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authorIdain <luiscarlosholguinperez@outlook.com>2021-05-17 22:07:23 -0400
committerIdain <luiscarlosholguinperez@outlook.com>2021-05-17 22:07:23 -0400
commit5fa6ac8087a75274fdf58b00fd6ab5eafa052d17 (patch)
tree3d86bc2d8bb7424b49c6092ef8e15cb2f41f24e6
parentf4e5595f470f6119a257dc5604005a45a54cb62b (diff)
Adding bugfix note in case the final Special Defense is 1024 or higher.
-rw-r--r--Make-Sandstorm-raise-the-Special-Defense-of-Rock-type-Pokémon-by-50%.md1
1 files changed, 1 insertions, 0 deletions
diff --git a/Make-Sandstorm-raise-the-Special-Defense-of-Rock-type-Pokémon-by-50%.md b/Make-Sandstorm-raise-the-Special-Defense-of-Rock-type-Pokémon-by-50%.md
index e05c099..7e31d39 100644
--- a/Make-Sandstorm-raise-the-Special-Defense-of-Rock-type-Pokémon-by-50%.md
+++ b/Make-Sandstorm-raise-the-Special-Defense-of-Rock-type-Pokémon-by-50%.md
@@ -73,5 +73,6 @@ EnemyAttackDamage:
+ call SandstormSpDefBoost
...
```
+**NOTE:** It's highly recommended that you also apply **[this bugfix](../blob/master/docs/bugs_and_glitches.md#reflect-and-light-screen-can-make-special-defense-wrap-around-above-1024)** where the (Special) Defense could overflow if it was 1024 or higher.
And that's it! Now the game will try to apply the boost while getting the Special Defense of the opponent by first checking the weather and then its types. If the check is successful, the opponent will get the 50% boost from the Sandstorm. \ No newline at end of file