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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2019-01-24 21:16:40 -0500 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2019-01-24 21:16:40 -0500 |
commit | 6dae27c0994c65bb8187f0c4ab340447bd8294f7 (patch) | |
tree | 6427efceb66792ee06f257677f298dbe436bb0ca | |
parent | e3c9fce3e646d7cf7012130ae86af5414b4fc845 (diff) | |
parent | 0c5ad7f863025fbd0808dd4727fba0a2b2b39ab6 (diff) |
Merge branch 'master' of https://github.com/pret/pokecrystal.wiki
-rw-r--r-- | Home.md | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -3,6 +3,7 @@ Welcome to the pokecrystal wiki! ## Pages - **[Code cleanup](Code-cleanup):** Guidelines for what needs doing if you're helping to refactor the pokecrystal code. +- **[Code documentation](../tree/master/docs):** Most of the documentation of the code itself is kept in the repository. - **[Tutorials](Tutorials):** Lots of how-to guides for making custom games: change the GSC content, port features from newer generations, and overcome some limitations of the pokecrystal engine. - **[Hard-coded logic](Hard-coded-logic):** Things you'll want to know for making a game that aren't abstracted out into data tables. - **[Game Freak devs](Game-Freak-devs):** Trivia about the GSC development process. |