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-rw-r--r--include/constants/move.h18
-rw-r--r--include/dungeon_ai_attack_1.h2
-rw-r--r--include/moves.h2
3 files changed, 18 insertions, 4 deletions
diff --git a/include/constants/move.h b/include/constants/move.h
index 15ae1b9..0601969 100644
--- a/include/constants/move.h
+++ b/include/constants/move.h
@@ -11,6 +11,18 @@ enum MoveFlags
MOVE_FLAG_DISABLED = 1 << 5 // Disabled by an effect like Taunt.
};
+enum AccuracyType
+{
+ // Accuracy used for all moves.
+ ACCURACY_TYPE_GLOBAL,
+ // Multiplied with the global accuracy for offensive moves (i.e., not status moves).
+ ACCURACY_TYPE_OFFENSIVE,
+ // Used by the AI to determine how often to use Spikes.
+ // Values exist for all other moves, though they seem to be unused.
+ ACCURACY_TYPE_USE_CHANCE,
+ NUM_ACCURACY_TYPES
+};
+
struct MoveData
{
u8 *namePointer;
@@ -22,10 +34,8 @@ struct MoveData
// The AI consider certain moves to have different range than they actually do.
/* 0xC */ u8 maxPP;
/* 0xD */ u8 weight;
- /* 0xE */ u8 accuracy[2];
- // Used by the AI to determine how often to use Spikes.
- // Values exist for all other moves, though they seem to be unused.
- /* 0x10 */ u8 useChance;
+ // There are multiple accuracy values. These are define with the AccuracyType enum.
+ /* 0xE */ u8 accuracy[NUM_ACCURACY_TYPES];
/* 0x11 */ u8 hitCount; // Maximum number of times the move will hit. Used for multi-hit moves like Fury Attack.
u8 unk12;
/* 0x13 */ u8 criticalHitChance;
diff --git a/include/dungeon_ai_attack_1.h b/include/dungeon_ai_attack_1.h
index 19969f2..7272256 100644
--- a/include/dungeon_ai_attack_1.h
+++ b/include/dungeon_ai_attack_1.h
@@ -5,5 +5,7 @@
// 0x7C580
s32 WeightMoveIfUsable(s32 numPotentialTargets, s32 targetingFlags, struct DungeonEntity *user, struct DungeonEntity *target, struct PokemonMove *move, u32 hasStatusChecker);
+// 0x7C648
+bool8 CanUseStatusMove(s32 targetingFlags, struct DungeonEntity *user, struct DungeonEntity *target, struct PokemonMove *move, bool32 hasStatusChecker);
#endif
diff --git a/include/moves.h b/include/moves.h
index ad68320..3bf4344 100644
--- a/include/moves.h
+++ b/include/moves.h
@@ -11,6 +11,8 @@ u8 GetMoveType(struct PokemonMove *move);
// 0x92B90
u8 GetMoveWeight(struct PokemonMove *move);
s32 GetMovePower(struct PokemonMove *move);
+// 0x92BD8
+s32 GetMoveAccuracy(struct PokemonMove *move, u32 accuracyType);
// 0x92BF4
u32 GetMoveMaxPP(struct PokemonMove *move);
// 0x92C54