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authorIdain <luiscarlosholguinperez@outlook.com>2021-09-02 01:06:04 -0400
committerIdain <luiscarlosholguinperez@outlook.com>2021-09-02 01:06:04 -0400
commit028bdb090b58d3ba395a8cfcac2f8d8387cd3f20 (patch)
treee44d5e2960d4afe470aef672448c0cd78dc3dfb1
parente6cb4c8421a18e2059885b434e12e6b5a57f4694 (diff)
Forgot to add + in step 7.
-rw-r--r--Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-nicknames,-variable-teams,-etc..md5
1 files changed, 2 insertions, 3 deletions
diff --git a/Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-nicknames,-variable-teams,-etc..md b/Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-nicknames,-variable-teams,-etc..md
index 7878be0..f1c5f7b 100644
--- a/Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-nicknames,-variable-teams,-etc..md
+++ b/Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-nicknames,-variable-teams,-etc..md
@@ -1443,8 +1443,7 @@ As an example, let's show how it'd work with Falkner:
db $ff ; end
```
-Now the enemy trainer's team will vary depending on how many badges you have.
-A few things to note about this:
+Now the enemy trainer's team will vary depending on how many badges you have. A few things to note about this:
- One trainer ID applies to all 17 parties, depending on your badge count. So you don't have to repeat the trainer's name 17 times.
- Each party can have its own actual type (normal, item, moves, etc.).
@@ -1463,7 +1462,7 @@ Normally all enemy Pokémon have base happiness (70), including trainers, so in
const TRAINERTYPE_DVS_F ; 3
const TRAINERTYPE_STAT_EXP_F ; 4
const TRAINERTYPE_VARIABLE_F ; 5
- const TRAINERTYPE_HAPPINESS_F ; 6
++ const TRAINERTYPE_HAPPINESS_F ; 6
; Trainer party types (see data/trainers/parties.asm)
TRAINERTYPE_NORMAL EQU 0