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#include "global.h"
#include "dungeon_movement.h"
#include "map.h"
#include "pokemon.h"
extern u8 gWalkableTileToCrossableTerrain[8];
u8 GetCrossableTerrain(s16 species)
{
u8 walkableTiles = GetWalkableTiles(species);
if (walkableTiles >= NUM_CROSSABLE_TERRAIN)
{
// Pokémon that can cross water or lava have a walkable tile value of 4 (WALKABLE_TILE_LAVA) or 5 (WALKABLE_TILE_WATER), respectively.
// Indices 4 and 5 in this array are assigned either CROSSABLE_TERRAIN_REGULAR or CROSSABLE_TERRAIN_LIQUID
// depending on whether the dungeon's liquid is water or lava.
// For example, a lava dungeon like Mt. Blaze would have these values:
// gWalkableTileToCrossableTerrain[WALKABLE_TILE_LAVA]: CROSSABLE_TERRAIN_LIQUID
// gWalkableTileToCrossableTerrain[WALKABLE_TILE_WATER]: CROSSABLE_TERRAIN_REGULAR
// This means a Fire-type can cross the dungeon's liquid, while a Water-type cannot.
return gWalkableTileToCrossableTerrain[walkableTiles];
}
else
{
return walkableTiles;
}
}
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