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#include "global.h"
#include "dungeon.h"
extern u8 sub_80A2728(s16);
extern const char gFinalScenarioText[];
extern const char gMeetNinetalesText[];
extern const char gAvoidCaptureText[];
extern u8 sub_8001D08(u32, u32 ,s32);
extern bool8 sub_809761C(void);
extern u32 sub_8001784(u32, u32, u16);
extern void sub_800199C(u32, u32, u32, u32);
extern bool8 sub_809758C(s16);
const u8 *sub_80975C4(s16 r0)
{
return GetDungeonName1(sub_80A2728(r0));
}
const char *sub_80975DC(u32 r0)
{
// TODO: slight hack but matches
r0 <<= 16;
if((0xffe90000 + r0) >> 16 < 2)
if(sub_8001D08(0x3, 0xE, -1) != 0)
return gMeetNinetalesText;
else
return gAvoidCaptureText;
else
return gFinalScenarioText;
}
bool8 sub_809761C(void)
{
s32 iVar2;
for(iVar2 = 0; iVar2 < 17; iVar2++)
{
if(!sub_809758C(iVar2))
return FALSE;
}
return TRUE;
}
u32 sub_8097640(void)
{
if(sub_8001784(0, 0x2E, 0x1F) == 0 && sub_809761C())
{
sub_800199C(0, 0x2E, 0x1F, 1);
return 1;
}
else
{
return 0;
}
}
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