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authorRangi <remy.oukaour+rangi42@gmail.com>2020-08-11 19:55:34 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-08-11 19:55:34 -0400
commit700ce5851b15b41d332b2d6e61bb6c57b9944a52 (patch)
tree806249b060194246bb73abc2556afa2c59f722d5
parentc5bcfe503be49a7fa69d33cb2340777aed450bb5 (diff)
Credit
-rw-r--r--Make-evening-the-fourth-time-of-day.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/Make-evening-the-fourth-time-of-day.md b/Make-evening-the-fourth-time-of-day.md
index e933ce6..ac4076f 100644
--- a/Make-evening-the-fourth-time-of-day.md
+++ b/Make-evening-the-fourth-time-of-day.md
@@ -6,9 +6,9 @@ Gen 2 used the Game Boy Color's real-time clock to implement a time of day syste
The whole feature is restricted to storing times of day in two bits. That's enough to store four values. The fourth is not a real time; it's used to represent pitch-dark areas where you need Flash (since a major effect of the time of day is to change the map colors).
-This tutorial will represent Flash darkness in a different way, and use the freed fourth time value for evening.
+This tutorial will represent Flash darkness in a different way, and use the freed fourth time value for evening. (Gen 5 was the first to have evening as a fourth time of day; it also varied the time boundaries by season.)
-(Gen 5 was the first to have evening as a fourth time of day. It also varied the time boundaries by season.)
+(The code for this feature was adapted from [Pokémon Polished Crystal](https://github.com/Rangi42/polishedcrystal/).)
## Contents