diff options
-rw-r--r-- | Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-nicknames,-variable-teams,-etc..md | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-nicknames,-variable-teams,-etc..md b/Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-nicknames,-variable-teams,-etc..md index 7878be0..f1c5f7b 100644 --- a/Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-nicknames,-variable-teams,-etc..md +++ b/Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-nicknames,-variable-teams,-etc..md @@ -1443,8 +1443,7 @@ As an example, let's show how it'd work with Falkner: db $ff ; end ``` -Now the enemy trainer's team will vary depending on how many badges you have. -A few things to note about this: +Now the enemy trainer's team will vary depending on how many badges you have. A few things to note about this: - One trainer ID applies to all 17 parties, depending on your badge count. So you don't have to repeat the trainer's name 17 times. - Each party can have its own actual type (normal, item, moves, etc.). @@ -1463,7 +1462,7 @@ Normally all enemy Pokémon have base happiness (70), including trainers, so in const TRAINERTYPE_DVS_F ; 3 const TRAINERTYPE_STAT_EXP_F ; 4 const TRAINERTYPE_VARIABLE_F ; 5 - const TRAINERTYPE_HAPPINESS_F ; 6 ++ const TRAINERTYPE_HAPPINESS_F ; 6 ; Trainer party types (see data/trainers/parties.asm) TRAINERTYPE_NORMAL EQU 0 |