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authori0brendan0 <19826742+i0brendan0@users.noreply.github.com>2019-06-18 13:57:03 -0500
committeri0brendan0 <19826742+i0brendan0@users.noreply.github.com>2019-06-18 13:57:03 -0500
commit5743b4da9190fc08c21f0f8111b8a94263eff29a (patch)
tree990b89340161c10ca4f7e7a68d7e99cfea707d7f
parent6a3c5ba7969740e1d3b91171f5289d9edcb3202f (diff)
Updated Expand the Town Map tileset Alternate (markdown)
-rw-r--r--Expand-the-Town-Map-tileset-Alternate.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/Expand-the-Town-Map-tileset-Alternate.md b/Expand-the-Town-Map-tileset-Alternate.md
index f607045..b1509bd 100644
--- a/Expand-the-Town-Map-tileset-Alternate.md
+++ b/Expand-the-Town-Map-tileset-Alternate.md
@@ -4,7 +4,7 @@ This is an alternative tutorial on how to expand the Town Map's Tileset. It has
## Move text out of the way
-Follow steps 1 - 5 & 9 & 10 of [Expand-tilesets-from-192-to-255-tiles](Expand-tilesets-from-192-to-255-tiles) to move usable text from the bottom left part of VRAM. Skip if you've already done it.
+Follow steps 1 - 5 & 9 & 10 of [Expand tilesets from 192 to 255 tiles](Expand-tilesets-from-192-to-255-tiles) to move usable text from the bottom left part of VRAM. Skip if you've already done it.
## Replace tile IDs
@@ -231,4 +231,4 @@ That will fix the tiles not being right when exiting the map.
## Create your own map
-Then, edit [gfx/pokegear/johto.bin](,,/blob/master/gfx/pokegear/johto.bin) and [gfx/pokegear/kanto.bin](../blob/master/gfx/pokegear/kanto.bin) following the [Edit-the-Town-Map](Edit-the-Town-Map) tutorial.
+Then, edit [gfx/pokegear/johto.bin](,,/blob/master/gfx/pokegear/johto.bin) and [gfx/pokegear/kanto.bin](../blob/master/gfx/pokegear/kanto.bin) following the [Edit the Town Map](Edit-the-Town-Map) tutorial.