diff options
author | i0brendan0 <19826742+i0brendan0@users.noreply.github.com> | 2019-06-18 13:57:03 -0500 |
---|---|---|
committer | i0brendan0 <19826742+i0brendan0@users.noreply.github.com> | 2019-06-18 13:57:03 -0500 |
commit | 5743b4da9190fc08c21f0f8111b8a94263eff29a (patch) | |
tree | 990b89340161c10ca4f7e7a68d7e99cfea707d7f | |
parent | 6a3c5ba7969740e1d3b91171f5289d9edcb3202f (diff) |
Updated Expand the Town Map tileset Alternate (markdown)
-rw-r--r-- | Expand-the-Town-Map-tileset-Alternate.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Expand-the-Town-Map-tileset-Alternate.md b/Expand-the-Town-Map-tileset-Alternate.md index f607045..b1509bd 100644 --- a/Expand-the-Town-Map-tileset-Alternate.md +++ b/Expand-the-Town-Map-tileset-Alternate.md @@ -4,7 +4,7 @@ This is an alternative tutorial on how to expand the Town Map's Tileset. It has ## Move text out of the way -Follow steps 1 - 5 & 9 & 10 of [Expand-tilesets-from-192-to-255-tiles](Expand-tilesets-from-192-to-255-tiles) to move usable text from the bottom left part of VRAM. Skip if you've already done it. +Follow steps 1 - 5 & 9 & 10 of [Expand tilesets from 192 to 255 tiles](Expand-tilesets-from-192-to-255-tiles) to move usable text from the bottom left part of VRAM. Skip if you've already done it. ## Replace tile IDs @@ -231,4 +231,4 @@ That will fix the tiles not being right when exiting the map. ## Create your own map -Then, edit [gfx/pokegear/johto.bin](,,/blob/master/gfx/pokegear/johto.bin) and [gfx/pokegear/kanto.bin](../blob/master/gfx/pokegear/kanto.bin) following the [Edit-the-Town-Map](Edit-the-Town-Map) tutorial. +Then, edit [gfx/pokegear/johto.bin](,,/blob/master/gfx/pokegear/johto.bin) and [gfx/pokegear/kanto.bin](../blob/master/gfx/pokegear/kanto.bin) following the [Edit the Town Map](Edit-the-Town-Map) tutorial. |