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INCLUDE "../macros.asm"
SECTION "eonticket",ROM0[$100]
jp Start
db $00
TicketSprite: ; 104
INCBIN "ticket.4bpp"
TicketPalette: ; 1604
INCLUDE "ticket.pal"
Prologue:
INCBIN "prologue-{REGION_NAME}.bin"
DataPacket: ; 164a
INCBIN "eonticket-{REGION_NAME}.mev"
db 0,0,0 ; padding
INCLUDE "../common/mem_struct.asm"
SpriteData:
dw TicketSprite,TicketPalette
db $15,$08,$01,$01,$01,$01,$01 ; width 15, height 8
Instructions1: ; 1921
db "Link e-Reader to Pokémon Ruby or \n"
db "Sapphire and select MYSTERY EVENTS\n"
db "on the game's main menu.\n"
db "Press the B Button to cancel.\0"
Instructions2: ; 199d
db "Press the A Button on the Game Boy\n"
db "Advance containing Pokémon Ruby or\n"
db "Sapphire to begin sending the EON\n"
db "TICKET.\0"
DeliveryInProcess: ; 1a0d
db "EON TICKET delivery in Process...\0"
TicketDelivered: ; 1a2f
db "EON TICKET delivered!\n"
db "\n"
db "Press the A Button to resend.\n"
db "Press the B Button to cancel.\0"
; this function is subtly different than the one
; on the Battle e cards, for no apparent reason
TransferData:
LD_IND_HL SomeVar1
push de
ld hl, $bbbb
LD_IND_HL Space_1
EX_DE_HL
LD_IND_HL Space_2
API_0C7 Space_1
wait $01
pop hl
inc hl
ld b, $01
call WordShiftRight
LD_IND_HL SomeVar2
.asm_1aa1
LD_HL_IND SomeVar2
ld a, l
or h
ret z
ld hl, $8888
LD_IND_HL Space_1
ld e, $01
.asm_1aaf
ld a, e
cp $08
jr nc, .asm_1ad9
push de
LD_HL_IND SomeVar1
ld c, [hl]
inc hl
ld b, [hl]
inc hl
LD_IND_HL SomeVar1
ld l, e
ld h, $00
add hl, hl
ld de, Space_1
add hl, de
ld [hl], c
inc hl
ld [hl], b
pop de
LD_HL_IND SomeVar2
dec hl
LD_IND_HL SomeVar2
ld a, l
or h
jr z, .asm_1ad9
inc e
jr .asm_1aaf
.asm_1ad9
API_0C7 Space_1
wait $01
jr .asm_1aa1
Start: ; 1ae2
API_121
CreateCustomSprite SpriteHandlePtr, $80, SpriteData
SetSpritePos SpriteHandlePtr, 120, 64
SpriteHide SpriteHandlePtr
CreateRegion RegionHandlePtr, 30, 6, 0, 14, 0, 4
ld h, a
ld l, $00
SetTextSize
API_09B RegionHandlePtr, $0102
SetTextColor RegionHandlePtr, 2, 0
SetRegionColor RegionHandlePtr, 0
SetBackgroundPalette 16, $0040, TicketPalette
FadeIn 16
wait 16
API $0C6
DrawText RegionHandlePtr, Instructions1, 8, 4
API $08D
INCLUDE "../common/wait_for_link.asm"
SpriteShow SpriteHandlePtr
DrawText RegionHandlePtr, Instructions2, 8, 4
API $08D
ld a, b
nop
UNKNOWN_VALUE EQU $0078
INCLUDE "../common/wait_for_ready.asm"
DrawText RegionHandlePtr, DeliveryInProcess, 8, 4
DATA_TRANSFER_LENGTH EQU 6144
INCLUDE "../common/transfer_data.asm"
ld hl, $5fff
LD_IND_HL Space_1
API_0C7 Space_1
wait $80
SpriteHide SpriteHandlePtr
DrawText RegionHandlePtr, TicketDelivered, 8, 4
API $08D
ld c, a
nop
INCLUDE "../common/wrap_up.asm"
INCLUDE "../common/word_shift_right.asm"
SomeVar1: ; 1CA2
db $FF,0 ; mark EOF
RegionHandlePtr: db 0 ; 1CA4
SpriteHandlePtr: db 0,0 ; 1CA5
SomeVar2: db 0,0 ; 1CA7
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