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#include "global.h"
#include "dungeon_util_1.h"
bool8 IsMovingClient(struct DungeonEntity *pokemon)
{
struct DungeonEntityData *pokemonData = pokemon->entityData;
switch (pokemonData->clientType)
{
case CLIENT_TYPE_CLIENT:
case CLIENT_TYPE_DONT_MOVE:
case 0x5:
case 0x6:
case 0x7:
case 0x8:
case 0x9:
case 0xD:
case 0xE:
case 0xF:
case 0x10:
case 0x11:
case 0x12:
case 0x13:
case 0x14:
case 0x15:
case 0x16:
case 0x17:
case 0x18:
case 0x19:
case 0x1A:
case 0x1B:
case 0x1C:
case 0x1D:
case 0x1E:
case 0x1F:
case 0x20:
case 0x21:
case 0x22:
case 0x23:
case 0x24:
return TRUE;
case CLIENT_TYPE_NONE:
case 0x2:
case 0x4:
case 0xA:
case 0xB:
case 0xC:
default:
return FALSE;
}
}
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