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path: root/data/text/luminous_cave.inc
AgeCommit message (Collapse)Author
2021-12-14Swapped out more text macrosAnonymousRandomPerson
2021-11-20Labeled more symbols (#77)Cheng Hann Gan
* Labeled more symbols * Fixed comment typo * Renamed some functions
2021-11-18Expanded charmap usage (#76)Cheng Hann Gan
* Added item icons/Hiragana to charmap * Use color formatting charmap macros * Removed redundant text formatting macros
2021-10-08Update Luminous Cave text to use more descriptive labels (#61)FieryMewtwo
* Update luminous_cave.inc * Fix pointers * Fix pointers again * Fix pointers finally done
2021-08-12More data dumping and some code cleaning (#46)Seth Barberee
* more data dumping and some code cleaning * split out cutscene scripts * initial start at script conversion * more script work * use correct type * clearer up struct field names * split known scripts into seperate files * no need to preproc pure ascii strings in debug * more cutscene work * split out personality test scripts * solidify text macros and doc some dungeon fields * more scripting work
2020-12-12Text data cleanup! (#6)Mateusz Naściszewski
* Text data cleanup! Reformatted and fixed up all of data/text/, and extended charmap.txt The `#P` metacharacter (prompt) acts like a newline, so I reformatted it as such. All `.string` macros followed by `.byte 0x00` have been replaced with `.asciz` where possible, and `.string "...\0"` elsewhere, note that `.asciz` does not respect the charmap, so characters such as 'é' in 'Pokémon' or the various buttons would be incorrectly encoded. Also cleaned up occurences of `.byte 0x24`, which should just be a literal '$' inside the string. * Nuke all instances of `.asciz` As discussed on Discord, globally replaced all `.asciz` macros with `.string "...\0"`, as `.asciz` did not respect the charmap. * Minor string consistency fixes
2019-08-04Fix perms and linebreaksnullableVoidPtr
2018-11-22Use preprocessor for data asms, clean up sound/ and dump some textnullableVoidPtr