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#ifndef GUARD_CONSTANTS_ABILITY_H
#define GUARD_CONSTANTS_ABILITY_H

enum Ability
{
    ABILITY_STENCH = 0x1,
    ABILITY_THICK_FAT = 0x2,
    ABILITY_RAIN_DISH = 0x3,
    ABILITY_DRIZZLE = 0x4,
    ABILITY_ARENA_TRAP = 0x5,
    ABILITY_INTIMIDATE = 0x6,
    ABILITY_ROCK_HEAD = 0x7,
    ABILITY_AIR_LOCK = 0x8,
    ABILITY_HYPER_CUTTER = 0x9,
    ABILITY_SHADOW_TAG = 0xA,
    ABILITY_SPEED_BOOST = 0xB,
    ABILITY_BATTLE_ARMOR = 0xC,
    ABILITY_STURDY = 0xD,
    ABILITY_SUCTION_CUPS = 0xE,
    ABILITY_CLEAR_BODY = 0xF,
    ABILITY_TORRENT = 0x10,
    ABILITY_GUTS = 0x11,
    ABILITY_ROUGH_SKIN = 0x12,
    ABILITY_SHELL_ARMOR = 0x13,
    ABILITY_NATURAL_CURE = 0x14,
    ABILITY_DAMP = 0x15,
    ABILITY_LIMBER = 0x16,
    ABILITY_MAGNET_PULL = 0x17,
    ABILITY_WHITE_SMOKE = 0x18,
    ABILITY_SYNCHRONIZE = 0x19,
    ABILITY_OVERGROW = 0x1A,
    ABILITY_SWIFT_SWIM = 0x1B,
    ABILITY_SAND_STREAM = 0x1C,
    ABILITY_SAND_VEIL = 0x1D,
    ABILITY_KEEN_EYE = 0x1E,
    ABILITY_INNER_FOCUS = 0x1F,
    ABILITY_STATIC = 0x20,
    ABILITY_SHED_SKIN = 0x21,
    ABILITY_HUGE_POWER = 0x22,
    ABILITY_VOLT_ABSORB = 0x23,
    ABILITY_WATER_ABSORB = 0x24,
    ABILITY_FORECAST = 0x25,
    ABILITY_SERENE_GRACE = 0x26,
    ABILITY_POISON_POINT = 0x27,
    ABILITY_TRACE = 0x28,
    ABILITY_OBLIVIOUS = 0x29,
    ABILITY_TRUANT = 0x2A,
    ABILITY_RUN_AWAY = 0x2B,
    ABILITY_STICKY_HOLD = 0x2C,
    ABILITY_CLOUD_NINE = 0x2D,
    ABILITY_ILLUMINATE = 0x2E,
    ABILITY_EARLY_BIRD = 0x2F,
    ABILITY_HUSTLE = 0x30,
    ABILITY_DROUGHT = 0x31,
    ABILITY_LIGHTNINGROD = 0x32,
    ABILITY_COMPOUNDEYES = 0x33,
    ABILITY_MARVEL_SCALE = 0x34,
    ABILITY_WONDER_GUARD = 0x35,
    ABILITY_INSOMNIA = 0x36,
    ABILITY_LEVITATE = 0x37,
    ABILITY_PLUS = 0x38,
    ABILITY_PRESSURE = 0x39,
    ABILITY_LIQUID_OOZE = 0x3A,
    ABILITY_COLOR_CHANGE = 0x3B,
    ABILITY_SOUNDPROOF = 0x3C,
    ABILITY_EFFECT_SPORE = 0x3D,
    ABILITY_FLAME_BODY = 0x3E,
    ABILITY_MINUS = 0x3F,
    ABILITY_OWN_TEMPO = 0x40,
    ABILITY_MAGMA_ARMOR = 0x41,
    ABILITY_WATER_VEIL = 0x42,
    ABILITY_SWARM = 0x43,
    ABILITY_CUTE_CHARM = 0x44,
    ABILITY_IMMUNITY = 0x45,
    ABILITY_BLAZE = 0x46,
    ABILITY_PICKUP = 0x47,
    ABILITY_FLASH_FIRE = 0x48,
    ABILITY_VITAL_SPIRIT = 0x49,
    ABILITY_CHLOROPHYLL = 0x4A,
    ABILITY_PURE_POWER = 0x4B,
    ABILITY_SHIELD_DUST = 0x4C
};

#endif