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code_800D090.s
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Author
2022-03-10
Renamed sprintf() duplicate function
AnonymousRandomPerson
2021-12-20
Translate all .include to #include
mid-kid
2021-12-13
Dump and document status sprites
mid-kid
2021-12-13
Dump unidentified tables
mid-kid
2021-11-10
Luminous cave (#72)
Seth Barberee
2021-10-22
Death by 74 files (#65)
Seth Barberee
2021-07-10
Decompiled some item related functions (#42)
Dennis
2021-06-23
Finish out game options and FatalError
Seth Barberee
2021-06-09
Dungeon pokemon/Floor ID JSON Part 1 (#39)
Seth Barberee
2021-05-15
Sese's April/May Dump (#37)
Seth Barberee
2021-02-27
Miscellaneous decomp/labeling/splitting (#29)
Seth Barberee
2021-02-21
Fully decomp save.s (#28)
Seth Barberee
2021-01-28
decomp, label, doc, repeat
Seth Barberee
2021-01-22
more headway on Pokemon funcs and labeled in asm
Seth Barberee
2021-01-20
mass doc'ing of symbols and some tiny decomp work
Seth Barberee
2021-01-04
CPU and GPU Reg Funcs Decomp (#16)
Seth Barberee
2020-12-31
Friend Area Decomp Work (#15)
Seth Barberee
2020-12-28
Label funcs and globals
Mateusz Naściszewski
2020-12-15
Translating Decompression
Mateusz Naściszewski
2020-12-12
dump/label more data from data_800D090
Seth Barberee
2020-11-20
finish docing PlayTime and fix function - Kermalis
Seth Barberee
2020-11-14
more decomping and some data dumping
Seth Barberee
2020-10-20
more decomping of funcs
Seth Barberee
2020-09-19
more datadumping and some decomp work
Seth Barberee
2018-11-20
Identify, split, decompile m4a, and more
nullableVoidPtr
2017-12-11
split save.s
sceptillion
2017-12-11
decompile flash
sceptillion
2017-12-11
split flash.s
sceptillion