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#ifndef GUARD_CHARGE_MOVE_H
#define GUARD_CHARGE_MOVE_H
#include "dungeon_entity.h"
// 0x570AC
bool8 MoveMatchesChargingStatus(struct DungeonEntity *pokemon, struct PokemonMove *move);
// 0x570F4
// checkCharge = Check for the move named Charge.
bool8 IsCharging(struct DungeonEntity *pokemon, bool8 checkCharge);
#endif
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