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authorIdain <luiscarlosholguinperez@outlook.com>2022-01-24 22:07:55 -0400
committerIdain <luiscarlosholguinperez@outlook.com>2022-01-24 22:07:55 -0400
commit5820a32434d99f9f0ec84850f0a4c24e98cd5639 (patch)
tree8d18524a19fc00dbbf71d522a0ff093075511742
parent696d4f6eb20348c2173ab3ee72e55f7674d50a75 (diff)
Add reference to Return/Frustration bugfix
-rw-r--r--Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-nicknames,-variable-teams,-etc..md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-nicknames,-variable-teams,-etc..md b/Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-nicknames,-variable-teams,-etc..md
index 0f4bcb5..a0eeff1 100644
--- a/Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-nicknames,-variable-teams,-etc..md
+++ b/Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-nicknames,-variable-teams,-etc..md
@@ -1568,4 +1568,4 @@ We're technically done here, but it's also good to edit [data/trainers/parties.a
Some important notes:
- We created `MAX_HAPPINESS` since we can't directly use $ff (end-of-party marker). It's highly doubtful you're gonna use $42, but you can change it to $00 and use `and a` instead of `cp MAX_HAPPINESS` to slightly optimize your code.
-- If you're gonna give Return to a Pokémon, setting its happiness to 0 will give the move 0 power, dealing no damage. The same goes for Frustration with 255 happiness, so if you want to change this behavior you should edit the move effects for these moves.
+- If you're gonna give Return to a Pokémon, setting its happiness to 0–2 will give the move 0 power, dealing no damage. The same goes for Frustration with 253–255 happiness, so if you want to change this behavior you should [apply this bugfix](../blob/master/docs/bugs_and_glitches.md#return-and-frustration-deal-no-damage-when-the-users-happiness-is-low-or-high-respectively).