x4 +#define ITEM_ID_CACNEA_SPIKE 0x5 +#define ITEM_ID_CORSOLA_TWIG 0x6 +#define ITEM_ID_GRAVELEROCK 0x7 +#define ITEM_ID_GEO_PEBBLE 0x8 +#define ITEM_ID_MOBILE_SCARF 0x9 +#define ITEM_ID_HEAL_RIBBON 0xA +#define ITEM_ID_TWIST_BAND 0xB +#define ITEM_ID_SCOPE_LENS 0xC +#define ITEM_ID_PATSY_BAND 0xD +#define ITEM_ID_NOSTICK_CAP 0xE +#define ITEM_ID_PIERCE_BAND 0xF +#define ITEM_ID_JOY_RIBBON 0x10 +#define ITEM_ID_X_RAY_SPECS 0x11 +#define ITEM_ID_PERSIM_BAND 0x12 +#define ITEM_ID_POWER_BAND 0x13 +#define ITEM_ID_PECHA_SCARF 0x14 +#define ITEM_ID_INSOMNISCOPE 0x15 +#define ITEM_ID_WARP_SCARF 0x16 +#define ITEM_ID_TIGHT_BELT 0x17 +#define ITEM_ID_SNEAK_SCARF 0x18 +#define ITEM_ID_GOLD_RIBBON 0x19 +#define ITEM_ID_GOGGLE_SPECS 0x1A +#define ITEM_ID_DIET_RIBBON 0x1B +#define ITEM_ID_TRAP_SCARF 0x1C +#define ITEM_ID_RACKET_BAND 0x1D +#define ITEM_ID_DEF_SCARF 0x1E +#define ITEM_ID_STAMINA_BAND 0x1F +#define ITEM_ID_PLAIN_RIBBON 0x20 +#define ITEM_ID_SPECIAL_BAND 0x21 +#define ITEM_ID_ZINC_BAND 0x22 +#define ITEM_ID_DETECT_BAND 0x23 +#define ITEM_ID_ALERT_SPECS 0x24 +#define ITEM_ID_DODGE_SCARF 0x25 +#define ITEM_ID_BOUNCE_BAND 0x26 +#define ITEM_ID_CURVE_BAND 0x27 +#define ITEM_ID_WHIFF_SPECS 0x28 +#define ITEM_ID_NO_AIM_SCOPE 0x29 +#define ITEM_ID_LOCKON_SPECS 0x2A +#define ITEM_ID_MUNCH_BELT 0x2B +#define ITEM_ID_PASS_SCARF 0x2C +#define ITEM_ID_WEATHER_BAND 0x2D +#define ITEM_ID_FRIEND_BOW 0x2E +#define ITEM_ID_BEAUTY_SCARF 0x2F +#define ITEM_ID_SUN_RIBBON 0x30 +#define ITEM_ID_LUNAR_RIBBON 0x31 +#define ITEM_ID_RING_D 0x32 +#define ITEM_ID_RING_E 0x33 +#define ITEM_ID_RING_F 0x34 +#define ITEM_ID_HEAL_SEED 0x35 +#define ITEM_ID_WISH_STONE 0x36 +#define ITEM_ID_ORAN_BERRY 0x37 +#define ITEM_ID_SITRUS_BERRY 0x38 +#define ITEM_ID_EYEDROP_SEED 0x39 +#define ITEM_ID_REVIVER_SEED 0x3A +#define ITEM_ID_BLINKER_SEED 0x3B +#define ITEM_ID_DOOM_SEED 0x3C +#define ITEM_ID_ALLURE_SEED 0x3D +#define ITEM_ID_LIFE_SEED 0x3E +#define ITEM_ID_RAWST_BERRY 0x3F +#define ITEM_ID_HUNGER_SEED 0x40 +#define ITEM_ID_QUICK_SEED 0x41 +#define ITEM_ID_PECHA_BERRY 0x42 +#define ITEM_ID_CHERI_BERRY 0x43 +#define ITEM_ID_TOTTER_SEED 0x44 +#define ITEM_ID_SLEEP_SEED 0x45 +#define ITEM_ID_PLAIN_SEED 0x46 +#define ITEM_ID_WARP_SEED 0x47 +#define ITEM_ID_BLAST_SEED 0x48 +#define ITEM_ID_GINSENG 0x49 +#define ITEM_ID_JOY_SEED 0x4A +#define ITEM_ID_CHESTO_BERRY 0x4B +#define ITEM_ID_STUN_SEED 0x4C +#define ITEM_ID_MAX_ELIXIR 0x4D +#define ITEM_ID_PROTEIN 0x4E +#define ITEM_ID_CALCIUM 0x4F +#define ITEM_ID_IRON 0x50 +#define ITEM_ID_ZINC 0x51 +#define ITEM_ID_APPLE 0x52 +#define ITEM_ID_BIG_APPLE 0x53 +#define ITEM_ID_GRIMY_FOOD 0x54 +#define ITEM_ID_HUGE_APPLE 0x55 +#define ITEM_ID_WHITE_GUMMI 0x56 +#define ITEM_ID_RED_GUMMI 0x57 +#define ITEM_ID_BLUE_GUMMI 0x58 +#define ITEM_ID_GRASS_GUMMI 0x59 +#define ITEM_ID_YELLOW_GUMMI 0x5A +#define ITEM_ID_CLEAR_GUMMI 0x5B +#define ITEM_ID_ORANGE_GUMMI 0x5C +#define ITEM_ID_PINK_GUMMI 0x5D +#define ITEM_ID_BROWN_GUMMI 0x5E +#define ITEM_ID_SKY_GUMMI 0x5F +#define ITEM_ID_GOLD_GUMMI 0x60 +#define ITEM_ID_GREEN_GUMMI 0x61 +#define ITEM_ID_GRAY_GUMMI 0x62 +#define ITEM_ID_PURPLE_GUMMI 0x63 +#define ITEM_ID_ROYAL_GUMMI 0x64 +#define ITEM_ID_BLACK_GUMMI 0x65 +#define ITEM_ID_SILVER_GUMMI 0x66 +#define ITEM_ID_BANANA 0x67 +#define ITEM_ID_CHESTNUT 0x68 +#define ITEM_ID_POKE 0x69 // 105 (0x69) +#define ITEM_ID_UPGRADE 0x6A +#define ITEM_ID_KINGS_ROCK 0x6B +#define ITEM_ID_THUNDERSTONE 0x6C +#define ITEM_ID_DEEPSEASCALE 0x6D +#define ITEM_ID_DEEPSEATOOTH 0x6E +#define ITEM_ID_SUN_STONE 0x6F +#define ITEM_ID_MOON_STONE 0x70 +#define ITEM_ID_FIRE_STONE 0x71 +#define ITEM_ID_WATER_STONE 0x72 +#define ITEM_ID_METAL_COAT 0x73 +#define ITEM_ID_LEAF_STONE 0x74 +#define ITEM_ID_DRAGON_SCALE 0x75 +#define ITEM_ID_LINK_CABLE 0x76 +#define ITEM_ID_ICE_PART 0x77 +#define ITEM_ID_STEEL_PART 0x78 +#define ITEM_ID_ROCK_PART 0x79 +#define ITEM_ID_MUSIC_BOX 0x7A +#define ITEM_ID_KEY 0x7B +#define ITEM_ID_USED_TM 0x7C +#define ITEM_ID_FOCUS_PUNCH 0x7D +#define ITEM_ID_DRAGON_CLAW 0x7E +#define ITEM_ID_WATER_PULSE 0x7F +#define ITEM_ID_CALM_MIND 0x80 +#define ITEM_ID_ROAR 0x81 +#define ITEM_ID_TOXIC 0x82 +#define ITEM_ID_HAIL_ORB 0x83 +#define ITEM_ID_BULK_UP 0x84 +#define ITEM_ID_BULLET_SEED 0x85 +#define ITEM_ID_HIDDEN_POWER 0x86 +#define ITEM_ID_SUNNY_ORB 0x87 +#define ITEM_ID_TAUNT 0x88 +#define ITEM_ID_ICE_BEAM 0x89 +#define ITEM_ID_BLIZZARD 0x8A +#define ITEM_ID_HYPER_BEAM 0x8B +#define ITEM_ID_LIGHT_SCREEN 0x8C +#define ITEM_ID_PROTECT 0x8D +#define ITEM_ID_RAINY_ORB 0x8E +#define ITEM_ID_GIGA_DRAIN 0x8F +#define ITEM_ID_SAFEGUARD 0x90 +#define ITEM_ID_FRUSTRATION 0x91 +#define ITEM_ID_SOLARBEAM 0x92 +#define ITEM_ID_IRON_TAIL 0x93 +#define ITEM_ID_THUNDERBOLT 0x94 +#define ITEM_ID_THUNDER 0x95 +#define ITEM_ID_EARTHQUAKE 0x96 +#define ITEM_ID_RETURN 0x97 +#define ITEM_ID_DIG 0x98 +#define ITEM_ID_PSYCHIC 0x99 +#define ITEM_ID_SHADOW_BALL 0x9A +#define ITEM_ID_BRICK_BREAK 0x9B +#define ITEM_ID_EVASION_ORB 0x9C +#define ITEM_ID_REFLECT 0x9D +#define ITEM_ID_SHOCK_WAVE 0x9E +#define ITEM_ID_FLAMETHROWER 0x9F +#define ITEM_ID_SLUDGE_BOMB 0xA0 +#define ITEM_ID_SANDY_ORB 0xA1 +#define ITEM_ID_FIRE_BLAST 0xA2 +#define ITEM_ID_ROCKY_ORB 0xA3 +#define ITEM_ID_AERIAL_ACE 0xA4 +#define ITEM_ID_TORMENT 0xA5 +#define ITEM_ID_FACADE 0xA6 +#define ITEM_ID_SECRET_POWER 0xA7 +#define ITEM_ID_REST 0xA8 +#define ITEM_ID_ATTRACT 0xA9 +#define ITEM_ID_THIEF 0xAA +#define ITEM_ID_STEEL_WING 0xAB +#define ITEM_ID_SKILL_SWAP 0xAC +#define ITEM_ID_SNATCH_ORB 0xAD +#define ITEM_ID_OVERHEAT 0xAE +#define ITEM_ID_WIDE_SLASH 0xAF +#define ITEM_ID_EXCAVATE 0xB0 +#define ITEM_ID_SPIN_SLASH 0xB1 +#define ITEM_ID_SEE_TRAP_ORB 0xB2 +#define ITEM_ID_MUG_ORB 0xB3 +#define ITEM_ID_REBOUND_ORB 0xB4 +#define ITEM_ID_LOB_ORB 0xB5 +#define ITEM_ID_SWITCHER_ORB 0xB6 +#define ITEM_ID_BLOWBACK_ORB 0xB7 +#define ITEM_ID_WARP_ORB 0xB8 +#define ITEM_ID_TRANSFER_ORB 0xB9 +#define ITEM_ID_SLOW_ORB 0xBA +#define ITEM_ID_QUICK_ORB 0xBB +#define ITEM_ID_LUMINOUS_ORB 0xBC +#define ITEM_ID_PETRIFY_ORB 0xBD +#define ITEM_ID_STAYAWAY_ORB 0xBE +#define ITEM_ID_POUNCE_ORB 0xBF +#define ITEM_ID_TRAWL_ORB 0xC0 +#define ITEM_ID_CLEANSE_ORB 0xC1 +#define ITEM_ID_OBSERVER_ORB 0xC2 +#define ITEM_ID_DECOY_ORB 0xC3 +#define ITEM_ID_SLUMBER_ORB 0xC4 +#define ITEM_ID_TOTTER_ORB 0xC5 +#define ITEM_ID_TWO_EDGE_ORB 0xC6 +#define ITEM_ID_SILENCE_ORB 0xC7 +#define ITEM_ID_ESCAPE_ORB 0xC8 +#define ITEM_ID_SCANNER_ORB 0xC9 +#define ITEM_ID_RADAR_ORB 0xCA +#define ITEM_ID_DROUGHT_ORB 0xCB +#define ITEM_ID_TRAPBUST_ORB 0xCC +#define ITEM_ID_ROLLCALL_ORB 0xCD +#define ITEM_ID_INVISIFY_ORB 0xCE +#define ITEM_ID_ONE_SHOT_ORB 0xCF +#define ITEM_ID_IDENTIFY_ORB 0xD0 +#define ITEM_ID_VACUUM_CUT 0xD1 +#define ITEM_ID_REVIVER_ORB 0xD2 +#define ITEM_ID_SHOCKER_ORB 0xD3 +#define ITEM_ID_SIZEBUST_ORB 0xD4 +#define ITEM_ID_ONE_ROOM_ORB 0xD5 +#define ITEM_ID_FILL_IN_ORB 0xD6 +#define ITEM_ID_TRAPPER_ORB 0xD7 +#define ITEM_ID_POSSESS_ORB 0xD8 +#define ITEM_ID_ITEMIZER_ORB 0xD9 +#define ITEM_ID_HURL_ORB 0xDA +#define ITEM_ID_MOBILE_ORB 0xDB +#define ITEM_ID_TOSS_ORB 0xDC +#define ITEM_ID_STAIRS_ORB 0xDD +#define ITEM_ID_LONGTOSS_ORB 0xDE +#define ITEM_ID_PIERCE_ORB 0xDF +#define ITEM_ID_CUT 0xE0 +#define ITEM_ID_FLY 0xE1 +#define ITEM_ID_SURF 0xE2 +#define ITEM_ID_STRENGTH 0xE3 +#define ITEM_ID_FLASH 0xE4 +#define ITEM_ID_ROCK_SMASH 0xE5 +#define ITEM_ID_WATERFALL 0xE6 +#define ITEM_ID_DIVE 0xE7 +#define ITEM_ID_LINK_BOX 0xE8 +#define ITEM_ID_SWITCH_BOX 0xE9 +#define ITEM_ID_WEAVILE_FIG 0xEA +#define ITEM_ID_MIME_JR_FIG 0xEB +#define ITEM_ID_BEATUP_ORB 0xEC +#define ITEM_ID_G_MACHINE_6 0xED +#define ITEM_ID_G_MACHINE_7 0xEE +#define ITEM_ID_G_MACHINE_8 0xEF + +#endif diff --git a/include/constants/move.h b/include/constants/move.h index 6f1ea70..09e3276 100644 --- a/include/constants/move.h +++ b/include/constants/move.h @@ -61,414 +61,4 @@ enum TargetingFlag TARGETING_FLAG_EXPOSE = 0x600, }; -enum MoveID -{ - MOVE_IRON_TAIL = 0x1, - MOVE_ICE_BALL = 0x2, - MOVE_YAWN = 0x3, - MOVE_LOVELY_KISS = 0x4, - MOVE_NIGHTMARE = 0x5, - MOVE_MORNING_SUN = 0x6, - MOVE_VITAL_THROW = 0x7, - MOVE_DIG = 0x8, - MOVE_THRASH = 0x9, - MOVE_SWEET_SCENT = 0xA, - MOVE_CHARM = 0xB, - MOVE_RAIN_DANCE = 0xC, - MOVE_CONFUSE_RAY = 0xD, - MOVE_HAIL = 0xE, - MOVE_AROMATHERAPY = 0xF, - MOVE_BUBBLE = 0x10, - MOVE_ENCORE = 0x11, - MOVE_CUT = 0x12, - MOVE_RAGE = 0x13, - MOVE_SUPER_FANG = 0x14, - MOVE_PAIN_SPLIT = 0x15, - MOVE_TORMENT = 0x16, - MOVE_STRING_SHOT = 0x17, - MOVE_SWAGGER = 0x18, - MOVE_SNORE = 0x19, - MOVE_HEAL_BELL = 0x1A, - MOVE_SCREECH = 0x1B, - MOVE_ROCK_THROW = 0x1C, - MOVE_ROCK_SMASH = 0x1D, - MOVE_ROCK_SLIDE = 0x1E, - MOVE_WEATHER_BALL = 0x1F, - MOVE_WHIRLPOOL = 0x20, - MOVE_FAKE_TEARS = 0x21, - MOVE_SING = 0x22, - MOVE_SPITE = 0x23, - MOVE_AIR_CUTTER = 0x24, - MOVE_SMOKESCREEN = 0x25, - MOVE_PURSUIT = 0x26, - MOVE_DOUBLESLAP = 0x27, - MOVE_MIRROR_MOVE = 0x28, - MOVE_OVERHEAT = 0x29, - MOVE_AURORA_BEAM = 0x2A, - MOVE_MEMENTO = 0x2B, - MOVE_OCTAZOOKA = 0x2C, - MOVE_FLATTER = 0x2D, - MOVE_ASTONISH = 0x2E, - MOVE_WILL_O_WISP = 0x2F, - MOVE_RETURN = 0x30, - MOVE_GRUDGE = 0x31, - MOVE_STRENGTH = 0x32, - MOVE_COUNTER = 0x33, - MOVE_FLAME_WHEEL = 0x34, - MOVE_FLAMETHROWER = 0x35, - MOVE_ODOR_SLEUTH = 0x36, - MOVE_SHARPEN = 0x37, - MOVE_DOUBLE_TEAM = 0x38, - MOVE_GUST = 0x39, - MOVE_HARDEN = 0x3A, - MOVE_DISABLE = 0x3B, - MOVE_RAZOR_WIND = 0x3C, - MOVE_BIDE = 0x3D, - MOVE_CRUNCH = 0x3E, - MOVE_BITE = 0x3F, - MOVE_THUNDER = 0x40, - MOVE_THUNDERPUNCH = 0x41, - MOVE_ENDEAVOR = 0x42, - MOVE_FACADE = 0x43, - MOVE_KARATE_CHOP = 0x44, - MOVE_CLAMP = 0x45, - MOVE_WITHDRAW = 0x46, - MOVE_CONSTRICT = 0x47, - MOVE_BRICK_BREAK = 0x48, - MOVE_ROCK_TOMB = 0x49, - MOVE_FOCUS_ENERGY = 0x4A, - MOVE_FOCUS_PUNCH = 0x4B, - MOVE_GIGA_DRAIN = 0x4C, - MOVE_REVERSAL = 0x4D, - MOVE_SMELLINGSALT = 0x4E, - MOVE_SPORE = 0x4F, - MOVE_LEECH_LIFE = 0x50, - MOVE_SLASH = 0x51, - MOVE_SILVER_WIND = 0x52, - MOVE_METAL_SOUND = 0x53, - MOVE_GRASSWHISTLE = 0x54, - MOVE_TICKLE = 0x55, - MOVE_SPIDER_WEB = 0x56, - MOVE_CRABHAMMER = 0x57, - MOVE_HAZE = 0x58, - MOVE_MEAN_LOOK = 0x59, - MOVE_CROSS_CHOP = 0x5A, - MOVE_OUTRAGE = 0x5B, - MOVE_LOW_KICK = 0x5C, - MOVE_ANCIENTPOWER = 0x5D, - MOVE_SYNTHESIS = 0x5E, - MOVE_AGILITY = 0x5F, - MOVE_RAPID_SPIN = 0x60, - MOVE_ICY_WIND = 0x61, - MOVE_MIND_READER = 0x62, - MOVE_COSMIC_POWER = 0x63, - MOVE_SKY_ATTACK = 0x64, - MOVE_POWDER_SNOW = 0x65, - MOVE_FOLLOW_ME = 0x66, - MOVE_METEOR_MASH = 0x67, - MOVE_ENDURE = 0x68, - MOVE_ROLLOUT = 0x69, - MOVE_SCARY_FACE = 0x6A, - MOVE_PSYBEAM = 0x6B, - MOVE_PSYWAVE = 0x6C, - MOVE_PSYCHIC = 0x6D, - MOVE_PSYCHO_BOOST = 0x6E, - MOVE_HYPNOSIS = 0x6F, - MOVE_UPROAR = 0x70, - MOVE_WATER_SPOUT = 0x71, - MOVE_SIGNAL_BEAM = 0x72, - MOVE_PSYCH_UP = 0x73, - MOVE_SUBMISSION = 0x74, - MOVE_RECOVER = 0x75, - MOVE_EARTHQUAKE = 0x76, - MOVE_NATURE_POWER = 0x77, - MOVE_LICK = 0x78, - MOVE_FLAIL = 0x79, - MOVE_TAIL_WHIP = 0x7A, - MOVE_SELFDESTRUCT = 0x7B, - MOVE_STUN_SPORE = 0x7C, - MOVE_BIND = 0x7D, - MOVE_SHADOW_PUNCH = 0x7E, - MOVE_SHADOW_BALL = 0x7F, - MOVE_CHARGE = 0x80, - MOVE_THUNDERBOLT = 0x81, - MOVE_MIST = 0x82, - MOVE_FISSURE = 0x83, - MOVE_EXTREMESPEED = 0x84, - MOVE_EXTRASENSORY = 0x85, - MOVE_SAFEGUARD = 0x86, - MOVE_ABSORB = 0x87, - MOVE_SKY_UPPERCUT = 0x88, - MOVE_SKILL_SWAP = 0x89, - MOVE_SKETCH = 0x8A, - MOVE_HEADBUTT = 0x8B, - MOVE_DOUBLE_EDGE = 0x8C, - MOVE_SANDSTORM = 0x8D, - MOVE_SAND_ATTACK = 0x8E, - MOVE_SAND_TOMB = 0x8F, - MOVE_SPARK = 0x90, - MOVE_SWIFT = 0x91, - MOVE_KINESIS = 0x92, - MOVE_SMOG = 0x93, - MOVE_GROWTH = 0x94, - MOVE_SACRED_FIRE = 0x95, - MOVE_SHEER_COLD = 0x96, - MOVE_SOLARBEAM = 0x97, - MOVE_SONICBOOM = 0x98, - MOVE_FLY = 0x99, - MOVE_TACKLE = 0x9A, - MOVE_EXPLOSION = 0x9B, - MOVE_DIVE = 0x9C, - MOVE_FIRE_BLAST = 0x9D, - MOVE_WATERFALL = 0x9E, - MOVE_MUDDY_WATER = 0x9F, - MOVE_STOCKPILE = 0xA0, - MOVE_SLAM = 0xA1, - MOVE_TWISTER = 0xA2, - MOVE_BULLET_SEED = 0xA3, - MOVE_TWINEEDLE = 0xA4, - MOVE_SOFTBOILED = 0xA5, - MOVE_EGG_BOMB = 0xA6, - MOVE_FAINT_ATTACK = 0xA7, - MOVE_BARRAGE = 0xA8, - MOVE_MINIMIZE = 0xA9, - MOVE_SEISMIC_TOSS = 0xAA, - MOVE_SUPERSONIC = 0xAB, - MOVE_TAUNT = 0xAC, - MOVE_MOONLIGHT = 0xAD, - MOVE_PECK = 0xAE, - MOVE_ARM_THRUST = 0xAF, - MOVE_HORN_ATTACK = 0xB0, - MOVE_HORN_DRILL = 0xB1, - MOVE_WING_ATTACK = 0xB2, - MOVE_AERIAL_ACE = 0xB3, - MOVE_ICICLE_SPEAR = 0xB4, - MOVE_SWORDS_DANCE = 0xB5, - MOVE_VINE_WHIP = 0xB6, - MOVE_CONVERSION = 0xB7, - MOVE_CONVERSION_2 = 0xB8, - MOVE_HELPING_HAND = 0xB9, - MOVE_IRON_DEFENSE = 0xBA, - MOVE_TELEPORT = 0xBB, - MOVE_THUNDERSHOCK = 0xBC, - MOVE_SHOCK_WAVE = 0xBD, - MOVE_QUICK_ATTACK = 0xBE, - MOVE_SWEET_KISS = 0xBF, - MOVE_THUNDER_WAVE = 0xC0, - MOVE_ZAP_CANNON = 0xC1, - MOVE_BLOCK = 0xC2, - MOVE_HOWL = 0xC3, - MOVE_POISON_GAS = 0xC4, - MOVE_TOXIC = 0xC5, - MOVE_POISON_FANG = 0xC6, - MOVE_POISONPOWDER = 0xC7, - MOVE_POISON_STING = 0xC8, - MOVE_SPIKE_CANNON = 0xC9, - MOVE_ACID_ARMOR = 0xCA, - MOVE_TAKE_DOWN = 0xCB, - MOVE_JUMP_KICK = 0xCC, - MOVE_BOUNCE = 0xCD, - MOVE_HI_JUMP_KICK = 0xCE, - MOVE_TRI_ATTACK = 0xCF, - MOVE_DRAGON_CLAW = 0xD0, - MOVE_TRICK = 0xD1, - MOVE_TRIPLE_KICK = 0xD2, - MOVE_DRILL_PECK = 0xD3, - MOVE_MUD_SPORT = 0xD4, - MOVE_MUD_SLAP = 0xD5, - MOVE_THIEF = 0xD6, - MOVE_AMNESIA = 0xD7, - MOVE_NIGHT_SHADE = 0xD8, - MOVE_GROWL = 0xD9, - MOVE_SLACK_OFF = 0xDA, - MOVE_SURF = 0xDB, - MOVE_ROLE_PLAY = 0xDC, - MOVE_NEEDLE_ARM = 0xDD, - MOVE_DOUBLE_KICK = 0xDE, - MOVE_SUNNY_DAY = 0xDF, - MOVE_LEER = 0xE0, - MOVE_WISH = 0xE1, - MOVE_FAKE_OUT = 0xE2, - MOVE_SLEEP_TALK = 0xE3, - MOVE_PAY_DAY = 0xE4, - MOVE_ASSIST = 0xE5, - MOVE_HEAT_WAVE = 0xE6, - MOVE_SLEEP_POWDER = 0xE7, - MOVE_REST = 0xE8, - MOVE_INGRAIN = 0xE9, - MOVE_CONFUSION = 0xEA, - MOVE_BODY_SLAM = 0xEB, - MOVE_SWALLOW = 0xEC, - MOVE_CURSE = 0xED, - MOVE_FRENZY_PLANT = 0xEE, - MOVE_HYDRO_CANNON = 0xEF, - MOVE_HYDRO_PUMP = 0xF0, - MOVE_HYPER_VOICE = 0xF1, - MOVE_HYPER_BEAM = 0xF2, - MOVE_SUPERPOWER = 0xF3, - MOVE_STEEL_WING = 0xF4, - MOVE_SPIT_UP = 0xF5, - MOVE_DYNAMICPUNCH = 0xF6, - MOVE_GUILLOTINE = 0xF7, - MOVE_VICEGRIP = 0xF8, - MOVE_KNOCK_OFF = 0xF9, - MOVE_POUND = 0xFA, - MOVE_RAZOR_LEAF = 0xFB, - MOVE_BATON_PASS = 0xFC, - MOVE_PETAL_DANCE = 0xFD, - MOVE_SPLASH = 0xFE, - MOVE_BUBBLEBEAM = 0xFF, - MOVE_DOOM_DESIRE = 0x100, - MOVE_BELLY_DRUM = 0x101, - MOVE_BARRIER = 0x102, - MOVE_LIGHT_SCREEN = 0x103, - MOVE_SCRATCH = 0x104, - MOVE_HYPER_FANG = 0x105, - MOVE_EMBER = 0x106, - MOVE_SECRET_POWER = 0x107, - MOVE_DIZZY_PUNCH = 0x108, - MOVE_BULK_UP = 0x109, - MOVE_IMPRISON = 0x10A, - MOVE_FEATHERDANCE = 0x10B, - MOVE_WHIRLWIND = 0x10C, - MOVE_BEAT_UP = 0x10D, - MOVE_BLIZZARD = 0x10E, - MOVE_STOMP = 0x10F, - MOVE_BLAST_BURN = 0x110, - MOVE_FLASH = 0x111, - MOVE_TEETER_DANCE = 0x112, - MOVE_CRUSH_CLAW = 0x113, - MOVE_BLAZE_KICK = 0x114, - MOVE_PRESENT = 0x115, - MOVE_ERUPTION = 0x116, - MOVE_SLUDGE = 0x117, - MOVE_SLUDGE_BOMB = 0x118, - MOVE_GLARE = 0x119, - MOVE_TRANSFORM = 0x11A, - MOVE_POISON_TAIL = 0x11B, - MOVE_ROAR = 0x11C, - MOVE_BONE_RUSH = 0x11D, - MOVE_CAMOUFLAGE = 0x11E, - MOVE_COVET = 0x11F, - MOVE_TAIL_GLOW = 0x120, - MOVE_BONE_CLUB = 0x121, - MOVE_BONEMERANG = 0x122, - MOVE_FIRE_SPIN = 0x123, - MOVE_FIRE_PUNCH = 0x124, - MOVE_PERISH_SONG = 0x125, - MOVE_WRAP = 0x126, - MOVE_SPIKES = 0x127, - MOVE_MAGNITUDE = 0x128, - MOVE_MAGICAL_LEAF = 0x129, - MOVE_MAGIC_COAT = 0x12A, - MOVE_MUD_SHOT = 0x12B, - MOVE_MACH_PUNCH = 0x12C, - MOVE_PROTECT = 0x12D, - MOVE_DEFENSE_CURL = 0x12E, - MOVE_ROLLING_KICK = 0x12F, - MOVE_SUBSTITUTE = 0x130, - MOVE_DETECT = 0x131, - MOVE_PIN_MISSILE = 0x132, - MOVE_WATER_SPORT = 0x133, - MOVE_WATER_GUN = 0x134, - MOVE_MIST_BALL = 0x135, - MOVE_WATER_PULSE = 0x136, - MOVE_FURY_ATTACK = 0x137, - MOVE_FURY_SWIPES = 0x138, - MOVE_DESTINY_BOND = 0x139, - MOVE_FALSE_SWIPE = 0x13A, - MOVE_FORESIGHT = 0x13B, - MOVE_MIRROR_COAT = 0x13C, - MOVE_FUTURE_SIGHT = 0x13D, - MOVE_MILK_DRINK = 0x13E, - MOVE_CALM_MIND = 0x13F, - MOVE_MEGA_DRAIN = 0x140, - MOVE_MEGA_KICK = 0x141, - MOVE_MEGA_PUNCH = 0x142, - MOVE_MEGAHORN = 0x143, - MOVE_HIDDEN_POWER = 0x144, - MOVE_METAL_CLAW = 0x145, - MOVE_ATTRACT = 0x146, - MOVE_MIMIC = 0x147, - MOVE_FRUSTRATION = 0x148, - MOVE_LEECH_SEED = 0x149, - MOVE_METRONOME = 0x14A, - MOVE_DREAM_EATER = 0x14B, - MOVE_ACID = 0x14C, - MOVE_MEDITATE = 0x14D, - MOVE_SNATCH = 0x14E, - MOVE_LUSTER_PURGE = 0x14F, - MOVE_LEAF_BLADE = 0x150, - MOVE_RECYCLE = 0x151, - MOVE_REFLECT = 0x152, - MOVE_REFRESH = 0x153, - MOVE_REVENGE = 0x154, - MOVE_DRAGON_RAGE = 0x155, - MOVE_DRAGONBREATH = 0x156, - MOVE_DRAGON_DANCE = 0x157, - MOVE_ICE_PUNCH = 0x158, - MOVE_ICE_BEAM = 0x159, - MOVE_FURY_CUTTER = 0x15A, - MOVE_COMET_PUNCH = 0x15B, - MOVE_SKULL_BASH = 0x15C, - MOVE_LOCK_ON = 0x15D, - MOVE_ROCK_BLAST = 0x15E, - MOVE_COTTON_SPORE = 0x15F, - MOVE_STRUGGLE = 0x160, - MOVE_AEROBLAST = 0x161, - MOVE_VOLT_TACKLE = 0x162, - MOVE_REGULAR_ATTACK = 0x163, - MOVE_WIDE_SLASH = 0x168, - MOVE_EXCAVATE = 0x169, // Unused - MOVE_SPIN_SLASH = 0x16A, // Unused - // Orb effects - MOVE_SEE_TRAP = 0x16B, - MOVE_TAKEAWAY = 0x16C, - MOVE_REBOUND = 0x16D, - MOVE_BLOOP_SLASH = 0x16E, - MOVE_SWITCHER = 0x16F, - MOVE_BLOWBACK = 0x170, - MOVE_WARP = 0x171, - MOVE_TRANSFER = 0x172, - MOVE_SLOW_DOWN = 0x173, - MOVE_SPEED_BOOST = 0x174, - MOVE_SEARCHLIGHT = 0x175, - MOVE_PETRIFY = 0x176, - MOVE_STAY_AWAY = 0x177, - MOVE_POUNCE = 0x178, - MOVE_TRAWL = 0x179, - MOVE_CLEANSE = 0x17A, - MOVE_OBSERVER = 0x17B, - MOVE_DECOY_MAKER = 0x17C, - MOVE_SIESTA = 0x17D, - MOVE_TOTTER = 0x17E, - MOVE_TWO_EDGE = 0x17F, - MOVE_NO_MOVE = 0x180, - MOVE_ESCAPE = 0x181, - MOVE_SCAN = 0x182, - MOVE_POWER_EARS = 0x183, - MOVE_DROUGHT = 0x184, - MOVE_TRAP_BUSTER = 0x185, - MOVE_WILD_CALL = 0x186, - MOVE_INVISIFY = 0x187, - MOVE_ONE_SHOT = 0x188, - MOVE_HP_GAUGE = 0x189, - MOVE_VACUUM_CUT = 0x18A, - MOVE_REVIVER = 0x18B, - MOVE_SHOCKER = 0x18C, - MOVE_ECHO = 0x18D, - MOVE_FAMISH = 0x18E, - MOVE_ONE_ROOM = 0x18F, - MOVE_FILL_IN = 0x190, - MOVE_TRAPPER = 0x191, - MOVE_POSSESS = 0x192, - MOVE_ITEMIZE = 0x193, - MOVE_HURL = 0x196, - MOVE_MOBILE = 0x197, - MOVE_ITEM_TOSS = 0x198, - MOVE_SEE_STAIRS = 0x199, - MOVE_LONG_TOSS = 0x19A, - MOVE_PIERCE = 0x19B -}; - #endif diff --git a/include/constants/move_id.h b/include/constants/move_id.h new file mode 100644 index 0000000..b0d97b7 --- /dev/null +++ b/include/constants/move_id.h @@ -0,0 +1,412 @@ +#ifndef GUARD_CONSTANTS_MOVE_ID_H +#define GUARD_CONSTANTS_MOVE_ID_H + +#define MOVE_NONE 0x0 +#define MOVE_IRON_TAIL 0x1 +#define MOVE_ICE_BALL 0x2 +#define MOVE_YAWN 0x3 +#define MOVE_LOVELY_KISS 0x4 +#define MOVE_NIGHTMARE 0x5 +#define MOVE_MORNING_SUN 0x6 +#define MOVE_VITAL_THROW 0x7 +#define MOVE_DIG 0x8 +#define MOVE_THRASH 0x9 +#define MOVE_SWEET_SCENT 0xA +#define MOVE_CHARM 0xB +#define MOVE_RAIN_DANCE 0xC +#define MOVE_CONFUSE_RAY 0xD +#define MOVE_HAIL 0xE +#define MOVE_AROMATHERAPY 0xF +#define MOVE_BUBBLE 0x10 +#define MOVE_ENCORE 0x11 +#define MOVE_CUT 0x12 +#define MOVE_RAGE 0x13 +#define MOVE_SUPER_FANG 0x14 +#define MOVE_PAIN_SPLIT 0x15 +#define MOVE_TORMENT 0x16 +#define MOVE_STRING_SHOT 0x17 +#define MOVE_SWAGGER 0x18 +#define MOVE_SNORE 0x19 +#define MOVE_HEAL_BELL 0x1A +#define MOVE_SCREECH 0x1B +#define MOVE_ROCK_THROW 0x1C +#define MOVE_ROCK_SMASH 0x1D +#define MOVE_ROCK_SLIDE 0x1E +#define MOVE_WEATHER_BALL 0x1F +#define MOVE_WHIRLPOOL 0x20 +#define MOVE_FAKE_TEARS 0x21 +#define MOVE_SING 0x22 +#define MOVE_SPITE 0x23 +#define MOVE_AIR_CUTTER 0x24 +#define MOVE_SMOKESCREEN 0x25 +#define MOVE_PURSUIT 0x26 +#define MOVE_DOUBLESLAP 0x27 +#define MOVE_MIRROR_MOVE 0x28 +#define MOVE_OVERHEAT 0x29 +#define MOVE_AURORA_BEAM 0x2A +#define MOVE_MEMENTO 0x2B +#define MOVE_OCTAZOOKA 0x2C +#define MOVE_FLATTER 0x2D +#define MOVE_ASTONISH 0x2E +#define MOVE_WILL_O_WISP 0x2F +#define MOVE_RETURN 0x30 +#define MOVE_GRUDGE 0x31 +#define MOVE_STRENGTH 0x32 +#define MOVE_COUNTER 0x33 +#define MOVE_FLAME_WHEEL 0x34 +#define MOVE_FLAMETHROWER 0x35 +#define MOVE_ODOR_SLEUTH 0x36 +#define MOVE_SHARPEN 0x37 +#define MOVE_DOUBLE_TEAM 0x38 +#define MOVE_GUST 0x39 +#define MOVE_HARDEN 0x3A +#define MOVE_DISABLE 0x3B +#define MOVE_RAZOR_WIND 0x3C +#define MOVE_BIDE 0x3D +#define MOVE_CRUNCH 0x3E +#define MOVE_BITE 0x3F +#define MOVE_THUNDER 0x40 +#define MOVE_THUNDERPUNCH 0x41 +#define MOVE_ENDEAVOR 0x42 +#define MOVE_FACADE 0x43 +#define MOVE_KARATE_CHOP 0x44 +#define MOVE_CLAMP 0x45 +#define MOVE_WITHDRAW 0x46 +#define MOVE_CONSTRICT 0x47 +#define MOVE_BRICK_BREAK 0x48 +#define MOVE_ROCK_TOMB 0x49 +#define MOVE_FOCUS_ENERGY 0x4A +#define MOVE_FOCUS_PUNCH 0x4B +#define MOVE_GIGA_DRAIN 0x4C +#define MOVE_REVERSAL 0x4D +#define MOVE_SMELLINGSALT 0x4E +#define MOVE_SPORE 0x4F +#define MOVE_LEECH_LIFE 0x50 +#define MOVE_SLASH 0x51 +#define MOVE_SILVER_WIND 0x52 +#define MOVE_METAL_SOUND 0x53 +#define MOVE_GRASSWHISTLE 0x54 +#define MOVE_TICKLE 0x55 +#define MOVE_SPIDER_WEB 0x56 +#define MOVE_CRABHAMMER 0x57 +#define MOVE_HAZE 0x58 +#define MOVE_MEAN_LOOK 0x59 +#define MOVE_CROSS_CHOP 0x5A +#define MOVE_OUTRAGE 0x5B +#define MOVE_LOW_KICK 0x5C +#define MOVE_ANCIENTPOWER 0x5D +#define MOVE_SYNTHESIS 0x5E +#define MOVE_AGILITY 0x5F +#define MOVE_RAPID_SPIN 0x60 +#define MOVE_ICY_WIND 0x61 +#define MOVE_MIND_READER 0x62 +#define MOVE_COSMIC_POWER 0x63 +#define MOVE_SKY_ATTACK 0x64 +#define MOVE_POWDER_SNOW 0x65 +#define MOVE_FOLLOW_ME 0x66 +#define MOVE_METEOR_MASH 0x67 +#define MOVE_ENDURE 0x68 +#define MOVE_ROLLOUT 0x69 +#define MOVE_SCARY_FACE 0x6A +#define MOVE_PSYBEAM 0x6B +#define MOVE_PSYWAVE 0x6C +#define MOVE_PSYCHIC 0x6D +#define MOVE_PSYCHO_BOOST 0x6E +#define MOVE_HYPNOSIS 0x6F +#define MOVE_UPROAR 0x70 +#define MOVE_WATER_SPOUT 0x71 +#define MOVE_SIGNAL_BEAM 0x72 +#define MOVE_PSYCH_UP 0x73 +#define MOVE_SUBMISSION 0x74 +#define MOVE_RECOVER 0x75 +#define MOVE_EARTHQUAKE 0x76 +#define MOVE_NATURE_POWER 0x77 +#define MOVE_LICK 0x78 +#define MOVE_FLAIL 0x79 +#define MOVE_TAIL_WHIP 0x7A +#define MOVE_SELFDESTRUCT 0x7B +#define MOVE_STUN_SPORE 0x7C +#define MOVE_BIND 0x7D +#define MOVE_SHADOW_PUNCH 0x7E +#define MOVE_SHADOW_BALL 0x7F +#define MOVE_CHARGE 0x80 +#define MOVE_THUNDERBOLT 0x81 +#define MOVE_MIST 0x82 +#define MOVE_FISSURE 0x83 +#define MOVE_EXTREMESPEED 0x84 +#define MOVE_EXTRASENSORY 0x85 +#define MOVE_SAFEGUARD 0x86 +#define MOVE_ABSORB 0x87 +#define MOVE_SKY_UPPERCUT 0x88 +#define MOVE_SKILL_SWAP 0x89 +#define MOVE_SKETCH 0x8A +#define MOVE_HEADBUTT 0x8B +#define MOVE_DOUBLE_EDGE 0x8C +#define MOVE_SANDSTORM 0x8D +#define MOVE_SAND_ATTACK 0x8E +#define MOVE_SAND_TOMB 0x8F +#define MOVE_SPARK 0x90 +#define MOVE_SWIFT 0x91 +#define MOVE_KINESIS 0x92 +#define MOVE_SMOG 0x93 +#define MOVE_GROWTH 0x94 +#define MOVE_SACRED_FIRE 0x95 +#define MOVE_SHEER_COLD 0x96 +#define MOVE_SOLARBEAM 0x97 +#define MOVE_SONICBOOM 0x98 +#define MOVE_FLY 0x99 +#define MOVE_TACKLE 0x9A +#define MOVE_EXPLOSION 0x9B +#define MOVE_DIVE 0x9C +#define MOVE_FIRE_BLAST 0x9D +#define MOVE_WATERFALL 0x9E +#define MOVE_MUDDY_WATER 0x9F +#define MOVE_STOCKPILE 0xA0 +#define MOVE_SLAM 0xA1 +#define MOVE_TWISTER 0xA2 +#define MOVE_BULLET_SEED 0xA3 +#define MOVE_TWINEEDLE 0xA4 +#define MOVE_SOFTBOILED 0xA5 +#define MOVE_EGG_BOMB 0xA6 +#define MOVE_FAINT_ATTACK 0xA7 +#define MOVE_BARRAGE 0xA8 +#define MOVE_MINIMIZE 0xA9 +#define MOVE_SEISMIC_TOSS 0xAA +#define MOVE_SUPERSONIC 0xAB +#define MOVE_TAUNT 0xAC +#define MOVE_MOONLIGHT 0xAD +#define MOVE_PECK 0xAE +#define MOVE_ARM_THRUST 0xAF +#define MOVE_HORN_ATTACK 0xB0 +#define MOVE_HORN_DRILL 0xB1 +#define MOVE_WING_ATTACK 0xB2 +#define MOVE_AERIAL_ACE 0xB3 +#define MOVE_ICICLE_SPEAR 0xB4 +#define MOVE_SWORDS_DANCE 0xB5 +#define MOVE_VINE_WHIP 0xB6 +#define MOVE_CONVERSION 0xB7 +#define MOVE_CONVERSION_2 0xB8 +#define MOVE_HELPING_HAND 0xB9 +#define MOVE_IRON_DEFENSE 0xBA +#define MOVE_TELEPORT 0xBB +#define MOVE_THUNDERSHOCK 0xBC +#define MOVE_SHOCK_WAVE 0xBD +#define MOVE_QUICK_ATTACK 0xBE +#define MOVE_SWEET_KISS 0xBF +#define MOVE_THUNDER_WAVE 0xC0 +#define MOVE_ZAP_CANNON 0xC1 +#define MOVE_BLOCK 0xC2 +#define MOVE_HOWL 0xC3 +#define MOVE_POISON_GAS 0xC4 +#define MOVE_TOXIC 0xC5 +#define MOVE_POISON_FANG 0xC6 +#define MOVE_POISONPOWDER 0xC7 +#define MOVE_POISON_STING 0xC8 +#define MOVE_SPIKE_CANNON 0xC9 +#define MOVE_ACID_ARMOR 0xCA +#define MOVE_TAKE_DOWN 0xCB +#define MOVE_JUMP_KICK 0xCC +#define MOVE_BOUNCE 0xCD +#define MOVE_HI_JUMP_KICK 0xCE +#define MOVE_TRI_ATTACK 0xCF +#define MOVE_DRAGON_CLAW 0xD0 +#define MOVE_TRICK 0xD1 +#define MOVE_TRIPLE_KICK 0xD2 +#define MOVE_DRILL_PECK 0xD3 +#define MOVE_MUD_SPORT 0xD4 +#define MOVE_MUD_SLAP 0xD5 +#define MOVE_THIEF 0xD6 +#define MOVE_AMNESIA 0xD7 +#define MOVE_NIGHT_SHADE 0xD8 +#define MOVE_GROWL 0xD9 +#define MOVE_SLACK_OFF 0xDA +#define MOVE_SURF 0xDB +#define MOVE_ROLE_PLAY 0xDC +#define MOVE_NEEDLE_ARM 0xDD +#define MOVE_DOUBLE_KICK 0xDE +#define MOVE_SUNNY_DAY 0xDF +#define MOVE_LEER 0xE0 +#define MOVE_WISH 0xE1 +#define MOVE_FAKE_OUT 0xE2 +#define MOVE_SLEEP_TALK 0xE3 +#define MOVE_PAY_DAY 0xE4 +#define MOVE_ASSIST 0xE5 +#define MOVE_HEAT_WAVE 0xE6 +#define MOVE_SLEEP_POWDER 0xE7 +#define MOVE_REST 0xE8 +#define MOVE_INGRAIN 0xE9 +#define MOVE_CONFUSION 0xEA +#define MOVE_BODY_SLAM 0xEB +#define MOVE_SWALLOW 0xEC +#define MOVE_CURSE 0xED +#define MOVE_FRENZY_PLANT 0xEE +#define MOVE_HYDRO_CANNON 0xEF +#define MOVE_HYDRO_PUMP 0xF0 +#define MOVE_HYPER_VOICE 0xF1 +#define MOVE_HYPER_BEAM 0xF2 +#define MOVE_SUPERPOWER 0xF3 +#define MOVE_STEEL_WING 0xF4 +#define MOVE_SPIT_UP 0xF5 +#define MOVE_DYNAMICPUNCH 0xF6 +#define MOVE_GUILLOTINE 0xF7 +#define MOVE_VICEGRIP 0xF8 +#define MOVE_KNOCK_OFF 0xF9 +#define MOVE_POUND 0xFA +#define MOVE_RAZOR_LEAF 0xFB +#define MOVE_BATON_PASS 0xFC +#define MOVE_PETAL_DANCE 0xFD +#define MOVE_SPLASH 0xFE +#define MOVE_BUBBLEBEAM 0xFF +#define MOVE_DOOM_DESIRE 0x100 +#define MOVE_BELLY_DRUM 0x101 +#define MOVE_BARRIER 0x102 +#define MOVE_LIGHT_SCREEN 0x103 +#define MOVE_SCRATCH 0x104 +#define MOVE_HYPER_FANG 0x105 +#define MOVE_EMBER 0x106 +#define MOVE_SECRET_POWER 0x107 +#define MOVE_DIZZY_PUNCH 0x108 +#define MOVE_BULK_UP 0x109 +#define MOVE_IMPRISON 0x10A +#define MOVE_FEATHERDANCE 0x10B +#define MOVE_WHIRLWIND 0x10C +#define MOVE_BEAT_UP 0x10D +#define MOVE_BLIZZARD 0x10E +#define MOVE_STOMP 0x10F +#define MOVE_BLAST_BURN 0x110 +#define MOVE_FLASH 0x111 +#define MOVE_TEETER_DANCE 0x112 +#define MOVE_CRUSH_CLAW 0x113 +#define MOVE_BLAZE_KICK 0x114 +#define MOVE_PRESENT 0x115 +#define MOVE_ERUPTION 0x116 +#define MOVE_SLUDGE 0x117 +#define MOVE_SLUDGE_BOMB 0x118 +#define MOVE_GLARE 0x119 +#define MOVE_TRANSFORM 0x11A +#define MOVE_POISON_TAIL 0x11B +#define MOVE_ROAR 0x11C +#define MOVE_BONE_RUSH 0x11D +#define MOVE_CAMOUFLAGE 0x11E +#define MOVE_COVET 0x11F +#define MOVE_TAIL_GLOW 0x120 +#define MOVE_BONE_CLUB 0x121 +#define MOVE_BONEMERANG 0x122 +#define MOVE_FIRE_SPIN 0x123 +#define MOVE_FIRE_PUNCH 0x124 +#define MOVE_PERISH_SONG 0x125 +#define MOVE_WRAP 0x126 +#define MOVE_SPIKES 0x127 +#define MOVE_MAGNITUDE 0x128 +#define MOVE_MAGICAL_LEAF 0x129 +#define MOVE_MAGIC_COAT 0x12A +#define MOVE_MUD_SHOT 0x12B +#define MOVE_MACH_PUNCH 0x12C +#define MOVE_PROTECT 0x12D +#define MOVE_DEFENSE_CURL 0x12E +#define MOVE_ROLLING_KICK 0x12F +#define MOVE_SUBSTITUTE 0x130 +#define MOVE_DETECT 0x131 +#define MOVE_PIN_MISSILE 0x132 +#define MOVE_WATER_SPORT 0x133 +#define MOVE_WATER_GUN 0x134 +#define MOVE_MIST_BALL 0x135 +#define MOVE_WATER_PULSE 0x136 +#define MOVE_FURY_ATTACK 0x137 +#define MOVE_FURY_SWIPES 0x138 +#define MOVE_DESTINY_BOND 0x139 +#define MOVE_FALSE_SWIPE 0x13A +#define MOVE_FORESIGHT 0x13B +#define MOVE_MIRROR_COAT 0x13C +#define MOVE_FUTURE_SIGHT 0x13D +#define MOVE_MILK_DRINK 0x13E +#define MOVE_CALM_MIND 0x13F +#define MOVE_MEGA_DRAIN 0x140 +#define MOVE_MEGA_KICK 0x141 +#define MOVE_MEGA_PUNCH 0x142 +#define MOVE_MEGAHORN 0x143 +#define MOVE_HIDDEN_POWER 0x144 +#define MOVE_METAL_CLAW 0x145 +#define MOVE_ATTRACT 0x146 +#define MOVE_MIMIC 0x147 +#define MOVE_FRUSTRATION 0x148 +#define MOVE_LEECH_SEED 0x149 +#define MOVE_METRONOME 0x14A +#define MOVE_DREAM_EATER 0x14B +#define MOVE_ACID 0x14C +#define MOVE_MEDITATE 0x14D +#define MOVE_SNATCH 0x14E +#define MOVE_LUSTER_PURGE 0x14F +#define MOVE_LEAF_BLADE 0x150 +#define MOVE_RECYCLE 0x151 +#define MOVE_REFLECT 0x152 +#define MOVE_REFRESH 0x153 +#define MOVE_REVENGE 0x154 +#define MOVE_DRAGON_RAGE 0x155 +#define MOVE_DRAGONBREATH 0x156 +#define MOVE_DRAGON_DANCE 0x157 +#define MOVE_ICE_PUNCH 0x158 +#define MOVE_ICE_BEAM 0x159 +#define MOVE_FURY_CUTTER 0x15A +#define MOVE_COMET_PUNCH 0x15B +#define MOVE_SKULL_BASH 0x15C +#define MOVE_LOCK_ON 0x15D +#define MOVE_ROCK_BLAST 0x15E +#define MOVE_COTTON_SPORE 0x15F +#define MOVE_STRUGGLE 0x160 +#define MOVE_AEROBLAST 0x161 +#define MOVE_VOLT_TACKLE 0x162 +#define MOVE_REGULAR_ATTACK 0x163 +#define MOVE_WIDE_SLASH 0x168 +#define MOVE_EXCAVATE 0x169 // Unused +#define MOVE_SPIN_SLASH 0x16A // Unused +// Orb effects +#define MOVE_SEE_TRAP 0x16B +#define MOVE_TAKEAWAY 0x16C +#define MOVE_REBOUND 0x16D +#define MOVE_BLOOP_SLASH 0x16E +#define MOVE_SWITCHER 0x16F +#define MOVE_BLOWBACK 0x170 +#define MOVE_WARP 0x171 +#define MOVE_TRANSFER 0x172 +#define MOVE_SLOW_DOWN 0x173 +#define MOVE_SPEED_BOOST 0x174 +#define MOVE_SEARCHLIGHT 0x175 +#define MOVE_PETRIFY 0x176 +#define MOVE_STAY_AWAY 0x177 +#define MOVE_POUNCE 0x178 +#define MOVE_TRAWL 0x179 +#define MOVE_CLEANSE 0x17A +#define MOVE_OBSERVER 0x17B +#define MOVE_DECOY_MAKER 0x17C +#define MOVE_SIESTA 0x17D +#define MOVE_TOTTER 0x17E +#define MOVE_TWO_EDGE 0x17F +#define MOVE_NO_MOVE 0x180 +#define MOVE_ESCAPE 0x181 +#define MOVE_SCAN 0x182 +#define MOVE_POWER_EARS 0x183 +#define MOVE_DROUGHT 0x184 +#define MOVE_TRAP_BUSTER 0x185 +#define MOVE_WILD_CALL 0x186 +#define MOVE_INVISIFY 0x187 +#define MOVE_ONE_SHOT 0x188 +#define MOVE_HP_GAUGE 0x189 +#define MOVE_VACUUM_CUT 0x18A +#define MOVE_REVIVER 0x18B +#define MOVE_SHOCKER 0x18C +#define MOVE_ECHO 0x18D +#define MOVE_FAMISH 0x18E +#define MOVE_ONE_ROOM 0x18F +#define MOVE_FILL_IN 0x190 +#define MOVE_TRAPPER 0x191 +#define MOVE_POSSESS 0x192 +#define MOVE_ITEMIZE 0x193 +#define MOVE_HURL 0x196 +#define MOVE_MOBILE 0x197 +#define MOVE_ITEM_TOSS 0x198 +#define MOVE_SEE_STAIRS 0x199 +#define MOVE_LONG_TOSS 0x19A +#define MOVE_PIERCE 0x19C + +#endif diff --git a/include/constants/type.h b/include/constants/type.h index 8c982fd..6ca9177 100644 --- a/include/constants/type.h +++ b/include/constants/type.h @@ -1,25 +1,23 @@ #ifndef GUARD_CONSTANTS_TYPE_H #define GUARD_CONSTANTS_TYPE_H -enum Type -{ - TYPE_NORMAL = 0x1, - TYPE_FIRE = 0x2, - TYPE_WATER = 0x3, - TYPE_GRASS = 0x4, - TYPE_ELECTRIC = 0x5, - TYPE_ICE = 0x6, - TYPE_FIGHTING = 0x7, - TYPE_POISON = 0x8, - TYPE_GROUND = 0x9, - TYPE_FLYING = 0xA, - TYPE_PSYCHIC = 0xB, - TYPE_BUG = 0xC, - TYPE_ROCK = 0xD, - TYPE_GHOST = 0xE, - TYPE_DRAGON = 0xF, - TYPE_DARK = 0x10, - TYPE_STEEL = 0x11 -}; +#define TYPE_NONE 0x0 +#define TYPE_NORMAL 0x1 +#define TYPE_FIRE 0x2 +#define TYPE_WATER 0x3 +#define TYPE_GRASS 0x4 +#define TYPE_ELECTRIC 0x5 +#define TYPE_ICE 0x6 +#define TYPE_FIGHTING 0x7 +#define TYPE_POISON 0x8 +#define TYPE_GROUND 0x9 +#define TYPE_FLYING 0xA +#define TYPE_PSYCHIC 0xB +#define TYPE_BUG 0xC +#define TYPE_ROCK 0xD +#define TYPE_GHOST 0xE +#define TYPE_DRAGON 0xF +#define TYPE_DARK 0x10 +#define TYPE_STEEL 0x11 #endif diff --git a/include/constants/walkable_tile.h b/include/constants/walkable_tile.h new file mode 100644 index 0000000..d558466 --- /dev/null +++ b/include/constants/walkable_tile.h @@ -0,0 +1,9 @@ +#ifndef GUARD_CONSTANTS_WALKABLE_TILE_H +#define GUARD_CONSTANTS_WALKABLE_TILE_H + +#define WALKABLE_TILE_CHASM 2 +#define WALKABLE_TILE_WALL 3 +#define WALKABLE_TILE_LAVA 4 +#define WALKABLE_TILE_WATER 5 + +#endif diff --git a/include/dungeon_entity.h b/include/dungeon_entity.h index e7d0fc1..6b11b8a 100644 --- a/include/dungeon_entity.h +++ b/include/dungeon_entity.h @@ -160,7 +160,9 @@ struct DungeonEntityData u8 fillF8[0xFA - 0xF8]; /* 0xFA */ u8 terrifiedTurnsLeft; // Doubles as a bool for whether the Pokémon is terrified. u8 unkFB; - /* 0xFC */ bool8 forceUseItem; // If true, an AI Pokémon is forced to try using their held item next turn. Unknown when this is set in regular gameplay. + // Set to true if the player makes a teammate use their held item. + // This is done by going to the teammate's held item in the toolbox and selecting "Use". + /* 0xFC */ bool8 useHeldItem; /* 0xFD */ u8 perishSongTimer; // When this reaches 0, the Pokémon faints from Perish Song. Doubles as a bool for whether the Pokémon is afflicted by Perish Song. u8 fillFE[0x100 - 0xFE]; /* 0x100 */ u8 targetingDecoy; // If the Pokémon is targeting a decoy, this indicates whether the decoy target is a team or wild Pokémon. diff --git a/include/item.h b/include/item.h index 6c7b09f..998f1ac 100644 --- a/include/item.h +++ b/include/item.h @@ -1,6 +1,7 @@ #ifndef GUARD_ITEMS_H #define GUARD_ITEMS_H +#include "constants/item.h" #include "code_8092334.h" struct Item @@ -10,20 +11,17 @@ struct Item /* 0x8 */ u32 sellPrice; /* 0xC */ u8 type; /* 0xD */ u8 icon; - /* 0xE */ u16 fill; /* 0x10 */ u8 *descriptionPointer; // Determines how the AI can use the item. // Index 0: Item can be used on self. // Index 1: Item can be thrown at allies. // Index 2: Item can be thrown at enemies. /* 0x14 */ bool8 aiFlags[3]; - /* 0x17 */ u8 fill2; /* 0x18 */ s16 move; /* 0x1A */ u8 order; // Numbered order they are in storage /* 0x1B */ u8 unkThrow1B[2]; /* 0x1D */ u8 palette; /* 0x1E */ u8 category; - /* 0x1F */ u8 fill3; }; struct ItemSlot @@ -53,40 +51,6 @@ struct unkStruct_8090F58 u8 unk8; }; -enum ItemType -{ - ITEM_TYPE_THROWABLE, - ITEM_TYPE_ROCK, - ITEM_TYPE_BERRY_SEED, - ITEM_TYPE_APPLE_GUMMI, - ITEM_TYPE_HOLD_ITEM, - ITEM_TYPE_TM, - ITEM_TYPE_MONEY, - ITEM_TYPE_UNUSED, - ITEM_TYPE_MISC, - ITEM_TYPE_ORB, - ITEM_TYPE_LINK_BOX, - ITEM_TYPE_USED_TM -}; - -enum ItemCategory -{ - ITEM_CATEGORY_NOTHING, - ITEM_CATEGORY_THROWABLE, - ITEM_CATEGORY_ROCKS, - ITEM_CATEGORY_RIBBONS, - ITEM_CATEGORY_FOOD, - ITEM_CATEGORY_HEALING, - ITEM_CATEGORY_CHESTNUT, - ITEM_CATEGORY_MONEY_WISH_STONE, - ITEM_CATEGORY_MISC, - ITEM_CATEGORY_TM, - ITEM_CATEGORY_LINK_BOX, - ITEM_CATEGORY_SPECS, - ITEM_CATEGORY_SCARFS, - ITEM_CATEGORY_ORBS -}; - enum ItemFlag { ITEM_FLAG_EXISTS = 1 << 0, @@ -95,251 +59,6 @@ enum ItemFlag ITEM_FLAG_SET = 1 << 4 // This item can be thrown by pressing L+R instead of having to go to the bag menu. }; -// see https://bulbapedia.bulbagarden.net/wiki/List_of_items_by_index_number_(Rescue_Team) -enum ItemID { - ITEM_ID_NOTHING, - ITEM_ID_STICK, - ITEM_ID_IRON_THORN, - ITEM_ID_SILVER_SPIKE, - ITEM_ID_GOLD_FANG, - ITEM_ID_CACNEA_SPIKE, - ITEM_ID_CORSOLA_TWIG, - ITEM_ID_GRAVELEROCK, - ITEM_ID_GEO_PEBBLE, - ITEM_ID_MOBILE_SCARF, - ITEM_ID_HEAL_RIBBON, - ITEM_ID_TWIST_BAND, - ITEM_ID_SCOPE_LENS, - ITEM_ID_PATSY_BAND, - ITEM_ID_NOSTICK_CAP, - ITEM_ID_PIERCE_BAND, - ITEM_ID_JOY_RIBBON, - ITEM_ID_X_RAY_SPECS, - ITEM_ID_PERSIM_BAND, - ITEM_ID_POWER_BAND, - ITEM_ID_PECHA_SCARF, - ITEM_ID_INSOMNISCOPE, - ITEM_ID_WARP_SCARF, - ITEM_ID_TIGHT_BELT, - ITEM_ID_SNEAK_SCARF, - ITEM_ID_GOLD_RIBBON, - ITEM_ID_GOGGLE_SPECS, - ITEM_ID_DIET_RIBBON, - ITEM_ID_TRAP_SCARF, - ITEM_ID_RACKET_BAND, - ITEM_ID_DEF_SCARF, - ITEM_ID_STAMINA_BAND, - ITEM_ID_PLAIN_RIBBON, - ITEM_ID_SPECIAL_BAND, - ITEM_ID_ZINC_BAND, - ITEM_ID_DETECT_BAND, - ITEM_ID_ALERT_SPECS, - ITEM_ID_DODGE_SCARF, - ITEM_ID_BOUNCE_BAND, - ITEM_ID_CURVE_BAND, - ITEM_ID_WHIFF_SPECS, - ITEM_ID_NO_AIM_SCOPE, - ITEM_ID_LOCKON_SPECS, - ITEM_ID_MUNCH_BELT, - ITEM_ID_PASS_SCARF, - ITEM_ID_WEATHER_BAND, - ITEM_ID_FRIEND_BOW, - ITEM_ID_BEAUTY_SCARF, - ITEM_ID_SUN_RIBBON, - ITEM_ID_LUNAR_RIBBON, - ITEM_ID_RING_D, - ITEM_ID_RING_E, - ITEM_ID_RING_F, - ITEM_ID_HEAL_SEED, - ITEM_ID_WISH_STONE, - ITEM_ID_ORAN_BERRY, - ITEM_ID_SITRUS_BERRY, - ITEM_ID_EYEDROP_SEED, - ITEM_ID_REVIVER_SEED, - ITEM_ID_BLINKER_SEED, - ITEM_ID_DOOM_SEED, - ITEM_ID_ALLURE_SEED, - ITEM_ID_LIFE_SEED, - ITEM_ID_RAWST_BERRY, - ITEM_ID_HUNGER_SEED, - ITEM_ID_QUICK_SEED, - ITEM_ID_PECHA_BERRY, - ITEM_ID_CHERI_BERRY, - ITEM_ID_TOTTER_SEED, - ITEM_ID_SLEEP_SEED, - ITEM_ID_PLAIN_SEED, - ITEM_ID_WARP_SEED, - ITEM_ID_BLAST_SEED, - ITEM_ID_GINSENG, - ITEM_ID_JOY_SEED, - ITEM_ID_CHESTO_BERRY, - ITEM_ID_STUN_SEED, - ITEM_ID_MAX_ELIXIR, - ITEM_ID_PROTEIN, - ITEM_ID_CALCIUM, - ITEM_ID_IRON, - ITEM_ID_ZINC, - ITEM_ID_APPLE, - ITEM_ID_BIG_APPLE, - ITEM_ID_GRIMY_FOOD, - ITEM_ID_HUGE_APPLE, - ITEM_ID_WHITE_GUMMI, - ITEM_ID_RED_GUMMI, - ITEM_ID_BLUE_GUMMI, - ITEM_ID_GRASS_GUMMI, - ITEM_ID_YELLOW_GUMMI, - ITEM_ID_CLEAR_GUMMI, - ITEM_ID_ORANGE_GUMMI, - ITEM_ID_PINK_GUMMI, - ITEM_ID_BROWN_GUMMI, - ITEM_ID_SKY_GUMMI, - ITEM_ID_GOLD_GUMMI, - ITEM_ID_GREEN_GUMMI, - ITEM_ID_GRAY_GUMMI, - ITEM_ID_PURPLE_GUMMI, - ITEM_ID_ROYAL_GUMMI, - ITEM_ID_BLACK_GUMMI, - ITEM_ID_SILVER_GUMMI, - ITEM_ID_BANANA, - ITEM_ID_CHESTNUT, - ITEM_ID_POKE, // 105 (0x69) - ITEM_ID_UPGRADE, - ITEM_ID_KINGS_ROCK, - ITEM_ID_THUNDERSTONE, - ITEM_ID_DEEPSEASCALE, - ITEM_ID_DEEPSEATOOTH, - ITEM_ID_SUN_STONE, - ITEM_ID_MOON_STONE, - ITEM_ID_FIRE_STONE, - ITEM_ID_WATER_STONE, - ITEM_ID_METAL_COAT, - ITEM_ID_LEAF_STONE, - ITEM_ID_DRAGON_SCALE, - ITEM_ID_LINK_CABLE, - ITEM_ID_ICE_PART, - ITEM_ID_STEEL_PART, - ITEM_ID_ROCK_PART, - ITEM_ID_MUSIC_BOX, - ITEM_ID_KEY, - ITEM_ID_USED_TM, - ITEM_ID_FOCUS_PUNCH, - ITEM_ID_DRAGON_CLAW, - ITEM_ID_WATER_PULSE, - ITEM_ID_CALM_MIND, - ITEM_ID_ROAR, - ITEM_ID_TOXIC, - ITEM_ID_HAIL_ORB, - ITEM_ID_BULK_UP, - ITEM_ID_BULLET_SEED, - ITEM_ID_HIDDEN_POWER, - ITEM_ID_SUNNY_ORB, - ITEM_ID_TAUNT, - ITEM_ID_ICE_BEAM, - ITEM_ID_BLIZZARD, - ITEM_ID_HYPER_BEAM, - ITEM_ID_LIGHT_SCREEN, - ITEM_ID_PROTECT, - ITEM_ID_RAINY_ORB, - ITEM_ID_GIGA_DRAIN, - ITEM_ID_SAFEGUARD, - ITEM_ID_FRUSTRATION, - ITEM_ID_SOLARBEAM, - ITEM_ID_IRON_TAIL, - ITEM_ID_THUNDERBOLT, - ITEM_ID_THUNDER, - ITEM_ID_EARTHQUAKE, - ITEM_ID_RETURN, - ITEM_ID_DIG, - ITEM_ID_PSYCHIC, - ITEM_ID_SHADOW_BALL, - ITEM_ID_BRICK_BREAK, - ITEM_ID_EVASION_ORB, - ITEM_ID_REFLECT, - ITEM_ID_SHOCK_WAVE, - ITEM_ID_FLAMETHROWER, - ITEM_ID_SLUDGE_BOMB, - ITEM_ID_SANDY_ORB, - ITEM_ID_FIRE_BLAST, - ITEM_ID_ROCKY_ORB, - ITEM_ID_AERIAL_ACE, - ITEM_ID_TORMENT, - ITEM_ID_FACADE, - ITEM_ID_SECRET_POWER, - ITEM_ID_REST, - ITEM_ID_ATTRACT, - ITEM_ID_THIEF, - ITEM_ID_STEEL_WING, - ITEM_ID_SKILL_SWAP, - ITEM_ID_SNATCH_ORB, - ITEM_ID_OVERHEAT, - ITEM_ID_WIDE_SLASH, - ITEM_ID_EXCAVATE, - ITEM_ID_SPIN_SLASH, - ITEM_ID_SEE_TRAP_ORB, - ITEM_ID_MUG_ORB, - ITEM_ID_REBOUND_ORB, - ITEM_ID_LOB_ORB, - ITEM_ID_SWITCHER_ORB, - ITEM_ID_BLOWBACK_ORB, - ITEM_ID_WARP_ORB, - ITEM_ID_TRANSFER_ORB, - ITEM_ID_SLOW_ORB, - ITEM_ID_QUICK_ORB, - ITEM_ID_LUMINOUS_ORB, - ITEM_ID_PETRIFY_ORB, - ITEM_ID_STAYAWAY_ORB, - ITEM_ID_POUNCE_ORB, - ITEM_ID_TRAWL_ORB, - ITEM_ID_CLEANSE_ORB, - ITEM_ID_OBSERVER_ORB, - ITEM_ID_DECOY_ORB, - ITEM_ID_SLUMBER_ORB, - ITEM_ID_TOTTER_ORB, - ITEM_ID_TWO_EDGE_ORB, - ITEM_ID_SILENCE_ORB, - ITEM_ID_ESCAPE_ORB, - ITEM_ID_SCANNER_ORB, - ITEM_ID_RADAR_ORB, - ITEM_ID_DROUGHT_ORB, - ITEM_ID_TRAPBUST_ORB, - ITEM_ID_ROLLCALL_ORB, - ITEM_ID_INVISIFY_ORB, - ITEM_ID_ONE_SHOT_ORB, - ITEM_ID_IDENTIFY_ORB, - ITEM_ID_VACUUM_CUT, - ITEM_ID_REVIVER_ORB, - ITEM_ID_SHOCKER_ORB, - ITEM_ID_SIZEBUST_ORB, - ITEM_ID_ONE_ROOM_ORB, - ITEM_ID_FILL_IN_ORB, - ITEM_ID_TRAPPER_ORB, - ITEM_ID_POSSESS_ORB, - ITEM_ID_ITEMIZER_ORB, - ITEM_ID_HURL_ORB, - ITEM_ID_MOBILE_ORB, - ITEM_ID_TOSS_ORB, - ITEM_ID_STAIRS_ORB, - ITEM_ID_LONGTOSS_ORB, - ITEM_ID_PIERCE_ORB, - ITEM_ID_CUT, - ITEM_ID_FLY, - ITEM_ID_SURF, - ITEM_ID_STRENGTH, - ITEM_ID_FLASH, - ITEM_ID_ROCK_SMASH, - ITEM_ID_WATERFALL, - ITEM_ID_DIVE, - ITEM_ID_LINK_BOX, - ITEM_ID_SWITCH_BOX, - ITEM_ID_WEAVILE_FIG, - ITEM_ID_MIME_JR_FIG, - ITEM_ID_BEATUP_ORB, - ITEM_ID_G_MACHINE_6, - ITEM_ID_G_MACHINE_7, - ITEM_ID_G_MACHINE_8, - NUMBER_OF_ITEM_IDS -}; - #define NUMBER_OF_GUMMIS 18 #define INVENTORY_SIZE 20 #define STORAGE_SIZE NUMBER_OF_ITEM_IDS diff --git a/include/pokemon.h b/include/pokemon.h index 3df33b6..fc3b4bb 100644 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -132,18 +132,16 @@ struct gPokemon /* 0x4 */ u8* category; /* 0x8 */ u8 overworld_palette; /* 0x9 */ u8 size; - /* 0xA */ u8 unkA; - /* 0xB */ u8 unkB; /* 0xC */ s32 move_speed; /* 0x10 */ u16 dialogue_sprites; - /* 0x12 */ u8 unk12; + /* 0x12 */ bool8 unk12; /* 0x13 */ u8 types[2]; - /* 0x15 */ u8 walkable_tiles; // Uses the CrossableTerrain enum in map.h. + /* 0x15 */ u8 walkable_tiles; /* 0x16 */ u8 friend_area; /* 0x17 */ u8 abilities[2]; /* 0x19 */ u8 shadow_size; - /* 0x1A */ u8 unk1A; - /* 0x1B */ u8 unk1B; + /* 0x1A */ u8 fill1A; // 0 for all Pokémon. + /* 0x1B */ u8 unk1B; // 100 for all Pokémon. /* 0x1C */ bool8 isMoving; // Set to false for Pokémon who don't move unless they're the leader, like Kakuna. /* 0x1D */ u8 unk1D; /* 0x1E */ u16 base_hp; @@ -152,9 +150,9 @@ struct gPokemon /* 0x28 */ u16 base_def_spdef[2]; /* 0x2C */ u16 lowkick_dmg; /* 0x2E */ u16 sizeorb_dmg; - /* 0x30 */ u8 unk30; - /* 0x31 */ u8 unk31; - /* 0x32 */ u8 unk32; + /* 0x30 */ u8 unk30; // 10 for all Pokémon. + /* 0x31 */ u8 unk31; // 10 for all Pokémon. + /* 0x32 */ u8 unk32; // 24 for all Pokémon. /* 0x33 */ bool8 toolboxEnabled; // If false, the AI can't use items. Doesn't seem to be used, as it's true for all Pokémon. /* 0x34 */ struct EvolveStruct1 pre; /* 0x38 */ struct EvolveNeeds need; |