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#include "global.h"
#include "random.h"
extern s32 gRngState;
void SeedRng(u8 *seed)
{
gRngState = 54021 + (seed[0] * seed[1]) + (seed[2] * seed[3]) + (seed[4] * seed[5]);
}
static s16 Random16(void)
{
gRngState = 1566083941 * gRngState + 1;
return gRngState >> 16;
}
s32 Random(void)
{
s32 r1 = Random16();
s32 r2 = Random16();
return (r1 << 16) | r2;
}
// Returns a random number in the range [0, cap).
s32 RandomCapped(s32 cap)
{
return (((Random() & 0xFFFF) * cap) >> 16) & 0xFFFF;
}
// Returns a random number between a and b.
s32 RandomRange(s32 a, s32 b)
{
if (a == b)
return a;
if (a < b)
return RandomCapped(b - a) + a;
return RandomCapped(a - b) + b;
}
s32 GetRngState(void)
{
return gRngState;
}
void SetRngState(s32 state)
{
gRngState = state;
gRngState = Random();
}
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