summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCarl Miller, Jr <19718484+halian@users.noreply.github.com>2021-12-23 14:03:37 -0500
committerCarl Miller, Jr <19718484+halian@users.noreply.github.com>2021-12-23 14:03:37 -0500
commit4ffef604b4d71c97930548a53f4ffe5db522243e (patch)
treee20611d9470d5a6845874024aafd9e785c4bd71f
parentce9752c6c23ef2f1cbdb1cfdbf723069686fba39 (diff)
remove link to Red++ 4 since repo has been made private
-rw-r--r--Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md b/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md
index e5e8ca6..80c0e72 100644
--- a/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md
+++ b/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md
@@ -724,7 +724,7 @@ This has no effect on the ROM itself; it's just so that we can have a clean sepa
The pokecrystal map engine didn't support flipped, recolored, or priority tiles, so of course the tileset graphics were not designed to take advantage of those features. But now you can. And all of those engine features *did* exist in Gen 3, so if you're devamping tiles from RSE or FRLG, they'll benefit from this change.
-Case in point: here's Goldenrod City from [Red++ 4](https://github.com/TheFakeMateo/RedPlusPlus/):
+Case in point: here's Goldenrod City from Red++ 4:
[![Screenshot](screenshots/redplusplus-goldenrod-city.png)](screenshots/redplusplus-goldenrod-city.png)