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#ifndef GUARD_CONSTANTS_ABILITY_H
#define GUARD_CONSTANTS_ABILITY_H
enum Ability
{
ABILITY_STENCH = 0x1,
ABILITY_THICK_FAT = 0x2,
ABILITY_RAIN_DISH = 0x3,
ABILITY_DRIZZLE = 0x4,
ABILITY_ARENA_TRAP = 0x5,
ABILITY_INTIMIDATE = 0x6,
ABILITY_ROCK_HEAD = 0x7,
ABILITY_AIR_LOCK = 0x8,
ABILITY_HYPER_CUTTER = 0x9,
ABILITY_SHADOW_TAG = 0xA,
ABILITY_SPEED_BOOST = 0xB,
ABILITY_BATTLE_ARMOR = 0xC,
ABILITY_STURDY = 0xD,
ABILITY_SUCTION_CUPS = 0xE,
ABILITY_CLEAR_BODY = 0xF,
ABILITY_TORRENT = 0x10,
ABILITY_GUTS = 0x11,
ABILITY_ROUGH_SKIN = 0x12,
ABILITY_SHELL_ARMOR = 0x13,
ABILITY_NATURAL_CURE = 0x14,
ABILITY_DAMP = 0x15,
ABILITY_LIMBER = 0x16,
ABILITY_MAGNET_PULL = 0x17,
ABILITY_WHITE_SMOKE = 0x18,
ABILITY_SYNCHRONIZE = 0x19,
ABILITY_OVERGROW = 0x1A,
ABILITY_SWIFT_SWIM = 0x1B,
ABILITY_SAND_STREAM = 0x1C,
ABILITY_SAND_VEIL = 0x1D,
ABILITY_KEEN_EYE = 0x1E,
ABILITY_INNER_FOCUS = 0x1F,
ABILITY_STATIC = 0x20,
ABILITY_SHED_SKIN = 0x21,
ABILITY_HUGE_POWER = 0x22,
ABILITY_VOLT_ABSORB = 0x23,
ABILITY_WATER_ABSORB = 0x24,
ABILITY_FORECAST = 0x25,
ABILITY_SERENE_GRACE = 0x26,
ABILITY_POISON_POINT = 0x27,
ABILITY_TRACE = 0x28,
ABILITY_OBLIVIOUS = 0x29,
ABILITY_TRUANT = 0x2A,
ABILITY_RUN_AWAY = 0x2B,
ABILITY_STICKY_HOLD = 0x2C,
ABILITY_CLOUD_NINE = 0x2D,
ABILITY_ILLUMINATE = 0x2E,
ABILITY_EARLY_BIRD = 0x2F,
ABILITY_HUSTLE = 0x30,
ABILITY_DROUGHT = 0x31,
ABILITY_LIGHTNINGROD = 0x32,
ABILITY_COMPOUNDEYES = 0x33,
ABILITY_MARVEL_SCALE = 0x34,
ABILITY_WONDER_GUARD = 0x35,
ABILITY_INSOMNIA = 0x36,
ABILITY_LEVITATE = 0x37,
ABILITY_PLUS = 0x38,
ABILITY_PRESSURE = 0x39,
ABILITY_LIQUID_OOZE = 0x3A,
ABILITY_COLOR_CHANGE = 0x3B,
ABILITY_SOUNDPROOF = 0x3C,
ABILITY_EFFECT_SPORE = 0x3D,
ABILITY_FLAME_BODY = 0x3E,
ABILITY_MINUS = 0x3F,
ABILITY_OWN_TEMPO = 0x40,
ABILITY_MAGMA_ARMOR = 0x41,
ABILITY_WATER_VEIL = 0x42,
ABILITY_SWARM = 0x43,
ABILITY_CUTE_CHARM = 0x44,
ABILITY_IMMUNITY = 0x45,
ABILITY_BLAZE = 0x46,
ABILITY_PICKUP = 0x47,
ABILITY_FLASH_FIRE = 0x48,
ABILITY_VITAL_SPIRIT = 0x49,
ABILITY_CHLOROPHYLL = 0x4A,
ABILITY_PURE_POWER = 0x4B,
ABILITY_SHIELD_DUST = 0x4C
};
#endif
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