Age | Commit message (Collapse) | Author |
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* No wifi + 2 days on train = more decomp
* layin some more
* one func, one file
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* death by 74 files
* 20% reached
* doc move stuff in pokemon
* fix undef reference
* doc more and plumb a few more constanst for num party members and num moves
* that struct is def PokemonMove.. clean up all code with it
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* splitting lots of pokemon square and labeling lots of other things
* actually commit this stuff
* more moving data and things
* more screen work
* split out some pokemon dungeon data
* lots of data work
* push more data work
* split kecleon, decomp another kanghaskhan func, and try to doc UpdateBGControl more
* lots of item work
* label more item things
* subtype -> category and doc types/category
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* more wonder mail and main menu work
* Lots of things.. doc'ing, decomping, and other things
* continue decomping boss scenes
* up to Suicune
* up to Mewtwo dialogue
* up to Raquaza
* fix spelling error on Rayquaza and decomp a few more
* up to groudon
* divide > shift
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* move some personality data from asm to C
* combine personality_test files and add my close attempt at RedrawPartnerSelectionMenu
* decomp some more wonder mail funcs and label some more data
* lots of data splitting and move some to src
* split out more dungeon data
* continue splitting out more dungeon data
* doc rescue team rank/pts funcs/data and exclusive pokemon ewram
* doc more sound things and decomp a func
* decomp LoadTeamRankBadge and label some data members
* split out rescue team and text util stuff
* forgot a constant
* match a few funcs and clean up a few
* cleaned up sub_80A28B4
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* work on debug menu and document that and main menu
* split, decomp, label more funcs
* split exclusive pokemon data out into C
* macro-ize exlusive pokemon data
* decomp 2 more funcs
* decomp a few more
* finally match PromptNewQuestion
* woot 7% aka more debug menu stuff
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* lots of wonder mail work, credits and label some stuff
* nonmatch one intr func, match another, and label unused intr func
* seperate credits out
* split out debug menu and other stuff that isn't main menu
* label another func
* label some more funcs
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* some work on decomping more save stuff
* code cleanup and decomp another save func
* fully decomp save and combine split save c files
* fix two nonmatchings
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* decomp few personality funcs and clean up some pointers in the dungeon data
* de-pointer-ify friend area dialogue
* clean pointers on a personality test question
* decomp a few more main menu funcs and dump some more data
* label some funcs
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* decomp/doc cpu funcs and gpu reg funcs
* use Cpu32 macro funcs
* address review comments
* decomp SetBGOBJEnableFlags
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Found a few things when I attempted to decompile GameLoop.
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