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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-08-11 19:55:34 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-08-11 19:55:34 -0400 |
commit | 700ce5851b15b41d332b2d6e61bb6c57b9944a52 (patch) | |
tree | 806249b060194246bb73abc2556afa2c59f722d5 | |
parent | c5bcfe503be49a7fa69d33cb2340777aed450bb5 (diff) |
Credit
-rw-r--r-- | Make-evening-the-fourth-time-of-day.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Make-evening-the-fourth-time-of-day.md b/Make-evening-the-fourth-time-of-day.md index e933ce6..ac4076f 100644 --- a/Make-evening-the-fourth-time-of-day.md +++ b/Make-evening-the-fourth-time-of-day.md @@ -6,9 +6,9 @@ Gen 2 used the Game Boy Color's real-time clock to implement a time of day syste The whole feature is restricted to storing times of day in two bits. That's enough to store four values. The fourth is not a real time; it's used to represent pitch-dark areas where you need Flash (since a major effect of the time of day is to change the map colors). -This tutorial will represent Flash darkness in a different way, and use the freed fourth time value for evening. +This tutorial will represent Flash darkness in a different way, and use the freed fourth time value for evening. (Gen 5 was the first to have evening as a fourth time of day; it also varied the time boundaries by season.) -(Gen 5 was the first to have evening as a fourth time of day. It also varied the time boundaries by season.) +(The code for this feature was adapted from [Pokémon Polished Crystal](https://github.com/Rangi42/polishedcrystal/).) ## Contents |