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authori0brendan0 <19826742+i0brendan0@users.noreply.github.com>2019-06-18 13:56:29 -0500
committeri0brendan0 <19826742+i0brendan0@users.noreply.github.com>2019-06-18 13:56:29 -0500
commit6a3c5ba7969740e1d3b91171f5289d9edcb3202f (patch)
treef9337264090fa1353651eb3d190aa880dc12e0eb
parent600a9be93e09de9c314a5e657875283c3c1640e6 (diff)
Revert 1023e0f466a4c01cf9cfa3b172cf2a6d281a93ef...600a9be93e09de9c314a5e657875283c3c1640e6 on Expand the Town Map tileset Alternate
-rw-r--r--Expand-the-Town-Map-tileset-Alternate.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/Expand-the-Town-Map-tileset-Alternate.md b/Expand-the-Town-Map-tileset-Alternate.md
index d30c575..f607045 100644
--- a/Expand-the-Town-Map-tileset-Alternate.md
+++ b/Expand-the-Town-Map-tileset-Alternate.md
@@ -4,7 +4,7 @@ This is an alternative tutorial on how to expand the Town Map's Tileset. It has
## Move text out of the way
-Follow steps 1 - 5 & 9 & 10 of [the 192-255 tileset expansion tutorial](Expand-tilesets-from-192-to-255-tiles) to move usable text from the bottom left part of VRAM. Skip if you've already done it.
+Follow steps 1 - 5 & 9 & 10 of [Expand-tilesets-from-192-to-255-tiles](Expand-tilesets-from-192-to-255-tiles) to move usable text from the bottom left part of VRAM. Skip if you've already done it.
## Replace tile IDs
@@ -231,4 +231,4 @@ That will fix the tiles not being right when exiting the map.
## Create your own map
-Then, edit [gfx/pokegear/johto.bin](,,/blob/master/gfx/pokegear/johto.bin) and [gfx/pokegear/kanto.bin](../blob/master/gfx/pokegear/kanto.bin) following the [Town Map editing](Edit-the-Town-Map) tutorial.
+Then, edit [gfx/pokegear/johto.bin](,,/blob/master/gfx/pokegear/johto.bin) and [gfx/pokegear/kanto.bin](../blob/master/gfx/pokegear/kanto.bin) following the [Edit-the-Town-Map](Edit-the-Town-Map) tutorial.