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#ifndef GUARD_DUNGEON_POKEMON_ATTRIBUTES_1_H
#define GUARD_DUNGEON_POKEMON_ATTRIBUTES_1_H
#include "dungeon_entity.h"
// 0x71884
bool8 CanSeeInvisible(struct DungeonEntity *pokemon);
// 0x718AC
bool8 HasTactic(struct DungeonEntity *pokemon, u8 tactic);
// 0x718D8
bool8 HasIQSkill(struct DungeonEntity* pokemon, u8 IQSkill);
#endif
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